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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Crowton round 4

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 4
        
            Combat Move - Crowton
                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                1 Lgt-Cavalry moved from Faraway to Winterash
                1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                      Crowton take Sea Zone 26 from Dwarves
                1 Spearmen moved from Baldor Castle to Sea Zone 26
                1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                1 Marines moved from Glassville to Sea Zone 19
                1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                      Crowton take Sea Zone 17 from Pirates
                      Crowton take Sea Zone 16 from Pirates
                      Crowton take Sea Zone 14 from Pirates
                1 Marines moved from Sea Zone 14 to Barrenbor
        
            Combat - Crowton
                Battle in Barrenbor
                Battle in Winterash
                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                    Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                        Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                        2 Barbarians owned by the Barbarians lost in Winterash
                    Some non-combat units are destroyed: 
                    Crowton converts Young-Red-Dragon into different units
                    Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                    Casualties for Barbarians: 2 Barbarians
        
            Non Combat Move - Crowton
        
            Purchase Units - Crowton
                Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
        
            Place Units - Crowton
                1 Transport-Ship placed in Sea Zone 22
        
            Turn Complete - Crowton
                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                Crowton collect 27 PUs; end with 27 PUs
                Units generate 9 Wood; Crowton end with 18 Wood
                Units generate -15 PUs; Crowton end with 12 PUs
                Units generate 8 Food; Crowton end with 20 Food
                Units generate 3 Metal; Crowton end with 9 Metal
        

        Combat Hit Differential Summary :

        Crowton regular : 1.50
        Barbarians regular : -1.13
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 4

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 4
          
              Combat Move - Greenskins
                  1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                        Greenskins take Bahar Longcliff from Ogres
                  1 Rangers moved from Godheim Reach to Bahar Longcliff
                  1 Rangers moved from Orcengor to Bahar Longcliff
                  1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                  1 Rangers moved from Warg Caves to Rackelton
                        Greenskins take Rackelton from Pirates
                  1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                        Greenskins take Sea Zone 69 from Pirates
                        Greenskins take Sea Zone 68 from Pirates
                  1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
          
              Combat - Greenskins
          
              Non Combat Move - Greenskins
          
              Purchase Units - Greenskins
                  Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                  Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                  Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
          
              Place Units - Greenskins
                  1 Mortar placed in Orcengor
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 23 PUs; end with 28 PUs
                  Units generate 6 Wood; Greenskins end with 9 Wood
                  Units generate -15 PUs; Greenskins end with 13 PUs
                  Units generate 3 Food; Greenskins end with 5 Food
                  Units generate 6 Metal; Greenskins end with 11 Metal
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Undead round 4

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 4
            
                Combat Move - Undead
                    1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                          Undead take Hinderland Zone 2 from Ogres
                    1 Zombies moved from The Hinderlands to Hinderland Settlement
                    2 Zombiess moved from The Hinderlands to Hinderland Settlement
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                          Undead take Sea Zone 54 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                    1 Spearmen moved from Misty Slopes to Haunted Moorland
                          Undead take Haunted Moorland from Gnolls
            
                Combat - Undead
                    Battle in Freegrass
                        Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                        Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                            Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                            Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                            1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                        Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                        Casualties for Undead: 1 Hvy-Infantry
                        Casualties for Lionia: 1 Auxiliaries
                    Battle in Hinderland Settlement
                        Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                        Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                            Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                            1 Ogre owned by the Ogres lost in Hinderland Settlement
                        Some non-combat units are destroyed: 
                        Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                        Casualties for Ogres: 1 Ogre
            
                Non Combat Move - Undead
                    1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                    1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                    1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                    1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
            
                Purchase Units - Undead
                    Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                    Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                    Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
            
                Place Units - Undead
                    1 Giant-Bat placed in Necroloft
            
                Turn Complete - Undead
                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                    Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                    Units generate 5 Food; Undead end with 5 Food
                    Units generate 6 Wood; Undead end with 16 Wood
                    Units generate 6 Metal; Undead end with 14 Metal
                    Units generate -15 PUs; Undead end with 26 PUs
                    Undead creates 1 Zombies in Misty Slopes
            

            Combat Hit Differential Summary :

            Lionia regular : 0.63
            Ogres regular : -1.88
            Undead regular : -2.00
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

              IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Lionia round 4

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 4
                
                    Combat Move - Lionia
                        1 Lgt-Infantry moved from Avalonia to Kingwood
                        2 Auxiliariess moved from Lionport to Freegrass
                        1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                        1 Crusaders moved from Jade Mountains to Lion Heights
                        1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                
                    Combat - Lionia
                        Battle in Freegrass
                            Lionia attack with 2 Auxiliariess
                            Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                            1 Lgt-Infantry owned by the Undead lost in Freegrass
                            Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                            Casualties for Undead: 1 Lgt-Infantry
                        Battle in Hellbrook
                            Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                            Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                            1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                            Some non-combat units are destroyed: 
                            Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                            Casualties for Lionia: 1 Lgt-Cavalry
                            Casualties for Murlocs: 1 Murloc
                        Battle in Lion Heights
                            Lionia attack with 1 Crusaders
                            Pirates defend with 1 Pirate
                                Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                            Pirates win with no units remaining. Battle score for attacker is -1
                            Casualties for Lionia: 1 Crusaders
                            Casualties for Pirates: 1 Pirate
                
                    Non Combat Move - Lionia
                
                    Purchase Units - Lionia
                        Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                        Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                        Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                
                    Place Units - Lionia
                        1 Hvy-Cavalry placed in Lionport
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 24 PUs; end with 26 PUs
                        Units generate 9 Wood; Lionia end with 20 Wood
                        Units generate 4 Food; Lionia end with 13 Food
                        Units generate -15 PUs; Lionia end with 11 PUs
                        Units generate 3 Metal; Lionia end with 11 Metal
                

                Combat Hit Differential Summary :

                Murlocs regular : 0.75
                Lionia regular : 0.75
                Pirates regular : 0.50
                Undead regular : -0.63
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Dwarves round 4

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 4
                  
                      Combat Move - Dwarves
                          1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
                          1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                          1 Monoreme moved from Sea Zone 28 to Sea Zone 31
                          1 Spearmen moved from Ironhorn to Sea Zone 31
                          1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
                          1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                                Dwarves take Sea Zone 32 from Pirates
                          1 Spearmen moved from Sea Zone 32 to Sinfjord
                          1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
                          1 Auxiliaries moved from Faranwall to East Parnesis Desert
                          1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                          1 Halflings moved from Halfling Meadows to Ironhorn
                  
                      Combat - Dwarves
                          Battle in Sinfjord
                          Battle in Troglodyte Coast
                          Battle in Mount Thoril
                              Dwarves attack with 1 Gnomes and 1 Halflings
                              Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                                  Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                                  Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                                  1 Gnomes owned by the Dwarves lost in Mount Thoril
                                  Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                                  Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                                  1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                              Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                              Casualties for Dwarves: 1 Gnomes and 1 Halflings
                              Casualties for Kobolds: 1 Kobold
                  
                      Non Combat Move - Dwarves
                          1 Lgt-Cavalry moved from Robach to Adamant Mines
                  
                      Purchase Units - Dwarves
                          Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                          Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                          Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
                  
                      Place Units - Dwarves
                          1 Monoreme placed in Sea Zone 31
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 28 PUs; end with 31 PUs
                          Units generate 6 Food; Dwarves end with 14 Food
                          Units generate 9 Wood; Dwarves end with 20 Wood
                          Units generate -15 PUs; Dwarves end with 16 PUs
                          Units generate 6 Metal; Dwarves end with 16 Metal
                  

                  Combat Hit Differential Summary :

                  Kobolds regular : 0.50
                  Dwarves regular : 0.63
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Elves round 4

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 4
                    
                        Combat Move - Elves
                                Some non-combat units are destroyed: 
                            1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                                  Elves take Doomed Passage from Gnolls
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
                            1 Bireme moved from Sea Zone 8 to Sea Zone 6
                            2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                  Elves take Oorsik Island from Pirates
                            2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                                  Elves take Strydon Fields from Ogres
                            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                            1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                  Elves take Durlan Ranges from Murlocs
                            1 Auxiliaries moved from Athondir to Durlan Steppes
                            1 Auxiliaries moved from Deldrach to Durlan Steppes
                    
                        Combat - Elves
                    
                        Non Combat Move - Elves
                    
                        Purchase Units - Elves
                            Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                            Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                            Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
                    
                        Place Units - Elves
                            1 Trireme placed in Sea Zone 8
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 37 PUs; end with 39 PUs
                            Units generate 3 Metal; Elves end with 5 Metal
                            Units generate 7 Food; Elves end with 20 Food
                            Units generate 9 Wood; Elves end with 13 Wood
                            Units generate -15 PUs; Elves end with 24 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 5

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 5
                        
                            Combat Move - Crowton
                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                    Crowton converts Young-Blue-Dragon into different units
                                1 Marines moved from Barrenbor to Sea Zone 14
                                1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                                      Crowton take Sea Zone 21 from Pirates
                                1 General moved from Stormwood to Sea Zone 22
                                1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                                      Crowton take Maragorn from Kobolds
                                1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
                                2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
                                1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                                      Crowton take Garwald from Kobolds
                                2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                                      Crowton take Sea Zone 34 from Pirates
                                2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
                                1 Red-Dragon moved from Winterash to Adamant Mines
                        
                            Combat - Crowton
                                Battle in Adamant Mines
                                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                    Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                                        Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                                    Units damaged: 1 Red-Dragon owned by the Crowton
                                    1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                                    Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                                    Casualties for Dwarves: 1 Lgt-Cavalry
                        
                            Non Combat Move - Crowton
                        
                            Purchase Units - Crowton
                                Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
                        
                            Place Units - Crowton
                                1 Large-Ship placed in Sea Zone 25
                        
                            Turn Complete - Crowton
                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                Crowton collect 32 PUs; end with 33 PUs
                                Units generate 12 Wood; Crowton end with 24 Wood
                                Units generate 6 Food; Crowton end with 23 Food
                                Units generate 6 Metal; Crowton end with 13 Metal
                                Units generate -15 PUs; Crowton end with 18 PUs
                        

                        Combat Hit Differential Summary :

                        Crowton regular : -1.25
                        Dwarves regular : 0.75
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Greenskins round 5

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 5
                          
                              Combat Move - Greenskins
                                  1 Rangers moved from Warg Caves to South Goronmok
                                  1 General moved from Orcengor to South Goronmok
                                  1 Rangers moved from Rackelton to South Goronmok
                                  2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
                                  1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
                                  1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
                          
                              Combat - Greenskins
                                  Battle in Dusty Mountains
                                      Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                                      Gnolls defend with 1 Gnoll
                                          Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                          Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Gnoll owned by the Gnolls lost in Dusty Mountains
                                      Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                                      Casualties for Gnolls: 1 Gnoll
                                  Battle in South Goronmok
                                      Greenskins attack with 1 General and 2 Rangerss
                                      Pirates defend with 1 Pirate
                                          Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                                          Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Pirate owned by the Pirates lost in South Goronmok
                                      Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                                      Casualties for Pirates: 1 Pirate
                                  Battle in Surigard
                                      Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                      Gnolls defend with 1 Castle and 1 Gnoll
                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                                          1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                                      Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                      Casualties for Greenskins: 1 Auxiliaries
                                      Casualties for Gnolls: 1 Gnoll
                          
                              Non Combat Move - Greenskins
                                  1 Rangers moved from Bahar Longcliff to Godheim Reach
                          
                              Purchase Units - Greenskins
                                  Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
                          
                              Place Units - Greenskins
                                  1 Knights placed in Orcengor
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 28 PUs; end with 30 PUs
                                  Units generate 6 Wood; Greenskins end with 14 Wood
                                  Units generate -15 PUs; Greenskins end with 15 PUs
                                  Units generate 3 Food; Greenskins end with 7 Food
                                  Units generate 6 Metal; Greenskins end with 8 Metal
                          

                          Combat Hit Differential Summary :

                          Gnolls regular : -0.38
                          Pirates regular : -0.25
                          Greenskins regular : 0.00
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 5

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 5
                            
                                Combat Move - Undead
                                    1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
                                    1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                                          Undead take Sea Zone 55 from Pirates
                                    1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
                                    1 Zombies moved from Misty Slopes to West Witching Mountains
                                    1 Spearmen moved from Haunted Moorland to West Witching Mountains
                                    1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                                    1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                    1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
                                    3 Zombiess moved from Hinderland Settlement to The Hinderlands
                                    1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                            
                                Combat - Undead
                                    Battle in West Witching Mountains
                                        Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                                        Gnolls defend with 1 Gnoll
                                            Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                            Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                                            1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                                        Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                                        Casualties for Undead: 1 Zombies
                                        Casualties for Gnolls: 1 Gnoll
                                    Battle in Sea Zone 56
                                        Undead attack with 2 Large-Ships
                                        Lionia defend with 1 Large-Ship
                                            Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                                            Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                                        1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                                        Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                                        Casualties for Undead: 1 Large-Ship
                                        Casualties for Lionia: 1 Large-Ship
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
                            
                                Place Units - Undead
                                    1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
                            
                                Turn Complete - Undead
                                    Undead collect 36 PUs; end with 42 PUs
                                    Units generate 4 Food; Undead end with 4 Food
                                    Units generate 6 Wood; Undead end with 11 Wood
                                    Units generate 6 Metal; Undead end with 16 Metal
                                    Units generate -15 PUs; Undead end with 27 PUs
                                    Undead creates 1 Zombies in Misty Slopes
                            

                            Combat Hit Differential Summary :

                            Gnolls regular : 0.50
                            Lionia regular : 0.50
                            Undead regular : 2.13
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

                              The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Lionia round 5

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 5
                                
                                    Combat Move - Lionia
                                        1 Lgt-Infantry moved from Kingwood to Avalonia
                                        1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                                        1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                                              Lionia take Caves of the Giant Lion from Barbarians
                                        1 Auxiliaries moved from Freegrass to Lion Heights
                                              Lionia take Lion Heights from Pirates
                                        1 Crusaders moved from Jade Mountains to Sea Zone 45
                                        1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                                        1 Crusaders moved from Hellbrook to Sea Zone 44
                                        2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41
                                        2 Crusaderss moved from Sea Zone 41 to Crystal Strand
                                              Lionia take Crystal Strand from Kobolds
                                
                                    Combat - Lionia
                                        Battle in Lionian Plains
                                            Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry
                                            Barbarians defend with 1 Barbarian
                                                Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits
                                                Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits
                                                1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                                            Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                                            Casualties for Lionia: 1 Auxiliaries
                                            Casualties for Barbarians: 1 Barbarian
                                
                                    Non Combat Move - Lionia
                                
                                    Purchase Units - Lionia
                                        Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                                
                                    Place Units - Lionia
                                        1 Knights placed in Lionport
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs
                                        Units generate 9 Wood; Lionia end with 28 Wood
                                        Units generate 6 Food; Lionia end with 18 Food
                                        Units generate -15 PUs; Lionia end with 10 PUs
                                        Units generate 3 Metal; Lionia end with 5 Metal
                                

                                Combat Hit Differential Summary :

                                Lionia regular : -0.75
                                Barbarians regular : 0.25
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 5

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Dwarves
                                          1 Small-Ship moved from Sea Zone 32 to Sea Zone 31
                                          1 Monoreme moved from Sea Zone 32 to Sea Zone 31
                                          1 General moved from Ironhorn to Sea Zone 31
                                          3 Auxiliariess moved from Ironhorn to Sea Zone 31
                                          1 Spearmen moved from Sinfjord to East Dolmor
                                                Dwarves take East Dolmor from Kobolds
                                          1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor
                                                Dwarves take West Dolmor from Kobolds
                                          3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32
                                          3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains
                                                Dwarves take Troll Mountains from Barbarians
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Auxiliaries moved from East Parnesis Desert to Ironhorn
                                          1 Gnomes moved from Dol Ulum to Gnomen Lowland
                                          1 Halflings moved from Dol Ulum to Gnomen Lowland
                                          1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                                  
                                      Combat - Dwarves
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Hvy-Cavalry placed in Ironhorn
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 26 PUs; end with 32 PUs
                                          Units generate 6 Food; Dwarves end with 16 Food
                                          Units generate 9 Wood; Dwarves end with 28 Wood
                                          Units generate -15 PUs; Dwarves end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Elves round 5

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Elves
                                            1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                                            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                            2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                                                  Elves take Sea Zone 2 from Pirates
                                            1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
                                            1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
                                            1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                                  Elves take Sea Zone 9 from Pirates
                                            1 General moved from Sea Zone 9 to Durlan North Coast
                                            1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
                                            1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
                                            2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
                                            1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                                                  Elves take Northern Wilds from Gnolls
                                    
                                        Combat - Elves
                                            Battle in Rimdell
                                                Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                                                Murlocs defend with 1 Murloc and 1 Sheep
                                                    Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                                                    Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                                                    1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                                                Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                                                Casualties for Elves: 1 Lgt-Infantry
                                                Casualties for Murlocs: 1 Murloc
                                    
                                        Non Combat Move - Elves
                                    
                                        Purchase Units - Elves
                                            Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
                                    
                                        Place Units - Elves
                                            1 Trireme placed in Sea Zone 8
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 33 PUs; end with 41 PUs
                                            Units generate 3 Metal; Elves end with 4 Metal
                                            Units generate 5 Food; Elves end with 22 Food
                                            Units generate 9 Wood; Elves end with 13 Wood
                                            Units generate -15 PUs; Elves end with 26 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Murlocs regular : 0.75
                                    Elves regular : 0.13
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 6

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Crowton
                                                1 unit repaired.
                                                    Some non-combat units are destroyed: 
                                                    Some non-combat units are destroyed: 
                                                1 Lgt-Cavalry moved from Garwald to Mount Thoril
                                                      Crowton take Mount Thoril from Kobolds
                                                2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum
                                                      Crowton take Dol Ulum from Dwarves
                                                1 General and 1 Marines moved from Maragorn to Sea Zone 26
                                                1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31
                                                      Crowton take Sea Zone 27 from Dwarves
                                                      Crowton take Sea Zone 28 from Dwarves
                                                      Crowton take Sea Zone 31 from Dwarves
                                                2 Auxiliariess moved from Stormwood to Sea Zone 25
                                                2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31
                                                2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven
                                                1 Blue-Dragon moved from Maragorn to Sea Zone 31
                                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 25
                                                1 Auxiliaries moved from Stormwood to Sea Zone 25
                                                1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26
                                                1 Auxiliaries moved from Sea Zone 26 to Mithrildon
                                                      Crowton take Mithrildon from Kobolds
                                                1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25
                                                1 Red-Dragon moved from Adamant Mines to Gnomen Lowland
                                        
                                            Combat - Crowton
                                                Battle in Safe Haven
                                                Battle in Gnomen Lowland
                                                    Crowton attack with 1 Red-Dragon
                                                    Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill
                                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits
                                                        Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits
                                                        1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits
                                                        Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits
                                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits
                                                        Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits
                                                    Units damaged: 1 Red-Dragon owned by the Crowton
                                                        1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits
                                                        Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits
                                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits
                                                        Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits
                                                        1 Halflings owned by the Dwarves lost in Gnomen Lowland
                                                    Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21
                                                    Casualties for Dwarves: 2 Gnomess and 1 Halflings
                                        
                                            Non Combat Move - Crowton
                                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                                1 Red-Dragon moved from Gnomen Lowland to Dol Ulum
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; 
                                        
                                            Place Units - Crowton
                                                2 Hvy-Infantrys placed in Stormwood
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 42 PUs; end with 42 PUs
                                                Units generate 5 Food; Crowton end with 22 Food
                                                Units generate 12 Wood; Crowton end with 34 Wood
                                                Units generate 6 Metal; Crowton end with 9 Metal
                                                Units generate -15 PUs; Crowton end with 27 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Crowton regular : 0.50
                                        Dwarves regular : -0.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 6

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Greenskins
                                                  1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep
                                                  1 Rangers moved from Godheim Reach to Silverdeep
                                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                        Greenskins take Dusty Heights from Gnolls
                                                  1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South
                                                  1 Knights moved from Orcengor to Dathic South
                                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                                                  2 Rangerss moved from South Goronmok to Dusty Mountains
                                                  1 General moved from South Goronmok to Orcengor
                                                  1 Rangers moved from Warg Caves to Orcengor
                                          
                                              Combat - Greenskins
                                                  Battle in Silverdeep
                                                      Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss
                                                      Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits
                                                          Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits
                                                      1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep
                                                      Greenskins captures one of Ogres capitals
                                                      Some non-combat units are destroyed: 
                                                      Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4
                                                      Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry
                                                      Casualties for Ogres: 2 Ogres
                                                  Battle in Dathic South
                                                      Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar
                                                      Murlocs defend with 1 Murloc and 1 Sawmill
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits
                                                          Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits
                                                          1 Murloc owned by the Murlocs lost in Dathic South
                                                      Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7
                                                      Casualties for Murlocs: 1 Murloc
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Hvy-Cavalry placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 33 PUs; end with 38 PUs
                                                  Units generate 9 Wood; Greenskins end with 22 Wood
                                                  Units generate 9 Metal; Greenskins end with 12 Metal
                                                  Units generate -15 PUs; Greenskins end with 23 PUs
                                                  Units generate 3 Food; Greenskins end with 6 Food
                                          

                                          Combat Hit Differential Summary :

                                          Murlocs regular : -0.13
                                          Ogres regular : 0.75
                                          Greenskins regular : 1.13
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Undead round 6

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Undead
                                                    1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
                                                    1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
                                                    1 Lgt-Cavalry moved from Plagued Fields to Runedelf
                                                    1 Zombies moved from Misty Slopes to Lakelot
                                                          Undead take Lakelot from Gnolls
                                                    1 Auxiliaries moved from Misty Slopes to Dreadpass
                                                          Undead take Dreadpass from Barbarians
                                                    1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                                                          Undead take North Witching Mountains from Gnolls
                                                    1 Giant-Bat moved from West Witching Mountains to Runedelf
                                                    1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
                                                    1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                            
                                                Combat - Undead
                                                    Battle in Runedelf
                                                        Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                                                        Kobolds defend with 1 Kobold
                                                            Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                                                            Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                                                            1 Kobold owned by the Kobolds lost in Runedelf
                                                        Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                                                        Casualties for Kobolds: 1 Kobold
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Large-Ship placed in Sea Zone 49
                                                    1 Knights placed in Necroloft
                                            
                                                Turn Complete - Undead
                                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                    Undead collect 40 PUs; end with 45 PUs
                                                    Units generate 5 Food; Undead end with 5 Food
                                                    Units generate 6 Wood; Undead end with 10 Wood
                                                    Units generate 6 Metal; Undead end with 11 Metal
                                                    Units generate -15 PUs; Undead end with 30 PUs
                                                    Undead creates 1 Zombies in North Witching Mountains
                                            

                                            Combat Hit Differential Summary :

                                            Kobolds regular : -0.38
                                            Undead regular : 1.25
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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