TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Turn Summary: Italy round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Research Technology - Italy Trigger italianaTAR: Italy gains access to AdvancedRockets Italy spend 0 on tech rolls Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedRockets Combat Move - Italy Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianInfantrys moved from Sverdlovsk to Western Kazahk 5 italianAdvancedNavalFighters moved from Rome to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania Combat - Italy Battle in Tripolitania Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers Usa defend with 1 Flagpole and 3 americanParatroopers Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits 3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0 Casualties for Italy: 3 italianParatroopers Casualties for Usa: 3 americanParatroopers Battle in Western Kazahk Italy attack with 2 italianInfantrys Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Western Kazahk Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus 1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Cairo to Southern Caucasus 2 italianParatroopers moved from Omsk to Sverdlovsk 1 italianAirTransport moved from Tripolitania to Rome 1 italianAirTransport moved from Tripolitania to Southern Italy 5 italianAdvancedNavalFighters moved from Tripolitania to Rome 2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone 2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 3 italianInfantrys moved from 46 Sea Zone to Sicily 1 italianAirTransport moved from Rome to Southern Italy 2 Materials and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianParatrooper moved from Rome to Southern Italy 2 italianInfantrys moved from Rome to Southern Italy 2 italianInfantrys moved from Rome to Southern Italy 1 italianInfantry moved from Rome to Southern Italy Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment and 1 italianFortification placed in Southern Italy 3 italianInfantrys placed in Rome 3 italianDestroyers placed in 46 Sea Zone 1 italianAdvancedNavalFighter placed in Northern Italy Activate Technology - Italy Italy activating AdvancedRockets Turn Complete - Italy Italy collect 39 PUs; end with 39 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Usa : 1.75 Italy : 1.92 Russia : -0.50
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@colin round 50 here we come!
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TripleA Turn Summary: Usa round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia Russia take Eastern Siberia from Japan 2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic Russia take Far Eastern Republic from Japan Combat - Usa Usa lands units in Okinawa Usa creates battle in territory Okinawa Some non-combat units are destroyed: Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 Materials and 1 americanAirTransport moved from Alaska to Luzon 1 americanAirTransport moved from Okinawa to Luzon 2 americanMarines moved from Phillippines to 128 Sea Zone 2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone 2 americanMarines moved from 96 Sea Zone to Luzon 1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon 1 americanNavalFighter moved from Luzon to 96 Sea Zone 1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone 1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East 3 americanInfantrys moved from Azores to 39 Sea Zone 3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain 2 americanParatroopers moved from Madrid to Southern Spain 1 americanArtillery moved from Southern Spain to Northern Spain 3 americanAdvancedNavalFighters moved from New York to Southern Spain 1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska 1 Train moved from Alaska to Western US 1 Train moved from Alaska to Washington 3 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon 2 americanAirTransports moved from Southern Spain to Washington 1 americanAirTransport moved from Southern Spain to Northeastern US Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment 1 americanEntrenchment and 1 americanFortification placed in Northern Spain 3 americanParatroopers placed in Madrid 1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone 2 americanMarines placed in Luzon 2 americanParatroopers placed in Phillippines 1 americanArtillery and 1 americanTank placed in Alaska 3 americanInfantrys placed in Northeastern US 4 americanInfantrys placed in Washington 1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York Turn Complete - Usa Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East Usa collect 92 PUs; end with 92 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs Units generate 9 techTokens; Usa end with 36 techTokens
Combat Hit Differential Summary :
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@ubernaut back to you
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@colin goign on my chore run back in an hour or so
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TripleA Move Summary: Germany round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Archangel to Nenetsia Germany take Nenetsia from Russia 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland 3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland 3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanInfantrys moved from Sverdlovsk to Northern Kazahk 4 germanInfantrys moved from Omsk to Northern Kazahk 4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
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@colin big battles if you are still up
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Spread at round 50 is +153 prod +3245 tuv in favor of allies.
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@colin up for battle if you are around.
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TripleA Turn Summary: Finland round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 5 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Archangel to Nenetsia Germany take Nenetsia from Russia 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland 3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland 3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanInfantrys moved from Sverdlovsk to Northern Kazahk 4 germanInfantrys moved from Omsk to Northern Kazahk 4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk Combat - Germany Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland Battle in Northern Kazahk Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits 1 chineseArtillery owned by the China lost in Northern Kazahk Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits Units damaged: 4 germanHeavyTanks owned by the Germany 4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk 4 germanHeavyTanks owned by the Germany lost in Northern Kazahk 4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk 4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32 Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys Battle in Eastern Finland Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits Units damaged: 3 germanHeavyTanks owned by the Germany 5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland 3 germanHeavyTanks owned by the Germany lost in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits 1 britishArtillery owned by the Britain lost in Eastern Finland Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits 1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits 2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5 Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 Truck moved from Northern Germany to Low Countries 1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France 1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France 1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany 1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany 1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France 1 Material and 1 germanAirTransport moved from Berlin to Vichy France 1 germanAirTransport moved from Vichy France to Berlin 1 Train and 3 germanInfantrys moved from Romania to Northern Germany 2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad 1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany 1 Material and 1 Train moved from Berlin to Kharkov 3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine 1 germanInfantry moved from Stalingrad to Tula 1 germanInfantry moved from Tula to Smolensk 1 germanInfantry moved from Smolensk to Novgorod 1 germanInfantry moved from Novgorod to Eastern Karelia 1 germanInfantry moved from Eastern Karelia to Western Karelia 6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad 1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad 2 germanInfantrys moved from Berlin to Northern Germany 1 germanInfantry moved from Berlin to Eastern Germany 1 germanAirTransport moved from Eastern Finland to Romania 1 germanAirTransport moved from Eastern Finland to Hungary Slovakia 3 germanAirTransports moved from Eastern Finland to Leningrad 1 Truck moved from Northern Germany to Vichy France 2 Trucks moved from Eastern Germany to Western Ukraine 1 Train moved from Northern Germany to Western Ukraine 1 Train moved from Northern Germany to Eastern Germany 1 Train moved from Vichy France to Western Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; Place Units - Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 4 germanInfantrys placed in Northern Germany 3 germanArtillerys placed in Western Germany 1 germanArtillery and 1 germanInfantry placed in Leningrad 2 germanInfantrys placed in Kharkov Turn Complete - Germany Germany collect 81 PUs; end with 81 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs Units generate 12 techTokens; Germany end with 204 techTokens Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - Finland
Combat Hit Differential Summary :
HvyTankFS fire in Northern Kazahk : : 0.00 HvyTankFS fire in Eastern Finland : : -0.25 Britain : 0.83 Germany : -0.67 Russia : 3.00
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@colin back to you
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TripleA Manual Gamesave Post: Russia round 50
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Russia Trigger russianaTAD: Russia gains access to AdvancedDestroyers Russia spend 0 on tech rolls Russia roll 11,7,3,2,10,3 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel 3 russianInfantrys moved from Urals to Archangel 5 russianInfantrys moved from Urals to Nenetsia 1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 8 russianInfantrys Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
Combat Hit Differential Summary :
Russia : -0.58
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@ubernaut you may want to do this one to be sure
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TripleA Turn Summary: Russia round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Russia Trigger russianaTAD: Russia gains access to AdvancedDestroyers Russia spend 0 on tech rolls Russia roll 11,7,3,2,10,3 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel 3 russianInfantrys moved from Urals to Archangel 5 russianInfantrys moved from Urals to Nenetsia 1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 8 russianInfantrys Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits Units damaged: 1 germanEntrenchment owned by the Germany Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits 3 russianInfantrys owned by the Russia lost in Archangel Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits 3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel 2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14 Casualties for Russia: 6 russianInfantrys Casualties for Germany: 1 germanParatrooper Battle in Smolensk Russia attack with 1 russianArtillery and 6 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Nenetsia Russia attack with 5 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Nenetsia Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianAntiTankGuns moved from Moscow to Smolensk 1 Truck moved from Vologda to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk 1 Truck moved from Smolensk to Moscow 1 Truck moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk 4 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Volgarod to Moscow 1 russianAntiTankGun moved from Volgarod to Moscow 1 Train moved from Urals to Moscow 1 Material and 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 Material and 1 Train moved from Moscow to Urals 2 russianInfantrys moved from Volgarod to Urals Purchase Units - Russia Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; Place Units - Russia Units in Vologda being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Vologda 1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Urals 2 russianInfantrys placed in Vologda 1 russianInfantry placed in Moscow Turn Complete - Russia Russia collect 32 PUs; end with 34 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs Units generate 6 techTokens; Russia end with 12 techTokens
Combat Hit Differential Summary :
Germany : 2.58 Russia : -1.17
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@ubernaut back to you
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TripleA Move Summary: Japan round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseAdvancedNavalFighters moved from Japan to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka 3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung 3 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Peking to Shantung
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@colin battle up
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TripleA Turn Summary: Thailand round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseAdvancedNavalFighters moved from Japan to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka 3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung 3 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Peking to Shantung Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Japan lands units in Kamchatka Japan creates battle in territory Kamchatka Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits 1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Chahar to Peking 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseInfantry moved from Vladivostok to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 japaneseAirTransport moved from Kamchatka to Japan 1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone 1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone 1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 1 Train moved from Manchuria to Korea 1 Train and 1 japaneseAntiAirGun moved from Korea to Peking 1 Train moved from Peking to Manchuria 1 japaneseInfantry moved from Manchuria to Korea 4 japaneseAdvancedNavalFighters moved from Shantung to Japan 3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 1 japaneseInfantry moved from Manchuria to Korea 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan Purchase Units - Japan Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan 4 japaneseInfantrys placed in Tokyo 1 japaneseAntiAirGun and 1 japaneseTank placed in Korea 2 japaneseInfantrys placed in Peking Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 28 PUs; end with 28 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs Units generate 6 techTokens; Japan end with 6 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys Turn Complete - Thailand
Combat Hit Differential Summary :
Japan : 1.25 China : 0.67
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@colin over to china
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TripleA Turn Summary: Australia round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 47 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 10 PUs Preparing Ambushes - India India collect 0 PUs; end with 16 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 23 PUs Research Technology - Britain Trigger britishaTAAT: Britain gains access to AdvancedAntiTank Britain spend 0 on tech rolls Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone 3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone 3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai Britain take Sinai from Italy Combat - Britain Battle in Sinai Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 2 britishInfantrys moved from Finland to Eastern Finland 5 britishMarines moved from Northern Finland to Eastern Finland 5 britishMarines moved from Finland to Eastern Finland 2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland 1 britishNavalFighter moved from Finland to Northern Finland 1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland 1 britishAirTransport moved from Eastern Finland to Finland 2 britishAirTransports and 4 britishParatroopers moved from London to Finland 1 britishAirTransport moved from Finland to Scotland 1 britishAirTransport moved from Finland to Central Britain 1 britishAirTransport moved from Finland to London 1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland 1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland 1 Truck moved from Eastern Finland to Northern Finland 1 Truck moved from Northern Finland to Northern Norway 2 britishInfantrys moved from Central Norway to Northern Norway 1 Train and 2 britishArtillerys moved from Norway to Northern Finland 1 Train moved from Northern Finland to Norway 9 britishNavalFighters moved from Southern Iran to 72 Sea Zone 1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan 1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia 2 britishInfantrys moved from Morrocco to 43 Sea Zone 2 britishInfantrys moved from 43 Sea Zone to Gibraltar 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 1 britishArtillery moved from Java to 148 Sea Zone 1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone 1 britishArtillery moved from 93 Sea Zone to Brunei 1 britishMarine moved from Borneo to Brunei 1 britishNavalFighter moved from Phillippines to Luzon 1 britishNavalFighter moved from New South Wales to Phillippines 1 britishNavalFighter moved from Ontario to Central Britain 1 britishCombatEngineer moved from London to Central Britain 1 britishCombatEngineer moved from Central Britain to Scotland 1 Material and 1 Truck moved from London to Scotland 1 Truck moved from Scotland to Central Britain Purchase Units - Britain Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland 1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland 1 britishParatrooper placed in Scotland 1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain 2 Materials and 1 britishCombatEngineer placed in Thailand Turn Complete - Britain Britain collect 58 PUs; end with 59 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Sinai change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; Place Units - Canada 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 24 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishArtillerys placed in Norway 2 britishInfantrys placed in Central Norway 1 britishDestroyer and 1 britishHull placed in 43 Sea Zone 1 britishTransport placed in 93 Sea Zone 2 britishInfantrys placed in Borneo Turn Complete - ExiledAllies ExiledAllies collect 48 PUs; end with 48 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 1 britishDestroyer Some Units in 93 Sea Zone change ownership: 1 britishTransport Some Units in Borneo change ownership: 2 britishInfantrys Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Gold Coast change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 britishArtillerys Turn Complete - Egypt Some Units in Sinai change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishMech.Infantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; Place Units - India 3 britishInfantrys placed in Bombay 1 britishArtillery placed in Calcutta Turn Complete - India India collect 13 PUs; end with 16 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys Some Units in Calcutta change ownership: 1 britishArtillery Purchase Units - Australia Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; Place Units - Australia 2 britishNavalFighters placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Some Units in New South Wales change ownership: 2 britishNavalFighters
Combat Hit Differential Summary :