Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)



  • TripleA Turn Summary: Lionia round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 2
    
        Combat Move - Lionia
            1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                  Lionia take Jade Mountains from Barbarians
            1 Hvy-Infantry moved from Farhaven to Sea Zone 53
            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                  Lionia take Sea Zone 52 from Pirates
                  Lionia take Sea Zone 46 from Pirates
                  Lionia take Sea Zone 45 from Pirates
            1 Hvy-Infantry moved from Sea Zone 45 to Illyria
            1 Lgt-Infantry moved from Seatopian Hills to Millshire
            1 Lgt-Infantry moved from Lionport to Lionian Outback
    
        Combat - Lionia
            Battle in Illyria
                Some non-combat units are destroyed: 
            Battle in Lionian Outback
                Lionia attack with 1 Lgt-Infantry
                Barbarians defend with 1 Barbarian and 1 Cattle
                    Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                    Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                Casualties for Lionia: 1 Lgt-Infantry
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Lionia
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 24 PUs; end with 30 PUs
            Units generate 6 Metal; Lionia end with 12 Metal
            Units generate 4 Food; Lionia end with 10 Food
            Units generate -15 PUs; Lionia end with 15 PUs
            Units generate 6 Wood; Lionia end with 12 Wood
    

    Combat Hit Differential Summary :

    Lionia regular : 0.63
    Barbarians regular : 0.63
    

    Savegame



  • TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 2
    
        Combat Move - Dwarves
            1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                  Dwarves take Sea Zone 27 from Pirates
                  Dwarves take Sea Zone 26 from Pirates
            1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
            1 Lgt-Infantry moved from Faranwall to Mithrildon
            1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                  Dwarves take West Parnesis Desert from Kobolds
            1 Auxiliaries moved from Ironhorn to Kumbadur Hills
            1 Gnomes moved from Gnomen Lowland to Dol Ulum
            1 Halflings moved from Halfling Meadows to Gnomen Lowland
            1 Spearmen moved from Greyhood Holdings to Ironhorn
    
        Combat - Dwarves
            Battle in Maragorn
            Battle in Dol Ulum
                Dwarves attack with 1 Gnomes
                Pirates defend with 1 Fort, 1 Pirate and 1 Village
                    Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                    Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                    Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                    Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                    1 Gnomes owned by the Dwarves lost in Dol Ulum
                Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                Casualties for Dwarves: 1 Gnomes
            Battle in Mithrildon
                Dwarves attack with 1 Lgt-Infantry
                Kobolds defend with 1 Kobold and 1 Kobold-Village
                    Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                    Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                    Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                    Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                Casualties for Dwarves: 1 Lgt-Infantry
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
    
        Place Units - Dwarves
            1 Lgt-Infantry placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 24 PUs; end with 24 PUs
            Units generate 5 Food; Dwarves end with 6 Food
            Units generate 9 Wood; Dwarves end with 14 Wood
            Units generate -15 PUs; Dwarves end with 9 PUs
            Units generate 6 Metal; Dwarves end with 8 Metal
    

    Combat Hit Differential Summary :

    Kobolds regular : 0.25
    Pirates regular : 0.25
    Dwarves regular : -1.25
    

    Savegame



  • TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 2
    
        Combat Move - Elves
            1 Lgt-Cavalry moved from South Savanna to North Savanna
                  Elves take North Savanna from Kobolds
            1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                  Elves take The Outlands from Murlocs
            1 Auxiliaries moved from Athondir to Deldrach
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                  Elves take Sea Zone 5 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
    
        Combat - Elves
            Battle in Rimdell
    
        Non Combat Move - Elves
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 25 PUs; end with 30 PUs
            Units generate 3 Metal; Elves end with 6 Metal
            Units generate 7 Food; Elves end with 11 Food
            Units generate 6 Wood; Elves end with 12 Wood
            Units generate -15 PUs; Elves end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Wow yeah haha. Those guys got around for sure


  • Admin

    TripleA Turn Summary: Crowton round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Crowton
            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
            1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
            1 Lgt-Cavalry moved from Glassville to Faraway
                  Crowton take Faraway from Barbarians
            1 Auxiliaries moved from Stormwood to Sea Zone 22
            1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                  Crowton take Turtle Rock from Pirates
    
        Combat - Crowton
            Battle in Dolmarsh
                Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                Barbarians defend with 1 Barbarian and 1 Sawmill
                    Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                    Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                    1 Barbarian owned by the Barbarians lost in Dolmarsh
                Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Crowton
            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
    
        Purchase Units - Crowton
            Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
    
        Place Units - Crowton
            1 Small-Ship placed in Sea Zone 22
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 24 PUs; end with 24 PUs
            Units generate 9 Wood; Crowton end with 16 Wood
            Units generate -15 PUs; Crowton end with 9 PUs
            Units generate 5 Food; Crowton end with 13 Food
            Units generate 3 Metal; Crowton end with 7 Metal
    

    Combat Hit Differential Summary :

    Crowton regular : -0.13
    Barbarians regular : -0.38
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Greenskins
            1 Auxiliaries moved from Kargol Keep to Bleak Wall
            1 Lgt-Cavalry moved from Surigard to Bleak Wall
            1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                  Greenskins take Sea Zone 69 from Pirates
                  Greenskins take Sea Zone 70 from Pirates
            1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
            1 Rangers moved from Orcengor to Godheim Reach
                  Greenskins take Godheim Reach from Ogres
            1 Rangers moved from Warg Caves to Orcengor
            1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
    
        Combat - Greenskins
            Battle in Bleak Wall
                Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                Pirates defend with 1 Pirate
                    Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                    Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                    Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                    Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                    Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                    Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                    1 Pirate owned by the Pirates lost in Bleak Wall
                Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                Casualties for Pirates: 1 Pirate
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
    
        Place Units - Greenskins
            1 Monster placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 27 PUs; end with 33 PUs
            Units generate -15 PUs; Greenskins end with 18 PUs
            Units generate 3 Food; Greenskins end with 3 Food
            Units generate 6 Metal; Greenskins end with 13 Metal
            Units generate 3 Wood; Greenskins end with 7 Wood
    

    Combat Hit Differential Summary :

    Pirates regular : -0.38
    Greenskins regular : -0.63
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Undead
            1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                  Undead take Sea Zone 47 from Pirates
                  Undead take Sea Zone 52 from Pirates
                  Undead take Sea Zone 53 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
            1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                  Undead take Hinderland Zone 6 from Ogres
                  Undead take Hinderland Zone 4 from Ogres
            1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                  Undead take Hinderland Zone 5 from Ogres
            1 Spearmen moved from Lifeless Barrens to Misty Slopes
                  Undead take Misty Slopes from Gnolls
            1 Auxiliaries moved from Necroloft to Forsaken Mountains
            1 Zombies moved from Hinderland Zone 3 to The Hinderlands
    
        Combat - Undead
            Battle in Farhaven
    
        Non Combat Move - Undead
    
        Purchase Units - Undead
            Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
    
        Place Units - Undead
            1 Large-Ship placed in Sea Zone 49
    
        Turn Complete - Undead
            Undead collect 31 PUs; end with 31 PUs
            Units generate 6 Wood; Undead end with 12 Wood
            Units generate 3 Food; Undead end with 6 Food
            Units generate 6 Metal; Undead end with 10 Metal
            Units generate -15 PUs; Undead end with 16 PUs
            Undead creates 1 Zombies in The Hinderlands
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Lionia round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Lionia
            1 Auxiliaries moved from Lionport to Freegrass
                  Lionia take Freegrass from Pirates
            1 Crusaders moved from Jade Mountains to Cape Despair
            1 Hvy-Infantry moved from Illyria to Sea Zone 45
            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                  Lionia take Sea Zone 44 from Pirates
                  Lionia take Sea Zone 41 from Pirates
            1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
            1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
            1 Lgt-Infantry moved from Millshire to Avalonia
    
        Combat - Lionia
            Battle in Crystal Strand
            Battle in Cape Despair
                Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                Murlocs defend with 1 Murloc
                    Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                    Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                    1 Murloc owned by the Murlocs lost in Cape Despair
                Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
    
        Place Units - Lionia
            1 Large-Ship placed in Sea Zone 56
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 23 PUs; end with 27 PUs
            Units generate 6 Food; Lionia end with 13 Food
            Units generate -15 PUs; Lionia end with 12 PUs
            Units generate 6 Wood; Lionia end with 12 Wood
            Units generate 3 Metal; Lionia end with 13 Metal
    

    Combat Hit Differential Summary :

    Murlocs regular : -0.25
    Lionia regular : 0.13
    

    Savegame



  • TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Dwarves
            1 Lgt-Infantry moved from Maragorn to Mithrildon
            1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
            1 Monoreme moved from Sea Zone 26 to Sea Zone 27
            1 Monoreme moved from Sea Zone 27 to Sea Zone 28
            1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
            1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
            1 Auxiliaries moved from Kumbadur Hills to Faranwall
            1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                  Dwarves take Dol Ulum from Pirates
            1 Halflings moved from Halfling Meadows to Gnomen Lowland
            1 Lgt-Cavalry moved from Adamant Mines to Robach
                  Dwarves take Robach from Ogres
    
        Combat - Dwarves
            Battle in Mithrildon
                Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                    Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                    Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
            Battle in Safe Haven
                Dwarves attack with 1 Lgt-Infantry
                Pirates defend with 1 Pirate and 1 Sheep
                    Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                    Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                    Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                    Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                    1 Pirate owned by the Pirates lost in Safe Haven
                Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                Casualties for Pirates: 1 Pirate
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
    
        Place Units - Dwarves
            1 Small-Ship placed in Sea Zone 28
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 28 PUs; end with 28 PUs
            Units generate 5 Food; Dwarves end with 9 Food
            Units generate 9 Wood; Dwarves end with 18 Wood
            Units generate -15 PUs; Dwarves end with 13 PUs
            Units generate 6 Metal; Dwarves end with 12 Metal
    

    Combat Hit Differential Summary :

    Kobolds regular : 1.88
    Pirates regular : -0.50
    Dwarves regular : -0.38
    

    Savegame



  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 3
    
        Combat Move - Elves
                Some non-combat units are destroyed: 
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                  Elves take Oorsik Tirith from Kobolds
            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                  Elves take Oorsik Hills from Kobolds
            1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                  Elves take South Western Pontic Desert from Gnolls
            1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                  Elves take Doomed Bridge from Gnolls
            1 Auxiliaries moved from Athondir to Durlan Steppes
            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
    
        Combat - Elves
            Battle in Western Pontic Desert
                Elves attack with 1 Lgt-Cavalry
                Gnolls defend with 1 Gnoll
                    Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                    Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                Casualties for Elves: 1 Lgt-Cavalry
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
    
        Place Units - Elves
            1 Bireme placed in Sea Zone 8
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 31 PUs; end with 33 PUs
            Units generate 3 Metal; Elves end with 6 Metal
            Units generate 7 Food; Elves end with 16 Food
            Units generate 9 Wood; Elves end with 13 Wood
            Units generate -15 PUs; Elves end with 18 PUs
    

    Combat Hit Differential Summary :

    Gnolls regular : 0.63
    Elves regular : -0.38
    

    Savegame



  • Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

    Back to Evil



  • One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely


  • Admin

    TripleA Turn Summary: Crowton round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Crowton
            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
            Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
            1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
            1 Lgt-Cavalry moved from Faraway to Winterash
            1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                  Crowton take Sea Zone 26 from Dwarves
            1 Spearmen moved from Baldor Castle to Sea Zone 26
            1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
            1 Auxiliaries moved from Turtle Rock to Sea Zone 22
            1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
            1 Marines moved from Glassville to Sea Zone 19
            1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                  Crowton take Sea Zone 17 from Pirates
                  Crowton take Sea Zone 16 from Pirates
                  Crowton take Sea Zone 14 from Pirates
            1 Marines moved from Sea Zone 14 to Barrenbor
    
        Combat - Crowton
            Battle in Barrenbor
            Battle in Winterash
                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                    Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                    2 Barbarians owned by the Barbarians lost in Winterash
                Some non-combat units are destroyed: 
                Crowton converts Young-Red-Dragon into different units
                Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                Casualties for Barbarians: 2 Barbarians
    
        Non Combat Move - Crowton
    
        Purchase Units - Crowton
            Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
            Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
            Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
    
        Place Units - Crowton
            1 Transport-Ship placed in Sea Zone 22
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 27 PUs; end with 27 PUs
            Units generate 9 Wood; Crowton end with 18 Wood
            Units generate -15 PUs; Crowton end with 12 PUs
            Units generate 8 Food; Crowton end with 20 Food
            Units generate 3 Metal; Crowton end with 9 Metal
    

    Combat Hit Differential Summary :

    Crowton regular : 1.50
    Barbarians regular : -1.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Greenskins
            1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                  Greenskins take Bahar Longcliff from Ogres
            1 Rangers moved from Godheim Reach to Bahar Longcliff
            1 Rangers moved from Orcengor to Bahar Longcliff
            1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
            1 Rangers moved from Warg Caves to Rackelton
                  Greenskins take Rackelton from Pirates
            1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                  Greenskins take Sea Zone 69 from Pirates
                  Greenskins take Sea Zone 68 from Pirates
            1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
    
        Combat - Greenskins
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
            Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
            Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
    
        Place Units - Greenskins
            1 Mortar placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 23 PUs; end with 28 PUs
            Units generate 6 Wood; Greenskins end with 9 Wood
            Units generate -15 PUs; Greenskins end with 13 PUs
            Units generate 3 Food; Greenskins end with 5 Food
            Units generate 6 Metal; Greenskins end with 11 Metal
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Undead
            1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                  Undead take Hinderland Zone 2 from Ogres
            1 Zombies moved from The Hinderlands to Hinderland Settlement
            2 Zombiess moved from The Hinderlands to Hinderland Settlement
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                  Undead take Sea Zone 54 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
            1 Spearmen moved from Misty Slopes to Haunted Moorland
                  Undead take Haunted Moorland from Gnolls
    
        Combat - Undead
            Battle in Freegrass
                Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                    Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                    Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                    1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                Casualties for Undead: 1 Hvy-Infantry
                Casualties for Lionia: 1 Auxiliaries
            Battle in Hinderland Settlement
                Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                    1 Ogre owned by the Ogres lost in Hinderland Settlement
                Some non-combat units are destroyed: 
                Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                Casualties for Ogres: 1 Ogre
    
        Non Combat Move - Undead
            1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
            1 Zombie-Plague moved from The Hinderlands to Misty Slopes
            1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
            1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
    
        Purchase Units - Undead
            Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
            Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
            Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
    
        Place Units - Undead
            1 Giant-Bat placed in Necroloft
    
        Turn Complete - Undead
            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
            Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
            Units generate 5 Food; Undead end with 5 Food
            Units generate 6 Wood; Undead end with 16 Wood
            Units generate 6 Metal; Undead end with 14 Metal
            Units generate -15 PUs; Undead end with 26 PUs
            Undead creates 1 Zombies in Misty Slopes
    

    Combat Hit Differential Summary :

    Lionia regular : 0.63
    Ogres regular : -1.88
    Undead regular : -2.00
    

    Savegame


  • Admin

    @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

    IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.



  • TripleA Turn Summary: Lionia round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Lionia
            1 Lgt-Infantry moved from Avalonia to Kingwood
            2 Auxiliariess moved from Lionport to Freegrass
            1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
            1 Crusaders moved from Jade Mountains to Lion Heights
            1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
    
        Combat - Lionia
            Battle in Freegrass
                Lionia attack with 2 Auxiliariess
                Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                    Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                    Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                1 Lgt-Infantry owned by the Undead lost in Freegrass
                Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                Casualties for Undead: 1 Lgt-Infantry
            Battle in Hellbrook
                Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                    Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                    Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                Some non-combat units are destroyed: 
                Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                Casualties for Lionia: 1 Lgt-Cavalry
                Casualties for Murlocs: 1 Murloc
            Battle in Lion Heights
                Lionia attack with 1 Crusaders
                Pirates defend with 1 Pirate
                    Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                    Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                    Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                    Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                    1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                Pirates win with no units remaining. Battle score for attacker is -1
                Casualties for Lionia: 1 Crusaders
                Casualties for Pirates: 1 Pirate
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
            Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
            Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
    
        Place Units - Lionia
            1 Hvy-Cavalry placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 24 PUs; end with 26 PUs
            Units generate 9 Wood; Lionia end with 20 Wood
            Units generate 4 Food; Lionia end with 13 Food
            Units generate -15 PUs; Lionia end with 11 PUs
            Units generate 3 Metal; Lionia end with 11 Metal
    

    Combat Hit Differential Summary :

    Murlocs regular : 0.75
    Lionia regular : 0.75
    Pirates regular : 0.50
    Undead regular : -0.63
    

    Savegame



  • TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Dwarves
            1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
            1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
            1 Monoreme moved from Sea Zone 28 to Sea Zone 31
            1 Spearmen moved from Ironhorn to Sea Zone 31
            1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
            1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                  Dwarves take Sea Zone 32 from Pirates
            1 Spearmen moved from Sea Zone 32 to Sinfjord
            1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
            1 Auxiliaries moved from Faranwall to East Parnesis Desert
            1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
            1 Halflings moved from Halfling Meadows to Ironhorn
    
        Combat - Dwarves
            Battle in Sinfjord
            Battle in Troglodyte Coast
            Battle in Mount Thoril
                Dwarves attack with 1 Gnomes and 1 Halflings
                Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                    Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                    Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                    1 Gnomes owned by the Dwarves lost in Mount Thoril
                    Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                    Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                    1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                Casualties for Dwarves: 1 Gnomes and 1 Halflings
                Casualties for Kobolds: 1 Kobold
    
        Non Combat Move - Dwarves
            1 Lgt-Cavalry moved from Robach to Adamant Mines
    
        Purchase Units - Dwarves
            Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
            Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
            Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
    
        Place Units - Dwarves
            1 Monoreme placed in Sea Zone 31
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
            Dwarves collect 28 PUs; end with 31 PUs
            Units generate 6 Food; Dwarves end with 14 Food
            Units generate 9 Wood; Dwarves end with 20 Wood
            Units generate -15 PUs; Dwarves end with 16 PUs
            Units generate 6 Metal; Dwarves end with 16 Metal
    

    Combat Hit Differential Summary :

    Kobolds regular : 0.50
    Dwarves regular : 0.63
    

    Savegame



  • TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 4
    
        Combat Move - Elves
                Some non-combat units are destroyed: 
            1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                  Elves take Doomed Passage from Gnolls
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
            1 Bireme moved from Sea Zone 8 to Sea Zone 6
            2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                  Elves take Oorsik Island from Pirates
            2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                  Elves take Strydon Fields from Ogres
            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
            1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                  Elves take Durlan Ranges from Murlocs
            1 Auxiliaries moved from Athondir to Durlan Steppes
            1 Auxiliaries moved from Deldrach to Durlan Steppes
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
            Trigger Elves acquire a General: Elves has 1 General placed in Athondir
            Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
    
        Place Units - Elves
            1 Trireme placed in Sea Zone 8
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 37 PUs; end with 39 PUs
            Units generate 3 Metal; Elves end with 5 Metal
            Units generate 7 Food; Elves end with 20 Food
            Units generate 9 Wood; Elves end with 13 Wood
            Units generate -15 PUs; Elves end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil


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