TWW 3.0.0.4 Gully (ax) vs redrum (al)



  • @redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.

    I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.

    This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.


  • Admin

    @Gully Yeah, this is a major turn with some tough decisions for Japan.

    I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.

    And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.



  • Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.

    Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.


  • Admin

    @Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.

    But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.



  • so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.


  • Admin

    @Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.

    What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).

    And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.



  • TripleA Manual Gamesave Post: Japan round 6

    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 6
    
        Research Technology - Japan
                Japan rolls : 1/1 hits, 0,00 expected hits
            Japan removing all Technology Tokens after successful research.
            Japan discover IncreasedFighterRange
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
            1 japaneseInfantry moved from Tokyo to 99 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
            1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
            3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
            1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
            2 japaneseNavalFighters moved from Japan to Eastern Manchuria
            1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
            3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
            1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
            4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
            1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
            2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
            1 japaneseInfantry moved from Hupeh to Kansu
            2 japaneseInfantrys moved from Inner Mongolia to Kansu
            4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
            3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
            5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
            1 japaneseCombatEngineer moved from Bengal to Calcutta
            2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
    

    Combat Hit Differential Summary :

    Japan rolls : : 1,00
    

    Savegame



  • Need OOL for SZ 150.


  • Admin

    @Gully OOL: transports, destroyers, damage BB, cruiser, BB



  • Game History

    Round: 6
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 9 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 10 PUs
    
        Research Technology - Japan
            Japan removing all Technology Tokens after successful research.
            Japan discover IncreasedFighterRange
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
            1 japaneseInfantry moved from Tokyo to 99 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
            1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
            3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
            1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
            2 japaneseNavalFighters moved from Japan to Eastern Manchuria
            1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
            3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
            1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
            4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
            1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
            2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
            1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
            1 japaneseInfantry moved from Hupeh to Kansu
            2 japaneseInfantrys moved from Inner Mongolia to Kansu
            4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
            3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
            5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
            1 japaneseCombatEngineer moved from Bengal to Calcutta
            2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
            1 japaneseInfantry moved from Manchuria to Eastern Manchuria
    
        Combat - Japan
            Battle in 150 Sea Zone
                Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 4 japaneseNavalFighters, 1 japaneseStrategicBomber and 3 japaneseSubmarines
                Britain defend with 1 britishBattleship, 1 britishCruiser, 6 britishDestroyers and 3 britishTransports
                Units damaged: 1 britishBattleship owned by the Britain
                Units damaged: 1 japaneseBattleship owned by the Japan
                1 japaneseBattleship-damaged owned by the Japan added in 150 Sea Zone
                1 britishBattleship-damaged owned by the Britain added in 150 Sea Zone
                2 japaneseCruisers owned by the Japan and 1 japaneseBattleship-damaged owned by the Japan retreated to 148 Sea Zone
                Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 35
                Casualties for Britain: 1 britishBattleship, 6 britishDestroyers and 3 britishTransports
                Casualties for Japan: 1 japaneseBattleship, 1 japaneseStrategicBomber and 3 japaneseSubmarines
            Battle in Kashi
                Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper
                China defend with 1 Flagpole and 1 chineseInfantry
                Japan win, taking Kashi from China with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper remaining. Battle score for attacker is 3
                Casualties for China: 1 chineseInfantry
            Battle in Kansu
                Japan attack with 4 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                China defend with 1 Flagpole, 1 chineseArtillery and 2 chineseInfantrys
                Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4
                Casualties for Japan: 2 japaneseInfantrys
                Casualties for China: 1 chineseArtillery and 2 chineseInfantrys
            Battle in Calcutta
                Japan attack with 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry
                Britain defend with 1 britishInfantry; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks
                Some non-combat units are destroyed: 
                Japan converts britishBarracks into different units
                Japan converts britishDocks into different units
                Japan win, taking Calcutta from India with 5 japaneseArtillerys and 2 japaneseCombatEngineers remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Britain: 1 britishInfantry
            Battle in Singkiang
                Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank
                China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseBarracks and 3 chineseInfantrys
                Japan captures one of China capitals
                Some non-combat units are destroyed: 
                Japan converts chineseBarracks into different units
                Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -1
                Casualties for Japan: 1 japaneseArtillery and 1 japaneseTank
                Casualties for China: 3 chineseInfantrys
            Battle in Northern China
                Japan attack with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks
                China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseBarracks, 2 chineseEntrenchments and 2 chineseInfantrys
                Some non-combat units are destroyed: 
                Japan converts chineseBarracks into different units
                Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 7 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 16
                Casualties for Japan: 2 japaneseInfantrys
                Casualties for China: 1 chineseAntiAirGun, 2 chineseEntrenchments and 2 chineseInfantrys
            Battle in Vladivostok
                Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters
                Russia defend with 1 Flagpole and 1 russianInfantry
                Japan win, taking Vladivostok from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for Russia: 1 russianInfantry
            Battle in Eastern Manchuria
                Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters
                Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry
                Some non-combat units are destroyed: 
                Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            2 japaneseNavalFighters moved from Vladivostok to 98 Sea Zone
            1 japaneseNavalFighter moved from Vladivostok to Hokkaido
            1 japaneseNavalFighter moved from Eastern Manchuria to Hokkaido
            1 japaneseFighter moved from Eastern Manchuria to Shansi
            1 japaneseInfantry and 1 japaneseParatrooper moved from Shansi to Inner Mongolia
            1 Material and 1 japaneseAirTransport moved from Shansi to Northern China
            1 japaneseAirTransport moved from Northern China to Inner Mongolia
            1 Train and 2 japaneseAntiAirGuns moved from Korea to Northern Manchuria
            1 Train moved from Northern Manchuria to Korea
            1 Train and 1 japaneseAlpineInfantry moved from Korea to Northern Manchuria
            1 Train moved from Peking to Manchuria
            1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia
            2 japaneseNavalFighters moved from Eastern Manchuria to 99 Sea Zone
            1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone
            1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone
            2 japaneseInfantrys moved from Borneo to 93 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone
            2 japaneseInfantrys moved from 148 Sea Zone to Sumatra
            1 japaneseInfantry moved from Burma to 87 Sea Zone
            1 japaneseInfantry and 2 japaneseTransports moved from 87 Sea Zone to 148 Sea Zone
            1 japaneseInfantry moved from 148 Sea Zone to Sumatra
            2 japaneseCarriers and 3 japaneseDestroyers moved from 86 Sea Zone to 148 Sea Zone
            4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone
            1 japaneseAlpineInfantry, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank moved from Bengal to Calcutta
            1 Truck and 1 japaneseAntiAirGun moved from Burma to Calcutta
            1 Truck moved from Calcutta to Bengal
            2 japaneseArtillerys and 5 japaneseInfantrys moved from Burma to Bengal
            1 japaneseAlpineInfantry moved from Rangoon to Burma
            3 japaneseInfantrys moved from Thailand to Burma
            1 japaneseInfantry moved from Kweichow to Hupeh
            1 japaneseArtillery moved from Kwangsi to Kweichow
            4 japaneseFighters moved from Kansu to Inner Mongolia
            1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
            1 japaneseAirTransport moved from Shansi to Thailand
            1 Train moved from Inner Mongolia to Peking
            1 Truck moved from Tsinghai to Singkiang
            1 Material and 1 Truck moved from Singkiang to Kashi
            3 japaneseTransports moved from 85 Sea Zone to 88 Sea Zone
            1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone
            1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
            1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 99 Sea Zone
            1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
            2 japaneseInfantrys moved from 99 Sea Zone to Japan
            2 japaneseNavalFighters moved from Burma to French Indochina
            1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Tsinghai to Northern China
            2 japaneseMech.Infantrys and 1 japaneseTank moved from Tsinghai to Northern China
            1 Truck moved from Tsinghai to Northern China
            1 Truck moved from Tsinghai to Shansi
            1 Truck and 2 japaneseInfantrys moved from Borneo to Brunei
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail; Remaining resources: 83 PUs; 0 techTokens; 
            Japan buy 1 Material, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseCruisers, 2 japaneseDestroyers, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo
            2 japaneseInfantrys placed in Shansi
            1 Material and 1 japaneseNavalFighter placed in Japan
            2 japaneseDestroyers placed in 99 Sea Zone
             placed in 99 Sea Zone
            2 japaneseCruisers placed in 99 Sea Zone
            2 japaneseArtillerys placed in Korea
            1 japaneseInfantry placed in Kyushu Shikoku
    
        Activate Technology - Japan
            Japan activating IncreasedFighterRange
            Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier
            Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield
            Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield
    
        Turn Complete - Japan
            Japan collect 92 PUs; end with 92 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
    
        Purchase Units - Manchuria
            Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            3 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 9 PUs; end with 9 PUs
            Some Units in Manchuria change ownership: 3 japaneseInfantrys
    
        Purchase Units - Thailand
            Thailand buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; 
    
        Place Units - Thailand
            1 Material and 1 japaneseInfantry placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 11 PUs
            Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
    

    jap6 fertig.tsvg



  • What a giant mess of decisions and depencies...

    Turns out the move isn't that much different. If I can't move the Material, edit it back to Singkiang. I'll put the Truck somewhere, Hunan or something.


  • Admin

    @Gully Alright. If I don't get an answer from @Hepps soon then we'll just allow it. Interesting choices. Seems that this game is starting to open up a bit and should be interesting the next round.



  • I had another version of Japan6 where moving captured Material was done excessively. All North-China, Singkiang and Calcutta only taken minimally, grab all the Mat (except one in Calcutta) and turn onto Chungking. Chungking would always fall in Japan7 in that scenario. Still decided against that... not because of the rule issue, I just like this outcome better.



  • Does the material thing actually change anything about your moves? If not we can edit it until Japan 7. That being said I would like to see what you where planning to do.



  • -- OFFICIAL DIPLOMATIC DEPECHE --

    Dear High Command of Japan,
    we are happy to see your advances. Looks like your highly specialized infantry training allowed you to successfully occupy empty cities. Congratulations on that. You must know that the Battle of Crete was merely a planned decoy to pull the Britons away from India - what is called a Gambit. It was totally not just overlooked by our planners. Good job taking advantage of that.

    However, our own doctrine requires to stand toe to toe with the enemy. They say, step carefully and carry a big gun. The Big Bertha is operational and on her way to combat. Just look for the biggest gun possible, then invent a bigger one.



  • I'll be offline for the next few days. Thursday is a holiday here and I'll do a short vacation on the extra-long weekend. So no need to rush the next move, I'm probably not even available for a scramble/OOL decision.


  • Admin

    @Gully Ok. Sorry, this past weekend was Memorial Day weekend in the US so ended up a bit busy. I should be able to play my turn today or tomorrow. Enjoy your vacation!

    I did talk to @Hepps and he does want to make it illegal to move materials the same turn they are captured as that fits better with how other captured units can't be moved the same turn. I asked him earlier to post that to the TWW thread and we will probably look to try to get the engine to enforce that for the next release but until then it'll be a player enforced rule.

    So I think we should probably go with that for this game. Let me know if that works and what edit you'd like for the material/truck around Singkiang.



  • Then let's do that. The material shoul then be in Singkiang the truck in Hunan.


  • Admin

    TripleA Turn Summary: China round 6

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 6
    
        Research Technology - China
            Turning on Edit Mode
            EDIT: Removing units owned by Japan from Kashi: 1 Material
            EDIT: Adding units owned by Japan to Singkiang: 1 Material
            EDIT: Removing units owned by Japan from Kashi: 1 Truck
            EDIT: Adding units owned by Japan to Hunan: 1 Truck
            EDIT: Turning off Edit Mode
            China spend 0 on tech rolls
                China rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Western Szechwan to Tsinghai
                  China take Tsinghai from Japan
            2 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
            2 chineseInfantrys moved from Ningsia to Singkiang
            4 chineseAlpineInfantrys and 5 chineseArtillerys moved from Ningsia to Singkiang
    
        Combat - China
            Battle in Kansu
                China attack with 2 chineseFighters and 3 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 1/1 hits, 1.17 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Kansu
                China win, taking Kansu from Japan with 2 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Singkiang
                China attack with 4 chineseAlpineInfantrys, 5 chineseArtillerys and 2 chineseInfantrys
                Japan defend with 1 Flagpole, 1 Material, 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys and 1 japaneseArtillery
                    China roll dice for 4 chineseAlpineInfantrys, 5 chineseArtillerys and 2 chineseInfantrys in Singkiang, round 2 : 3/0 hits, 3.00 expected hits
                    Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Singkiang, round 2 : 1/1 hits, 1.25 expected hits
                    1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 2 japaneseAlpineInfantrys owned by the Japan lost in Singkiang
                China win, taking Singkiang from Japan with 4 chineseAlpineInfantrys, 5 chineseArtillerys and 1 chineseInfantry remaining. Battle score for attacker is 9
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseArtillery
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 chineseInfantry moved from Chungking to Western Szechwan
            2 chineseFighters moved from Kansu to Chungking
            1 Truck and 1 chineseAntiAirGun moved from Ningsia to Singkiang
            2 chineseTanks moved from Ningsia to Singkiang
            1 chineseArtillery moved from Altay to Singkiang
            1 chineseInfantry moved from Ningsia to Altay
            1 Truck, 6 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 2 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseInfantry and 1 chineseMech.Infantry moved from Ningsia to Singkiang
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 2 chineseArtillerys, 1 chineseCombatEngineer and 1 chineseEntrenchment; Remaining resources: 5 PUs; 6 techTokens; 
    
        Place Units - China
            Units in Chungking being upgraded or consumed: 1 Material
            2 chineseArtillerys, 1 chineseCombatEngineer and 1 chineseEntrenchment placed in Chungking
    
        Turn Complete - China
            China collect 14 PUs; end with 19 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 22 PUs
            Units generate 3 techTokens; China end with 9 techTokens
    

    Combat Hit Differential Summary :

    China : -0.17
    Japan : -0.58
    China rolls : : 0.00
    

    Savegame


  • Admin

    TripleA Move Summary: Britain round 6

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 6
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
            Britain removing all Technology Tokens after successful research.
            Britain discover Production
    
        Combat Move - Britain
            Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield
            Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield
            Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield
            Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield
            Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield
            Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger LLabLL: Britain has 1 Pg placed in Labrador
            1 britishSubmarine moved from 149 Sea Zone to 88 Sea Zone
            3 britishSubmarines moved from 93 Sea Zone to 88 Sea Zone
            1 britishSubmarine moved from 78 Sea Zone to 88 Sea Zone
            1 britishFighter, 4 britishNavalFighters and 1 britishTacticalBomber moved from Gibraltar to 46 Sea Zone
            1 britishBattleship, 1 britishCruiser and 3 britishDestroyers moved from 43 Sea Zone to 46 Sea Zone
            1 britishSubmarine moved from 45 Sea Zone to 46 Sea Zone
            1 britishSubmarine moved from 48 Sea Zone to 46 Sea Zone
            1 britishSubmarine moved from 51 Sea Zone to 46 Sea Zone
            1 britishStrategicBomber and 3 britishTacticalBombers moved from Western Egypt to 46 Sea Zone
            1 britishInfantry moved from Morrocco to Southwestern Algeria
                  ExiledAllies take Southwestern Algeria from Germany
            1 britishFighter and 3 britishNavalFighters moved from Cairo to Iraq
            1 britishNavalFighter moved from Bombay to Iraq
            1 britishNavalFighter moved from Southwestern Australia to 88 Sea Zone
            1 britishFighter and 1 britishNavalFighter moved from Northwestern Australia to 88 Sea Zone
            1 britishInfantry moved from Crete to 53 Sea Zone
            1 britishMarine moved from Western Egypt to 53 Sea Zone
            1 britishCruiser, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 53 Sea Zone to 48 Sea Zone
                  Britain take 51 Sea Zone from Italy
                  Britain take 48 Sea Zone from Italy
            1 britishInfantry and 1 britishMarine moved from 48 Sea Zone to Sicily
            1 britishBattleship moved from 53 Sea Zone to 48 Sea Zone
            1 britishInfantry moved from Western Egypt to 53 Sea Zone
            1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 48 Sea Zone
            1 britishInfantry moved from 48 Sea Zone to Tripolitania
            1 britishInfantry moved from Western Egypt to 53 Sea Zone
            1 britishSubmarine moved from 53 Sea Zone to 54 Sea Zone
            1 britishArtillery moved from Western Egypt to Al Kufrah
            1 britishMarine moved from Western Egypt to 53 Sea Zone
            1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 53 Sea Zone to 48 Sea Zone
            1 britishInfantry and 1 britishMarine moved from 48 Sea Zone to Tunisia
            1 britishInfantry moved from Western Egypt to 53 Sea Zone
            1 britishInfantry and 1 britishTransport moved from 53 Sea Zone to 52 Sea Zone
            1 britishInfantry moved from 52 Sea Zone to Peloponnese
            2 britishInfantrys moved from Northern France to Western France
            2 britishInfantrys moved from Northern France to Paris
            1 britishInfantry moved from Northern France to Paris
            1 britishNavalFighter moved from 23 Sea Zone to Western France
            2 britishNavalFighters moved from Central Britain to Paris
            1 britishNavalFighter moved from 23 Sea Zone to Paris
            1 britishStrategicBomber moved from Western Anglo Egyptian Sudan to 54 Sea Zone
    

    Savegame


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