Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)


  • Admin

    TripleA Turn Summary: Crowton round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Crowton
            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                Crowton converts Young-Blue-Dragon into different units
            1 Marines moved from Barrenbor to Sea Zone 14
            1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                  Crowton take Sea Zone 21 from Pirates
            1 General moved from Stormwood to Sea Zone 22
            1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
            1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                  Crowton take Maragorn from Kobolds
            1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
            2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
            1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
            1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                  Crowton take Garwald from Kobolds
            2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                  Crowton take Sea Zone 34 from Pirates
            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
            1 Red-Dragon moved from Winterash to Adamant Mines
    
        Combat - Crowton
            Battle in Adamant Mines
                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                    Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                Units damaged: 1 Red-Dragon owned by the Crowton
                1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                Casualties for Dwarves: 1 Lgt-Cavalry
    
        Non Combat Move - Crowton
    
        Purchase Units - Crowton
            Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
    
        Place Units - Crowton
            1 Large-Ship placed in Sea Zone 25
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 32 PUs; end with 33 PUs
            Units generate 12 Wood; Crowton end with 24 Wood
            Units generate 6 Food; Crowton end with 23 Food
            Units generate 6 Metal; Crowton end with 13 Metal
            Units generate -15 PUs; Crowton end with 18 PUs
    

    Combat Hit Differential Summary :

    Crowton regular : -1.25
    Dwarves regular : 0.75
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Greenskins
            1 Rangers moved from Warg Caves to South Goronmok
            1 General moved from Orcengor to South Goronmok
            1 Rangers moved from Rackelton to South Goronmok
            2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
            1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
            1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
    
        Combat - Greenskins
            Battle in Dusty Mountains
                Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                Gnolls defend with 1 Gnoll
                    Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                    Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                    1 Gnoll owned by the Gnolls lost in Dusty Mountains
                Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                Casualties for Gnolls: 1 Gnoll
            Battle in South Goronmok
                Greenskins attack with 1 General and 2 Rangerss
                Pirates defend with 1 Pirate
                    Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                    Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                    1 Pirate owned by the Pirates lost in South Goronmok
                Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                Casualties for Pirates: 1 Pirate
            Battle in Surigard
                Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                Gnolls defend with 1 Castle and 1 Gnoll
                    Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                    Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                    Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                    Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                    1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                Casualties for Greenskins: 1 Auxiliaries
                Casualties for Gnolls: 1 Gnoll
    
        Non Combat Move - Greenskins
            1 Rangers moved from Bahar Longcliff to Godheim Reach
    
        Purchase Units - Greenskins
            Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
    
        Place Units - Greenskins
            1 Knights placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 28 PUs; end with 30 PUs
            Units generate 6 Wood; Greenskins end with 14 Wood
            Units generate -15 PUs; Greenskins end with 15 PUs
            Units generate 3 Food; Greenskins end with 7 Food
            Units generate 6 Metal; Greenskins end with 8 Metal
    

    Combat Hit Differential Summary :

    Gnolls regular : -0.38
    Pirates regular : -0.25
    Greenskins regular : 0.00
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Undead
            1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
            1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                  Undead take Sea Zone 55 from Pirates
            1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
            1 Zombies moved from Misty Slopes to West Witching Mountains
            1 Spearmen moved from Haunted Moorland to West Witching Mountains
            1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
            1 Auxiliaries moved from Necroloft to Forsaken Mountains
            1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
            3 Zombiess moved from Hinderland Settlement to The Hinderlands
            1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
    
        Combat - Undead
            Battle in West Witching Mountains
                Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                Gnolls defend with 1 Gnoll
                    Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                    Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                    1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                Casualties for Undead: 1 Zombies
                Casualties for Gnolls: 1 Gnoll
            Battle in Sea Zone 56
                Undead attack with 2 Large-Ships
                Lionia defend with 1 Large-Ship
                    Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                    Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                Casualties for Undead: 1 Large-Ship
                Casualties for Lionia: 1 Large-Ship
    
        Non Combat Move - Undead
    
        Purchase Units - Undead
            Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
    
        Place Units - Undead
            1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
    
        Turn Complete - Undead
            Undead collect 36 PUs; end with 42 PUs
            Units generate 4 Food; Undead end with 4 Food
            Units generate 6 Wood; Undead end with 11 Wood
            Units generate 6 Metal; Undead end with 16 Metal
            Units generate -15 PUs; Undead end with 27 PUs
            Undead creates 1 Zombies in Misty Slopes
    

    Combat Hit Differential Summary :

    Gnolls regular : 0.50
    Lionia regular : 0.50
    Undead regular : 2.13
    

    Savegame


  • Admin

    Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

    The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.



  • TripleA Turn Summary: Lionia round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Lionia
            1 Lgt-Infantry moved from Kingwood to Avalonia
            1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
            1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                  Lionia take Caves of the Giant Lion from Barbarians
            1 Auxiliaries moved from Freegrass to Lion Heights
                  Lionia take Lion Heights from Pirates
            1 Crusaders moved from Jade Mountains to Sea Zone 45
            1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
            1 Crusaders moved from Hellbrook to Sea Zone 44
            2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41
            2 Crusaderss moved from Sea Zone 41 to Crystal Strand
                  Lionia take Crystal Strand from Kobolds
    
        Combat - Lionia
            Battle in Lionian Plains
                Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry
                Barbarians defend with 1 Barbarian
                    Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits
                    Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits
                    Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits
                    Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits
                    1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                Casualties for Lionia: 1 Auxiliaries
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
    
        Place Units - Lionia
            1 Knights placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs
            Units generate 9 Wood; Lionia end with 28 Wood
            Units generate 6 Food; Lionia end with 18 Food
            Units generate -15 PUs; Lionia end with 10 PUs
            Units generate 3 Metal; Lionia end with 5 Metal
    

    Combat Hit Differential Summary :

    Lionia regular : -0.75
    Barbarians regular : 0.25
    

    Savegame



  • TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Dwarves
            1 Small-Ship moved from Sea Zone 32 to Sea Zone 31
            1 Monoreme moved from Sea Zone 32 to Sea Zone 31
            1 General moved from Ironhorn to Sea Zone 31
            3 Auxiliariess moved from Ironhorn to Sea Zone 31
            1 Spearmen moved from Sinfjord to East Dolmor
                  Dwarves take East Dolmor from Kobolds
            1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor
                  Dwarves take West Dolmor from Kobolds
            3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32
            3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains
                  Dwarves take Troll Mountains from Barbarians
            1 Halflings moved from Halfling Meadows to Ironhorn
            1 Auxiliaries moved from East Parnesis Desert to Ironhorn
            1 Gnomes moved from Dol Ulum to Gnomen Lowland
            1 Halflings moved from Dol Ulum to Gnomen Lowland
            1 Gnomes moved from Gnomen Lowland to Halfling Meadows
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; 
    
        Place Units - Dwarves
            1 Hvy-Cavalry placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 26 PUs; end with 32 PUs
            Units generate 6 Food; Dwarves end with 16 Food
            Units generate 9 Wood; Dwarves end with 28 Wood
            Units generate -15 PUs; Dwarves end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Elves
            1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
            2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                  Elves take Sea Zone 2 from Pirates
            1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
            1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
            1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                  Elves take Sea Zone 9 from Pirates
            1 General moved from Sea Zone 9 to Durlan North Coast
            1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
            1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
            2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
            1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                  Elves take Northern Wilds from Gnolls
    
        Combat - Elves
            Battle in Rimdell
                Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                Murlocs defend with 1 Murloc and 1 Sheep
                    Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                    Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                    1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                Casualties for Elves: 1 Lgt-Infantry
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
    
        Place Units - Elves
            1 Trireme placed in Sea Zone 8
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 33 PUs; end with 41 PUs
            Units generate 3 Metal; Elves end with 4 Metal
            Units generate 5 Food; Elves end with 22 Food
            Units generate 9 Wood; Elves end with 13 Wood
            Units generate -15 PUs; Elves end with 26 PUs
    

    Combat Hit Differential Summary :

    Murlocs regular : 0.75
    Elves regular : 0.13
    

    Savegame



  • Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style


  • Admin

    TripleA Turn Summary: Crowton round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Crowton
            1 unit repaired.
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            1 Lgt-Cavalry moved from Garwald to Mount Thoril
                  Crowton take Mount Thoril from Kobolds
            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum
                  Crowton take Dol Ulum from Dwarves
            1 General and 1 Marines moved from Maragorn to Sea Zone 26
            1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31
                  Crowton take Sea Zone 27 from Dwarves
                  Crowton take Sea Zone 28 from Dwarves
                  Crowton take Sea Zone 31 from Dwarves
            2 Auxiliariess moved from Stormwood to Sea Zone 25
            2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31
            2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven
            1 Blue-Dragon moved from Maragorn to Sea Zone 31
            1 Large-Ship moved from Sea Zone 34 to Sea Zone 25
            1 Auxiliaries moved from Stormwood to Sea Zone 25
            1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26
            1 Auxiliaries moved from Sea Zone 26 to Mithrildon
                  Crowton take Mithrildon from Kobolds
            1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25
            1 Red-Dragon moved from Adamant Mines to Gnomen Lowland
    
        Combat - Crowton
            Battle in Safe Haven
            Battle in Gnomen Lowland
                Crowton attack with 1 Red-Dragon
                Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill
                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits
                    Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits
                    1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits
                    Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits
                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits
                    Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits
                Units damaged: 1 Red-Dragon owned by the Crowton
                    1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits
                    Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits
                    Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits
                    Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits
                    1 Halflings owned by the Dwarves lost in Gnomen Lowland
                Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21
                Casualties for Dwarves: 2 Gnomess and 1 Halflings
    
        Non Combat Move - Crowton
            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
            1 Red-Dragon moved from Gnomen Lowland to Dol Ulum
    
        Purchase Units - Crowton
            Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; 
    
        Place Units - Crowton
            2 Hvy-Infantrys placed in Stormwood
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 42 PUs; end with 42 PUs
            Units generate 5 Food; Crowton end with 22 Food
            Units generate 12 Wood; Crowton end with 34 Wood
            Units generate 6 Metal; Crowton end with 9 Metal
            Units generate -15 PUs; Crowton end with 27 PUs
    

    Combat Hit Differential Summary :

    Crowton regular : 0.50
    Dwarves regular : -0.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Greenskins
            1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep
            1 Rangers moved from Godheim Reach to Silverdeep
            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                  Greenskins take Dusty Heights from Gnolls
            1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South
            1 Knights moved from Orcengor to Dathic South
            1 Auxiliaries moved from Orcengor to Dusty Mountains
            2 Rangerss moved from South Goronmok to Dusty Mountains
            1 General moved from South Goronmok to Orcengor
            1 Rangers moved from Warg Caves to Orcengor
    
        Combat - Greenskins
            Battle in Silverdeep
                Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss
                Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village
                    Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits
                    Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits
                1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep
                Greenskins captures one of Ogres capitals
                Some non-combat units are destroyed: 
                Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4
                Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry
                Casualties for Ogres: 2 Ogres
            Battle in Dathic South
                Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar
                Murlocs defend with 1 Murloc and 1 Sawmill
                    Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits
                    Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits
                    1 Murloc owned by the Murlocs lost in Dathic South
                Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; 
    
        Place Units - Greenskins
            1 Hvy-Cavalry placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 33 PUs; end with 38 PUs
            Units generate 9 Wood; Greenskins end with 22 Wood
            Units generate 9 Metal; Greenskins end with 12 Metal
            Units generate -15 PUs; Greenskins end with 23 PUs
            Units generate 3 Food; Greenskins end with 6 Food
    

    Combat Hit Differential Summary :

    Murlocs regular : -0.13
    Ogres regular : 0.75
    Greenskins regular : 1.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Undead
            1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
            1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
            1 Lgt-Cavalry moved from Plagued Fields to Runedelf
            1 Zombies moved from Misty Slopes to Lakelot
                  Undead take Lakelot from Gnolls
            1 Auxiliaries moved from Misty Slopes to Dreadpass
                  Undead take Dreadpass from Barbarians
            1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                  Undead take North Witching Mountains from Gnolls
            1 Giant-Bat moved from West Witching Mountains to Runedelf
            1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
            1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
    
        Combat - Undead
            Battle in Runedelf
                Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                Kobolds defend with 1 Kobold
                    Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                    Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                    1 Kobold owned by the Kobolds lost in Runedelf
                Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                Casualties for Kobolds: 1 Kobold
    
        Non Combat Move - Undead
    
        Purchase Units - Undead
            Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
    
        Place Units - Undead
            1 Large-Ship placed in Sea Zone 49
            1 Knights placed in Necroloft
    
        Turn Complete - Undead
            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
            Undead collect 40 PUs; end with 45 PUs
            Units generate 5 Food; Undead end with 5 Food
            Units generate 6 Wood; Undead end with 10 Wood
            Units generate 6 Metal; Undead end with 11 Metal
            Units generate -15 PUs; Undead end with 30 PUs
            Undead creates 1 Zombies in North Witching Mountains
    

    Combat Hit Differential Summary :

    Kobolds regular : -0.38
    Undead regular : 1.25
    

    Savegame



  • TripleA Turn Summary: Lionia round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Lionia
            1 Lgt-Infantry moved from Kingwood to Avalonia
            1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
            1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                  Lionia take Caves of the Giant Lion from Barbarians
            1 Auxiliaries moved from Freegrass to Lion Heights
                  Lionia take Lion Heights from Pirates
            1 Crusaders moved from Jade Mountains to Greenshore
                  Lionia take Greenshore from Barbarians
            1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
            1 Crusaders moved from Hellbrook to Sea Zone 44
            1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42
                  Lionia take Sea Zone 42 from Pirates
            1 Crusaders moved from Sea Zone 42 to Old Slavenport
    
        Combat - Lionia
            Battle in Old Slavenport
            Battle in Lionian Plains
                Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry
                Barbarians defend with 1 Barbarian
                    Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits
                    Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits
                    1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                Casualties for Lionia: 1 Auxiliaries
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
    
        Place Units - Lionia
            1 Knights placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs
            Units generate 12 Wood; Lionia end with 31 Wood
            Units generate 4 Food; Lionia end with 16 Food
            Units generate -15 PUs; Lionia end with 11 PUs
            Units generate 3 Metal; Lionia end with 5 Metal
    

    Combat Hit Differential Summary :

    Lionia regular : 0.25
    Barbarians regular : 0.63
    

    Savegame



  • TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Dwarves
            1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31
            1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                  Dwarves take Sea Zone 36 from Pirates
            1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt
            1 Spearmen moved from Sinfjord to Sea Zone 32
            1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32
            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36
            1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs
            1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36
            1 Spearmen moved from Sea Zone 36 to Duskwick
            1 Gnomes moved from Dol Ulum to Mount Thoril
                  Dwarves take Mount Thoril from Kobolds
            1 Halflings moved from Dol Ulum to Gnomen Lowland
            1 Gnomes moved from Gnomen Lowland to Halfling Meadows
            1 Halflings moved from Halfling Meadows to Ironhorn
            1 Halflings moved from Ironhorn to East Parnesis Desert
    
        Combat - Dwarves
            Battle in Duskwick
                Some non-combat units are destroyed: 
            Battle in Lost Furlongs
            Battle in Grimholt
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; 
    
        Place Units - Dwarves
            2 Mariness placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 31 PUs; end with 31 PUs
            Units generate 6 Food; Dwarves end with 8 Food
            Units generate 12 Wood; Dwarves end with 30 Wood
            Units generate -15 PUs; Dwarves end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 5
    
        Combat Move - Elves
            1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
            2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
            1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach
            1 Auxiliaries and 1 General moved from Athondir to Deldrach
            2 Auxiliariess moved from Durlan Steppes to Deldrach
            1 Wood-Elves moved from Sea Zone 8 to Deldrach
    
        Non Combat Move - Elves
            1 Auxiliaries moved from Durlan Ranges to The Outlands
            1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge
            1 Spearmen moved from Doomed Passage to Doomed Bridge
    
        Purchase Units - Elves
            Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; 
    
        Place Units - Elves
            1 Trireme placed in Sea Zone 8
            1 Marines placed in Athondir
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 29 PUs; end with 29 PUs
            Units generate 3 Metal; Elves end with 3 Metal
            Units generate 4 Food; Elves end with 15 Food
            Units generate 9 Wood; Elves end with 12 Wood
            Units generate -15 PUs; Elves end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    @Black_Elk I think you played the wrong save 🙂


  • Admin

    @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅



  • TripleA Turn Summary: Lionia round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Lionia
            1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                  Lionia take Lionian Outback from Barbarians
            1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                  Lionia take Gemrock Mines from Murlocs
            1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                  Lionia take Farhaven from Undead
            1 Auxiliaries moved from Lion Heights to Greenshore
                  Lionia take Greenshore from Barbarians
            2 Crusaderss moved from Crystal Strand to Samarkum
            1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
            1 Crusaders moved from Jade Mountains to Sea Zone 45
            1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                  Lionia take South Witching Mountains from Murlocs
    
        Combat - Lionia
            Battle in Samarkum
                Lionia attack with 2 Crusaderss
                Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                    Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                    1 Crusaders owned by the Lionia lost in Samarkum
                    Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                    1 Crusaders owned by the Lionia lost in Samarkum
                Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                Casualties for Lionia: 2 Crusaderss
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
    
        Place Units - Lionia
            1 Lgt-Cavalry placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
            Units generate 9 Metal; Lionia end with 10 Metal
            Units generate 9 Wood; Lionia end with 36 Wood
            Units generate 8 Food; Lionia end with 21 Food
            Units generate -15 PUs; Lionia end with 16 PUs
    

    Combat Hit Differential Summary :

    Gnolls regular : 1.50
    Lionia regular : -0.75
    

    Savegame



  • TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Dwarves
                Dwarves captures one of Kobolds capitals
                Some non-combat units are destroyed: 
            1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
            1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
            1 Spearmen moved from East Dolmor to Sea Zone 32
            1 Auxiliaries moved from Troll Mountains to Sea Zone 32
            1 Lgt-Infantry moved from West Dolmor to Gillshore
                  Dwarves take Gillshore from Kobolds
            1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                  Dwarves take Sea Zone 36 from Pirates
                  Dwarves take Sea Zone 37 from Pirates
            1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
            1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
            1 Spearmen moved from Sea Zone 37 to Dathic Coast
            1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
    
        Combat - Dwarves
            Battle in Drake Peninsula
            Battle in Dathic Coast
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
    
        Place Units - Dwarves
            1 Knights placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
            Units generate 7 Food; Dwarves end with 22 Food
            Units generate 9 Wood; Dwarves end with 36 Wood
            Units generate -15 PUs; Dwarves end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 6
    
        Combat Move - Elves
            1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
            2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
            1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                  Elves take Strydon Wetlands from Ogres
            1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
            1 Auxiliaries moved from Athondir to Sea Zone 8
            1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
            1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
            1 Auxiliaries moved from North Durlan Hills to Volodar Point
                  Elves take Volodar Point from Murlocs
            1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
            2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
    
        Place Units - Elves
            1 Trireme placed in Sea Zone 8
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 32 PUs; end with 42 PUs
            Units generate 3 Metal; Elves end with 3 Metal
            Units generate 5 Food; Elves end with 24 Food
            Units generate 9 Wood; Elves end with 13 Wood
            Units generate -15 PUs; Elves end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now