Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 3 Combat Move - Dwarves 1 Lgt-Infantry moved from Maragorn to Mithrildon 1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon 1 Monoreme moved from Sea Zone 26 to Sea Zone 27 1 Monoreme moved from Sea Zone 27 to Sea Zone 28 1 Lgt-Infantry moved from Ironhorn to Sea Zone 28 1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven 1 Auxiliaries moved from Kumbadur Hills to Faranwall 1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum Dwarves take Dol Ulum from Pirates 1 Halflings moved from Halfling Meadows to Gnomen Lowland 1 Lgt-Cavalry moved from Adamant Mines to Robach Dwarves take Robach from Ogres Combat - Dwarves Battle in Mithrildon Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits 1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18 Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry Battle in Safe Haven Dwarves attack with 1 Lgt-Infantry Pirates defend with 1 Pirate and 1 Sheep Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits 1 Pirate owned by the Pirates lost in Safe Haven Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8 Casualties for Pirates: 1 Pirate Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; Place Units - Dwarves 1 Small-Ship placed in Sea Zone 28 Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 28 PUs; end with 28 PUs Units generate 5 Food; Dwarves end with 9 Food Units generate 9 Wood; Dwarves end with 18 Wood Units generate -15 PUs; Dwarves end with 13 PUs Units generate 6 Metal; Dwarves end with 12 MetalCombat Hit Differential Summary :
Kobolds regular : 1.88 Pirates regular : -0.50 Dwarves regular : -0.38 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 3 Combat Move - Elves Some non-combat units are destroyed: 1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith Elves take Oorsik Tirith from Kobolds 1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills Elves take Oorsik Hills from Kobolds 1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert Elves take South Western Pontic Desert from Gnolls 1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge Elves take Doomed Bridge from Gnolls 1 Auxiliaries moved from Athondir to Durlan Steppes 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith Combat - Elves Battle in Western Pontic Desert Elves attack with 1 Lgt-Cavalry Gnolls defend with 1 Gnoll Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits 1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10 Casualties for Elves: 1 Lgt-Cavalry Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; Place Units - Elves 1 Bireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 31 PUs; end with 33 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 7 Food; Elves end with 16 Food Units generate 9 Wood; Elves end with 13 Wood Units generate -15 PUs; Elves end with 18 PUsCombat Hit Differential Summary :
Gnolls regular : 0.63 Elves regular : -0.38 -
Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.
Back to Evil
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One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely
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TripleA Turn Summary: Crowton round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash 1 Lgt-Cavalry moved from Faraway to Winterash 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26 Crowton take Sea Zone 26 from Dwarves 1 Spearmen moved from Baldor Castle to Sea Zone 26 1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22 1 Auxiliaries moved from Turtle Rock to Sea Zone 22 1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash 1 Marines moved from Glassville to Sea Zone 19 1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14 Crowton take Sea Zone 17 from Pirates Crowton take Sea Zone 16 from Pirates Crowton take Sea Zone 14 from Pirates 1 Marines moved from Sea Zone 14 to Barrenbor Combat - Crowton Battle in Barrenbor Battle in Winterash Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits 2 Barbarians owned by the Barbarians lost in Winterash Some non-combat units are destroyed: Crowton converts Young-Red-Dragon into different units Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18 Casualties for Barbarians: 2 Barbarians Non Combat Move - Crowton Purchase Units - Crowton Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; Place Units - Crowton 1 Transport-Ship placed in Sea Zone 22 Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 27 PUs; end with 27 PUs Units generate 9 Wood; Crowton end with 18 Wood Units generate -15 PUs; Crowton end with 12 PUs Units generate 8 Food; Crowton end with 20 Food Units generate 3 Metal; Crowton end with 9 MetalCombat Hit Differential Summary :
Crowton regular : 1.50 Barbarians regular : -1.13 -
TripleA Turn Summary: Greenskins round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Greenskins 1 Lgt-Infantry moved from Godheim to Bahar Longcliff Greenskins take Bahar Longcliff from Ogres 1 Rangers moved from Godheim Reach to Bahar Longcliff 1 Rangers moved from Orcengor to Bahar Longcliff 1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim 1 Rangers moved from Warg Caves to Rackelton Greenskins take Rackelton from Pirates 1 Monoreme moved from Sea Zone 70 to Sea Zone 68 Greenskins take Sea Zone 69 from Pirates Greenskins take Sea Zone 68 from Pirates 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands Combat - Greenskins Non Combat Move - Greenskins Purchase Units - Greenskins Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap.... Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; Place Units - Greenskins 1 Mortar placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 23 PUs; end with 28 PUs Units generate 6 Wood; Greenskins end with 9 Wood Units generate -15 PUs; Greenskins end with 13 PUs Units generate 3 Food; Greenskins end with 5 Food Units generate 6 Metal; Greenskins end with 11 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Undead round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Undead 1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement Undead take Hinderland Zone 2 from Ogres 1 Zombies moved from The Hinderlands to Hinderland Settlement 2 Zombiess moved from The Hinderlands to Hinderland Settlement 1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54 Undead take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass 1 Spearmen moved from Misty Slopes to Haunted Moorland Undead take Haunted Moorland from Gnolls Combat - Undead Battle in Freegrass Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2 Casualties for Undead: 1 Hvy-Infantry Casualties for Lionia: 1 Auxiliaries Battle in Hinderland Settlement Undead attack with 1 Lgt-Cavalry and 3 Zombiess Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits 1 Ogre owned by the Ogres lost in Hinderland Settlement Some non-combat units are destroyed: Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Undead 1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3 1 Zombie-Plague moved from The Hinderlands to Misty Slopes 1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52 Purchase Units - Undead Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Undead acquires a General: Undead has 1 General placed in Necroloft Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; Place Units - Undead 1 Giant-Bat placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 35 PUs (2 lost to blockades); end with 41 PUs Units generate 5 Food; Undead end with 5 Food Units generate 6 Wood; Undead end with 16 Wood Units generate 6 Metal; Undead end with 14 Metal Units generate -15 PUs; Undead end with 26 PUs Undead creates 1 Zombies in Misty SlopesCombat Hit Differential Summary :
Lionia regular : 0.63 Ogres regular : -1.88 Undead regular : -2.00 -
@Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.
IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.
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TripleA Turn Summary: Lionia round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Lionia 1 Lgt-Infantry moved from Avalonia to Kingwood 2 Auxiliariess moved from Lionport to Freegrass 1 Large-Ship moved from Sea Zone 41 to Sea Zone 45 1 Crusaders moved from Jade Mountains to Lion Heights 1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook Combat - Lionia Battle in Freegrass Lionia attack with 2 Auxiliariess Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits 1 Lgt-Infantry owned by the Undead lost in Freegrass Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9 Casualties for Undead: 1 Lgt-Infantry Battle in Hellbrook Lionia attack with 1 Crusaders and 1 Lgt-Cavalry Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits 1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook Some non-combat units are destroyed: Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3 Casualties for Lionia: 1 Lgt-Cavalry Casualties for Murlocs: 1 Murloc Battle in Lion Heights Lionia attack with 1 Crusaders Pirates defend with 1 Pirate Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits 1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights Pirates win with no units remaining. Battle score for attacker is -1 Casualties for Lionia: 1 Crusaders Casualties for Pirates: 1 Pirate Non Combat Move - Lionia Purchase Units - Lionia Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab.... Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; Place Units - Lionia 1 Hvy-Cavalry placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 24 PUs; end with 26 PUs Units generate 9 Wood; Lionia end with 20 Wood Units generate 4 Food; Lionia end with 13 Food Units generate -15 PUs; Lionia end with 11 PUs Units generate 3 Metal; Lionia end with 11 MetalCombat Hit Differential Summary :
Murlocs regular : 0.75 Lionia regular : 0.75 Pirates regular : 0.50 Undead regular : -0.63 -
TripleA Turn Summary: Dwarves round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Dwarves 1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril 1 Lgt-Infantry moved from Safe Haven to Sea Zone 28 1 Monoreme moved from Sea Zone 28 to Sea Zone 31 1 Spearmen moved from Ironhorn to Sea Zone 31 1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31 1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32 Dwarves take Sea Zone 32 from Pirates 1 Spearmen moved from Sea Zone 32 to Sinfjord 1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast 1 Auxiliaries moved from Faranwall to East Parnesis Desert 1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum 1 Halflings moved from Halfling Meadows to Ironhorn Combat - Dwarves Battle in Sinfjord Battle in Troglodyte Coast Battle in Mount Thoril Dwarves attack with 1 Gnomes and 1 Halflings Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits 1 Gnomes owned by the Dwarves lost in Mount Thoril Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits 1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5 Casualties for Dwarves: 1 Gnomes and 1 Halflings Casualties for Kobolds: 1 Kobold Non Combat Move - Dwarves 1 Lgt-Cavalry moved from Robach to Adamant Mines Purchase Units - Dwarves Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab.... Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; Place Units - Dwarves 1 Monoreme placed in Sea Zone 31 Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 28 PUs; end with 31 PUs Units generate 6 Food; Dwarves end with 14 Food Units generate 9 Wood; Dwarves end with 20 Wood Units generate -15 PUs; Dwarves end with 16 PUs Units generate 6 Metal; Dwarves end with 16 MetalCombat Hit Differential Summary :
Kobolds regular : 0.50 Dwarves regular : 0.63 -
TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 4 Combat Move - Elves Some non-combat units are destroyed: 1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage Elves take Doomed Passage from Gnolls 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6 1 Bireme moved from Sea Zone 8 to Sea Zone 6 2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island Elves take Oorsik Island from Pirates 2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields Elves take Strydon Fields from Ogres 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith 1 Auxiliaries moved from Durlan Steppes to Durlan Ranges Elves take Durlan Ranges from Murlocs 1 Auxiliaries moved from Athondir to Durlan Steppes 1 Auxiliaries moved from Deldrach to Durlan Steppes Combat - Elves Non Combat Move - Elves Purchase Units - Elves Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl.... Trigger Elves acquire a General: Elves has 1 General placed in Athondir Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 37 PUs; end with 39 PUs Units generate 3 Metal; Elves end with 5 Metal Units generate 7 Food; Elves end with 20 Food Units generate 9 Wood; Elves end with 13 Wood Units generate -15 PUs; Elves end with 24 PUsCombat Hit Differential Summary :
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Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil
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TripleA Turn Summary: Crowton round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 Crowton converts Young-Blue-Dragon into different units 1 Marines moved from Barrenbor to Sea Zone 14 1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22 Crowton take Sea Zone 21 from Pirates 1 General moved from Stormwood to Sea Zone 22 1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26 1 General and 1 Marines moved from Sea Zone 26 to Maragorn Crowton take Maragorn from Kobolds 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22 2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22 1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26 1 Lgt-Cavalry moved from Sea Zone 26 to Garwald Crowton take Garwald from Kobolds 2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34 Crowton take Sea Zone 34 from Pirates 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines 1 Red-Dragon moved from Winterash to Adamant Mines Combat - Crowton Battle in Adamant Mines Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen Dwarves defend with 1 Lgt-Cavalry and 1 Mine Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits Units damaged: 1 Red-Dragon owned by the Crowton 1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10 Casualties for Dwarves: 1 Lgt-Cavalry Non Combat Move - Crowton Purchase Units - Crowton Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; Place Units - Crowton 1 Large-Ship placed in Sea Zone 25 Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 32 PUs; end with 33 PUs Units generate 12 Wood; Crowton end with 24 Wood Units generate 6 Food; Crowton end with 23 Food Units generate 6 Metal; Crowton end with 13 Metal Units generate -15 PUs; Crowton end with 18 PUsCombat Hit Differential Summary :
Crowton regular : -1.25 Dwarves regular : 0.75 -
TripleA Turn Summary: Greenskins round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Greenskins 1 Rangers moved from Warg Caves to South Goronmok 1 General moved from Orcengor to South Goronmok 1 Rangers moved from Rackelton to South Goronmok 2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard 1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff Combat - Greenskins Battle in Dusty Mountains Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar Gnolls defend with 1 Gnoll Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in Dusty Mountains Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Battle in South Goronmok Greenskins attack with 1 General and 2 Rangerss Pirates defend with 1 Pirate Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits 1 Pirate owned by the Pirates lost in South Goronmok Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8 Casualties for Pirates: 1 Pirate Battle in Surigard Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry Gnolls defend with 1 Castle and 1 Gnoll Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2 Casualties for Greenskins: 1 Auxiliaries Casualties for Gnolls: 1 Gnoll Non Combat Move - Greenskins 1 Rangers moved from Bahar Longcliff to Godheim Reach Purchase Units - Greenskins Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; Place Units - Greenskins 1 Knights placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 28 PUs; end with 30 PUs Units generate 6 Wood; Greenskins end with 14 Wood Units generate -15 PUs; Greenskins end with 15 PUs Units generate 3 Food; Greenskins end with 7 Food Units generate 6 Metal; Greenskins end with 8 MetalCombat Hit Differential Summary :
Gnolls regular : -0.38 Pirates regular : -0.25 Greenskins regular : 0.00 -
TripleA Turn Summary: Undead round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Undead 1 Large-Ship moved from Sea Zone 54 to Sea Zone 56 1 Large-Ship moved from Sea Zone 52 to Sea Zone 56 Undead take Sea Zone 55 from Pirates 1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains 1 Zombies moved from Misty Slopes to West Witching Mountains 1 Spearmen moved from Haunted Moorland to West Witching Mountains 1 Auxiliaries moved from Lifeless Barrens to Misty Slopes 1 Auxiliaries moved from Necroloft to Forsaken Mountains 1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields 3 Zombiess moved from Hinderland Settlement to The Hinderlands 1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands Combat - Undead Battle in West Witching Mountains Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies Gnolls defend with 1 Gnoll Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2 Casualties for Undead: 1 Zombies Casualties for Gnolls: 1 Gnoll Battle in Sea Zone 56 Undead attack with 2 Large-Ships Lionia defend with 1 Large-Ship Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits 1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56 Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0 Casualties for Undead: 1 Large-Ship Casualties for Lionia: 1 Large-Ship Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; Place Units - Undead 1 Large-Ship and 1 Small-Ship placed in Sea Zone 49 Turn Complete - Undead Undead collect 36 PUs; end with 42 PUs Units generate 4 Food; Undead end with 4 Food Units generate 6 Wood; Undead end with 11 Wood Units generate 6 Metal; Undead end with 16 Metal Units generate -15 PUs; Undead end with 27 PUs Undead creates 1 Zombies in Misty SlopesCombat Hit Differential Summary :
Gnolls regular : 0.50 Lionia regular : 0.50 Undead regular : 2.13 -
Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.
The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.
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TripleA Turn Summary: Lionia round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Lionia 1 Lgt-Infantry moved from Kingwood to Avalonia 1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains 1 Auxiliaries moved from Freegrass to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Auxiliaries moved from Freegrass to Lion Heights Lionia take Lion Heights from Pirates 1 Crusaders moved from Jade Mountains to Sea Zone 45 1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44 1 Crusaders moved from Hellbrook to Sea Zone 44 2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41 2 Crusaderss moved from Sea Zone 41 to Crystal Strand Lionia take Crystal Strand from Kobolds Combat - Lionia Battle in Lionian Plains Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry Barbarians defend with 1 Barbarian Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2 Casualties for Lionia: 1 Auxiliaries Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; Place Units - Lionia 1 Knights placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs Units generate 9 Wood; Lionia end with 28 Wood Units generate 6 Food; Lionia end with 18 Food Units generate -15 PUs; Lionia end with 10 PUs Units generate 3 Metal; Lionia end with 5 MetalCombat Hit Differential Summary :
Lionia regular : -0.75 Barbarians regular : 0.25 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Dwarves 1 Small-Ship moved from Sea Zone 32 to Sea Zone 31 1 Monoreme moved from Sea Zone 32 to Sea Zone 31 1 General moved from Ironhorn to Sea Zone 31 3 Auxiliariess moved from Ironhorn to Sea Zone 31 1 Spearmen moved from Sinfjord to East Dolmor Dwarves take East Dolmor from Kobolds 1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor Dwarves take West Dolmor from Kobolds 3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32 3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains Dwarves take Troll Mountains from Barbarians 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries moved from East Parnesis Desert to Ironhorn 1 Gnomes moved from Dol Ulum to Gnomen Lowland 1 Halflings moved from Dol Ulum to Gnomen Lowland 1 Gnomes moved from Gnomen Lowland to Halfling Meadows Combat - Dwarves Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; Place Units - Dwarves 1 Hvy-Cavalry placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 26 PUs; end with 32 PUs Units generate 6 Food; Dwarves end with 16 Food Units generate 9 Wood; Dwarves end with 28 Wood Units generate -15 PUs; Dwarves end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Elves 1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6 1 Wood-Elves moved from Oorsik Forest to Sea Zone 6 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6 2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2 Elves take Sea Zone 2 from Pirates 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell 1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8 1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9 Elves take Sea Zone 9 from Pirates 1 General moved from Sea Zone 9 to Durlan North Coast 1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast 1 Auxiliaries moved from Durlan Ranges to North Durlan Hills 2 Auxiliariess moved from Durlan Steppes to South Durlan Hills 1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds Elves take Northern Wilds from Gnolls Combat - Elves Battle in Rimdell Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess Murlocs defend with 1 Murloc and 1 Sheep Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits 1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2 Casualties for Elves: 1 Lgt-Infantry Casualties for Murlocs: 1 Murloc Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 33 PUs; end with 41 PUs Units generate 3 Metal; Elves end with 4 Metal Units generate 5 Food; Elves end with 22 Food Units generate 9 Wood; Elves end with 13 Wood Units generate -15 PUs; Elves end with 26 PUsCombat Hit Differential Summary :
Murlocs regular : 0.75 Elves regular : 0.13 -
Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style
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