[Open] 2 bugs in Civil War map
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There is an additional issue with forts. They only remove -2 in attack vs General supported Elite Cavalry, nothing else, as it is the only stat difference compared to a entrenchment. Otherwise it's only -1, making the marginally better than Entrenchments for the cost of an expensive Artillery.
Battle calculator doesn't seem to be able to account for the weaker bombardment that forts are supposed to provide either.
There are quite a few descriptions that need work.
edit: @Wirkey just edit if shipyard production isn't working in our game, as in place them elsewhere then move them there.
Take note though that shipyards as any other production facility are only placable in in Union territory for you as an Union player as per notes "Resources are produced from upgradable infrastructure units located in your territories, not from territory values. Territory values represent the historical population density of the territory, not PU production. Some infrastructure requires a minimum territory value to be placed. Union manpower and training infrastructure can only be built in original Union territory or Pro-Union territory. Confederate manpower and training infrastructure can only be built in original Confederate territory or Pro-Confederate territory. Each territory may contain only one of each of the folloing categories of infrastructure:"
This includes shipyard and railyards imo.
Edit2: Though I may be wrong since "training infrastructure" is explicitly defined as well. Where are you unable to place shipyards? I guess its in confederate territory? -
Edit2: Though I may be wrong since "training infrastructure" is explicitly defined as well. Where are you unable to place shipyards? I guess its in confederate territory?
That's the point. Shipyards and Railyards are not training infrastructure.
Look at rnd6, I couldn't place a shipyard in Annapolis, which is not even confederate -
Well I'm still on the fence regarding enemy territory but you're absolutely right about Anapolis. That's weird since you've been able to place other sneaky shipyards but it seems that the entire area of the Eastern Campaign Zone disallows for placement of new Shipyards, no matter what territory.
So a bug there too!
^^
lol I can't believe these things haven't been picked up earlier!
That whole round of yours in the save is weird. You're fighting battles within the scope of combat moves. And in my turn during R6 I couldn't move several ships and militia so I had to delete them and re add them
Imo if u want a shipyard there just buy it and edit it from somewhere else if possible.
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@Ondis said in 2 bugs in Civil War map:
Well I'm still on the fence regarding enemy territory
I've played several games with pulicat when he released the game and I can assure you that it was his intention (maybe it was mine but I convinced him) to allow placement of shipyards (we were almost only discussing them) in originally hostile territories.but you're absolutely right about Anapolis. That's weird since you've been able to place other sneaky shipyards but it seems that the entire area of the Eastern Campaign Zone disallows for placement of new Shipyards, no matter what territory.
So a bug there too!
^^
lol I can't believe these things haven't been picked up earlier!
That whole round of yours in the save is weird. You're fighting battles within the scope of combat moves. And in my turn during R6 I couldn't move several ships and militia so I had to delete them and re add them
you were not out of iron and/or supplies?
Imo if u want a shipyard there just buy it and edit it from somewhere else if possible.
that's what I'm doing
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Nope, literally at the start of the turn and only units that did not cost resources to move; militia and transport ships.
Awaiting the turn then Getting really messy now.
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@Ondis i've sent you my move two days ago and just again 45mins ago
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Hmm. I've received nothing, including no rolls from you.
Edit! ah its considering it spam now!
Just so we don't forget for future list:
edit: Similar bug near MIssissippi Lowe 5 as at the Fort earlier mentioned, cannot move from the water 2 steps north, instead it takes a 3 step long path. Probably not fixable.