TWW 3.0.0.4 ubernaut (ax) vs colin (al)
-
TripleA Move Summary: Germany round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Research Technology - Germany Trigger germanaTAAA: Germany gains access to AdvancedAntiAircraft Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedAntiAircraft Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanAdvancedNavalFighter moved from Eastern Germany to Eastern Ukraine 1 germanTacticalBomber moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter moved from Eastern Germany to Eastern Ukraine 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 2 germanInfantrys moved from Caucasus to Eastern Ukraine 1 germanInfantry moved from Syria to Iraq 2 germanArtillerys and 3 germanInfantrys moved from Northern Iran to Iraq 1 germanArtillery, 2 germanInfantrys and 1 germanTank moved from Cameroon to French Equatorial Africa 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 7 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 1 germanMobileArtillery and 6 germanTanks moved from Caucasus to Voronezh 2 germanHeavyTanks and 9 germanInfantrys moved from Kharkov to Voronezh 1 germanInfantry moved from Orel Kursk to Voronezh 1 germanInfantry moved from Leningrad to Novgorod 1 germanHeavyArtillery, 1 germanHeavyTank, 1 germanHeavyTank-damaged and 3 germanInfantrys moved from Pskov to Novgorod 1 germanFighter moved from Nigeria to French Equatorial Africa
-
@colin battle time again
-
@ubernaut im in the lobby
-
TripleA Turn Summary: Finland round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 12 PUs Some Units in Syria change ownership: 1 germanInfantry Research Technology - Germany Trigger germanaTAAA: Germany gains access to AdvancedAntiAircraft Germany spend 0 on tech rolls Germany roll 7,4,11,2,11,12,5,9,12 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedAntiAircraft Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanAdvancedNavalFighter moved from Eastern Germany to Eastern Ukraine 1 germanTacticalBomber moved from Kharkov to Eastern Ukraine 1 germanAdvancedFighter moved from Eastern Germany to Eastern Ukraine 1 germanInfantry moved from Southern Ukraine to Eastern Ukraine 2 germanInfantrys moved from Caucasus to Eastern Ukraine 1 germanInfantry moved from Syria to Iraq 2 germanArtillerys and 3 germanInfantrys moved from Northern Iran to Iraq 1 germanArtillery, 2 germanInfantrys and 1 germanTank moved from Cameroon to French Equatorial Africa 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 7 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 1 germanMobileArtillery and 6 germanTanks moved from Caucasus to Voronezh 2 germanHeavyTanks and 9 germanInfantrys moved from Kharkov to Voronezh 1 germanInfantry moved from Orel Kursk to Voronezh 1 germanInfantry moved from Leningrad to Novgorod 1 germanHeavyArtillery, 1 germanHeavyTank, 1 germanHeavyTank-damaged and 3 germanInfantrys moved from Pskov to Novgorod 1 germanFighter moved from Nigeria to French Equatorial Africa Combat - Germany Battle in Novgorod Germany attack with 1 germanHeavyArtillery, 1 germanHeavyTank, 1 germanHeavyTank-damaged and 4 germanInfantrys Russia defend with 1 Flagpole, 1 Rail, 1 russianArtillery and 3 russianInfantrys HvyTankFS fire in Novgorod : 1/2 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Novgorod Germany roll dice for 1 germanHeavyArtillery, 1 germanHeavyTank, 1 germanHeavyTank-damaged and 4 germanInfantrys in Novgorod, round 2 : 1/7 hits, 2.17 expected hits Russia roll dice for 3 russianInfantrys in Novgorod, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Novgorod 1 germanHeavyTank owned by the Germany lost in Novgorod 1 germanHeavyTank-damaged owned by the Germany added in Novgorod 2 germanHeavyTank-damageds owned by the Germany, 3 germanInfantrys owned by the Germany and 1 germanHeavyArtillery owned by the Germany retreated to Leningrad Russia win with 2 russianInfantrys remaining. Battle score for attacker is -6 Casualties for Russia: 1 russianArtillery and 1 russianInfantry Casualties for Germany: 1 germanHeavyTank and 1 germanInfantry Battle in Iraq Germany attack with 2 germanArtillerys and 4 germanInfantrys Britain defend with 1 Flagpole, 1 Rail, 1 UnitsForGermany, 1 britishAirfield, 1 britishArtillery, 2 britishInfantrys and 1 britishParatrooper Germany roll dice for 2 germanArtillerys and 4 germanInfantrys in Iraq, round 2 : 0/6 hits, 1.33 expected hits Britain roll dice for 1 britishArtillery, 2 britishInfantrys and 1 britishParatrooper in Iraq, round 2 : 1/4 hits, 1.17 expected hits 1 germanInfantry owned by the Germany lost in Iraq 3 germanInfantrys owned by the Germany and 2 germanArtillerys owned by the Germany retreated to Northern Iran Britain win with 1 britishArtillery, 2 britishInfantrys and 1 britishParatrooper remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in French Equatorial Africa Germany attack with 1 germanArtillery, 1 germanFighter, 2 germanInfantrys and 1 germanTank ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishArtillery Germany roll dice for 1 germanArtillery, 1 germanFighter, 2 germanInfantrys and 1 germanTank in French Equatorial Africa, round 2 : 3/5 hits, 1.42 expected hits ExiledAllies roll dice for 1 britishArtillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 britishArtillery owned by the Britain lost in French Equatorial Africa Germany win, taking French Equatorial Africa from ExiledAllies with 1 germanArtillery, 1 germanFighter, 1 germanInfantry and 1 germanTank remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishArtillery Battle in Voronezh Germany attack with 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanHeavyTanks, 17 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 1 germanMobileArtillery and 6 germanTanks Russia defend with 1 Flagpole, 2 russianArtillerys, 1 russianFighter and 6 russianInfantrys HvyTankFS fire in Voronezh : 0/2 hits, 0.50 expected hits Germany roll dice for 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanHeavyTanks, 17 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 1 germanMobileArtillery and 6 germanTanks in Voronezh, round 2 : 9/40 hits, 13.33 expected hits Russia roll dice for 2 russianArtillerys, 1 russianFighter and 6 russianInfantrys in Voronezh, round 2 : 2/9 hits, 2.67 expected hits Units damaged: 2 germanHeavyTanks owned by the Germany 6 russianInfantrys owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianFighter owned by the Russia lost in Voronezh 2 germanHeavyTanks owned by the Germany lost in Voronezh 2 germanHeavyTank-damageds owned by the Germany added in Voronezh Germany win, taking Voronezh from Russia with 2 germanAntiTankGuns, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanHeavyTank-damageds, 17 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 1 germanMobileArtillery and 6 germanTanks remaining. Battle score for attacker is 17 Casualties for Russia: 2 russianArtillerys, 1 russianFighter and 6 russianInfantrys Casualties for Germany: 2 germanHeavyTanks Battle in Eastern Ukraine Germany attack with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 3 germanInfantrys and 1 germanTacticalBomber Russia defend with 1 Flagpole, 1 russianArtillery and 2 russianInfantrys Germany roll dice for 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 3 germanInfantrys and 1 germanTacticalBomber in Eastern Ukraine, round 2 : 3/6 hits, 2.17 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.92 expected hits 2 russianInfantrys owned by the Russia, 1 germanInfantry owned by the Germany and 1 russianArtillery owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanMobileArtillery and 2 germanTanks moved from Western Karelia to Finland 2 germanMobileArtillerys and 1 germanTank moved from Leningrad to Finland 1 germanAirTransport moved from Finland to Berlin 1 germanCombatEngineer and 1 germanMech.Infantry moved from Leningrad to Finland 1 Material and 1 germanAirTransport moved from Berlin to Finland 2 Trucks moved from Lativa Estonia to Leningrad 2 Trucks and 2 germanInfantrys moved from Leningrad to Finland 2 germanMarines moved from Western Karelia to Leningrad 1 germanMarine moved from Lativa Estonia to Leningrad 1 germanInfantry moved from Pskov to Leningrad 1 Material, 1 Train and 1 germanCombatEngineer moved from Lithuania to Leningrad 1 Train moved from Leningrad to Romania 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 1 germanTacticalBomber moved from Eastern Ukraine to Kharkov 2 germanInfantrys moved from Western Ukraine to Kharkov 1 Train moved from Western Ukraine to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Truck and 1 germanAlpineInfantry moved from Lithuania to Leningrad 1 Truck moved from Leningrad to Lativa Estonia 1 Truck and 1 germanAntiAirGun moved from Lithuania to Leningrad 1 Truck moved from Leningrad to Lativa Estonia 2 germanHeavyTanks moved from Eastern Poland to Lativa Estonia 2 germanHeavyTanks moved from Eastern Germany to Eastern Poland 1 Truck moved from Western Germany to Northern Germany 1 Truck and 1 germanInfantry moved from Northern Germany to Poland 1 Truck moved from Eastern Poland to Berlin 2 germanTransports moved from 45 Sea Zone to 44 Sea Zone 1 germanAlpineInfantry and 2 germanInfantrys moved from Vichy France to 44 Sea Zone 1 germanAlpineInfantry, 2 germanInfantrys and 2 germanTransports moved from 44 Sea Zone to 45 Sea Zone 1 germanAlpineInfantry and 2 germanInfantrys moved from 45 Sea Zone to Algeria 1 germanInfantry moved from Algeria to Southwestern Algeria 1 germanAlpineInfantry and 1 germanMech.Infantry moved from Cameroon to Nigeria 1 germanFighter moved from French Equatorial Africa to Nigeria 2 germanInfantrys, 1 germanMech.Infantry and 1 germanParatrooper moved from Nigeria to Gold Coast 1 Train moved from Lithuania to Berlin 1 Train moved from Kharkov to Romania 1 Truck moved from Caucasus to Kharkov 1 Truck moved from Eastern Germany to Lativa Estonia Purchase Units - Germany Germany repair damage of 5x Rail; Remaining resources: 80 PUs; 0 techTokens; Germany buy 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter, 1 germanFortification, 2 germanHeavyTanks and 11 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Leningrad being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification and 2 germanInfantrys placed in Leningrad 2 germanInfantrys placed in Kharkov 2 germanInfantrys placed in Algeria 2 germanInfantrys placed in Nigeria 2 germanInfantrys placed in Berlin 1 germanInfantry placed in Northern Germany 1 germanAdvancedFighter, 1 germanAdvancedNavalFighter and 2 germanHeavyTanks placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedAntiAircraft Trigger germanAdvAA1: Setting defense to 3 for unitAttachment attached to germanAntiAirGun Trigger germanAdvAA1: Setting attackAA to 3 for unitAttachment attached to germanAntiAirGun Trigger germanAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to germanFighter Turn Complete - Germany Germany collect 80 PUs; end with 80 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry, 1 germanArtillery and 1 germanCombatEngineer; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanAlpineInfantry, 1 germanArtillery and 1 germanCombatEngineer placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanAlpineInfantry, 1 germanArtillery and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanEntrenchment and 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 8 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 3 germanInfantrys
Combat Hit Differential Summary :
ExiledAllies : 0.67 HvyTankFS fire in Voronezh : : -0.50 Britain : -0.17 HvyTankFS fire in Novgorod : : 0.67 Germany : -4.42 Russia : 0.42
-
@colin sorry for the delay lots to think about there
-
TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 12,7,7,4,5,6,9,4,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Novgorod to Pskov Russia take Pskov from Germany 1 russianInfantry moved from Eastern Karelia to Western Karelia Russia take Western Karelia from Finland 1 russianInfantry moved from Smolensk to Orel Kursk Russia take Orel Kursk from Germany 2 russianInfantrys moved from Astrakhan to Caucasus 1 russianArtillery and 1 russianInfantry moved from Stalingrad to Caucasus Combat - Russia Battle in Caucasus Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Caucasus, round 2 : 0/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Caucasus, round 3 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 3 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Caucasus Russia win, taking Caucasus from Germany with 1 russianArtillery and 3 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianArtillery and 1 russianInfantry moved from Astrakhan to Caspian Sea 1 russianArtillery and 1 russianInfantry moved from Caspian Sea to Eastern Iran 1 Truck moved from Eastern Iran to Stalingrad 2 russianInfantrys moved from Stalingrad to Astrakhan 1 russianInfantry moved from Stalingrad to Astrakhan 2 russianArtillerys and 7 russianInfantrys moved from Tula to Stalingrad 1 russianInfantry moved from Smolensk to Tula 1 russianArtillery moved from Smolensk to Moscow 3 russianInfantrys moved from Volgarod to Stalingrad 4 russianInfantrys moved from Vologda to Novgorod 1 russianArtillery and 2 russianInfantrys moved from Eastern Karelia to Novgorod 4 russianArtillerys moved from Moscow to Novgorod 6 russianInfantrys moved from Moscow to Novgorod 1 Truck and 1 russianInfantry moved from Urals to Stalingrad 2 russianAntiTankGuns moved from Moscow to Novgorod 1 Train moved from Sverdlovsk to Novosibirsk 1 Train and 1 russianAntiAirGun moved from Novosibirsk to Stalingrad 1 Train moved from Stalingrad to Sverdlovsk 1 russianInfantry moved from Irkutsk to Western Evenki 1 russianInfantry moved from Irkutsk to Yakut 2 russianTanks moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Urals to Stalingrad 1 Truck moved from Urals to Vologda 1 Truck and 1 russianAntiAirGun moved from Vologda to Stalingrad Purchase Units - Russia Russia buy 2 russianAntiTankGuns, 2 russianArtillerys, 1 russianEntrenchment, 12 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Moscow being upgraded or consumed: 1 Material 1 russianAntiTankGun, 2 russianArtillerys, 1 russianEntrenchment and 1 russianTank placed in Moscow 1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating ImprovedTanks Trigger russianImpTanks2: Setting defense to 5 for unitAttachment attached to russianTank Trigger russianImpTanks1: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTank} with name:supportAttachmentTankImprussian Turn Complete - Russia Russia collect 54 PUs; end with 54 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 57 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 60 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Germany : -0.50 Russia : -0.67
-
@ubernaut your turn
-
TripleA Move Summary: Japan round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Research Technology - Japan Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedDefensiveStructures Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseFighter moved from Manchuria to Shensi 1 japaneseFighter moved from Shansi to Shensi 4 japaneseInfantrys moved from Hunan to Shensi 1 japaneseInfantry moved from Shansi to Shensi 4 japaneseBattleships, 4 japaneseCarriers, 6 japaneseCruisers, 12 japaneseDestroyers, 8 japaneseNavalFighters, 12 japaneseSubmarines and 7 japaneseTransports moved from 127 Sea Zone to 129 Sea Zone 1 japaneseTacticalBomber moved from Thailand to 129 Sea Zone 2 japaneseTanks moved from Kwangtung to Yunnan 2 japaneseInfantrys moved from French Indochina to Yunnan 1 japaneseFighter moved from French Indochina to Yunnan 1 japaneseFighter moved from Thailand to Yunnan
-
@colin sorry for the delay big battle coming up!
-
@ubernaut I don't know if we're using the player enforced rules, but if so your transports shouldn't be in the attack
-
@colin hmm for some reason i forgot about that one idk if you want me to look at my turn again or just go for it.
-
@ubernaut well I was sort of assuming they wouldn't be there when I did my turn and it was a tough decision even without them. I'd prefer to do it by the rules, especially since it's likely a pretty decisive battle, if you don't mind
-
@colin well it really doesn't matter that much to me i can always back out. im not suggesting we play against the rules just whether or not you want me to be able to reconsider the attack. again im fine either way.
-
@ubernaut yeah I don't mind if you redo it I'm the middle of something at the moment anyway
-
@colin ok ill check it and see if i should make another decision it was a lot closer than it was the first time i saw it during your british attack phase. i think i was counting the 2 additional naval fighters you wiped out during your attack.
fwiw, i had been thinking you could use the attacking fodder bc the calc doesn't consider it i might have been a little more aggressive with some of my previous japanese defensive moves. anyway thanks ill check that out and probably change that particular attack.
-
TripleA Move Summary: Japan round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Research Technology - Japan Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedDefensiveStructures Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseFighter moved from Manchuria to Shensi 1 japaneseFighter moved from Shansi to Shensi 4 japaneseInfantrys moved from Hunan to Shensi 2 japaneseTanks moved from Kwangtung to Yunnan 2 japaneseInfantrys moved from French Indochina to Yunnan 1 japaneseFighter moved from French Indochina to Yunnan 1 japaneseFighter moved from Thailand to Yunnan 1 japaneseTacticalBomber moved from Thailand to Shensi 2 japaneseTransports moved from 127 Sea Zone to 96 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Shanghai to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 96 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMarine moved from 127 Sea Zone to Phillippines
-
@colin thanks again that was looking pretty bad
-
@ubernaut hope it wasn't too much trouble. I'd usually be more flexible but it's such a big battle. I'm ready now if you are
-
TripleA Turn Summary: Thailand round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 14 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan spend 0 on tech rolls Japan roll 11,2,9,12,12,4,4,10,5 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedDefensiveStructures Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter moved from Manchuria to Shensi 1 japaneseFighter moved from Shansi to Shensi 4 japaneseInfantrys moved from Hunan to Shensi 2 japaneseTanks moved from Kwangtung to Yunnan 2 japaneseInfantrys moved from French Indochina to Yunnan 1 japaneseFighter moved from French Indochina to Yunnan 1 japaneseFighter moved from Thailand to Yunnan 1 japaneseTacticalBomber moved from Thailand to Shensi 2 japaneseTransports moved from 127 Sea Zone to 96 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Shanghai to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 96 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Combat - Japan Battle in Phillippines Japan attack with 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole and 4 americanMarines Japan roll dice for 4 japaneseBattleships in Phillippines, round 2 : 3/8 hits, 3.33 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseInfantrys and 1 japaneseMarine in Phillippines, round 2 : 1/4 hits, 0.92 expected hits Usa roll dice for 4 americanMarines in Phillippines, round 2 : 2/4 hits, 2.67 expected hits 4 americanMarines owned by the Usa and 2 japaneseInfantrys owned by the Japan lost in Phillippines Japan win, taking Phillippines from Usa with 1 japaneseAlpineInfantry and 1 japaneseMarine remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for Usa: 4 americanMarines Battle in Yunnan Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 chineseArtillery and 3 chineseInfantrys Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 2 japaneseTanks in Yunnan, round 2 : 1/6 hits, 1.83 expected hits China roll dice for 1 chineseArtillery and 3 chineseInfantrys in Yunnan, round 2 : 0/4 hits, 1.42 expected hits 1 chineseInfantry owned by the China lost in Yunnan 2 japaneseTanks owned by the Japan and 2 japaneseInfantrys owned by the Japan retreated to French Indochina China win with 1 chineseArtillery and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Shensi Japan attack with 2 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseArtillery and 4 chineseInfantrys Japan roll dice for 2 japaneseFighters, 4 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 2 : 2/7 hits, 2.17 expected hits China roll dice for 1 chineseArtillery and 4 chineseInfantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits 2 chineseInfantrys owned by the China and 1 japaneseInfantry owned by the Japan lost in Shensi Japan roll dice for 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 3 : 2/6 hits, 2.00 expected hits China roll dice for 1 chineseArtillery and 2 chineseInfantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits 2 chineseInfantrys owned by the China lost in Shensi Japan roll dice for 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Shensi, round 4 : 3/6 hits, 2.00 expected hits China roll dice for 1 chineseArtillery in Shensi, round 4 : 1/1 hits, 0.25 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Shensi Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseArtillery and 4 chineseInfantrys Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseArtillery moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray 4 japaneseInfantrys moved from Suiyuan to Shansi 1 japaneseFighter moved from Shensi to Manchuria 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shensi to Shansi 1 japaneseCombatEngineer moved from Khabarovskiy Kray to Far Eastern Republic 1 Material and 1 japaneseAirTransport moved from Tokyo to French Indochina 1 japaneseInfantry moved from French Indochina to Burma 2 japaneseInfantrys and 1 japaneseParatrooper moved from Southern Thailand to Malay 2 japaneseInfantrys moved from Thailand to Southern Thailand 1 Truck moved from Thailand to French Indochina 4 japaneseNavalFighters moved from Southern Thailand to French Indochina 2 japaneseFighters moved from Yunnan to Thailand 1 japaneseArtillery moved from Thailand to Burma 2 japaneseArtillerys and 2 japaneseMarines moved from Malay to Southern Thailand 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Tokyo 4 japaneseInfantrys moved from Tokyo to Japan 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kwangsi to French Indochina 1 Truck moved from French Indochina to Shanghai 1 Truck moved from Shansi to Manchuria 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 4 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 Train moved from Shanghai to Korea 1 Truck moved from Shansi to Shanghai 1 Truck moved from French Indochina to Shanghai Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBattleship, 1 japaneseCarrier, 3 japaneseInfantrys and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseArtillerys placed in Korea Units in 99 Sea Zone being upgraded or consumed: 2 japaneseHulls 1 japaneseBattleship and 1 japaneseCarrier placed in 99 Sea Zone 2 japaneseNavalFighters placed in Japan 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai Activate Technology - Japan Japan activating ImprovedDefensiveStructures Trigger japaneseIDS2: Setting hitPoints to 2 for unitAttachment attached to japaneseFortification Trigger japaneseIDS1: Setting hitPoints to 2 for unitAttachment attached to japaneseEntrenchment Trigger japaneseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to japaneseBarracks Trigger japaneseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to japaneseFactory Trigger japaneseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to japaneseDocks Trigger japaneseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to japaneseAircraftPlant Trigger japaneseIDS3: Setting maxDamage to 15 for unitAttachment attached to japaneseBarracks Trigger japaneseIDS3: Setting maxDamage to 15 for unitAttachment attached to japaneseFactory Trigger japaneseIDS3: Setting maxDamage to 15 for unitAttachment attached to japaneseDocks Trigger japaneseIDS3: Setting maxDamage to 15 for unitAttachment attached to japaneseAircraftPlant Turn Complete - Japan Japan collect 60 PUs; end with 60 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys and 1 japaneseParatrooper placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseParatrooper
Combat Hit Differential Summary :
Usa : -0.67 Japan : -0.25 China : -1.83
-
@colin ok time for china