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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin igonre that last marti throw didnt realize i was attacking art in hills on islands 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 48

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 48
        
            Research Technology - Italy
                Trigger italianaTIR: Italy gains access to ImprovedRockets
                Italy spend 0 on tech rolls
                    Italy roll 6,5,12,12,4,8,9,10,6 and gets 2 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedRockets
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                6 italianParatroopers moved from Sverdlovsk to Omsk
                      Italy take Omsk from Russia
                1 italianAdvancedNavalFighter moved from Northern Italy to Sardinia
                4 italianAdvancedNavalFighters moved from Rome to Sardinia
                2 italianMarines moved from Southern Italy to 46 Sea Zone
                4 italianInfantrys moved from Southern Italy to 46 Sea Zone
                4 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Sardinia
                1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Sardinia
                1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tripolitania
                1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tunisia
        
            Combat - Italy
                Italy lands units in Tripolitania
                Italy creates battle in territory Tripolitania
                Italy lands units in Tunisia
                Italy creates battle in territory Tunisia
                Battle in Sardinia
                    Italy attack with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers
                    Britain defend with 1 Flagpole, 1 Material, 2 britishArtillerys and 4 britishInfantrys
                        Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers in Sardinia, round 2 : 4/13 hits, 4.08 expected hits
                        Britain roll dice for 2 britishArtillerys and 4 britishInfantrys in Sardinia, round 2 : 4/6 hits, 2.83 expected hits
                        3 britishInfantrys owned by the Britain, 1 britishArtillery owned by the Britain and 4 italianInfantrys owned by the Italy lost in Sardinia
                        Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 2 italianParatroopers in Sardinia, round 3 : 2/9 hits, 3.75 expected hits
                        Britain roll dice for 1 britishArtillery and 1 britishInfantry in Sardinia, round 3 : 1/2 hits, 1.00 expected hits
                        1 britishInfantry owned by the Britain, 1 britishArtillery owned by the Britain and 1 italianParatrooper owned by the Italy lost in Sardinia
                    Italy win, taking Tripolitania from Usa, taking Tunisia from ExiledAllies, taking Sardinia from Britain with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 1 italianParatrooper remaining. Battle score for attacker is 4
                    Casualties for Italy: 4 italianInfantrys and 1 italianParatrooper
                    Casualties for Britain: 2 britishArtillerys and 4 britishInfantrys
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                5 italianAdvancedNavalFighters moved from Sardinia to Rome
                1 Train and 2 italianCombatEngineers moved from Northern Italy to Southern Italy
                1 Train moved from Southern Italy to Rome
                2 Materials and 1 Train moved from Rome to Southern Italy
                1 italianAirTransport moved from Sardinia to Rome
                1 italianInfantry moved from Sinai to Cairo
                1 Truck moved from Astrakhan to Western Kazahk
                1 Truck and 1 italianAlpineInfantry moved from Western Kazahk to Southern Caucasus
                2 italianCombatEngineers and 1 italianMarine moved from Western Kazahk to Astrakhan
                2 italianInfantrys moved from Western Kazahk to Sverdlovsk
                1 italianAirTransport and 2 italianInfantrys moved from Southern Caucasus to Cairo
                1 italianAirTransport moved from Cairo to Southern Caucasus
                1 Train moved from Southern Italy to Rome
                1 italianAirTransport and 2 italianParatroopers moved from Northern Italy to Southern Italy
                1 italianAirTransport and 2 italianInfantrys moved from Northern Italy to Southern Italy
                1 italianAirTransport moved from Tunisia to Southern Italy
                1 italianAirTransport moved from Tripolitania to Southern Italy
        
            Purchase Units - Italy
                Trigger italianRock1: buyitalianRocket added to italianProduction
                Italy buy 1 italianEntrenchment, 1 italianFortification, 5 italianInfantrys, 6 italianParatroopers and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                1 italianEntrenchment, 1 italianFortification, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                Italy undo move 1.
                1 italianTransport placed in 46 Sea Zone
                Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                1 italianEntrenchment, 1 italianFortification and 2 italianParatroopers placed in Southern Italy
                1 italianInfantry and 2 italianParatroopers placed in Cairo
                1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                3 italianInfantrys placed in Rome
        
            Activate Technology - Italy
                Italy activating ImprovedRockets
                Trigger italianImpRock1: Setting attack to 2 for unitAttachment attached to italianRocket
                Trigger italianImpRock1: Setting bombingBonus to -2 for unitAttachment attached to italianRocket
                Trigger italianImpRockR1: Setting givesMovement to 3:italianRocket for unitAttachment attached to italianAirfield
        
            Turn Complete - Italy
                Italy collect 42 PUs; end with 42 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Italy : -1.83
        Britain : 1.17
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to the us

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Usa round 48

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 48
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Evenki to Western Evenki
                          Russia take Western Evenki from Japan
                    2 americanAirTransports and 4 americanParatroopers moved from Southern Spain to Tripolitania
                    1 americanAirTransport and 2 americanParatroopers moved from Southern Spain to Tunisia
            
                Combat - Usa
                    Battle in Tunisia
                        Usa attack with 1 americanAirTransport and 2 americanParatroopers
                        Italy defend with 1 italianParatrooper; Germany defend with 1 Flagpole
                            Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 2 : 0/3 hits, 0.67 expected hits
                            Germany roll dice for 1 italianParatrooper in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                            Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 3 : 0/3 hits, 0.67 expected hits
                            Germany roll dice for 1 italianParatrooper in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                            1 americanParatrooper owned by the Usa lost in Tunisia
                            Usa roll dice for 1 americanAirTransport and 1 americanParatrooper in Tunisia, round 4 : 1/2 hits, 0.42 expected hits
                            Germany roll dice for 1 italianParatrooper in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                            1 italianParatrooper owned by the Italy lost in Tunisia
                        Usa win, taking Tunisia from Germany with 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 0
                        Casualties for Usa: 1 americanParatrooper
                        Casualties for Italy: 1 italianParatrooper
                    Battle in Tripolitania
                        Usa attack with 2 americanAirTransports and 4 americanParatroopers
                        Italy defend with 1 Flagpole and 1 italianParatrooper
                            Usa roll dice for 2 americanAirTransports and 4 americanParatroopers in Tripolitania, round 2 : 1/6 hits, 1.33 expected hits
                            Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                            1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                        Usa win, taking Tripolitania from Italy with 2 americanAirTransports and 3 americanParatroopers remaining. Battle score for attacker is 0
                        Casualties for Usa: 1 americanParatrooper
                        Casualties for Italy: 1 italianParatrooper
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    2 americanAirTransports moved from Tripolitania to Southern Spain
                    1 americanAirTransport moved from Tunisia to Southern Spain
                    2 americanAlpineInfantrys moved from Madrid to Northern Spain
                    1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                    3 americanMarines moved from Azores to 40 Sea Zone
                    3 americanMarines and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                    3 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                    1 americanDestroyer moved from 39 Sea Zone to 41 Sea Zone
                    1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                    3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                    3 Materials moved from Washington to 30 Sea Zone
                    3 Materials, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    3 americanInfantrys moved from 39 Sea Zone to Azores
                    1 americanAdvancedNavalFighter moved from New York to Southern Spain
                    1 americanHeavyTank moved from Los Angeles to Western US
                    1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
                    1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                    1 americanAirTransport moved from Luzon to Alaska
                    2 Materials and 1 Train moved from Washington to Alaska
                    2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                    2 americanInfantrys and 2 americanMech.Infantrys moved from Alaska to 103 Sea Zone
                    2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                    2 americanInfantrys and 2 americanMech.Infantrys moved from 101 Sea Zone to Soviet Far East
                    1 Train and 2 americanInfantrys moved from Western US to Alaska
                    1 Train moved from Alaska to Western US
                    1 americanArtillery and 1 americanMarine moved from Phillippines to 128 Sea Zone
                    1 americanArtillery and 1 americanMarine moved from 128 Sea Zone to Luzon
                    1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain
                    1 Truck moved from Southern Spain to Madrid
                    5 americanMarines moved from Northern Spain to Southern Spain
                    3 americanMarines moved from 41 Sea Zone to Southern Spain
                    1 americanArtillery moved from Northern Spain to Southern Spain
            
                Purchase Units - Usa
                    Usa buy 3 americanAdvancedNavalFighters, 1 americanAntiAirGun, 1 americanArtillery, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 3 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 3 PUs; 18 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    1 americanAntiAirGun and 2 americanParatroopers placed in Madrid
                    2 americanDestroyers placed in 41 Sea Zone
                    2 americanMarines placed in Phillippines
                    1 americanTransport placed in 96 Sea Zone
                    1 americanParatrooper placed in Luzon
                    1 americanArtillery and 1 americanTank placed in Alaska
                    1 americanInfantry placed in Western US
                    3 americanAdvancedNavalFighters placed in New York
            
                Turn Complete - Usa
                    Usa collect 94 PUs; end with 97 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 103 PUs
                    Units generate 9 techTokens; Usa end with 27 techTokens
            

            Combat Hit Differential Summary :

            Usa : -1.08
            Italy : 0.58
            Germany : 0.00
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Germany round 49

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 49
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        12 units repaired.
                            2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                            2 germanHeavyTanks owned by the Germany added in Leningrad
                            4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                            4 germanHeavyTanks owned by the Germany added in Stalingrad
                        4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                        1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                        2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                        1 germanParatrooper moved from Norilsk to Nenetsia
                        1 germanParatrooper moved from Archangel to Nenetsia
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin couple of quick ones

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Finland round 49

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 49
                    
                        Reconnaissance Missions - Finland
                    
                        Reinforcing - DanubeAxis
                            DanubeAxis collect 0 PUs; end with 12 PUs
                    
                        Counter Intelligence Operations - VichyFrance
                            VichyFrance collect 0 PUs; end with 5 PUs
                    
                        Combat Move - Germany
                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            12 units repaired.
                                2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                2 germanHeavyTanks owned by the Germany added in Leningrad
                                4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                4 germanHeavyTanks owned by the Germany added in Stalingrad
                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                            4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                            1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                            2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                            1 germanParatrooper moved from Norilsk to Nenetsia
                            1 germanParatrooper moved from Archangel to Nenetsia
                    
                        Combat - Germany
                            Usa scrambles 1 units out of Southern Spain to defend against the attack in 41 Sea Zone
                            Battle in Eastern Finland
                                Germany attack with 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper
                                Britain defend with 1 Flagpole, 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers
                                    HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                    Germany roll dice for 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper in Eastern Finland, round 2 : 1/5 hits, 1.83 expected hits
                                    Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers in Eastern Finland, round 2 : 0/4 hits, 1.33 expected hits
                                    1 britishAntiAirGun owned by the Britain lost in Eastern Finland
                                1 germanInfantry owned by the Germany, 3 germanHeavyTanks owned by the Germany and 1 germanParatrooper owned by the Germany retreated to Leningrad
                                Britain win with 1 britishArtillery and 2 britishCombatEngineers remaining. Battle score for attacker is 4
                                Casualties for Britain: 1 britishAntiAirGun
                            Battle in 41 Sea Zone
                                Germany attack with 4 germanAdvancedNavalFighters
                                Usa defend with 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                                    Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                                    Usa roll dice for 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport in 41 Sea Zone, round 2 : 1/5 hits, 1.42 expected hits
                                    1 germanAdvancedNavalFighter owned by the Germany and 1 americanTransport owned by the Usa lost in 41 Sea Zone
                                    Germany roll dice for 3 germanAdvancedNavalFighters in 41 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                                    Usa roll dice for 1 americanAdvancedNavalFighter and 3 americanDestroyers in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                                    3 americanDestroyers owned by the Usa and 2 germanAdvancedNavalFighters owned by the Germany lost in 41 Sea Zone
                                    Germany roll dice for 1 germanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                                    Usa roll dice for 1 americanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.58 expected hits
                                    1 germanAdvancedNavalFighter owned by the Germany and 1 americanAdvancedNavalFighter owned by the Usa lost in 41 Sea Zone
                                Usa win with no units remaining. Battle score for attacker is -8
                                Casualties for Germany: 4 germanAdvancedNavalFighters
                                Casualties for Usa: 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                            Battle in Nenetsia
                                Germany attack with 2 germanParatroopers
                                Russia defend with 1 Flagpole and 3 russianInfantrys
                                    Germany roll dice for 2 germanParatroopers in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits
                                    Russia roll dice for 3 russianInfantrys in Nenetsia, round 2 : 1/3 hits, 1.00 expected hits
                                    1 germanParatrooper owned by the Germany lost in Nenetsia
                                1 germanParatrooper owned by the Germany retreated to Archangel
                                Russia win with 3 russianInfantrys remaining. Battle score for attacker is -4
                                Casualties for Germany: 1 germanParatrooper
                            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                            Trigger germanAP2: Germany has 1 Material placed in Berlin
                            Trigger germanProd: Germany has 1 Material placed in Berlin
                            1 germanInfantry moved from Eastern Karelia to Archangel
                            1 germanInfantry moved from Novgorod to Eastern Karelia
                            1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Archangel
                            1 germanAirTransport moved from Archangel to Leningrad
                            1 germanInfantry moved from Smolensk to Novgorod
                            1 germanInfantry moved from Tula to Smolensk
                            1 germanInfantry moved from Stalingrad to Tula
                            4 germanInfantrys moved from Sverdlovsk to Omsk
                            4 germanInfantrys moved from Stalingrad to Sverdlovsk
                            2 germanParatroopers moved from Sverdlovsk to Stalingrad
                            1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad
                            1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Stalingrad
                            1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                            1 germanMech.Infantry and 1 germanParatrooper moved from Leningrad to Archangel
                            2 Trucks moved from Leningrad to Kharkov
                            1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                            3 germanAdvancedNavalFighters moved from Northern Italy to Vichy France
                            1 germanAdvancedNavalFighter moved from Eastern Germany to Vichy France
                            1 Truck and 1 germanAntiAirGun moved from Vichy France to Northern Germany
                            1 Truck and 1 germanAntiAirGun moved from Vichy France to Eastern Germany
                            3 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                            1 Train moved from Vichy France to Hungary Slovakia
                            1 Train moved from Vichy France to Austria
                            1 Truck moved from Northern Germany to Hungary Slovakia
                            1 Train moved from Hungary Slovakia to Romania
                            1 Truck moved from Eastern Germany to Northern Germany
                            2 Materials and 1 germanAirTransport moved from Berlin to Vichy France
                            1 germanAirTransport moved from Vichy France to Berlin
                    
                        Purchase Units - Germany
                            Germany buy 3 germanAdvancedNavalFighters, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery and 11 germanInfantrys; Remaining resources: 0 PUs; 180 techTokens; 
                    
                        Place Units - Germany
                            Units in Archangel being upgraded or consumed: 1 Material
                            1 germanEntrenchment placed in Archangel
                            2 germanAlpineInfantrys and 1 germanInfantry placed in Austria
                            1 germanCombatEngineer placed in Northern Germany
                            3 germanAdvancedNavalFighters and 1 germanHeavyArtillery placed in Eastern Germany
                            2 germanInfantrys placed in Leningrad
                            3 germanInfantrys placed in Stalingrad
                            2 germanInfantrys placed in Kharkov
                            3 germanInfantrys placed in Berlin
                    
                        Turn Complete - Germany
                            Germany collect 80 PUs; end with 80 PUs
                            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs
                            Units generate 12 techTokens; Germany end with 192 techTokens
                            Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
                    
                        Purchase Units - VichyFrance
                            VichyFrance buy 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
                    
                        Place Units - VichyFrance
                            Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                            1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Vichy France
                    
                        Turn Complete - VichyFrance
                            VichyFrance collect 5 PUs; end with 5 PUs
                            Some Units in Vichy France change ownership: 2 germanCombatEngineers and 1 germanInfantry
                    
                        Purchase Units - DanubeAxis
                            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - DanubeAxis
                            3 germanInfantrys placed in Romania
                            1 germanInfantry placed in Hungary Slovakia
                    
                        Turn Complete - DanubeAxis
                            DanubeAxis collect 12 PUs; end with 12 PUs
                            Units Change Ownership
                                Some Units in Hungary Slovakia change ownership: 1 germanInfantry
                                Some Units in Romania change ownership: 3 germanInfantrys
                    
                        Turn Complete - Finland
                    

                    Combat Hit Differential Summary :

                    Usa : 0.67
                    HvyTankFS fire in Eastern Finland : : -0.75
                    Britain : -1.33
                    Germany : -1.50
                    Russia : 0.00
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin back to russia

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Russia round 49

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 49
                        
                            Research Technology - Russia
                                Russia spend 0 on tech rolls
                                    Russia roll 7,12,6,10,3,11 and gets 1 hit
                                Russia removing all Technology Tokens after successful research.
                                Russia discover ImprovedDestroyers
                        
                            Combat Move - Russia
                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                        
                            Combat - Russia
                        
                            Non Combat Move - Russia
                                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                1 russianArtillery moved from Moscow to Vologda
                                3 russianInfantrys moved from Nenetsia to Urals
                                1 Train moved from Urals to Moscow
                                1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals
                                1 russianCombatEngineer moved from Volgarod to Vologda
                                1 Truck moved from Urals to Moscow
                                1 Material and 1 Truck moved from Moscow to Vologda
                                1 russianAntiTankGun moved from Moscow to Vologda
                                3 russianInfantrys moved from Volgarod to Moscow
                                3 russianInfantrys moved from Urals to Vologda
                        
                            Purchase Units - Russia
                                Trigger russianAdvTB: buyrussianAdvancedTacticalBomber added to russianProduction
                                Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 2 russianFortifications and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Place Units - Russia
                                Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                1 russianFortification and 2 russianInfantrys placed in Urals
                                Units in Vologda being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                1 russianFortification and 2 russianInfantrys placed in Vologda
                                2 russianInfantrys placed in Volgarod
                                1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                        
                            Activate Technology - Russia
                                Russia activating ImprovedDestroyers
                                Trigger russianImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to russianDestroyer
                        
                            Turn Complete - Russia
                                Russia collect 26 PUs; end with 26 PUs
                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                                Units generate 6 techTokens; Russia end with 6 techTokens
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Thailand round 49

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 49
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 11 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits
                            
                                Combat Move - Japan
                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    1 unit repaired.
                                        1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria
                                        1 japaneseHeavyTank owned by the Japan added in Manchuria
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima
                                    1 japaneseInfantry moved from Anhwei to Fo Kien
                                          Japan take Fo Kien from China
                                    1 japaneseParatrooper moved from Anhwei to Kwangtung
                                          Japan take Kwangtung from China
                                    2 japaneseInfantrys moved from Peking to Shansi
                                    3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi
                                    3 japaneseAdvancedNavalFighters moved from Japan to Shansi
                            
                                Combat - Japan
                                    Japan creates battle in territory 97 Sea Zone
                                    Japan creates battle in territory 98 Sea Zone
                                    Japan creates battle in territory 99 Sea Zone
                                    Japan lands units in Iwo Jima
                                    Japan creates battle in territory Iwo Jima
                                    Battle in Shansi
                                        Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                                        China defend with 1 Flagpole and 1 chineseInfantry
                                            Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits
                                            China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                            1 chineseInfantry owned by the China lost in Shansi
                                        Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                        Casualties for China: 1 chineseInfantry
                            
                                Non Combat Move - Japan
                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                    3 japaneseAdvancedNavalFighters moved from Shansi to Japan
                                    3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria
                                    1 japaneseAirTransport moved from Iwo Jima to Tokyo
                                    1 japaneseParatrooper moved from Anhwei to Shantung
                                    1 japaneseInfantry moved from Manchuria to Chahar
                                    2 Trucks moved from Japan to Tokyo
                                    2 Materials and 2 Trucks moved from Tokyo to Japan
                                    2 japaneseArtillerys moved from Japan to Tokyo
                                    2 japaneseInfantrys moved from Tokyo to Japan
                                    1 japaneseInfantry moved from Manchuria to Peking
                                    1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan
                                    2 Trucks moved from Northern Manchuria to Manchuria
                                    2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk
                                    1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                    1 japaneseInfantry moved from Manchuria to Korea
                                    1 japaneseInfantry moved from Manchuria to Peking
                            
                                Purchase Units - Japan
                                    Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction
                                    Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                            
                                Place Units - Japan
                                    1 japaneseAntiAirGun placed in Korea
                                    2 japaneseInfantrys placed in Peking
                                    1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan
                                    3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
                            
                                Turn Complete - Japan
                                    Japan collect 36 PUs; end with 36 PUs
                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                    Units generate 6 techTokens; Japan end with 15 techTokens
                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 11 PUs; end with 11 PUs
                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                            
                                Turn Complete - Thailand
                            

                            Combat Hit Differential Summary :

                            Japan : 1.17
                            China : -0.25
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin back to china

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Australia round 49

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 49
                                
                                    Supporting Britain - Canada
                                        Canada collect 0 PUs; end with 16 PUs
                                
                                    Organizing Partisan Operations - ExiledAllies
                                        ExiledAllies collect 0 PUs; end with 45 PUs
                                
                                    Marching Orders - SouthAfrica
                                        SouthAfrica collect 0 PUs; end with 17 PUs
                                
                                    Preparing Ambushes - India
                                        India collect 0 PUs; end with 15 PUs
                                
                                    Preparing Naval Operations - Australia
                                        Australia collect 0 PUs; end with 17 PUs
                                
                                    Research Technology - Britain
                                        Britain spend 0 on tech rolls
                                            Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
                                        Britain removing all Technology Tokens after successful research.
                                        Britain discover ImprovedAntiTank
                                
                                    Combat Move - Britain
                                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                        Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                        Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                        Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                        Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                        Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                        1 britishTank moved from Iraq to Syria
                                              ExiledAllies take Syria from VichyFrance
                                        1 britishTank moved from Syria to Trans Jordan
                                        4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
                                        1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
                                        3 britishInfantrys moved from Borneo to 93 Sea Zone
                                        1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
                                        3 britishInfantrys moved from Brunei to 128 Sea Zone
                                        3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                        1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
                                        1 britishInfantry moved from Uzbek to Western Kazahk
                                              Russia take Western Kazahk from Italy
                                        1 britishNavalFighter moved from Luzon to Fo Kien
                                        3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
                                
                                    Combat - Britain
                                        Battle in Trans Jordan
                                            Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                                            Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                                                Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                                                Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                                                1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                                            Some non-combat units are destroyed: 
                                            Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                                            Casualties for Britain: 1 britishInfantry
                                            Casualties for Italy: 1 italianEntrenchment
                                        Battle in Fo Kien
                                            Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                                1 japaneseInfantry owned by the Japan lost in Fo Kien
                                            Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                                            Casualties for Japan: 1 japaneseInfantry
                                
                                    Non Combat Move - Britain
                                        Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                        Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                        Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                        Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                        Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                        Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                        Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                        Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                        Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                        Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                        Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                        Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                        Trigger britishAP2: Britain has 1 Material placed in London
                                        Trigger britishProd1: Britain has 1 Material placed in London
                                        3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
                                        1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
                                        1 britishNavalFighter moved from New South Wales to Phillippines
                                        1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
                                        1 Truck moved from Southern Iran to Bombay
                                        1 Truck moved from Kashmir to Bombay
                                        1 Train moved from Bombay to Calcutta
                                        1 Material and 1 Train moved from Calcutta to Bombay
                                        3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
                                        1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
                                        1 Train and 3 britishMarines moved from Central Norway to Northern Finland
                                        1 Train moved from Northern Finland to Norway
                                        1 Truck moved from Central Norway to Norway
                                        1 Truck and 1 britishArtillery moved from Norway to Northern Norway
                                        1 Truck moved from Northern Norway to Central Norway
                                        1 britishArtillery moved from Norway to Central Norway
                                        4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
                                        2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
                                        1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
                                        1 britishAirTransport moved from Eastern Finland to Finland
                                        2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
                                        1 britishInfantry moved from Scotland to Central Britain
                                        1 britishMarine moved from Southern Britain to Central Britain
                                        3 britishAirTransports moved from Finland to Central Britain
                                        1 Truck moved from Central Britain to London
                                        1 Material and 1 Truck moved from London to Central Britain
                                        1 Truck moved from Central Britain to London
                                        2 britishNavalFighters moved from Ontario to Central Britain
                                        2 britishAirTransports moved from Central Britain to London
                                        1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                        1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                                
                                    Purchase Units - Britain
                                        Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
                                        Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                
                                    Place Units - Britain
                                        2 britishMarines placed in Northern Finland
                                        3 britishMarines placed in Finland
                                        Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                        1 britishFortification and 4 britishParatroopers placed in London
                                        Units in Central Britain being upgraded or consumed: 1 Material
                                        2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
                                
                                    Activate Technology - Britain
                                        Britain activating ImprovedAntiTank
                                        triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
                                        triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
                                
                                    Turn Complete - Britain
                                        Britain collect 57 PUs; end with 59 PUs
                                        Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                        Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                        Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                        Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                        Units generate 9 techTokens; Britain end with 9 techTokens
                                        Units Change Ownership
                                            Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                            Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                                            Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                            Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                
                                    Purchase Units - Canada
                                        Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
                                
                                    Place Units - Canada
                                        1 britishNavalFighter placed in Ontario
                                
                                    Turn Complete - Canada
                                        Canada collect 15 PUs; end with 20 PUs
                                        Units Change Ownership
                                            Some Units in Ontario change ownership: 1 britishNavalFighter
                                            Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                        Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                        Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                        Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                
                                    Purchase Units - ExiledAllies
                                        ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
                                
                                    Place Units - ExiledAllies
                                        2 britishArtillerys placed in Norway
                                        2 britishInfantrys placed in Central Norway
                                        2 britishTransports placed in 43 Sea Zone
                                        ExiledAllies undo move 3.
                                        1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
                                        1 britishTransport placed in 93 Sea Zone
                                        1 britishMarine placed in Borneo
                                
                                    Turn Complete - ExiledAllies
                                        ExiledAllies collect 48 PUs; end with 49 PUs
                                        Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
                                        Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                        Units Change Ownership
                                            Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                                            Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                            Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                            Some Units in Borneo change ownership: 1 britishMarine
                                            Some Units in Central Norway change ownership: 2 britishInfantrys
                                            Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                            Some Units in Norway change ownership: 2 britishArtillerys
                                
                                    Purchase Units - SouthAfrica
                                        SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
                                
                                    Place Units - SouthAfrica
                                        1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
                                
                                    Turn Complete - SouthAfrica
                                        SouthAfrica collect 7 PUs; end with 10 PUs
                                        Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
                                
                                    Purchase Units - India
                                        India buy 3 britishMarines; Remaining resources: 3 PUs; 
                                
                                    Place Units - India
                                        3 britishMarines placed in Bombay
                                
                                    Turn Complete - India
                                        India collect 13 PUs; end with 16 PUs
                                        Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
                                
                                    Purchase Units - Australia
                                        Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                                
                                    Place Units - Australia
                                        1 britishNavalFighter placed in New South Wales
                                
                                    Turn Complete - Australia
                                        Australia collect 17 PUs; end with 23 PUs
                                        Some Units in New South Wales change ownership: 1 britishNavalFighter
                                

                                Combat Hit Differential Summary :

                                Japan : -0.25
                                Italy : 0.50
                                Britain : 0.50
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Italy round 49

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 49
                                    
                                        Research Technology - Italy
                                            Trigger italianaTAR: Italy gains access to AdvancedRockets
                                            Italy spend 0 on tech rolls
                                                Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                                            Italy removing all Technology Tokens after successful research.
                                            Italy discover AdvancedRockets
                                    
                                        Combat Move - Italy
                                            Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                                            Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                                            Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                                            Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                            2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                                            5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                            2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
                                    
                                        Combat - Italy
                                            Battle in Tripolitania
                                                Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                                Usa defend with 1 Flagpole and 3 americanParatroopers
                                                    Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                                                    Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                                                    3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                                                Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                                                Casualties for Italy: 3 italianParatroopers
                                                Casualties for Usa: 3 americanParatroopers
                                            Battle in Western Kazahk
                                                Italy attack with 2 italianInfantrys
                                                Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                                    Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                                                    Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                                                    Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                                                    Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                                                    1 britishInfantry owned by the Britain lost in Western Kazahk
                                                Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Britain: 1 britishInfantry
                                    
                                        Non Combat Move - Italy
                                            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                            Trigger italianAP2: Italy has 1 Material placed in Rome
                                            Trigger italianProd: Italy has 1 Material placed in Rome
                                            2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                                            1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                                            1 italianAirTransport moved from Cairo to Southern Caucasus
                                            2 italianParatroopers moved from Omsk to Sverdlovsk
                                            1 italianAirTransport moved from Tripolitania to Rome
                                            1 italianAirTransport moved from Tripolitania to Southern Italy
                                            5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                            2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                                            2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                                            3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                            3 italianInfantrys moved from 46 Sea Zone to Sicily
                                            1 italianAirTransport moved from Rome to Southern Italy
                                            2 Materials and 1 Train moved from Rome to Southern Italy
                                            1 Train moved from Southern Italy to Rome
                                            1 italianParatrooper moved from Rome to Southern Italy
                                            2 italianInfantrys moved from Rome to Southern Italy
                                            2 italianInfantrys moved from Rome to Southern Italy
                                            1 italianInfantry moved from Rome to Southern Italy
                                    
                                        Purchase Units - Italy
                                            Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Place Units - Italy
                                            Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                            1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                                            3 italianInfantrys placed in Rome
                                            3 italianDestroyers placed in 46 Sea Zone
                                            1 italianAdvancedNavalFighter placed in Northern Italy
                                    
                                        Activate Technology - Italy
                                            Italy activating AdvancedRockets
                                    
                                        Turn Complete - Italy
                                            Italy collect 39 PUs; end with 39 PUs
                                            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                                            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                                            Units generate 9 techTokens; Italy end with 9 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa : 1.75
                                    Italy : 1.92
                                    Russia : -0.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin round 50 here we come! 😛

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Usa round 49

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 49
                                        
                                            Combat Move - Usa
                                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                                                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                                                      Russia take Eastern Siberia from Japan
                                                2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                                                      Russia take Far Eastern Republic from Japan
                                        
                                            Combat - Usa
                                                Usa lands units in Okinawa
                                                Usa creates battle in territory Okinawa
                                                    Some non-combat units are destroyed: 
                                        
                                            Non Combat Move - Usa
                                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                                Trigger americanAP2: Usa has 1 Material placed in Washington
                                                2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                                                1 americanAirTransport moved from Okinawa to Luzon
                                                2 americanMarines moved from Phillippines to 128 Sea Zone
                                                2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                                2 americanMarines moved from 96 Sea Zone to Luzon
                                                1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                                                1 americanNavalFighter moved from Luzon to 96 Sea Zone
                                                1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                                                1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                                                1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                                                1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                                                3 americanInfantrys moved from Azores to 39 Sea Zone
                                                3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                                3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                                2 americanParatroopers moved from Madrid to Southern Spain
                                                1 americanArtillery moved from Southern Spain to Northern Spain
                                                3 americanAdvancedNavalFighters moved from New York to Southern Spain
                                                1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                                                1 Train moved from Alaska to Western US
                                                1 Train moved from Alaska to Washington
                                                3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                                                2 americanAirTransports moved from Southern Spain to Washington
                                                1 americanAirTransport moved from Southern Spain to Northeastern US
                                        
                                            Purchase Units - Usa
                                                Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                        
                                            Place Units - Usa
                                                Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                                                1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                                                3 americanParatroopers placed in Madrid
                                                1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                                                2 americanMarines placed in Luzon
                                                2 americanParatroopers placed in Phillippines
                                                1 americanArtillery and 1 americanTank placed in Alaska
                                                3 americanInfantrys placed in Northeastern US
                                                4 americanInfantrys placed in Washington
                                                1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
                                        
                                            Turn Complete - Usa
                                                Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                                Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                                Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                                Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                                Usa collect 92 PUs; end with 92 PUs
                                                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                                Units generate 9 techTokens; Usa end with 36 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

                                          ubernautU 4 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin goign on my chore run back in an hour or so

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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