TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut I'll keep that in mind in the future, maybe it's my fault then
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TripleA Turn Summary: Italy round 44
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 44 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 12,11,10,3,8,10,4,8,7,4,11,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover AdvancedMechanization Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Kazahk to Altay 1 italianAlpineInfantry moved from Singkiang to Altay 1 italianAirTransport and 1 italianParatrooper moved from Rome to Malta Combat - Italy Italy lands units in Malta Italy creates battle in territory Malta Battle in Altay Italy attack with 1 italianAlpineInfantry and 1 italianInfantry China defend with 1 Flagpole and 1 chineseAlpineInfantry Italy roll dice for 1 italianAlpineInfantry and 1 italianInfantry in Altay, round 2 : 1/2 hits, 0.50 expected hits China roll dice for 1 chineseAlpineInfantry in Altay, round 2 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Altay Italy win, taking Malta from Britain, taking Altay from China with 1 italianAlpineInfantry and 1 italianInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianArtillery, 1 italianCombatEngineer and 1 italianMarine moved from Kazahk to Singkiang 2 italianAirTransports and 4 italianParatroopers moved from Southern Caucasus to Singkiang 1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus 1 italianAirTransport moved from Singkiang to Southern Caucasus 1 italianAirTransport moved from Malta to Rome 1 italianAirTransport moved from Cairo to Rome 4 italianAdvancedNavalFighters moved from Rome to Southern Italy 2 italianTransports moved from 44 Sea Zone to 47 Sea Zone 2 italianTransports moved from 44 Sea Zone to 46 Sea Zone Purchase Units - Italy Trigger italianAdvD: buyitalianHeavyDestroyer added to italianProduction Italy buy 1 italianAdvancedNavalFighter, 1 italianAlpineInfantry, 1 italianEntrenchment, 7 italianInfantrys, 1 italianMech.Infantry and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 3 italianInfantrys placed in Singkiang Units in Southern Caucasus being upgraded or consumed: 1 Material 1 italianAlpineInfantry, 1 italianEntrenchment and 2 italianParatroopers placed in Southern Caucasus 2 italianInfantrys and 1 italianMech.Infantry placed in Cairo 1 italianAdvancedNavalFighter placed in Northern Italy 1 italianInfantry placed in Rome 1 italianInfantry placed in Southern Italy Activate Technology - Italy Italy activating AdvancedMechanization Trigger italianAdvMech: Setting attack to 5 for unitAttachment attached to italianMech.Infantry Trigger italianAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to italianMech.Infantry Trigger italianAdvMech: Setting canBlitz to true for unitAttachment attached to italianMech.Infantry Trigger italianAdvMech2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianMobileArtillery} with name:supportAttachmentArtilleryitalianmobadvm Trigger italianAdvMech2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianMobileArtillery} with name:supportAttachmentArtilleryitalianmobadvt Turn Complete - Italy Italy collect 47 PUs; end with 47 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 50 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 53 PUs Units generate 12 techTokens; Italy end with 12 techTokensCombat Hit Differential Summary :
China : -0.42 Italy : 0.50 -
@colin no worries who knows
over to the usa -
TripleA Turn Summary: Usa round 44
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 44 Research Technology - Usa Trigger americanaTIR: Usa gains access to ImprovedRockets Usa spend 0 on tech rolls Usa roll 3,2,5,6,7,9,1,5,2 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Turning on Edit Mode EDIT: Turning off Edit Mode Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanTank moved from Morrocco to Tunisia ExiledAllies take Tunisia from Germany 1 americanHeavyTank moved from Morrocco to Tripolitania Usa take Tripolitania from Italy Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanArtillery, 3 americanInfantrys and 4 americanMech.Infantrys moved from Morrocco to Tripolitania 3 Materials and 3 Trucks moved from Southern Spain to Madrid 3 Trucks moved from Madrid to Southern Spain 2 Materials and 2 Trucks moved from Southern Spain to Madrid 1 americanNavalFighter moved from Northeastern US to Northern Spain 3 Materials moved from Morrocco to 43 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Morrocco to 43 Sea Zone 3 Materials, 1 americanArtillery and 1 americanInfantry moved from 43 Sea Zone to Southern Spain 4 americanParatroopers moved from Madrid to Southern Spain 3 americanArtillerys moved from Southern Spain to Northern Spain 7 americanInfantrys moved from Madrid to Northern Spain 3 americanAirTransports moved from Madrid to Southern Spain 1 americanCruiser moved from 39 Sea Zone to 61 Sea Zone 5 americanTransports moved from 61 Sea Zone to 39 Sea Zone 1 americanMarine moved from Northeastern US to 30 Sea Zone 1 americanInfantry moved from New York to 30 Sea Zone 2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone 2 americanArtillerys, 1 americanCarrier, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from 39 Sea Zone to Azores 4 americanInfantrys moved from Southern Spain to Northern Spain 3 americanTanks moved from Southern Anglo Egyptian Sudan to Abyssinia 2 americanBattleships, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports moved from 127 Sea Zone to 128 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 128 Sea Zone 1 americanAirTransport and 2 americanParatroopers moved from Phillippines to Luzon 3 americanInfantrys moved from Phillippines to 128 Sea Zone 3 americanInfantrys moved from 128 Sea Zone to Phillippines Islands 3 americanMarines moved from Phillippines to 128 Sea Zone 3 americanMarines moved from 128 Sea Zone to Luzon 1 americanCruiser, 2 americanDestroyers and 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone Purchase Units - Usa Trigger americanRock1: buyamericanRocket added to americanProduction Usa buy 2 americanAdvancedNavalFighters, 1 americanAirfield, 1 americanCombatEngineer, 1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 2 americanMarines, 2 americanParatroopers and 3 americanTransports; Remaining resources: 6 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanTransports placed in 128 Sea Zone 1 americanCruiser and 1 americanDestroyer placed in 128 Sea Zone 1 americanTransport placed in 103 Sea Zone 1 americanMarine placed in Alaska 1 americanInfantry and 1 americanMarine placed in Western US Units in Madrid being upgraded or consumed: 1 Material 1 americanAirfield, 1 americanCombatEngineer and 2 americanParatroopers placed in Madrid 1 americanAdvancedNavalFighter placed in New York 1 americanAdvancedNavalFighter placed in Los Angeles Turn Complete - Usa Usa collect 92 PUs; end with 98 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 101 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 104 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut I'm gonna have to be finished for today, I've got another exam tomorrow morning
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@colin sounds good see you tomorrow or whenever.

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@redrum just out of curiosity, can you check how much space/memory this thread is taking?

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@colin sorry didnt quite get to it this afternoon will do germany in the morning.
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TripleA Move Summary: Germany round 45
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Eastern Karelia to Archangel 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Archangel 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Eastern Finland 1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Nenetsia 4 germanInfantrys moved from Leningrad to Eastern Finland 8 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland 8 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 2 germanInfantrys and 1 germanTank moved from Hungary Slovakia to Eastern Poland 1 germanMech.Infantry moved from Orel Kursk to Eastern Poland 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia 1 germanInfantry moved from Voronezh to Smolensk 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Voronezh to Tula 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanArtillery moved from Stalingrad to Tula 1 germanHeavyTank and 1 germanMobileArtillery moved from Stalingrad to Tula 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland -
@colin battles on deck
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TripleA Turn Summary: Finland round 45
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 7 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Eastern Karelia to Archangel 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Archangel 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Eastern Finland 1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Nenetsia 4 germanInfantrys moved from Leningrad to Eastern Finland 8 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland 8 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 2 germanInfantrys and 1 germanTank moved from Hungary Slovakia to Eastern Poland 1 germanMech.Infantry moved from Orel Kursk to Eastern Poland 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia 1 germanInfantry moved from Voronezh to Smolensk 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Voronezh to Tula 1 germanInfantry moved from Orel Kursk to Smolensk 1 germanArtillery moved from Stalingrad to Tula 1 germanHeavyTank and 1 germanMobileArtillery moved from Stalingrad to Tula 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland Combat - Germany Germany creates battle in territory 27 Sea Zone Germany lands units in Nenetsia Germany creates battle in territory Nenetsia Britain scrambles 11 units out of Northern Finland to defend against the attack in Eastern Finland Britain scrambles 3 units out of Finland to defend against the attack in Eastern Finland Battle in Belorussia Germany attack with 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank Britain defend with 2 britishParatroopers; Russia defend with 1 Flagpole and 1 Rail Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Russia roll dice for 2 britishParatroopers in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 3 : 1/4 hits, 1.33 expected hits Russia roll dice for 2 britishParatroopers in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 britishParatrooper owned by the Britain lost in Belorussia Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 4 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 britishParatrooper in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Belorussia Some non-combat units are destroyed: Germany win, taking Nenetsia from Russia, taking Belorussia from Russia with 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank remaining. Battle score for attacker is 5 Casualties for Britain: 2 britishParatroopers Casualties for Germany: 1 germanInfantry Battle in Tula Germany attack with 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery Russia defend with 1 Flagpole, 1 russianArtillery and 3 russianInfantrys HvyTankFS fire in Tula : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery in Tula, round 2 : 1/5 hits, 1.83 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 2 : 0/4 hits, 1.08 expected hits 1 russianInfantry owned by the Russia lost in Tula HvyTankFS fire in Tula : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery in Tula, round 3 : 2/5 hits, 1.83 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Tula, round 3 : 0/3 hits, 0.83 expected hits 2 russianInfantrys owned by the Russia lost in Tula 2 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 1 germanHeavyTank owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Stalingrad Russia win with 1 russianArtillery remaining. Battle score for attacker is 9 Casualties for Russia: 3 russianInfantrys Battle in Sverdlovsk Germany attack with 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys Russia defend with 1 Flagpole, 2 russianArtillerys and 3 russianInfantrys HvyTankFS fire in Sverdlovsk : 2/2 hits, 0.50 expected hits 2 russianArtillerys owned by the Russia lost in Sverdlovsk Germany roll dice for 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys in Sverdlovsk, round 2 : 2/6 hits, 1.83 expected hits Russia roll dice for 3 russianInfantrys in Sverdlovsk, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 2 russianInfantrys owned by the Russia lost in Sverdlovsk 1 germanHeavyTank owned by the Germany lost in Sverdlovsk 1 germanHeavyTank-damaged owned by the Germany added in Sverdlovsk 2 germanInfantrys owned by the Germany, 1 germanHeavyTank-damaged owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanHeavyTank owned by the Germany retreated to Stalingrad Russia win with 1 russianInfantry remaining. Battle score for attacker is 4 Casualties for Russia: 2 russianArtillerys and 2 russianInfantrys Casualties for Germany: 1 germanHeavyTank Battle in Archangel Germany attack with 2 germanAirTransports, 1 germanInfantry and 4 germanParatroopers Russia defend with 1 Flagpole, 1 russianArtillery, 1 russianInfantry and 2 russianTanks Germany roll dice for 2 germanAirTransports, 1 germanInfantry and 4 germanParatroopers in Archangel, round 2 : 1/5 hits, 1.33 expected hits Russia roll dice for 1 russianArtillery, 1 russianInfantry and 2 russianTanks in Archangel, round 2 : 2/4 hits, 1.42 expected hits 1 germanInfantry owned by the Germany, 1 russianTank owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel Germany roll dice for 2 germanAirTransports and 3 germanParatroopers in Archangel, round 3 : 1/3 hits, 0.92 expected hits Russia roll dice for 1 russianArtillery, 1 russianInfantry and 1 russianTank in Archangel, round 3 : 1/3 hits, 1.08 expected hits 1 russianTank owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel Germany roll dice for 2 germanAirTransports and 2 germanParatroopers in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 russianArtillery and 1 russianInfantry in Archangel, round 4 : 1/2 hits, 0.75 expected hits 1 russianInfantry owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel Germany roll dice for 2 germanAirTransports and 1 germanParatrooper in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 russianArtillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanAirTransports and 1 germanParatrooper in Archangel, round 6 : 1/1 hits, 0.33 expected hits Russia roll dice for 1 russianArtillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Archangel Germany win, taking Archangel from Russia with 2 germanAirTransports and 1 germanParatrooper remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanInfantry and 3 germanParatroopers Casualties for Russia: 1 russianArtillery, 1 russianInfantry and 2 russianTanks Battle in Smolensk Germany attack with 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk 1 germanInfantry owned by the Germany retreated to Orel Kursk Russia win with 1 russianInfantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in Eastern Poland Germany attack with 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank Britain defend with 2 britishParatroopers; Russia defend with 1 Flagpole and 1 Rail Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Russia roll dice for 2 britishParatroopers in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 britishParatrooper owned by the Britain lost in Eastern Poland Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 britishParatrooper in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Eastern Poland Some non-combat units are destroyed: Germany win, taking Eastern Poland from Russia with 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank remaining. Battle score for attacker is 5 Casualties for Britain: 2 britishParatroopers Casualties for Germany: 1 germanInfantry Battle in Eastern Finland Germany attack with 20 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanInfantrys and 4 germanParatroopers Britain defend with 1 Flagpole, 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters Germany roll dice for 20 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanInfantrys and 4 germanParatroopers in Eastern Finland, round 2 : 13/28 hits, 10.17 expected hits Britain roll dice for 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters in Eastern Finland, round 2 : 8/22 hits, 9.25 expected hits 4 britishInfantrys owned by the Britain, 4 germanInfantrys owned by the Germany, 5 britishNavalFighters owned by the Britain, 4 britishArtillerys owned by the Britain and 4 germanParatroopers owned by the Germany lost in Eastern Finland Germany roll dice for 20 germanAdvancedNavalFighters and 2 germanAirTransports in Eastern Finland, round 3 : 8/20 hits, 8.33 expected hits Britain roll dice for 4 britishAdvancedFighters and 5 britishAdvancedNavalFighters in Eastern Finland, round 3 : 4/9 hits, 4.17 expected hits 4 britishAdvancedNavalFighters owned by the Britain, 4 germanAdvancedNavalFighters owned by the Germany and 4 britishAdvancedFighters owned by the Britain lost in Eastern Finland Germany roll dice for 16 germanAdvancedNavalFighters and 2 germanAirTransports in Eastern Finland, round 4 : 7/16 hits, 6.67 expected hits Britain roll dice for 1 britishAdvancedNavalFighter in Eastern Finland, round 4 : 0/1 hits, 0.50 expected hits 1 britishAdvancedNavalFighter owned by the Britain lost in Eastern Finland Germany win with 16 germanAdvancedNavalFighters and 2 germanAirTransports remaining. Battle score for attacker is 120 Casualties for Germany: 4 germanAdvancedNavalFighters, 4 germanInfantrys and 4 germanParatroopers Casualties for Britain: 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad 4 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad 8 germanAdvancedNavalFighters moved from Eastern Finland to Northern Germany 1 germanAirTransport moved from Nenetsia to Leningrad 2 germanAirTransports moved from Archangel to Leningrad 2 germanAirTransports moved from Eastern Finland to Leningrad 2 germanMech.Infantrys and 2 germanParatroopers moved from Northern Kazahk to Stalingrad 1 germanInfantry moved from Novgorod to Eastern Karelia 1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France 1 Train and 3 germanInfantrys moved from Eastern Germany to Vichy France 1 germanInfantry moved from Berlin to Eastern Germany 1 Material and 1 Train moved from Berlin to Northern Germany 1 Train moved from Northern Germany to Berlin 1 Material and 1 Train moved from Berlin to Eastern Germany 1 Truck and 1 germanInfantry moved from Eastern Germany to Belorussia 1 Truck and 1 germanInfantry moved from Eastern Germany to Eastern Poland 1 germanInfantry moved from Northern Germany to Eastern Germany 1 Truck and 1 germanInfantry moved from Eastern Germany to Belorussia 1 germanArtillery and 1 germanMech.Infantry moved from Orel Kursk to Stalingrad 1 Truck moved from Voronezh to Romania 1 Truck moved from Voronezh to Romania 1 Truck moved from Voronezh to Romania 1 Truck moved from Orel Kursk to Romania 1 Train moved from Vichy France to Northern Germany 1 Train moved from Hungary Slovakia to Austria 1 Train moved from Vichy France to Eastern Germany 1 Train moved from Eastern Germany to Berlin 1 Train moved from Vichy France to Berlin 1 germanAirTransport and 1 germanInfantry moved from Berlin to Orel Kursk 1 germanAirTransport moved from Orel Kursk to Kharkov 1 Train moved from Austria to Vichy France 1 Train moved from Berlin to Northern Germany Purchase Units - Germany Germany buy 4 germanAdvancedSubmarines, 2 germanEntrenchments, 1 germanHeavyTank, 4 germanInfantrys, 2 germanParatroopers and 4 germanSubmarines; Remaining resources: 0 PUs; 132 techTokens; Place Units - Germany Units in Northern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Germany Units in Eastern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Germany 4 germanSubmarines placed in 27 Sea Zone 4 germanAdvancedSubmarines placed in 27 Sea Zone 1 germanHeavyTank and 2 germanInfantrys placed in Stalingrad 2 germanParatroopers placed in Kharkov 2 germanInfantrys placed in Leningrad Turn Complete - Germany Germany collect 81 PUs; end with 81 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs Units generate 12 techTokens; Germany end with 144 techTokens Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - VichyFrance 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 6 PUs Some Units in Vichy France change ownership: 1 germanCombatEngineer and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Britain : -1.92 HvyTankFS fire in Tula : : -0.50 Germany : -0.25 Russia : -1.75 HvyTankFS fire in Sverdlovsk : : 1.50 -
@colin over to russia
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TripleA Turn Summary: Russia round 45
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 7,9,10,1,12,1,2,10,2,12,9,7 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover IncreasedStrategicBomberRange Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Smolensk to Voronezh Russia take Voronezh from Germany 1 russianInfantry moved from Omsk to Northern Kazahk Russia take Northern Kazahk from Germany 1 russianInfantry moved from Novosibirsk to Kazahk Russia take Kazahk from Italy 1 russianInfantry moved from Sverdlovsk to Western Kazahk Russia take Western Kazahk from Germany 1 russianArtillery and 2 russianInfantrys moved from Vologda to Archangel 1 russianInfantry moved from Urals to Archangel Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanParatrooper Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 3 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 3 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 4 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 4 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 5 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 5 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 6 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 6 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 7 : 2/4 hits, 0.75 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 7 : 0/1 hits, 0.42 expected hits 1 germanParatrooper owned by the Germany lost in Archangel Russia win, taking Archangel from Germany with 1 russianArtillery and 3 russianInfantrys remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanParatrooper Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianInfantry moved from Omsk to Sverdlovsk 1 Material and 1 Truck moved from Moscow to Omsk 1 Material and 1 Truck moved from Moscow to Vologda 1 russianArtillery moved from Tula to Smolensk 1 russianInfantry moved from Volgarod to Tula 4 russianAntiTankGuns moved from Moscow to Volgarod 1 russianArtillery moved from Moscow to Vologda 1 russianCombatEngineer moved from Moscow to Vologda 1 Truck moved from Omsk to Urals 1 russianInfantry moved from Western Evenki to Irkutsk Purchase Units - Russia Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Omsk being upgraded or consumed: 1 Material 1 russianEntrenchment and 2 russianInfantrys placed in Omsk Units in Vologda being upgraded or consumed: 1 Material 1 russianEntrenchment and 2 russianInfantrys placed in Vologda 1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianInfantry placed in Moscow 1 russianInfantry placed in Moscow 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Urals Activate Technology - Russia Russia activating IncreasedStrategicBomberRange Turn Complete - Russia Russia collect 45 PUs; end with 45 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 48 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 51 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : -2.50 Russia : -2.50 -
@ubernaut back to you
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@ubernaut also I'll be away for about an hour or so
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TripleA Move Summary: Japan round 45
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedMechanization Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Hong Kong 1 japaneseAdvancedNavalFighter moved from Manchuria to Irkutsk 1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Irkutsk 4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseAlpineInfantry moved from Eastern Evenki to Western Evenki Japan take Western Evenki from Russia -
@colin battle for when you get back
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@ubernaut ready now sorry it was longer than I thought
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TripleA Turn Summary: Thailand round 45
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 10,7,11,9,10,11,5,3,12,9,2,2,3,6,4,10,2,1 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedMechanization Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedNavalFighter moved from Manchuria to Irkutsk 1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Irkutsk 4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseAlpineInfantry moved from Eastern Evenki to Western Evenki Japan take Western Evenki from Russia 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Irkutsk Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Battle in Irkutsk Japan attack with 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseInfantry and 4 japaneseParatroopers Russia defend with 1 Flagpole, 3 russianArtillerys and 5 russianInfantrys Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseInfantry and 4 japaneseParatroopers in Irkutsk, round 2 : 3/11 hits, 2.67 expected hits Russia roll dice for 3 russianArtillerys and 5 russianInfantrys in Irkutsk, round 2 : 3/8 hits, 2.67 expected hits 2 russianInfantrys owned by the Russia, 1 russianArtillery owned by the Russia, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Irkutsk Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 4 japaneseParatroopers in Irkutsk, round 3 : 1/8 hits, 2.00 expected hits Russia roll dice for 2 russianArtillerys and 3 russianInfantrys in Irkutsk, round 3 : 2/5 hits, 1.67 expected hits 1 russianInfantry owned by the Russia and 2 japaneseAlpineInfantrys owned by the Japan lost in Irkutsk Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 4 japaneseParatroopers in Irkutsk, round 4 : 2/6 hits, 1.83 expected hits Russia roll dice for 2 russianArtillerys and 2 russianInfantrys in Irkutsk, round 4 : 1/4 hits, 1.33 expected hits 1 russianInfantry owned by the Russia, 1 russianArtillery owned by the Russia and 1 japaneseParatrooper owned by the Japan lost in Irkutsk Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers in Irkutsk, round 5 : 1/5 hits, 1.58 expected hits Russia roll dice for 1 russianArtillery and 1 russianInfantry in Irkutsk, round 5 : 0/2 hits, 0.67 expected hits 1 russianArtillery owned by the Russia lost in Irkutsk Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers in Irkutsk, round 6 : 2/5 hits, 1.58 expected hits Russia roll dice for 1 russianInfantry in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Irkutsk Japan win, taking Irkutsk from Russia with 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers remaining. Battle score for attacker is 4 Casualties for Japan: 4 japaneseAlpineInfantrys, 1 japaneseInfantry and 1 japaneseParatrooper Casualties for Russia: 3 russianArtillerys and 5 russianInfantrys Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAdvancedNavalFighter moved from Japan to Shanghai 1 japaneseAdvancedNavalFighter moved from Korea to Manchuria 1 japaneseAdvancedNavalFighter moved from Irkutsk to Manchuria 1 japaneseHeavyTank moved from Korea to Peking 1 japaneseCombatEngineer moved from Korea to Manchuria 2 japaneseInfantrys moved from Manchuria to Korea 1 japaneseInfantry moved from Peking to Manchuria 1 Train moved from Korea to Peking 1 Train and 1 japaneseInfantry moved from Peking to Korea 1 Train moved from Korea to Manchuria 1 japaneseArtillery moved from Peking to Manchuria 2 Materials and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 2 Materials and 1 japaneseAirTransport moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan 1 Truck moved from Shanghai to Manchuria 2 japaneseAirTransports moved from Irkutsk to Manchuria 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseInfantry moved from Shansi to Peking Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment, 1 japaneseFortification, 1 japaneseHeavyTank and 6 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseHeavyTank placed in Korea 1 japaneseAdvancedNavalFighter placed in Japan Units in Peking being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseEntrenchment, 1 japaneseFortification and 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry placed in Tokyo Activate Technology - Japan Japan activating ImprovedMechanization Trigger japaneseImpMech: Setting defense to 4 for unitAttachment attached to japaneseMech.Infantry Trigger japaneseImpMech: Setting receivesAbilityWhenWith to canBlitz:japaneseTank for unitAttachment attached to japaneseMech.Infantry Turn Complete - Japan Japan collect 36 PUs; end with 36 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 2 Materials and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers and 3 japaneseInfantrys Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -0.67 Russia : -0.67 -
@colin over to china
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