TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut no real battles, back to you
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TripleA Move Summary: Italy round 46
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Italy Italy spend 0 on tech rolls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 2 italianParatroopers moved from Northern Kazahk to Sverdlovsk 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Sverdlovsk 1 italianInfantry moved from Southern Caucasus to Northern Iran Italy take Northern Iran from Russia 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianInfantry moved from Singkiang to Uzbek Italy take Uzbek from Russia 4 italianAlpineInfantrys and 4 italianInfantrys moved from Singkiang to Kashi 1 italianArtillery moved from Singkiang to Kashi -
@colin small mountain battle
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TripleA Turn Summary: Italy round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 2,2,11,3,7,1,10,9,8,7,11,7,5,9,2,6,11,8,1,9,4,8,2,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianParatroopers moved from Northern Kazahk to Sverdlovsk 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Sverdlovsk 1 italianInfantry moved from Southern Caucasus to Northern Iran Italy take Northern Iran from Russia 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianInfantry moved from Singkiang to Uzbek Italy take Uzbek from Russia 4 italianAlpineInfantrys and 4 italianInfantrys moved from Singkiang to Kashi 1 italianArtillery moved from Singkiang to Kashi Combat - Italy Italy creates battle in territory 48 Sea Zone Battle in Kashi Italy attack with 4 italianAlpineInfantrys, 1 italianArtillery and 4 italianInfantrys China defend with 1 Flagpole, 2 chineseAlpineInfantrys and 2 chineseArtillerys Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 4 italianInfantrys in Kashi, round 2 : 1/9 hits, 2.25 expected hits China roll dice for 2 chineseAlpineInfantrys and 2 chineseArtillerys in Kashi, round 2 : 1/4 hits, 1.83 expected hits 1 chineseArtillery owned by the China and 1 italianInfantry owned by the Italy lost in Kashi Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 3 italianInfantrys in Kashi, round 3 : 0/8 hits, 2.17 expected hits China roll dice for 2 chineseAlpineInfantrys and 1 chineseArtillery in Kashi, round 3 : 2/3 hits, 1.33 expected hits 2 italianInfantrys owned by the Italy lost in Kashi Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 1 italianInfantry in Kashi, round 4 : 1/6 hits, 2.00 expected hits China roll dice for 2 chineseAlpineInfantrys and 1 chineseArtillery in Kashi, round 4 : 2/3 hits, 1.33 expected hits 1 italianAlpineInfantry owned by the Italy, 1 italianInfantry owned by the Italy and 1 chineseAlpineInfantry owned by the China lost in Kashi 1 italianArtillery owned by the Italy and 3 italianAlpineInfantrys owned by the Italy retreated to Singkiang China win with 1 chineseAlpineInfantry and 1 chineseArtillery remaining. Battle score for attacker is -8 Casualties for Italy: 1 italianAlpineInfantry and 4 italianInfantrys Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in Sverdlovsk Italy attack with 1 italianAirTransport and 4 italianParatroopers Russia defend with 1 Flagpole and 1 russianArtillery Italy roll dice for 1 italianAirTransport and 4 italianParatroopers in Sverdlovsk, round 2 : 1/5 hits, 1.00 expected hits Russia roll dice for 1 russianArtillery in Sverdlovsk, round 2 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Sverdlovsk Italy win, taking Sverdlovsk from Russia with 1 italianAirTransport and 4 italianParatroopers remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 4 italianAdvancedNavalFighters moved from Sicily to Rome 2 italianAdvancedNavalFighters moved from Sardinia to Rome 1 italianCombatEngineer moved from Sardinia to 46 Sea Zone 1 italianCombatEngineer moved from 46 Sea Zone to Southern Italy 2 Materials and 1 italianAirTransport moved from Rome to Cairo 3 italianInfantrys, 2 italianMarines, 2 italianMech.Infantrys and 2 italianTanks moved from Sinai to Cairo 2 italianAirTransports, 2 italianInfantrys and 2 italianParatroopers moved from Southern Italy to Cairo 1 italianAirTransport, 1 italianCombatEngineer and 1 italianInfantry moved from Rome to Cairo 1 italianAirTransport moved from Cairo to Southern Italy 1 italianInfantry moved from Altay to Singkiang 1 italianAirTransport and 2 italianAlpineInfantrys moved from Singkiang to Southern Caucasus 1 Truck and 1 italianAntiAirGun moved from Singkiang to Western Kazahk 1 italianAlpineInfantry, 2 italianCombatEngineers, 1 italianInfantry and 1 italianMarine moved from Singkiang to Uzbek 2 italianAirTransports, 1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Sverdlovsk to Southern Caucasus 2 italianInfantrys moved from Rome to Southern Italy 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianTransport moved from 48 Sea Zone to 44 Sea Zone Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 2 italianAdvancedSubmarines, 1 italianAntiAirGun, 2 italianAntiTankGuns, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 24 techTokens; Place Units - Italy 3 italianInfantrys placed in Southern Caucasus Units in Cairo being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianAntiAirGun, 2 italianAntiTankGuns, 1 italianEntrenchment and 1 italianFortification placed in Cairo 2 italianAdvancedSubmarines placed in 47 Sea Zone 1 italianAdvancedNavalFighter placed in Northern Italy Turn Complete - Italy Italy collect 50 PUs; end with 50 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 53 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 56 PUs Units generate 12 techTokens; Italy end with 36 techTokensCombat Hit Differential Summary :
China : 0.50 Italy : -4.42 Russia : -0.33 -
@colin back to usa
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TripleA Turn Summary: Usa round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Usa Trigger americanaTAR: Usa gains access to AdvancedRockets Usa spend 0 on tech rolls Usa roll 9,4,6,7,12,11,8,3,3 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedRockets Combat Move - Usa Trigger americanImpRockR5: Setting givesMovement to 3:americanRocket for unitAttachment attached to britishAirfield Trigger americanImpRockR9: Setting givesMovement to 3:americanRocket for unitAttachment attached to brazilianAirfield Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanImpRockR7: Setting givesMovement to 3:americanRocket for unitAttachment attached to russianAirfield Trigger americanImpRockR12: Setting givesMovement to 3:americanRocket for unitAttachment attached to turkishAirfield Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanImpRockR11: Setting givesMovement to 3:americanRocket for unitAttachment attached to swedishAirfield Trigger americanImpRockR10: Setting givesMovement to 3:americanRocket for unitAttachment attached to spanishAirfield Trigger americanImpRockR4: Setting givesMovement to 3:americanRocket for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 unit repaired. 1 americanCarrier-damaged owned by the Usa removed in 96 Sea Zone 1 americanCarrier owned by the Usa added in 96 Sea Zone Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanMech.Infantry moved from Cyrenaica to Al Kufrah Usa take Tobruk from Italy Egypt take Al Kufrah from Italy 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 1 americanTank moved from Cyrenaica to Al Kufrah Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Alaska to 103 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry, 1 americanMobileArtillery and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry and 1 americanMobileArtillery moved from 101 Sea Zone to Soviet Far East 3 americanAirTransports moved from Southern Algeria to Morrocco 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from Morrocco to 43 Sea Zone 1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 43 Sea Zone 1 Truck moved from Northern Spain to Madrid 1 Truck moved from Southern Spain to Madrid 3 Materials and 3 Trucks moved from Madrid to Northern Spain 1 Truck moved from Northern Spain to Madrid 1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain 2 Trucks moved from Northern Spain to Madrid 3 americanHeavyTanks moved from New York to 30 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 3 americanHeavyTanks, 1 americanInfantry and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from New York to Southern Spain 1 americanNavalFighter moved from 43 Sea Zone to Southern Spain 1 americanAdvancedNavalFighter moved from Morrocco to Southern Spain 2 americanParatroopers moved from Madrid to Southern Spain 2 americanParatroopers moved from Northern Spain to Southern Spain 1 americanMarine moved from Southern Spain to Northern Spain 1 americanCombatEngineer moved from Southern Spain to Madrid 4 americanInfantrys moved from Southern Spain to Northern Spain 2 americanArtillerys moved from Southern Spain to Northern Spain 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from 43 Sea Zone to Southern Spain 1 americanArtillery and 1 americanCombatEngineer moved from Madrid to Northern Spain 2 americanTransports moved from 96 Sea Zone to 127 Sea Zone 1 americanCombatEngineer and 2 americanMarines moved from Phillippines to 127 Sea Zone 3 americanInfantrys moved from Phillippines Islands to 127 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 127 Sea Zone to 96 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from 96 Sea Zone to Luzon 1 americanAdvancedNavalFighter moved from Hawaiian Islands to 96 Sea Zone 2 americanNavalFighters moved from Luzon to 96 Sea Zone 1 Material and 1 Truck moved from Western US to Los Angeles 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 3 Materials moved from Washington to 30 Sea Zone 3 Materials and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 2 americanTransports moved from 61 Sea Zone to 39 Sea Zone Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 2 americanAlpineInfantrys, 1 americanAntiAirGun, 2 americanDestroyers, 1 americanFactory, 2 americanInfantrys, 5 americanMarines, 1 americanMech.Infantry, 1 americanMobileArtillery and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanDestroyer and 1 americanTransport placed in 96 Sea Zone 2 americanMarines placed in Phillippines 1 americanMech.Infantry and 1 americanMobileArtillery placed in Alaska 2 americanInfantrys placed in Western US 2 americanAlpineInfantrys and 1 americanAntiAirGun placed in Madrid Units in Northern Spain being upgraded or consumed: 3 Materials 1 americanFactory placed in Northern Spain 3 americanMarines placed in Southeastern US 1 americanAdvancedNavalFighter placed in New York 1 americanAdvancedNavalFighter placed in Los Angeles 1 americanDestroyer placed in 36 Sea Zone Activate Technology - Usa Usa activating AdvancedRockets Trigger russianITBR3: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 94 PUs; end with 94 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut nothing to do again
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TripleA Move Summary: Germany round 47
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 47 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Pskov to Novgorod 2 germanInfantrys moved from Voronezh to Tula 1 germanInfantry moved from Archangel to Eastern Karelia 1 germanInfantry moved from Leningrad to Eastern Karelia 1 germanHeavyTank moved from Archangel to Eastern Karelia 1 germanParatrooper moved from Norilsk to Nenetsia 1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Nenetsia 9 germanAdvancedSubmarines and 9 germanSubmarines moved from 27 Sea Zone to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Leningrad to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Eastern Germany to 28 Sea Zone 8 germanAdvancedNavalFighters moved from Northern Germany to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Vichy France to 28 Sea Zone 1 germanInfantry moved from Smolensk to Novgorod 1 germanTank moved from Belorussia to Novgorod -
@colin naval armageddon on deck

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TripleA Turn Summary: Finland round 47
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 47 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 6 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Pskov to Novgorod 2 germanInfantrys moved from Voronezh to Tula 1 germanInfantry moved from Archangel to Eastern Karelia 1 germanInfantry moved from Leningrad to Eastern Karelia 1 germanHeavyTank moved from Archangel to Eastern Karelia 1 germanParatrooper moved from Norilsk to Nenetsia 1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Nenetsia 9 germanAdvancedSubmarines and 9 germanSubmarines moved from 27 Sea Zone to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Leningrad to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Eastern Germany to 28 Sea Zone 8 germanAdvancedNavalFighters moved from Northern Germany to 28 Sea Zone 4 germanAdvancedNavalFighters moved from Vichy France to 28 Sea Zone 1 germanInfantry moved from Smolensk to Novgorod 1 germanTank moved from Belorussia to Novgorod Combat - Germany Britain scrambles 4 units out of Northern Finland to defend against the attack in 28 Sea Zone Battle in Novgorod Germany attack with 2 germanInfantrys and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys and 1 germanTank in Novgorod, round 2 : 0/3 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanInfantrys and 1 germanTank in Novgorod, round 3 : 0/3 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanInfantrys and 1 germanTank in Novgorod, round 4 : 0/3 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanInfantrys and 1 germanTank in Novgorod, round 5 : 3/3 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Novgorod Germany win, taking Novgorod from Russia with 2 germanInfantrys and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Tula Germany attack with 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys in Tula, round 2 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Tula Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in 28 Sea Zone Germany attack with 20 germanAdvancedNavalFighters, 9 germanAdvancedSubmarines and 9 germanSubmarines Britain defend with 1 britishAdvancedFighter, 4 britishBattleships, 3 britishCarriers, 10 britishCruisers, 10 britishDestroyers, 2 britishFighters, 1 britishNavalFighter and 7 britishTransports CruiserAntiAircraftGun fire in 28 Sea Zone : 1/10 hits, 1.67 expected hits 1 germanAdvancedNavalFighter owned by the Germany lost in 28 Sea Zone Germany roll dice for 9 germanAdvancedSubmarines and 9 germanSubmarines in 28 Sea Zone, round 2 : 6/18 hits, 7.50 expected hits Units damaged: 3 britishCarriers owned by the Britain 3 britishTransports owned by the Britain lost in 28 Sea Zone Germany roll dice for 19 germanAdvancedNavalFighters in 28 Sea Zone, round 2 : 16/19 hits, 12.67 expected hits Units damaged: 4 britishBattleships owned by the Britain Britain roll dice for 1 britishAdvancedFighter, 4 britishBattleships, 3 britishCarriers, 10 britishCruisers, 10 britishDestroyers, 2 britishFighters, 1 britishNavalFighter and 4 britishTransports in 28 Sea Zone, round 2 : 18/39 hits, 15.50 expected hits 9 germanAdvancedSubmarines owned by the Germany, 9 germanSubmarines owned by the Germany, 4 britishTransports owned by the Britain and 8 britishDestroyers owned by the Britain lost in 28 Sea Zone 3 britishCarriers owned by the Britain and 4 britishBattleships owned by the Britain lost in 28 Sea Zone 4 britishBattleship-damageds owned by the Britain and 3 britishCarrier-damageds owned by the Britain added in 28 Sea Zone CruiserAntiAircraftGun fire in 28 Sea Zone : 0/10 hits, 1.67 expected hits Germany roll dice for 19 germanAdvancedNavalFighters in 28 Sea Zone, round 3 : 9/19 hits, 12.67 expected hits Britain roll dice for 1 britishAdvancedFighter, 4 britishBattleship-damageds, 3 britishCarrier-damageds, 10 britishCruisers, 2 britishDestroyers, 2 britishFighters and 1 britishNavalFighter in 28 Sea Zone, round 3 : 11/23 hits, 10.67 expected hits 1 britishNavalFighter owned by the Britain, 11 germanAdvancedNavalFighters owned by the Germany, 1 britishAdvancedFighter owned by the Britain, 3 britishCarrier-damageds owned by the Britain, 2 britishFighters owned by the Britain and 2 britishDestroyers owned by the Britain lost in 28 Sea Zone retreated to 28 Sea Zone Britain win with 4 britishBattleship-damageds and 10 britishCruisers remaining. Battle score for attacker is 71 Casualties for Germany: 12 germanAdvancedNavalFighters, 9 germanAdvancedSubmarines and 9 germanSubmarines Casualties for Britain: 1 britishAdvancedFighter, 4 britishBattleships, 3 britishCarriers, 3 britishCarrier-damageds, 10 britishDestroyers, 2 britishFighters, 1 britishNavalFighter and 7 britishTransports Battle in Eastern Karelia Germany attack with 1 germanHeavyTank and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanHeavyTank and 2 germanInfantrys in Eastern Karelia, round 2 : 2/3 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Germany win, taking Eastern Karelia from Russia with 1 germanHeavyTank and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Nenetsia Germany attack with 1 germanAirTransport and 3 germanParatroopers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAirTransport and 3 germanParatroopers in Nenetsia, round 2 : 1/3 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Nenetsia Germany win, taking Nenetsia from Russia with 1 germanAirTransport and 3 germanParatroopers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 8 germanAdvancedNavalFighters moved from 28 Sea Zone to Northern Germany 1 germanInfantry and 1 germanMech.Infantry moved from Orel Kursk to Leningrad 1 germanInfantry moved from Pskov to Leningrad 1 germanMech.Infantry and 1 germanTank moved from Smolensk to Leningrad 1 germanHeavyTank and 2 germanMobileArtillerys moved from Archangel to Leningrad 1 germanHeavyTank-damaged moved from Archangel to Eastern Karelia 1 germanAirTransport moved from Nenetsia to Leningrad 2 germanInfantrys moved from Orel Kursk to Smolensk 1 germanArtillery and 1 germanInfantry moved from Voronezh to Tula 4 germanHeavyTank-damageds moved from Omsk to Sverdlovsk 1 germanMech.Infantry and 1 germanMobileArtillery moved from Omsk to Stalingrad 2 germanInfantrys moved from Omsk to Sverdlovsk 3 Trucks moved from Omsk to Stalingrad 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Leningrad 1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad 1 Train moved from Vichy France to Northern Germany 1 Train moved from Northern Germany to Vichy France 1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Northern Germany to Vichy France 1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Vichy France 1 Train moved from Vichy France to Western Germany 4 germanArtillerys and 3 germanInfantrys moved from Stalingrad to Tula 2 Materials and 1 germanAirTransport moved from Berlin to Leningrad 1 Train and 3 germanInfantrys moved from Eastern Germany to Vichy France 1 Truck moved from Eastern Poland to Berlin 1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Northern Germany to Vichy France 1 Train, 2 germanAntiAirGuns and 1 germanInfantry moved from Eastern Germany to Vichy France 1 Truck moved from Pskov to Poland 3 Trucks moved from Leningrad to Eastern Poland 1 germanAirTransport moved from Leningrad to Kharkov 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Leningrad 3 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanMech.Infantry moved from Leningrad to Eastern Karelia 1 germanMech.Infantry moved from Leningrad to Eastern Karelia 1 Train moved from Vichy France to Austria 1 Train moved from Vichy France to Berlin 2 Trucks moved from Voronezh to Leningrad 1 germanAirTransport moved from Vichy France to Romania 2 Trucks moved from Orel Kursk to Hungary Slovakia 1 germanCombatEngineer moved from Northern Germany to Berlin 1 germanCombatEngineer moved from Eastern Germany to Poland 1 Train moved from Vichy France to Eastern Germany Purchase Units - Germany Germany buy 2 germanAdvancedNavalFighters, 3 germanAlpineInfantrys, 3 germanArtillerys, 1 germanEntrenchment, 3 germanHeavyArtillerys and 6 germanParatroopers; Remaining resources: 0 PUs; 156 techTokens; Place Units - Germany Units in Leningrad being upgraded or consumed: 1 Material 1 germanEntrenchment and 2 germanParatroopers placed in Leningrad 1 germanHeavyArtillery and 2 germanParatroopers placed in Stalingrad 2 germanParatroopers placed in Kharkov 3 germanAlpineInfantrys placed in Austria 3 germanArtillerys placed in Western Germany 2 germanAdvancedNavalFighters and 2 germanHeavyArtillerys placed in Eastern Germany Turn Complete - Germany Germany collect 83 PUs; end with 83 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 86 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 89 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 92 PUs Units generate 12 techTokens; Germany end with 168 techTokens Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 1 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 6 PUs Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
CruiserAntiAircraftGun fire in 28 Sea Zone : : -2.33 Britain : 2.83 Germany : 0.25 Russia : -2.25 -
@colin over to russia
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TripleA Turn Summary: Russia round 47
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 47 Research Technology - Russia Trigger russianaTATB: Russia gains access to AdvancedTacticalBombers Trigger russianaTASB: Russia gains access to AdvancedStrategicBombers Russia spend 0 on tech rolls Russia roll 2,10,12,10,7,4 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedStrategicBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianITBR5: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to spanishAirfield Trigger russianITBR8: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to chineseAirfield Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianITBR4: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to brazilianAirfield Trigger russianITBR6: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to swedishAirfield Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianITBR7: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to turkishAirfield Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianAntiTankGuns, 1 russianArtillery and 4 russianInfantrys moved from Novosibirsk to Omsk Russia take Omsk from Germany Combat - Russia Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 Train moved from Urals to Moscow 1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 Material and 1 Train moved from Moscow to Urals 1 russianCombatEngineer moved from Urals to Vologda 2 russianInfantrys moved from Volgarod to Moscow 2 russianInfantrys moved from Vologda to Moscow 1 russianAntiTankGun moved from Moscow to Vologda 1 russianAntiTankGun moved from Moscow to Volgarod Purchase Units - Russia Russia buy 1 russianAntiAirGun, 3 russianAntiTankGuns, 2 russianCombatEngineers, 2 russianEntrenchments and 5 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianCombatEngineer and 2 russianInfantrys placed in Volgarod Units in Urals being upgraded or consumed: 1 Material 1 russianCombatEngineer, 1 russianEntrenchment and 2 russianInfantrys placed in Urals Units in Vologda being upgraded or consumed: 1 Material 1 russianEntrenchment and 1 russianInfantry placed in Vologda 1 russianAntiAirGun and 3 russianAntiTankGuns placed in Moscow Activate Technology - Russia Russia activating AdvancedStrategicBombers Turn Complete - Russia Russia collect 26 PUs; end with 26 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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@colin ill have to do it later so i guess probably cya tomorrow

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TripleA Move Summary: Japan round 47
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 47 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseArtillery and 3 japaneseParatroopers moved from Kansk to Novosibirsk 1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia Japan take Northern Siberia from Russia 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseAdvancedNavalFighter moved from Peking to Shensi 2 japaneseAdvancedNavalFighters moved from Manchuria to Shensi 1 japaneseInfantry moved from Shantung to Anhwei 1 japaneseAdvancedNavalFighter moved from Japan to Anhwei 1 japaneseInfantry moved from Shansi to Shensi -
@colin potential scramble
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@colin up for battle if you are around

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TripleA Turn Summary: Thailand round 47
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 47 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 7,7,2,7,2,4 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery and 3 japaneseParatroopers moved from Kansk to Novosibirsk 1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia Japan take Northern Siberia from Russia 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseAdvancedNavalFighter moved from Peking to Shensi 2 japaneseAdvancedNavalFighters moved from Manchuria to Shensi 1 japaneseInfantry moved from Shantung to Anhwei 1 japaneseAdvancedNavalFighter moved from Japan to Anhwei 1 japaneseInfantry moved from Shansi to Shensi Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Battle in Novosibirsk Japan attack with 1 japaneseArtillery and 3 japaneseParatroopers Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 3 russianAntiAirGuns and 1 russianFactory Japan roll dice for 1 japaneseArtillery and 3 japaneseParatroopers in Novosibirsk, round 2 : 1/4 hits, 0.83 expected hits Russia roll dice for 3 russianAntiAirGuns in Novosibirsk, round 2 : 2/3 hits, 0.75 expected hits 2 japaneseParatroopers owned by the Japan and 1 russianAntiAirGun owned by the Russia lost in Novosibirsk Japan roll dice for 1 japaneseArtillery and 1 japaneseParatrooper in Novosibirsk, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 2 russianAntiAirGuns in Novosibirsk, round 3 : 1/2 hits, 0.50 expected hits 1 japaneseParatrooper owned by the Japan lost in Novosibirsk 1 japaneseArtillery owned by the Japan retreated to Kansk Russia win with 2 russianAntiAirGuns remaining. Battle score for attacker is -8 Casualties for Japan: 3 japaneseParatroopers Casualties for Russia: 1 russianAntiAirGun Battle in Anhwei Japan attack with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseArtillery Japan roll dice for 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry in Anhwei, round 2 : 0/2 hits, 0.75 expected hits China roll dice for 1 chineseArtillery in Anhwei, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry in Anhwei, round 3 : 0/2 hits, 0.75 expected hits China roll dice for 1 chineseArtillery in Anhwei, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry in Anhwei, round 4 : 2/2 hits, 0.75 expected hits China roll dice for 1 chineseArtillery in Anhwei, round 4 : 0/1 hits, 0.25 expected hits 1 chineseArtillery owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseArtillery Battle in Shensi Japan attack with 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shensi, round 2 : 2/5 hits, 2.08 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 3 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport and 2 japaneseInfantrys moved from Tokyo to Kyushu Shikoku 1 Material and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 1 Material and 1 japaneseAirTransport moved from Japan to Manchuria 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Japan 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Far Eastern Republic to Kansk 1 japaneseArtillery and 3 japaneseInfantrys moved from Far Eastern Republic to Yakut 1 japaneseInfantry moved from Tokyo to Japan 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan 1 japaneseAdvancedNavalFighter moved from Anhwei to Peking 1 japaneseHeavyTank-damaged moved from Shansi to Peking 3 japaneseAdvancedNavalFighters moved from Shensi to Manchuria 2 japaneseInfantrys moved from Manchuria to Eastern Manchuria 1 Train moved from Manchuria to Peking 1 Train and 3 japaneseInfantrys moved from Peking to Korea 1 japaneseHeavyTank moved from Korea to Manchuria 1 japaneseCombatEngineer moved from Manchuria to Korea 1 japaneseCombatEngineer moved from Peking to Manchuria 1 japaneseAirTransport moved from Kyushu Shikoku to Tokyo Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 2 japaneseEntrenchments, 1 japaneseHeavyTank, 2 japaneseInfantrys and 2 japaneseParatroopers; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan 1 japaneseAdvancedNavalFighter placed in Japan Units in Korea being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 1 japaneseHeavyTank placed in Korea Units in Peking being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Peking 2 japaneseParatroopers placed in Tokyo Turn Complete - Japan Japan collect 36 PUs; end with 36 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs Units generate 6 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -0.67 China : -1.00 Russia : 1.75 -
@colin over to china
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@colin i think china battle you just had should have been live
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