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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Undead round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 6
      
          Combat Move - Undead
              1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
              1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
              1 Lgt-Cavalry moved from Plagued Fields to Runedelf
              1 Zombies moved from Misty Slopes to Lakelot
                    Undead take Lakelot from Gnolls
              1 Auxiliaries moved from Misty Slopes to Dreadpass
                    Undead take Dreadpass from Barbarians
              1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                    Undead take North Witching Mountains from Gnolls
              1 Giant-Bat moved from West Witching Mountains to Runedelf
              1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
              1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
      
          Combat - Undead
              Battle in Runedelf
                  Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                  Kobolds defend with 1 Kobold
                      Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                      Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                      1 Kobold owned by the Kobolds lost in Runedelf
                  Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                  Casualties for Kobolds: 1 Kobold
      
          Non Combat Move - Undead
      
          Purchase Units - Undead
              Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
      
          Place Units - Undead
              1 Large-Ship placed in Sea Zone 49
              1 Knights placed in Necroloft
      
          Turn Complete - Undead
              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
              Undead collect 40 PUs; end with 45 PUs
              Units generate 5 Food; Undead end with 5 Food
              Units generate 6 Wood; Undead end with 10 Wood
              Units generate 6 Metal; Undead end with 11 Metal
              Units generate -15 PUs; Undead end with 30 PUs
              Undead creates 1 Zombies in North Witching Mountains
      

      Combat Hit Differential Summary :

      Kobolds regular : -0.38
      Undead regular : 1.25
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Lionia round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 5
        
            Combat Move - Lionia
                1 Lgt-Infantry moved from Kingwood to Avalonia
                1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                      Lionia take Caves of the Giant Lion from Barbarians
                1 Auxiliaries moved from Freegrass to Lion Heights
                      Lionia take Lion Heights from Pirates
                1 Crusaders moved from Jade Mountains to Greenshore
                      Lionia take Greenshore from Barbarians
                1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                1 Crusaders moved from Hellbrook to Sea Zone 44
                1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42
                      Lionia take Sea Zone 42 from Pirates
                1 Crusaders moved from Sea Zone 42 to Old Slavenport
        
            Combat - Lionia
                Battle in Old Slavenport
                Battle in Lionian Plains
                    Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry
                    Barbarians defend with 1 Barbarian
                        Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits
                        Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits
                        1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                    Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                    Casualties for Lionia: 1 Auxiliaries
                    Casualties for Barbarians: 1 Barbarian
        
            Non Combat Move - Lionia
        
            Purchase Units - Lionia
                Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
        
            Place Units - Lionia
                1 Knights placed in Lionport
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs
                Units generate 12 Wood; Lionia end with 31 Wood
                Units generate 4 Food; Lionia end with 16 Food
                Units generate -15 PUs; Lionia end with 11 PUs
                Units generate 3 Metal; Lionia end with 5 Metal
        

        Combat Hit Differential Summary :

        Lionia regular : 0.25
        Barbarians regular : 0.63
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 5
          
              Combat Move - Dwarves
                  1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31
                  1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                        Dwarves take Sea Zone 36 from Pirates
                  1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt
                  1 Spearmen moved from Sinfjord to Sea Zone 32
                  1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36
                  1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs
                  1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36
                  1 Spearmen moved from Sea Zone 36 to Duskwick
                  1 Gnomes moved from Dol Ulum to Mount Thoril
                        Dwarves take Mount Thoril from Kobolds
                  1 Halflings moved from Dol Ulum to Gnomen Lowland
                  1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                  1 Halflings moved from Halfling Meadows to Ironhorn
                  1 Halflings moved from Ironhorn to East Parnesis Desert
          
              Combat - Dwarves
                  Battle in Duskwick
                      Some non-combat units are destroyed: 
                  Battle in Lost Furlongs
                  Battle in Grimholt
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; 
          
              Place Units - Dwarves
                  2 Mariness placed in Ironhorn
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 31 PUs; end with 31 PUs
                  Units generate 6 Food; Dwarves end with 8 Food
                  Units generate 12 Wood; Dwarves end with 30 Wood
                  Units generate -15 PUs; Dwarves end with 16 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Elves round 5

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 5
            
                Combat Move - Elves
                    1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                    2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                    1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach
                    1 Auxiliaries and 1 General moved from Athondir to Deldrach
                    2 Auxiliariess moved from Durlan Steppes to Deldrach
                    1 Wood-Elves moved from Sea Zone 8 to Deldrach
            
                Non Combat Move - Elves
                    1 Auxiliaries moved from Durlan Ranges to The Outlands
                    1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge
                    1 Spearmen moved from Doomed Passage to Doomed Bridge
            
                Purchase Units - Elves
                    Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; 
            
                Place Units - Elves
                    1 Trireme placed in Sea Zone 8
                    1 Marines placed in Athondir
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 29 PUs; end with 29 PUs
                    Units generate 3 Metal; Elves end with 3 Metal
                    Units generate 4 Food; Elves end with 15 Food
                    Units generate 9 Wood; Elves end with 12 Wood
                    Units generate -15 PUs; Elves end with 14 PUs
            

            Combat Hit Differential Summary :

            Savegame

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk I think you played the wrong save 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 6
                  
                      Combat Move - Lionia
                          1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                                Lionia take Lionian Outback from Barbarians
                          1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                                Lionia take Gemrock Mines from Murlocs
                          1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                                Lionia take Farhaven from Undead
                          1 Auxiliaries moved from Lion Heights to Greenshore
                                Lionia take Greenshore from Barbarians
                          2 Crusaderss moved from Crystal Strand to Samarkum
                          1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                          1 Crusaders moved from Jade Mountains to Sea Zone 45
                          1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                                Lionia take South Witching Mountains from Murlocs
                  
                      Combat - Lionia
                          Battle in Samarkum
                              Lionia attack with 2 Crusaderss
                              Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                                  Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                                  Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                                  1 Crusaders owned by the Lionia lost in Samarkum
                                  Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                                  Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                                  1 Crusaders owned by the Lionia lost in Samarkum
                              Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                              Casualties for Lionia: 2 Crusaderss
                  
                      Non Combat Move - Lionia
                  
                      Purchase Units - Lionia
                          Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
                  
                      Place Units - Lionia
                          1 Lgt-Cavalry placed in Lionport
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                          Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
                          Units generate 9 Metal; Lionia end with 10 Metal
                          Units generate 9 Wood; Lionia end with 36 Wood
                          Units generate 8 Food; Lionia end with 21 Food
                          Units generate -15 PUs; Lionia end with 16 PUs
                  

                  Combat Hit Differential Summary :

                  Gnolls regular : 1.50
                  Lionia regular : -0.75
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Dwarves round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 6
                    
                        Combat Move - Dwarves
                                Dwarves captures one of Kobolds capitals
                                Some non-combat units are destroyed: 
                            1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
                            1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
                            1 Spearmen moved from East Dolmor to Sea Zone 32
                            1 Auxiliaries moved from Troll Mountains to Sea Zone 32
                            1 Lgt-Infantry moved from West Dolmor to Gillshore
                                  Dwarves take Gillshore from Kobolds
                            1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                                  Dwarves take Sea Zone 36 from Pirates
                                  Dwarves take Sea Zone 37 from Pirates
                            1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
                            1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
                            1 Spearmen moved from Sea Zone 37 to Dathic Coast
                            1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
                    
                        Combat - Dwarves
                            Battle in Drake Peninsula
                            Battle in Dathic Coast
                    
                        Non Combat Move - Dwarves
                    
                        Purchase Units - Dwarves
                            Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
                    
                        Place Units - Dwarves
                            1 Knights placed in Ironhorn
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                            Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
                            Units generate 7 Food; Dwarves end with 22 Food
                            Units generate 9 Wood; Dwarves end with 36 Wood
                            Units generate -15 PUs; Dwarves end with 10 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Elves round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 6
                      
                          Combat Move - Elves
                              1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                              2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                              1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                                    Elves take Strydon Wetlands from Ogres
                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                              1 Auxiliaries moved from Athondir to Sea Zone 8
                              1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                              1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                              1 Auxiliaries moved from North Durlan Hills to Volodar Point
                                    Elves take Volodar Point from Murlocs
                              1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                              2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
                      
                          Combat - Elves
                      
                          Non Combat Move - Elves
                      
                          Purchase Units - Elves
                              Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
                      
                          Place Units - Elves
                              1 Trireme placed in Sea Zone 8
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 32 PUs; end with 42 PUs
                              Units generate 3 Metal; Elves end with 3 Metal
                              Units generate 5 Food; Elves end with 24 Food
                              Units generate 9 Wood; Elves end with 13 Wood
                              Units generate -15 PUs; Elves end with 27 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Crowton round 7

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 7
                          
                              Combat Move - Crowton
                                  1 unit repaired.
                                  Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                  1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
                                  1 Red-Dragon moved from Dol Ulum to Dathic Coast
                                  1 Auxiliaries moved from Safe Haven to Sea Zone 31
                                  1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                        Crowton take Sea Zone 32 from Dwarves
                                        Crowton take Sea Zone 36 from Dwarves
                                  1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
                                  1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
                                  1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                  1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
                                  2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
                                  1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
                                  1 Marines moved from Glassville to Sea Zone 19
                                  1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                                        Crowton take Sea Zone 20 from Pirates
                                        Crowton take Sea Zone 23 from Pirates
                                        Crowton take Sea Zone 29 from Pirates
                                  1 Marines moved from Sea Zone 29 to Whitebone Island
                                  1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
                                  1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
                                  1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
                                  1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
                          
                              Combat - Crowton
                                  Battle in Whitebone Island
                                      Some non-combat units are destroyed: 
                                  Battle in Sea Zone 37
                                      Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                                      Dwarves defend with 2 Monoremes
                                          Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                                          Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                                      Units damaged: 1 Blue-Dragon owned by the Crowton
                                          Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                                          Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                                      Units damaged: 1 Blue-Dragon owned by the Crowton
                                          1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                          Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                                          Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                                      Units damaged: 1 Blue-Dragon owned by the Crowton
                                          1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                      Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                                      Casualties for Dwarves: 2 Monoremes
                                  Battle in Drake Peninsula
                                      Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                      Dwarves defend with 1 Auxiliaries and 1 Sheep
                                          Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                                          Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                                      Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                      Casualties for Dwarves: 1 Auxiliaries
                                  Battle in Gnomen Lowland
                                      Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                      Dwarves defend with 1 Gnomes and 1 Sawmill
                                          Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                                          Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                      Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                                      Casualties for Dwarves: 1 Gnomes
                                  Battle in Dathic Coast
                                      Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                                      Dwarves defend with 1 Sheep and 1 Spearmen
                                          Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                                          Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                                          Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                                          Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                                          1 Spearmen owned by the Dwarves lost in Dathic Coast
                                      Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                                      Casualties for Dwarves: 1 Spearmen
                          
                              Non Combat Move - Crowton
                                  1 Red-Dragon moved from Dathic Coast to Sea Zone 37
                          
                              Purchase Units - Crowton
                                  Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
                          
                              Place Units - Crowton
                                  1 Transport-Ship placed in Sea Zone 25
                                  1 Marines and 1 Monster placed in Stormwood
                          
                              Turn Complete - Crowton
                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                  Crowton collect 49 PUs; end with 49 PUs
                                  Units generate 10 Food; Crowton end with 19 Food
                                  Units generate 15 Wood; Crowton end with 39 Wood
                                  Units generate 6 Metal; Crowton end with 11 Metal
                                  Units generate -15 PUs; Crowton end with 34 PUs
                          

                          Combat Hit Differential Summary :

                          Crowton regular : -1.63
                          Dwarves regular : -0.50
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Greenskins round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 7
                            
                                Combat Move - Greenskins
                                    1 Rangers moved from Silverdeep to Dathic West
                                          Greenskins take Dathic West from Murlocs
                                    1 Rangers moved from Dathic West to Dathic Jungle
                                          Greenskins take Dathic Jungle from Murlocs
                                    1 Rangers moved from Dathic Jungle to Dathic East
                                    1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                                          Greenskins take Low Mocrag from Ogres
                                    1 Rangers moved from Silverdeep to Robach
                                          Greenskins take Robach from Dwarves
                                    1 Auxiliaries moved from Dathic South to Dathic East
                                    1 Monster moved from Dathic South to Dathic East
                                    1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                          Greenskins take Old Slavenport from Gnolls
                                    1 Knights moved from Dathic South to Old Slavenport
                                    1 Mortar moved from Dathic South to Badlands
                                          Greenskins take Badlands from Gnolls
                                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                    1 Rangers moved from Dusty Mountains to Old Slavenport
                                    1 Rangers moved from Dusty Mountains to Old Slavenport
                                    1 Rangers moved from Orcengor to Old Slavenport
                                    1 General moved from Orcengor to Dusty Heights
                                    1 Hvy-Cavalry moved from Orcengor to Dusty Heights
                                    1 Auxiliaries moved from Orcengor to Dusty Mountains
                                    1 Rangers moved from Warg Caves to Orcengor
                            
                                Combat - Greenskins
                                    Battle in Dathic East
                                        Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                                        Murlocs defend with 1 Murloc
                                            Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                                            Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                                            1 Murloc owned by the Murlocs lost in Dathic East
                                        Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                                        Casualties for Murlocs: 1 Murloc
                            
                                Non Combat Move - Greenskins
                            
                                Purchase Units - Greenskins
                                    Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
                            
                                Place Units - Greenskins
                                    1 Crow-Swarm and 1 Knights placed in Orcengor
                            
                                Turn Complete - Greenskins
                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                    Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
                                    Units generate 5 Food; Greenskins end with 5 Food
                                    Units generate 9 Wood; Greenskins end with 29 Wood
                                    Units generate 9 Metal; Greenskins end with 11 Metal
                                    Units generate -15 PUs; Greenskins end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            Murlocs regular : -0.13
                            Greenskins regular : 0.13
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Undead round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 7
                              
                                  Combat Move - Undead
                                      1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
                                      1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                                            Undead take Sea Zone 46 from Lionia
                                      1 Zombies moved from Lakelot to Zool Twins
                                      1 Auxiliaries moved from Dreadpass to Zool Twins
                                      1 Lgt-Infantry moved from Runedelf to Zool Twins
                                      1 Zombies moved from Runedelf to Sinfjord
                                            Undead take Sinfjord from Dwarves
                                      1 Zombies moved from Runedelf to Sinfjord
                                      1 Lgt-Cavalry moved from Runedelf to Zool Twins
                                      1 Zombies moved from Runedelf to Zool Twins
                                      1 Knights moved from Necroloft to Sea Zone 49
                                      1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
                                      1 Knights moved from Sea Zone 46 to Greenshore
                              
                                  Combat - Undead
                                      Battle in Hexmire
                                          Undead attack with 1 General, 1 Spearmen and 1 Zombies
                                          Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                                              Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                                              Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Gnoll owned by the Gnolls lost in Hexmire
                                          Some non-combat units are destroyed: 
                                          Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                          Casualties for Gnolls: 1 Gnoll
                                      Battle in Greenshore
                                          Undead attack with 1 Knights
                                          Lionia defend with 1 Auxiliaries and 1 Sawmill
                                              Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                                              Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                                              1 Auxiliaries owned by the Lionia lost in Greenshore
                                          Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                                          Casualties for Lionia: 1 Auxiliaries
                                      Battle in Sea Zone 45
                                          Undead attack with 1 Large-Ship and 1 Small-Ship
                                          Lionia defend with 1 Large-Ship
                                              Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                                              Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Small-Ship owned by the Undead lost in Sea Zone 45
                                              Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                              Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                          1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                                          Lionia win with no units remaining. Battle score for attacker is -9
                                          Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                                          Casualties for Lionia: 1 Large-Ship
                                      Battle in Zool Twins
                                          Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                          Kobolds defend with 1 Kobold
                                              Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                                              Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                                          Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                                          Casualties for Undead: 1 Auxiliaries
                                          Casualties for Kobolds: 1 Kobold
                              
                                  Non Combat Move - Undead
                                      1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                                      1 Zombie-Plague moved from North Witching Mountains to Greenshore
                                      1 Giant-Bat moved from Runedelf to Misty Slopes
                              
                                  Purchase Units - Undead
                                      Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
                              
                                  Place Units - Undead
                                      1 Large-Ship placed in Sea Zone 49
                                      1 Mortar placed in Necroloft
                              
                                  Turn Complete - Undead
                                      Undead collect 42 PUs; end with 48 PUs
                                      Units generate 6 Food; Undead end with 7 Food
                                      Units generate 15 Wood; Undead end with 15 Wood
                                      Units generate 3 Metal; Undead end with 4 Metal
                                      Units generate -15 PUs; Undead end with 33 PUs
                                      Undead creates 1 Zombies in Greenshore
                              

                              Combat Hit Differential Summary :

                              Kobolds regular : 0.63
                              Gnolls regular : -0.50
                              Lionia regular : 0.75
                              Undead regular : 0.00
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Lionia round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 7
                                
                                    Combat Move - Lionia
                                        1 Auxiliaries moved from Farhaven to Wilderpoint
                                              Lionia take Wilderpoint from Barbarians
                                        1 Crusaders moved from Jade Mountains to Jade Rivers
                                              Lionia take Jade Rivers from Barbarians
                                        1 Hvy-Cavalry moved from Lionian Outback to Freegrass
                                        1 General and 1 Knights moved from Lionport to Freegrass
                                        2 Auxiliariess moved from Lionport to Freegrass
                                        1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                
                                    Combat - Lionia
                                
                                    Non Combat Move - Lionia
                                
                                    Purchase Units - Lionia
                                        Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
                                
                                    Place Units - Lionia
                                        1 Trebuchet placed in Lionport
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
                                        Units generate 9 Metal; Lionia end with 17 Metal
                                        Units generate 8 Food; Lionia end with 27 Food
                                        Units generate -15 PUs; Lionia end with 21 PUs
                                        Units generate 6 Wood; Lionia end with 34 Wood
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 7

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Dwarves
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
                                          1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
                                          1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
                                  
                                      Combat - Dwarves
                                          Battle in Greenshore
                                              Dwarves attack with 1 Auxiliaries and 1 General
                                              Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                                                  Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                                                  Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                                                  1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                                                  Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                                                  Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                                                  1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                                              Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                                              Casualties for Dwarves: 1 Auxiliaries and 1 General
                                              Casualties for Undead: 1 Knights and 1 Zombies
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Crossbowmen placed in Ironhorn
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
                                          Units generate 5 Food; Dwarves end with 24 Food
                                          Units generate 3 Wood; Dwarves end with 36 Wood
                                          Units generate -15 PUs; Dwarves end with 2 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Dwarves regular : 0.38
                                  Undead regular : 0.50
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Elves round 7

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Elves
                                            1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
                                            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                            2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                                            1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
                                            1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                            1 Auxiliaries moved from Athondir to Sea Zone 8
                                            1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                            1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                                                  Elves take Sea Zone 11 from Pirates
                                            1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
                                            2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
                                            4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                            2 Auxiliariess moved from Durlan Ranges to The Outlands
                                    
                                        Combat - Elves
                                            Battle in Blood Hills
                                    
                                        Non Combat Move - Elves
                                    
                                        Purchase Units - Elves
                                            Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
                                    
                                        Place Units - Elves
                                            1 Bireme placed in Sea Zone 8
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 30 PUs; end with 44 PUs
                                            Units generate 3 Metal; Elves end with 3 Metal
                                            Units generate 4 Food; Elves end with 26 Food
                                            Units generate 9 Wood; Elves end with 14 Wood
                                            Units generate -15 PUs; Elves end with 29 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Looks like the dwarves are pretty much dunzo hehe. Its amusing how the white dragon keeps skirting it to the hardest to reach spots, but the red and blue got me crushed. Nice one!

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Crowton
                                                1 unit repaired.
                                                1 Auxiliaries moved from Dathic Coast to Dathic Hollows
                                                      Crowton take Dathic Hollows from Murlocs
                                                1 Auxiliaries, 1 General and 1 Marines moved from Drake Peninsula to Dathiwatch
                                                2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Gnomen Lowland to Halfling Meadows
                                                1 Red-Dragon moved from Sea Zone 37 to Halfling Meadows
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                                      Crowton take Winterboar Hills from Kobolds
                                                1 Auxiliaries moved from Stormwood to Sea Zone 25
                                                1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 21
                                                1 Auxiliaries moved from Sea Zone 21 to Southern Baldoria
                                                      Crowton take Southern Baldoria from Barbarians
                                                1 Marines moved from Whitebone Island to Sea Zone 29
                                                1 Marines and 1 Small-Ship moved from Sea Zone 29 to Sea Zone 27
                                                1 Marines moved from Sea Zone 27 to Lone Island
                                                      Crowton take Lone Island from Pirates
                                                1 Hvy-Infantry moved from Safe Haven to Sea Zone 31
                                                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 31 to Sea Zone 26
                                                1 Hvy-Infantry moved from Sea Zone 26 to Longkey Island
                                                      Crowton take Longkey Island from Pirates
                                                1 Blue-Dragon moved from Sea Zone 37 to Dol Ulum
                                                1 Large-Ship and 2 Small-Ships moved from Sea Zone 37 to Sea Zone 31
                                                1 Transport-Ship moved from Sea Zone 31 to Sea Zone 25
                                        
                                            Combat - Crowton
                                                Battle in Halfling Meadows
                                                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                                    Dwarves defend with 1 Halflings and 1 Sheep
                                                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Halfling Meadows, round 2 : 3/7 hits, 2.75 expected hits
                                                        Dwarves roll dice for 1 Halflings in Halfling Meadows, round 2 : 0/1 hits, 0.13 expected hits
                                                        1 Halflings owned by the Dwarves lost in Halfling Meadows
                                                    Crowton win, taking Halfling Meadows from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 7
                                                    Casualties for Dwarves: 1 Halflings
                                                Battle in Dathiwatch
                                                    Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                                    Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                                        Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Dathiwatch, round 2 : 1/3 hits, 1.50 expected hits
                                                        Murlocs roll dice for 1 Murloc in Dathiwatch, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Murloc owned by the Murlocs lost in Dathiwatch
                                                    Crowton captures one of Murlocs capitals
                                                    Some non-combat units are destroyed: 
                                                    Crowton win, taking Dathiwatch from Murlocs with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                                    Casualties for Murlocs: 1 Murloc
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                                Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                                Crowton buy 2 Large-Ships and 1 Trebuchet; Remaining resources: 0 PUs; 11 Food; 19 Wood; 5 Metal; 
                                        
                                            Place Units - Crowton
                                                2 Large-Ships placed in Sea Zone 25
                                                1 Trebuchet placed in Stormwood
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 58 PUs; end with 58 PUs
                                                Units generate 8 Food; Crowton end with 19 Food
                                                Units generate 18 Wood; Crowton end with 37 Wood
                                                Units generate 6 Metal; Crowton end with 11 Metal
                                                Units generate -15 PUs; Crowton end with 43 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Crowton regular : -0.25
                                        Murlocs regular : -0.25
                                        Dwarves regular : -0.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 8

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 8
                                          
                                              Combat Move - Greenskins
                                                  1 Hvy-Infantry moved from Low Mocrag to High Mocrag
                                                        Greenskins take High Mocrag from Ogres
                                                  1 Rangers moved from Robach to Misty Forest
                                                        Greenskins take Misty Forest from Ogres
                                                  1 Auxiliaries moved from Old Slavenport to Samarkum
                                                  1 Knights moved from Old Slavenport to Samarkum
                                                  1 General moved from Dusty Heights to Samarkum
                                                  1 Rangers moved from Dathic East to Wild Mire
                                                        Greenskins take Wild Mire from Murlocs
                                                  1 Rangers moved from Old Slavenport to Mid Samark
                                                        Greenskins take East Samark from Gnolls
                                                        Greenskins take Mid Samark from Gnolls
                                                  1 Rangers moved from Old Slavenport to Slavebridge
                                                        Greenskins take Slavebridge from Gnolls
                                                  1 Hvy-Cavalry moved from Dusty Heights to Slavebridge
                                                  1 Rangers moved from Old Slavenport to East Samark
                                                  1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                  1 Mortar moved from Badlands to Old Slavenport
                                                  1 Auxiliaries and 1 Monster moved from Dathic East to Badlands
                                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                  1 Crow-Swarm moved from Orcengor to Eastern Pontic Desert
                                                  1 Lgt-Cavalry and 1 Lgt-Infantry moved from Surigard to Eastern Pontic Desert
                                                  1 Rangers moved from Orcengor to Old Slavenport
                                                  1 Knights moved from Orcengor to Dusty Heights
                                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                                                  1 Rangers moved from Warg Caves to Orcengor
                                          
                                              Combat - Greenskins
                                                  Battle in Eastern Pontic Desert
                                                      Greenskins attack with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                      Gnolls defend with 1 Gnoll
                                                          Greenskins roll dice for 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry in Eastern Pontic Desert, round 2 : 1/3 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Eastern Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls lost in Eastern Pontic Desert
                                                      Greenskins win, taking Eastern Pontic Desert from Gnolls with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                                  Battle in Samarkum
                                                      Greenskins attack with 1 Auxiliaries, 1 General and 1 Knights
                                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                          Greenskins roll dice for 1 Auxiliaries, 1 General and 1 Knights in Samarkum, round 2 : 2/3 hits, 1.75 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Samarkum
                                                      Some non-combat units are destroyed: 
                                                      Greenskins win, taking Samarkum from Gnolls with 1 General and 1 Knights remaining. Battle score for attacker is 2
                                                      Casualties for Greenskins: 1 Auxiliaries
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                                  Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                                  Greenskins buy 1 Crow-Swarm and 5 Foods; Remaining resources: 3 PUs; 0 Food; 28 Wood; 10 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Crow-Swarm placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 39 PUs (13 lost to blockades); end with 42 PUs
                                                  Units generate 10 Food; Greenskins end with 15 Food
                                                  Units generate 9 Wood; Greenskins end with 37 Wood
                                                  Units generate 9 Metal; Greenskins end with 19 Metal
                                                  Units generate -15 PUs; Greenskins end with 27 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls regular : 0.25
                                          Greenskins regular : 0.38
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Undead round 8

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 8
                                            
                                                Combat Move - Undead
                                                        Some non-combat units are destroyed: 
                                                    1 Giant-Bat moved from Misty Slopes to East Foothills
                                                    2 Zombiess moved from Sinfjord to East Foothills
                                                    1 Auxiliaries moved from Misty Slopes to West Witching Mountains
                                                    1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess moved from Zool Twins to Bridge of No Return
                                                    1 Auxiliaries and 1 Mortar moved from Necroloft to Sea Zone 49
                                                    1 General, 1 Spearmen and 1 Zombies moved from Hexmire to West Witching Mountains
                                                    1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 49 to Sea Zone 52
                                                    1 Auxiliaries and 1 Mortar moved from Sea Zone 52 to Bluebeard Island
                                                          Undead take Bluebeard Island from Pirates
                                                    1 Large-Ship moved from Sea Zone 46 to Sea Zone 52
                                                    1 Zombie-Plague moved from Greenshore to The Witching Mountains
                                            
                                                Combat - Undead
                                                    Undead creates battle in territory The Witching Mountains
                                                    Battle in East Foothills
                                                        Undead attack with 1 Giant-Bat and 2 Zombiess
                                                        Kobolds defend with 1 Kobold and 1 Mine
                                                            Undead roll dice for 1 Giant-Bat and 2 Zombiess in East Foothills, round 2 : 1/3 hits, 0.75 expected hits
                                                            Kobolds roll dice for 1 Kobold in East Foothills, round 2 : 1/1 hits, 0.38 expected hits
                                                            1 Zombies owned by the Undead and 1 Kobold owned by the Kobolds lost in East Foothills
                                                        Undead win, taking East Foothills from Kobolds with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 2
                                                        Casualties for Undead: 1 Zombies
                                                        Casualties for Kobolds: 1 Kobold
                                                    Battle in Bridge of No Return
                                                        Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                                        Barbarians defend with 2 Barbarians and 1 Mine
                                                            Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Bridge of No Return, round 2 : 1/4 hits, 1.38 expected hits
                                                            Barbarians roll dice for 2 Barbarians in Bridge of No Return, round 2 : 1/2 hits, 0.75 expected hits
                                                            1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                                            Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in Bridge of No Return, round 3 : 1/3 hits, 1.13 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Bridge of No Return, round 3 : 1/1 hits, 0.38 expected hits
                                                            1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                                        Undead win, taking Bridge of No Return from Barbarians with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 4
                                                        Casualties for Undead: 2 Zombiess
                                                        Casualties for Barbarians: 2 Barbarians
                                                    Battle in West Witching Mountains
                                                        Undead attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies
                                                        Gnolls defend with 1 Gnoll
                                                            Undead roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 1/4 hits, 1.88 expected hits
                                                            Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                            1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                                        Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                                        Casualties for Gnolls: 1 Gnoll
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                                    Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                                    Undead buy 5 Foods and 2 Large-Ships; Remaining resources: 1 PUs; 1 Food; 3 Wood; 0 Metal; 
                                            
                                                Place Units - Undead
                                                    2 Large-Ships placed in Sea Zone 49
                                            
                                                Turn Complete - Undead
                                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                    Undead collect 47 PUs; end with 48 PUs
                                                    Units generate 6 Food; Undead end with 12 Food
                                                    Units generate 15 Wood; Undead end with 18 Wood
                                                    Units generate 9 Metal; Undead end with 9 Metal
                                                    Units generate -15 PUs; Undead end with 33 PUs
                                                    Undead creates 1 Zombies in The Witching Mountains
                                            

                                            Combat Hit Differential Summary :

                                            Gnolls regular : -0.50
                                            Kobolds regular : 0.63
                                            Barbarians regular : 0.88
                                            Undead regular : -1.13
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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