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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Dwarves round 3

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 3
      
          Combat Move - Dwarves
              1 Lgt-Infantry moved from Maragorn to Mithrildon
              1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
              1 Monoreme moved from Sea Zone 26 to Sea Zone 27
              1 Monoreme moved from Sea Zone 27 to Sea Zone 28
              1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
              1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
              1 Auxiliaries moved from Kumbadur Hills to Faranwall
              1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                    Dwarves take Dol Ulum from Pirates
              1 Halflings moved from Halfling Meadows to Gnomen Lowland
              1 Lgt-Cavalry moved from Adamant Mines to Robach
                    Dwarves take Robach from Ogres
      
          Combat - Dwarves
              Battle in Mithrildon
                  Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                  Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                      Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                      Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                  1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                  Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                  Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
              Battle in Safe Haven
                  Dwarves attack with 1 Lgt-Infantry
                  Pirates defend with 1 Pirate and 1 Sheep
                      Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                      Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                      Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                      Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                      1 Pirate owned by the Pirates lost in Safe Haven
                  Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                  Casualties for Pirates: 1 Pirate
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
      
          Place Units - Dwarves
              1 Small-Ship placed in Sea Zone 28
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 28 PUs; end with 28 PUs
              Units generate 5 Food; Dwarves end with 9 Food
              Units generate 9 Wood; Dwarves end with 18 Wood
              Units generate -15 PUs; Dwarves end with 13 PUs
              Units generate 6 Metal; Dwarves end with 12 Metal
      

      Combat Hit Differential Summary :

      Kobolds regular : 1.88
      Pirates regular : -0.50
      Dwarves regular : -0.38
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Elves round 3

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 3
        
            Combat Move - Elves
                    Some non-combat units are destroyed: 
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                      Elves take Oorsik Tirith from Kobolds
                1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                      Elves take Oorsik Hills from Kobolds
                1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                      Elves take South Western Pontic Desert from Gnolls
                1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                      Elves take Doomed Bridge from Gnolls
                1 Auxiliaries moved from Athondir to Durlan Steppes
                1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
        
            Combat - Elves
                Battle in Western Pontic Desert
                    Elves attack with 1 Lgt-Cavalry
                    Gnolls defend with 1 Gnoll
                        Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                        Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                    1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                    Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                    Casualties for Elves: 1 Lgt-Cavalry
        
            Non Combat Move - Elves
        
            Purchase Units - Elves
                Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
        
            Place Units - Elves
                1 Bireme placed in Sea Zone 8
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 31 PUs; end with 33 PUs
                Units generate 3 Metal; Elves end with 6 Metal
                Units generate 7 Food; Elves end with 16 Food
                Units generate 9 Wood; Elves end with 13 Wood
                Units generate -15 PUs; Elves end with 18 PUs
        

        Combat Hit Differential Summary :

        Gnolls regular : 0.63
        Elves regular : -0.38
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

          Back to Evil

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Crowton round 4

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 4
              
                  Combat Move - Crowton
                      Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                      Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                      1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                      1 Lgt-Cavalry moved from Faraway to Winterash
                      1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                            Crowton take Sea Zone 26 from Dwarves
                      1 Spearmen moved from Baldor Castle to Sea Zone 26
                      1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                      1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                      1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                      1 Marines moved from Glassville to Sea Zone 19
                      1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                            Crowton take Sea Zone 17 from Pirates
                            Crowton take Sea Zone 16 from Pirates
                            Crowton take Sea Zone 14 from Pirates
                      1 Marines moved from Sea Zone 14 to Barrenbor
              
                  Combat - Crowton
                      Battle in Barrenbor
                      Battle in Winterash
                          Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                          Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                              Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                              Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                              2 Barbarians owned by the Barbarians lost in Winterash
                          Some non-combat units are destroyed: 
                          Crowton converts Young-Red-Dragon into different units
                          Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                          Casualties for Barbarians: 2 Barbarians
              
                  Non Combat Move - Crowton
              
                  Purchase Units - Crowton
                      Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                      Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                      Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
              
                  Place Units - Crowton
                      1 Transport-Ship placed in Sea Zone 22
              
                  Turn Complete - Crowton
                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                      Crowton collect 27 PUs; end with 27 PUs
                      Units generate 9 Wood; Crowton end with 18 Wood
                      Units generate -15 PUs; Crowton end with 12 PUs
                      Units generate 8 Food; Crowton end with 20 Food
                      Units generate 3 Metal; Crowton end with 9 Metal
              

              Combat Hit Differential Summary :

              Crowton regular : 1.50
              Barbarians regular : -1.13
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Greenskins round 4

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 4
                
                    Combat Move - Greenskins
                        1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                              Greenskins take Bahar Longcliff from Ogres
                        1 Rangers moved from Godheim Reach to Bahar Longcliff
                        1 Rangers moved from Orcengor to Bahar Longcliff
                        1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                        1 Rangers moved from Warg Caves to Rackelton
                              Greenskins take Rackelton from Pirates
                        1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                              Greenskins take Sea Zone 69 from Pirates
                              Greenskins take Sea Zone 68 from Pirates
                        1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                
                    Combat - Greenskins
                
                    Non Combat Move - Greenskins
                
                    Purchase Units - Greenskins
                        Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                        Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                        Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                
                    Place Units - Greenskins
                        1 Mortar placed in Orcengor
                
                    Turn Complete - Greenskins
                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                        Greenskins collect 23 PUs; end with 28 PUs
                        Units generate 6 Wood; Greenskins end with 9 Wood
                        Units generate -15 PUs; Greenskins end with 13 PUs
                        Units generate 3 Food; Greenskins end with 5 Food
                        Units generate 6 Metal; Greenskins end with 11 Metal
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Undead round 4

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 4
                  
                      Combat Move - Undead
                          1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                Undead take Hinderland Zone 2 from Ogres
                          1 Zombies moved from The Hinderlands to Hinderland Settlement
                          2 Zombiess moved from The Hinderlands to Hinderland Settlement
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                          1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                Undead take Sea Zone 54 from Pirates
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                          1 Spearmen moved from Misty Slopes to Haunted Moorland
                                Undead take Haunted Moorland from Gnolls
                  
                      Combat - Undead
                          Battle in Freegrass
                              Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                              Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                  Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                  Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                              Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                              Casualties for Undead: 1 Hvy-Infantry
                              Casualties for Lionia: 1 Auxiliaries
                          Battle in Hinderland Settlement
                              Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                              Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                  Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                  1 Ogre owned by the Ogres lost in Hinderland Settlement
                              Some non-combat units are destroyed: 
                              Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                              Casualties for Ogres: 1 Ogre
                  
                      Non Combat Move - Undead
                          1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                          1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                          1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                          1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                  
                      Purchase Units - Undead
                          Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                          Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                          Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                  
                      Place Units - Undead
                          1 Giant-Bat placed in Necroloft
                  
                      Turn Complete - Undead
                          Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                          Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                          Units generate 5 Food; Undead end with 5 Food
                          Units generate 6 Wood; Undead end with 16 Wood
                          Units generate 6 Metal; Undead end with 14 Metal
                          Units generate -15 PUs; Undead end with 26 PUs
                          Undead creates 1 Zombies in Misty Slopes
                  

                  Combat Hit Differential Summary :

                  Lionia regular : 0.63
                  Ogres regular : -1.88
                  Undead regular : -2.00
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

                    IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Lionia round 4

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 4
                      
                          Combat Move - Lionia
                              1 Lgt-Infantry moved from Avalonia to Kingwood
                              2 Auxiliariess moved from Lionport to Freegrass
                              1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                              1 Crusaders moved from Jade Mountains to Lion Heights
                              1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                      
                          Combat - Lionia
                              Battle in Freegrass
                                  Lionia attack with 2 Auxiliariess
                                  Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                      Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                      Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                                  1 Lgt-Infantry owned by the Undead lost in Freegrass
                                  Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                                  Casualties for Undead: 1 Lgt-Infantry
                              Battle in Hellbrook
                                  Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                  Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                      Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                      Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                  1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                                  Some non-combat units are destroyed: 
                                  Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                                  Casualties for Lionia: 1 Lgt-Cavalry
                                  Casualties for Murlocs: 1 Murloc
                              Battle in Lion Heights
                                  Lionia attack with 1 Crusaders
                                  Pirates defend with 1 Pirate
                                      Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                      Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                      Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                      Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                      1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                                  Pirates win with no units remaining. Battle score for attacker is -1
                                  Casualties for Lionia: 1 Crusaders
                                  Casualties for Pirates: 1 Pirate
                      
                          Non Combat Move - Lionia
                      
                          Purchase Units - Lionia
                              Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                              Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                              Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                      
                          Place Units - Lionia
                              1 Hvy-Cavalry placed in Lionport
                      
                          Turn Complete - Lionia
                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                              Lionia collect 24 PUs; end with 26 PUs
                              Units generate 9 Wood; Lionia end with 20 Wood
                              Units generate 4 Food; Lionia end with 13 Food
                              Units generate -15 PUs; Lionia end with 11 PUs
                              Units generate 3 Metal; Lionia end with 11 Metal
                      

                      Combat Hit Differential Summary :

                      Murlocs regular : 0.75
                      Lionia regular : 0.75
                      Pirates regular : 0.50
                      Undead regular : -0.63
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Dwarves round 4

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 4
                        
                            Combat Move - Dwarves
                                1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
                                1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                1 Monoreme moved from Sea Zone 28 to Sea Zone 31
                                1 Spearmen moved from Ironhorn to Sea Zone 31
                                1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
                                1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                                      Dwarves take Sea Zone 32 from Pirates
                                1 Spearmen moved from Sea Zone 32 to Sinfjord
                                1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
                                1 Auxiliaries moved from Faranwall to East Parnesis Desert
                                1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                1 Halflings moved from Halfling Meadows to Ironhorn
                        
                            Combat - Dwarves
                                Battle in Sinfjord
                                Battle in Troglodyte Coast
                                Battle in Mount Thoril
                                    Dwarves attack with 1 Gnomes and 1 Halflings
                                    Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                                        Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                                        Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                                        1 Gnomes owned by the Dwarves lost in Mount Thoril
                                        Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                                        Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                                        1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                                    Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                                    Casualties for Dwarves: 1 Gnomes and 1 Halflings
                                    Casualties for Kobolds: 1 Kobold
                        
                            Non Combat Move - Dwarves
                                1 Lgt-Cavalry moved from Robach to Adamant Mines
                        
                            Purchase Units - Dwarves
                                Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
                        
                            Place Units - Dwarves
                                1 Monoreme placed in Sea Zone 31
                        
                            Turn Complete - Dwarves
                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                Dwarves collect 28 PUs; end with 31 PUs
                                Units generate 6 Food; Dwarves end with 14 Food
                                Units generate 9 Wood; Dwarves end with 20 Wood
                                Units generate -15 PUs; Dwarves end with 16 PUs
                                Units generate 6 Metal; Dwarves end with 16 Metal
                        

                        Combat Hit Differential Summary :

                        Kobolds regular : 0.50
                        Dwarves regular : 0.63
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 4

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 4
                          
                              Combat Move - Elves
                                      Some non-combat units are destroyed: 
                                  1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                                        Elves take Doomed Passage from Gnolls
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
                                  1 Bireme moved from Sea Zone 8 to Sea Zone 6
                                  2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                        Elves take Oorsik Island from Pirates
                                  2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                                        Elves take Strydon Fields from Ogres
                                  1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                  1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                        Elves take Durlan Ranges from Murlocs
                                  1 Auxiliaries moved from Athondir to Durlan Steppes
                                  1 Auxiliaries moved from Deldrach to Durlan Steppes
                          
                              Combat - Elves
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                  Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                  Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
                          
                              Place Units - Elves
                                  1 Trireme placed in Sea Zone 8
                          
                              Turn Complete - Elves
                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                  Elves collect 37 PUs; end with 39 PUs
                                  Units generate 3 Metal; Elves end with 5 Metal
                                  Units generate 7 Food; Elves end with 20 Food
                                  Units generate 9 Wood; Elves end with 13 Wood
                                  Units generate -15 PUs; Elves end with 24 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Crowton round 5

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 5
                              
                                  Combat Move - Crowton
                                      Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                          Crowton converts Young-Blue-Dragon into different units
                                      1 Marines moved from Barrenbor to Sea Zone 14
                                      1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                                            Crowton take Sea Zone 21 from Pirates
                                      1 General moved from Stormwood to Sea Zone 22
                                      1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                      1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                                            Crowton take Maragorn from Kobolds
                                      1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
                                      2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
                                      1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                      1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                                            Crowton take Garwald from Kobolds
                                      2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                                            Crowton take Sea Zone 34 from Pirates
                                      2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
                                      1 Red-Dragon moved from Winterash to Adamant Mines
                              
                                  Combat - Crowton
                                      Battle in Adamant Mines
                                          Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                          Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                                              Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                                              Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Crowton
                                          1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                                          Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                                          Casualties for Dwarves: 1 Lgt-Cavalry
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
                              
                                  Place Units - Crowton
                                      1 Large-Ship placed in Sea Zone 25
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 32 PUs; end with 33 PUs
                                      Units generate 12 Wood; Crowton end with 24 Wood
                                      Units generate 6 Food; Crowton end with 23 Food
                                      Units generate 6 Metal; Crowton end with 13 Metal
                                      Units generate -15 PUs; Crowton end with 18 PUs
                              

                              Combat Hit Differential Summary :

                              Crowton regular : -1.25
                              Dwarves regular : 0.75
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Greenskins round 5

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 5
                                
                                    Combat Move - Greenskins
                                        1 Rangers moved from Warg Caves to South Goronmok
                                        1 General moved from Orcengor to South Goronmok
                                        1 Rangers moved from Rackelton to South Goronmok
                                        2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
                                        1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
                                        1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
                                
                                    Combat - Greenskins
                                        Battle in Dusty Mountains
                                            Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                                            Gnolls defend with 1 Gnoll
                                                Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                                Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                1 Gnoll owned by the Gnolls lost in Dusty Mountains
                                            Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                                            Casualties for Gnolls: 1 Gnoll
                                        Battle in South Goronmok
                                            Greenskins attack with 1 General and 2 Rangerss
                                            Pirates defend with 1 Pirate
                                                Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                                                Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Pirate owned by the Pirates lost in South Goronmok
                                            Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                                            Casualties for Pirates: 1 Pirate
                                        Battle in Surigard
                                            Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                            Gnolls defend with 1 Castle and 1 Gnoll
                                                Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                                                Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                                                Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                                                Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                                                1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                                            Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                            Casualties for Greenskins: 1 Auxiliaries
                                            Casualties for Gnolls: 1 Gnoll
                                
                                    Non Combat Move - Greenskins
                                        1 Rangers moved from Bahar Longcliff to Godheim Reach
                                
                                    Purchase Units - Greenskins
                                        Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Knights placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 28 PUs; end with 30 PUs
                                        Units generate 6 Wood; Greenskins end with 14 Wood
                                        Units generate -15 PUs; Greenskins end with 15 PUs
                                        Units generate 3 Food; Greenskins end with 7 Food
                                        Units generate 6 Metal; Greenskins end with 8 Metal
                                

                                Combat Hit Differential Summary :

                                Gnolls regular : -0.38
                                Pirates regular : -0.25
                                Greenskins regular : 0.00
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Undead round 5

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Undead
                                          1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
                                          1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                                                Undead take Sea Zone 55 from Pirates
                                          1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
                                          1 Zombies moved from Misty Slopes to West Witching Mountains
                                          1 Spearmen moved from Haunted Moorland to West Witching Mountains
                                          1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                                          1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                          1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
                                          3 Zombiess moved from Hinderland Settlement to The Hinderlands
                                          1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                                  
                                      Combat - Undead
                                          Battle in West Witching Mountains
                                              Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                                              Gnolls defend with 1 Gnoll
                                                  Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                                  Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                                              Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                                              Casualties for Undead: 1 Zombies
                                              Casualties for Gnolls: 1 Gnoll
                                          Battle in Sea Zone 56
                                              Undead attack with 2 Large-Ships
                                              Lionia defend with 1 Large-Ship
                                                  Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                                                  Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                                              1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                                              Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                                              Casualties for Undead: 1 Large-Ship
                                              Casualties for Lionia: 1 Large-Ship
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
                                  
                                      Place Units - Undead
                                          1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
                                  
                                      Turn Complete - Undead
                                          Undead collect 36 PUs; end with 42 PUs
                                          Units generate 4 Food; Undead end with 4 Food
                                          Units generate 6 Wood; Undead end with 11 Wood
                                          Units generate 6 Metal; Undead end with 16 Metal
                                          Units generate -15 PUs; Undead end with 27 PUs
                                          Undead creates 1 Zombies in Misty Slopes
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls regular : 0.50
                                  Lionia regular : 0.50
                                  Undead regular : 2.13
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

                                    The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Lionia round 5

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Lionia
                                              1 Lgt-Infantry moved from Kingwood to Avalonia
                                              1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                                              1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                                                    Lionia take Caves of the Giant Lion from Barbarians
                                              1 Auxiliaries moved from Freegrass to Lion Heights
                                                    Lionia take Lion Heights from Pirates
                                              1 Crusaders moved from Jade Mountains to Sea Zone 45
                                              1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                                              1 Crusaders moved from Hellbrook to Sea Zone 44
                                              2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41
                                              2 Crusaderss moved from Sea Zone 41 to Crystal Strand
                                                    Lionia take Crystal Strand from Kobolds
                                      
                                          Combat - Lionia
                                              Battle in Lionian Plains
                                                  Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry
                                                  Barbarians defend with 1 Barbarian
                                                      Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits
                                                      Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits
                                                      1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                                                  Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                                                  Casualties for Lionia: 1 Auxiliaries
                                                  Casualties for Barbarians: 1 Barbarian
                                      
                                          Non Combat Move - Lionia
                                      
                                          Purchase Units - Lionia
                                              Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                                      
                                          Place Units - Lionia
                                              1 Knights placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs
                                              Units generate 9 Wood; Lionia end with 28 Wood
                                              Units generate 6 Food; Lionia end with 18 Food
                                              Units generate -15 PUs; Lionia end with 10 PUs
                                              Units generate 3 Metal; Lionia end with 5 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Lionia regular : -0.75
                                      Barbarians regular : 0.25
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 5

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Dwarves
                                                1 Small-Ship moved from Sea Zone 32 to Sea Zone 31
                                                1 Monoreme moved from Sea Zone 32 to Sea Zone 31
                                                1 General moved from Ironhorn to Sea Zone 31
                                                3 Auxiliariess moved from Ironhorn to Sea Zone 31
                                                1 Spearmen moved from Sinfjord to East Dolmor
                                                      Dwarves take East Dolmor from Kobolds
                                                1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor
                                                      Dwarves take West Dolmor from Kobolds
                                                3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32
                                                3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains
                                                      Dwarves take Troll Mountains from Barbarians
                                                1 Halflings moved from Halfling Meadows to Ironhorn
                                                1 Auxiliaries moved from East Parnesis Desert to Ironhorn
                                                1 Gnomes moved from Dol Ulum to Gnomen Lowland
                                                1 Halflings moved from Dol Ulum to Gnomen Lowland
                                                1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                                        
                                            Combat - Dwarves
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Purchase Units - Dwarves
                                                Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; 
                                        
                                            Place Units - Dwarves
                                                1 Hvy-Cavalry placed in Ironhorn
                                        
                                            Turn Complete - Dwarves
                                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                Dwarves collect 26 PUs; end with 32 PUs
                                                Units generate 6 Food; Dwarves end with 16 Food
                                                Units generate 9 Wood; Dwarves end with 28 Wood
                                                Units generate -15 PUs; Dwarves end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Elves round 5

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Elves
                                                  1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                                  2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                                                        Elves take Sea Zone 2 from Pirates
                                                  1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
                                                  1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
                                                  1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                                        Elves take Sea Zone 9 from Pirates
                                                  1 General moved from Sea Zone 9 to Durlan North Coast
                                                  1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
                                                  1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
                                                  2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
                                                  1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                                                        Elves take Northern Wilds from Gnolls
                                          
                                              Combat - Elves
                                                  Battle in Rimdell
                                                      Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                                                      Murlocs defend with 1 Murloc and 1 Sheep
                                                          Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                                                          Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                                                      Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                                                      Casualties for Elves: 1 Lgt-Infantry
                                                      Casualties for Murlocs: 1 Murloc
                                          
                                              Non Combat Move - Elves
                                          
                                              Purchase Units - Elves
                                                  Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
                                          
                                              Place Units - Elves
                                                  1 Trireme placed in Sea Zone 8
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 33 PUs; end with 41 PUs
                                                  Units generate 3 Metal; Elves end with 4 Metal
                                                  Units generate 5 Food; Elves end with 22 Food
                                                  Units generate 9 Wood; Elves end with 13 Wood
                                                  Units generate -15 PUs; Elves end with 26 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Murlocs regular : 0.75
                                          Elves regular : 0.13
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style

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