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    TWW 3.0.0.4 Gully (ax) vs redrum (al)

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Italy round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 5
      
          Research Technology - Italy
                  Italy rolls : 0/1 hits, 0,00 expected hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
              1 italianInfantry moved from Greece to 52 Sea Zone
              1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 54 Sea Zone
              1 italianInfantry moved from 54 Sea Zone to Syria
              2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 2 italianTransports moved from 51 Sea Zone to 46 Sea Zone
      
          Combat - Italy
              Battle in Syria
                  Some non-combat units are destroyed: 
      
          Non Combat Move - Italy
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger UnitsGSyria: VichyFrance has 1 germanInfantry placed in Syria
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianSubmarine moved from 50 Sea Zone to 47 Sea Zone
              1 italianSubmarine moved from 50 Sea Zone to 46 Sea Zone
              1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
              1 italianNavalFighter moved from Cyrenaica to Rome
              1 Train moved from Vichy France to Rome
              1 Material and 1 Train moved from Rome to Hungary Slovakia
              1 italianTank moved from Lativa Estonia to Orel Kursk
              4 italianInfantrys moved from Rome to Southern Italy
              1 Truck moved from Eastern France to Vichy France
              1 Truck and 1 italianAntiAirGun moved from Vichy France to Eastern France
      
          Purchase Units - Italy
              Italy buy 1 italianCruiser, 1 italianDestroyer and 3 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Italy
              3 italianInfantrys placed in Rome
              1 italianDestroyer placed in 46 Sea Zone
              1 italianCruiser placed in 47 Sea Zone
      
          Turn Complete - Italy
              Italy collect 26 PUs; end with 26 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 29 PUs
              Units generate 6 techTokens; Italy end with 12 techTokens
      

      Combat Hit Differential Summary :

      Italy rolls : : 0,00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Usa round 5

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 5
        
            Research Technology - Usa
                Usa spend 0 on tech rolls
                    Usa rolls : 1/1 hits, 0.00 expected hits
                Usa removing all Technology Tokens after successful research.
                Usa discover Logistics
        
            Combat Move - Usa
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                2 americanInfantrys moved from Azores to 39 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                2 americanInfantrys and 2 americanMarines moved from Gibraltar to 41 Sea Zone
                2 americanInfantrys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                2 americanMarines and 1 americanTransport moved from 41 Sea Zone to 42 Sea Zone
                1 americanBattleship moved from 41 Sea Zone to 42 Sea Zone
                2 americanMarines moved from 42 Sea Zone to Morrocco
                4 americanInfantrys moved from 61 Sea Zone to Morrocco
                1 americanStrategicBomber moved from Western Egypt to Greece
        
            Combat - Usa
                Strategic bombing raid in Greece
                    Bombing raid in Greece rolls: 3 and causes: 2 damage to unit: italianAirfield
                    Bombing raid in Greece causes 2 damage total. 
                        1 italianAirfield owned by the Italy lost in Greece
                Battle in Morrocco
                    Usa attack with 4 americanInfantrys and 2 americanMarines
                    VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies, 1 germanCombatEngineer and 2 germanInfantrys
                        Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/1 hits, 0.83 expected hits
                        Usa roll dice for 4 americanInfantrys and 2 americanMarines in Morrocco, round 2 : 1/1 hits, 1.17 expected hits
                        VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 2 germanInfantrys in Morrocco, round 2 : 2/1 hits, 1.42 expected hits
                        2 germanInfantrys owned by the Germany and 2 americanInfantrys owned by the Usa lost in Morrocco
                        Usa roll dice for 2 americanInfantrys and 2 americanMarines in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                        VichyFrance roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                        1 germanCombatEngineer owned by the Germany and 1 americanInfantry owned by the Usa lost in Morrocco
                        Usa roll dice for 1 americanInfantry and 2 americanMarines in Morrocco, round 4 : 1/1 hits, 0.67 expected hits
                        VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 4 : 0/1 hits, 0.50 expected hits
                        1 germanEntrenchment owned by the VichyFrance lost in Morrocco
                    Some non-combat units are destroyed: 
                    Usa win, taking Morrocco from VichyFrance with 1 americanInfantry and 2 americanMarines remaining. Battle score for attacker is 7
                    Casualties for Usa: 3 americanInfantrys
                    Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys
                    Casualties for VichyFrance: 1 germanEntrenchment
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
                Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanStrategicBomber moved from Greece to Western Egypt
                1 americanStrategicBomber moved from Western Egypt to Bombay
                1 americanDestroyer moved from 43 Sea Zone to 48 Sea Zone
                1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                1 americanDestroyer moved from 34 Sea Zone to 23 Sea Zone
                1 americanTransport moved from 34 Sea Zone to 32 Sea Zone
                1 americanInfantry and 1 americanParatrooper moved from New York to 30 Sea Zone
                1 americanInfantry, 1 americanParatrooper and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone
                1 Material and 1 americanAirTransport moved from San Francisco to Wake Island
                1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                1 americanCombatEngineer, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 120 Sea Zone
                1 americanCombatEngineer and 1 americanInfantry moved from 120 Sea Zone to Wake Island
                2 americanNavalFighters moved from Alaska to 120 Sea Zone
                1 americanNavalFighter moved from Chicago to Labrador
                1 americanCarrier and 2 americanDestroyers moved from 156 Sea Zone to 116 Sea Zone
                1 americanNavalFighter moved from Chicago to 116 Sea Zone
                1 americanNavalFighter moved from 120 Sea Zone to Wake Island
                1 americanNavalFighter moved from Johnston Island to Wake Island
                1 americanSubmarine moved from 96 Sea Zone to 127 Sea Zone
                1 americanNavalFighter moved from Johnston Island to Wake Island
                1 americanAntiAirGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                1 americanAntiAirGun, 1 americanArtillery and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                1 americanAntiAirGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East
                1 Truck and 1 americanAntiAirGun moved from British Columbia to 104 Sea Zone
                1 Truck and 1 americanAntiAirGun moved from British Columbia to Alaska
                1 americanInfantry and 1 americanMech.Infantry moved from British Columbia to Alaska
                1 Truck and 1 americanAntiAirGun moved from Ontario to Northwestern US
                1 Material and 1 Train moved from New York to Los Angeles
                1 Material and 1 Train moved from Washington to Los Angeles
                1 Train moved from Los Angeles to Southern Central US
                1 Train moved from Los Angeles to Southern Central US
        
            Purchase Units - Usa
                Usa buy 1 americanAirfield, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 3 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Usa
                Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                1 americanCarrier, 1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                Units in Wake Island being upgraded or consumed: 1 Material
                1 americanAirfield placed in Wake Island
                2 americanNavalFighters placed in Hawaiian Islands
                1 americanNavalFighter placed in Chicago
        
            Activate Technology - Usa
                Usa activating Logistics
                Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
                Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
                Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
                Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
                Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
        
            Turn Complete - Usa
                Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
                Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
                Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
                Usa collect 69 PUs; end with 69 PUs
                Units generate 9 techTokens; Usa end with 9 techTokens
        

        Combat Hit Differential Summary :

        Usa : 0.50
        VichyFrance : 0.25
        Usa rolls : : 1.00
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gully
          last edited by

          Game History

          Round: 6
          
              Reconnaissance Missions - Finland
                  Finland collect 0 PUs; end with 9 PUs
          
              Reinforcing - DanubeAxis
                  DanubeAxis collect 0 PUs; end with 12 PUs
          
              Counter Intelligence Operations - VichyFrance
                  VichyFrance collect 0 PUs; end with 13 PUs
                  Some Units in Syria change ownership: 1 germanInfantry
          
              Research Technology - Germany
                  Note to players Germany: <body><img src="/doc/images/paris.png"/></body>
                  Germany removing all Technology Tokens after successful research.
                  Germany discover ImprovedTanks
          
              Execute Operation Lila - Germany
                  Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                  Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanBattleship)
                  Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                  Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 9  for Trigger SZ44PlaceGermanCruiser)
                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanDestroyer)
                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanSubmarine)
                  Trigger SZ44RemoveVichyShipsGermany: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
          
              Combat Move - Germany
                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      Some non-combat units are destroyed: 
                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                  2 germanSubmarines moved from 25 Sea Zone to 26 Sea Zone
                  2 germanInfantrys moved from Northern Germany to Low Countries
                  1 germanStrategicBomber moved from Northern Germany to Low Countries
                  1 germanNavalFighter moved from Northern Italy to Western France
                  1 germanInfantry moved from Vichy France to Western France
                  1 germanNavalFighter moved from Vichy France to Low Countries
                  1 germanTacticalBomber moved from Vichy France to Western France
                  1 germanInfantry moved from Vichy France to Western France
                  2 germanFighters moved from Eastern France to Paris
                  2 germanInfantrys moved from Vichy France to Paris
                  1 germanInfantry moved from Eastern France to Paris
                  1 germanTacticalBomber moved from Vichy France to Paris
                  2 germanFighters moved from Vichy France to Western France
                  1 germanStrategicBomber moved from Northern Germany to Paris
                  3 germanInfantrys moved from Western Ukraine to Kharkov
                  1 germanInfantry moved from Orel Kursk to Kharkov
                  2 germanInfantrys moved from Leningrad to Pskov
                  1 germanInfantry moved from Murmansk to Kola Penninsula
                        Finland take Kola Penninsula from Russia
                  1 germanFighter moved from Eastern Finland to Pskov
                  4 germanFighters moved from Belorussia to Pskov
                  2 germanTacticalBombers moved from Belorussia to Pskov
                  5 germanAlpineInfantrys moved from Leningrad to Eastern Karelia
                  3 germanArtillerys moved from Leningrad to Eastern Karelia
                  5 germanInfantrys moved from Leningrad to Eastern Karelia
                  1 germanInfantry moved from Syria to Iraq
                        Germany take Iraq from Britain
                  1 germanSubmarine moved from 93 Sea Zone to 148 Sea Zone
          
              Combat - Germany
                  Battle in 26 Sea Zone
                      Germany attack with 2 germanSubmarines
                      Britain defend with 1 britishTransport
                      Germany win with 2 germanSubmarines remaining. Battle score for attacker is 7
                      Casualties for Britain: 1 britishTransport
                  Battle in 148 Sea Zone
                      Germany attack with 1 germanSubmarine
                      Britain defend with 1 britishDestroyer
                      Germany win with 1 germanSubmarine remaining. Battle score for attacker is 8
                      Casualties for Britain: 1 britishDestroyer
                  Battle in Pskov
                      Germany attack with 5 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers
                      Russia defend with 1 Flagpole, 1 russianInfantry and 2 russianMarines
                      Germany win, taking Pskov from Russia with 5 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 8
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 1 russianInfantry and 2 russianMarines
                  Battle in Western France
                      Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 1 germanTacticalBomber
                      ExiledAllies defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment; Britain defend with 1 britishCombatEngineer
                      Germany win, taking Western France from ExiledAllies with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 7
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Britain: 1 britishCombatEngineer
                      Casualties for ExiledAllies: 1 britishEntrenchment
                  Battle in Paris
                      Germany attack with 2 germanFighters, 3 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber
                      ExiledAllies defend with 1 Flagpole, 2 Rails and 1 ResearchCenter; Britain defend with 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                      Germany win, taking Paris from ExiledAllies with 2 germanFighters, 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 11
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Britain: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                  Battle in Low Countries
                      Germany attack with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber
                      ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry
                      Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                  Battle in Kharkov
                      Germany attack with 4 germanInfantrys
                      Russia defend with 1 Flagpole and 2 russianInfantrys
                      3 germanInfantrys owned by the Germany retreated to Orel Kursk
                      Russia win with 1 russianInfantry remaining. Battle score for attacker is 0
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 1 russianInfantry
                  Battle in Eastern Karelia
                      Germany attack with 5 germanAlpineInfantrys, 3 germanArtillerys and 5 germanInfantrys
                      Russia defend with 1 Flagpole and 2 russianInfantrys
                      Germany win, taking Eastern Karelia from Russia with 5 germanAlpineInfantrys, 3 germanArtillerys and 4 germanInfantrys remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 2 russianInfantrys
          
              Non Combat Move - Germany
                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                  Trigger UnitsGIraq: Germany has 2 germanInfantrys placed in Iraq
                  2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Leningrad to Orel Kursk
                  2 germanArtillerys, 2 germanInfantrys and 4 germanMech.Infantrys moved from Leningrad to Orel Kursk
                  1 Truck and 1 germanArtillery moved from Leningrad to Orel Kursk
                  2 germanArtillerys, 3 germanCombatEngineers, 3 germanInfantrys, 1 germanMarine and 2 germanParatroopers moved from Leningrad to Eastern Karelia
                  1 germanArtillery and 1 germanInfantry moved from Eastern Finland to Leningrad
                  1 germanInfantry and 1 germanMech.Infantry moved from Finland to Leningrad
                  1 germanCombatEngineer, 1 germanMarine and 1 germanTank moved from Belorussia to Orel Kursk
                  4 germanFighters moved from Pskov to Belorussia
                  1 germanFighter moved from Pskov to Eastern Poland
                  2 germanTacticalBombers moved from Pskov to Poland
                  6 germanInfantrys moved from Lithuania to Belorussia
                  4 germanInfantrys moved from Eastern Poland to Belorussia
                  1 germanInfantry moved from Western Ukraine to Pinsk Marshes
                  4 germanInfantrys moved from Romania to Western Ukraine
                  1 Truck moved from Lativa Estonia to Eastern Poland
                  3 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines and 1 germanParatrooper moved from Vichy France to Eastern France
                  2 germanFighters moved from Western France to Eastern France
                  1 germanStrategicBomber moved from Paris to Eastern France
                  2 germanFighters moved from Paris to Western Germany
                  1 germanTacticalBomber moved from Western France to Western Germany
                  1 germanNavalFighter moved from Low Countries to Western Germany
                  1 germanNavalFighter moved from Western France to Eastern France
                  1 germanFighter moved from Eastern France to Western Germany
                  1 germanTacticalBomber moved from Paris to Northern Germany
                  1 germanStrategicBomber moved from Low Countries to Northern Germany
                  2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Vichy France to Eastern France
                  2 germanInfantrys moved from Berlin to Northern Germany
                  4 germanInfantrys moved from Eastern Germany to Northern Germany
                  1 Truck moved from Eastern Germany to Berlin
                  1 Truck and 1 germanAntiAirGun moved from Berlin to Northern Germany
                  3 germanSubmarines moved from 9 Sea Zone to 12 Sea Zone
                  1 Material and 1 germanMech.Infantry moved from Eastern Poland to Belorussia
                  1 germanMech.Infantry moved from Belorussia to Orel Kursk
                  1 germanInfantry moved from Eastern Poland to Belorussia
                  1 Material and 1 germanAirTransport moved from Vichy France to Belorussia
                  1 germanCombatEngineer moved from Orel Kursk to Belorussia
                  1 germanMech.Infantry and 1 germanTank moved from Vichy France to Eastern France
                  1 germanMech.Infantry moved from Western Germany to Southern Germany
                  1 germanAntiAirGun and 1 germanMech.Infantry moved from Southern Germany to Eastern France
                  1 germanInfantry and 2 germanTanks moved from Western Germany to Eastern France
                  1 Train and 2 germanInfantrys moved from Austria to Eastern France
                  1 Train moved from Eastern France to Berlin
                  1 Train moved from Vichy France to Austria
                  1 Truck moved from Eastern Germany to Austria
                  1 Train moved from Eastern France to Eastern Germany
                  1 Truck moved from Orel Kursk to Western Ukraine
                  1 germanNavalFighter moved from Cyrenaica to Rome
          
              Purchase Units - Germany
                  Trigger germanAdvArt1: buygermanHeavyArtillery added to germanProduction
                  Germany buy 1 germanBarracks, 2 germanHeavyArtillerys, 6 germanInfantrys, 4 germanMarines and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Germany
                  Units in Belorussia being upgraded or consumed: 2 Materials
                  1 germanBarracks placed in Belorussia
                  2 germanTanks placed in Orel Kursk
                  4 germanMarines placed in Northern Germany
                  3 germanInfantrys placed in Austria
                  2 germanHeavyArtillerys and 1 germanInfantry placed in Eastern Germany
                  2 germanInfantrys placed in Berlin
          
              Activate Technology - Germany
                  Germany activating ImprovedTanks
                  Trigger germanImpTanks2: Setting defense to 5 for unitAttachment attached to germanTank
                  Trigger germanImpTanks1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankImpgerman
          
              Turn Complete - Germany
                  Germany collect 68 PUs; end with 68 PUs
                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 71 PUs
                  Units generate 9 techTokens; Germany end with 9 techTokens
          
              Purchase Units - VichyFrance
                  VichyFrance buy 2 germanInfantrys; Remaining resources: 7 PUs; 
          
              Place Units - VichyFrance
                  1 Material and 2 germanInfantrys placed in Vichy France
          
              Turn Complete - VichyFrance
                  VichyFrance collect 6 PUs; end with 13 PUs
                  Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
          
              Purchase Units - DanubeAxis
                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - DanubeAxis
                  4 germanInfantrys placed in Romania
          
              Turn Complete - DanubeAxis
                  DanubeAxis collect 12 PUs; end with 12 PUs
                  Some Units in Romania change ownership: 4 germanInfantrys
          
              Purchase Units - Finland
                  Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - Finland
                  3 germanInfantrys placed in Finland
          
              Turn Complete - Finland
                  Finland collect 10 PUs; end with 10 PUs
                  Some Units in Finland change ownership: 3 germanInfantrys
          

          ger6 fertig.tsvg

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Russia round 6

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 6
            
                Research Technology - Russia
                    Russia spend 0 on tech rolls
                        Russia rolls : 1/1 hits, 0.00 expected hits
                    Russia removing all Technology Tokens after successful research.
                    Russia discover ImprovedFighters
            
                Combat Move - Russia
                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        Some non-combat units are destroyed: 
                        Some non-combat units are destroyed: 
                        Some non-combat units are destroyed: 
                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                    1 russianAirTransport and 1 russianParatrooper moved from Smolensk to Western Karelia
                    2 russianInfantrys moved from Smolensk to Pskov
                    1 russianTacticalBomber moved from Moscow to Pskov
                    2 russianFighters moved from Smolensk to Pskov
                    2 russianFighters moved from Stalingrad to Pskov
                    1 russianStrategicBomber moved from Smolensk to Western Ukraine
                    1 russianInfantry moved from Khabarovskiy Kray to Eastern Manchuria
                          Russia take Eastern Manchuria from Manchuria
                    1 russianInfantry moved from Khabarovskiy Kray to Vladivostok
                          Russia take Vladivostok from Manchuria
            
                Combat - Russia
                    Russia lands units in Western Karelia
                    Russia creates battle in territory Western Karelia
                    Strategic bombing raid in Western Ukraine
                        Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: Rail
                        Bombing raid in Western Ukraine causes 6 damage total. 
                            1 Rail owned by the Germany lost in Western Ukraine
                    Battle in Pskov
                        Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                        Germany defend with 1 Flagpole and 1 germanInfantry
                            Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                            Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                            1 germanInfantry owned by the Germany lost in Pskov
                        Russia win, taking Western Karelia from Finland, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                        Casualties for Germany: 1 germanInfantry
            
                Non Combat Move - Russia
                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                    1 russianStrategicBomber moved from Western Ukraine to Smolensk
                    1 russianInfantry moved from Urals to Archangel
                    1 russianInfantry moved from Urals to Vologda
                    3 russianInfantrys moved from Volgarod to Vologda
                    7 russianInfantrys moved from Moscow to Vologda
                    1 russianFighter moved from Urals to Moscow
                    1 russianFighter moved from Pskov to Moscow
                    3 russianFighters and 1 russianTacticalBomber moved from Pskov to Smolensk
                    1 Train and 2 russianInfantrys moved from Omsk to Vologda
                    1 Train moved from Vologda to Omsk
                    1 Train moved from Urals to Stalingrad
                    1 Train and 2 russianInfantrys moved from Stalingrad to Vologda
                    1 russianInfantry moved from Stalingrad to Voronezh
                    1 russianInfantry moved from Tula to Smolensk
                    1 Material and 1 Truck moved from Moscow to Smolensk
                    1 russianAirTransport moved from Western Karelia to Vologda
                    1 russianArtillery moved from Novosibirsk to Altay
                    1 russianArtillery moved from Moscow to Smolensk
                    1 Train moved from Vologda to Urals
                    1 Truck, 1 americanAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                    1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                    2 Trucks and 2 russianAntiAirGuns moved from Soviet Far East to Yakut
                    2 russianInfantrys moved from Yakut to Khabarovskiy Kray
                    2 russianInfantrys moved from Irkutsk to Yakut
                    2 russianArtillerys moved from Soviet Far East to Far Eastern Republic
                    2 Trucks moved from Yakut to Irkutsk
                    5 russianTanks moved from Smolensk to Moscow
                    1 Truck and 1 russianParatrooper moved from Smolensk to Vologda
                    1 russianTank moved from Smolensk to Moscow
                    1 Truck moved from Vologda to Urals
                    1 Truck moved from Smolensk to Urals
                    3 Trucks moved from Smolensk to Volgarod
                    1 Truck moved from Smolensk to Moscow
            
                Purchase Units - Russia
                    Russia buy 1 russianAirfield, 3 russianArtillerys, 1 russianFighter and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Russia
                    1 russianArtillery placed in Novosibirsk
                    1 russianFighter and 2 russianInfantrys placed in Urals
                    3 russianInfantrys placed in Stalingrad
                    2 russianArtillerys and 2 russianInfantrys placed in Moscow
                    3 russianInfantrys placed in Volgarod
                    2 russianInfantrys placed in Vologda
                    2 russianInfantrys placed in Omsk
                    Units in Smolensk being upgraded or consumed: 1 Material
                    1 russianAirfield placed in Smolensk
                    1 russianInfantry placed in Irkutsk
            
                Activate Technology - Russia
                    Russia activating ImprovedFighters
                    Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter
                    Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter
                    Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter
                    Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter
                    Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                    Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                    Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter
                    Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter
                    Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter
                    Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter
                    Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
            
                Turn Complete - Russia
                    Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
                    Trigger LLrAA: China has 1 chineseArtillery placed in Altay
                    Russia collect 72 PUs; end with 72 PUs
                    Units generate 6 techTokens; Russia end with 6 techTokens
            

            Combat Hit Differential Summary :

            Russia rolls : : 1.00
            Germany : -0.33
            Russia : 0.00
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • G Offline
              Gully @redrum
              last edited by

              @redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.

              I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.

              This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.

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              • redrumR Offline
                redrum Admin @Gully
                last edited by

                @Gully Yeah, this is a major turn with some tough decisions for Japan.

                I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.

                And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • G Offline
                  Gully
                  last edited by

                  Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.

                  Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.

                    But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • G Offline
                      Gully
                      last edited by

                      so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Gully
                        last edited by

                        @Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.

                        What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).

                        And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • G Offline
                          Gully
                          last edited by

                          TripleA Manual Gamesave Post: Japan round 6

                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 6
                          
                              Research Technology - Japan
                                      Japan rolls : 1/1 hits, 0,00 expected hits
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover IncreasedFighterRange
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                  1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                  1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                  1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                  3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
                                  1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
                                  2 japaneseNavalFighters moved from Japan to Eastern Manchuria
                                  1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
                                  3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
                                  1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
                                  4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
                                  1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
                                  2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
                                  1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
                                  1 japaneseInfantry moved from Hupeh to Kansu
                                  2 japaneseInfantrys moved from Inner Mongolia to Kansu
                                  4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                  3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
                                  5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                                  1 japaneseCombatEngineer moved from Bengal to Calcutta
                                  2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                                  1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                          

                          Combat Hit Differential Summary :

                          Japan rolls : : 1,00
                          

                          Savegame

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                          • G Offline
                            Gully
                            last edited by

                            Need OOL for SZ 150.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Gully
                              last edited by

                              @Gully OOL: transports, destroyers, damage BB, cruiser, BB

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • G Offline
                                Gully
                                last edited by

                                Game History

                                Round: 6
                                
                                    Training Troops - Manchuria
                                        Manchuria collect 0 PUs; end with 9 PUs
                                
                                    Consolidating - Thailand
                                        Thailand collect 0 PUs; end with 10 PUs
                                
                                    Research Technology - Japan
                                        Japan removing all Technology Tokens after successful research.
                                        Japan discover IncreasedFighterRange
                                
                                    Combat Move - Japan
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                        1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                        1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                        1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                        1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                        3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
                                        1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
                                        2 japaneseNavalFighters moved from Japan to Eastern Manchuria
                                        1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
                                        3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
                                        1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
                                        4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
                                        1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
                                        2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
                                        1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
                                        1 japaneseInfantry moved from Hupeh to Kansu
                                        2 japaneseInfantrys moved from Inner Mongolia to Kansu
                                        4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                        3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
                                        5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                                        1 japaneseCombatEngineer moved from Bengal to Calcutta
                                        2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                                        1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                
                                    Combat - Japan
                                        Battle in 150 Sea Zone
                                            Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 4 japaneseNavalFighters, 1 japaneseStrategicBomber and 3 japaneseSubmarines
                                            Britain defend with 1 britishBattleship, 1 britishCruiser, 6 britishDestroyers and 3 britishTransports
                                            Units damaged: 1 britishBattleship owned by the Britain
                                            Units damaged: 1 japaneseBattleship owned by the Japan
                                            1 japaneseBattleship-damaged owned by the Japan added in 150 Sea Zone
                                            1 britishBattleship-damaged owned by the Britain added in 150 Sea Zone
                                            2 japaneseCruisers owned by the Japan and 1 japaneseBattleship-damaged owned by the Japan retreated to 148 Sea Zone
                                            Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 35
                                            Casualties for Britain: 1 britishBattleship, 6 britishDestroyers and 3 britishTransports
                                            Casualties for Japan: 1 japaneseBattleship, 1 japaneseStrategicBomber and 3 japaneseSubmarines
                                        Battle in Kashi
                                            Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper
                                            China defend with 1 Flagpole and 1 chineseInfantry
                                            Japan win, taking Kashi from China with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper remaining. Battle score for attacker is 3
                                            Casualties for China: 1 chineseInfantry
                                        Battle in Kansu
                                            Japan attack with 4 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                                            China defend with 1 Flagpole, 1 chineseArtillery and 2 chineseInfantrys
                                            Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4
                                            Casualties for Japan: 2 japaneseInfantrys
                                            Casualties for China: 1 chineseArtillery and 2 chineseInfantrys
                                        Battle in Calcutta
                                            Japan attack with 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry
                                            Britain defend with 1 britishInfantry; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks
                                            Some non-combat units are destroyed: 
                                            Japan converts britishBarracks into different units
                                            Japan converts britishDocks into different units
                                            Japan win, taking Calcutta from India with 5 japaneseArtillerys and 2 japaneseCombatEngineers remaining. Battle score for attacker is 0
                                            Casualties for Japan: 1 japaneseInfantry
                                            Casualties for Britain: 1 britishInfantry
                                        Battle in Singkiang
                                            Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank
                                            China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseBarracks and 3 chineseInfantrys
                                            Japan captures one of China capitals
                                            Some non-combat units are destroyed: 
                                            Japan converts chineseBarracks into different units
                                            Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -1
                                            Casualties for Japan: 1 japaneseArtillery and 1 japaneseTank
                                            Casualties for China: 3 chineseInfantrys
                                        Battle in Northern China
                                            Japan attack with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks
                                            China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseBarracks, 2 chineseEntrenchments and 2 chineseInfantrys
                                            Some non-combat units are destroyed: 
                                            Japan converts chineseBarracks into different units
                                            Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 7 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 16
                                            Casualties for Japan: 2 japaneseInfantrys
                                            Casualties for China: 1 chineseAntiAirGun, 2 chineseEntrenchments and 2 chineseInfantrys
                                        Battle in Vladivostok
                                            Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters
                                            Russia defend with 1 Flagpole and 1 russianInfantry
                                            Japan win, taking Vladivostok from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 0
                                            Casualties for Japan: 1 japaneseInfantry
                                            Casualties for Russia: 1 russianInfantry
                                        Battle in Eastern Manchuria
                                            Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters
                                            Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry
                                            Some non-combat units are destroyed: 
                                            Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                                            Casualties for Russia: 1 russianInfantry
                                
                                    Non Combat Move - Japan
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                        2 japaneseNavalFighters moved from Vladivostok to 98 Sea Zone
                                        1 japaneseNavalFighter moved from Vladivostok to Hokkaido
                                        1 japaneseNavalFighter moved from Eastern Manchuria to Hokkaido
                                        1 japaneseFighter moved from Eastern Manchuria to Shansi
                                        1 japaneseInfantry and 1 japaneseParatrooper moved from Shansi to Inner Mongolia
                                        1 Material and 1 japaneseAirTransport moved from Shansi to Northern China
                                        1 japaneseAirTransport moved from Northern China to Inner Mongolia
                                        1 Train and 2 japaneseAntiAirGuns moved from Korea to Northern Manchuria
                                        1 Train moved from Northern Manchuria to Korea
                                        1 Train and 1 japaneseAlpineInfantry moved from Korea to Northern Manchuria
                                        1 Train moved from Peking to Manchuria
                                        1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia
                                        2 japaneseNavalFighters moved from Eastern Manchuria to 99 Sea Zone
                                        1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone
                                        1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone
                                        2 japaneseInfantrys moved from Borneo to 93 Sea Zone
                                        2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone
                                        2 japaneseInfantrys moved from 148 Sea Zone to Sumatra
                                        1 japaneseInfantry moved from Burma to 87 Sea Zone
                                        1 japaneseInfantry and 2 japaneseTransports moved from 87 Sea Zone to 148 Sea Zone
                                        1 japaneseInfantry moved from 148 Sea Zone to Sumatra
                                        2 japaneseCarriers and 3 japaneseDestroyers moved from 86 Sea Zone to 148 Sea Zone
                                        4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone
                                        1 japaneseAlpineInfantry, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank moved from Bengal to Calcutta
                                        1 Truck and 1 japaneseAntiAirGun moved from Burma to Calcutta
                                        1 Truck moved from Calcutta to Bengal
                                        2 japaneseArtillerys and 5 japaneseInfantrys moved from Burma to Bengal
                                        1 japaneseAlpineInfantry moved from Rangoon to Burma
                                        3 japaneseInfantrys moved from Thailand to Burma
                                        1 japaneseInfantry moved from Kweichow to Hupeh
                                        1 japaneseArtillery moved from Kwangsi to Kweichow
                                        4 japaneseFighters moved from Kansu to Inner Mongolia
                                        1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
                                        1 japaneseAirTransport moved from Shansi to Thailand
                                        1 Train moved from Inner Mongolia to Peking
                                        1 Truck moved from Tsinghai to Singkiang
                                        1 Material and 1 Truck moved from Singkiang to Kashi
                                        3 japaneseTransports moved from 85 Sea Zone to 88 Sea Zone
                                        1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
                                        1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
                                        1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 99 Sea Zone
                                        1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
                                        2 japaneseInfantrys moved from 99 Sea Zone to Japan
                                        2 japaneseNavalFighters moved from Burma to French Indochina
                                        1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Tsinghai to Northern China
                                        2 japaneseMech.Infantrys and 1 japaneseTank moved from Tsinghai to Northern China
                                        1 Truck moved from Tsinghai to Northern China
                                        1 Truck moved from Tsinghai to Shansi
                                        1 Truck and 2 japaneseInfantrys moved from Borneo to Brunei
                                
                                    Purchase Units - Japan
                                        Japan repair damage of 1x Rail; Remaining resources: 83 PUs; 0 techTokens; 
                                        Japan buy 1 Material, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseCruisers, 2 japaneseDestroyers, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Japan
                                        1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo
                                        2 japaneseInfantrys placed in Shansi
                                        1 Material and 1 japaneseNavalFighter placed in Japan
                                        2 japaneseDestroyers placed in 99 Sea Zone
                                         placed in 99 Sea Zone
                                        2 japaneseCruisers placed in 99 Sea Zone
                                        2 japaneseArtillerys placed in Korea
                                        1 japaneseInfantry placed in Kyushu Shikoku
                                
                                    Activate Technology - Japan
                                        Japan activating IncreasedFighterRange
                                        Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier
                                        Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield
                                        Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield
                                
                                    Turn Complete - Japan
                                        Japan collect 92 PUs; end with 92 PUs
                                        Units generate 9 techTokens; Japan end with 9 techTokens
                                
                                    Purchase Units - Manchuria
                                        Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Manchuria
                                        3 japaneseInfantrys placed in Manchuria
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 9 PUs; end with 9 PUs
                                        Some Units in Manchuria change ownership: 3 japaneseInfantrys
                                
                                    Purchase Units - Thailand
                                        Thailand buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
                                
                                    Place Units - Thailand
                                        1 Material and 1 japaneseInfantry placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Thailand collect 9 PUs; end with 11 PUs
                                        Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                                

                                jap6 fertig.tsvg

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gully
                                  last edited by

                                  What a giant mess of decisions and depencies...

                                  Turns out the move isn't that much different. If I can't move the Material, edit it back to Singkiang. I'll put the Truck somewhere, Hunan or something.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Gully
                                    last edited by

                                    @Gully Alright. If I don't get an answer from @Hepps soon then we'll just allow it. Interesting choices. Seems that this game is starting to open up a bit and should be interesting the next round.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully
                                      last edited by

                                      I had another version of Japan6 where moving captured Material was done excessively. All North-China, Singkiang and Calcutta only taken minimally, grab all the Mat (except one in Calcutta) and turn onto Chungking. Chungking would always fall in Japan7 in that scenario. Still decided against that... not because of the rule issue, I just like this outcome better.

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gully
                                        last edited by

                                        Does the material thing actually change anything about your moves? If not we can edit it until Japan 7. That being said I would like to see what you where planning to do.

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          Gully
                                          last edited by

                                          -- OFFICIAL DIPLOMATIC DEPECHE --

                                          Dear High Command of Japan,
                                          we are happy to see your advances. Looks like your highly specialized infantry training allowed you to successfully occupy empty cities. Congratulations on that. You must know that the Battle of Crete was merely a planned decoy to pull the Britons away from India - what is called a Gambit. It was totally not just overlooked by our planners. Good job taking advantage of that.

                                          However, our own doctrine requires to stand toe to toe with the enemy. They say, step carefully and carry a big gun. The Big Bertha is operational and on her way to combat. Just look for the biggest gun possible, then invent a bigger one.

                                          1 Reply Last reply Reply Quote 2
                                          • G Offline
                                            Gully
                                            last edited by

                                            I'll be offline for the next few days. Thursday is a holiday here and I'll do a short vacation on the extra-long weekend. So no need to rush the next move, I'm probably not even available for a scramble/OOL decision.

                                            redrumR 1 Reply Last reply Reply Quote 1

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