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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Greenskins round 5

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 5
      
          Combat Move - Greenskins
              1 Rangers moved from Warg Caves to South Goronmok
              1 General moved from Orcengor to South Goronmok
              1 Rangers moved from Rackelton to South Goronmok
              2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
              1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
              1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
      
          Combat - Greenskins
              Battle in Dusty Mountains
                  Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                  Gnolls defend with 1 Gnoll
                      Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                      Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                      1 Gnoll owned by the Gnolls lost in Dusty Mountains
                  Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                  Casualties for Gnolls: 1 Gnoll
              Battle in South Goronmok
                  Greenskins attack with 1 General and 2 Rangerss
                  Pirates defend with 1 Pirate
                      Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                      Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                      1 Pirate owned by the Pirates lost in South Goronmok
                  Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                  Casualties for Pirates: 1 Pirate
              Battle in Surigard
                  Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                  Gnolls defend with 1 Castle and 1 Gnoll
                      Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                      Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                      Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                      Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                      1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                  Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                  Casualties for Greenskins: 1 Auxiliaries
                  Casualties for Gnolls: 1 Gnoll
      
          Non Combat Move - Greenskins
              1 Rangers moved from Bahar Longcliff to Godheim Reach
      
          Purchase Units - Greenskins
              Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
      
          Place Units - Greenskins
              1 Knights placed in Orcengor
      
          Turn Complete - Greenskins
              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
              Greenskins collect 28 PUs; end with 30 PUs
              Units generate 6 Wood; Greenskins end with 14 Wood
              Units generate -15 PUs; Greenskins end with 15 PUs
              Units generate 3 Food; Greenskins end with 7 Food
              Units generate 6 Metal; Greenskins end with 8 Metal
      

      Combat Hit Differential Summary :

      Gnolls regular : -0.38
      Pirates regular : -0.25
      Greenskins regular : 0.00
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Undead round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 5
        
            Combat Move - Undead
                1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
                1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                      Undead take Sea Zone 55 from Pirates
                1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
                1 Zombies moved from Misty Slopes to West Witching Mountains
                1 Spearmen moved from Haunted Moorland to West Witching Mountains
                1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                1 Auxiliaries moved from Necroloft to Forsaken Mountains
                1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
                3 Zombiess moved from Hinderland Settlement to The Hinderlands
                1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
        
            Combat - Undead
                Battle in West Witching Mountains
                    Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                    Gnolls defend with 1 Gnoll
                        Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                        Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                        1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                    Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                    Casualties for Undead: 1 Zombies
                    Casualties for Gnolls: 1 Gnoll
                Battle in Sea Zone 56
                    Undead attack with 2 Large-Ships
                    Lionia defend with 1 Large-Ship
                        Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                        Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                    1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                    Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                    Casualties for Undead: 1 Large-Ship
                    Casualties for Lionia: 1 Large-Ship
        
            Non Combat Move - Undead
        
            Purchase Units - Undead
                Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
        
            Place Units - Undead
                1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
        
            Turn Complete - Undead
                Undead collect 36 PUs; end with 42 PUs
                Units generate 4 Food; Undead end with 4 Food
                Units generate 6 Wood; Undead end with 11 Wood
                Units generate 6 Metal; Undead end with 16 Metal
                Units generate -15 PUs; Undead end with 27 PUs
                Undead creates 1 Zombies in Misty Slopes
        

        Combat Hit Differential Summary :

        Gnolls regular : 0.50
        Lionia regular : 0.50
        Undead regular : 2.13
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

          The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 5

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 5
            
                Combat Move - Lionia
                    1 Lgt-Infantry moved from Kingwood to Avalonia
                    1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                    1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                          Lionia take Caves of the Giant Lion from Barbarians
                    1 Auxiliaries moved from Freegrass to Lion Heights
                          Lionia take Lion Heights from Pirates
                    1 Crusaders moved from Jade Mountains to Sea Zone 45
                    1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                    1 Crusaders moved from Hellbrook to Sea Zone 44
                    2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41
                    2 Crusaderss moved from Sea Zone 41 to Crystal Strand
                          Lionia take Crystal Strand from Kobolds
            
                Combat - Lionia
                    Battle in Lionian Plains
                        Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry
                        Barbarians defend with 1 Barbarian
                            Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits
                            Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits
                            1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                        Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                        Casualties for Lionia: 1 Auxiliaries
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Lionia
            
                Purchase Units - Lionia
                    Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
            
                Place Units - Lionia
                    1 Knights placed in Lionport
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs
                    Units generate 9 Wood; Lionia end with 28 Wood
                    Units generate 6 Food; Lionia end with 18 Food
                    Units generate -15 PUs; Lionia end with 10 PUs
                    Units generate 3 Metal; Lionia end with 5 Metal
            

            Combat Hit Differential Summary :

            Lionia regular : -0.75
            Barbarians regular : 0.25
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Dwarves round 5

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 5
              
                  Combat Move - Dwarves
                      1 Small-Ship moved from Sea Zone 32 to Sea Zone 31
                      1 Monoreme moved from Sea Zone 32 to Sea Zone 31
                      1 General moved from Ironhorn to Sea Zone 31
                      3 Auxiliariess moved from Ironhorn to Sea Zone 31
                      1 Spearmen moved from Sinfjord to East Dolmor
                            Dwarves take East Dolmor from Kobolds
                      1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor
                            Dwarves take West Dolmor from Kobolds
                      3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32
                      3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains
                            Dwarves take Troll Mountains from Barbarians
                      1 Halflings moved from Halfling Meadows to Ironhorn
                      1 Auxiliaries moved from East Parnesis Desert to Ironhorn
                      1 Gnomes moved from Dol Ulum to Gnomen Lowland
                      1 Halflings moved from Dol Ulum to Gnomen Lowland
                      1 Gnomes moved from Gnomen Lowland to Halfling Meadows
              
                  Combat - Dwarves
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; 
              
                  Place Units - Dwarves
                      1 Hvy-Cavalry placed in Ironhorn
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 26 PUs; end with 32 PUs
                      Units generate 6 Food; Dwarves end with 16 Food
                      Units generate 9 Wood; Dwarves end with 28 Wood
                      Units generate -15 PUs; Dwarves end with 17 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Elves round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 5
                
                    Combat Move - Elves
                        1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                        2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                              Elves take Sea Zone 2 from Pirates
                        1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
                        1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
                        1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                              Elves take Sea Zone 9 from Pirates
                        1 General moved from Sea Zone 9 to Durlan North Coast
                        1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
                        1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
                        2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
                        1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                              Elves take Northern Wilds from Gnolls
                
                    Combat - Elves
                        Battle in Rimdell
                            Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                            Murlocs defend with 1 Murloc and 1 Sheep
                                Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                                Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                                1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                            Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                            Casualties for Elves: 1 Lgt-Infantry
                            Casualties for Murlocs: 1 Murloc
                
                    Non Combat Move - Elves
                
                    Purchase Units - Elves
                        Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
                
                    Place Units - Elves
                        1 Trireme placed in Sea Zone 8
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 33 PUs; end with 41 PUs
                        Units generate 3 Metal; Elves end with 4 Metal
                        Units generate 5 Food; Elves end with 22 Food
                        Units generate 9 Wood; Elves end with 13 Wood
                        Units generate -15 PUs; Elves end with 26 PUs
                

                Combat Hit Differential Summary :

                Murlocs regular : 0.75
                Elves regular : 0.13
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Crowton round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 6
                    
                        Combat Move - Crowton
                            1 unit repaired.
                                Some non-combat units are destroyed: 
                                Some non-combat units are destroyed: 
                            1 Lgt-Cavalry moved from Garwald to Mount Thoril
                                  Crowton take Mount Thoril from Kobolds
                            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum
                                  Crowton take Dol Ulum from Dwarves
                            1 General and 1 Marines moved from Maragorn to Sea Zone 26
                            1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31
                                  Crowton take Sea Zone 27 from Dwarves
                                  Crowton take Sea Zone 28 from Dwarves
                                  Crowton take Sea Zone 31 from Dwarves
                            2 Auxiliariess moved from Stormwood to Sea Zone 25
                            2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31
                            2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven
                            1 Blue-Dragon moved from Maragorn to Sea Zone 31
                            1 Large-Ship moved from Sea Zone 34 to Sea Zone 25
                            1 Auxiliaries moved from Stormwood to Sea Zone 25
                            1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26
                            1 Auxiliaries moved from Sea Zone 26 to Mithrildon
                                  Crowton take Mithrildon from Kobolds
                            1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25
                            1 Red-Dragon moved from Adamant Mines to Gnomen Lowland
                    
                        Combat - Crowton
                            Battle in Safe Haven
                            Battle in Gnomen Lowland
                                Crowton attack with 1 Red-Dragon
                                Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill
                                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits
                                    Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits
                                    1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits
                                    Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits
                                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits
                                    Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits
                                Units damaged: 1 Red-Dragon owned by the Crowton
                                    1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits
                                    Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits
                                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits
                                    Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits
                                    1 Halflings owned by the Dwarves lost in Gnomen Lowland
                                Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21
                                Casualties for Dwarves: 2 Gnomess and 1 Halflings
                    
                        Non Combat Move - Crowton
                            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                            1 Red-Dragon moved from Gnomen Lowland to Dol Ulum
                    
                        Purchase Units - Crowton
                            Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; 
                    
                        Place Units - Crowton
                            2 Hvy-Infantrys placed in Stormwood
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 42 PUs; end with 42 PUs
                            Units generate 5 Food; Crowton end with 22 Food
                            Units generate 12 Wood; Crowton end with 34 Wood
                            Units generate 6 Metal; Crowton end with 9 Metal
                            Units generate -15 PUs; Crowton end with 27 PUs
                    

                    Combat Hit Differential Summary :

                    Crowton regular : 0.50
                    Dwarves regular : -0.13
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Greenskins round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 6
                      
                          Combat Move - Greenskins
                              1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep
                              1 Rangers moved from Godheim Reach to Silverdeep
                              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                    Greenskins take Dusty Heights from Gnolls
                              1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South
                              1 Knights moved from Orcengor to Dathic South
                              1 Auxiliaries moved from Orcengor to Dusty Mountains
                              2 Rangerss moved from South Goronmok to Dusty Mountains
                              1 General moved from South Goronmok to Orcengor
                              1 Rangers moved from Warg Caves to Orcengor
                      
                          Combat - Greenskins
                              Battle in Silverdeep
                                  Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss
                                  Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village
                                      Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits
                                      Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits
                                  1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep
                                  Greenskins captures one of Ogres capitals
                                  Some non-combat units are destroyed: 
                                  Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4
                                  Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry
                                  Casualties for Ogres: 2 Ogres
                              Battle in Dathic South
                                  Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar
                                  Murlocs defend with 1 Murloc and 1 Sawmill
                                      Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits
                                      Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits
                                      1 Murloc owned by the Murlocs lost in Dathic South
                                  Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7
                                  Casualties for Murlocs: 1 Murloc
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; 
                      
                          Place Units - Greenskins
                              1 Hvy-Cavalry placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 33 PUs; end with 38 PUs
                              Units generate 9 Wood; Greenskins end with 22 Wood
                              Units generate 9 Metal; Greenskins end with 12 Metal
                              Units generate -15 PUs; Greenskins end with 23 PUs
                              Units generate 3 Food; Greenskins end with 6 Food
                      

                      Combat Hit Differential Summary :

                      Murlocs regular : -0.13
                      Ogres regular : 0.75
                      Greenskins regular : 1.13
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Undead round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 6
                        
                            Combat Move - Undead
                                1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
                                1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
                                1 Lgt-Cavalry moved from Plagued Fields to Runedelf
                                1 Zombies moved from Misty Slopes to Lakelot
                                      Undead take Lakelot from Gnolls
                                1 Auxiliaries moved from Misty Slopes to Dreadpass
                                      Undead take Dreadpass from Barbarians
                                1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                                      Undead take North Witching Mountains from Gnolls
                                1 Giant-Bat moved from West Witching Mountains to Runedelf
                                1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
                                1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                        
                            Combat - Undead
                                Battle in Runedelf
                                    Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                                    Kobolds defend with 1 Kobold
                                        Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                                        Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Kobold owned by the Kobolds lost in Runedelf
                                    Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                                    Casualties for Kobolds: 1 Kobold
                        
                            Non Combat Move - Undead
                        
                            Purchase Units - Undead
                                Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
                        
                            Place Units - Undead
                                1 Large-Ship placed in Sea Zone 49
                                1 Knights placed in Necroloft
                        
                            Turn Complete - Undead
                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                Undead collect 40 PUs; end with 45 PUs
                                Units generate 5 Food; Undead end with 5 Food
                                Units generate 6 Wood; Undead end with 10 Wood
                                Units generate 6 Metal; Undead end with 11 Metal
                                Units generate -15 PUs; Undead end with 30 PUs
                                Undead creates 1 Zombies in North Witching Mountains
                        

                        Combat Hit Differential Summary :

                        Kobolds regular : -0.38
                        Undead regular : 1.25
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Lionia round 5

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 5
                          
                              Combat Move - Lionia
                                  1 Lgt-Infantry moved from Kingwood to Avalonia
                                  1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                                  1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                                        Lionia take Caves of the Giant Lion from Barbarians
                                  1 Auxiliaries moved from Freegrass to Lion Heights
                                        Lionia take Lion Heights from Pirates
                                  1 Crusaders moved from Jade Mountains to Greenshore
                                        Lionia take Greenshore from Barbarians
                                  1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                                  1 Crusaders moved from Hellbrook to Sea Zone 44
                                  1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42
                                        Lionia take Sea Zone 42 from Pirates
                                  1 Crusaders moved from Sea Zone 42 to Old Slavenport
                          
                              Combat - Lionia
                                  Battle in Old Slavenport
                                  Battle in Lionian Plains
                                      Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry
                                      Barbarians defend with 1 Barbarian
                                          Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits
                                          Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                                      Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                                      Casualties for Lionia: 1 Auxiliaries
                                      Casualties for Barbarians: 1 Barbarian
                          
                              Non Combat Move - Lionia
                          
                              Purchase Units - Lionia
                                  Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                          
                              Place Units - Lionia
                                  1 Knights placed in Lionport
                          
                              Turn Complete - Lionia
                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                  Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs
                                  Units generate 12 Wood; Lionia end with 31 Wood
                                  Units generate 4 Food; Lionia end with 16 Food
                                  Units generate -15 PUs; Lionia end with 11 PUs
                                  Units generate 3 Metal; Lionia end with 5 Metal
                          

                          Combat Hit Differential Summary :

                          Lionia regular : 0.25
                          Barbarians regular : 0.63
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Dwarves round 5

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 5
                            
                                Combat Move - Dwarves
                                    1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31
                                    1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                          Dwarves take Sea Zone 36 from Pirates
                                    1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt
                                    1 Spearmen moved from Sinfjord to Sea Zone 32
                                    1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32
                                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36
                                    1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs
                                    1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36
                                    1 Spearmen moved from Sea Zone 36 to Duskwick
                                    1 Gnomes moved from Dol Ulum to Mount Thoril
                                          Dwarves take Mount Thoril from Kobolds
                                    1 Halflings moved from Dol Ulum to Gnomen Lowland
                                    1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                                    1 Halflings moved from Halfling Meadows to Ironhorn
                                    1 Halflings moved from Ironhorn to East Parnesis Desert
                            
                                Combat - Dwarves
                                    Battle in Duskwick
                                        Some non-combat units are destroyed: 
                                    Battle in Lost Furlongs
                                    Battle in Grimholt
                            
                                Non Combat Move - Dwarves
                            
                                Purchase Units - Dwarves
                                    Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; 
                            
                                Place Units - Dwarves
                                    2 Mariness placed in Ironhorn
                            
                                Turn Complete - Dwarves
                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                    Dwarves collect 31 PUs; end with 31 PUs
                                    Units generate 6 Food; Dwarves end with 8 Food
                                    Units generate 12 Wood; Dwarves end with 30 Wood
                                    Units generate -15 PUs; Dwarves end with 16 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Elves round 5

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 5
                              
                                  Combat Move - Elves
                                      1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                      1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                      2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                                      1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                      1 Auxiliaries and 1 General moved from Athondir to Deldrach
                                      2 Auxiliariess moved from Durlan Steppes to Deldrach
                                      1 Wood-Elves moved from Sea Zone 8 to Deldrach
                              
                                  Non Combat Move - Elves
                                      1 Auxiliaries moved from Durlan Ranges to The Outlands
                                      1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge
                                      1 Spearmen moved from Doomed Passage to Doomed Bridge
                              
                                  Purchase Units - Elves
                                      Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; 
                              
                                  Place Units - Elves
                                      1 Trireme placed in Sea Zone 8
                                      1 Marines placed in Athondir
                              
                                  Turn Complete - Elves
                                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                      Elves collect 29 PUs; end with 29 PUs
                                      Units generate 3 Metal; Elves end with 3 Metal
                                      Units generate 4 Food; Elves end with 15 Food
                                      Units generate 9 Wood; Elves end with 12 Wood
                                      Units generate -15 PUs; Elves end with 14 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk I think you played the wrong save 🙂

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by Frostion

                                  @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Lionia round 6

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Lionia
                                            1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                                                  Lionia take Lionian Outback from Barbarians
                                            1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                                                  Lionia take Gemrock Mines from Murlocs
                                            1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                                                  Lionia take Farhaven from Undead
                                            1 Auxiliaries moved from Lion Heights to Greenshore
                                                  Lionia take Greenshore from Barbarians
                                            2 Crusaderss moved from Crystal Strand to Samarkum
                                            1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                            1 Crusaders moved from Jade Mountains to Sea Zone 45
                                            1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                                                  Lionia take South Witching Mountains from Murlocs
                                    
                                        Combat - Lionia
                                            Battle in Samarkum
                                                Lionia attack with 2 Crusaderss
                                                Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                                                    Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                                                    1 Crusaders owned by the Lionia lost in Samarkum
                                                    Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                                                    1 Crusaders owned by the Lionia lost in Samarkum
                                                Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                                Casualties for Lionia: 2 Crusaderss
                                    
                                        Non Combat Move - Lionia
                                    
                                        Purchase Units - Lionia
                                            Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
                                    
                                        Place Units - Lionia
                                            1 Lgt-Cavalry placed in Lionport
                                    
                                        Turn Complete - Lionia
                                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                            Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
                                            Units generate 9 Metal; Lionia end with 10 Metal
                                            Units generate 9 Wood; Lionia end with 36 Wood
                                            Units generate 8 Food; Lionia end with 21 Food
                                            Units generate -15 PUs; Lionia end with 16 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls regular : 1.50
                                    Lionia regular : -0.75
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 6

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Dwarves
                                                  Dwarves captures one of Kobolds capitals
                                                  Some non-combat units are destroyed: 
                                              1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
                                              1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
                                              1 Spearmen moved from East Dolmor to Sea Zone 32
                                              1 Auxiliaries moved from Troll Mountains to Sea Zone 32
                                              1 Lgt-Infantry moved from West Dolmor to Gillshore
                                                    Dwarves take Gillshore from Kobolds
                                              1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                                                    Dwarves take Sea Zone 36 from Pirates
                                                    Dwarves take Sea Zone 37 from Pirates
                                              1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
                                              1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
                                              1 Spearmen moved from Sea Zone 37 to Dathic Coast
                                              1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
                                      
                                          Combat - Dwarves
                                              Battle in Drake Peninsula
                                              Battle in Dathic Coast
                                      
                                          Non Combat Move - Dwarves
                                      
                                          Purchase Units - Dwarves
                                              Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Knights placed in Ironhorn
                                      
                                          Turn Complete - Dwarves
                                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                              Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
                                              Units generate 7 Food; Dwarves end with 22 Food
                                              Units generate 9 Wood; Dwarves end with 36 Wood
                                              Units generate -15 PUs; Dwarves end with 10 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Elves round 6

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Elves
                                                1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                                                2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                                                1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                                                      Elves take Strydon Wetlands from Ogres
                                                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                1 Auxiliaries moved from Athondir to Sea Zone 8
                                                1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                                                1 Auxiliaries moved from North Durlan Hills to Volodar Point
                                                      Elves take Volodar Point from Murlocs
                                                1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                                                2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
                                        
                                            Combat - Elves
                                        
                                            Non Combat Move - Elves
                                        
                                            Purchase Units - Elves
                                                Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
                                        
                                            Place Units - Elves
                                                1 Trireme placed in Sea Zone 8
                                        
                                            Turn Complete - Elves
                                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                Elves collect 32 PUs; end with 42 PUs
                                                Units generate 3 Metal; Elves end with 3 Metal
                                                Units generate 5 Food; Elves end with 24 Food
                                                Units generate 9 Wood; Elves end with 13 Wood
                                                Units generate -15 PUs; Elves end with 27 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Crowton round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Crowton
                                                    1 unit repaired.
                                                    Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                                    1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
                                                    1 Red-Dragon moved from Dol Ulum to Dathic Coast
                                                    1 Auxiliaries moved from Safe Haven to Sea Zone 31
                                                    1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                                          Crowton take Sea Zone 32 from Dwarves
                                                          Crowton take Sea Zone 36 from Dwarves
                                                    1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
                                                    1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
                                                    1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                                    1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
                                                    2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
                                                    1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
                                                    1 Marines moved from Glassville to Sea Zone 19
                                                    1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                                                          Crowton take Sea Zone 20 from Pirates
                                                          Crowton take Sea Zone 23 from Pirates
                                                          Crowton take Sea Zone 29 from Pirates
                                                    1 Marines moved from Sea Zone 29 to Whitebone Island
                                                    1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
                                                    1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
                                                    1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
                                                    1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
                                            
                                                Combat - Crowton
                                                    Battle in Whitebone Island
                                                        Some non-combat units are destroyed: 
                                                    Battle in Sea Zone 37
                                                        Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                                                        Dwarves defend with 2 Monoremes
                                                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                                                            Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                                                        Units damaged: 1 Blue-Dragon owned by the Crowton
                                                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                                                            Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                                                        Units damaged: 1 Blue-Dragon owned by the Crowton
                                                            1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                                                            Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                                                        Units damaged: 1 Blue-Dragon owned by the Crowton
                                                            1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                                        Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                                                        Casualties for Dwarves: 2 Monoremes
                                                    Battle in Drake Peninsula
                                                        Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                                        Dwarves defend with 1 Auxiliaries and 1 Sheep
                                                            Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                                                            Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                                                        Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                                        Casualties for Dwarves: 1 Auxiliaries
                                                    Battle in Gnomen Lowland
                                                        Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                        Dwarves defend with 1 Gnomes and 1 Sawmill
                                                            Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                                                            Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                                        Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                                                        Casualties for Dwarves: 1 Gnomes
                                                    Battle in Dathic Coast
                                                        Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                                                        Dwarves defend with 1 Sheep and 1 Spearmen
                                                            Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                                                            Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                            Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                                                            Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                                                            1 Spearmen owned by the Dwarves lost in Dathic Coast
                                                        Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                                                        Casualties for Dwarves: 1 Spearmen
                                            
                                                Non Combat Move - Crowton
                                                    1 Red-Dragon moved from Dathic Coast to Sea Zone 37
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Transport-Ship placed in Sea Zone 25
                                                    1 Marines and 1 Monster placed in Stormwood
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 49 PUs; end with 49 PUs
                                                    Units generate 10 Food; Crowton end with 19 Food
                                                    Units generate 15 Wood; Crowton end with 39 Wood
                                                    Units generate 6 Metal; Crowton end with 11 Metal
                                                    Units generate -15 PUs; Crowton end with 34 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Crowton regular : -1.63
                                            Dwarves regular : -0.50
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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