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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • FrostionF Offline
      Frostion Admin
      last edited by

      You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Crowton round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 2
        
            Combat Move - Crowton
                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                1 Spearmen moved from Northern Baldoria to Baldor Castle
                      Crowton take Baldor Castle from Barbarians
                1 Auxiliaries moved from Stormwood to Oldengard
        
            Combat - Crowton
                Battle in Glassville
                    Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                    Pirates defend with 1 Pirate and 1 Village
                        Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                        Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                        1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                    Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                    Casualties for Crowton: 1 Lgt-Infantry
                    Casualties for Pirates: 1 Pirate
        
            Non Combat Move - Crowton
        
            Turn Complete - Crowton
                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                Crowton collect 21 PUs; end with 24 PUs
                Units generate 6 Wood; Crowton end with 12 Wood
                Units generate -15 PUs; Crowton end with 9 PUs
                Units generate 5 Food; Crowton end with 10 Food
                Units generate 3 Metal; Crowton end with 6 Metal
        

        Combat Hit Differential Summary :

        Crowton regular : 0.38
        Pirates regular : 0.88
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 2
          
              Combat Move - Greenskins
                      Some non-combat units are destroyed: 
                  1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                  1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                  1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                        Greenskins take Buccan Refuge from Pirates
                  1 Auxiliaries moved from Orcengor to Kargol Keep
                        Greenskins take Kargol Keep from Pirates
                  1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                        Greenskins take Eastern Pontic Desert from Gnolls
                  1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                        Greenskins take Surigard from Barbarians
                  1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                  1 Rangers moved from Warg Caves to Orcengor
          
              Combat - Greenskins
                  Battle in Godheim
                      Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                      Ogres defend with 1 Mine and 1 Ogre
                          Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                          Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                          1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                      Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                      Casualties for Greenskins: 1 Spearmen
                      Casualties for Ogres: 1 Ogre
          
              Non Combat Move - Greenskins
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 27 PUs; end with 31 PUs
                  Units generate -15 PUs; Greenskins end with 16 PUs
                  Units generate 3 Food; Greenskins end with 6 Food
                  Units generate 6 Metal; Greenskins end with 9 Metal
                  Units generate 3 Wood; Greenskins end with 6 Wood
          

          Combat Hit Differential Summary :

          Ogres regular : 0.63
          Greenskins regular : 1.25
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Undead round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 2
            
                Combat Move - Undead
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                          Undead take East Witching Mountains from Gnolls
                    1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                          Undead take North Hinderlands from Ogres
                    1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                          Undead take Hinderland Zone 8 from Ogres
                    1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                          Undead take Hinderland Zone 7 from Ogres
                    1 Zombies moved from The Hinderlands to Hinderland Zone 3
                          Undead take Hinderland Zone 3 from Ogres
                    1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                          Undead take Lifeless Barrens from Barbarians
            
                Combat - Undead
            
                Non Combat Move - Undead
            
                Turn Complete - Undead
                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                    Undead collect 24 PUs; end with 26 PUs
                    Units generate 6 Wood; Undead end with 12 Wood
                    Units generate 3 Food; Undead end with 6 Food
                    Units generate 3 Metal; Undead end with 6 Metal
                    Units generate -15 PUs; Undead end with 11 PUs
                    Undead creates 1 Zombies in The Hinderlands
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

              Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Lionia round 2

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 2
                
                    Combat Move - Lionia
                        1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                              Lionia take Jade Mountains from Barbarians
                        1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                              Lionia take Sea Zone 52 from Pirates
                              Lionia take Sea Zone 46 from Pirates
                              Lionia take Sea Zone 45 from Pirates
                        1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                        1 Lgt-Infantry moved from Seatopian Hills to Millshire
                        1 Lgt-Infantry moved from Lionport to Lionian Outback
                
                    Combat - Lionia
                        Battle in Illyria
                            Some non-combat units are destroyed: 
                        Battle in Lionian Outback
                            Lionia attack with 1 Lgt-Infantry
                            Barbarians defend with 1 Barbarian and 1 Cattle
                                Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                            1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                            Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                            Casualties for Lionia: 1 Lgt-Infantry
                            Casualties for Barbarians: 1 Barbarian
                
                    Non Combat Move - Lionia
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 24 PUs; end with 30 PUs
                        Units generate 6 Metal; Lionia end with 12 Metal
                        Units generate 4 Food; Lionia end with 10 Food
                        Units generate -15 PUs; Lionia end with 15 PUs
                        Units generate 6 Wood; Lionia end with 12 Wood
                

                Combat Hit Differential Summary :

                Lionia regular : 0.63
                Barbarians regular : 0.63
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Dwarves round 2

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 2
                  
                      Combat Move - Dwarves
                          1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                Dwarves take Sea Zone 27 from Pirates
                                Dwarves take Sea Zone 26 from Pirates
                          1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                          1 Lgt-Infantry moved from Faranwall to Mithrildon
                          1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                Dwarves take West Parnesis Desert from Kobolds
                          1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                          1 Gnomes moved from Gnomen Lowland to Dol Ulum
                          1 Halflings moved from Halfling Meadows to Gnomen Lowland
                          1 Spearmen moved from Greyhood Holdings to Ironhorn
                  
                      Combat - Dwarves
                          Battle in Maragorn
                          Battle in Dol Ulum
                              Dwarves attack with 1 Gnomes
                              Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                  Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                  Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                  Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                  Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                  1 Gnomes owned by the Dwarves lost in Dol Ulum
                              Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                              Casualties for Dwarves: 1 Gnomes
                          Battle in Mithrildon
                              Dwarves attack with 1 Lgt-Infantry
                              Kobolds defend with 1 Kobold and 1 Kobold-Village
                                  Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                  Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                  Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                  Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                              1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                              Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                              Casualties for Dwarves: 1 Lgt-Infantry
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                  
                      Place Units - Dwarves
                          1 Lgt-Infantry placed in Ironhorn
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 24 PUs; end with 24 PUs
                          Units generate 5 Food; Dwarves end with 6 Food
                          Units generate 9 Wood; Dwarves end with 14 Wood
                          Units generate -15 PUs; Dwarves end with 9 PUs
                          Units generate 6 Metal; Dwarves end with 8 Metal
                  

                  Combat Hit Differential Summary :

                  Kobolds regular : 0.25
                  Pirates regular : 0.25
                  Dwarves regular : -1.25
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Elves round 2

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 2
                    
                        Combat Move - Elves
                            1 Lgt-Cavalry moved from South Savanna to North Savanna
                                  Elves take North Savanna from Kobolds
                            1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                                  Elves take The Outlands from Murlocs
                            1 Auxiliaries moved from Athondir to Deldrach
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                  Elves take Sea Zone 5 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                    
                        Combat - Elves
                            Battle in Rimdell
                    
                        Non Combat Move - Elves
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 25 PUs; end with 30 PUs
                            Units generate 3 Metal; Elves end with 6 Metal
                            Units generate 7 Food; Elves end with 11 Food
                            Units generate 6 Wood; Elves end with 12 Wood
                            Units generate -15 PUs; Elves end with 15 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Wow yeah haha. Those guys got around for sure

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 3
                        
                            Combat Move - Crowton
                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                1 Lgt-Cavalry moved from Glassville to Faraway
                                      Crowton take Faraway from Barbarians
                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                      Crowton take Turtle Rock from Pirates
                        
                            Combat - Crowton
                                Battle in Dolmarsh
                                    Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                    Barbarians defend with 1 Barbarian and 1 Sawmill
                                        Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                        Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Barbarian owned by the Barbarians lost in Dolmarsh
                                    Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                    Casualties for Barbarians: 1 Barbarian
                        
                            Non Combat Move - Crowton
                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                        
                            Purchase Units - Crowton
                                Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                        
                            Place Units - Crowton
                                1 Small-Ship placed in Sea Zone 22
                        
                            Turn Complete - Crowton
                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                Crowton collect 24 PUs; end with 24 PUs
                                Units generate 9 Wood; Crowton end with 16 Wood
                                Units generate -15 PUs; Crowton end with 9 PUs
                                Units generate 5 Food; Crowton end with 13 Food
                                Units generate 3 Metal; Crowton end with 7 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton regular : -0.13
                        Barbarians regular : -0.38
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Greenskins round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 3
                          
                              Combat Move - Greenskins
                                  1 Auxiliaries moved from Kargol Keep to Bleak Wall
                                  1 Lgt-Cavalry moved from Surigard to Bleak Wall
                                  1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                        Greenskins take Sea Zone 69 from Pirates
                                        Greenskins take Sea Zone 70 from Pirates
                                  1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                                  1 Rangers moved from Orcengor to Godheim Reach
                                        Greenskins take Godheim Reach from Ogres
                                  1 Rangers moved from Warg Caves to Orcengor
                                  1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                          
                              Combat - Greenskins
                                  Battle in Bleak Wall
                                      Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                      Pirates defend with 1 Pirate
                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                          1 Pirate owned by the Pirates lost in Bleak Wall
                                      Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                      Casualties for Pirates: 1 Pirate
                          
                              Non Combat Move - Greenskins
                          
                              Purchase Units - Greenskins
                                  Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                          
                              Place Units - Greenskins
                                  1 Monster placed in Orcengor
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 27 PUs; end with 33 PUs
                                  Units generate -15 PUs; Greenskins end with 18 PUs
                                  Units generate 3 Food; Greenskins end with 3 Food
                                  Units generate 6 Metal; Greenskins end with 13 Metal
                                  Units generate 3 Wood; Greenskins end with 7 Wood
                          

                          Combat Hit Differential Summary :

                          Pirates regular : -0.38
                          Greenskins regular : -0.63
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 3
                            
                                Combat Move - Undead
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                          Undead take Sea Zone 47 from Pirates
                                          Undead take Sea Zone 52 from Pirates
                                          Undead take Sea Zone 53 from Pirates
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                    1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                          Undead take Hinderland Zone 6 from Ogres
                                          Undead take Hinderland Zone 4 from Ogres
                                    1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                          Undead take Hinderland Zone 5 from Ogres
                                    1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                          Undead take Misty Slopes from Gnolls
                                    1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                    1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                            
                                Combat - Undead
                                    Battle in Farhaven
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                            
                                Place Units - Undead
                                    1 Large-Ship placed in Sea Zone 49
                            
                                Turn Complete - Undead
                                    Undead collect 31 PUs; end with 31 PUs
                                    Units generate 6 Wood; Undead end with 12 Wood
                                    Units generate 3 Food; Undead end with 6 Food
                                    Units generate 6 Metal; Undead end with 10 Metal
                                    Units generate -15 PUs; Undead end with 16 PUs
                                    Undead creates 1 Zombies in The Hinderlands
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 3
                              
                                  Combat Move - Lionia
                                      1 Auxiliaries moved from Lionport to Freegrass
                                            Lionia take Freegrass from Pirates
                                      1 Crusaders moved from Jade Mountains to Cape Despair
                                      1 Hvy-Infantry moved from Illyria to Sea Zone 45
                                      1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                            Lionia take Sea Zone 44 from Pirates
                                            Lionia take Sea Zone 41 from Pirates
                                      1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                                      1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                                      1 Lgt-Infantry moved from Millshire to Avalonia
                              
                                  Combat - Lionia
                                      Battle in Crystal Strand
                                      Battle in Cape Despair
                                          Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                          Murlocs defend with 1 Murloc
                                              Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                              Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                              1 Murloc owned by the Murlocs lost in Cape Despair
                                          Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                                          Casualties for Murlocs: 1 Murloc
                              
                                  Non Combat Move - Lionia
                              
                                  Purchase Units - Lionia
                                      Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                              
                                  Place Units - Lionia
                                      1 Large-Ship placed in Sea Zone 56
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 23 PUs; end with 27 PUs
                                      Units generate 6 Food; Lionia end with 13 Food
                                      Units generate -15 PUs; Lionia end with 12 PUs
                                      Units generate 6 Wood; Lionia end with 12 Wood
                                      Units generate 3 Metal; Lionia end with 13 Metal
                              

                              Combat Hit Differential Summary :

                              Murlocs regular : -0.25
                              Lionia regular : 0.13
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Dwarves round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 3
                                
                                    Combat Move - Dwarves
                                        1 Lgt-Infantry moved from Maragorn to Mithrildon
                                        1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                                        1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                                        1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                                        1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                                        1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                                        1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                        1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                              Dwarves take Dol Ulum from Pirates
                                        1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                        1 Lgt-Cavalry moved from Adamant Mines to Robach
                                              Dwarves take Robach from Ogres
                                
                                    Combat - Dwarves
                                        Battle in Mithrildon
                                            Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                            Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                                                Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                                                Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                                            1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                                            Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                                            Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                                        Battle in Safe Haven
                                            Dwarves attack with 1 Lgt-Infantry
                                            Pirates defend with 1 Pirate and 1 Sheep
                                                Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                                                Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                                                Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                                                Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                                                1 Pirate owned by the Pirates lost in Safe Haven
                                            Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                            Casualties for Pirates: 1 Pirate
                                
                                    Non Combat Move - Dwarves
                                
                                    Purchase Units - Dwarves
                                        Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
                                
                                    Place Units - Dwarves
                                        1 Small-Ship placed in Sea Zone 28
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 28 PUs; end with 28 PUs
                                        Units generate 5 Food; Dwarves end with 9 Food
                                        Units generate 9 Wood; Dwarves end with 18 Wood
                                        Units generate -15 PUs; Dwarves end with 13 PUs
                                        Units generate 6 Metal; Dwarves end with 12 Metal
                                

                                Combat Hit Differential Summary :

                                Kobolds regular : 1.88
                                Pirates regular : -0.50
                                Dwarves regular : -0.38
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Elves round 3

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Elves
                                              Some non-combat units are destroyed: 
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                                          1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                Elves take Oorsik Tirith from Kobolds
                                          1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                                                Elves take Oorsik Hills from Kobolds
                                          1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                                                Elves take South Western Pontic Desert from Gnolls
                                          1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                                                Elves take Doomed Bridge from Gnolls
                                          1 Auxiliaries moved from Athondir to Durlan Steppes
                                          1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                  
                                      Combat - Elves
                                          Battle in Western Pontic Desert
                                              Elves attack with 1 Lgt-Cavalry
                                              Gnolls defend with 1 Gnoll
                                                  Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                  Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                                              Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                                              Casualties for Elves: 1 Lgt-Cavalry
                                  
                                      Non Combat Move - Elves
                                  
                                      Purchase Units - Elves
                                          Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                                  
                                      Place Units - Elves
                                          1 Bireme placed in Sea Zone 8
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 31 PUs; end with 33 PUs
                                          Units generate 3 Metal; Elves end with 6 Metal
                                          Units generate 7 Food; Elves end with 16 Food
                                          Units generate 9 Wood; Elves end with 13 Wood
                                          Units generate -15 PUs; Elves end with 18 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls regular : 0.63
                                  Elves regular : -0.38
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                                    Back to Evil

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Crowton
                                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                                1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                                1 Lgt-Cavalry moved from Faraway to Winterash
                                                1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                                      Crowton take Sea Zone 26 from Dwarves
                                                1 Spearmen moved from Baldor Castle to Sea Zone 26
                                                1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                                1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                                                1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                                                1 Marines moved from Glassville to Sea Zone 19
                                                1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                                      Crowton take Sea Zone 17 from Pirates
                                                      Crowton take Sea Zone 16 from Pirates
                                                      Crowton take Sea Zone 14 from Pirates
                                                1 Marines moved from Sea Zone 14 to Barrenbor
                                        
                                            Combat - Crowton
                                                Battle in Barrenbor
                                                Battle in Winterash
                                                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                    Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                                        Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                                        2 Barbarians owned by the Barbarians lost in Winterash
                                                    Some non-combat units are destroyed: 
                                                    Crowton converts Young-Red-Dragon into different units
                                                    Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                                    Casualties for Barbarians: 2 Barbarians
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                                Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Transport-Ship placed in Sea Zone 22
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 27 PUs; end with 27 PUs
                                                Units generate 9 Wood; Crowton end with 18 Wood
                                                Units generate -15 PUs; Crowton end with 12 PUs
                                                Units generate 8 Food; Crowton end with 20 Food
                                                Units generate 3 Metal; Crowton end with 9 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton regular : 1.50
                                        Barbarians regular : -1.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Greenskins
                                                  1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                                        Greenskins take Bahar Longcliff from Ogres
                                                  1 Rangers moved from Godheim Reach to Bahar Longcliff
                                                  1 Rangers moved from Orcengor to Bahar Longcliff
                                                  1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                                  1 Rangers moved from Warg Caves to Rackelton
                                                        Greenskins take Rackelton from Pirates
                                                  1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                                        Greenskins take Sea Zone 69 from Pirates
                                                        Greenskins take Sea Zone 68 from Pirates
                                                  1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                                          
                                              Combat - Greenskins
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                                  Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                                  Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Mortar placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 23 PUs; end with 28 PUs
                                                  Units generate 6 Wood; Greenskins end with 9 Wood
                                                  Units generate -15 PUs; Greenskins end with 13 PUs
                                                  Units generate 3 Food; Greenskins end with 5 Food
                                                  Units generate 6 Metal; Greenskins end with 11 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Undead round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Undead
                                                    1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                                          Undead take Hinderland Zone 2 from Ogres
                                                    1 Zombies moved from The Hinderlands to Hinderland Settlement
                                                    2 Zombiess moved from The Hinderlands to Hinderland Settlement
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                                          Undead take Sea Zone 54 from Pirates
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                                                    1 Spearmen moved from Misty Slopes to Haunted Moorland
                                                          Undead take Haunted Moorland from Gnolls
                                            
                                                Combat - Undead
                                                    Battle in Freegrass
                                                        Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                        Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                                            Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                                            Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                                            1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                                                        Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                                                        Casualties for Undead: 1 Hvy-Infantry
                                                        Casualties for Lionia: 1 Auxiliaries
                                                    Battle in Hinderland Settlement
                                                        Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                                                        Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                            1 Ogre owned by the Ogres lost in Hinderland Settlement
                                                        Some non-combat units are destroyed: 
                                                        Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                                                        Casualties for Ogres: 1 Ogre
                                            
                                                Non Combat Move - Undead
                                                    1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                                    1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                                                    1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                                    1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                            
                                                Purchase Units - Undead
                                                    Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                    Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                                    Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Giant-Bat placed in Necroloft
                                            
                                                Turn Complete - Undead
                                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                    Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                                                    Units generate 5 Food; Undead end with 5 Food
                                                    Units generate 6 Wood; Undead end with 16 Wood
                                                    Units generate 6 Metal; Undead end with 14 Metal
                                                    Units generate -15 PUs; Undead end with 26 PUs
                                                    Undead creates 1 Zombies in Misty Slopes
                                            

                                            Combat Hit Differential Summary :

                                            Lionia regular : 0.63
                                            Ogres regular : -1.88
                                            Undead regular : -2.00
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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