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    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 2 Japanese_armours, 1 Japanese_artillery, 4 Japanese_infantrys, 2 Japanese_mech_infantrys, 2 Japanese_militias, 2 Japanese_mobile_artillerys, 4 destroyerC5s and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour moved from India to 39 Sea Zone
            1 Japanese_armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from West India to 79 Sea Zone
            1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            1 Japanese_aaGunC4, 1 Japanese_armour and 1 Japanese_infantry moved from 80 Sea Zone to Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to Persia
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from West India to Persia
                  Japanese take Eastern Persia from British
            1 Japanese_mobile_artillery moved from West India to Persia
            2 Japanese_fighters and 1 Japanese_tactical_bomber moved from India to Persia
            3 Japanese_infantrys moved from Szechwan to Sikang
            1 Japanese_infantry moved from Hopei to Suiyuyan
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Chahar to Suiyuyan
            1 Japanese_tactical_bomber moved from Yunnan to Suiyuyan
            1 Japanese_fighter moved from French Indo China to Sikang
            1 Japanese_fighter moved from Philippines to 34 Sea Zone
            1 Japanese_fighter moved from Japan to 17 Sea Zone
            2 Japanese_tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 destroyerC5 moved from 42 Sea Zone to 44 Sea Zone
            2 Japanese_tactical_bombers moved from 6 Sea Zone to 44 Sea Zone
            1 Japanese_tactical_bomber moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 Japanese_fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_infantrys and 1 Japanese_tactical_bomber
                Chinese defend with 1 militia and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 militia in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    1 militia owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 Japanese_aaGunC4, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for Chinese: 1 militia
            Battle in Sikang
                Japanese attack with 1 Japanese_fighter and 3 Japanese_infantrys
                Chinese defend with 1 militia and 1 primitive
                    Japanese roll dice for 1 Japanese_fighter and 3 Japanese_infantrys in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 militia in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    1 militia owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 Japanese_fighter and 3 Japanese_infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 militia
            Battle in 34 Sea Zone
                Japanese attack with 1 Japanese_fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Persia
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_armours, 3 Japanese_fighters, 1 Japanese_infantry, 1 Japanese_mech_infantry, 2 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers
                British defend with 2 armour, 2 mech_infantrys and 2 mobile_artillerys
                    Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 3 Japanese_fighters, 1 Japanese_infantry, 1 Japanese_mech_infantry, 2 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers in Persia, round 2 : 2/11 hits, 5.17 expected hits
                    British roll dice for 2 armour, 2 mech_infantrys and 2 mobile_artillerys in Persia, round 2 : 4/6 hits, 2.67 expected hits
                    2 mech_infantrys owned by the British, 1 Japanese_aaGunC4 owned by the Japanese, 1 Japanese_mobile_artillery owned by the Japanese, 1 mobile_artillery owned by the British, 1 Japanese_infantry owned by the Japanese and 1 Japanese_mech_infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 2 Japanese_armours, 3 Japanese_fighters, 1 Japanese_mobile_artillery and 2 Japanese_tactical_bombers in Persia, round 3 : 6/8 hits, 4.17 expected hits
                    British roll dice for 2 armour and 1 mobile_artillery in Persia, round 3 : 2/3 hits, 1.50 expected hits
                    1 Japanese_mobile_artillery owned by the Japanese, 1 Japanese_armour owned by the Japanese, 1 mobile_artillery owned by the British and 2 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 Japanese_armour, 3 Japanese_fighters and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_infantry, 1 Japanese_mech_infantry and 2 Japanese_mobile_artillerys
                Casualties for British: 2 armour, 2 mech_infantrys and 2 mobile_artillerys
            Battle in 44 Sea Zone
                Japanese attack with 5 Japanese_tactical_bombers and 1 destroyerC5
                ANZAC defend with 1 submarine
                    Destroyer Depth Charge fire in 44 Sea Zone : 1/6 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 5 Japanese_tactical_bombers and 1 destroyerC5 remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            2 Japanese_tactical_bombers moved from 35 Sea Zone to Philippines
            1 Japanese_tactical_bomber moved from 44 Sea Zone to Philippines
            1 Japanese_fighter moved from 34 Sea Zone to Philippines
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 Japanese_fighter moved from 17 Sea Zone to Japan
            3 destroyerC5s moved from 22 Sea Zone to 35 Sea Zone
            3 destroyerC5s moved from 22 Sea Zone to 35 Sea Zone
            1 Japanese_mech_infantry moved from West India to Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Persia to 80 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Persia to India
            1 Japanese_aaGunC4 moved from West India to Eastern Persia
            1 Japanese_mobile_artillery moved from India to Eastern Persia
            1 Japanese_mech_infantry moved from India to Eastern Persia
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Burma to West India
            1 Japanese_infantry moved from Burma to India
            1 Japanese_armour, 1 Japanese_artillery, 2 Japanese_infantrys, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Yunnan to Szechwan
            1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_artillery, 1 Japanese_infantry, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kweichow to Szechwan
            1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from French Indo China to Yunnan
            1 Japanese_armour and 2 Japanese_mech_infantrys moved from Kwangtung to Yunnan
            1 Japanese_mech_infantry moved from Shantung to Hunan
            2 Japanese_infantrys moved from Shantung to Anhwe
            1 Japanese_aaGunC4 and 1 Japanese_militia moved from Jehol to Chahar
            1 Japanese_tactical_bomber moved from Suiyuyan to Chahar
            2 Japanese_militias moved from Japan to 6 Sea Zone
            2 Japanese_militias moved from 6 Sea Zone to Korea
            2 Japanese_militias moved from Korea to Manchuria
            1 Japanese_fighter moved from Persia to West India
            1 Japanese_fighter moved from Sikang to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in French Indo China
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            3 Japanese_infantrys placed in Shantung
            1 Japanese_aaGunC4 and 2 Japanese_militias placed in Japan
            4 destroyerC5s placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 9 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 1.83
    Chinese : 0.67
    Japanese : -1.50
    Destroyer Depth Charge fire in 44 Sea Zone : : 0.00
    

    Savegame


  • Donators

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bunker, 2 elites, 1 infantry, 2 mech_infantrys, 1 mobile_artillery, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                    Destroyer Depth Charge fire in 16 Sea Zone : 0/1 hits, 0.10 expected hits
            1 artillery moved from Normandy Bordeaux to France
            1 fighter moved from United Kingdom to France
            2 tactical_bombers moved from 109 Sea Zone to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
            7 bomberA0C5s moved from United Kingdom to Germany
            1 militia moved from Morocco to 91 Sea Zone
            1 aaGunC4 moved from Morocco to 91 Sea Zone
            1 aaGunC4, 1 militia and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGunC4 and 1 militia moved from 110 Sea Zone to Holland Belgium
            8 destroyerC5s moved from 109 Sea Zone to 125 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/7 hits, 1.17 expected hits
                Bombing raid in Germany rolls: 5,5,1,2,5,1,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in Holland Belgium
            Battle in 125 Sea Zone
                Americans attack with 8 destroyerC5s; Russians loiter and taunt
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 125 Sea Zone : 2/8 hits, 1.33 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Holland Belgium from Germans with 8 destroyerC5s remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 16 Sea Zone : 1/1 hits, 0.10 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyerC5 in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyerC5
            Battle in France
                Americans attack with 1 artillery, 2 fighters and 3 tactical_bombers
                Germans defend with 1 airfield12, 1 factory_minor, 1 mech_infantry and 1 militia
                    Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in France, round 2 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry and 1 militia in France, round 2 : 1/2 hits, 0.50 expected hits
                    1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 1 militia owned by the Germans lost in France
                Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 mech_infantry and 1 militia
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger Americans Liberation France Liberated Fleet 3 DestroyerC5 Place: French has 1 destroyerC5 placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
            Trigger Americans Liberation France Liberated Syria 3 Infantry Place: French has 1 infantry placed in Syria
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
            Trigger Americans Liberation France Liberated Fleet 3 DestroyerC5 Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 DestroyerC5 Remove
            Trigger Americans Liberation France Liberated Fleet 3 DestroyerC5 Remove: has removed 1 destroyerC5 owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove
            Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
            Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
            Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Syria 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Infantry Remove
            Trigger Americans Liberation France Liberated Syria 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
            Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
            Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
    
        Non Combat Move - Americans
            7 bomberA0C5s moved from Germany to Normandy Bordeaux
            1 aaGunC4, 1 artillery, 1 infantry and 1 militia moved from Morocco to 91 Sea Zone
            1 aaGunC4, 1 artillery, 1 infantry, 1 militia and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGunC4, 1 artillery, 1 infantry and 1 militia moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
            2 tactical_bombers moved from France to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 109 Sea Zone to 92 Sea Zone
            1 destroyerC5 moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            3 bomberA0C5s moved from Eastern United States to United Kingdom
            1 aaGunC4, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGunC4, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGunC4, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyerC5 and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bunker placed in Hawaiian Islands
            3 submarines placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            3 armour, 2 elites and 1 mobile_artillery placed in Central United States
            1 infantry placed in Western United States
            1 mech_infantry placed in Western United States
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 7 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Destroyer Depth Charge fire in 16 Sea Zone : : 0.80
    Americans : 0.17
    Destroyer Depth Charge fire in 125 Sea Zone : : 0.67
    Japanese : -0.17
    AA fire in Germany : : -1.17
    

    Savegame


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    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 militias; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 militia moved from Kansu to Shensi
            1 militia moved from Tsinghai to Sikang
            1 flying_tiger moved from Tsinghai to Shensi
            2 flying_tigers moved from Tsinghai to Sikang
            1 aaGunC4 moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 aaGunC4, 2 flying_tigers and 1 militia
                Japanese defend with 3 Japanese_infantrys and 1 primitive
                    Chinese roll dice for 1 aaGunC4, 2 flying_tigers and 1 militia in Sikang, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 3 Japanese_infantrys in Sikang, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 aaGunC4, 2 flying_tigers and 1 militia in Sikang, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 3 Japanese_infantrys in Sikang, round 3 : 1/3 hits, 1.00 expected hits
                    1 militia owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Sikang
                    Chinese roll dice for 1 aaGunC4 and 2 flying_tigers in Sikang, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 Japanese_infantrys in Sikang, round 4 : 2/2 hits, 0.67 expected hits
                    1 flying_tiger owned by the Chinese and 1 aaGunC4 owned by the Chinese lost in Sikang
                 retreated to Sikang
                Japanese win with 2 Japanese_infantrys remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 aaGunC4, 1 flying_tiger and 1 militia
                Casualties for Japanese: 1 Japanese_infantry
            Battle in Shensi
                Chinese attack with 1 flying_tiger and 1 militia
                Japanese defend with 1 Japanese_infantry and 1 primitive
                    Chinese roll dice for 1 flying_tiger and 1 militia in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 militia owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 Japanese_infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 militia
    
        Non Combat Move - Chinese
            1 flying_tiger moved from Sikang to Tsinghai
            1 flying_tiger moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 militias placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.50
    Japanese : 1.00
    

    Savegame


  • Donators

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomberA0C5 moved from United Kingdom to Denmark
            2 mech_infantrys moved from Iraq to Persia
            1 tactical_bomber moved from Egypt to Persia
    
        Combat - British
            Strategic bombing raid in Denmark
                    AA fire in Denmark : 0/1 hits, 0.17 expected hits
                Bombing raid in Denmark rolls: 6 and causes: 5 damage to unit: bunker
                Bombing raid in Denmark causes 5 damage total. 
                    1 bunker owned by the Germans lost in Denmark
            Battle in Persia
                British attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 Japanese_armour and 1 Japanese_mech_infantry
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_armour and 1 Japanese_mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 Japanese_mech_infantry owned by the Japanese lost in Persia
                    British roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_armour in Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 Japanese_armour owned by the Japanese lost in Persia
                British win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 Japanese_armour and 1 Japanese_mech_infantry
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 mobile_artillerys moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            1 EscortCarrierASW, 1 battleship, 1 cruiser, 2 destroyerC5s and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 81 Sea Zone to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 destroyerC5 moved from 81 Sea Zone to 76 Sea Zone
            1 transport moved from 99 Sea Zone to 81 Sea Zone
            2 aaGunC4s and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGunC4s and 4 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomberA0C5 moved from Denmark to United Kingdom
    
        Place Units - British
            1 armour, 1 mech_infantry and 1 mobile_artillery placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,6,4,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 1a Original: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.17
    Japanese : 0.67
    AA fire in Denmark : : -0.17
    

    Savegame


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    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bunker, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry and 2 militias moved from Northern Italy to France
            1 militia moved from Northern Italy to France
            1 fighter and 1 tactical_bomber moved from Southern Italy to France
            1 militia moved from Northern Italy to France
            1 infantry moved from Western Germany to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 fighter, 4 infantry, 4 militias and 1 tactical_bomber
                French defend with 1 airfield12, 1 factory_minor and 4 infantry; Americans defend with 1 artillery
                    Italians roll dice for 1 fighter, 4 infantry, 4 militias and 1 tactical_bomber in France, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
                    3 militias owned by the Italians and 3 infantry owned by the French lost in France
                    Italians roll dice for 1 fighter, 4 infantry, 1 militia and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                    1 militia owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the French lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking France from French with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 4 militias
                Casualties for French: 4 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from France to Southern Italy
            1 armour and 1 mobile_artillery moved from Northern Italy to Romania
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 aaGunC4 moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
    
        Place Units - Italians
            3 infantry and 1 mech_infantry placed in Northern Italy
            1 bunker placed in Tunisia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    French : 1.67
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Canada round 9

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Research Technology - Canada
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Canada round 9

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Research Technology - Canada
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tunisia: 1 bunker
            EDIT: Adding units owned by Italians to Northern Italy: 1 bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Canada round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Research Technology - Canada
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tunisia: 1 bunker
            EDIT: Adding units owned by Italians to Northern Italy: 1 bunker
            EDIT: Turning off Edit Mode
    
        Purchase Units - Canada
            Canada buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Canada
    
        Non Combat Move - Canada
            1 tactical_bomber moved from Gibraltar to 81 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry and 1 militia moved from Quebec to 106 Sea Zone
            3 infantry, 1 militia and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            3 infantry and 1 militia moved from 109 Sea Zone to United Kingdom
    
        Place Units - Canada
            3 artilleries placed in Quebec
    
        Turn Complete - Canada
            Canada collect 8 PUs; end with 8 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 10 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 EscortCarrierASW, 1 militia and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 56 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 EscortCarrierASW and 2 submarines placed in 63 Sea Zone
            1 militia placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 EscortCarrierASW, 1 militia and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 56 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 EscortCarrierASW and 2 submarines placed in 63 Sea Zone
            1 militia placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 9
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Non Combat Move - French
            1 destroyerC5 moved from 99 Sea Zone to 81 Sea Zone
            1 cruiser and 1 destroyerC5 moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Southern France to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 Russian_artillery, 5 Russian_infantrys and 1 bunker; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 Russian_militia moved from Bryansk to Western Ukraine
            2 Russian_fighters moved from Tambov to Western Ukraine
            2 Russian_mech_infantrys moved from Russia to Western Ukraine
            1 Russian_mech_infantry moved from Russia to Western Ukraine
            1 Russian_militia moved from Smolensk to Belarus
            2 Russian_mech_infantrys moved from Russia to Belarus
            2 Russian_fighters moved from Tambov to Belarus
            1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia
                Germans defend with 2 infantry
                    Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 6 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 Russian_fighters and 2 Russian_mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Russian_militia
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery
                Germans defend with 1 armour, 2 infantry and 1 mobile_artillery
                    Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery in Western Ukraine, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 mobile_artillery in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys and 1 Russian_mobile_artillery in Western Ukraine, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mobile_artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    1 Russian_mech_infantry owned by the Russians, 1 mobile_artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 Russian_armour, 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Russian_mech_infantry and 1 Russian_militia
                Casualties for Germans: 1 armour, 2 infantry and 1 mobile_artillery
    
        Non Combat Move - Russians
            2 Russian_fighters moved from Western Ukraine to Russia
            2 Russian_tactical_bombers moved from Volgograd to Russia
            2 Russian_fighters moved from Belarus to Russia
            1 Russian_mech_infantry moved from Volgograd to Russia
            1 Russian_aaGunC4 moved from Caucasus to Rostov
            1 Russian_mech_infantry moved from Volgograd to Russia
            1 Russian_militia moved from Tambov to Volgograd
            3 Russian_infantrys moved from Tambov to Bryansk
            1 Russian_infantry moved from Tambov to Bryansk
            1 Russian_infantry moved from Tambov to Rostov
    
        Place Units - Russians
            1 bunker placed in Volgograd
            1 Russian_artillery and 5 Russian_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -5.67
    

    Savegame


  • Donators

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 24 PUs; 
            Russians buy 1 Russian_artillery, 5 Russian_infantrys and 1 bunker; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 Russian_militia moved from Bryansk to Western Ukraine
            2 Russian_fighters moved from Tambov to Western Ukraine
            2 Russian_mech_infantrys moved from Russia to Western Ukraine
            1 Russian_mech_infantry moved from Russia to Western Ukraine
            1 Russian_militia moved from Smolensk to Belarus
            2 Russian_mech_infantrys moved from Russia to Belarus
            2 Russian_fighters moved from Tambov to Belarus
            1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia
                Germans defend with 2 infantry
                    Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 6 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 Russian_fighters and 2 Russian_mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Russian_militia
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery
                Germans defend with 1 armour, 2 infantry and 1 mobile_artillery
                    Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery in Western Ukraine, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 mobile_artillery in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys and 1 Russian_mobile_artillery in Western Ukraine, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mobile_artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    1 Russian_mech_infantry owned by the Russians, 1 mobile_artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 Russian_armour, 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Russian_mech_infantry and 1 Russian_militia
                Casualties for Germans: 1 armour, 2 infantry and 1 mobile_artillery
    
        Non Combat Move - Russians
            2 Russian_fighters moved from Western Ukraine to Russia
            2 Russian_tactical_bombers moved from Volgograd to Russia
            2 Russian_fighters moved from Belarus to Russia
            1 Russian_mech_infantry moved from Volgograd to Russia
            1 Russian_aaGunC4 moved from Caucasus to Rostov
            1 Russian_mech_infantry moved from Volgograd to Russia
            1 Russian_militia moved from Tambov to Volgograd
            3 Russian_infantrys moved from Tambov to Bryansk
            1 Russian_infantry moved from Tambov to Bryansk
            1 Russian_infantry moved from Tambov to Rostov
    
        Place Units - Russians
            1 bunker placed in Volgograd
            1 Russian_artillery and 5 Russian_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : -5.67
    

    Savegame


  • Donators

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_aaGunC4, 4 Japanese_armours, 1 Japanese_artillery, 3 Japanese_infantrys, 4 Japanese_mech_infantrys, 4 Japanese_mobile_artillerys, 2 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_mech_infantry moved from Eastern Persia to Northwest Persia
                  Japanese take Northwest Persia from British
            2 Japanese_infantrys moved from Sikang to Tsinghai
            1 Japanese_infantry moved from Shensi to Tsinghai
            1 Japanese_tactical_bomber moved from Chahar to Tsinghai
            1 Japanese_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 Japanese_fighter moved from Yunnan to Sikang
            1 Japanese_fighter moved from Sikang to Tsinghai
            1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone
            3 Japanese_tactical_bombers moved from Philippines to 22 Sea Zone
            2 destroyerC5s moved from 6 Sea Zone to 22 Sea Zone
            6 destroyerC5s moved from 35 Sea Zone to 42 Sea Zone
            1 destroyerC5 moved from 44 Sea Zone to 42 Sea Zone
            2 Japanese_tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 Japanese_tactical_bombers and 2 destroyerC5s
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 22 Sea Zone : 2/5 hits, 0.83 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 Japanese_tactical_bombers and 2 destroyerC5s remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber
                Chinese defend with 2 flying_tigers, 2 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 flying_tigers and 2 militias in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
                    2 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 Japanese_fighter, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 flying_tigers in Tsinghai, round 3 : 2/2 hits, 1.33 expected hits
                    1 flying_tiger owned by the Chinese and 2 Japanese_infantrys owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in Tsinghai, round 4 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 flying_tiger in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits
                    1 flying_tiger owned by the Chinese and 1 Japanese_fighter owned by the Japanese lost in Tsinghai
                Japanese win with 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japanese_fighter and 3 Japanese_infantrys
                Casualties for Chinese: 2 flying_tigers and 2 militias
            Battle in 42 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers and 7 destroyerC5s
                Americans defend with 3 submarines
                    Destroyer Depth Charge fire in 42 Sea Zone : 2/9 hits, 1.50 expected hits
                    2 submarines owned by the Americans lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win, taking 42 Sea Zone from Americans with 2 Japanese_tactical_bombers and 7 destroyerC5s remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from 42 Sea Zone to French Indo China
            1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            3 Japanese_tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            1 Japanese_mobile_artillery moved from Eastern Persia to Persia
            1 Japanese_aaGunC4 moved from Eastern Persia to Persia
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from West India to Persia
            1 Japanese_fighter moved from West India to Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from India to Persia
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia
            1 Japanese_fighter moved from Persia to 80 Sea Zone
            1 Japanese_tactical_bomber moved from 80 Sea Zone to Persia
            1 Japanese_armour and 2 Japanese_mech_infantrys moved from Yunnan to Burma
            1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 3 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Szechwan to Sikang
            1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Yunnan to Szechwan
            1 Japanese_tactical_bomber moved from Tsinghai to Sikang
            1 Japanese_aaGunC4 and 1 Japanese_militia moved from Chahar to Suiyuyan
            1 Japanese_aaGunC4 moved from Suiyuyan to Kansu
            3 Japanese_infantrys moved from Shantung to Jehol
            2 Japanese_infantrys moved from Anhwe to Kweichow
            1 Japanese_mech_infantry moved from Hunan to Yunnan
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India
            1 Japanese_aaGunC4 and 2 Japanese_infantrys placed in French Indo China
            Japanese undo move 1.
            Japanese undo move 2.
            Japanese undo move 1.
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Shantung
            1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China
            1 Japanese_aaGunC4 and 1 Japanese_infantry placed in Japan
            2 destroyerC5s and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
            Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 9 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 22 Sea Zone : : 1.17
    Destroyer Depth Charge fire in 42 Sea Zone : : 0.50
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • Donators

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_aaGunC4, 4 Japanese_armours, 1 Japanese_artillery, 3 Japanese_infantrys, 4 Japanese_mech_infantrys, 4 Japanese_mobile_artillerys, 2 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_mech_infantry moved from Eastern Persia to Northwest Persia
                  Japanese take Northwest Persia from British
            2 Japanese_infantrys moved from Sikang to Tsinghai
            1 Japanese_infantry moved from Shensi to Tsinghai
            1 Japanese_tactical_bomber moved from Chahar to Tsinghai
            1 Japanese_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 Japanese_fighter moved from Yunnan to Sikang
            1 Japanese_fighter moved from Sikang to Tsinghai
            1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone
            3 Japanese_tactical_bombers moved from Philippines to 22 Sea Zone
            2 destroyerC5s moved from 6 Sea Zone to 22 Sea Zone
            6 destroyerC5s moved from 35 Sea Zone to 42 Sea Zone
            1 destroyerC5 moved from 44 Sea Zone to 42 Sea Zone
            2 Japanese_tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 Japanese_tactical_bombers and 2 destroyerC5s
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 22 Sea Zone : 2/5 hits, 0.83 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 Japanese_tactical_bombers and 2 destroyerC5s remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber
                Chinese defend with 2 flying_tigers, 2 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 flying_tigers and 2 militias in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
                    2 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 Japanese_fighter, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 flying_tigers in Tsinghai, round 3 : 2/2 hits, 1.33 expected hits
                    1 flying_tiger owned by the Chinese and 2 Japanese_infantrys owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in Tsinghai, round 4 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 flying_tiger in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits
                    1 flying_tiger owned by the Chinese and 1 Japanese_fighter owned by the Japanese lost in Tsinghai
                Japanese win with 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japanese_fighter and 3 Japanese_infantrys
                Casualties for Chinese: 2 flying_tigers and 2 militias
            Battle in 42 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers and 7 destroyerC5s
                Americans defend with 3 submarines
                    Destroyer Depth Charge fire in 42 Sea Zone : 2/9 hits, 1.50 expected hits
                    2 submarines owned by the Americans lost in 42 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win, taking 42 Sea Zone from Americans with 2 Japanese_tactical_bombers and 7 destroyerC5s remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from 42 Sea Zone to French Indo China
            1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            3 Japanese_tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            1 Japanese_mobile_artillery moved from Eastern Persia to Persia
            1 Japanese_aaGunC4 moved from Eastern Persia to Persia
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from West India to Persia
            1 Japanese_fighter moved from West India to Persia
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from India to Persia
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia
            1 Japanese_fighter moved from Persia to 80 Sea Zone
            1 Japanese_tactical_bomber moved from 80 Sea Zone to Persia
            1 Japanese_armour and 2 Japanese_mech_infantrys moved from Yunnan to Burma
            1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 3 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Szechwan to Sikang
            1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Yunnan to Szechwan
            1 Japanese_tactical_bomber moved from Tsinghai to Sikang
            1 Japanese_aaGunC4 and 1 Japanese_militia moved from Chahar to Suiyuyan
            1 Japanese_aaGunC4 moved from Suiyuyan to Kansu
            3 Japanese_infantrys moved from Shantung to Jehol
            2 Japanese_infantrys moved from Anhwe to Kweichow
            1 Japanese_mech_infantry moved from Hunan to Yunnan
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India
            1 Japanese_aaGunC4 and 2 Japanese_infantrys placed in French Indo China
            Japanese undo move 1.
            Japanese undo move 2.
            Japanese undo move 1.
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Shantung
            1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China
            1 Japanese_aaGunC4 and 1 Japanese_infantry placed in Japan
            2 destroyerC5s and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
            Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 9 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 22 Sea Zone : : 1.17
    Destroyer Depth Charge fire in 42 Sea Zone : : 0.50
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Chinese round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    

    Combat Hit Differential Summary :

    Savegame


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