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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Dwarves round 2

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 2
      
          Combat Move - Dwarves
              1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                    Dwarves take Sea Zone 27 from Pirates
                    Dwarves take Sea Zone 26 from Pirates
              1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
              1 Lgt-Infantry moved from Faranwall to Mithrildon
              1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                    Dwarves take West Parnesis Desert from Kobolds
              1 Auxiliaries moved from Ironhorn to Kumbadur Hills
              1 Gnomes moved from Gnomen Lowland to Dol Ulum
              1 Halflings moved from Halfling Meadows to Gnomen Lowland
              1 Spearmen moved from Greyhood Holdings to Ironhorn
      
          Combat - Dwarves
              Battle in Maragorn
              Battle in Dol Ulum
                  Dwarves attack with 1 Gnomes
                  Pirates defend with 1 Fort, 1 Pirate and 1 Village
                      Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                      Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                      Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                      Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                      1 Gnomes owned by the Dwarves lost in Dol Ulum
                  Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                  Casualties for Dwarves: 1 Gnomes
              Battle in Mithrildon
                  Dwarves attack with 1 Lgt-Infantry
                  Kobolds defend with 1 Kobold and 1 Kobold-Village
                      Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                      Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                      Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                      Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                  1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                  Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                  Casualties for Dwarves: 1 Lgt-Infantry
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
      
          Place Units - Dwarves
              1 Lgt-Infantry placed in Ironhorn
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 24 PUs; end with 24 PUs
              Units generate 5 Food; Dwarves end with 6 Food
              Units generate 9 Wood; Dwarves end with 14 Wood
              Units generate -15 PUs; Dwarves end with 9 PUs
              Units generate 6 Metal; Dwarves end with 8 Metal
      

      Combat Hit Differential Summary :

      Kobolds regular : 0.25
      Pirates regular : 0.25
      Dwarves regular : -1.25
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Elves round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 2
        
            Combat Move - Elves
                1 Lgt-Cavalry moved from South Savanna to North Savanna
                      Elves take North Savanna from Kobolds
                1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                      Elves take The Outlands from Murlocs
                1 Auxiliaries moved from Athondir to Deldrach
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                      Elves take Sea Zone 5 from Pirates
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
        
            Combat - Elves
                Battle in Rimdell
        
            Non Combat Move - Elves
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 25 PUs; end with 30 PUs
                Units generate 3 Metal; Elves end with 6 Metal
                Units generate 7 Food; Elves end with 11 Food
                Units generate 6 Wood; Elves end with 12 Wood
                Units generate -15 PUs; Elves end with 15 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Wow yeah haha. Those guys got around for sure

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Crowton round 3

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 3
            
                Combat Move - Crowton
                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                    1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                    1 Lgt-Cavalry moved from Glassville to Faraway
                          Crowton take Faraway from Barbarians
                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                    1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                          Crowton take Turtle Rock from Pirates
            
                Combat - Crowton
                    Battle in Dolmarsh
                        Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                        Barbarians defend with 1 Barbarian and 1 Sawmill
                            Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                            Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                            1 Barbarian owned by the Barbarians lost in Dolmarsh
                        Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Crowton
                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
            
                Purchase Units - Crowton
                    Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
            
                Place Units - Crowton
                    1 Small-Ship placed in Sea Zone 22
            
                Turn Complete - Crowton
                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                    Crowton collect 24 PUs; end with 24 PUs
                    Units generate 9 Wood; Crowton end with 16 Wood
                    Units generate -15 PUs; Crowton end with 9 PUs
                    Units generate 5 Food; Crowton end with 13 Food
                    Units generate 3 Metal; Crowton end with 7 Metal
            

            Combat Hit Differential Summary :

            Crowton regular : -0.13
            Barbarians regular : -0.38
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Greenskins round 3

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 3
              
                  Combat Move - Greenskins
                      1 Auxiliaries moved from Kargol Keep to Bleak Wall
                      1 Lgt-Cavalry moved from Surigard to Bleak Wall
                      1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                            Greenskins take Sea Zone 69 from Pirates
                            Greenskins take Sea Zone 70 from Pirates
                      1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                      1 Rangers moved from Orcengor to Godheim Reach
                            Greenskins take Godheim Reach from Ogres
                      1 Rangers moved from Warg Caves to Orcengor
                      1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
              
                  Combat - Greenskins
                      Battle in Bleak Wall
                          Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                          Pirates defend with 1 Pirate
                              Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                              Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                              Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                              Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                              Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                              Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                              1 Pirate owned by the Pirates lost in Bleak Wall
                          Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                          Casualties for Pirates: 1 Pirate
              
                  Non Combat Move - Greenskins
              
                  Purchase Units - Greenskins
                      Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
              
                  Place Units - Greenskins
                      1 Monster placed in Orcengor
              
                  Turn Complete - Greenskins
                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                      Greenskins collect 27 PUs; end with 33 PUs
                      Units generate -15 PUs; Greenskins end with 18 PUs
                      Units generate 3 Food; Greenskins end with 3 Food
                      Units generate 6 Metal; Greenskins end with 13 Metal
                      Units generate 3 Wood; Greenskins end with 7 Wood
              

              Combat Hit Differential Summary :

              Pirates regular : -0.38
              Greenskins regular : -0.63
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Undead round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 3
                
                    Combat Move - Undead
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                              Undead take Sea Zone 47 from Pirates
                              Undead take Sea Zone 52 from Pirates
                              Undead take Sea Zone 53 from Pirates
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                        1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                              Undead take Hinderland Zone 6 from Ogres
                              Undead take Hinderland Zone 4 from Ogres
                        1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                              Undead take Hinderland Zone 5 from Ogres
                        1 Spearmen moved from Lifeless Barrens to Misty Slopes
                              Undead take Misty Slopes from Gnolls
                        1 Auxiliaries moved from Necroloft to Forsaken Mountains
                        1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                
                    Combat - Undead
                        Battle in Farhaven
                
                    Non Combat Move - Undead
                
                    Purchase Units - Undead
                        Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                
                    Place Units - Undead
                        1 Large-Ship placed in Sea Zone 49
                
                    Turn Complete - Undead
                        Undead collect 31 PUs; end with 31 PUs
                        Units generate 6 Wood; Undead end with 12 Wood
                        Units generate 3 Food; Undead end with 6 Food
                        Units generate 6 Metal; Undead end with 10 Metal
                        Units generate -15 PUs; Undead end with 16 PUs
                        Undead creates 1 Zombies in The Hinderlands
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 3

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 3
                  
                      Combat Move - Lionia
                          1 Auxiliaries moved from Lionport to Freegrass
                                Lionia take Freegrass from Pirates
                          1 Crusaders moved from Jade Mountains to Cape Despair
                          1 Hvy-Infantry moved from Illyria to Sea Zone 45
                          1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                Lionia take Sea Zone 44 from Pirates
                                Lionia take Sea Zone 41 from Pirates
                          1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                          1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                          1 Lgt-Infantry moved from Millshire to Avalonia
                  
                      Combat - Lionia
                          Battle in Crystal Strand
                          Battle in Cape Despair
                              Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                              Murlocs defend with 1 Murloc
                                  Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                  1 Murloc owned by the Murlocs lost in Cape Despair
                              Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                              Casualties for Murlocs: 1 Murloc
                  
                      Non Combat Move - Lionia
                  
                      Purchase Units - Lionia
                          Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                  
                      Place Units - Lionia
                          1 Large-Ship placed in Sea Zone 56
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                          Lionia collect 23 PUs; end with 27 PUs
                          Units generate 6 Food; Lionia end with 13 Food
                          Units generate -15 PUs; Lionia end with 12 PUs
                          Units generate 6 Wood; Lionia end with 12 Wood
                          Units generate 3 Metal; Lionia end with 13 Metal
                  

                  Combat Hit Differential Summary :

                  Murlocs regular : -0.25
                  Lionia regular : 0.13
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Dwarves round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 3
                    
                        Combat Move - Dwarves
                            1 Lgt-Infantry moved from Maragorn to Mithrildon
                            1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                            1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                            1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                            1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                            1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                            1 Auxiliaries moved from Kumbadur Hills to Faranwall
                            1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                  Dwarves take Dol Ulum from Pirates
                            1 Halflings moved from Halfling Meadows to Gnomen Lowland
                            1 Lgt-Cavalry moved from Adamant Mines to Robach
                                  Dwarves take Robach from Ogres
                    
                        Combat - Dwarves
                            Battle in Mithrildon
                                Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                                    Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                                    Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                                1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                                Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                                Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                            Battle in Safe Haven
                                Dwarves attack with 1 Lgt-Infantry
                                Pirates defend with 1 Pirate and 1 Sheep
                                    Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                                    Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                                    Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                                    Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                                    1 Pirate owned by the Pirates lost in Safe Haven
                                Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                Casualties for Pirates: 1 Pirate
                    
                        Non Combat Move - Dwarves
                    
                        Purchase Units - Dwarves
                            Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
                    
                        Place Units - Dwarves
                            1 Small-Ship placed in Sea Zone 28
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                            Dwarves collect 28 PUs; end with 28 PUs
                            Units generate 5 Food; Dwarves end with 9 Food
                            Units generate 9 Wood; Dwarves end with 18 Wood
                            Units generate -15 PUs; Dwarves end with 13 PUs
                            Units generate 6 Metal; Dwarves end with 12 Metal
                    

                    Combat Hit Differential Summary :

                    Kobolds regular : 1.88
                    Pirates regular : -0.50
                    Dwarves regular : -0.38
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Elves round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 3
                      
                          Combat Move - Elves
                                  Some non-combat units are destroyed: 
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                              1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                    Elves take Oorsik Tirith from Kobolds
                              1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                                    Elves take Oorsik Hills from Kobolds
                              1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                                    Elves take South Western Pontic Desert from Gnolls
                              1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                                    Elves take Doomed Bridge from Gnolls
                              1 Auxiliaries moved from Athondir to Durlan Steppes
                              1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                      
                          Combat - Elves
                              Battle in Western Pontic Desert
                                  Elves attack with 1 Lgt-Cavalry
                                  Gnolls defend with 1 Gnoll
                                      Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                      Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                                  Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                                  Casualties for Elves: 1 Lgt-Cavalry
                      
                          Non Combat Move - Elves
                      
                          Purchase Units - Elves
                              Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                      
                          Place Units - Elves
                              1 Bireme placed in Sea Zone 8
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 31 PUs; end with 33 PUs
                              Units generate 3 Metal; Elves end with 6 Metal
                              Units generate 7 Food; Elves end with 16 Food
                              Units generate 9 Wood; Elves end with 13 Wood
                              Units generate -15 PUs; Elves end with 18 PUs
                      

                      Combat Hit Differential Summary :

                      Gnolls regular : 0.63
                      Elves regular : -0.38
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                        Back to Evil

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Crowton round 4

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 4
                            
                                Combat Move - Crowton
                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                    Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                    1 Lgt-Cavalry moved from Faraway to Winterash
                                    1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                          Crowton take Sea Zone 26 from Dwarves
                                    1 Spearmen moved from Baldor Castle to Sea Zone 26
                                    1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                    1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                                    1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                                    1 Marines moved from Glassville to Sea Zone 19
                                    1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                          Crowton take Sea Zone 17 from Pirates
                                          Crowton take Sea Zone 16 from Pirates
                                          Crowton take Sea Zone 14 from Pirates
                                    1 Marines moved from Sea Zone 14 to Barrenbor
                            
                                Combat - Crowton
                                    Battle in Barrenbor
                                    Battle in Winterash
                                        Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                        Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                            Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                            Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                            2 Barbarians owned by the Barbarians lost in Winterash
                                        Some non-combat units are destroyed: 
                                        Crowton converts Young-Red-Dragon into different units
                                        Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                        Casualties for Barbarians: 2 Barbarians
                            
                                Non Combat Move - Crowton
                            
                                Purchase Units - Crowton
                                    Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                    Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                    Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                            
                                Place Units - Crowton
                                    1 Transport-Ship placed in Sea Zone 22
                            
                                Turn Complete - Crowton
                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                    Crowton collect 27 PUs; end with 27 PUs
                                    Units generate 9 Wood; Crowton end with 18 Wood
                                    Units generate -15 PUs; Crowton end with 12 PUs
                                    Units generate 8 Food; Crowton end with 20 Food
                                    Units generate 3 Metal; Crowton end with 9 Metal
                            

                            Combat Hit Differential Summary :

                            Crowton regular : 1.50
                            Barbarians regular : -1.13
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Greenskins round 4

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 4
                              
                                  Combat Move - Greenskins
                                      1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                            Greenskins take Bahar Longcliff from Ogres
                                      1 Rangers moved from Godheim Reach to Bahar Longcliff
                                      1 Rangers moved from Orcengor to Bahar Longcliff
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                      1 Rangers moved from Warg Caves to Rackelton
                                            Greenskins take Rackelton from Pirates
                                      1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                            Greenskins take Sea Zone 69 from Pirates
                                            Greenskins take Sea Zone 68 from Pirates
                                      1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                              
                                  Combat - Greenskins
                              
                                  Non Combat Move - Greenskins
                              
                                  Purchase Units - Greenskins
                                      Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                      Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                      Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                              
                                  Place Units - Greenskins
                                      1 Mortar placed in Orcengor
                              
                                  Turn Complete - Greenskins
                                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                      Greenskins collect 23 PUs; end with 28 PUs
                                      Units generate 6 Wood; Greenskins end with 9 Wood
                                      Units generate -15 PUs; Greenskins end with 13 PUs
                                      Units generate 3 Food; Greenskins end with 5 Food
                                      Units generate 6 Metal; Greenskins end with 11 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Undead round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 4
                                
                                    Combat Move - Undead
                                        1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                              Undead take Hinderland Zone 2 from Ogres
                                        1 Zombies moved from The Hinderlands to Hinderland Settlement
                                        2 Zombiess moved from The Hinderlands to Hinderland Settlement
                                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                              Undead take Sea Zone 54 from Pirates
                                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                                        1 Spearmen moved from Misty Slopes to Haunted Moorland
                                              Undead take Haunted Moorland from Gnolls
                                
                                    Combat - Undead
                                        Battle in Freegrass
                                            Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                            Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                                Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                                Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                                            Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                                            Casualties for Undead: 1 Hvy-Infantry
                                            Casualties for Lionia: 1 Auxiliaries
                                        Battle in Hinderland Settlement
                                            Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                                            Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                1 Ogre owned by the Ogres lost in Hinderland Settlement
                                            Some non-combat units are destroyed: 
                                            Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                                            Casualties for Ogres: 1 Ogre
                                
                                    Non Combat Move - Undead
                                        1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                        1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                                        1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                        1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                
                                    Purchase Units - Undead
                                        Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                        Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                        Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                                
                                    Place Units - Undead
                                        1 Giant-Bat placed in Necroloft
                                
                                    Turn Complete - Undead
                                        Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                        Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                                        Units generate 5 Food; Undead end with 5 Food
                                        Units generate 6 Wood; Undead end with 16 Wood
                                        Units generate 6 Metal; Undead end with 14 Metal
                                        Units generate -15 PUs; Undead end with 26 PUs
                                        Undead creates 1 Zombies in Misty Slopes
                                

                                Combat Hit Differential Summary :

                                Lionia regular : 0.63
                                Ogres regular : -1.88
                                Undead regular : -2.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

                                  IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Lionia round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Lionia
                                            1 Lgt-Infantry moved from Avalonia to Kingwood
                                            2 Auxiliariess moved from Lionport to Freegrass
                                            1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                            1 Crusaders moved from Jade Mountains to Lion Heights
                                            1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                                    
                                        Combat - Lionia
                                            Battle in Freegrass
                                                Lionia attack with 2 Auxiliariess
                                                Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                                    Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                                    Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                                                1 Lgt-Infantry owned by the Undead lost in Freegrass
                                                Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                                                Casualties for Undead: 1 Lgt-Infantry
                                            Battle in Hellbrook
                                                Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                                Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                                    Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                                    Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                                                Some non-combat units are destroyed: 
                                                Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                                                Casualties for Lionia: 1 Lgt-Cavalry
                                                Casualties for Murlocs: 1 Murloc
                                            Battle in Lion Heights
                                                Lionia attack with 1 Crusaders
                                                Pirates defend with 1 Pirate
                                                    Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                                    Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                                    Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                                    Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                                    1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                                                Pirates win with no units remaining. Battle score for attacker is -1
                                                Casualties for Lionia: 1 Crusaders
                                                Casualties for Pirates: 1 Pirate
                                    
                                        Non Combat Move - Lionia
                                    
                                        Purchase Units - Lionia
                                            Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                            Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                            Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                                    
                                        Place Units - Lionia
                                            1 Hvy-Cavalry placed in Lionport
                                    
                                        Turn Complete - Lionia
                                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                            Lionia collect 24 PUs; end with 26 PUs
                                            Units generate 9 Wood; Lionia end with 20 Wood
                                            Units generate 4 Food; Lionia end with 13 Food
                                            Units generate -15 PUs; Lionia end with 11 PUs
                                            Units generate 3 Metal; Lionia end with 11 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Murlocs regular : 0.75
                                    Lionia regular : 0.75
                                    Pirates regular : 0.50
                                    Undead regular : -0.63
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 4

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Dwarves
                                              1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
                                              1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                              1 Monoreme moved from Sea Zone 28 to Sea Zone 31
                                              1 Spearmen moved from Ironhorn to Sea Zone 31
                                              1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
                                              1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                                                    Dwarves take Sea Zone 32 from Pirates
                                              1 Spearmen moved from Sea Zone 32 to Sinfjord
                                              1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
                                              1 Auxiliaries moved from Faranwall to East Parnesis Desert
                                              1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                              1 Halflings moved from Halfling Meadows to Ironhorn
                                      
                                          Combat - Dwarves
                                              Battle in Sinfjord
                                              Battle in Troglodyte Coast
                                              Battle in Mount Thoril
                                                  Dwarves attack with 1 Gnomes and 1 Halflings
                                                  Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                                                      Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                                                      Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                                                      1 Gnomes owned by the Dwarves lost in Mount Thoril
                                                      Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                                                      Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                                                      1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                                                  Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                                                  Casualties for Dwarves: 1 Gnomes and 1 Halflings
                                                  Casualties for Kobolds: 1 Kobold
                                      
                                          Non Combat Move - Dwarves
                                              1 Lgt-Cavalry moved from Robach to Adamant Mines
                                      
                                          Purchase Units - Dwarves
                                              Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                              Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                              Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Monoreme placed in Sea Zone 31
                                      
                                          Turn Complete - Dwarves
                                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                              Dwarves collect 28 PUs; end with 31 PUs
                                              Units generate 6 Food; Dwarves end with 14 Food
                                              Units generate 9 Wood; Dwarves end with 20 Wood
                                              Units generate -15 PUs; Dwarves end with 16 PUs
                                              Units generate 6 Metal; Dwarves end with 16 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Kobolds regular : 0.50
                                      Dwarves regular : 0.63
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Elves round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Elves
                                                    Some non-combat units are destroyed: 
                                                1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                                                      Elves take Doomed Passage from Gnolls
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
                                                1 Bireme moved from Sea Zone 8 to Sea Zone 6
                                                2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                                      Elves take Oorsik Island from Pirates
                                                2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                                                      Elves take Strydon Fields from Ogres
                                                1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                                      Elves take Durlan Ranges from Murlocs
                                                1 Auxiliaries moved from Athondir to Durlan Steppes
                                                1 Auxiliaries moved from Deldrach to Durlan Steppes
                                        
                                            Combat - Elves
                                        
                                            Non Combat Move - Elves
                                        
                                            Purchase Units - Elves
                                                Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                                Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                                Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
                                        
                                            Place Units - Elves
                                                1 Trireme placed in Sea Zone 8
                                        
                                            Turn Complete - Elves
                                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                Elves collect 37 PUs; end with 39 PUs
                                                Units generate 3 Metal; Elves end with 5 Metal
                                                Units generate 7 Food; Elves end with 20 Food
                                                Units generate 9 Wood; Elves end with 13 Wood
                                                Units generate -15 PUs; Elves end with 24 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Crowton round 5

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Crowton
                                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                        Crowton converts Young-Blue-Dragon into different units
                                                    1 Marines moved from Barrenbor to Sea Zone 14
                                                    1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                                                          Crowton take Sea Zone 21 from Pirates
                                                    1 General moved from Stormwood to Sea Zone 22
                                                    1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                                    1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                                                          Crowton take Maragorn from Kobolds
                                                    1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
                                                    2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
                                                    1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                                    1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                                                          Crowton take Garwald from Kobolds
                                                    2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                                                          Crowton take Sea Zone 34 from Pirates
                                                    2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
                                                    1 Red-Dragon moved from Winterash to Adamant Mines
                                            
                                                Combat - Crowton
                                                    Battle in Adamant Mines
                                                        Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                                        Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                                                            Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                                                            Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                                                        Units damaged: 1 Red-Dragon owned by the Crowton
                                                        1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                                                        Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                                                        Casualties for Dwarves: 1 Lgt-Cavalry
                                            
                                                Non Combat Move - Crowton
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Large-Ship placed in Sea Zone 25
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 32 PUs; end with 33 PUs
                                                    Units generate 12 Wood; Crowton end with 24 Wood
                                                    Units generate 6 Food; Crowton end with 23 Food
                                                    Units generate 6 Metal; Crowton end with 13 Metal
                                                    Units generate -15 PUs; Crowton end with 18 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Crowton regular : -1.25
                                            Dwarves regular : 0.75
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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