TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Turn Summary: Finland round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 6 PUs Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanAdvancedNavalFighters moved from Eastern Germany to 44 Sea Zone 8 germanAdvancedNavalFighters moved from Northern Germany to 44 Sea Zone 1 germanInfantry moved from Leningrad to Western Karelia 1 germanHeavyTank moved from Eastern Karelia to Western Karelia 1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Kola Penninsula Combat - Germany Germany lands units in Kola Penninsula Germany creates battle in territory Kola Penninsula Britain scrambles 1 units out of 43 Sea Zone to defend against the attack in 44 Sea Zone Britain scrambles 4 units out of Southern Spain to defend against the attack in 44 Sea Zone Battle in Western Karelia Germany attack with 1 germanHeavyTank and 1 germanInfantry Russia defend with 1 Flagpole and 2 russianArtillerys HvyTankFS fire in Western Karelia : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 2 russianArtillerys in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits HvyTankFS fire in Western Karelia : 1/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Western Karelia Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 3 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 russianArtillery in Western Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Western Karelia Germany win, taking Kola Penninsula from Russia, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanInfantry remaining. Battle score for attacker is 8 Casualties for Russia: 2 russianArtillerys Battle in 44 Sea Zone Germany attack with 10 germanAdvancedNavalFighters Usa defend with 3 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter CruiserAntiAircraftGun fire in 44 Sea Zone : 0/2 hits, 0.33 expected hits Germany roll dice for 10 germanAdvancedNavalFighters in 44 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits Britain roll dice for 3 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter in 44 Sea Zone, round 2 : 3/9 hits, 4.42 expected hits 2 britishCruisers owned by the Britain, 1 britishNavalFighter owned by the Britain, 3 germanAdvancedNavalFighters owned by the Germany, 1 americanNavalFighter owned by the Usa, 3 americanAdvancedNavalFighters owned by the Usa and 2 britishDestroyers owned by the Britain lost in 44 Sea Zone Germany win with 7 germanAdvancedNavalFighters remaining. Battle score for attacker is 62 Casualties for Germany: 3 germanAdvancedNavalFighters Casualties for Usa: 3 americanAdvancedNavalFighters and 1 americanNavalFighter Casualties for Britain: 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanHeavyTank-damaged, 5 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Karelia to Leningrad 1 germanInfantry and 1 germanTank moved from Novgorod to Leningrad 1 germanInfantry moved from Novgorod to Eastern Karelia 1 germanInfantry moved from Smolensk to Novgorod 5 germanArtillerys and 5 germanInfantrys moved from Tula to Stalingrad 4 germanHeavyTank-damageds moved from Sverdlovsk to Stalingrad 2 germanInfantrys moved from Stalingrad to Sverdlovsk 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Sverdlovsk 1 germanAirTransport moved from Sverdlovsk to Stalingrad 2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Vichy France 1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Northern Germany 1 Train and 3 germanArtillerys moved from Western Germany to Vichy France 1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Eastern Germany 1 Train and 2 germanHeavyArtillerys moved from Eastern Germany to Vichy France 1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany 1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France 1 Train and 3 germanInfantrys moved from Vichy France to Eastern Germany 2 Materials and 1 Train moved from Berlin to Vichy France 1 germanParatrooper moved from Nenetsia to Norilsk 1 germanParatrooper moved from Nenetsia to Archangel 1 Truck and 1 germanCombatEngineer moved from Berlin to Vichy France 1 germanCombatEngineer moved from Poland to Eastern Germany 1 germanAirTransport and 2 germanInfantrys moved from Romania to Vichy France 1 germanAirTransport moved from Vichy France to Romania 1 Train moved from Eastern Germany to Berlin 1 Train moved from Northern Germany to Austria 1 Truck moved from Poland to Northern Germany 1 Truck moved from Eastern Poland to Eastern Germany 1 germanAirTransport moved from Stalingrad to Hungary Slovakia 3 germanAdvancedNavalFighters moved from 44 Sea Zone to Northern Italy 4 germanAdvancedNavalFighters moved from 44 Sea Zone to Vichy France 1 Truck moved from Eastern Poland to Northern Germany 1 Truck moved from Eastern Poland to Eastern Germany 1 germanAirTransport moved from Leningrad to Kharkov 1 germanAirTransport moved from Leningrad to Berlin 1 germanAirTransport moved from Kola Penninsula to Leningrad Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 3 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 168 techTokens; Place Units - Germany 3 germanAlpineInfantrys placed in Austria 1 germanCombatEngineer and 1 germanParatrooper placed in Leningrad 2 germanParatroopers placed in Kharkov 1 germanHeavyArtillery and 2 germanInfantrys placed in Stalingrad 4 germanAdvancedNavalFighters placed in Eastern Germany Turn Complete - Germany Germany collect 82 PUs; end with 82 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 85 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 88 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 91 PUs Units generate 12 techTokens; Germany end with 180 techTokens Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 5 PUs Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
CruiserAntiAircraftGun fire in 44 Sea Zone : : -0.33 HvyTankFS fire in Western Karelia : : 0.50 Britain : -1.42 Germany : 2.00 Russia : -1.00 -
@colin whoops sorry

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TripleA Turn Summary: Russia round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,9,6,12,11,9 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedTacticalBombers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 4 russianInfantrys moved from Urals to Nenetsia 2 russianInfantrys moved from Urals to Archangel 2 russianInfantrys moved from Vologda to Archangel Combat - Russia Battle in Archangel Russia attack with 4 russianInfantrys Germany defend with 1 Flagpole and 1 germanParatrooper Russia roll dice for 4 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 4 russianInfantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 3 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia lost in Archangel Russia roll dice for 3 russianInfantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 4 : 0/1 hits, 0.42 expected hits Russia roll dice for 3 russianInfantrys in Archangel, round 5 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 germanParatrooper in Archangel, round 5 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia lost in Archangel 2 russianInfantrys owned by the Russia retreated to Urals Germany win with 1 germanParatrooper remaining. Battle score for attacker is -6 Casualties for Russia: 2 russianInfantrys Battle in Nenetsia Russia attack with 4 russianInfantrys Germany defend with 1 Flagpole and 1 germanParatrooper Russia roll dice for 4 russianInfantrys in Nenetsia, round 2 : 1/4 hits, 0.67 expected hits Germany roll dice for 1 germanParatrooper in Nenetsia, round 2 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia and 1 germanParatrooper owned by the Germany lost in Nenetsia Russia win, taking Nenetsia from Germany with 3 russianInfantrys remaining. Battle score for attacker is 1 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanParatrooper Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianAntiTankGuns, 1 russianArtillery and 4 russianInfantrys moved from Omsk to Novosibirsk 1 Train moved from Urals to Moscow 2 Materials, 1 Train and 1 russianAntiAirGun moved from Moscow to Volgarod 1 Train moved from Volgarod to Urals 1 russianCombatEngineer moved from Urals to Volgarod 1 russianCombatEngineer moved from Vologda to Moscow 2 russianInfantrys moved from Moscow to Volgarod 1 russianAntiTankGun moved from Volgarod to Urals 1 russianAntiTankGun moved from Moscow to Volgarod 1 russianAntiTankGun moved from Vologda to Volgarod 1 russianInfantry moved from Vologda to Volgarod 2 russianInfantrys moved from Moscow to Volgarod 2 russianInfantrys moved from Volgarod to Urals 2 russianInfantrys moved from Moscow to Volgarod Purchase Units - Russia Trigger russianAdvSB: buyrussianHeavyStrategicBomber added to russianProduction Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment, 1 russianFortification and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Volgarod being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Volgarod Units in Volgarod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Volgarod 1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow 1 russianInfantry placed in Moscow 2 russianInfantrys placed in Urals Activate Technology - Russia Russia activating AdvancedTacticalBombers Turn Complete - Russia Russia collect 26 PUs; end with 26 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : 0.92 Russia : -2.00 -
@ubernaut back to you
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@colin going on my chore run so probably wont look at this for an hour or so
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TripleA Move Summary: Japan round 48
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAlpineInfantry moved from Northern Siberia to Siberia Japan take Siberia from Russia 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai 3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai 1 japaneseAdvancedNavalFighter moved from Peking to Shanghai 1 japaneseAdvancedNavalFighter moved from Japan to Shanghai 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei 1 japaneseInfantry moved from Shensi to Anhwei -
@colin battle if you are still up
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TripleA Turn Summary: Thailand round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 9,1,7,12,8,8,9,5,11,10,8,1 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry moved from Northern Siberia to Siberia Japan take Siberia from Russia 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai 3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai 1 japaneseAdvancedNavalFighter moved from Peking to Shanghai 1 japaneseAdvancedNavalFighter moved from Japan to Shanghai 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei 1 japaneseInfantry moved from Shensi to Anhwei Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Battle in Shanghai Japan attack with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers Usa defend with 1 americanParatrooper; China defend with 1 Flagpole, 2 Materials, 1 Rail and 1 ResearchCenter Japan roll dice for 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers in Shanghai, round 2 : 2/8 hits, 2.92 expected hits China roll dice for 1 americanParatrooper in Shanghai, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseParatrooper owned by the Japan and 1 americanParatrooper owned by the Usa lost in Shanghai Japan win, taking Shanghai from China with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 1 japaneseParatrooper remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseParatrooper Casualties for Usa: 1 americanParatrooper Battle in Anhwei Japan attack with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers in Anhwei, round 2 : 1/4 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseArtillery and 1 japaneseInfantry moved from Kansk to Siberia 1 japaneseAlpineInfantry moved from Kansk to Siberia 1 japaneseArtillery and 3 japaneseInfantrys moved from Yakut to Northern Manchuria 2 Trucks moved from Kansk to Northern Manchuria 1 japaneseHeavyTank-damaged moved from Peking to Manchuria 1 japaneseInfantry moved from Eastern Manchuria to Vladivostok 2 japaneseAdvancedNavalFighters moved from Shanghai to Japan 3 japaneseAdvancedNavalFighters moved from Shanghai to Manchuria 1 japaneseAirTransport moved from Anhwei to Manchuria 1 japaneseAirTransport moved from Shanghai to Manchuria 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Tokyo 1 Material and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan 1 japaneseInfantry moved from Japan to Tokyo 1 Train and 1 japaneseInfantry moved from Korea to Peking 1 Train moved from Peking to Manchuria 1 japaneseInfantry moved from Japan to Tokyo Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBarracks, 2 japaneseEntrenchments, 2 japaneseInfantrys and 2 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Peking being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Peking Units in Korea being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Korea Units in Japan being upgraded or consumed: 3 Materials 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys and 1 japaneseBarracks placed in Japan 2 japaneseInfantrys and 2 japaneseParatroopers placed in Tokyo Activate Technology - Japan Japan activating AdvancedArtillery Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese2 Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese3 Turn Complete - Japan Japan collect 39 PUs; end with 39 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 42 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 45 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 2 japaneseCombatEngineers and 2 japaneseInfantrys Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -0.75 China : 0.33 -
@colin back to you for whenever

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TripleA Move Summary: Britain round 48
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedMechanization Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 1 britishMech.Infantry and 3 britishTanks moved from Northern Iran to Iraq 1 britishMech.Infantry and 1 britishTank moved from Southern Iran to Iraq 4 britishInfantrys moved from Northern Iran to Iraq 1 britishTransport moved from 96 Sea Zone to 128 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Brunei to 128 Sea Zone 1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone 3 britishArtillerys, 5 britishInfantrys and 1 britishMarine moved from Luzon to 96 Sea Zone 4 britishArtillerys, 6 britishInfantrys and 2 britishMarines moved from 96 Sea Zone to Shanghai 1 britishInfantry moved from Kashmir to Uzbek Russia take Uzbek from Italy 1 britishCombatEngineer and 1 britishInfantry moved from Finland to 28 Sea Zone 1 britishInfantry moved from Northern Finland to 28 Sea Zone 4 britishBattleships, 1 britishCombatEngineer, 10 britishCruisers, 2 britishInfantrys and 5 britishTransports moved from 28 Sea Zone to 29 Sea Zone Britain take 29 Sea Zone from Germany 12 britishMarines moved from Eastern Finland to 29 Sea Zone 1 britishCombatEngineer, 2 britishInfantrys and 12 britishMarines moved from 29 Sea Zone to Leningrad 3 britishArtillerys, 2 britishCombatEngineers, 9 britishInfantrys, 5 britishMarines, 4 britishMech.Infantrys and 8 britishParatroopers moved from Eastern Finland to Leningrad 2 britishMech.Infantrys and 2 britishNavalFighters moved from Northern Finland to Leningrad -
@colin up for battle if you are around

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@ubernaut I'm in the lobby
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TripleA Turn Summary: Australia round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Supporting Britain - Canada Canada collect 0 PUs; end with 23 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 45 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 26 PUs Preparing Ambushes - India India collect 0 PUs; end with 18 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 5,12,5,4,7,11,3,2,3,6,5,2,7,3,12,12,10,2 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover AdvancedMechanization Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishMech.Infantry and 3 britishTanks moved from Northern Iran to Iraq 1 britishMech.Infantry and 1 britishTank moved from Southern Iran to Iraq 4 britishInfantrys moved from Northern Iran to Iraq 1 britishTransport moved from 96 Sea Zone to 128 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Brunei to 128 Sea Zone 1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone 3 britishArtillerys, 5 britishInfantrys and 1 britishMarine moved from Luzon to 96 Sea Zone 4 britishArtillerys, 6 britishInfantrys and 2 britishMarines moved from 96 Sea Zone to Shanghai 1 britishInfantry moved from Kashmir to Uzbek Russia take Uzbek from Italy 1 britishCombatEngineer and 1 britishInfantry moved from Finland to 28 Sea Zone 1 britishInfantry moved from Northern Finland to 28 Sea Zone 4 britishBattleships, 1 britishCombatEngineer, 10 britishCruisers, 2 britishInfantrys and 5 britishTransports moved from 28 Sea Zone to 29 Sea Zone Britain take 29 Sea Zone from Germany 12 britishMarines moved from Eastern Finland to 29 Sea Zone 1 britishCombatEngineer, 2 britishInfantrys and 12 britishMarines moved from 29 Sea Zone to Leningrad 3 britishArtillerys, 2 britishCombatEngineers, 9 britishInfantrys, 5 britishMarines, 4 britishMech.Infantrys and 8 britishParatroopers moved from Eastern Finland to Leningrad 2 britishMech.Infantrys and 2 britishNavalFighters moved from Northern Finland to Leningrad Combat - Britain Battle in Iraq Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Iraq, round 2 : 4/10 hits, 3.33 expected hits Germany roll dice for 1 italianInfantry in Iraq, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Iraq Britain win, taking Iraq from Germany with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in Shanghai Britain attack with 4 britishArtillerys, 6 britishInfantrys and 2 britishMarines Japan defend with 1 Flagpole, 2 Materials, 1 ResearchCenter and 1 japaneseParatrooper Britain roll dice for 2 britishBattleships and 5 britishDestroyers in Shanghai, round 2 : 3/9 hits, 2.75 expected hits Japan roll dice for 1 japaneseParatrooper in Shanghai, round 2 : 1/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseParatrooper owned by the Japan lost in Shanghai Britain win, taking Shanghai from Japan with 4 britishArtillerys, 5 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 1 Casualties for Britain: 1 britishInfantry Casualties for Japan: 1 japaneseParatrooper Battle in Leningrad Britain attack with 3 britishArtillerys, 3 britishCombatEngineers, 11 britishInfantrys, 17 britishMarines, 6 britishMech.Infantrys, 2 britishNavalFighters and 8 britishParatroopers Germany defend with 1 Flagpole, 1 Material, 1 Rail, 2 Trucks, 1 germanAirTransport, 1 germanAirfield, 4 germanAntiAirGuns, 2 germanArtillerys, 1 germanBarracks, 2 germanCombatEngineers, 3 germanEntrenchments, 1 germanFactory, 3 germanFortifications, 1 germanHeavyTank, 1 germanHeavyTank-damaged, 7 germanInfantrys, 4 germanMech.Infantrys, 2 germanMobileArtillerys, 6 germanParatroopers and 2 germanTanks AntiAircraftGun fire in Leningrad : 1/4 hits, 1.00 expected hits ArtilleryAntiTank fire in Leningrad : 1/2 hits, 0.50 expected hits 1 britishMech.Infantry owned by the Britain and 1 britishNavalFighter owned by the Britain lost in Leningrad Britain roll dice for 4 britishBattleships and 10 britishCruisers in Leningrad, round 2 : 9/18 hits, 8.83 expected hits Units damaged: 1 germanHeavyTank owned by the Germany, 3 germanFortifications owned by the Germany and 3 germanEntrenchments owned by the Germany Britain roll dice for 3 britishArtillerys, 3 britishCombatEngineers, 11 britishInfantrys, 17 britishMarines, 5 britishMech.Infantrys, 1 britishNavalFighter and 8 britishParatroopers in Leningrad, round 2 : 8/48 hits, 14.08 expected hits Germany roll dice for 1 germanAirTransport, 4 germanAntiAirGuns, 2 germanArtillerys, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanFortifications, 1 germanHeavyTank, 1 germanHeavyTank-damaged, 7 germanInfantrys, 4 germanMech.Infantrys, 2 germanMobileArtillerys, 6 germanParatroopers and 2 germanTanks in Leningrad, round 2 : 21/37 hits, 20.67 expected hits 3 germanInfantrys owned by the Germany, 2 britishMech.Infantrys owned by the Britain, 11 britishInfantrys owned by the Britain, 1 germanMech.Infantry owned by the Germany, 2 germanArtillerys owned by the Germany, 8 britishParatroopers owned by the Britain and 4 germanAntiAirGuns owned by the Germany lost in Leningrad 1 germanHeavyTank owned by the Germany lost in Leningrad 1 germanHeavyTank-damaged owned by the Germany added in Leningrad ArtilleryAntiTank fire in Leningrad : 1/2 hits, 0.50 expected hits 1 britishMech.Infantry owned by the Britain lost in Leningrad Britain roll dice for 3 britishArtillerys, 3 britishCombatEngineers, 17 britishMarines, 2 britishMech.Infantrys and 1 britishNavalFighter in Leningrad, round 3 : 10/26 hits, 8.58 expected hits Germany roll dice for 1 germanAirTransport, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanFortifications, 2 germanHeavyTank-damageds, 4 germanInfantrys, 3 germanMech.Infantrys, 2 germanMobileArtillerys, 6 germanParatroopers and 2 germanTanks in Leningrad, round 3 : 22/27 hits, 16.33 expected hits 4 germanInfantrys owned by the Germany, 2 britishMech.Infantrys owned by the Britain, 17 britishMarines owned by the Britain, 2 germanMech.Infantrys owned by the Germany, 2 germanTanks owned by the Germany, 2 britishArtillerys owned by the Britain, 1 germanParatrooper owned by the Germany, 1 germanMobileArtillery owned by the Germany and 1 britishCombatEngineer owned by the Britain lost in Leningrad 1 britishArtillery and 2 britishCombatEngineers retreated to Eastern Finland Germany win with 1 germanAirTransport, 2 germanCombatEngineers, 3 germanEntrenchments, 3 germanFortifications, 2 germanHeavyTank-damageds, 1 germanMech.Infantry, 1 germanMobileArtillery and 5 germanParatroopers remaining. Battle score for attacker is -94 Casualties for Britain: 2 britishArtillerys, 1 britishCombatEngineer, 11 britishInfantrys, 17 britishMarines, 6 britishMech.Infantrys, 1 britishNavalFighter and 8 britishParatroopers Casualties for Germany: 4 germanAntiAirGuns, 2 germanArtillerys, 1 germanHeavyTank, 7 germanInfantrys, 3 germanMech.Infantrys, 1 germanMobileArtillery, 1 germanParatrooper and 2 germanTanks Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishNavalFighter moved from Leningrad to Finland 1 britishNavalFighter moved from Central Britain to Finland 2 britishAirTransports, 3 britishInfantrys and 1 britishParatrooper moved from London to Finland 2 Materials and 1 britishAirTransport moved from London to Central Britain 1 Material and 1 Truck moved from London to Central Britain 1 Truck moved from Central Britain to London 1 Material and 1 Truck moved from London to Central Britain 1 britishCombatEngineer moved from Scotland to Central Britain 1 britishCombatEngineer moved from Southern Britain to London 2 britishInfantrys moved from Southern Britain to Central Britain 1 Train moved from Central Norway to Norway 1 Train and 2 britishMech.Infantrys moved from Norway to Northern Finland 1 Train moved from Northern Finland to Central Norway 1 Truck and 1 britishMarine moved from Central Norway to Northern Finland 1 Truck moved from Northern Finland to Northern Norway 1 Truck moved from Northern Finland to Central Norway 1 britishInfantry moved from Northern Norway to Northern Finland 1 Train moved from Bombay to Calcutta 2 Materials, 1 Train and 1 britishAntiAirGun moved from Calcutta to Bombay 1 Truck moved from Southern Iran to Bombay 1 Truck and 1 britishAntiAirGun moved from Bombay to Kashmir 1 Truck moved from Kashmir to Bombay 1 Truck and 1 britishAntiAirGun moved from Bombay to Southern Iran 1 britishCombatEngineer moved from Southern Iran to Bombay 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 3 britishInfantrys moved from Java to 148 Sea Zone 3 britishInfantrys and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone 3 britishInfantrys moved from 93 Sea Zone to Brunei 1 britishCarrier and 1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone 1 britishNavalFighter moved from Phillippines to Luzon 1 britishTransport moved from 128 Sea Zone to 93 Sea Zone 3 britishMarines moved from Borneo to 93 Sea Zone 3 britishMarines and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone 3 britishMarines moved from 128 Sea Zone to Luzon 1 britishNavalFighter moved from Ontario to Central Britain Purchase Units - Britain Britain buy 2 britishAdvancedNavalFighters, 1 britishBarracks, 1 britishEntrenchment, 2 britishInfantrys and 8 britishMarines; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Central Britain being upgraded or consumed: 3 Materials 2 britishAdvancedNavalFighters and 1 britishBarracks placed in Central Britain Units in London being upgraded or consumed: 1 Material 1 britishEntrenchment, 2 britishInfantrys and 2 britishMarines placed in London 3 britishMarines placed in Finland 2 britishMarines placed in Northern Finland 1 britishMarine placed in Southern Britain Activate Technology - Britain Britain activating AdvancedMechanization Trigger britishAdvMech: Setting attack to 5 for unitAttachment attached to britishMech.Infantry Trigger britishAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to britishMech.Infantry Trigger britishAdvMech: Setting canBlitz to true for unitAttachment attached to britishMech.Infantry Trigger britishAdvMech2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishMobileArtillery} with name:supportAttachmentArtillerybritishmobadvm Trigger britishAdvMech2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishMobileArtillery} with name:supportAttachmentArtillerybritishmobadvt Turn Complete - Britain Britain collect 58 PUs; end with 58 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 61 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 64 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 65 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 66 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 4 Materials and 2 britishCombatEngineers Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Cape Town change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishNavalFighters; Remaining resources: 1 PUs; Place Units - Canada 2 britishNavalFighters placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in Ontario change ownership: 2 britishNavalFighters Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 3 britishArtillerys, 2 britishDestroyers, 3 britishInfantrys and 2 britishMarines; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishArtillerys placed in Norway 2 britishMarines placed in Central Norway 2 britishDestroyers placed in 43 Sea Zone 3 britishInfantrys placed in Borneo 1 britishArtillery placed in Java Turn Complete - ExiledAllies ExiledAllies collect 47 PUs; end with 47 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 2 britishDestroyers Some Units in Borneo change ownership: 3 britishInfantrys Some Units in Central Norway change ownership: 2 britishMarines Some Units in Java change ownership: 1 britishArtillery Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 britishArtillerys Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery, 1 britishBarracks, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 10 PUs; Place Units - SouthAfrica Units in Cape Town being upgraded or consumed: 3 Materials 1 britishArtillery, 1 britishBarracks, 1 britishMech.Infantry and 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 17 PUs Some Units in Cape Town change ownership: 1 britishArtillery, 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTank Purchase Units - India India buy 1 Material, 1 britishAircraftPlant, 1 britishAirfield and 3 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 1 Material placed in Calcutta Units in Bombay being upgraded or consumed: 4 Materials 1 britishAircraftPlant, 1 britishAirfield and 3 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Calcutta change ownership: 1 Material Purchase Units - Australia Australia buy 1 britishDestroyer and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Australia 1 britishDestroyer placed in 149 Sea Zone 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishDestroyer Some Units in New South Wales change ownership: 1 britishNavalFighterCombat Hit Differential Summary :
Japan : 0.58 ArtilleryAntiTank fire in Leningrad : : 1.00 AntiAircraftGun fire in Leningrad : : 0.00 Britain : -3.58 Germany : 5.75 -
@ubernaut back to you
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TripleA Move Summary: Italy round 48
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Research Technology - Italy Trigger italianaTIR: Italy gains access to ImprovedRockets Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedRockets Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 6 italianParatroopers moved from Sverdlovsk to Omsk Italy take Omsk from Russia 1 italianAdvancedNavalFighter moved from Northern Italy to Sardinia 4 italianAdvancedNavalFighters moved from Rome to Sardinia 2 italianMarines moved from Southern Italy to 46 Sea Zone 4 italianInfantrys moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Sardinia 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Sardinia 1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tripolitania 1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tunisia -
@colin igonre that last marti throw didnt realize i was attacking art in hills on islands

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TripleA Turn Summary: Italy round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Research Technology - Italy Trigger italianaTIR: Italy gains access to ImprovedRockets Italy spend 0 on tech rolls Italy roll 6,5,12,12,4,8,9,10,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedRockets Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 6 italianParatroopers moved from Sverdlovsk to Omsk Italy take Omsk from Russia 1 italianAdvancedNavalFighter moved from Northern Italy to Sardinia 4 italianAdvancedNavalFighters moved from Rome to Sardinia 2 italianMarines moved from Southern Italy to 46 Sea Zone 4 italianInfantrys moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Sardinia 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Sardinia 1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tripolitania 1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tunisia Combat - Italy Italy lands units in Tripolitania Italy creates battle in territory Tripolitania Italy lands units in Tunisia Italy creates battle in territory Tunisia Battle in Sardinia Italy attack with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers Britain defend with 1 Flagpole, 1 Material, 2 britishArtillerys and 4 britishInfantrys Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers in Sardinia, round 2 : 4/13 hits, 4.08 expected hits Britain roll dice for 2 britishArtillerys and 4 britishInfantrys in Sardinia, round 2 : 4/6 hits, 2.83 expected hits 3 britishInfantrys owned by the Britain, 1 britishArtillery owned by the Britain and 4 italianInfantrys owned by the Italy lost in Sardinia Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 2 italianParatroopers in Sardinia, round 3 : 2/9 hits, 3.75 expected hits Britain roll dice for 1 britishArtillery and 1 britishInfantry in Sardinia, round 3 : 1/2 hits, 1.00 expected hits 1 britishInfantry owned by the Britain, 1 britishArtillery owned by the Britain and 1 italianParatrooper owned by the Italy lost in Sardinia Italy win, taking Tripolitania from Usa, taking Tunisia from ExiledAllies, taking Sardinia from Britain with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 1 italianParatrooper remaining. Battle score for attacker is 4 Casualties for Italy: 4 italianInfantrys and 1 italianParatrooper Casualties for Britain: 2 britishArtillerys and 4 britishInfantrys Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 5 italianAdvancedNavalFighters moved from Sardinia to Rome 1 Train and 2 italianCombatEngineers moved from Northern Italy to Southern Italy 1 Train moved from Southern Italy to Rome 2 Materials and 1 Train moved from Rome to Southern Italy 1 italianAirTransport moved from Sardinia to Rome 1 italianInfantry moved from Sinai to Cairo 1 Truck moved from Astrakhan to Western Kazahk 1 Truck and 1 italianAlpineInfantry moved from Western Kazahk to Southern Caucasus 2 italianCombatEngineers and 1 italianMarine moved from Western Kazahk to Astrakhan 2 italianInfantrys moved from Western Kazahk to Sverdlovsk 1 italianAirTransport and 2 italianInfantrys moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Cairo to Southern Caucasus 1 Train moved from Southern Italy to Rome 1 italianAirTransport and 2 italianParatroopers moved from Northern Italy to Southern Italy 1 italianAirTransport and 2 italianInfantrys moved from Northern Italy to Southern Italy 1 italianAirTransport moved from Tunisia to Southern Italy 1 italianAirTransport moved from Tripolitania to Southern Italy Purchase Units - Italy Trigger italianRock1: buyitalianRocket added to italianProduction Italy buy 1 italianEntrenchment, 1 italianFortification, 5 italianInfantrys, 6 italianParatroopers and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment, 1 italianFortification, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy Italy undo move 1. 1 italianTransport placed in 46 Sea Zone Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment, 1 italianFortification and 2 italianParatroopers placed in Southern Italy 1 italianInfantry and 2 italianParatroopers placed in Cairo 1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus 3 italianInfantrys placed in Rome Activate Technology - Italy Italy activating ImprovedRockets Trigger italianImpRock1: Setting attack to 2 for unitAttachment attached to italianRocket Trigger italianImpRock1: Setting bombingBonus to -2 for unitAttachment attached to italianRocket Trigger italianImpRockR1: Setting givesMovement to 3:italianRocket for unitAttachment attached to italianAirfield Turn Complete - Italy Italy collect 42 PUs; end with 42 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : -1.83 Britain : 1.17 -
@colin back to the us
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TripleA Turn Summary: Usa round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Evenki to Western Evenki Russia take Western Evenki from Japan 2 americanAirTransports and 4 americanParatroopers moved from Southern Spain to Tripolitania 1 americanAirTransport and 2 americanParatroopers moved from Southern Spain to Tunisia Combat - Usa Battle in Tunisia Usa attack with 1 americanAirTransport and 2 americanParatroopers Italy defend with 1 italianParatrooper; Germany defend with 1 Flagpole Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 2 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 3 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 americanParatrooper owned by the Usa lost in Tunisia Usa roll dice for 1 americanAirTransport and 1 americanParatrooper in Tunisia, round 4 : 1/2 hits, 0.42 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 italianParatrooper owned by the Italy lost in Tunisia Usa win, taking Tunisia from Germany with 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanParatrooper Casualties for Italy: 1 italianParatrooper Battle in Tripolitania Usa attack with 2 americanAirTransports and 4 americanParatroopers Italy defend with 1 Flagpole and 1 italianParatrooper Usa roll dice for 2 americanAirTransports and 4 americanParatroopers in Tripolitania, round 2 : 1/6 hits, 1.33 expected hits Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits 1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania Usa win, taking Tripolitania from Italy with 2 americanAirTransports and 3 americanParatroopers remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanParatrooper Casualties for Italy: 1 italianParatrooper Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanAirTransports moved from Tripolitania to Southern Spain 1 americanAirTransport moved from Tunisia to Southern Spain 2 americanAlpineInfantrys moved from Madrid to Northern Spain 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 3 americanMarines moved from Azores to 40 Sea Zone 3 americanMarines and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 3 americanTransports moved from 41 Sea Zone to 39 Sea Zone 1 americanDestroyer moved from 39 Sea Zone to 41 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 3 Materials moved from Washington to 30 Sea Zone 3 Materials, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanInfantrys moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from New York to Southern Spain 1 americanHeavyTank moved from Los Angeles to Western US 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon 1 americanAirTransport moved from Luzon to Alaska 2 Materials and 1 Train moved from Washington to Alaska 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 2 americanInfantrys and 2 americanMech.Infantrys moved from Alaska to 103 Sea Zone 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 2 americanInfantrys and 2 americanMech.Infantrys moved from 101 Sea Zone to Soviet Far East 1 Train and 2 americanInfantrys moved from Western US to Alaska 1 Train moved from Alaska to Western US 1 americanArtillery and 1 americanMarine moved from Phillippines to 128 Sea Zone 1 americanArtillery and 1 americanMarine moved from 128 Sea Zone to Luzon 1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain 1 Truck moved from Southern Spain to Madrid 5 americanMarines moved from Northern Spain to Southern Spain 3 americanMarines moved from 41 Sea Zone to Southern Spain 1 americanArtillery moved from Northern Spain to Southern Spain Purchase Units - Usa Usa buy 3 americanAdvancedNavalFighters, 1 americanAntiAirGun, 1 americanArtillery, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 3 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 3 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAntiAirGun and 2 americanParatroopers placed in Madrid 2 americanDestroyers placed in 41 Sea Zone 2 americanMarines placed in Phillippines 1 americanTransport placed in 96 Sea Zone 1 americanParatrooper placed in Luzon 1 americanArtillery and 1 americanTank placed in Alaska 1 americanInfantry placed in Western US 3 americanAdvancedNavalFighters placed in New York Turn Complete - Usa Usa collect 94 PUs; end with 97 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 100 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 103 PUs Units generate 9 techTokens; Usa end with 27 techTokensCombat Hit Differential Summary :
Usa : -1.08 Italy : 0.58 Germany : 0.00 -
@ubernaut back to you
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