TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Turn Summary: Russia round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 9,5,2,2,9,7,11,3,8,3,1,12 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedTacticalBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry 1 unit repaired. Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianMech.Infantry moved from Northern Iran to Syria Britain take Iraq from Germany ExiledAllies take Syria from VichyFrance Combat - Russia Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer and 5 russianInfantrys moved from Sverdlovsk to Volgarod 1 Train and 2 russianInfantrys moved from Urals to Novosibirsk 1 Train moved from Novosibirsk to Sverdlovsk 1 Train and 1 russianAntiAirGun moved from Sverdlovsk to Volgarod 1 russianInfantry moved from Urals to Vologda 1 russianCombatEngineer moved from Volgarod to Vologda 1 Truck moved from Urals to Moscow 1 Material and 1 Truck moved from Moscow to Volgarod 1 russianInfantry moved from Volgarod to Vologda 5 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Volgarod to Vologda 2 russianFighters moved from Urals to Volgarod 1 Truck moved from Urals to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Vologda 1 russianAntiTankGun moved from Volgarod to Vologda 1 russianInfantry moved from Volgarod to Moscow 2 russianFighters moved from Volgarod to Moscow 1 russianInfantry moved from Omsk to Northern Kazahk 2 russianFighters moved from Moscow to Volgarod Purchase Units - Russia Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianAntiAirGun placed in Novosibirsk Units in Moscow being upgraded or consumed: 1 Material 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 2 russianInfantrys placed in Moscow Units in Volgarod being upgraded or consumed: 1 Material 1 russianEntrenchment and 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 1 russianInfantry placed in Omsk Activate Technology - Russia Russia activating ImprovedTacticalBombers triggerAttachmenrussianImpTB1: Setting attack to 7 for unitAttachment attached to russianTacticalBomber triggerAttachmenrussianImpTB1: Setting airAttack to 4 for unitAttachment attached to russianTacticalBomber triggerAttachmenrussianImpTB2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTacticalBomber} with name:supportAttachmentTacBombImprussian Turn Complete - Russia Russia collect 32 PUs; end with 32 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 35 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 38 PUs Units generate 6 techTokens; Russia end with 6 techTokens
Combat Hit Differential Summary :
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@ubernaut didn't have any combat so you're up whenever you have time
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@colin maybe later today but could be tomorrow morning
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@colin but definitely not while you're still up today.
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TripleA Move Summary: Japan round 36
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedSubmarines Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: 1 japaneseInfantry moved from Manchuria to Chahar Manchuria take Chahar from China 1 japaneseInfantry moved from Peking to Shansi Japan take Shansi from China 3 japaneseInfantrys moved from Shanghai to Shantung 2 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia Japan take Northern Siberia from Russia 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung 1 japaneseAdvancedNavalFighter moved from Peking to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedNavalFighter moved from Manchuria to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Kamchatka 1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka 1 japaneseAdvancedFighter moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Japan to Kamchatka 2 japaneseAdvancedNavalFighters moved from Japan to Shantung
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@colin bit of a late start today but we got some battle if you are around
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@ubernaut sorry there was a soccer tournament and I didn't think it would go nearly as long as it did. Im going to bed now but Ill be around tomorrow
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@colin cool
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@ubernaut hey there up and ready for battle over here
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TripleA Turn Summary: Thailand round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,6,10,8,5,6,3,12,2,2,5,5,2,7,3,12,1,7 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSubmarines Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Manchuria to Chahar Manchuria take Chahar from China 1 japaneseInfantry moved from Peking to Shansi Japan take Shansi from China 3 japaneseInfantrys moved from Shanghai to Shantung 2 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia Japan take Northern Siberia from Russia 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung 1 japaneseAdvancedNavalFighter moved from Peking to Shantung 1 japaneseAdvancedNavalFighter moved from Korea to Shantung 1 japaneseAdvancedNavalFighter moved from Manchuria to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Kamchatka 1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka 1 japaneseAdvancedFighter moved from Manchuria to Shantung 1 japaneseAdvancedNavalFighter moved from Japan to Kamchatka 2 japaneseAdvancedNavalFighters moved from Japan to Shantung Combat - Japan Battle in Shantung Japan attack with 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 6 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 6 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 8/16 hits, 5.67 expected hits China roll dice for 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 6/10 hits, 3.42 expected hits 5 chineseArtillerys owned by the China, 3 chineseInfantrys owned by the China and 6 japaneseInfantrys owned by the Japan lost in Shantung Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers in Shantung, round 3 : 9/10 hits, 4.67 expected hits China roll dice for 1 chineseArtillery and 1 chineseTank in Shantung, round 3 : 2/2 hits, 0.75 expected hits 2 japaneseParatroopers owned by the Japan, 1 chineseArtillery owned by the China and 1 chineseTank owned by the China lost in Shantung Japan win with 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters and 1 japaneseAirTransport remaining. Battle score for attacker is 13 Casualties for Japan: 6 japaneseInfantrys and 2 japaneseParatroopers Casualties for China: 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank Battle in Kamchatka Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers Usa defend with 1 americanArtillery and 2 americanInfantrys; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kamchatka, round 2 : 1/4 hits, 1.08 expected hits Russia roll dice for 1 americanArtillery and 2 americanInfantrys in Kamchatka, round 2 : 0/3 hits, 1.33 expected hits 1 americanInfantry owned by the Usa lost in Kamchatka Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kamchatka, round 3 : 0/4 hits, 1.08 expected hits Russia roll dice for 1 americanArtillery and 1 americanInfantry in Kamchatka, round 3 : 2/2 hits, 0.92 expected hits 1 japaneseParatrooper owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Kamchatka Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport and 1 japaneseParatrooper in Kamchatka, round 4 : 1/2 hits, 0.58 expected hits Russia roll dice for 1 americanArtillery and 1 americanInfantry in Kamchatka, round 4 : 1/2 hits, 0.92 expected hits 1 japaneseParatrooper owned by the Japan and 1 americanArtillery owned by the Usa lost in Kamchatka retreated to Kamchatka Russia win with 1 americanInfantry remaining. Battle score for attacker is -5 Casualties for Usa: 1 americanArtillery and 1 americanInfantry Casualties for Japan: 1 japaneseAlpineInfantry and 2 japaneseParatroopers Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 2 Materials and 1 japaneseAirTransport moved from Tokyo to Korea 1 japaneseAirTransport moved from Korea to Tokyo 1 japaneseAirTransport moved from Shantung to Tokyo 1 japaneseAdvancedNavalFighter moved from Kamchatka to Japan 1 japaneseAdvancedFighter and 1 japaneseAdvancedNavalFighter moved from Shantung to Manchuria 2 japaneseAdvancedNavalFighters moved from Shantung to Shanghai 1 japaneseAdvancedNavalFighter moved from Shantung to Korea 1 japaneseAdvancedNavalFighter moved from Shantung to Peking 1 Truck and 1 japaneseInfantry moved from Korea to Peking 1 Truck moved from Manchuria to Korea 1 Truck and 1 japaneseInfantry moved from Korea to Peking 1 japaneseAdvancedNavalFighter moved from Shantung to Manchuria 1 Truck moved from Peking to Korea 1 japaneseAlpineInfantry moved from Western Evenki to Eastern Siberia 1 japaneseAirTransport moved from Kamchatka to Japan 1 japaneseInfantry moved from Manchuria to Peking Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 2 japaneseEntrenchments, 2 japaneseFortifications and 7 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Japan being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment and 1 japaneseFortification placed in Japan Units in Korea being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseEntrenchment and 1 japaneseFortification placed in Korea 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Tokyo Activate Technology - Japan Japan activating AdvancedSubmarines Turn Complete - Japan Japan collect 32 PUs; end with 32 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 35 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 38 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 3 japaneseInfantrys Turn Complete - Thailand
Combat Hit Differential Summary :
Japan : 5.92 China : 3.83 Russia : -0.17
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@colin over to china
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TripleA Turn Summary: Australia round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Supporting Britain - Canada Canada collect 0 PUs; end with 19 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 39 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 10,1,7,10,3,6,2,3,9,1,3,11,4,7,2,1,6,9 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishArtillery, 12 britishInfantrys and 13 britishMarines moved from Burma to 87 Sea Zone 1 britishArtillery moved from Eastern Madras to Western Madras Britain take Western Madras from Italy 9 britishInfantrys moved from Eastern Madras to New Dehli Britain take New Dehli from Italy 1 britishNavalFighter moved from 92 Sea Zone to 82 Sea Zone 2 britishNavalFighters moved from New South Wales to 82 Sea Zone 1 britishNavalFighter moved from 87 Sea Zone to 82 Sea Zone 1 britishArtillery, 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 12 britishInfantrys, 13 britishMarines, 3 britishNavalFighters and 13 britishTransports moved from 87 Sea Zone to 84 Sea Zone 1 britishArtillery, 12 britishInfantrys and 13 britishMarines moved from 84 Sea Zone to Western Madras Combat - Britain Battle in Western Madras Battle in 82 Sea Zone Usa loiter and taunt; Britain attack with 4 britishNavalFighters Italy defend with 3 italianDestroyers Britain roll dice for 4 britishNavalFighters in 82 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Italy roll dice for 3 italianDestroyers in 82 Sea Zone, round 2 : 0/3 hits, 0.75 expected hits 2 italianDestroyers owned by the Italy lost in 82 Sea Zone Britain roll dice for 4 britishNavalFighters in 82 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Italy roll dice for 1 italianDestroyer in 82 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 82 Sea Zone Britain win with 4 britishNavalFighters remaining. Battle score for attacker is 24 Casualties for Italy: 3 italianDestroyers Battle in 84 Sea Zone Britain attack with 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 3 britishNavalFighters and 13 britishTransports Italy defend with 1 italianSubmarine DepthChargeAttack fire in 84 Sea Zone : 2/5 hits, 1.25 expected hits 1 italianSubmarine owned by the Italy lost in 84 Sea Zone Britain win with 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 3 britishNavalFighters and 13 britishTransports remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianSubmarine Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishNavalFighter moved from 82 Sea Zone to 84 Sea Zone 3 britishNavalFighters moved from 82 Sea Zone to 89 Sea Zone 1 britishCarrier moved from 92 Sea Zone to 89 Sea Zone 3 britishCruisers moved from 93 Sea Zone to 88 Sea Zone 4 Materials, 2 Trains and 1 Truck moved from Thailand to Bengal 1 Train moved from Bengal to Thailand 1 Train and 1 britishAntiAirGun moved from Thailand to Bengal 2 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 41 Sea Zone to 42 Sea Zone 1 britishArtillery and 3 britishInfantrys moved from Tripolitania to Algeria 1 Material and 1 Truck moved from Algeria to Morrocco 1 britishArtillery and 3 britishMarines moved from Central Britain to 24 Sea Zone 1 britishArtillery and 4 britishInfantrys moved from Central Britain to 23 Sea Zone 1 britishInfantry and 5 britishMarines moved from Southern Britain to 23 Sea Zone 2 britishInfantrys and 3 britishMarines moved from London to 23 Sea Zone 1 britishArtillery moved from London to 23 Sea Zone 3 Materials and 3 britishAirTransports moved from London to Northern Finland 1 britishArtillery moved from Northern Finland to Murmansk 1 britishParatrooper moved from London to 23 Sea Zone 2 britishArtillerys, 4 britishBattleships, 3 britishCarriers, 6 britishDestroyers, 7 britishInfantrys, 8 britishMarines, 3 britishNavalFighters, 1 britishParatrooper and 9 britishTransports moved from 23 Sea Zone to 26 Sea Zone 1 britishArtillery, 2 britishCruisers, 1 britishDestroyer, 3 britishMarines and 2 britishTransports moved from 24 Sea Zone to 26 Sea Zone 3 britishArtillerys, 7 britishInfantrys, 11 britishMarines and 1 britishParatrooper moved from 26 Sea Zone to Copenhagen 2 britishNavalFighters moved from Central Britain to 26 Sea Zone 1 britishNavalFighter moved from Ontario to Central Britain Purchase Units - Britain Britain buy 3 britishAdvancedNavalFighters, 1 britishAntiAirGun, 2 britishArtillerys and 1 britishDocks; Remaining resources: 1 PUs; 18 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishAntiAirGun placed in Scotland 3 britishAdvancedNavalFighters placed in Central Britain Units in Northern Finland being upgraded or consumed: 3 Materials 2 britishArtillerys and 1 britishDocks placed in Northern Finland Turn Complete - Britain Trigger LLbAM: has removed 1 britishArtillery owned by Britain in Murmansk Trigger LLbAM: Russia has 1 russianArtillery placed in Murmansk Britain collect 45 PUs; end with 46 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 49 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 52 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 53 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 54 PUs Units generate 9 techTokens; Britain end with 27 techTokens Units Change Ownership Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 8 PUs; Place Units - Canada 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 23 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishCruiser and 3 britishDestroyers; Remaining resources: 3 PUs; Place Units - ExiledAllies 1 britishCruiser and 1 britishDestroyer placed in 42 Sea Zone 2 britishDestroyers placed in 26 Sea Zone Turn Complete - ExiledAllies ExiledAllies collect 43 PUs; end with 46 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 44 PUs Units Change Ownership Some Units in 26 Sea Zone change ownership: 2 britishDestroyers Some Units in 42 Sea Zone change ownership: 1 britishCruiser and 1 britishDestroyer Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Australia Australia buy 1 britishDestroyer and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Australia 1 britishNavalFighter placed in New South Wales 1 britishDestroyer placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishDestroyer Some Units in New South Wales change ownership: 1 britishNavalFighter Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Italy : -1.00 Britain : -0.67 DepthChargeAttack fire in 84 Sea Zone : : 0.75
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@ubernaut back to you
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TripleA Move Summary: Italy round 36
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Research Technology - Italy Trigger italianaTAM: Italy gains access to AdvancedMechanization Italy spend 0 on tech rolls Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianAdvancedFighter moved from Northern Italy to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Rome to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania 3 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks moved from Cyrenaica to Tripolitania
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@colin big one
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TripleA Turn Summary: Italy round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Research Technology - Italy Trigger italianaTAM: Italy gains access to AdvancedMechanization Italy spend 0 on tech rolls Italy roll 2,9,6,10,3,6,10,10,7,8,10,1 and gets 0 hits Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianAdvancedFighter moved from Northern Italy to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Rome to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania 3 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks moved from Cyrenaica to Tripolitania Combat - Italy Battle in Tripolitania Italy attack with 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks Usa defend with 1 Flagpole, 2 Materials, 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines and 4 americanTanks; Britain defend with 1 britishArtillery and 2 britishInfantrys Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks in Tripolitania, round 2 : 17/50 hits, 13.42 expected hits Usa roll dice for 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines, 4 americanTanks, 1 britishArtillery and 2 britishInfantrys in Tripolitania, round 2 : 19/35 hits, 14.50 expected hits 2 britishInfantrys owned by the Britain, 2 americanTanks owned by the Usa, 9 americanInfantrys owned by the Usa, 1 britishArtillery owned by the Britain, 2 americanArtillerys owned by the Usa, 11 italianInfantrys owned by the Italy, 1 americanCombatEngineer owned by the Usa and 8 italianParatroopers owned by the Italy lost in Tripolitania Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks in Tripolitania, round 3 : 10/31 hits, 10.00 expected hits Usa roll dice for 8 americanArtillerys, 8 americanMarines and 2 americanTanks in Tripolitania, round 3 : 13/18 hits, 8.17 expected hits 4 americanMarines owned by the Usa, 4 italianMech.Infantrys owned by the Italy, 2 americanTanks owned by the Usa, 4 americanArtillerys owned by the Usa, 2 italianCombatEngineers owned by the Italy, 2 italianAlpineInfantrys owned by the Italy and 5 italianParatroopers owned by the Italy lost in Tripolitania Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 1 italianHeavyStrategicBomber and 5 italianTanks in Tripolitania, round 4 : 6/18 hits, 6.08 expected hits Usa roll dice for 4 americanArtillerys and 4 americanMarines in Tripolitania, round 4 : 5/8 hits, 3.67 expected hits 3 americanMarines owned by the Usa, 3 americanArtillerys owned by the Usa and 5 italianTanks owned by the Italy lost in Tripolitania retreated to Tripolitania Usa win with 1 americanArtillery and 1 americanMarine remaining. Battle score for attacker is -22 Casualties for Italy: 2 italianAlpineInfantrys, 2 italianCombatEngineers, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks Casualties for Britain: 1 britishArtillery and 2 britishInfantrys Casualties for Usa: 9 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 7 americanMarines and 4 americanTanks Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianParatrooper moved from Altay to Singkiang 1 italianInfantry moved from Uzbek to Singkiang 1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Kashi to Singkiang 1 italianAirTransport and 2 italianMarines moved from Bombay to Cyrenaica 1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from Bombay to 75 Sea Zone 1 italianBattleship, 1 italianCombatEngineer, 6 italianCruisers, 3 italianInfantrys, 2 italianMech.Infantrys, 2 italianSubmarines and 7 italianTransports moved from 75 Sea Zone to 72 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from 72 Sea Zone to Anglo Egyptian Sudan 2 italianMarines moved from Southern Iran to Eastern Iran 1 Truck moved from Kashi to Eastern Iran 1 Truck moved from Singkiang to Eastern Iran 1 Truck and 1 italianInfantry moved from Cairo to Trans Jordan 2 italianInfantrys moved from Belgian Congo to Southern Anglo Egyptian Sudan 1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cameroon to Southern Anglo Egyptian Sudan 4 italianInfantrys moved from Cameroon to Belgian Congo 1 italianMarine, 1 italianMech.Infantry and 1 italianTank moved from Cape Town to Rhodesia 2 italianAirTransports moved from Tripolitania to Rome 1 italianAdvancedTacticalBomber moved from Singkiang to Eastern Iran 3 italianAirTransports and 1 italianCombatEngineer moved from Singkiang to Eastern Iran 2 Materials and 1 italianAirTransport moved from Southern Italy to Trans Jordan 2 Materials and 1 italianAirTransport moved from Rome to Trans Jordan 1 italianAirTransport moved from Tripolitania to Southern Italy 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Cairo 2 italianAdvancedFighters moved from Tripolitania to Abyssinia 2 italianAdvancedNavalFighters moved from Bombay to Abyssinia 1 italianAdvancedNavalFighter moved from Bombay to Cairo 2 italianAdvancedTacticalBombers moved from Tripolitania to Cairo 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cyrenaica 1 italianHeavyStrategicBomber moved from Tripolitania to Cairo 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cairo 1 italianAirTransport moved from Tripolitania to Southern Italy 1 Train moved from Northern Italy to Rome 2 Materials and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Northern Italy Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 1 italianAlpineInfantry, 1 italianArtillery, 2 italianCombatEngineers, 1 italianDestroyer, 7 italianInfantrys, 1 italianMech.Infantry, 2 italianParatroopers, 1 italianSubmarine and 1 italianTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - Italy 1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry placed in Singkiang 2 italianInfantrys placed in Belgian Congo 1 italianArtillery, 1 italianMech.Infantry and 1 italianTank placed in Cape Town 1 italianDestroyer placed in 72 Sea Zone 2 italianInfantrys placed in Cairo 1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers placed in Rome 1 italianInfantry placed in Southern Italy 1 italianSubmarine placed in 49 Sea Zone 1 italianAdvancedNavalFighter placed in Northern Italy Turn Complete - Italy Italy collect 73 PUs; end with 73 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 76 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 79 PUs Units generate 12 techTokens; Italy end with 24 techTokens
Combat Hit Differential Summary :
Usa : 10.67 Italy : 3.50
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@colin sorry for the delay that was kind of a tricky one
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TripleA Turn Summary: Usa round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 2,2,2,7,10,12,10,9,1,1,4,2,2,12,8,9,3,8 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedArtillery Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanArtillerys and 7 americanMarines moved from Gibraltar to 41 Sea Zone 2 americanArtillerys, 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers, 1 americanHeavyDestroyer, 7 americanMarines and 3 americanTransports moved from 41 Sea Zone to 43 Sea Zone Usa take 43 Sea Zone from Italy 2 americanArtillerys and 7 americanMarines moved from 43 Sea Zone to Tangier 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 41 Sea Zone to Tangier 1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone 1 americanInfantry, 2 americanMarines and 1 americanTransport moved from 96 Sea Zone to 100 Sea Zone 1 americanInfantry and 2 americanMarines moved from 100 Sea Zone to Soviet Far East 1 americanInfantry moved from Kamchatka to Soviet Far East Russia take Soviet Far East from Japan 2 americanTanks moved from Gold Coast to Cameroon ExiledAllies take Cameroon from VichyFrance 1 americanInfantry, 2 americanMech.Infantrys and 2 americanTanks moved from Western Anglo Egyptian Sudan to Congo ExiledAllies take Congo from Italy 2 americanTransports moved from 100 Sea Zone to 96 Sea Zone Combat - Usa Usa creates battle in territory 82 Sea Zone Battle in Soviet Far East Battle in Tangier Usa attack with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 7 americanMarines and 1 americanNavalFighter Spain defend with 1 Flagpole, 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys AntiAircraftGun fire in Tangier : 0/1 hits, 0.08 expected hits Usa roll dice for 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers and 1 americanHeavyDestroyer in Tangier, round 2 : 5/10 hits, 4.00 expected hits Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 2 : 1/4 hits, 0.92 expected hits 2 spanishInfantrys owned by the Spain, 1 americanMarine owned by the Usa, 1 spanishArtillery owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Tangier Usa win, taking Tangier from Spain with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 6 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is 10 Casualties for Usa: 1 americanMarine Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Tangier to 43 Sea Zone 6 americanTransports moved from 41 Sea Zone to 40 Sea Zone 3 americanInfantrys and 3 americanMech.Infantrys moved from Nigeria to Congo 2 americanInfantrys and 2 americanMech.Infantrys moved from Gold Coast to Cameroon 1 americanArtillery moved from Gold Coast to Nigeria 1 americanMech.Infantry moved from French Central Africa to Nigeria 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from French West Africa to Nigeria 1 americanArtillery and 8 americanInfantrys moved from Azores to 40 Sea Zone 1 americanArtillery, 8 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 41 Sea Zone 1 americanArtillery and 8 americanInfantrys moved from 41 Sea Zone to Gibraltar 4 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone 4 americanMech.Infantrys, 2 americanTanks and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 4 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara 1 americanInfantry moved from Algeria to Tripolitania 4 americanInfantrys moved from Northeastern US to 30 Sea Zone 2 americanArtillerys and 1 americanMarine moved from New York to 30 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 39 Sea Zone to 36 Sea Zone 2 americanCarriers moved from 41 Sea Zone to 42 Sea Zone 3 americanTransports moved from 41 Sea Zone to 43 Sea Zone 1 americanAdvancedNavalFighter moved from New York to 42 Sea Zone 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 43 Sea Zone to 42 Sea Zone 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanAirTransport moved from Luzon to Hawaiian Islands 1 americanAirTransport moved from Luzon to Hawaiian Islands 1 americanAirTransport moved from Phillippines to Luzon 2 americanMarines moved from Phillippines to 127 Sea Zone 2 americanMarines moved from 127 Sea Zone to Luzon 4 Materials and 1 americanAntiAirGun moved from Washington to 30 Sea Zone 4 Materials, 1 americanAntiAirGun, 2 americanArtillerys, 4 americanInfantrys, 1 americanMarine and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from 39 Sea Zone to Azores 1 americanSubmarine moved from 82 Sea Zone to 73 Sea Zone 1 Material and 1 Truck moved from Los Angeles to Northwestern US 2 Materials and 1 Train moved from Washington to British Columbia 1 Train moved from British Columbia to Alberta 1 Train moved from Central US to Washington Purchase Units - Usa Usa buy 2 americanAirTransports, 4 americanArtillerys, 4 americanCombatEngineers, 8 americanInfantrys and 4 americanMarines; Remaining resources: 8 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanAirTransports and 1 americanCombatEngineer placed in Los Angeles 1 americanCombatEngineer placed in Western US 3 americanInfantrys placed in Northeastern US 4 americanInfantrys placed in New York 3 americanArtillerys and 1 americanInfantry placed in Washington 2 americanCombatEngineers placed in Eastern US 3 americanMarines placed in Southeastern US 1 americanArtillery and 1 americanMarine placed in Florida Peninsula Activate Technology - Usa Usa activating AdvancedArtillery Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2 Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3 Turn Complete - Usa Usa collect 88 PUs; end with 96 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 99 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 102 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : 1.00 AntiAircraftGun fire in Tangier : : -0.08 Spain : 0.08
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@ubernaut back to you again
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TripleA Move Summary: Germany round 37
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 37 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanHeavyTank-damageds owned by the Germany removed in Stalingrad 2 germanHeavyTanks owned by the Germany added in Stalingrad Some non-combat units are destroyed: 1 germanInfantry moved from Southern Caucasus to Northern Iran Germany take Northern Iran from Russia 1 germanInfantry moved from Eastern Karelia to Archangel Germany take Archangel from Russia 2 germanAdvancedFighters, 1 germanAdvancedTacticalBomber, 2 germanHeavyTanks and 1 germanMobileArtillery moved from Stalingrad to Moscow 2 germanInfantrys moved from Tula to Moscow 1 germanInfantry moved from Smolensk to Moscow 1 germanHeavyTank moved from Orel Kursk to Moscow 1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow 1 germanAdvancedTacticalBomber moved from Leningrad to Moscow 2 germanAdvancedNavalFighters moved from Leningrad to Moscow 2 germanArtillerys, 2 germanHeavyTanks, 7 germanInfantrys, 2 germanMech.Infantrys and 2 germanMobileArtillerys moved from Novgorod to Moscow