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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin ok sorry about that use this one please 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Usa round 47

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 47
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Soviet Far East to Eastern Evenki
                      Russia take Eastern Evenki from Japan
                1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 4 americanMech.Infantrys and 1 americanTank moved from Al Kufrah to Western Egypt
                8 americanTanks moved from Anglo Egyptian Sudan to Western Egypt
                      Usa take Central Egpyt from Italy
                4 americanMech.Infantrys moved from Anglo Egyptian Sudan to Western Egypt
                1 americanMech.Infantry moved from Anglo Egyptian Sudan to Western Egypt
        
            Combat - Usa
                Battle in Western Egypt
                    Usa attack with 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                    Italy defend with 1 Flagpole and 1 italianEntrenchment
                        Usa roll dice for 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 16/29 hits, 9.83 expected hits
                        Italy roll dice for 1 italianEntrenchment in Western Egypt, round 2 : 1/1 hits, 0.58 expected hits
                        1 italianEntrenchment owned by the Italy and 1 americanInfantry owned by the Usa lost in Western Egypt
                    Usa win, taking Western Egypt from Italy with 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks remaining. Battle score for attacker is 3
                    Casualties for Usa: 1 americanInfantry
                    Casualties for Italy: 1 italianEntrenchment
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger americanProd1: Usa has 1 Material placed in Washington
                Trigger americanAP2: Usa has 1 Material placed in Washington
                1 americanInfantry moved from Anglo Egyptian Sudan to Central Egpyt
                3 americanAirTransports moved from Morrocco to Southern Spain
                2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from Southern Spain to Northern Spain
                1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from Azores to 39 Sea Zone
                3 Materials, 1 americanArtillery, 3 americanHeavyTanks, 1 americanInfantry and 4 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                3 Materials, 1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from 41 Sea Zone to Northern Spain
                1 Material and 1 Truck moved from Madrid to Northern Spain
                1 Material and 1 Truck moved from Madrid to Northern Spain
                2 Trucks moved from Northern Spain to Madrid
                1 Truck moved from Southern Spain to Madrid
                2 americanAlpineInfantrys moved from Madrid to Northern Spain
                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                3 americanMarines moved from Southeastern US to 36 Sea Zone
                1 americanDestroyer, 3 americanMarines and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                3 americanMarines moved from 39 Sea Zone to Azores
                1 americanAdvancedNavalFighter moved from New York to Southern Spain
                1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                1 americanMech.Infantry and 1 americanMobileArtillery moved from Alaska to 103 Sea Zone
                1 americanMech.Infantry, 1 americanMobileArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                1 americanMech.Infantry and 1 americanMobileArtillery moved from 101 Sea Zone to Soviet Far East
                1 Train and 2 americanInfantrys moved from Western US to Alaska
                1 Train moved from Alaska to Western US
                1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
                1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                2 americanDestroyers and 1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                2 americanMarines moved from Phillippines to 128 Sea Zone
                2 americanMarines moved from 128 Sea Zone to Luzon
                2 americanCruisers moved from 96 Sea Zone to 128 Sea Zone
                1 americanCombatEngineer moved from Madrid to Northern Spain
        
            Purchase Units - Usa
                Trigger americanAdvRock1: buyamericanAdvancedRocket added to americanProduction
                Usa buy 2 americanAdvancedNavalFighters, 1 americanAirfield, 2 americanAlpineInfantrys, 2 americanAntiAirGuns, 3 americanArtillerys, 1 americanDocks, 1 americanEntrenchment, 1 americanHeavyTank, 5 americanInfantrys, 1 americanMarine, 2 americanMech.Infantrys and 1 americanParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                Units in Northern Spain being upgraded or consumed: 5 Materials
                1 americanAirfield, 1 americanAntiAirGun, 1 americanArtillery, 1 americanDocks and 1 americanEntrenchment placed in Northern Spain
                2 americanAlpineInfantrys and 1 americanAntiAirGun placed in Madrid
                1 americanArtillery and 1 americanMarine placed in Phillippines
                1 americanArtillery and 1 americanParatrooper placed in Luzon
                2 americanMech.Infantrys placed in Alaska
                2 americanInfantrys placed in Western US
                3 americanInfantrys placed in Northeastern US
                1 americanAdvancedNavalFighter placed in New York
                1 americanAdvancedNavalFighter and 1 americanHeavyTank placed in Los Angeles
        
            Turn Complete - Usa
                Usa collect 96 PUs; end with 96 PUs
                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 99 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 102 PUs
                Units generate 9 techTokens; Usa end with 18 techTokens
        

        Combat Hit Differential Summary :

        Usa : 6.17
        Italy : 0.42
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut pretty sure I used the right one, I didn't see that till after, if not you can edit the changes

          ubernautU 3 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin yup that was the right one thanks 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Germany round 48

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 48
              
                  Politics - Germany
                      Giving back territories to original owners
              
                  Combat Move - Germany
                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      2 germanAdvancedNavalFighters moved from Eastern Germany to 44 Sea Zone
                      8 germanAdvancedNavalFighters moved from Northern Germany to 44 Sea Zone
                      1 germanInfantry moved from Leningrad to Western Karelia
                      1 germanHeavyTank moved from Eastern Karelia to Western Karelia
                      1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Kola Penninsula
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin naval scramble part 2

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin over to russia

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut I think you forgot to post it

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Finland round 48

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 48
                      
                          Reconnaissance Missions - Finland
                      
                          Reinforcing - DanubeAxis
                              DanubeAxis collect 0 PUs; end with 12 PUs
                      
                          Counter Intelligence Operations - VichyFrance
                              VichyFrance collect 0 PUs; end with 6 PUs
                      
                          Politics - Germany
                              Giving back territories to original owners
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                              2 germanAdvancedNavalFighters moved from Eastern Germany to 44 Sea Zone
                              8 germanAdvancedNavalFighters moved from Northern Germany to 44 Sea Zone
                              1 germanInfantry moved from Leningrad to Western Karelia
                              1 germanHeavyTank moved from Eastern Karelia to Western Karelia
                              1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Kola Penninsula
                      
                          Combat - Germany
                              Germany lands units in Kola Penninsula
                              Germany creates battle in territory Kola Penninsula
                              Britain scrambles 1 units out of 43 Sea Zone to defend against the attack in 44 Sea Zone
                              Britain scrambles 4 units out of Southern Spain to defend against the attack in 44 Sea Zone
                              Battle in Western Karelia
                                  Germany attack with 1 germanHeavyTank and 1 germanInfantry
                                  Russia defend with 1 Flagpole and 2 russianArtillerys
                                      HvyTankFS fire in Western Karelia : 0/1 hits, 0.25 expected hits
                                      Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits
                                      Russia roll dice for 2 russianArtillerys in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits
                                      HvyTankFS fire in Western Karelia : 1/1 hits, 0.25 expected hits
                                      1 russianArtillery owned by the Russia lost in Western Karelia
                                      Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 3 : 1/2 hits, 0.67 expected hits
                                      Russia roll dice for 1 russianArtillery in Western Karelia, round 3 : 0/1 hits, 0.33 expected hits
                                      1 russianArtillery owned by the Russia lost in Western Karelia
                                  Germany win, taking Kola Penninsula from Russia, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanInfantry remaining. Battle score for attacker is 8
                                  Casualties for Russia: 2 russianArtillerys
                              Battle in 44 Sea Zone
                                  Germany attack with 10 germanAdvancedNavalFighters
                                  Usa defend with 3 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter
                                      CruiserAntiAircraftGun fire in 44 Sea Zone : 0/2 hits, 0.33 expected hits
                                      Germany roll dice for 10 germanAdvancedNavalFighters in 44 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits
                                      Britain roll dice for 3 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter in 44 Sea Zone, round 2 : 3/9 hits, 4.42 expected hits
                                      2 britishCruisers owned by the Britain, 1 britishNavalFighter owned by the Britain, 3 germanAdvancedNavalFighters owned by the Germany, 1 americanNavalFighter owned by the Usa, 3 americanAdvancedNavalFighters owned by the Usa and 2 britishDestroyers owned by the Britain lost in 44 Sea Zone
                                  Germany win with 7 germanAdvancedNavalFighters remaining. Battle score for attacker is 62
                                  Casualties for Germany: 3 germanAdvancedNavalFighters
                                  Casualties for Usa: 3 americanAdvancedNavalFighters and 1 americanNavalFighter
                                  Casualties for Britain: 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter
                              Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                              Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanAP2: Germany has 1 Material placed in Berlin
                              Trigger germanProd: Germany has 1 Material placed in Berlin
                              1 germanHeavyTank-damaged, 5 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Karelia to Leningrad
                              1 germanInfantry and 1 germanTank moved from Novgorod to Leningrad
                              1 germanInfantry moved from Novgorod to Eastern Karelia
                              1 germanInfantry moved from Smolensk to Novgorod
                              5 germanArtillerys and 5 germanInfantrys moved from Tula to Stalingrad
                              4 germanHeavyTank-damageds moved from Sverdlovsk to Stalingrad
                              2 germanInfantrys moved from Stalingrad to Sverdlovsk
                              1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Sverdlovsk
                              1 germanAirTransport moved from Sverdlovsk to Stalingrad
                              2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Vichy France
                              1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Northern Germany
                              1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                              1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Eastern Germany
                              1 Train and 2 germanHeavyArtillerys moved from Eastern Germany to Vichy France
                              1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                              1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                              1 Train and 3 germanInfantrys moved from Vichy France to Eastern Germany
                              2 Materials and 1 Train moved from Berlin to Vichy France
                              1 germanParatrooper moved from Nenetsia to Norilsk
                              1 germanParatrooper moved from Nenetsia to Archangel
                              1 Truck and 1 germanCombatEngineer moved from Berlin to Vichy France
                              1 germanCombatEngineer moved from Poland to Eastern Germany
                              1 germanAirTransport and 2 germanInfantrys moved from Romania to Vichy France
                              1 germanAirTransport moved from Vichy France to Romania
                              1 Train moved from Eastern Germany to Berlin
                              1 Train moved from Northern Germany to Austria
                              1 Truck moved from Poland to Northern Germany
                              1 Truck moved from Eastern Poland to Eastern Germany
                              1 germanAirTransport moved from Stalingrad to Hungary Slovakia
                              3 germanAdvancedNavalFighters moved from 44 Sea Zone to Northern Italy
                              4 germanAdvancedNavalFighters moved from 44 Sea Zone to Vichy France
                              1 Truck moved from Eastern Poland to Northern Germany
                              1 Truck moved from Eastern Poland to Eastern Germany
                              1 germanAirTransport moved from Leningrad to Kharkov
                              1 germanAirTransport moved from Leningrad to Berlin
                              1 germanAirTransport moved from Kola Penninsula to Leningrad
                      
                          Purchase Units - Germany
                              Germany buy 4 germanAdvancedNavalFighters, 3 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 168 techTokens; 
                      
                          Place Units - Germany
                              3 germanAlpineInfantrys placed in Austria
                              1 germanCombatEngineer and 1 germanParatrooper placed in Leningrad
                              2 germanParatroopers placed in Kharkov
                              1 germanHeavyArtillery and 2 germanInfantrys placed in Stalingrad
                              4 germanAdvancedNavalFighters placed in Eastern Germany
                      
                          Turn Complete - Germany
                              Germany collect 82 PUs; end with 82 PUs
                              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 85 PUs
                              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 88 PUs
                              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 91 PUs
                              Units generate 12 techTokens; Germany end with 180 techTokens
                              Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
                      
                          Purchase Units - VichyFrance
                              VichyFrance buy 1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification; Remaining resources: 0 PUs; 
                      
                          Place Units - VichyFrance
                              Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                              1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification placed in Vichy France
                      
                          Turn Complete - VichyFrance
                              VichyFrance collect 5 PUs; end with 5 PUs
                              Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
                      
                          Purchase Units - DanubeAxis
                              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - DanubeAxis
                              2 germanInfantrys placed in Hungary Slovakia
                              2 germanInfantrys placed in Romania
                      
                          Turn Complete - DanubeAxis
                              DanubeAxis collect 12 PUs; end with 12 PUs
                              Units Change Ownership
                                  Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                  Some Units in Romania change ownership: 2 germanInfantrys
                      
                          Turn Complete - Finland
                      

                      Combat Hit Differential Summary :

                      CruiserAntiAircraftGun fire in 44 Sea Zone : : -0.33
                      HvyTankFS fire in Western Karelia : : 0.50
                      Britain : -1.42
                      Germany : 2.00
                      Russia : -1.00
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin whoops sorry 😛

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Russia round 48

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 48
                          
                              Research Technology - Russia
                                  Russia spend 0 on tech rolls
                                      Russia roll 1,9,6,12,11,9 and gets 1 hit
                                  Russia removing all Technology Tokens after successful research.
                                  Russia discover AdvancedTacticalBombers
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                  4 russianInfantrys moved from Urals to Nenetsia
                                  2 russianInfantrys moved from Urals to Archangel
                                  2 russianInfantrys moved from Vologda to Archangel
                          
                              Combat - Russia
                                  Battle in Archangel
                                      Russia attack with 4 russianInfantrys
                                      Germany defend with 1 Flagpole and 1 germanParatrooper
                                          Russia roll dice for 4 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                                          Germany roll dice for 1 germanParatrooper in Archangel, round 2 : 0/1 hits, 0.42 expected hits
                                          Russia roll dice for 4 russianInfantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                                          Germany roll dice for 1 germanParatrooper in Archangel, round 3 : 1/1 hits, 0.42 expected hits
                                          1 russianInfantry owned by the Russia lost in Archangel
                                          Russia roll dice for 3 russianInfantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                                          Germany roll dice for 1 germanParatrooper in Archangel, round 4 : 0/1 hits, 0.42 expected hits
                                          Russia roll dice for 3 russianInfantrys in Archangel, round 5 : 0/3 hits, 0.50 expected hits
                                          Germany roll dice for 1 germanParatrooper in Archangel, round 5 : 1/1 hits, 0.42 expected hits
                                          1 russianInfantry owned by the Russia lost in Archangel
                                      2 russianInfantrys owned by the Russia retreated to Urals
                                      Germany win with 1 germanParatrooper remaining. Battle score for attacker is -6
                                      Casualties for Russia: 2 russianInfantrys
                                  Battle in Nenetsia
                                      Russia attack with 4 russianInfantrys
                                      Germany defend with 1 Flagpole and 1 germanParatrooper
                                          Russia roll dice for 4 russianInfantrys in Nenetsia, round 2 : 1/4 hits, 0.67 expected hits
                                          Germany roll dice for 1 germanParatrooper in Nenetsia, round 2 : 1/1 hits, 0.42 expected hits
                                          1 russianInfantry owned by the Russia and 1 germanParatrooper owned by the Germany lost in Nenetsia
                                      Russia win, taking Nenetsia from Germany with 3 russianInfantrys remaining. Battle score for attacker is 1
                                      Casualties for Russia: 1 russianInfantry
                                      Casualties for Germany: 1 germanParatrooper
                          
                              Non Combat Move - Russia
                                  Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                  Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  3 russianAntiTankGuns, 1 russianArtillery and 4 russianInfantrys moved from Omsk to Novosibirsk
                                  1 Train moved from Urals to Moscow
                                  2 Materials, 1 Train and 1 russianAntiAirGun moved from Moscow to Volgarod
                                  1 Train moved from Volgarod to Urals
                                  1 russianCombatEngineer moved from Urals to Volgarod
                                  1 russianCombatEngineer moved from Vologda to Moscow
                                  2 russianInfantrys moved from Moscow to Volgarod
                                  1 russianAntiTankGun moved from Volgarod to Urals
                                  1 russianAntiTankGun moved from Moscow to Volgarod
                                  1 russianAntiTankGun moved from Vologda to Volgarod
                                  1 russianInfantry moved from Vologda to Volgarod
                                  2 russianInfantrys moved from Moscow to Volgarod
                                  2 russianInfantrys moved from Volgarod to Urals
                                  2 russianInfantrys moved from Moscow to Volgarod
                          
                              Purchase Units - Russia
                                  Trigger russianAdvSB: buyrussianHeavyStrategicBomber added to russianProduction
                                  Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment, 1 russianFortification and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Russia
                                  Units in Volgarod being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                  1 russianFortification and 3 russianInfantrys placed in Volgarod
                                  Units in Volgarod being upgraded or consumed: 1 Material
                                  1 russianEntrenchment placed in Volgarod
                                  1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                                  1 russianInfantry placed in Moscow
                                  2 russianInfantrys placed in Urals
                          
                              Activate Technology - Russia
                                  Russia activating AdvancedTacticalBombers
                          
                              Turn Complete - Russia
                                  Russia collect 26 PUs; end with 26 PUs
                                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                                  Units generate 6 techTokens; Russia end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Germany : 0.92
                          Russia : -2.00
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 3 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin going on my chore run so probably wont look at this for an hour or so

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: Japan round 48

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 48
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                        Japan removing all Technology Tokens after successful research.
                                        Japan discover AdvancedArtillery
                                
                                    Combat Move - Japan
                                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        1 japaneseAlpineInfantry moved from Northern Siberia to Siberia
                                              Japan take Siberia from Russia
                                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai
                                        3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai
                                        1 japaneseAdvancedNavalFighter moved from Peking to Shanghai
                                        1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
                                        1 japaneseInfantry moved from Shensi to Anhwei
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin battle if you are still up

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Thailand round 48

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 48
                                    
                                        Training Troops - Manchuria
                                            Manchuria collect 0 PUs; end with 11 PUs
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                                Japan roll 9,1,7,12,8,8,9,5,11,10,8,1 and gets 1 hit
                                            Japan removing all Technology Tokens after successful research.
                                            Japan discover AdvancedArtillery
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                            1 japaneseAlpineInfantry moved from Northern Siberia to Siberia
                                                  Japan take Siberia from Russia
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai
                                            3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai
                                            1 japaneseAdvancedNavalFighter moved from Peking to Shanghai
                                            1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
                                            1 japaneseInfantry moved from Shensi to Anhwei
                                    
                                        Combat - Japan
                                            Japan creates battle in territory 97 Sea Zone
                                            Japan creates battle in territory 98 Sea Zone
                                            Japan creates battle in territory 99 Sea Zone
                                            Battle in Shanghai
                                                Japan attack with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers
                                                Usa defend with 1 americanParatrooper; China defend with 1 Flagpole, 2 Materials, 1 Rail and 1 ResearchCenter
                                                    Japan roll dice for 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers in Shanghai, round 2 : 2/8 hits, 2.92 expected hits
                                                    China roll dice for 1 americanParatrooper in Shanghai, round 2 : 1/1 hits, 0.42 expected hits
                                                    1 japaneseParatrooper owned by the Japan and 1 americanParatrooper owned by the Usa lost in Shanghai
                                                Japan win, taking Shanghai from China with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 1 japaneseParatrooper remaining. Battle score for attacker is 0
                                                Casualties for Japan: 1 japaneseParatrooper
                                                Casualties for Usa: 1 americanParatrooper
                                            Battle in Anhwei
                                                Japan attack with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers
                                                China defend with 1 Flagpole and 1 chineseInfantry
                                                    Japan roll dice for 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers in Anhwei, round 2 : 1/4 hits, 0.83 expected hits
                                                    China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 chineseInfantry owned by the China lost in Anhwei
                                                Japan win, taking Anhwei from China with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers remaining. Battle score for attacker is 3
                                                Casualties for China: 1 chineseInfantry
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                            1 japaneseArtillery and 1 japaneseInfantry moved from Kansk to Siberia
                                            1 japaneseAlpineInfantry moved from Kansk to Siberia
                                            1 japaneseArtillery and 3 japaneseInfantrys moved from Yakut to Northern Manchuria
                                            2 Trucks moved from Kansk to Northern Manchuria
                                            1 japaneseHeavyTank-damaged moved from Peking to Manchuria
                                            1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                                            2 japaneseAdvancedNavalFighters moved from Shanghai to Japan
                                            3 japaneseAdvancedNavalFighters moved from Shanghai to Manchuria
                                            1 japaneseAirTransport moved from Anhwei to Manchuria
                                            1 japaneseAirTransport moved from Shanghai to Manchuria
                                            1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                            1 japaneseAirTransport moved from Korea to Tokyo
                                            1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                            1 japaneseAirTransport moved from Peking to Japan
                                            2 Trucks moved from Japan to Tokyo
                                            2 Materials and 2 Trucks moved from Tokyo to Japan
                                            1 japaneseInfantry moved from Japan to Tokyo
                                            1 Train and 1 japaneseInfantry moved from Korea to Peking
                                            1 Train moved from Peking to Manchuria
                                            1 japaneseInfantry moved from Japan to Tokyo
                                    
                                        Purchase Units - Japan
                                            Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBarracks, 2 japaneseEntrenchments, 2 japaneseInfantrys and 2 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Place Units - Japan
                                            Units in Peking being upgraded or consumed: 1 Material
                                            1 japaneseEntrenchment placed in Peking
                                            Units in Korea being upgraded or consumed: 1 Material
                                            1 japaneseEntrenchment placed in Korea
                                            Units in Japan being upgraded or consumed: 3 Materials
                                            1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys and 1 japaneseBarracks placed in Japan
                                            2 japaneseInfantrys and 2 japaneseParatroopers placed in Tokyo
                                    
                                        Activate Technology - Japan
                                            Japan activating AdvancedArtillery
                                            Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese2
                                            Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese3
                                    
                                        Turn Complete - Japan
                                            Japan collect 39 PUs; end with 39 PUs
                                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 45 PUs
                                            Units generate 9 techTokens; Japan end with 9 techTokens
                                            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                    
                                        Purchase Units - Manchuria
                                            Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Manchuria
                                            Units in Manchuria being upgraded or consumed: 1 Material
                                            1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                                    
                                        Turn Complete - Manchuria
                                            Manchuria collect 11 PUs; end with 11 PUs
                                            Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                                    
                                        Turn Complete - Thailand
                                    

                                    Combat Hit Differential Summary :

                                    Japan : -0.75
                                    China : 0.33
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin back to you for whenever 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Move Summary: Britain round 48

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 48
                                        
                                            Research Technology - Britain
                                                Britain spend 0 on tech rolls
                                                Britain removing all Technology Tokens after successful research.
                                                Britain discover AdvancedMechanization
                                        
                                            Combat Move - Britain
                                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                1 britishMech.Infantry and 3 britishTanks moved from Northern Iran to Iraq
                                                1 britishMech.Infantry and 1 britishTank moved from Southern Iran to Iraq
                                                4 britishInfantrys moved from Northern Iran to Iraq
                                                1 britishTransport moved from 96 Sea Zone to 128 Sea Zone
                                                1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Brunei to 128 Sea Zone
                                                1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                                3 britishArtillerys, 5 britishInfantrys and 1 britishMarine moved from Luzon to 96 Sea Zone
                                                4 britishArtillerys, 6 britishInfantrys and 2 britishMarines moved from 96 Sea Zone to Shanghai
                                                1 britishInfantry moved from Kashmir to Uzbek
                                                      Russia take Uzbek from Italy
                                                1 britishCombatEngineer and 1 britishInfantry moved from Finland to 28 Sea Zone
                                                1 britishInfantry moved from Northern Finland to 28 Sea Zone
                                                4 britishBattleships, 1 britishCombatEngineer, 10 britishCruisers, 2 britishInfantrys and 5 britishTransports moved from 28 Sea Zone to 29 Sea Zone
                                                      Britain take 29 Sea Zone from Germany
                                                12 britishMarines moved from Eastern Finland to 29 Sea Zone
                                                1 britishCombatEngineer, 2 britishInfantrys and 12 britishMarines moved from 29 Sea Zone to Leningrad
                                                3 britishArtillerys, 2 britishCombatEngineers, 9 britishInfantrys, 5 britishMarines, 4 britishMech.Infantrys and 8 britishParatroopers moved from Eastern Finland to Leningrad
                                                2 britishMech.Infantrys and 2 britishNavalFighters moved from Northern Finland to Leningrad
                                        

                                        Savegame

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin up for battle if you are around 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut I'm in the lobby

                                            1 Reply Last reply Reply Quote 0

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