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    TWW 3.0.0.4 Gully (ax) vs redrum (al)

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    • G Offline
      Gully
      last edited by

      TripleA Turn Summary: Thailand round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 5
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 10 PUs
      
          Research Technology - Japan
              Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers
              Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange
                  Japan rolls : 0/1 hits, 0,00 expected hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu
              3 japaneseFighters moved from Inner Mongolia to Kansu
              2 japaneseAirTransports, 1 japaneseAlpineInfantry and 1 japaneseParatrooper moved from Inner Mongolia to Tsinghai
              1 japaneseFighter moved from Inner Mongolia to Tsinghai
              1 japaneseStrategicBomber moved from Burma to Tsinghai
              1 japaneseTacticalBomber moved from Burma to Kansu
              1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Bengal
              3 japaneseMarines moved from Sumatra to 86 Sea Zone
              2 japaneseInfantrys moved from Sumatra to 86 Sea Zone
              1 japaneseCombatEngineer moved from Sumatra to 86 Sea Zone
              1 japaneseCombatEngineer, 2 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 86 Sea Zone to 85 Sea Zone
              1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseMarines moved from 85 Sea Zone to Bengal
              1 japaneseMarine moved from 85 Sea Zone to Bengal
              4 japaneseNavalFighters moved from 148 Sea Zone to 85 Sea Zone
              1 japaneseNavalFighter moved from French Indochina to Eastern Szechwan
              1 japaneseFighter moved from Burma to Eastern Szechwan
              1 japaneseInfantry moved from Kweichow to Eastern Szechwan
              1 japaneseInfantry moved from Rangoon to Bengal
      
          Combat - Japan
              Japan creates battle in territory 96 Sea Zone
              Battle in Bengal
                  Japan attack with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank
                  Britain defend with 1 Flagpole, 1 Rail, 2 britishAntiAirGuns and 2 britishEntrenchments
                      Japan roll dice for 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Bengal, round 2 : 4/1 hits, 4,17 expected hits
                      Britain roll dice for 2 britishAntiAirGuns and 2 britishEntrenchments in Bengal, round 2 : 2/1 hits, 1,33 expected hits
                      2 britishAntiAirGuns owned by the Britain, 2 britishEntrenchments owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Bengal
                  Japan win, taking Bengal from Britain with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 2 japaneseCombatEngineers, 2 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 14
                  Casualties for Japan: 2 japaneseInfantrys
                  Casualties for Britain: 2 britishAntiAirGuns and 2 britishEntrenchments
              Battle in Eastern Szechwan
                  Japan attack with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                      China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 chineseInfantry owned by the China lost in Eastern Szechwan
                  Japan win, taking Eastern Szechwan from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Tsinghai
                  Japan attack with 2 japaneseAirTransports, 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseParatrooper and 1 japaneseStrategicBomber
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 2 japaneseAirTransports, 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseParatrooper and 1 japaneseStrategicBomber in Tsinghai, round 2 : 2/1 hits, 1,33 expected hits
                      China roll dice for 1 chineseInfantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                      1 chineseInfantry owned by the China lost in Tsinghai
                  Japan win, taking Tsinghai from China with 2 japaneseAirTransports, 1 japaneseAlpineInfantry, 1 japaneseFighter, 1 japaneseParatrooper and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
              Battle in Kansu
                  Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                  China defend with 1 Flagpole, 1 chineseArtillery and 2 chineseInfantrys
                      Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 3/1 hits, 2,33 expected hits
                      China roll dice for 1 chineseArtillery and 2 chineseInfantrys in Kansu, round 2 : 1/0 hits, 1,00 expected hits
                      1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                  Japan win, taking Kansu from China with 1 japaneseArtillery, 3 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 7
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseArtillery and 2 chineseInfantrys
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              3 japaneseFighters and 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
              1 japaneseStrategicBomber moved from Tsinghai to Burma
              1 japaneseFighter and 1 japaneseNavalFighter moved from Eastern Szechwan to Burma
              3 Trucks, 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 5 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Tsinghai
              2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Inner Mongolia
              1 japaneseFighter moved from Tsinghai to Inner Mongolia
              2 japaneseAirTransports moved from Tsinghai to Shansi
              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Inner Mongolia
              1 japaneseInfantry moved from Hupeh to Inner Mongolia
              3 japaneseInfantrys moved from Manchuria to Northern Manchuria
              1 Material and 1 Truck moved from Korea to Shansi
              1 japaneseFighter moved from Eastern Manchuria to Northern Manchuria
              1 Train moved from Peking to Manchuria
              1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Manchuria to Inner Mongolia
              1 Train moved from Inner Mongolia to Peking
              1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
              1 japaneseNavalFighter moved from 127 Sea Zone to Burma
              3 japaneseInfantrys moved from Thailand to Burma
              2 japaneseCarriers and 3 japaneseDestroyers moved from 148 Sea Zone to 86 Sea Zone
              4 japaneseNavalFighters moved from 85 Sea Zone to 86 Sea Zone
              2 japaneseTransports moved from 148 Sea Zone to 87 Sea Zone
              1 japaneseBattleship, 2 japaneseCruisers and 1 japaneseTransport moved from 148 Sea Zone to 93 Sea Zone
              2 japaneseInfantrys moved from Borneo to 93 Sea Zone
              1 japaneseBattleship, 2 japaneseCruisers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone
              2 japaneseInfantrys moved from 92 Sea Zone to Sumatra
              1 japaneseAlpineInfantry moved from Sumatra to 87 Sea Zone
              1 japaneseAlpineInfantry moved from 87 Sea Zone to Rangoon
              2 japaneseArtillerys and 3 japaneseInfantrys moved from French Indochina to Burma
              1 Train moved from French Indochina to 95 Sea Zone
              1 Train and 2 japaneseTransports moved from 95 Sea Zone to 98 Sea Zone
              1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
              1 japaneseAlpineInfantry and 1 japaneseAntiAirGun moved from 98 Sea Zone to Korea
              1 japaneseBattleship, 2 japaneseCarriers, 5 japaneseDestroyers and 3 japaneseNavalFighters moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseNavalFighter moved from Japan to 99 Sea Zone
              3 japaneseSubmarines moved from 96 Sea Zone to 93 Sea Zone
              1 japaneseInfantry moved from Korea to Manchuria
      
          Purchase Units - Japan
              Japan buy 1 japaneseAlpineInfantry, 6 japaneseDestroyers, 6 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 6 techTokens; 
      
          Place Units - Japan
              3 japaneseInfantrys placed in Borneo
              1 japaneseNavalFighter placed in Japan
              2 japaneseInfantrys placed in Shansi
              1 japaneseInfantry placed in Tokyo
              1 japaneseAlpineInfantry placed in Kyushu Shikoku
              3 japaneseDestroyers placed in 99 Sea Zone
              3 japaneseDestroyers placed in 99 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Japan from 98 Sea Zone: 2 Trains and 1 japaneseTransport
              EDIT: Adding units owned by Japan to 98 Sea Zone: 1 japaneseTransport
              EDIT: Adding units owned by Japan to Korea: 1 Train
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japan
              Japan collect 84 PUs; end with 84 PUs
              Units generate 6 techTokens; Japan end with 12 techTokens
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 9 PUs; end with 9 PUs
              Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 10 PUs
              Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan rolls : : 0,00
      Japan : 1,50
      China : -0,67
      Britain : 0,67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gully
        last edited by

        -- OFFICIAL DIPLOMATIC DEPECHE --

        Dear Supreme Command of the European Axis,
        please get your shit together. You should not allow any Allied resistance anywhere on Eurasia. And it doesn't even look like you're advancing in Russia. We are about to take two big cities (Calcutta and Singkiang), please take notes and learn.

        High Command of Japan

        1 Reply Last reply Reply Quote 1
        • G Offline
          Gully
          last edited by

          Hm, actually I like this one better. Don't upgrade inf->alpine in Kyushu, upgrade inf->para in Shansi instead. The para has an effect rightaway and uses the Airtransport. Feel like tempo is important for Japan.

          jap5 edited.tsvg

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: China round 5

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 5
            
                Research Technology - China
                    China spend 0 on tech rolls
                        China rolls : 0/1 hits, 0.00 expected hits
            
                Combat Move - China
                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                    2 chineseFighters moved from Northern China to Kansu
                    3 chineseInfantrys moved from Chungking to Kansu
                    1 chineseArtillery moved from Chungking to Kansu
            
                Combat - China
                    Battle in Kansu
                        China attack with 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys
                        Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry
                            China roll dice for 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 2/1 hits, 1.50 expected hits
                            Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                            1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                        China win, taking Kansu from Japan with 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                        Casualties for China: 1 chineseInfantry
                        Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
            
                Non Combat Move - China
                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseProd1: China has 1 Material placed in Chungking
                    2 chineseFighters moved from Kansu to Chungking
                    1 chineseInfantry moved from Singkiang to Kashi
                    1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Ningsia
                    1 Truck, 10 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 2 chineseTanks moved from Northern China to Ningsia
                    1 chineseArtillery moved from Altay to Ningsia
                    1 Truck and 1 chineseArtillery moved from Chungking to Ningsia
            
                Purchase Units - China
                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                    China buy 7 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
            
                Place Units - China
                    3 chineseInfantrys placed in Singkiang
                    2 chineseInfantrys placed in Northern China
                    2 chineseInfantrys placed in Chungking
            
                Turn Complete - China
                    China collect 15 PUs; end with 15 PUs
                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 18 PUs
                    Units generate 3 techTokens; China end with 6 techTokens
            

            Combat Hit Differential Summary :

            China : 0.50
            Japan : 0.33
            China rolls : : 0.00
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Australia round 5

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 5
              
                  Supporting Britain - Canada
                      Canada collect 0 PUs; end with 16 PUs
              
                  Organizing Partisan Operations - ExiledAllies
                      ExiledAllies collect 0 PUs; end with 17 PUs
              
                  Preparing Defense - Egypt
                      Egypt collect 0 PUs; end with 9 PUs
              
                  Marching Orders - SouthAfrica
                      SouthAfrica collect 0 PUs; end with 7 PUs
              
                  Preparing Ambushes - India
                      India collect 0 PUs; end with 14 PUs
              
                  Preparing Naval Operations - Australia
                      Australia collect 0 PUs; end with 18 PUs
              
                  Research Technology - Britain
                      Britain spend 0 on tech rolls
                          Britain rolls : 1/1 hits, 0.00 expected hits
                      Britain removing all Technology Tokens after successful research.
                      Britain discover IncreasedFighterRange
              
                  Combat Move - Britain
                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                      Trigger LLabLL: Britain has 1 Pg placed in Labrador
                          Some non-combat units are destroyed: 
                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                      1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from Southwestern Australia to 163 Sea Zone
                      1 britishBattleship, 1 britishCombatEngineer, 1 britishCruiser, 4 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 163 Sea Zone to 150 Sea Zone
                      1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 150 Sea Zone to Dutch East Indies
                      1 britishSubmarine moved from 150 Sea Zone to 93 Sea Zone
                      2 britishSubmarines moved from 150 Sea Zone to 93 Sea Zone
                      1 britishInfantry moved from French West Africa to Gold Coast
                      1 britishInfantry moved from Nigeria to Gold Coast
                      2 britishMech.Infantrys moved from Nigeria to Gold Coast
                      1 britishMech.Infantry moved from Nigeria to Eastern French Africa
                            ExiledAllies take Eastern French Africa from VichyFrance
                      1 britishStrategicBomber moved from Cameroon to Gold Coast
                      2 britishInfantrys moved from Western Egypt to 53 Sea Zone
                      2 britishInfantrys moved from 53 Sea Zone to Crete
                      2 britishNavalFighters moved from Cairo to Crete
                      1 britishSubmarine moved from 51 Sea Zone to 53 Sea Zone
                      1 britishStrategicBomber moved from Western Egypt to Tripolitania
                      1 britishInfantry moved from Western France to Paris
                            ExiledAllies take Paris from Germany
                      1 britishInfantry moved from London to 23 Sea Zone
                      1 britishInfantry and 1 britishTransport moved from 23 Sea Zone to 26 Sea Zone
                      1 britishInfantry moved from 26 Sea Zone to Copenhagen
                      1 britishAlpineInfantry, 2 britishArtillerys and 10 britishInfantrys moved from Western France to Northern France
                      1 britishMarine moved from Western France to Northern France
                      1 britishInfantry moved from London to 23 Sea Zone
                      1 britishInfantry moved from 23 Sea Zone to Low Countries
                      1 britishTransport moved from 34 Sea Zone to 22 Sea Zone
                      2 britishInfantrys moved from Southern Britain to 22 Sea Zone
                      2 britishInfantrys and 1 britishTransport moved from 22 Sea Zone to 23 Sea Zone
                      2 britishInfantrys moved from 23 Sea Zone to Northern France
                      1 britishSubmarine moved from 45 Sea Zone to 51 Sea Zone
              
                  Combat - Britain
                      Strategic bombing raid in Tripolitania
                          Bombing raid in Tripolitania rolls: 2 and causes: 2 damage to unit: italianAirfield
                          Bombing raid in Tripolitania causes 2 damage total. 
                      Battle in Copenhagen
                          Some non-combat units are destroyed: 
                      Battle in Low Countries
                      Battle in Northern France
                          Britain attack with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine
                          Italy defend with 1 italianAntiAirGun; Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
                              Britain roll dice for 1 britishBattleship and 1 britishCruiser in Northern France, round 2 : 1/1 hits, 1.08 expected hits
                              Britain roll dice for 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine in Northern France, round 2 : 3/0 hits, 3.00 expected hits
                              Germany roll dice for 1 germanAntiAirGun, 1 germanEntrenchment and 1 italianAntiAirGun in Northern France, round 2 : 0/1 hits, 0.67 expected hits
                              1 italianAntiAirGun owned by the Italy, 1 germanEntrenchment owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Northern France
                          Some non-combat units are destroyed: 
                          Britain win, taking Copenhagen from Germany, taking Low Countries from Germany, taking Northern France from Germany with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is 14
                          Casualties for Germany: 1 germanAntiAirGun and 1 germanEntrenchment
                          Casualties for Italy: 1 italianAntiAirGun
                      Battle in Gold Coast
                          Britain attack with 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber
                          VichyFrance defend with 1 Flagpole; Germany defend with 1 UnitsForExiledAllies and 2 germanInfantrys
                              Britain roll dice for 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 2 : 1/1 hits, 0.83 expected hits
                              VichyFrance roll dice for 2 germanInfantrys in Gold Coast, round 2 : 1/1 hits, 0.67 expected hits
                              1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Gold Coast
                              Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 3 : 0/1 hits, 0.67 expected hits
                              VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits
                              Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 4 : 1/1 hits, 0.67 expected hits
                              VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 4 : 0/1 hits, 0.33 expected hits
                              1 germanInfantry owned by the Germany lost in Gold Coast
                          Some non-combat units are destroyed: 
                          Britain win, taking Gold Coast from VichyFrance with 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber remaining. Battle score for attacker is 3
                          Casualties for Britain: 1 britishInfantry
                          Casualties for Germany: 2 germanInfantrys
                      Battle in 51 Sea Zone
                          Britain attack with 1 britishSubmarine
                          Italy defend with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports
                          1 britishSubmarine owned by the Britain Submerged
                      Battle in Crete
                          Britain attack with 2 britishInfantrys and 2 britishNavalFighters
                          Italy defend with 2 italianInfantrys; Germany defend with 1 Flagpole and 1 Material
                              Britain roll dice for 1 britishBattleship and 1 britishCruiser in Crete, round 2 : 2/1 hits, 1.08 expected hits
                              Germany roll dice for 2 italianInfantrys in Crete, round 2 : 1/1 hits, 0.67 expected hits
                              1 britishInfantry owned by the Britain and 2 italianInfantrys owned by the Italy lost in Crete
                          Britain winItaly win with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports remaining, taking Crete from Germany with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3
                          Casualties for Britain: 1 britishInfantry
                          Casualties for Italy: 2 italianInfantrys
                      Battle in Dutch East Indies
                          Britain attack with 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine
                          Japan defend with 1 Flagpole, 1 japaneseInfantry and 1 japaneseMarine
                              Britain roll dice for 1 britishBattleship and 1 britishCruiser in Dutch East Indies, round 2 : 1/1 hits, 1.08 expected hits
                              Britain roll dice for 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine in Dutch East Indies, round 2 : 0/1 hits, 0.75 expected hits
                              Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Dutch East Indies, round 2 : 1/1 hits, 0.92 expected hits
                              1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Dutch East Indies
                              Britain roll dice for 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine in Dutch East Indies, round 3 : 0/1 hits, 0.67 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 3 : 1/1 hits, 0.50 expected hits
                              1 britishInfantry owned by the Britain lost in Dutch East Indies
                              Britain roll dice for 1 britishCombatEngineer, 2 britishInfantrys and 1 britishMarine in Dutch East Indies, round 4 : 0/1 hits, 0.58 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 4 : 1/1 hits, 0.50 expected hits
                              1 britishInfantry owned by the Britain lost in Dutch East Indies
                              Britain roll dice for 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine in Dutch East Indies, round 5 : 0/1 hits, 0.50 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 5 : 1/1 hits, 0.50 expected hits
                              1 britishInfantry owned by the Britain lost in Dutch East Indies
                              Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 6 : 0/1 hits, 0.42 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 6 : 0/1 hits, 0.50 expected hits
                              Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 7 : 0/1 hits, 0.42 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 7 : 1/1 hits, 0.50 expected hits
                              1 britishCombatEngineer owned by the Britain lost in Dutch East Indies
                              Britain roll dice for 1 britishMarine in Dutch East Indies, round 8 : 0/1 hits, 0.33 expected hits
                              Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 8 : 1/1 hits, 0.50 expected hits
                              1 britishMarine owned by the Britain lost in Dutch East Indies
                          Japan win with 1 japaneseMarine remaining. Battle score for attacker is -17
                          Casualties for Britain: 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine
                          Casualties for Japan: 1 japaneseInfantry
              
                  Non Combat Move - Britain
                      Note to players Britain: <body><img src="/doc/images/paris.png"/></body>
                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                      Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                      Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast
                      Trigger UnitsEAParis: ExiledAllies has 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry placed in Paris
                      1 britishTransport moved from 101 Sea Zone to 103 Sea Zone
                      1 Truck and 1 britishArtillery moved from Alaska to 103 Sea Zone
                      1 Truck, 1 britishArtillery and 1 britishTransport moved from 103 Sea Zone to 101 Sea Zone
                      1 Truck and 1 britishArtillery moved from 101 Sea Zone to Soviet Far East
                      1 britishDestroyer moved from 163 Sea Zone to 148 Sea Zone
                      6 britishDestroyers moved from 163 Sea Zone to 150 Sea Zone
                      2 britishFighters and 1 britishNavalFighter moved from Southwestern Australia to Northwestern Australia
                      1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia
                      1 britishArtillery, 2 britishInfantrys and 1 britishTank moved from Southwestern Australia to Northwestern Australia
                      1 britishInfantry moved from Papua to Dutch New Guinea
                      1 britishInfantry moved from New Guinea to Dutch New Guinea
                      1 britishFighter moved from Bombay to Cairo
                      1 Truck and 1 britishAntiAirGun moved from Anglo Egyptian Sudan to Western Egypt
                      1 britishArtillery and 1 britishCombatEngineer moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                      1 britishSubmarine moved from 76 Sea Zone to 78 Sea Zone
                      1 Train moved from New Dehli to Bombay
                      1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Eastern Madras
                      1 Train moved from Eastern Madras to Bombay
                      1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 8 britishInfantrys and 1 britishMarine moved from Calcutta to Eastern Madras
                      1 britishNavalFighter moved from Calcutta to Bombay
                      1 britishDestroyer moved from 71 Sea Zone to 76 Sea Zone
                      1 britishStrategicBomber moved from Gold Coast to Western Anglo Egyptian Sudan
                      1 britishStrategicBomber moved from Tripolitania to Western Egypt
                      2 britishNavalFighters moved from Crete to Cairo
                      3 britishTacticalBombers moved from Gibraltar to Western Egypt
                      1 britishInfantry moved from Cairo to Western Egypt
                      1 Truck moved from Iraq to Bombay
                      1 britishSubmarine moved from 42 Sea Zone to 45 Sea Zone
                      1 britishSubmarine moved from 43 Sea Zone to 48 Sea Zone
                      1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 43 Sea Zone
                      1 britishBattleship and 1 britishDestroyer moved from 61 Sea Zone to 43 Sea Zone
                      1 britishSubmarine moved from 62 Sea Zone to 61 Sea Zone
                      1 britishSubmarine moved from 61 Sea Zone to 42 Sea Zone
                      1 britishSubmarine moved from 19 Sea Zone to 33 Sea Zone
                      1 britishCruiser, 1 britishDestroyer and 8 britishTransports moved from 34 Sea Zone to 23 Sea Zone
                      5 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishMarine and 1 britishTank moved from Southern Britain to 23 Sea Zone
                      1 britishAlpineInfantry moved from Southern Britain to 23 Sea Zone
                      2 britishCombatEngineers moved from London to 23 Sea Zone
                      1 britishAntiAirGun moved from Southern Britain to 23 Sea Zone
                      1 britishArtillery moved from Central Britain to 23 Sea Zone
                      1 Truck moved from Southern Britain to 23 Sea Zone
                      1 Truck moved from Southern Britain to 23 Sea Zone
                      2 Trucks, 1 britishAlpineInfantry, 6 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishArtillery, 2 britishCombatEngineers, 1 britishMarine and 1 britishTank moved from 23 Sea Zone to Northern France
                      1 britishNavalFighter moved from Central Britain to Gibraltar
                      1 britishNavalFighter moved from Labrador to Central Britain
                      1 britishTacticalBomber moved from Quebec to Gibraltar
                      1 britishInfantry moved from Exiled Allies to Central Britain
                      1 Material moved from Cairo to 53 Sea Zone
                      1 Material moved from 53 Sea Zone to Western Egypt
                      1 Truck moved from Cairo to 53 Sea Zone
                      1 Truck moved from 53 Sea Zone to Crete
                      1 Train moved from Southern Britain to Central Britain
                      2 Materials and 1 Train moved from Central Britain to Exiled Allies
                      1 Train moved from Exiled Allies to Central Britain
                      1 britishAirTransport moved from Gibraltar to Central Britain
              
                  Purchase Units - Britain
                      Britain buy 2 Materials, 7 britishInfantrys and 1 britishNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Britain
                      2 Materials and 1 britishNavalFighter placed in Central Britain
                      4 britishInfantrys placed in London
                      3 britishInfantrys placed in Scotland
              
                  Activate Technology - Britain
                      Britain activating IncreasedFighterRange
                      Trigger americanIFR4: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishCarrier
                      Trigger americanIFR3: Setting givesMovement to 3:americanFighter for unitAttachment attached to britishAirfield
                      Trigger americanIFR3: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishAirfield
                      Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier
                      Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield
                      Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield
              
                  Turn Complete - Britain
                      Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East
                      Trigger LLbTRS: has removed 1 Truck owned by Britain in Soviet Far East
                      Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East
                      Trigger LLbTRS: Russia has 1 Truck placed in Soviet Far East
                      Britain collect 36 PUs; end with 36 PUs
                      Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 38 PUs
                      Objective Syria2: Britain met a national objective for an additional 1 PU; end with 39 PUs
                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 40 PUs
                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 41 PUs
                      Units generate 9 techTokens; Britain end with 9 techTokens
                      Units Change Ownership
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                          Some Units in Eastern Madras change ownership: 1 britishCombatEngineer
                          Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
                          Some Units in Northern France change ownership: 2 britishCombatEngineers
                          Some Units in Northwestern Australia change ownership: 1 Material
                          Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer
                          Some Units in Western France change ownership: 1 Material and 1 britishCombatEngineer
              
                  Purchase Units - Canada
                      Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
              
                  Place Units - Canada
                      1 britishNavalFighter placed in Quebec
              
                  Turn Complete - Canada
                      Canada collect 15 PUs; end with 20 PUs
                      Some Units in Quebec change ownership: 1 britishNavalFighter
                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
              
                  Purchase Units - ExiledAllies
                      ExiledAllies buy 1 britishAircraftPlant, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishParatrooper; Remaining resources: 7 PUs; 
              
                  Place Units - ExiledAllies
                      Units in Western France being upgraded or consumed: 1 Material
                      1 britishEntrenchment placed in Western France
                      Units in Exiled Allies being upgraded or consumed: 2 Materials
                      1 britishAircraftPlant, 1 britishCombatEngineer and 1 britishParatrooper placed in Exiled Allies
              
                  Turn Complete - ExiledAllies
                      ExiledAllies collect 31 PUs; end with 38 PUs
                      Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs
                      Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
                      Units generate 3 techTokens; ExiledAllies end with 3 techTokens
                      Units Change Ownership
                          Some Units in Exiled Allies change ownership: 2 britishCombatEngineers and 1 britishParatrooper
                          Some Units in Gold Coast change ownership: 1 britishInfantry
                          Some Units in Northern France change ownership: 2 britishCombatEngineers
                          Some Units in Paris change ownership: 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry
                          Some Units in Western France change ownership: 1 britishCombatEngineer
              
                  Purchase Units - Egypt
                      Egypt buy 1 britishAirfield and 1 britishDestroyer; Remaining resources: 0 PUs; 
              
                  Place Units - Egypt
                      Units in Western Egypt being upgraded or consumed: 1 Material
                      1 britishAirfield placed in Western Egypt
                      1 britishDestroyer placed in 53 Sea Zone
              
                  Turn Complete - Egypt
                      Egypt collect 9 PUs; end with 9 PUs
                      Units Change Ownership
                          Some Units in 53 Sea Zone change ownership: 1 britishDestroyer
                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                          Some Units in Western Egypt change ownership: 1 britishCombatEngineer
              
                  Purchase Units - SouthAfrica
                      SouthAfrica buy 1 britishSubmarine; Remaining resources: 0 PUs; 
              
                  Place Units - SouthAfrica
                      1 britishSubmarine placed in 71 Sea Zone
              
                  Turn Complete - SouthAfrica
                      SouthAfrica collect 7 PUs; end with 7 PUs
                      Some Units in 71 Sea Zone change ownership: 1 britishSubmarine
              
                  Purchase Units - India
                      India buy 4 britishInfantrys; Remaining resources: 2 PUs; 
              
                  Place Units - India
                      3 britishInfantrys placed in Bombay
                      1 britishInfantry placed in Calcutta
              
                  Turn Complete - India
                      India collect 13 PUs; end with 15 PUs
                      Units Change Ownership
                          Some Units in Bombay change ownership: 3 britishInfantrys
                          Some Units in Calcutta change ownership: 1 britishInfantry
                          Some Units in Eastern Madras change ownership: 1 britishCombatEngineer
              
                  Purchase Units - Australia
                      Australia buy 1 britishNavalFighter and 1 britishSubmarine; Remaining resources: 0 PUs; 
              
                  Place Units - Australia
                      1 britishNavalFighter placed in Southwestern Australia
                      1 britishSubmarine placed in 149 Sea Zone
              
                  Turn Complete - Australia
                      Australia collect 17 PUs; end with 17 PUs
                      Units Change Ownership
                          Some Units in 149 Sea Zone change ownership: 1 britishSubmarine
                          Some Units in Northwestern Australia change ownership: 1 Material
                          Some Units in Southwestern Australia change ownership: 1 britishNavalFighter
              

              Combat Hit Differential Summary :

              Britain rolls : : 1.00
              VichyFrance : -0.33
              Japan : 2.08
              Britain : -3.08
              Germany : -0.33
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by redrum

                Ugh. Rough turn. The battle in Dutch East Indies has to be one of the worst rolls I've ever had. Guessing the odds of that were less than .01%.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  Wow, win a 2v6 against a guaranteed hit from bombard. That's extreme. Tbh I kinda need such luck...

                  Must be the highly specialized individual combat training of the Japanese. Is this the right moment to admit that researching Special-Warfare 2 was in fact a misclick? The plan was to get Production, I noticed almost a full turn too late, but I learned to like SW2. Extra firepower for Alpines, and produce Alpines with Mandschuria. Both cool.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @Gully Oh really? I was actually initially surprised by the SWF2 choice. But after seeing how it played out, thought that was a new strategy you were going for. It does help Japan a good deal since it uses a lot of marines/alpines and having minors produce them. Probably is actually better than production for early Japan as it helps with the tempo. Japan is doing well and still making gains. Problem is Euro-Axis don't seem to be quite as successful...

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    G 1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gully
                      last edited by

                      TripleA Turn Summary: Italy round 5

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 5
                      
                          Research Technology - Italy
                                  Italy rolls : 0/1 hits, 0,00 expected hits
                      
                          Combat Move - Italy
                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                              1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
                              1 italianInfantry moved from Greece to 52 Sea Zone
                              1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 54 Sea Zone
                              1 italianInfantry moved from 54 Sea Zone to Syria
                              2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 2 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                      
                          Combat - Italy
                              Battle in Syria
                                  Some non-combat units are destroyed: 
                      
                          Non Combat Move - Italy
                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                              Trigger UnitsGSyria: VichyFrance has 1 germanInfantry placed in Syria
                              Trigger italianProd: Italy has 1 Material placed in Rome
                              1 italianSubmarine moved from 50 Sea Zone to 47 Sea Zone
                              1 italianSubmarine moved from 50 Sea Zone to 46 Sea Zone
                              1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
                              1 italianNavalFighter moved from Cyrenaica to Rome
                              1 Train moved from Vichy France to Rome
                              1 Material and 1 Train moved from Rome to Hungary Slovakia
                              1 italianTank moved from Lativa Estonia to Orel Kursk
                              4 italianInfantrys moved from Rome to Southern Italy
                              1 Truck moved from Eastern France to Vichy France
                              1 Truck and 1 italianAntiAirGun moved from Vichy France to Eastern France
                      
                          Purchase Units - Italy
                              Italy buy 1 italianCruiser, 1 italianDestroyer and 3 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                      
                          Place Units - Italy
                              3 italianInfantrys placed in Rome
                              1 italianDestroyer placed in 46 Sea Zone
                              1 italianCruiser placed in 47 Sea Zone
                      
                          Turn Complete - Italy
                              Italy collect 26 PUs; end with 26 PUs
                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 29 PUs
                              Units generate 6 techTokens; Italy end with 12 techTokens
                      

                      Combat Hit Differential Summary :

                      Italy rolls : : 0,00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Usa round 5

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 5
                        
                            Research Technology - Usa
                                Usa spend 0 on tech rolls
                                    Usa rolls : 1/1 hits, 0.00 expected hits
                                Usa removing all Technology Tokens after successful research.
                                Usa discover Logistics
                        
                            Combat Move - Usa
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                                Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                                Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                                Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                                Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                                Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                                Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                                Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                                Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                2 americanInfantrys moved from Azores to 39 Sea Zone
                                2 americanInfantrys and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                                2 americanInfantrys and 2 americanMarines moved from Gibraltar to 41 Sea Zone
                                2 americanInfantrys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                                2 americanMarines and 1 americanTransport moved from 41 Sea Zone to 42 Sea Zone
                                1 americanBattleship moved from 41 Sea Zone to 42 Sea Zone
                                2 americanMarines moved from 42 Sea Zone to Morrocco
                                4 americanInfantrys moved from 61 Sea Zone to Morrocco
                                1 americanStrategicBomber moved from Western Egypt to Greece
                        
                            Combat - Usa
                                Strategic bombing raid in Greece
                                    Bombing raid in Greece rolls: 3 and causes: 2 damage to unit: italianAirfield
                                    Bombing raid in Greece causes 2 damage total. 
                                        1 italianAirfield owned by the Italy lost in Greece
                                Battle in Morrocco
                                    Usa attack with 4 americanInfantrys and 2 americanMarines
                                    VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies, 1 germanCombatEngineer and 2 germanInfantrys
                                        Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/1 hits, 0.83 expected hits
                                        Usa roll dice for 4 americanInfantrys and 2 americanMarines in Morrocco, round 2 : 1/1 hits, 1.17 expected hits
                                        VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 2 germanInfantrys in Morrocco, round 2 : 2/1 hits, 1.42 expected hits
                                        2 germanInfantrys owned by the Germany and 2 americanInfantrys owned by the Usa lost in Morrocco
                                        Usa roll dice for 2 americanInfantrys and 2 americanMarines in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                                        VichyFrance roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                                        1 germanCombatEngineer owned by the Germany and 1 americanInfantry owned by the Usa lost in Morrocco
                                        Usa roll dice for 1 americanInfantry and 2 americanMarines in Morrocco, round 4 : 1/1 hits, 0.67 expected hits
                                        VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 4 : 0/1 hits, 0.50 expected hits
                                        1 germanEntrenchment owned by the VichyFrance lost in Morrocco
                                    Some non-combat units are destroyed: 
                                    Usa win, taking Morrocco from VichyFrance with 1 americanInfantry and 2 americanMarines remaining. Battle score for attacker is 7
                                    Casualties for Usa: 3 americanInfantrys
                                    Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys
                                    Casualties for VichyFrance: 1 germanEntrenchment
                                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                                Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
                                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                                Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                                Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
                                Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
                        
                            Non Combat Move - Usa
                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                1 americanStrategicBomber moved from Greece to Western Egypt
                                1 americanStrategicBomber moved from Western Egypt to Bombay
                                1 americanDestroyer moved from 43 Sea Zone to 48 Sea Zone
                                1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                                1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                                1 americanDestroyer moved from 34 Sea Zone to 23 Sea Zone
                                1 americanTransport moved from 34 Sea Zone to 32 Sea Zone
                                1 americanInfantry and 1 americanParatrooper moved from New York to 30 Sea Zone
                                1 americanInfantry, 1 americanParatrooper and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone
                                1 Material and 1 americanAirTransport moved from San Francisco to Wake Island
                                1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                                1 americanCombatEngineer, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 120 Sea Zone
                                1 americanCombatEngineer and 1 americanInfantry moved from 120 Sea Zone to Wake Island
                                2 americanNavalFighters moved from Alaska to 120 Sea Zone
                                1 americanNavalFighter moved from Chicago to Labrador
                                1 americanCarrier and 2 americanDestroyers moved from 156 Sea Zone to 116 Sea Zone
                                1 americanNavalFighter moved from Chicago to 116 Sea Zone
                                1 americanNavalFighter moved from 120 Sea Zone to Wake Island
                                1 americanNavalFighter moved from Johnston Island to Wake Island
                                1 americanSubmarine moved from 96 Sea Zone to 127 Sea Zone
                                1 americanNavalFighter moved from Johnston Island to Wake Island
                                1 americanAntiAirGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                                1 americanAntiAirGun, 1 americanArtillery and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                                1 americanAntiAirGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East
                                1 Truck and 1 americanAntiAirGun moved from British Columbia to 104 Sea Zone
                                1 Truck and 1 americanAntiAirGun moved from British Columbia to Alaska
                                1 americanInfantry and 1 americanMech.Infantry moved from British Columbia to Alaska
                                1 Truck and 1 americanAntiAirGun moved from Ontario to Northwestern US
                                1 Material and 1 Train moved from New York to Los Angeles
                                1 Material and 1 Train moved from Washington to Los Angeles
                                1 Train moved from Los Angeles to Southern Central US
                                1 Train moved from Los Angeles to Southern Central US
                        
                            Purchase Units - Usa
                                Usa buy 1 americanAirfield, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 3 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Usa
                                Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                                1 americanCarrier, 1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                                Units in Wake Island being upgraded or consumed: 1 Material
                                1 americanAirfield placed in Wake Island
                                2 americanNavalFighters placed in Hawaiian Islands
                                1 americanNavalFighter placed in Chicago
                        
                            Activate Technology - Usa
                                Usa activating Logistics
                                Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
                                Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
                                Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
                                Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
                                Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
                        
                            Turn Complete - Usa
                                Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
                                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
                                Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
                                Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
                                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
                                Usa collect 69 PUs; end with 69 PUs
                                Units generate 9 techTokens; Usa end with 9 techTokens
                        

                        Combat Hit Differential Summary :

                        Usa : 0.50
                        VichyFrance : 0.25
                        Usa rolls : : 1.00
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • G Offline
                          Gully
                          last edited by

                          Game History

                          Round: 6
                          
                              Reconnaissance Missions - Finland
                                  Finland collect 0 PUs; end with 9 PUs
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 13 PUs
                                  Some Units in Syria change ownership: 1 germanInfantry
                          
                              Research Technology - Germany
                                  Note to players Germany: <body><img src="/doc/images/paris.png"/></body>
                                  Germany removing all Technology Tokens after successful research.
                                  Germany discover ImprovedTanks
                          
                              Execute Operation Lila - Germany
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                                  Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanBattleship)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                                  Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 9  for Trigger SZ44PlaceGermanCruiser)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                  Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanDestroyer)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                                  Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                  Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                  Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                  Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanSubmarine)
                                  Trigger SZ44RemoveVichyShipsGermany: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                          
                              Combat Move - Germany
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                      Some non-combat units are destroyed: 
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  2 germanSubmarines moved from 25 Sea Zone to 26 Sea Zone
                                  2 germanInfantrys moved from Northern Germany to Low Countries
                                  1 germanStrategicBomber moved from Northern Germany to Low Countries
                                  1 germanNavalFighter moved from Northern Italy to Western France
                                  1 germanInfantry moved from Vichy France to Western France
                                  1 germanNavalFighter moved from Vichy France to Low Countries
                                  1 germanTacticalBomber moved from Vichy France to Western France
                                  1 germanInfantry moved from Vichy France to Western France
                                  2 germanFighters moved from Eastern France to Paris
                                  2 germanInfantrys moved from Vichy France to Paris
                                  1 germanInfantry moved from Eastern France to Paris
                                  1 germanTacticalBomber moved from Vichy France to Paris
                                  2 germanFighters moved from Vichy France to Western France
                                  1 germanStrategicBomber moved from Northern Germany to Paris
                                  3 germanInfantrys moved from Western Ukraine to Kharkov
                                  1 germanInfantry moved from Orel Kursk to Kharkov
                                  2 germanInfantrys moved from Leningrad to Pskov
                                  1 germanInfantry moved from Murmansk to Kola Penninsula
                                        Finland take Kola Penninsula from Russia
                                  1 germanFighter moved from Eastern Finland to Pskov
                                  4 germanFighters moved from Belorussia to Pskov
                                  2 germanTacticalBombers moved from Belorussia to Pskov
                                  5 germanAlpineInfantrys moved from Leningrad to Eastern Karelia
                                  3 germanArtillerys moved from Leningrad to Eastern Karelia
                                  5 germanInfantrys moved from Leningrad to Eastern Karelia
                                  1 germanInfantry moved from Syria to Iraq
                                        Germany take Iraq from Britain
                                  1 germanSubmarine moved from 93 Sea Zone to 148 Sea Zone
                          
                              Combat - Germany
                                  Battle in 26 Sea Zone
                                      Germany attack with 2 germanSubmarines
                                      Britain defend with 1 britishTransport
                                      Germany win with 2 germanSubmarines remaining. Battle score for attacker is 7
                                      Casualties for Britain: 1 britishTransport
                                  Battle in 148 Sea Zone
                                      Germany attack with 1 germanSubmarine
                                      Britain defend with 1 britishDestroyer
                                      Germany win with 1 germanSubmarine remaining. Battle score for attacker is 8
                                      Casualties for Britain: 1 britishDestroyer
                                  Battle in Pskov
                                      Germany attack with 5 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers
                                      Russia defend with 1 Flagpole, 1 russianInfantry and 2 russianMarines
                                      Germany win, taking Pskov from Russia with 5 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 8
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Russia: 1 russianInfantry and 2 russianMarines
                                  Battle in Western France
                                      Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 1 germanTacticalBomber
                                      ExiledAllies defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment; Britain defend with 1 britishCombatEngineer
                                      Germany win, taking Western France from ExiledAllies with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 7
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Britain: 1 britishCombatEngineer
                                      Casualties for ExiledAllies: 1 britishEntrenchment
                                  Battle in Paris
                                      Germany attack with 2 germanFighters, 3 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber
                                      ExiledAllies defend with 1 Flagpole, 2 Rails and 1 ResearchCenter; Britain defend with 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                                      Germany win, taking Paris from ExiledAllies with 2 germanFighters, 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 11
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Britain: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                                  Battle in Low Countries
                                      Germany attack with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber
                                      ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry
                                      Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                                      Casualties for Britain: 1 britishInfantry
                                  Battle in Kharkov
                                      Germany attack with 4 germanInfantrys
                                      Russia defend with 1 Flagpole and 2 russianInfantrys
                                      3 germanInfantrys owned by the Germany retreated to Orel Kursk
                                      Russia win with 1 russianInfantry remaining. Battle score for attacker is 0
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Russia: 1 russianInfantry
                                  Battle in Eastern Karelia
                                      Germany attack with 5 germanAlpineInfantrys, 3 germanArtillerys and 5 germanInfantrys
                                      Russia defend with 1 Flagpole and 2 russianInfantrys
                                      Germany win, taking Eastern Karelia from Russia with 5 germanAlpineInfantrys, 3 germanArtillerys and 4 germanInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Germany: 1 germanInfantry
                                      Casualties for Russia: 2 russianInfantrys
                          
                              Non Combat Move - Germany
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger UnitsGIraq: Germany has 2 germanInfantrys placed in Iraq
                                  2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Leningrad to Orel Kursk
                                  2 germanArtillerys, 2 germanInfantrys and 4 germanMech.Infantrys moved from Leningrad to Orel Kursk
                                  1 Truck and 1 germanArtillery moved from Leningrad to Orel Kursk
                                  2 germanArtillerys, 3 germanCombatEngineers, 3 germanInfantrys, 1 germanMarine and 2 germanParatroopers moved from Leningrad to Eastern Karelia
                                  1 germanArtillery and 1 germanInfantry moved from Eastern Finland to Leningrad
                                  1 germanInfantry and 1 germanMech.Infantry moved from Finland to Leningrad
                                  1 germanCombatEngineer, 1 germanMarine and 1 germanTank moved from Belorussia to Orel Kursk
                                  4 germanFighters moved from Pskov to Belorussia
                                  1 germanFighter moved from Pskov to Eastern Poland
                                  2 germanTacticalBombers moved from Pskov to Poland
                                  6 germanInfantrys moved from Lithuania to Belorussia
                                  4 germanInfantrys moved from Eastern Poland to Belorussia
                                  1 germanInfantry moved from Western Ukraine to Pinsk Marshes
                                  4 germanInfantrys moved from Romania to Western Ukraine
                                  1 Truck moved from Lativa Estonia to Eastern Poland
                                  3 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines and 1 germanParatrooper moved from Vichy France to Eastern France
                                  2 germanFighters moved from Western France to Eastern France
                                  1 germanStrategicBomber moved from Paris to Eastern France
                                  2 germanFighters moved from Paris to Western Germany
                                  1 germanTacticalBomber moved from Western France to Western Germany
                                  1 germanNavalFighter moved from Low Countries to Western Germany
                                  1 germanNavalFighter moved from Western France to Eastern France
                                  1 germanFighter moved from Eastern France to Western Germany
                                  1 germanTacticalBomber moved from Paris to Northern Germany
                                  1 germanStrategicBomber moved from Low Countries to Northern Germany
                                  2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Vichy France to Eastern France
                                  2 germanInfantrys moved from Berlin to Northern Germany
                                  4 germanInfantrys moved from Eastern Germany to Northern Germany
                                  1 Truck moved from Eastern Germany to Berlin
                                  1 Truck and 1 germanAntiAirGun moved from Berlin to Northern Germany
                                  3 germanSubmarines moved from 9 Sea Zone to 12 Sea Zone
                                  1 Material and 1 germanMech.Infantry moved from Eastern Poland to Belorussia
                                  1 germanMech.Infantry moved from Belorussia to Orel Kursk
                                  1 germanInfantry moved from Eastern Poland to Belorussia
                                  1 Material and 1 germanAirTransport moved from Vichy France to Belorussia
                                  1 germanCombatEngineer moved from Orel Kursk to Belorussia
                                  1 germanMech.Infantry and 1 germanTank moved from Vichy France to Eastern France
                                  1 germanMech.Infantry moved from Western Germany to Southern Germany
                                  1 germanAntiAirGun and 1 germanMech.Infantry moved from Southern Germany to Eastern France
                                  1 germanInfantry and 2 germanTanks moved from Western Germany to Eastern France
                                  1 Train and 2 germanInfantrys moved from Austria to Eastern France
                                  1 Train moved from Eastern France to Berlin
                                  1 Train moved from Vichy France to Austria
                                  1 Truck moved from Eastern Germany to Austria
                                  1 Train moved from Eastern France to Eastern Germany
                                  1 Truck moved from Orel Kursk to Western Ukraine
                                  1 germanNavalFighter moved from Cyrenaica to Rome
                          
                              Purchase Units - Germany
                                  Trigger germanAdvArt1: buygermanHeavyArtillery added to germanProduction
                                  Germany buy 1 germanBarracks, 2 germanHeavyArtillerys, 6 germanInfantrys, 4 germanMarines and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Germany
                                  Units in Belorussia being upgraded or consumed: 2 Materials
                                  1 germanBarracks placed in Belorussia
                                  2 germanTanks placed in Orel Kursk
                                  4 germanMarines placed in Northern Germany
                                  3 germanInfantrys placed in Austria
                                  2 germanHeavyArtillerys and 1 germanInfantry placed in Eastern Germany
                                  2 germanInfantrys placed in Berlin
                          
                              Activate Technology - Germany
                                  Germany activating ImprovedTanks
                                  Trigger germanImpTanks2: Setting defense to 5 for unitAttachment attached to germanTank
                                  Trigger germanImpTanks1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankImpgerman
                          
                              Turn Complete - Germany
                                  Germany collect 68 PUs; end with 68 PUs
                                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 71 PUs
                                  Units generate 9 techTokens; Germany end with 9 techTokens
                          
                              Purchase Units - VichyFrance
                                  VichyFrance buy 2 germanInfantrys; Remaining resources: 7 PUs; 
                          
                              Place Units - VichyFrance
                                  1 Material and 2 germanInfantrys placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 6 PUs; end with 13 PUs
                                  Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  4 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Some Units in Romania change ownership: 4 germanInfantrys
                          
                              Purchase Units - Finland
                                  Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Finland
                                  3 germanInfantrys placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 10 PUs; end with 10 PUs
                                  Some Units in Finland change ownership: 3 germanInfantrys
                          

                          ger6 fertig.tsvg

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Russia round 6

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 6
                            
                                Research Technology - Russia
                                    Russia spend 0 on tech rolls
                                        Russia rolls : 1/1 hits, 0.00 expected hits
                                    Russia removing all Technology Tokens after successful research.
                                    Russia discover ImprovedFighters
                            
                                Combat Move - Russia
                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                        Some non-combat units are destroyed: 
                                        Some non-combat units are destroyed: 
                                        Some non-combat units are destroyed: 
                                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                    1 russianAirTransport and 1 russianParatrooper moved from Smolensk to Western Karelia
                                    2 russianInfantrys moved from Smolensk to Pskov
                                    1 russianTacticalBomber moved from Moscow to Pskov
                                    2 russianFighters moved from Smolensk to Pskov
                                    2 russianFighters moved from Stalingrad to Pskov
                                    1 russianStrategicBomber moved from Smolensk to Western Ukraine
                                    1 russianInfantry moved from Khabarovskiy Kray to Eastern Manchuria
                                          Russia take Eastern Manchuria from Manchuria
                                    1 russianInfantry moved from Khabarovskiy Kray to Vladivostok
                                          Russia take Vladivostok from Manchuria
                            
                                Combat - Russia
                                    Russia lands units in Western Karelia
                                    Russia creates battle in territory Western Karelia
                                    Strategic bombing raid in Western Ukraine
                                        Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: Rail
                                        Bombing raid in Western Ukraine causes 6 damage total. 
                                            1 Rail owned by the Germany lost in Western Ukraine
                                    Battle in Pskov
                                        Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                                        Germany defend with 1 Flagpole and 1 germanInfantry
                                            Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                                            Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                            1 germanInfantry owned by the Germany lost in Pskov
                                        Russia win, taking Western Karelia from Finland, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                                        Casualties for Germany: 1 germanInfantry
                            
                                Non Combat Move - Russia
                                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                                    1 russianStrategicBomber moved from Western Ukraine to Smolensk
                                    1 russianInfantry moved from Urals to Archangel
                                    1 russianInfantry moved from Urals to Vologda
                                    3 russianInfantrys moved from Volgarod to Vologda
                                    7 russianInfantrys moved from Moscow to Vologda
                                    1 russianFighter moved from Urals to Moscow
                                    1 russianFighter moved from Pskov to Moscow
                                    3 russianFighters and 1 russianTacticalBomber moved from Pskov to Smolensk
                                    1 Train and 2 russianInfantrys moved from Omsk to Vologda
                                    1 Train moved from Vologda to Omsk
                                    1 Train moved from Urals to Stalingrad
                                    1 Train and 2 russianInfantrys moved from Stalingrad to Vologda
                                    1 russianInfantry moved from Stalingrad to Voronezh
                                    1 russianInfantry moved from Tula to Smolensk
                                    1 Material and 1 Truck moved from Moscow to Smolensk
                                    1 russianAirTransport moved from Western Karelia to Vologda
                                    1 russianArtillery moved from Novosibirsk to Altay
                                    1 russianArtillery moved from Moscow to Smolensk
                                    1 Train moved from Vologda to Urals
                                    1 Truck, 1 americanAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                                    1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                                    2 Trucks and 2 russianAntiAirGuns moved from Soviet Far East to Yakut
                                    2 russianInfantrys moved from Yakut to Khabarovskiy Kray
                                    2 russianInfantrys moved from Irkutsk to Yakut
                                    2 russianArtillerys moved from Soviet Far East to Far Eastern Republic
                                    2 Trucks moved from Yakut to Irkutsk
                                    5 russianTanks moved from Smolensk to Moscow
                                    1 Truck and 1 russianParatrooper moved from Smolensk to Vologda
                                    1 russianTank moved from Smolensk to Moscow
                                    1 Truck moved from Vologda to Urals
                                    1 Truck moved from Smolensk to Urals
                                    3 Trucks moved from Smolensk to Volgarod
                                    1 Truck moved from Smolensk to Moscow
                            
                                Purchase Units - Russia
                                    Russia buy 1 russianAirfield, 3 russianArtillerys, 1 russianFighter and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Russia
                                    1 russianArtillery placed in Novosibirsk
                                    1 russianFighter and 2 russianInfantrys placed in Urals
                                    3 russianInfantrys placed in Stalingrad
                                    2 russianArtillerys and 2 russianInfantrys placed in Moscow
                                    3 russianInfantrys placed in Volgarod
                                    2 russianInfantrys placed in Vologda
                                    2 russianInfantrys placed in Omsk
                                    Units in Smolensk being upgraded or consumed: 1 Material
                                    1 russianAirfield placed in Smolensk
                                    1 russianInfantry placed in Irkutsk
                            
                                Activate Technology - Russia
                                    Russia activating ImprovedFighters
                                    Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter
                                    Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter
                                    Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter
                                    Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter
                                    Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                                    Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                                    Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter
                                    Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter
                                    Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter
                                    Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter
                                    Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
                            
                                Turn Complete - Russia
                                    Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
                                    Trigger LLrAA: China has 1 chineseArtillery placed in Altay
                                    Russia collect 72 PUs; end with 72 PUs
                                    Units generate 6 techTokens; Russia end with 6 techTokens
                            

                            Combat Hit Differential Summary :

                            Russia rolls : : 1.00
                            Germany : -0.33
                            Russia : 0.00
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • G Offline
                              Gully @redrum
                              last edited by

                              @redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.

                              I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.

                              This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Gully
                                last edited by

                                @Gully Yeah, this is a major turn with some tough decisions for Japan.

                                I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.

                                And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • G Offline
                                  Gully
                                  last edited by

                                  Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.

                                  Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Gully
                                    last edited by

                                    @Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.

                                    But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gully
                                      last edited by

                                      so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Gully
                                        last edited by

                                        @Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.

                                        What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).

                                        And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • G Offline
                                          Gully
                                          last edited by

                                          TripleA Manual Gamesave Post: Japan round 6

                                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 6
                                          
                                              Research Technology - Japan
                                                      Japan rolls : 1/1 hits, 0,00 expected hits
                                                  Japan removing all Technology Tokens after successful research.
                                                  Japan discover IncreasedFighterRange
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                                  1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                                  1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                                  1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                                  1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                                  3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
                                                  1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
                                                  2 japaneseNavalFighters moved from Japan to Eastern Manchuria
                                                  1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
                                                  3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
                                                  1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
                                                  4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
                                                  1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
                                                  2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
                                                  1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
                                                  1 japaneseInfantry moved from Hupeh to Kansu
                                                  2 japaneseInfantrys moved from Inner Mongolia to Kansu
                                                  4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                                  3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
                                                  5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                                                  1 japaneseCombatEngineer moved from Bengal to Calcutta
                                                  2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                                                  1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                          

                                          Combat Hit Differential Summary :

                                          Japan rolls : : 1,00
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            Gully
                                            last edited by

                                            Need OOL for SZ 150.

                                            redrumR 1 Reply Last reply Reply Quote 0

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