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    TWW 3.0.0.4 Gully (ax) vs redrum (al)

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    • G Offline
      Gully
      last edited by

      -- OFFICIAL DIPLOMATIC DEPECHE --

      Dear Supreme Command of the European Axis,
      please get your shit together. You should not allow any Allied resistance anywhere on Eurasia. And it doesn't even look like you're advancing in Russia. We are about to take two big cities (Calcutta and Singkiang), please take notes and learn.

      High Command of Japan

      1 Reply Last reply Reply Quote 1
      • G Offline
        Gully
        last edited by

        Hm, actually I like this one better. Don't upgrade inf->alpine in Kyushu, upgrade inf->para in Shansi instead. The para has an effect rightaway and uses the Airtransport. Feel like tempo is important for Japan.

        jap5 edited.tsvg

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: China round 5

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 5
          
              Research Technology - China
                  China spend 0 on tech rolls
                      China rolls : 0/1 hits, 0.00 expected hits
          
              Combat Move - China
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                  2 chineseFighters moved from Northern China to Kansu
                  3 chineseInfantrys moved from Chungking to Kansu
                  1 chineseArtillery moved from Chungking to Kansu
          
              Combat - China
                  Battle in Kansu
                      China attack with 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys
                      Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry
                          China roll dice for 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 2/1 hits, 1.50 expected hits
                          Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits
                          1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu
                      China win, taking Kansu from Japan with 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                      Casualties for China: 1 chineseInfantry
                      Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
          
              Non Combat Move - China
                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseProd1: China has 1 Material placed in Chungking
                  2 chineseFighters moved from Kansu to Chungking
                  1 chineseInfantry moved from Singkiang to Kashi
                  1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Ningsia
                  1 Truck, 10 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 2 chineseTanks moved from Northern China to Ningsia
                  1 chineseArtillery moved from Altay to Ningsia
                  1 Truck and 1 chineseArtillery moved from Chungking to Ningsia
          
              Purchase Units - China
                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                  China buy 7 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
          
              Place Units - China
                  3 chineseInfantrys placed in Singkiang
                  2 chineseInfantrys placed in Northern China
                  2 chineseInfantrys placed in Chungking
          
              Turn Complete - China
                  China collect 15 PUs; end with 15 PUs
                  Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 18 PUs
                  Units generate 3 techTokens; China end with 6 techTokens
          

          Combat Hit Differential Summary :

          China : 0.50
          Japan : 0.33
          China rolls : : 0.00
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Australia round 5

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 5
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 16 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 17 PUs
            
                Preparing Defense - Egypt
                    Egypt collect 0 PUs; end with 9 PUs
            
                Marching Orders - SouthAfrica
                    SouthAfrica collect 0 PUs; end with 7 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 14 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 18 PUs
            
                Research Technology - Britain
                    Britain spend 0 on tech rolls
                        Britain rolls : 1/1 hits, 0.00 expected hits
                    Britain removing all Technology Tokens after successful research.
                    Britain discover IncreasedFighterRange
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger LLabLL: Britain has 1 Pg placed in Labrador
                        Some non-combat units are destroyed: 
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                    1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from Southwestern Australia to 163 Sea Zone
                    1 britishBattleship, 1 britishCombatEngineer, 1 britishCruiser, 4 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 163 Sea Zone to 150 Sea Zone
                    1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 150 Sea Zone to Dutch East Indies
                    1 britishSubmarine moved from 150 Sea Zone to 93 Sea Zone
                    2 britishSubmarines moved from 150 Sea Zone to 93 Sea Zone
                    1 britishInfantry moved from French West Africa to Gold Coast
                    1 britishInfantry moved from Nigeria to Gold Coast
                    2 britishMech.Infantrys moved from Nigeria to Gold Coast
                    1 britishMech.Infantry moved from Nigeria to Eastern French Africa
                          ExiledAllies take Eastern French Africa from VichyFrance
                    1 britishStrategicBomber moved from Cameroon to Gold Coast
                    2 britishInfantrys moved from Western Egypt to 53 Sea Zone
                    2 britishInfantrys moved from 53 Sea Zone to Crete
                    2 britishNavalFighters moved from Cairo to Crete
                    1 britishSubmarine moved from 51 Sea Zone to 53 Sea Zone
                    1 britishStrategicBomber moved from Western Egypt to Tripolitania
                    1 britishInfantry moved from Western France to Paris
                          ExiledAllies take Paris from Germany
                    1 britishInfantry moved from London to 23 Sea Zone
                    1 britishInfantry and 1 britishTransport moved from 23 Sea Zone to 26 Sea Zone
                    1 britishInfantry moved from 26 Sea Zone to Copenhagen
                    1 britishAlpineInfantry, 2 britishArtillerys and 10 britishInfantrys moved from Western France to Northern France
                    1 britishMarine moved from Western France to Northern France
                    1 britishInfantry moved from London to 23 Sea Zone
                    1 britishInfantry moved from 23 Sea Zone to Low Countries
                    1 britishTransport moved from 34 Sea Zone to 22 Sea Zone
                    2 britishInfantrys moved from Southern Britain to 22 Sea Zone
                    2 britishInfantrys and 1 britishTransport moved from 22 Sea Zone to 23 Sea Zone
                    2 britishInfantrys moved from 23 Sea Zone to Northern France
                    1 britishSubmarine moved from 45 Sea Zone to 51 Sea Zone
            
                Combat - Britain
                    Strategic bombing raid in Tripolitania
                        Bombing raid in Tripolitania rolls: 2 and causes: 2 damage to unit: italianAirfield
                        Bombing raid in Tripolitania causes 2 damage total. 
                    Battle in Copenhagen
                        Some non-combat units are destroyed: 
                    Battle in Low Countries
                    Battle in Northern France
                        Britain attack with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine
                        Italy defend with 1 italianAntiAirGun; Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment
                            Britain roll dice for 1 britishBattleship and 1 britishCruiser in Northern France, round 2 : 1/1 hits, 1.08 expected hits
                            Britain roll dice for 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine in Northern France, round 2 : 3/0 hits, 3.00 expected hits
                            Germany roll dice for 1 germanAntiAirGun, 1 germanEntrenchment and 1 italianAntiAirGun in Northern France, round 2 : 0/1 hits, 0.67 expected hits
                            1 italianAntiAirGun owned by the Italy, 1 germanEntrenchment owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Northern France
                        Some non-combat units are destroyed: 
                        Britain win, taking Copenhagen from Germany, taking Low Countries from Germany, taking Northern France from Germany with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is 14
                        Casualties for Germany: 1 germanAntiAirGun and 1 germanEntrenchment
                        Casualties for Italy: 1 italianAntiAirGun
                    Battle in Gold Coast
                        Britain attack with 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber
                        VichyFrance defend with 1 Flagpole; Germany defend with 1 UnitsForExiledAllies and 2 germanInfantrys
                            Britain roll dice for 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 2 : 1/1 hits, 0.83 expected hits
                            VichyFrance roll dice for 2 germanInfantrys in Gold Coast, round 2 : 1/1 hits, 0.67 expected hits
                            1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Gold Coast
                            Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 3 : 0/1 hits, 0.67 expected hits
                            VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits
                            Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 4 : 1/1 hits, 0.67 expected hits
                            VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 4 : 0/1 hits, 0.33 expected hits
                            1 germanInfantry owned by the Germany lost in Gold Coast
                        Some non-combat units are destroyed: 
                        Britain win, taking Gold Coast from VichyFrance with 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber remaining. Battle score for attacker is 3
                        Casualties for Britain: 1 britishInfantry
                        Casualties for Germany: 2 germanInfantrys
                    Battle in 51 Sea Zone
                        Britain attack with 1 britishSubmarine
                        Italy defend with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports
                        1 britishSubmarine owned by the Britain Submerged
                    Battle in Crete
                        Britain attack with 2 britishInfantrys and 2 britishNavalFighters
                        Italy defend with 2 italianInfantrys; Germany defend with 1 Flagpole and 1 Material
                            Britain roll dice for 1 britishBattleship and 1 britishCruiser in Crete, round 2 : 2/1 hits, 1.08 expected hits
                            Germany roll dice for 2 italianInfantrys in Crete, round 2 : 1/1 hits, 0.67 expected hits
                            1 britishInfantry owned by the Britain and 2 italianInfantrys owned by the Italy lost in Crete
                        Britain winItaly win with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports remaining, taking Crete from Germany with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3
                        Casualties for Britain: 1 britishInfantry
                        Casualties for Italy: 2 italianInfantrys
                    Battle in Dutch East Indies
                        Britain attack with 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine
                        Japan defend with 1 Flagpole, 1 japaneseInfantry and 1 japaneseMarine
                            Britain roll dice for 1 britishBattleship and 1 britishCruiser in Dutch East Indies, round 2 : 1/1 hits, 1.08 expected hits
                            Britain roll dice for 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine in Dutch East Indies, round 2 : 0/1 hits, 0.75 expected hits
                            Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Dutch East Indies, round 2 : 1/1 hits, 0.92 expected hits
                            1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Dutch East Indies
                            Britain roll dice for 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine in Dutch East Indies, round 3 : 0/1 hits, 0.67 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 3 : 1/1 hits, 0.50 expected hits
                            1 britishInfantry owned by the Britain lost in Dutch East Indies
                            Britain roll dice for 1 britishCombatEngineer, 2 britishInfantrys and 1 britishMarine in Dutch East Indies, round 4 : 0/1 hits, 0.58 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 4 : 1/1 hits, 0.50 expected hits
                            1 britishInfantry owned by the Britain lost in Dutch East Indies
                            Britain roll dice for 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine in Dutch East Indies, round 5 : 0/1 hits, 0.50 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 5 : 1/1 hits, 0.50 expected hits
                            1 britishInfantry owned by the Britain lost in Dutch East Indies
                            Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 6 : 0/1 hits, 0.42 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 6 : 0/1 hits, 0.50 expected hits
                            Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 7 : 0/1 hits, 0.42 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 7 : 1/1 hits, 0.50 expected hits
                            1 britishCombatEngineer owned by the Britain lost in Dutch East Indies
                            Britain roll dice for 1 britishMarine in Dutch East Indies, round 8 : 0/1 hits, 0.33 expected hits
                            Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 8 : 1/1 hits, 0.50 expected hits
                            1 britishMarine owned by the Britain lost in Dutch East Indies
                        Japan win with 1 japaneseMarine remaining. Battle score for attacker is -17
                        Casualties for Britain: 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine
                        Casualties for Japan: 1 japaneseInfantry
            
                Non Combat Move - Britain
                    Note to players Britain: <body><img src="/doc/images/paris.png"/></body>
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast
                    Trigger UnitsEAParis: ExiledAllies has 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry placed in Paris
                    1 britishTransport moved from 101 Sea Zone to 103 Sea Zone
                    1 Truck and 1 britishArtillery moved from Alaska to 103 Sea Zone
                    1 Truck, 1 britishArtillery and 1 britishTransport moved from 103 Sea Zone to 101 Sea Zone
                    1 Truck and 1 britishArtillery moved from 101 Sea Zone to Soviet Far East
                    1 britishDestroyer moved from 163 Sea Zone to 148 Sea Zone
                    6 britishDestroyers moved from 163 Sea Zone to 150 Sea Zone
                    2 britishFighters and 1 britishNavalFighter moved from Southwestern Australia to Northwestern Australia
                    1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia
                    1 britishArtillery, 2 britishInfantrys and 1 britishTank moved from Southwestern Australia to Northwestern Australia
                    1 britishInfantry moved from Papua to Dutch New Guinea
                    1 britishInfantry moved from New Guinea to Dutch New Guinea
                    1 britishFighter moved from Bombay to Cairo
                    1 Truck and 1 britishAntiAirGun moved from Anglo Egyptian Sudan to Western Egypt
                    1 britishArtillery and 1 britishCombatEngineer moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                    1 britishSubmarine moved from 76 Sea Zone to 78 Sea Zone
                    1 Train moved from New Dehli to Bombay
                    1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Eastern Madras
                    1 Train moved from Eastern Madras to Bombay
                    1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 8 britishInfantrys and 1 britishMarine moved from Calcutta to Eastern Madras
                    1 britishNavalFighter moved from Calcutta to Bombay
                    1 britishDestroyer moved from 71 Sea Zone to 76 Sea Zone
                    1 britishStrategicBomber moved from Gold Coast to Western Anglo Egyptian Sudan
                    1 britishStrategicBomber moved from Tripolitania to Western Egypt
                    2 britishNavalFighters moved from Crete to Cairo
                    3 britishTacticalBombers moved from Gibraltar to Western Egypt
                    1 britishInfantry moved from Cairo to Western Egypt
                    1 Truck moved from Iraq to Bombay
                    1 britishSubmarine moved from 42 Sea Zone to 45 Sea Zone
                    1 britishSubmarine moved from 43 Sea Zone to 48 Sea Zone
                    1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 43 Sea Zone
                    1 britishBattleship and 1 britishDestroyer moved from 61 Sea Zone to 43 Sea Zone
                    1 britishSubmarine moved from 62 Sea Zone to 61 Sea Zone
                    1 britishSubmarine moved from 61 Sea Zone to 42 Sea Zone
                    1 britishSubmarine moved from 19 Sea Zone to 33 Sea Zone
                    1 britishCruiser, 1 britishDestroyer and 8 britishTransports moved from 34 Sea Zone to 23 Sea Zone
                    5 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishMarine and 1 britishTank moved from Southern Britain to 23 Sea Zone
                    1 britishAlpineInfantry moved from Southern Britain to 23 Sea Zone
                    2 britishCombatEngineers moved from London to 23 Sea Zone
                    1 britishAntiAirGun moved from Southern Britain to 23 Sea Zone
                    1 britishArtillery moved from Central Britain to 23 Sea Zone
                    1 Truck moved from Southern Britain to 23 Sea Zone
                    1 Truck moved from Southern Britain to 23 Sea Zone
                    2 Trucks, 1 britishAlpineInfantry, 6 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishArtillery, 2 britishCombatEngineers, 1 britishMarine and 1 britishTank moved from 23 Sea Zone to Northern France
                    1 britishNavalFighter moved from Central Britain to Gibraltar
                    1 britishNavalFighter moved from Labrador to Central Britain
                    1 britishTacticalBomber moved from Quebec to Gibraltar
                    1 britishInfantry moved from Exiled Allies to Central Britain
                    1 Material moved from Cairo to 53 Sea Zone
                    1 Material moved from 53 Sea Zone to Western Egypt
                    1 Truck moved from Cairo to 53 Sea Zone
                    1 Truck moved from 53 Sea Zone to Crete
                    1 Train moved from Southern Britain to Central Britain
                    2 Materials and 1 Train moved from Central Britain to Exiled Allies
                    1 Train moved from Exiled Allies to Central Britain
                    1 britishAirTransport moved from Gibraltar to Central Britain
            
                Purchase Units - Britain
                    Britain buy 2 Materials, 7 britishInfantrys and 1 britishNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Britain
                    2 Materials and 1 britishNavalFighter placed in Central Britain
                    4 britishInfantrys placed in London
                    3 britishInfantrys placed in Scotland
            
                Activate Technology - Britain
                    Britain activating IncreasedFighterRange
                    Trigger americanIFR4: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishCarrier
                    Trigger americanIFR3: Setting givesMovement to 3:americanFighter for unitAttachment attached to britishAirfield
                    Trigger americanIFR3: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishAirfield
                    Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier
                    Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield
                    Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield
            
                Turn Complete - Britain
                    Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East
                    Trigger LLbTRS: has removed 1 Truck owned by Britain in Soviet Far East
                    Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East
                    Trigger LLbTRS: Russia has 1 Truck placed in Soviet Far East
                    Britain collect 36 PUs; end with 36 PUs
                    Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 38 PUs
                    Objective Syria2: Britain met a national objective for an additional 1 PU; end with 39 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 40 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 41 PUs
                    Units generate 9 techTokens; Britain end with 9 techTokens
                    Units Change Ownership
                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                        Some Units in Eastern Madras change ownership: 1 britishCombatEngineer
                        Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer
                        Some Units in Northern France change ownership: 2 britishCombatEngineers
                        Some Units in Northwestern Australia change ownership: 1 Material
                        Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer
                        Some Units in Western France change ownership: 1 Material and 1 britishCombatEngineer
            
                Purchase Units - Canada
                    Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
            
                Place Units - Canada
                    1 britishNavalFighter placed in Quebec
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 20 PUs
                    Some Units in Quebec change ownership: 1 britishNavalFighter
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 1 britishAircraftPlant, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishParatrooper; Remaining resources: 7 PUs; 
            
                Place Units - ExiledAllies
                    Units in Western France being upgraded or consumed: 1 Material
                    1 britishEntrenchment placed in Western France
                    Units in Exiled Allies being upgraded or consumed: 2 Materials
                    1 britishAircraftPlant, 1 britishCombatEngineer and 1 britishParatrooper placed in Exiled Allies
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 31 PUs; end with 38 PUs
                    Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs
                    Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
                    Units generate 3 techTokens; ExiledAllies end with 3 techTokens
                    Units Change Ownership
                        Some Units in Exiled Allies change ownership: 2 britishCombatEngineers and 1 britishParatrooper
                        Some Units in Gold Coast change ownership: 1 britishInfantry
                        Some Units in Northern France change ownership: 2 britishCombatEngineers
                        Some Units in Paris change ownership: 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry
                        Some Units in Western France change ownership: 1 britishCombatEngineer
            
                Purchase Units - Egypt
                    Egypt buy 1 britishAirfield and 1 britishDestroyer; Remaining resources: 0 PUs; 
            
                Place Units - Egypt
                    Units in Western Egypt being upgraded or consumed: 1 Material
                    1 britishAirfield placed in Western Egypt
                    1 britishDestroyer placed in 53 Sea Zone
            
                Turn Complete - Egypt
                    Egypt collect 9 PUs; end with 9 PUs
                    Units Change Ownership
                        Some Units in 53 Sea Zone change ownership: 1 britishDestroyer
                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                        Some Units in Western Egypt change ownership: 1 britishCombatEngineer
            
                Purchase Units - SouthAfrica
                    SouthAfrica buy 1 britishSubmarine; Remaining resources: 0 PUs; 
            
                Place Units - SouthAfrica
                    1 britishSubmarine placed in 71 Sea Zone
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 7 PUs
                    Some Units in 71 Sea Zone change ownership: 1 britishSubmarine
            
                Purchase Units - India
                    India buy 4 britishInfantrys; Remaining resources: 2 PUs; 
            
                Place Units - India
                    3 britishInfantrys placed in Bombay
                    1 britishInfantry placed in Calcutta
            
                Turn Complete - India
                    India collect 13 PUs; end with 15 PUs
                    Units Change Ownership
                        Some Units in Bombay change ownership: 3 britishInfantrys
                        Some Units in Calcutta change ownership: 1 britishInfantry
                        Some Units in Eastern Madras change ownership: 1 britishCombatEngineer
            
                Purchase Units - Australia
                    Australia buy 1 britishNavalFighter and 1 britishSubmarine; Remaining resources: 0 PUs; 
            
                Place Units - Australia
                    1 britishNavalFighter placed in Southwestern Australia
                    1 britishSubmarine placed in 149 Sea Zone
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 17 PUs
                    Units Change Ownership
                        Some Units in 149 Sea Zone change ownership: 1 britishSubmarine
                        Some Units in Northwestern Australia change ownership: 1 Material
                        Some Units in Southwestern Australia change ownership: 1 britishNavalFighter
            

            Combat Hit Differential Summary :

            Britain rolls : : 1.00
            VichyFrance : -0.33
            Japan : 2.08
            Britain : -3.08
            Germany : -0.33
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by redrum

              Ugh. Rough turn. The battle in Dutch East Indies has to be one of the worst rolls I've ever had. Guessing the odds of that were less than .01%.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • G Offline
                Gully
                last edited by

                Wow, win a 2v6 against a guaranteed hit from bombard. That's extreme. Tbh I kinda need such luck...

                Must be the highly specialized individual combat training of the Japanese. Is this the right moment to admit that researching Special-Warfare 2 was in fact a misclick? The plan was to get Production, I noticed almost a full turn too late, but I learned to like SW2. Extra firepower for Alpines, and produce Alpines with Mandschuria. Both cool.

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                • redrumR Offline
                  redrum Admin @Gully
                  last edited by

                  @Gully Oh really? I was actually initially surprised by the SWF2 choice. But after seeing how it played out, thought that was a new strategy you were going for. It does help Japan a good deal since it uses a lot of marines/alpines and having minors produce them. Probably is actually better than production for early Japan as it helps with the tempo. Japan is doing well and still making gains. Problem is Euro-Axis don't seem to be quite as successful...

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • G Offline
                    Gully
                    last edited by

                    TripleA Turn Summary: Italy round 5

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 5
                    
                        Research Technology - Italy
                                Italy rolls : 0/1 hits, 0,00 expected hits
                    
                        Combat Move - Italy
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
                            1 italianInfantry moved from Greece to 52 Sea Zone
                            1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 54 Sea Zone
                            1 italianInfantry moved from 54 Sea Zone to Syria
                            2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 2 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                    
                        Combat - Italy
                            Battle in Syria
                                Some non-combat units are destroyed: 
                    
                        Non Combat Move - Italy
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            Trigger UnitsGSyria: VichyFrance has 1 germanInfantry placed in Syria
                            Trigger italianProd: Italy has 1 Material placed in Rome
                            1 italianSubmarine moved from 50 Sea Zone to 47 Sea Zone
                            1 italianSubmarine moved from 50 Sea Zone to 46 Sea Zone
                            1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
                            1 italianNavalFighter moved from Cyrenaica to Rome
                            1 Train moved from Vichy France to Rome
                            1 Material and 1 Train moved from Rome to Hungary Slovakia
                            1 italianTank moved from Lativa Estonia to Orel Kursk
                            4 italianInfantrys moved from Rome to Southern Italy
                            1 Truck moved from Eastern France to Vichy France
                            1 Truck and 1 italianAntiAirGun moved from Vichy France to Eastern France
                    
                        Purchase Units - Italy
                            Italy buy 1 italianCruiser, 1 italianDestroyer and 3 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                    
                        Place Units - Italy
                            3 italianInfantrys placed in Rome
                            1 italianDestroyer placed in 46 Sea Zone
                            1 italianCruiser placed in 47 Sea Zone
                    
                        Turn Complete - Italy
                            Italy collect 26 PUs; end with 26 PUs
                            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 29 PUs
                            Units generate 6 techTokens; Italy end with 12 techTokens
                    

                    Combat Hit Differential Summary :

                    Italy rolls : : 0,00
                    

                    Savegame

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Usa round 5

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 5
                      
                          Research Technology - Usa
                              Usa spend 0 on tech rolls
                                  Usa rolls : 1/1 hits, 0.00 expected hits
                              Usa removing all Technology Tokens after successful research.
                              Usa discover Logistics
                      
                          Combat Move - Usa
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
                              Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
                              Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
                              Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
                              Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
                              Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
                              Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
                              Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
                              Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                              2 americanInfantrys moved from Azores to 39 Sea Zone
                              2 americanInfantrys and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                              2 americanInfantrys and 2 americanMarines moved from Gibraltar to 41 Sea Zone
                              2 americanInfantrys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone
                              2 americanMarines and 1 americanTransport moved from 41 Sea Zone to 42 Sea Zone
                              1 americanBattleship moved from 41 Sea Zone to 42 Sea Zone
                              2 americanMarines moved from 42 Sea Zone to Morrocco
                              4 americanInfantrys moved from 61 Sea Zone to Morrocco
                              1 americanStrategicBomber moved from Western Egypt to Greece
                      
                          Combat - Usa
                              Strategic bombing raid in Greece
                                  Bombing raid in Greece rolls: 3 and causes: 2 damage to unit: italianAirfield
                                  Bombing raid in Greece causes 2 damage total. 
                                      1 italianAirfield owned by the Italy lost in Greece
                              Battle in Morrocco
                                  Usa attack with 4 americanInfantrys and 2 americanMarines
                                  VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies, 1 germanCombatEngineer and 2 germanInfantrys
                                      Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/1 hits, 0.83 expected hits
                                      Usa roll dice for 4 americanInfantrys and 2 americanMarines in Morrocco, round 2 : 1/1 hits, 1.17 expected hits
                                      VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 2 germanInfantrys in Morrocco, round 2 : 2/1 hits, 1.42 expected hits
                                      2 germanInfantrys owned by the Germany and 2 americanInfantrys owned by the Usa lost in Morrocco
                                      Usa roll dice for 2 americanInfantrys and 2 americanMarines in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                                      VichyFrance roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Morrocco, round 3 : 1/1 hits, 0.83 expected hits
                                      1 germanCombatEngineer owned by the Germany and 1 americanInfantry owned by the Usa lost in Morrocco
                                      Usa roll dice for 1 americanInfantry and 2 americanMarines in Morrocco, round 4 : 1/1 hits, 0.67 expected hits
                                      VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 4 : 0/1 hits, 0.50 expected hits
                                      1 germanEntrenchment owned by the VichyFrance lost in Morrocco
                                  Some non-combat units are destroyed: 
                                  Usa win, taking Morrocco from VichyFrance with 1 americanInfantry and 2 americanMarines remaining. Battle score for attacker is 7
                                  Casualties for Usa: 3 americanInfantrys
                                  Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys
                                  Casualties for VichyFrance: 1 germanEntrenchment
                              Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                              Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                              Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                              Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                              Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                              Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria
                              Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                              Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                              Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                              Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria
                              Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
                      
                          Non Combat Move - Usa
                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                              Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco
                              Trigger americanProd1: Usa has 1 Material placed in Washington
                              1 americanStrategicBomber moved from Greece to Western Egypt
                              1 americanStrategicBomber moved from Western Egypt to Bombay
                              1 americanDestroyer moved from 43 Sea Zone to 48 Sea Zone
                              1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                              1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone
                              1 americanDestroyer moved from 34 Sea Zone to 23 Sea Zone
                              1 americanTransport moved from 34 Sea Zone to 32 Sea Zone
                              1 americanInfantry and 1 americanParatrooper moved from New York to 30 Sea Zone
                              1 americanInfantry, 1 americanParatrooper and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone
                              1 Material and 1 americanAirTransport moved from San Francisco to Wake Island
                              1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                              1 americanCombatEngineer, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 120 Sea Zone
                              1 americanCombatEngineer and 1 americanInfantry moved from 120 Sea Zone to Wake Island
                              2 americanNavalFighters moved from Alaska to 120 Sea Zone
                              1 americanNavalFighter moved from Chicago to Labrador
                              1 americanCarrier and 2 americanDestroyers moved from 156 Sea Zone to 116 Sea Zone
                              1 americanNavalFighter moved from Chicago to 116 Sea Zone
                              1 americanNavalFighter moved from 120 Sea Zone to Wake Island
                              1 americanNavalFighter moved from Johnston Island to Wake Island
                              1 americanSubmarine moved from 96 Sea Zone to 127 Sea Zone
                              1 americanNavalFighter moved from Johnston Island to Wake Island
                              1 americanAntiAirGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                              1 americanAntiAirGun, 1 americanArtillery and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                              1 americanAntiAirGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East
                              1 Truck and 1 americanAntiAirGun moved from British Columbia to 104 Sea Zone
                              1 Truck and 1 americanAntiAirGun moved from British Columbia to Alaska
                              1 americanInfantry and 1 americanMech.Infantry moved from British Columbia to Alaska
                              1 Truck and 1 americanAntiAirGun moved from Ontario to Northwestern US
                              1 Material and 1 Train moved from New York to Los Angeles
                              1 Material and 1 Train moved from Washington to Los Angeles
                              1 Train moved from Los Angeles to Southern Central US
                              1 Train moved from Los Angeles to Southern Central US
                      
                          Purchase Units - Usa
                              Usa buy 1 americanAirfield, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 3 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Usa
                              Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                              1 americanCarrier, 1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                              Units in Wake Island being upgraded or consumed: 1 Material
                              1 americanAirfield placed in Wake Island
                              2 americanNavalFighters placed in Hawaiian Islands
                              1 americanNavalFighter placed in Chicago
                      
                          Activate Technology - Usa
                              Usa activating Logistics
                              Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
                              Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
                              Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
                              Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
                              Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
                      
                          Turn Complete - Usa
                              Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador
                              Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                              Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East
                              Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador
                              Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador
                              Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                              Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East
                              Usa collect 69 PUs; end with 69 PUs
                              Units generate 9 techTokens; Usa end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Usa : 0.50
                      VichyFrance : 0.25
                      Usa rolls : : 1.00
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        Gully
                        last edited by

                        Game History

                        Round: 6
                        
                            Reconnaissance Missions - Finland
                                Finland collect 0 PUs; end with 9 PUs
                        
                            Reinforcing - DanubeAxis
                                DanubeAxis collect 0 PUs; end with 12 PUs
                        
                            Counter Intelligence Operations - VichyFrance
                                VichyFrance collect 0 PUs; end with 13 PUs
                                Some Units in Syria change ownership: 1 germanInfantry
                        
                            Research Technology - Germany
                                Note to players Germany: <body><img src="/doc/images/paris.png"/></body>
                                Germany removing all Technology Tokens after successful research.
                                Germany discover ImprovedTanks
                        
                            Execute Operation Lila - Germany
                                Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                                Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                                Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                                Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanBattleship)
                                Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                                Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                                Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                                Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 9  for Trigger SZ44PlaceGermanCruiser)
                                Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                                Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10  for Trigger SZ44PlaceGermanDestroyer)
                                Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                                Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanSubmarine)
                                Trigger SZ44RemoveVichyShipsGermany: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                        
                            Combat Move - Germany
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                    Some non-combat units are destroyed: 
                                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                2 germanSubmarines moved from 25 Sea Zone to 26 Sea Zone
                                2 germanInfantrys moved from Northern Germany to Low Countries
                                1 germanStrategicBomber moved from Northern Germany to Low Countries
                                1 germanNavalFighter moved from Northern Italy to Western France
                                1 germanInfantry moved from Vichy France to Western France
                                1 germanNavalFighter moved from Vichy France to Low Countries
                                1 germanTacticalBomber moved from Vichy France to Western France
                                1 germanInfantry moved from Vichy France to Western France
                                2 germanFighters moved from Eastern France to Paris
                                2 germanInfantrys moved from Vichy France to Paris
                                1 germanInfantry moved from Eastern France to Paris
                                1 germanTacticalBomber moved from Vichy France to Paris
                                2 germanFighters moved from Vichy France to Western France
                                1 germanStrategicBomber moved from Northern Germany to Paris
                                3 germanInfantrys moved from Western Ukraine to Kharkov
                                1 germanInfantry moved from Orel Kursk to Kharkov
                                2 germanInfantrys moved from Leningrad to Pskov
                                1 germanInfantry moved from Murmansk to Kola Penninsula
                                      Finland take Kola Penninsula from Russia
                                1 germanFighter moved from Eastern Finland to Pskov
                                4 germanFighters moved from Belorussia to Pskov
                                2 germanTacticalBombers moved from Belorussia to Pskov
                                5 germanAlpineInfantrys moved from Leningrad to Eastern Karelia
                                3 germanArtillerys moved from Leningrad to Eastern Karelia
                                5 germanInfantrys moved from Leningrad to Eastern Karelia
                                1 germanInfantry moved from Syria to Iraq
                                      Germany take Iraq from Britain
                                1 germanSubmarine moved from 93 Sea Zone to 148 Sea Zone
                        
                            Combat - Germany
                                Battle in 26 Sea Zone
                                    Germany attack with 2 germanSubmarines
                                    Britain defend with 1 britishTransport
                                    Germany win with 2 germanSubmarines remaining. Battle score for attacker is 7
                                    Casualties for Britain: 1 britishTransport
                                Battle in 148 Sea Zone
                                    Germany attack with 1 germanSubmarine
                                    Britain defend with 1 britishDestroyer
                                    Germany win with 1 germanSubmarine remaining. Battle score for attacker is 8
                                    Casualties for Britain: 1 britishDestroyer
                                Battle in Pskov
                                    Germany attack with 5 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers
                                    Russia defend with 1 Flagpole, 1 russianInfantry and 2 russianMarines
                                    Germany win, taking Pskov from Russia with 5 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 8
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Russia: 1 russianInfantry and 2 russianMarines
                                Battle in Western France
                                    Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 1 germanTacticalBomber
                                    ExiledAllies defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment; Britain defend with 1 britishCombatEngineer
                                    Germany win, taking Western France from ExiledAllies with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 7
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Britain: 1 britishCombatEngineer
                                    Casualties for ExiledAllies: 1 britishEntrenchment
                                Battle in Paris
                                    Germany attack with 2 germanFighters, 3 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber
                                    ExiledAllies defend with 1 Flagpole, 2 Rails and 1 ResearchCenter; Britain defend with 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                                    Germany win, taking Paris from ExiledAllies with 2 germanFighters, 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 11
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Britain: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys
                                Battle in Low Countries
                                    Germany attack with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber
                                    ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry
                                    Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber remaining. Battle score for attacker is 3
                                    Casualties for Britain: 1 britishInfantry
                                Battle in Kharkov
                                    Germany attack with 4 germanInfantrys
                                    Russia defend with 1 Flagpole and 2 russianInfantrys
                                    3 germanInfantrys owned by the Germany retreated to Orel Kursk
                                    Russia win with 1 russianInfantry remaining. Battle score for attacker is 0
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Russia: 1 russianInfantry
                                Battle in Eastern Karelia
                                    Germany attack with 5 germanAlpineInfantrys, 3 germanArtillerys and 5 germanInfantrys
                                    Russia defend with 1 Flagpole and 2 russianInfantrys
                                    Germany win, taking Eastern Karelia from Russia with 5 germanAlpineInfantrys, 3 germanArtillerys and 4 germanInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Germany: 1 germanInfantry
                                    Casualties for Russia: 2 russianInfantrys
                        
                            Non Combat Move - Germany
                                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                Trigger UnitsGIraq: Germany has 2 germanInfantrys placed in Iraq
                                2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Leningrad to Orel Kursk
                                2 germanArtillerys, 2 germanInfantrys and 4 germanMech.Infantrys moved from Leningrad to Orel Kursk
                                1 Truck and 1 germanArtillery moved from Leningrad to Orel Kursk
                                2 germanArtillerys, 3 germanCombatEngineers, 3 germanInfantrys, 1 germanMarine and 2 germanParatroopers moved from Leningrad to Eastern Karelia
                                1 germanArtillery and 1 germanInfantry moved from Eastern Finland to Leningrad
                                1 germanInfantry and 1 germanMech.Infantry moved from Finland to Leningrad
                                1 germanCombatEngineer, 1 germanMarine and 1 germanTank moved from Belorussia to Orel Kursk
                                4 germanFighters moved from Pskov to Belorussia
                                1 germanFighter moved from Pskov to Eastern Poland
                                2 germanTacticalBombers moved from Pskov to Poland
                                6 germanInfantrys moved from Lithuania to Belorussia
                                4 germanInfantrys moved from Eastern Poland to Belorussia
                                1 germanInfantry moved from Western Ukraine to Pinsk Marshes
                                4 germanInfantrys moved from Romania to Western Ukraine
                                1 Truck moved from Lativa Estonia to Eastern Poland
                                3 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines and 1 germanParatrooper moved from Vichy France to Eastern France
                                2 germanFighters moved from Western France to Eastern France
                                1 germanStrategicBomber moved from Paris to Eastern France
                                2 germanFighters moved from Paris to Western Germany
                                1 germanTacticalBomber moved from Western France to Western Germany
                                1 germanNavalFighter moved from Low Countries to Western Germany
                                1 germanNavalFighter moved from Western France to Eastern France
                                1 germanFighter moved from Eastern France to Western Germany
                                1 germanTacticalBomber moved from Paris to Northern Germany
                                1 germanStrategicBomber moved from Low Countries to Northern Germany
                                2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Vichy France to Eastern France
                                2 germanInfantrys moved from Berlin to Northern Germany
                                4 germanInfantrys moved from Eastern Germany to Northern Germany
                                1 Truck moved from Eastern Germany to Berlin
                                1 Truck and 1 germanAntiAirGun moved from Berlin to Northern Germany
                                3 germanSubmarines moved from 9 Sea Zone to 12 Sea Zone
                                1 Material and 1 germanMech.Infantry moved from Eastern Poland to Belorussia
                                1 germanMech.Infantry moved from Belorussia to Orel Kursk
                                1 germanInfantry moved from Eastern Poland to Belorussia
                                1 Material and 1 germanAirTransport moved from Vichy France to Belorussia
                                1 germanCombatEngineer moved from Orel Kursk to Belorussia
                                1 germanMech.Infantry and 1 germanTank moved from Vichy France to Eastern France
                                1 germanMech.Infantry moved from Western Germany to Southern Germany
                                1 germanAntiAirGun and 1 germanMech.Infantry moved from Southern Germany to Eastern France
                                1 germanInfantry and 2 germanTanks moved from Western Germany to Eastern France
                                1 Train and 2 germanInfantrys moved from Austria to Eastern France
                                1 Train moved from Eastern France to Berlin
                                1 Train moved from Vichy France to Austria
                                1 Truck moved from Eastern Germany to Austria
                                1 Train moved from Eastern France to Eastern Germany
                                1 Truck moved from Orel Kursk to Western Ukraine
                                1 germanNavalFighter moved from Cyrenaica to Rome
                        
                            Purchase Units - Germany
                                Trigger germanAdvArt1: buygermanHeavyArtillery added to germanProduction
                                Germany buy 1 germanBarracks, 2 germanHeavyArtillerys, 6 germanInfantrys, 4 germanMarines and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Germany
                                Units in Belorussia being upgraded or consumed: 2 Materials
                                1 germanBarracks placed in Belorussia
                                2 germanTanks placed in Orel Kursk
                                4 germanMarines placed in Northern Germany
                                3 germanInfantrys placed in Austria
                                2 germanHeavyArtillerys and 1 germanInfantry placed in Eastern Germany
                                2 germanInfantrys placed in Berlin
                        
                            Activate Technology - Germany
                                Germany activating ImprovedTanks
                                Trigger germanImpTanks2: Setting defense to 5 for unitAttachment attached to germanTank
                                Trigger germanImpTanks1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankImpgerman
                        
                            Turn Complete - Germany
                                Germany collect 68 PUs; end with 68 PUs
                                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 71 PUs
                                Units generate 9 techTokens; Germany end with 9 techTokens
                        
                            Purchase Units - VichyFrance
                                VichyFrance buy 2 germanInfantrys; Remaining resources: 7 PUs; 
                        
                            Place Units - VichyFrance
                                1 Material and 2 germanInfantrys placed in Vichy France
                        
                            Turn Complete - VichyFrance
                                VichyFrance collect 6 PUs; end with 13 PUs
                                Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
                        
                            Purchase Units - DanubeAxis
                                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - DanubeAxis
                                4 germanInfantrys placed in Romania
                        
                            Turn Complete - DanubeAxis
                                DanubeAxis collect 12 PUs; end with 12 PUs
                                Some Units in Romania change ownership: 4 germanInfantrys
                        
                            Purchase Units - Finland
                                Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Finland
                                3 germanInfantrys placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 10 PUs; end with 10 PUs
                                Some Units in Finland change ownership: 3 germanInfantrys
                        

                        ger6 fertig.tsvg

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Russia round 6

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 6
                          
                              Research Technology - Russia
                                  Russia spend 0 on tech rolls
                                      Russia rolls : 1/1 hits, 0.00 expected hits
                                  Russia removing all Technology Tokens after successful research.
                                  Russia discover ImprovedFighters
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                      Some non-combat units are destroyed: 
                                      Some non-combat units are destroyed: 
                                      Some non-combat units are destroyed: 
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                  1 russianAirTransport and 1 russianParatrooper moved from Smolensk to Western Karelia
                                  2 russianInfantrys moved from Smolensk to Pskov
                                  1 russianTacticalBomber moved from Moscow to Pskov
                                  2 russianFighters moved from Smolensk to Pskov
                                  2 russianFighters moved from Stalingrad to Pskov
                                  1 russianStrategicBomber moved from Smolensk to Western Ukraine
                                  1 russianInfantry moved from Khabarovskiy Kray to Eastern Manchuria
                                        Russia take Eastern Manchuria from Manchuria
                                  1 russianInfantry moved from Khabarovskiy Kray to Vladivostok
                                        Russia take Vladivostok from Manchuria
                          
                              Combat - Russia
                                  Russia lands units in Western Karelia
                                  Russia creates battle in territory Western Karelia
                                  Strategic bombing raid in Western Ukraine
                                      Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: Rail
                                      Bombing raid in Western Ukraine causes 6 damage total. 
                                          1 Rail owned by the Germany lost in Western Ukraine
                                  Battle in Pskov
                                      Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                                      Germany defend with 1 Flagpole and 1 germanInfantry
                                          Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                                          Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                          1 germanInfantry owned by the Germany lost in Pskov
                                      Russia win, taking Western Karelia from Finland, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                                      Casualties for Germany: 1 germanInfantry
                          
                              Non Combat Move - Russia
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  1 russianStrategicBomber moved from Western Ukraine to Smolensk
                                  1 russianInfantry moved from Urals to Archangel
                                  1 russianInfantry moved from Urals to Vologda
                                  3 russianInfantrys moved from Volgarod to Vologda
                                  7 russianInfantrys moved from Moscow to Vologda
                                  1 russianFighter moved from Urals to Moscow
                                  1 russianFighter moved from Pskov to Moscow
                                  3 russianFighters and 1 russianTacticalBomber moved from Pskov to Smolensk
                                  1 Train and 2 russianInfantrys moved from Omsk to Vologda
                                  1 Train moved from Vologda to Omsk
                                  1 Train moved from Urals to Stalingrad
                                  1 Train and 2 russianInfantrys moved from Stalingrad to Vologda
                                  1 russianInfantry moved from Stalingrad to Voronezh
                                  1 russianInfantry moved from Tula to Smolensk
                                  1 Material and 1 Truck moved from Moscow to Smolensk
                                  1 russianAirTransport moved from Western Karelia to Vologda
                                  1 russianArtillery moved from Novosibirsk to Altay
                                  1 russianArtillery moved from Moscow to Smolensk
                                  1 Train moved from Vologda to Urals
                                  1 Truck, 1 americanAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                                  1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                                  2 Trucks and 2 russianAntiAirGuns moved from Soviet Far East to Yakut
                                  2 russianInfantrys moved from Yakut to Khabarovskiy Kray
                                  2 russianInfantrys moved from Irkutsk to Yakut
                                  2 russianArtillerys moved from Soviet Far East to Far Eastern Republic
                                  2 Trucks moved from Yakut to Irkutsk
                                  5 russianTanks moved from Smolensk to Moscow
                                  1 Truck and 1 russianParatrooper moved from Smolensk to Vologda
                                  1 russianTank moved from Smolensk to Moscow
                                  1 Truck moved from Vologda to Urals
                                  1 Truck moved from Smolensk to Urals
                                  3 Trucks moved from Smolensk to Volgarod
                                  1 Truck moved from Smolensk to Moscow
                          
                              Purchase Units - Russia
                                  Russia buy 1 russianAirfield, 3 russianArtillerys, 1 russianFighter and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Russia
                                  1 russianArtillery placed in Novosibirsk
                                  1 russianFighter and 2 russianInfantrys placed in Urals
                                  3 russianInfantrys placed in Stalingrad
                                  2 russianArtillerys and 2 russianInfantrys placed in Moscow
                                  3 russianInfantrys placed in Volgarod
                                  2 russianInfantrys placed in Vologda
                                  2 russianInfantrys placed in Omsk
                                  Units in Smolensk being upgraded or consumed: 1 Material
                                  1 russianAirfield placed in Smolensk
                                  1 russianInfantry placed in Irkutsk
                          
                              Activate Technology - Russia
                                  Russia activating ImprovedFighters
                                  Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter
                                  Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter
                                  Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter
                                  Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter
                                  Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield
                                  Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield
                                  Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter
                                  Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter
                                  Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter
                                  Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter
                                  Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier
                          
                              Turn Complete - Russia
                                  Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
                                  Trigger LLrAA: China has 1 chineseArtillery placed in Altay
                                  Russia collect 72 PUs; end with 72 PUs
                                  Units generate 6 techTokens; Russia end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Russia rolls : : 1.00
                          Germany : -0.33
                          Russia : 0.00
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • G Offline
                            Gully @redrum
                            last edited by

                            @redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.

                            I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.

                            This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Gully
                              last edited by

                              @Gully Yeah, this is a major turn with some tough decisions for Japan.

                              I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.

                              And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • G Offline
                                Gully
                                last edited by

                                Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.

                                Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.

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                                • redrumR Offline
                                  redrum Admin @Gully
                                  last edited by

                                  @Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.

                                  But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • G Offline
                                    Gully
                                    last edited by

                                    so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Gully
                                      last edited by

                                      @Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.

                                      What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).

                                      And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • G Offline
                                        Gully
                                        last edited by

                                        TripleA Manual Gamesave Post: Japan round 6

                                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 6
                                        
                                            Research Technology - Japan
                                                    Japan rolls : 1/1 hits, 0,00 expected hits
                                                Japan removing all Technology Tokens after successful research.
                                                Japan discover IncreasedFighterRange
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                                                1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                                1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                                1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                                1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                                3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok
                                                1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria
                                                2 japaneseNavalFighters moved from Japan to Eastern Manchuria
                                                1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria
                                                3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone
                                                1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone
                                                4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone
                                                1 japaneseStrategicBomber moved from Burma to 150 Sea Zone
                                                2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang
                                                1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi
                                                1 japaneseInfantry moved from Hupeh to Kansu
                                                2 japaneseInfantrys moved from Inner Mongolia to Kansu
                                                4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                                                3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China
                                                5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                                                1 japaneseCombatEngineer moved from Bengal to Calcutta
                                                2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
                                                1 japaneseInfantry moved from Manchuria to Eastern Manchuria
                                        

                                        Combat Hit Differential Summary :

                                        Japan rolls : : 1,00
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          Gully
                                          last edited by

                                          Need OOL for SZ 150.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Gully
                                            last edited by

                                            @Gully OOL: transports, destroyers, damage BB, cruiser, BB

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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