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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut I'll keep that in mind in the future, maybe it's my fault then

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 44

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 44
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy roll 12,11,10,3,8,10,4,8,7,4,11,2 and gets 1 hit
                Italy removing all Technology Tokens after successful research.
                Italy discover AdvancedMechanization
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianInfantry moved from Kazahk to Altay
                1 italianAlpineInfantry moved from Singkiang to Altay
                1 italianAirTransport and 1 italianParatrooper moved from Rome to Malta
        
            Combat - Italy
                Italy lands units in Malta
                Italy creates battle in territory Malta
                Battle in Altay
                    Italy attack with 1 italianAlpineInfantry and 1 italianInfantry
                    China defend with 1 Flagpole and 1 chineseAlpineInfantry
                        Italy roll dice for 1 italianAlpineInfantry and 1 italianInfantry in Altay, round 2 : 1/2 hits, 0.50 expected hits
                        China roll dice for 1 chineseAlpineInfantry in Altay, round 2 : 0/1 hits, 0.42 expected hits
                        1 chineseAlpineInfantry owned by the China lost in Altay
                    Italy win, taking Malta from Britain, taking Altay from China with 1 italianAlpineInfantry and 1 italianInfantry remaining. Battle score for attacker is 4
                    Casualties for China: 1 chineseAlpineInfantry
        
            Non Combat Move - Italy
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianArtillery, 1 italianCombatEngineer and 1 italianMarine moved from Kazahk to Singkiang
                2 italianAirTransports and 4 italianParatroopers moved from Southern Caucasus to Singkiang
                1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                1 italianAirTransport moved from Singkiang to Southern Caucasus
                1 italianAirTransport moved from Malta to Rome
                1 italianAirTransport moved from Cairo to Rome
                4 italianAdvancedNavalFighters moved from Rome to Southern Italy
                2 italianTransports moved from 44 Sea Zone to 47 Sea Zone
                2 italianTransports moved from 44 Sea Zone to 46 Sea Zone
        
            Purchase Units - Italy
                Trigger italianAdvD: buyitalianHeavyDestroyer added to italianProduction
                Italy buy 1 italianAdvancedNavalFighter, 1 italianAlpineInfantry, 1 italianEntrenchment, 7 italianInfantrys, 1 italianMech.Infantry and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                3 italianInfantrys placed in Singkiang
                Units in Southern Caucasus being upgraded or consumed: 1 Material
                1 italianAlpineInfantry, 1 italianEntrenchment and 2 italianParatroopers placed in Southern Caucasus
                2 italianInfantrys and 1 italianMech.Infantry placed in Cairo
                1 italianAdvancedNavalFighter placed in Northern Italy
                1 italianInfantry placed in Rome
                1 italianInfantry placed in Southern Italy
        
            Activate Technology - Italy
                Italy activating AdvancedMechanization
                Trigger italianAdvMech: Setting attack to 5 for unitAttachment attached to italianMech.Infantry
                Trigger italianAdvMech: Setting receivesAbilityWhenWith cleared  for unitAttachment attached to italianMech.Infantry
                Trigger italianAdvMech: Setting canBlitz to true for unitAttachment attached to italianMech.Infantry
                Trigger italianAdvMech2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianMobileArtillery} with name:supportAttachmentArtilleryitalianmobadvm
                Trigger italianAdvMech2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianMobileArtillery} with name:supportAttachmentArtilleryitalianmobadvt
        
            Turn Complete - Italy
                Italy collect 47 PUs; end with 47 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 50 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 53 PUs
                Units generate 12 techTokens; Italy end with 12 techTokens
        

        Combat Hit Differential Summary :

        China : -0.42
        Italy : 0.50
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin no worries who knows 😛 over to the usa

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Usa round 44

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 44
            
                Research Technology - Usa
                    Trigger americanaTIR: Usa gains access to ImprovedRockets
                    Usa spend 0 on tech rolls
                        Usa roll 3,2,5,6,7,9,1,5,2 and gets 0 hits
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanTank moved from Morrocco to Tunisia
                          ExiledAllies take Tunisia from Germany
                    1 americanHeavyTank moved from Morrocco to Tripolitania
                          Usa take Tripolitania from Italy
            
                Combat - Usa
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    1 americanArtillery, 3 americanInfantrys and 4 americanMech.Infantrys moved from Morrocco to Tripolitania
                    3 Materials and 3 Trucks moved from Southern Spain to Madrid
                    3 Trucks moved from Madrid to Southern Spain
                    2 Materials and 2 Trucks moved from Southern Spain to Madrid
                    1 americanNavalFighter moved from Northeastern US to Northern Spain
                    3 Materials moved from Morrocco to 43 Sea Zone
                    1 americanArtillery and 1 americanInfantry moved from Morrocco to 43 Sea Zone
                    3 Materials, 1 americanArtillery and 1 americanInfantry moved from 43 Sea Zone to Southern Spain
                    4 americanParatroopers moved from Madrid to Southern Spain
                    3 americanArtillerys moved from Southern Spain to Northern Spain
                    7 americanInfantrys moved from Madrid to Northern Spain
                    3 americanAirTransports moved from Madrid to Southern Spain
                    1 americanCruiser moved from 39 Sea Zone to 61 Sea Zone
                    5 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                    1 americanMarine moved from Northeastern US to 30 Sea Zone
                    1 americanInfantry moved from New York to 30 Sea Zone
                    2 americanArtillerys, 1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone
                    2 americanArtillerys, 1 americanCarrier, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from 39 Sea Zone to Azores
                    4 americanInfantrys moved from Southern Spain to Northern Spain
                    3 americanTanks moved from Southern Anglo Egyptian Sudan to Abyssinia
                    2 americanBattleships, 1 americanCarrier, 1 americanCruiser, 2 americanDestroyers, 2 americanNavalFighters and 2 americanTransports moved from 127 Sea Zone to 128 Sea Zone
                    1 americanNavalFighter moved from Hawaiian Islands to 128 Sea Zone
                    1 americanAirTransport and 2 americanParatroopers moved from Phillippines to Luzon
                    3 americanInfantrys moved from Phillippines to 128 Sea Zone
                    3 americanInfantrys moved from 128 Sea Zone to Phillippines Islands
                    3 americanMarines moved from Phillippines to 128 Sea Zone
                    3 americanMarines moved from 128 Sea Zone to Luzon
                    1 americanCruiser, 2 americanDestroyers and 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
            
                Purchase Units - Usa
                    Trigger americanRock1: buyamericanRocket added to americanProduction
                    Usa buy 2 americanAdvancedNavalFighters, 1 americanAirfield, 1 americanCombatEngineer, 1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 2 americanMarines, 2 americanParatroopers and 3 americanTransports; Remaining resources: 6 PUs; 9 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    2 americanTransports placed in 128 Sea Zone
                    1 americanCruiser and 1 americanDestroyer placed in 128 Sea Zone
                    1 americanTransport placed in 103 Sea Zone
                    1 americanMarine placed in Alaska
                    1 americanInfantry and 1 americanMarine placed in Western US
                    Units in Madrid being upgraded or consumed: 1 Material
                    1 americanAirfield, 1 americanCombatEngineer and 2 americanParatroopers placed in Madrid
                    1 americanAdvancedNavalFighter placed in New York
                    1 americanAdvancedNavalFighter placed in Los Angeles
            
                Turn Complete - Usa
                    Usa collect 92 PUs; end with 98 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 104 PUs
                    Units generate 9 techTokens; Usa end with 18 techTokens
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut I'm gonna have to be finished for today, I've got another exam tomorrow morning

              ubernautU 4 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin sounds good see you tomorrow or whenever. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • wirkeyW Offline
                  wirkey Moderators
                  last edited by

                  @redrum just out of curiosity, can you check how much space/memory this thread is taking? 🙂

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin sorry didnt quite get to it this afternoon will do germany in the morning.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Germany round 45

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 45
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              1 germanInfantry moved from Eastern Karelia to Archangel
                              2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Archangel
                              1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Eastern Finland
                              1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Nenetsia
                              4 germanInfantrys moved from Leningrad to Eastern Finland
                              8 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland
                              8 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                              4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                              2 germanInfantrys and 1 germanTank moved from Hungary Slovakia to Eastern Poland
                              1 germanMech.Infantry moved from Orel Kursk to Eastern Poland
                              2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia
                              1 germanInfantry moved from Voronezh to Smolensk
                              2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys moved from Stalingrad to Sverdlovsk
                              2 germanInfantrys moved from Voronezh to Tula
                              1 germanInfantry moved from Orel Kursk to Smolensk
                              1 germanArtillery moved from Stalingrad to Tula
                              1 germanHeavyTank and 1 germanMobileArtillery moved from Stalingrad to Tula
                              1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin battles on deck

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Finland round 45

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 45
                          
                              Reconnaissance Missions - Finland
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 7 PUs
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  1 germanInfantry moved from Eastern Karelia to Archangel
                                  2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Archangel
                                  1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Eastern Finland
                                  1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Nenetsia
                                  4 germanInfantrys moved from Leningrad to Eastern Finland
                                  8 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland
                                  8 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                  4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                  2 germanInfantrys and 1 germanTank moved from Hungary Slovakia to Eastern Poland
                                  1 germanMech.Infantry moved from Orel Kursk to Eastern Poland
                                  2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Orel Kursk to Belorussia
                                  1 germanInfantry moved from Voronezh to Smolensk
                                  2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys moved from Stalingrad to Sverdlovsk
                                  2 germanInfantrys moved from Voronezh to Tula
                                  1 germanInfantry moved from Orel Kursk to Smolensk
                                  1 germanArtillery moved from Stalingrad to Tula
                                  1 germanHeavyTank and 1 germanMobileArtillery moved from Stalingrad to Tula
                                  1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland
                          
                              Combat - Germany
                                  Germany creates battle in territory 27 Sea Zone
                                  Germany lands units in Nenetsia
                                  Germany creates battle in territory Nenetsia
                                  Britain scrambles 11 units out of Northern Finland to defend against the attack in Eastern Finland
                                  Britain scrambles 3 units out of Finland to defend against the attack in Eastern Finland
                                  Battle in Belorussia
                                      Germany attack with 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank
                                      Britain defend with 2 britishParatroopers; Russia defend with 1 Flagpole and 1 Rail
                                          Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
                                          Russia roll dice for 2 britishParatroopers in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                                          Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
                                          Russia roll dice for 2 britishParatroopers in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                                          1 britishParatrooper owned by the Britain lost in Belorussia
                                          Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Belorussia, round 4 : 1/4 hits, 1.33 expected hits
                                          Russia roll dice for 1 britishParatrooper in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                                          1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Belorussia
                                      Some non-combat units are destroyed: 
                                      Germany win, taking Nenetsia from Russia, taking Belorussia from Russia with 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank remaining. Battle score for attacker is 5
                                      Casualties for Britain: 2 britishParatroopers
                                      Casualties for Germany: 1 germanInfantry
                                  Battle in Tula
                                      Germany attack with 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery
                                      Russia defend with 1 Flagpole, 1 russianArtillery and 3 russianInfantrys
                                          HvyTankFS fire in Tula : 0/1 hits, 0.25 expected hits
                                          Germany roll dice for 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery in Tula, round 2 : 1/5 hits, 1.83 expected hits
                                          Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 2 : 0/4 hits, 1.08 expected hits
                                          1 russianInfantry owned by the Russia lost in Tula
                                          HvyTankFS fire in Tula : 0/1 hits, 0.25 expected hits
                                          Germany roll dice for 1 germanArtillery, 1 germanHeavyTank, 2 germanInfantrys and 1 germanMobileArtillery in Tula, round 3 : 2/5 hits, 1.83 expected hits
                                          Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Tula, round 3 : 0/3 hits, 0.83 expected hits
                                          2 russianInfantrys owned by the Russia lost in Tula
                                      2 germanInfantrys owned by the Germany, 1 germanArtillery owned by the Germany, 1 germanHeavyTank owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Stalingrad
                                      Russia win with 1 russianArtillery remaining. Battle score for attacker is 9
                                      Casualties for Russia: 3 russianInfantrys
                                  Battle in Sverdlovsk
                                      Germany attack with 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys
                                      Russia defend with 1 Flagpole, 2 russianArtillerys and 3 russianInfantrys
                                          HvyTankFS fire in Sverdlovsk : 2/2 hits, 0.50 expected hits
                                          2 russianArtillerys owned by the Russia lost in Sverdlovsk
                                          Germany roll dice for 2 germanArtillerys, 2 germanHeavyTanks and 2 germanInfantrys in Sverdlovsk, round 2 : 2/6 hits, 1.83 expected hits
                                          Russia roll dice for 3 russianInfantrys in Sverdlovsk, round 2 : 1/3 hits, 1.00 expected hits
                                      Units damaged: 1 germanHeavyTank owned by the Germany
                                          2 russianInfantrys owned by the Russia lost in Sverdlovsk
                                          1 germanHeavyTank owned by the Germany lost in Sverdlovsk
                                      1 germanHeavyTank-damaged owned by the Germany added in Sverdlovsk
                                      2 germanInfantrys owned by the Germany, 1 germanHeavyTank-damaged owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanHeavyTank owned by the Germany retreated to Stalingrad
                                      Russia win with 1 russianInfantry remaining. Battle score for attacker is 4
                                      Casualties for Russia: 2 russianArtillerys and 2 russianInfantrys
                                      Casualties for Germany: 1 germanHeavyTank
                                  Battle in Archangel
                                      Germany attack with 2 germanAirTransports, 1 germanInfantry and 4 germanParatroopers
                                      Russia defend with 1 Flagpole, 1 russianArtillery, 1 russianInfantry and 2 russianTanks
                                          Germany roll dice for 2 germanAirTransports, 1 germanInfantry and 4 germanParatroopers in Archangel, round 2 : 1/5 hits, 1.33 expected hits
                                          Russia roll dice for 1 russianArtillery, 1 russianInfantry and 2 russianTanks in Archangel, round 2 : 2/4 hits, 1.42 expected hits
                                          1 germanInfantry owned by the Germany, 1 russianTank owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                          Germany roll dice for 2 germanAirTransports and 3 germanParatroopers in Archangel, round 3 : 1/3 hits, 0.92 expected hits
                                          Russia roll dice for 1 russianArtillery, 1 russianInfantry and 1 russianTank in Archangel, round 3 : 1/3 hits, 1.08 expected hits
                                          1 russianTank owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                          Germany roll dice for 2 germanAirTransports and 2 germanParatroopers in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                                          Russia roll dice for 1 russianArtillery and 1 russianInfantry in Archangel, round 4 : 1/2 hits, 0.75 expected hits
                                          1 russianInfantry owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                          Germany roll dice for 2 germanAirTransports and 1 germanParatrooper in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                                          Russia roll dice for 1 russianArtillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                                          Germany roll dice for 2 germanAirTransports and 1 germanParatrooper in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                                          Russia roll dice for 1 russianArtillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                                          1 russianArtillery owned by the Russia lost in Archangel
                                      Germany win, taking Archangel from Russia with 2 germanAirTransports and 1 germanParatrooper remaining. Battle score for attacker is 4
                                      Casualties for Germany: 1 germanInfantry and 3 germanParatroopers
                                      Casualties for Russia: 1 russianArtillery, 1 russianInfantry and 2 russianTanks
                                  Battle in Smolensk
                                      Germany attack with 2 germanInfantrys
                                      Russia defend with 1 Flagpole and 1 russianInfantry
                                          Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                                          Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                                          1 germanInfantry owned by the Germany lost in Smolensk
                                      1 germanInfantry owned by the Germany retreated to Orel Kursk
                                      Russia win with 1 russianInfantry remaining. Battle score for attacker is -3
                                      Casualties for Germany: 1 germanInfantry
                                  Battle in Eastern Poland
                                      Germany attack with 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank
                                      Britain defend with 2 britishParatroopers; Russia defend with 1 Flagpole and 1 Rail
                                          Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                                          Russia roll dice for 2 britishParatroopers in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                                          1 britishParatrooper owned by the Britain lost in Eastern Poland
                                          Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
                                          Russia roll dice for 1 britishParatrooper in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                                          1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Eastern Poland
                                      Some non-combat units are destroyed: 
                                      Germany win, taking Eastern Poland from Russia with 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank remaining. Battle score for attacker is 5
                                      Casualties for Britain: 2 britishParatroopers
                                      Casualties for Germany: 1 germanInfantry
                                  Battle in Eastern Finland
                                      Germany attack with 20 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanInfantrys and 4 germanParatroopers
                                      Britain defend with 1 Flagpole, 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters
                                          Germany roll dice for 20 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanInfantrys and 4 germanParatroopers in Eastern Finland, round 2 : 13/28 hits, 10.17 expected hits
                                          Britain roll dice for 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters in Eastern Finland, round 2 : 8/22 hits, 9.25 expected hits
                                          4 britishInfantrys owned by the Britain, 4 germanInfantrys owned by the Germany, 5 britishNavalFighters owned by the Britain, 4 britishArtillerys owned by the Britain and 4 germanParatroopers owned by the Germany lost in Eastern Finland
                                          Germany roll dice for 20 germanAdvancedNavalFighters and 2 germanAirTransports in Eastern Finland, round 3 : 8/20 hits, 8.33 expected hits
                                          Britain roll dice for 4 britishAdvancedFighters and 5 britishAdvancedNavalFighters in Eastern Finland, round 3 : 4/9 hits, 4.17 expected hits
                                          4 britishAdvancedNavalFighters owned by the Britain, 4 germanAdvancedNavalFighters owned by the Germany and 4 britishAdvancedFighters owned by the Britain lost in Eastern Finland
                                          Germany roll dice for 16 germanAdvancedNavalFighters and 2 germanAirTransports in Eastern Finland, round 4 : 7/16 hits, 6.67 expected hits
                                          Britain roll dice for 1 britishAdvancedNavalFighter in Eastern Finland, round 4 : 0/1 hits, 0.50 expected hits
                                          1 britishAdvancedNavalFighter owned by the Britain lost in Eastern Finland
                                      Germany win with 16 germanAdvancedNavalFighters and 2 germanAirTransports remaining. Battle score for attacker is 120
                                      Casualties for Germany: 4 germanAdvancedNavalFighters, 4 germanInfantrys and 4 germanParatroopers
                                      Casualties for Britain: 4 britishAdvancedFighters, 5 britishAdvancedNavalFighters, 4 britishArtillerys, 4 britishInfantrys and 5 britishNavalFighters
                                  Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  4 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                  4 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                  8 germanAdvancedNavalFighters moved from Eastern Finland to Northern Germany
                                  1 germanAirTransport moved from Nenetsia to Leningrad
                                  2 germanAirTransports moved from Archangel to Leningrad
                                  2 germanAirTransports moved from Eastern Finland to Leningrad
                                  2 germanMech.Infantrys and 2 germanParatroopers moved from Northern Kazahk to Stalingrad
                                  1 germanInfantry moved from Novgorod to Eastern Karelia
                                  1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
                                  1 Train and 3 germanInfantrys moved from Eastern Germany to Vichy France
                                  1 germanInfantry moved from Berlin to Eastern Germany
                                  1 Material and 1 Train moved from Berlin to Northern Germany
                                  1 Train moved from Northern Germany to Berlin
                                  1 Material and 1 Train moved from Berlin to Eastern Germany
                                  1 Truck and 1 germanInfantry moved from Eastern Germany to Belorussia
                                  1 Truck and 1 germanInfantry moved from Eastern Germany to Eastern Poland
                                  1 germanInfantry moved from Northern Germany to Eastern Germany
                                  1 Truck and 1 germanInfantry moved from Eastern Germany to Belorussia
                                  1 germanArtillery and 1 germanMech.Infantry moved from Orel Kursk to Stalingrad
                                  1 Truck moved from Voronezh to Romania
                                  1 Truck moved from Voronezh to Romania
                                  1 Truck moved from Voronezh to Romania
                                  1 Truck moved from Orel Kursk to Romania
                                  1 Train moved from Vichy France to Northern Germany
                                  1 Train moved from Hungary Slovakia to Austria
                                  1 Train moved from Vichy France to Eastern Germany
                                  1 Train moved from Eastern Germany to Berlin
                                  1 Train moved from Vichy France to Berlin
                                  1 germanAirTransport and 1 germanInfantry moved from Berlin to Orel Kursk
                                  1 germanAirTransport moved from Orel Kursk to Kharkov
                                  1 Train moved from Austria to Vichy France
                                  1 Train moved from Berlin to Northern Germany
                          
                              Purchase Units - Germany
                                  Germany buy 4 germanAdvancedSubmarines, 2 germanEntrenchments, 1 germanHeavyTank, 4 germanInfantrys, 2 germanParatroopers and 4 germanSubmarines; Remaining resources: 0 PUs; 132 techTokens; 
                          
                              Place Units - Germany
                                  Units in Northern Germany being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Northern Germany
                                  Units in Eastern Germany being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Eastern Germany
                                  4 germanSubmarines placed in 27 Sea Zone
                                  4 germanAdvancedSubmarines placed in 27 Sea Zone
                                  1 germanHeavyTank and 2 germanInfantrys placed in Stalingrad
                                  2 germanParatroopers placed in Kharkov
                                  2 germanInfantrys placed in Leningrad
                          
                              Turn Complete - Germany
                                  Germany collect 81 PUs; end with 81 PUs
                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs
                                  Units generate 12 techTokens; Germany end with 144 techTokens
                                  Some Units in Vichy France change ownership: 1 germanCombatEngineer
                          
                              Purchase Units - VichyFrance
                                  VichyFrance buy 2 germanInfantrys; Remaining resources: 1 PUs; 
                          
                              Place Units - VichyFrance
                                  2 germanInfantrys placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 5 PUs; end with 6 PUs
                                  Some Units in Vichy France change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  4 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Some Units in Romania change ownership: 4 germanInfantrys
                          
                              Turn Complete - Finland
                          

                          Combat Hit Differential Summary :

                          Britain : -1.92
                          HvyTankFS fire in Tula : : -0.50
                          Germany : -0.25
                          Russia : -1.75
                          HvyTankFS fire in Sverdlovsk : : 1.50
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin over to russia

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Russia round 45

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 45
                              
                                  Research Technology - Russia
                                      Russia spend 0 on tech rolls
                                          Russia roll 7,9,10,1,12,1,2,10,2,12,9,7 and gets 2 hits
                                      Russia removing all Technology Tokens after successful research.
                                      Russia discover IncreasedStrategicBomberRange
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                      1 russianInfantry moved from Smolensk to Voronezh
                                            Russia take Voronezh from Germany
                                      1 russianInfantry moved from Omsk to Northern Kazahk
                                            Russia take Northern Kazahk from Germany
                                      1 russianInfantry moved from Novosibirsk to Kazahk
                                            Russia take Kazahk from Italy
                                      1 russianInfantry moved from Sverdlovsk to Western Kazahk
                                            Russia take Western Kazahk from Germany
                                      1 russianArtillery and 2 russianInfantrys moved from Vologda to Archangel
                                      1 russianInfantry moved from Urals to Archangel
                              
                                  Combat - Russia
                                      Battle in Archangel
                                          Russia attack with 1 russianArtillery and 3 russianInfantrys
                                          Germany defend with 1 Flagpole and 1 germanParatrooper
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 2 : 0/1 hits, 0.42 expected hits
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 3 : 0/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 3 : 0/1 hits, 0.42 expected hits
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 4 : 0/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 4 : 0/1 hits, 0.42 expected hits
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 5 : 0/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 5 : 0/1 hits, 0.42 expected hits
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 6 : 0/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 6 : 0/1 hits, 0.42 expected hits
                                              Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 7 : 2/4 hits, 0.75 expected hits
                                              Germany roll dice for 1 germanParatrooper in Archangel, round 7 : 0/1 hits, 0.42 expected hits
                                              1 germanParatrooper owned by the Germany lost in Archangel
                                          Russia win, taking Archangel from Germany with 1 russianArtillery and 3 russianInfantrys remaining. Battle score for attacker is 4
                                          Casualties for Germany: 1 germanParatrooper
                              
                                  Non Combat Move - Russia
                                      Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                      Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                      Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                      Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                      Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                      Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger russianAP2: Russia has 1 Material placed in Moscow
                                      Trigger russianProd1: Russia has 1 Material placed in Moscow
                                      1 russianInfantry moved from Omsk to Sverdlovsk
                                      1 Material and 1 Truck moved from Moscow to Omsk
                                      1 Material and 1 Truck moved from Moscow to Vologda
                                      1 russianArtillery moved from Tula to Smolensk
                                      1 russianInfantry moved from Volgarod to Tula
                                      4 russianAntiTankGuns moved from Moscow to Volgarod
                                      1 russianArtillery moved from Moscow to Vologda
                                      1 russianCombatEngineer moved from Moscow to Vologda
                                      1 Truck moved from Omsk to Urals
                                      1 russianInfantry moved from Western Evenki to Irkutsk
                              
                                  Purchase Units - Russia
                                      Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Russia
                                      Units in Omsk being upgraded or consumed: 1 Material
                                      1 russianEntrenchment and 2 russianInfantrys placed in Omsk
                                      Units in Vologda being upgraded or consumed: 1 Material
                                      1 russianEntrenchment and 2 russianInfantrys placed in Vologda
                                      1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianInfantry placed in Moscow
                                      1 russianInfantry placed in Moscow
                                      3 russianInfantrys placed in Volgarod
                                      2 russianInfantrys placed in Urals
                              
                                  Activate Technology - Russia
                                      Russia activating IncreasedStrategicBomberRange
                              
                                  Turn Complete - Russia
                                      Russia collect 45 PUs; end with 45 PUs
                                      Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                      Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 51 PUs
                                      Units generate 6 techTokens; Russia end with 6 techTokens
                              

                              Combat Hit Differential Summary :

                              Germany : -2.50
                              Russia : -2.50
                              

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut also I'll be away for about an hour or so

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Japan round 45

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 45
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                            Japan removing all Technology Tokens after successful research.
                                            Japan discover ImprovedMechanization
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Hong Kong
                                            1 japaneseAdvancedNavalFighter moved from Manchuria to Irkutsk
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Irkutsk
                                            4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Yakut to Irkutsk
                                            1 japaneseAlpineInfantry moved from Eastern Evenki to Western Evenki
                                                  Japan take Western Evenki from Russia
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin battle for when you get back

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut ready now sorry it was longer than I thought

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Thailand round 45

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 45
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 11 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 10,7,11,9,10,11,5,3,12,9,2,2,3,6,4,10,2,1 and gets 1 hit
                                                  Japan removing all Technology Tokens after successful research.
                                                  Japan discover ImprovedMechanization
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  1 japaneseAdvancedNavalFighter moved from Manchuria to Irkutsk
                                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Irkutsk
                                                  4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Yakut to Irkutsk
                                                  1 japaneseAlpineInfantry moved from Eastern Evenki to Western Evenki
                                                        Japan take Western Evenki from Russia
                                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Irkutsk
                                          
                                              Combat - Japan
                                                  Japan creates battle in territory 97 Sea Zone
                                                  Japan creates battle in territory 98 Sea Zone
                                                  Japan creates battle in territory 99 Sea Zone
                                                  Battle in Irkutsk
                                                      Japan attack with 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseInfantry and 4 japaneseParatroopers
                                                      Russia defend with 1 Flagpole, 3 russianArtillerys and 5 russianInfantrys
                                                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseInfantry and 4 japaneseParatroopers in Irkutsk, round 2 : 3/11 hits, 2.67 expected hits
                                                          Russia roll dice for 3 russianArtillerys and 5 russianInfantrys in Irkutsk, round 2 : 3/8 hits, 2.67 expected hits
                                                          2 russianInfantrys owned by the Russia, 1 russianArtillery owned by the Russia, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Irkutsk
                                                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 4 japaneseParatroopers in Irkutsk, round 3 : 1/8 hits, 2.00 expected hits
                                                          Russia roll dice for 2 russianArtillerys and 3 russianInfantrys in Irkutsk, round 3 : 2/5 hits, 1.67 expected hits
                                                          1 russianInfantry owned by the Russia and 2 japaneseAlpineInfantrys owned by the Japan lost in Irkutsk
                                                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 4 japaneseParatroopers in Irkutsk, round 4 : 2/6 hits, 1.83 expected hits
                                                          Russia roll dice for 2 russianArtillerys and 2 russianInfantrys in Irkutsk, round 4 : 1/4 hits, 1.33 expected hits
                                                          1 russianInfantry owned by the Russia, 1 russianArtillery owned by the Russia and 1 japaneseParatrooper owned by the Japan lost in Irkutsk
                                                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers in Irkutsk, round 5 : 1/5 hits, 1.58 expected hits
                                                          Russia roll dice for 1 russianArtillery and 1 russianInfantry in Irkutsk, round 5 : 0/2 hits, 0.67 expected hits
                                                          1 russianArtillery owned by the Russia lost in Irkutsk
                                                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers in Irkutsk, round 6 : 2/5 hits, 1.58 expected hits
                                                          Russia roll dice for 1 russianInfantry in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits
                                                          1 russianInfantry owned by the Russia lost in Irkutsk
                                                      Japan win, taking Irkutsk from Russia with 1 japaneseAdvancedNavalFighter, 2 japaneseAirTransports, 1 japaneseArtillery and 3 japaneseParatroopers remaining. Battle score for attacker is 4
                                                      Casualties for Japan: 4 japaneseAlpineInfantrys, 1 japaneseInfantry and 1 japaneseParatrooper
                                                      Casualties for Russia: 3 russianArtillerys and 5 russianInfantrys
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                  1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                                                  1 japaneseAdvancedNavalFighter moved from Korea to Manchuria
                                                  1 japaneseAdvancedNavalFighter moved from Irkutsk to Manchuria
                                                  1 japaneseHeavyTank moved from Korea to Peking
                                                  1 japaneseCombatEngineer moved from Korea to Manchuria
                                                  2 japaneseInfantrys moved from Manchuria to Korea
                                                  1 japaneseInfantry moved from Peking to Manchuria
                                                  1 Train moved from Korea to Peking
                                                  1 Train and 1 japaneseInfantry moved from Peking to Korea
                                                  1 Train moved from Korea to Manchuria
                                                  1 japaneseArtillery moved from Peking to Manchuria
                                                  2 Materials and 1 japaneseAirTransport moved from Japan to Peking
                                                  1 japaneseAirTransport moved from Peking to Japan
                                                  2 Materials and 1 japaneseAirTransport moved from Japan to Manchuria
                                                  1 japaneseAirTransport moved from Manchuria to Japan
                                                  2 Trucks moved from Japan to Tokyo
                                                  2 Materials and 2 Trucks moved from Tokyo to Japan
                                                  1 Truck moved from Shanghai to Manchuria
                                                  2 japaneseAirTransports moved from Irkutsk to Manchuria
                                                  1 japaneseInfantry moved from Tokyo to Japan
                                                  1 japaneseCombatEngineer moved from Tokyo to Japan
                                                  1 japaneseInfantry moved from Shansi to Peking
                                          
                                              Purchase Units - Japan
                                                  Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment, 1 japaneseFortification, 1 japaneseHeavyTank and 6 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Japan
                                                  1 japaneseHeavyTank placed in Korea
                                                  1 japaneseAdvancedNavalFighter placed in Japan
                                                  Units in Peking being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment
                                                  1 japaneseEntrenchment, 1 japaneseFortification and 2 japaneseInfantrys placed in Peking
                                                  3 japaneseInfantrys placed in Shanghai
                                                  1 japaneseInfantry placed in Tokyo
                                          
                                              Activate Technology - Japan
                                                  Japan activating ImprovedMechanization
                                                  Trigger japaneseImpMech: Setting defense to 4 for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseImpMech: Setting receivesAbilityWhenWith to canBlitz:japaneseTank for unitAttachment attached to japaneseMech.Infantry
                                          
                                              Turn Complete - Japan
                                                  Japan collect 36 PUs; end with 36 PUs
                                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
                                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                                  Units generate 9 techTokens; Japan end with 9 techTokens
                                                  Some Units in Manchuria change ownership: 2 Materials and 2 japaneseCombatEngineers
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  Units in Manchuria being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment
                                                  1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 11 PUs; end with 11 PUs
                                                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers and 3 japaneseInfantrys
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Japan : -0.67
                                          Russia : -0.67
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin over to china

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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