TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin back to the us
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TripleA Turn Summary: Usa round 48
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 48 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Evenki to Western Evenki Russia take Western Evenki from Japan 2 americanAirTransports and 4 americanParatroopers moved from Southern Spain to Tripolitania 1 americanAirTransport and 2 americanParatroopers moved from Southern Spain to Tunisia Combat - Usa Battle in Tunisia Usa attack with 1 americanAirTransport and 2 americanParatroopers Italy defend with 1 italianParatrooper; Germany defend with 1 Flagpole Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 2 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 3 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 americanParatrooper owned by the Usa lost in Tunisia Usa roll dice for 1 americanAirTransport and 1 americanParatrooper in Tunisia, round 4 : 1/2 hits, 0.42 expected hits Germany roll dice for 1 italianParatrooper in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 italianParatrooper owned by the Italy lost in Tunisia Usa win, taking Tunisia from Germany with 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanParatrooper Casualties for Italy: 1 italianParatrooper Battle in Tripolitania Usa attack with 2 americanAirTransports and 4 americanParatroopers Italy defend with 1 Flagpole and 1 italianParatrooper Usa roll dice for 2 americanAirTransports and 4 americanParatroopers in Tripolitania, round 2 : 1/6 hits, 1.33 expected hits Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits 1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania Usa win, taking Tripolitania from Italy with 2 americanAirTransports and 3 americanParatroopers remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanParatrooper Casualties for Italy: 1 italianParatrooper Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanAirTransports moved from Tripolitania to Southern Spain 1 americanAirTransport moved from Tunisia to Southern Spain 2 americanAlpineInfantrys moved from Madrid to Northern Spain 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 3 americanMarines moved from Azores to 40 Sea Zone 3 americanMarines and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 3 americanTransports moved from 41 Sea Zone to 39 Sea Zone 1 americanDestroyer moved from 39 Sea Zone to 41 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 3 Materials moved from Washington to 30 Sea Zone 3 Materials, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 3 americanInfantrys moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from New York to Southern Spain 1 americanHeavyTank moved from Los Angeles to Western US 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon 1 americanAirTransport moved from Luzon to Alaska 2 Materials and 1 Train moved from Washington to Alaska 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 2 americanInfantrys and 2 americanMech.Infantrys moved from Alaska to 103 Sea Zone 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 2 americanInfantrys and 2 americanMech.Infantrys moved from 101 Sea Zone to Soviet Far East 1 Train and 2 americanInfantrys moved from Western US to Alaska 1 Train moved from Alaska to Western US 1 americanArtillery and 1 americanMarine moved from Phillippines to 128 Sea Zone 1 americanArtillery and 1 americanMarine moved from 128 Sea Zone to Luzon 1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain 1 Truck moved from Southern Spain to Madrid 5 americanMarines moved from Northern Spain to Southern Spain 3 americanMarines moved from 41 Sea Zone to Southern Spain 1 americanArtillery moved from Northern Spain to Southern Spain Purchase Units - Usa Usa buy 3 americanAdvancedNavalFighters, 1 americanAntiAirGun, 1 americanArtillery, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 3 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 3 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAntiAirGun and 2 americanParatroopers placed in Madrid 2 americanDestroyers placed in 41 Sea Zone 2 americanMarines placed in Phillippines 1 americanTransport placed in 96 Sea Zone 1 americanParatrooper placed in Luzon 1 americanArtillery and 1 americanTank placed in Alaska 1 americanInfantry placed in Western US 3 americanAdvancedNavalFighters placed in New York Turn Complete - Usa Usa collect 94 PUs; end with 97 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 100 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 103 PUs Units generate 9 techTokens; Usa end with 27 techTokensCombat Hit Differential Summary :
Usa : -1.08 Italy : 0.58 Germany : 0.00 -
@ubernaut back to you
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TripleA Move Summary: Germany round 49
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 12 units repaired. 2 germanHeavyTank-damageds owned by the Germany removed in Leningrad 2 germanHeavyTanks owned by the Germany added in Leningrad 4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad 4 germanHeavyTanks owned by the Germany added in Stalingrad 4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone 1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland 2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland 1 germanParatrooper moved from Norilsk to Nenetsia 1 germanParatrooper moved from Archangel to Nenetsia -
@colin couple of quick ones
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TripleA Turn Summary: Finland round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 5 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 12 units repaired. 2 germanHeavyTank-damageds owned by the Germany removed in Leningrad 2 germanHeavyTanks owned by the Germany added in Leningrad 4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad 4 germanHeavyTanks owned by the Germany added in Stalingrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone 1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland 2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland 1 germanParatrooper moved from Norilsk to Nenetsia 1 germanParatrooper moved from Archangel to Nenetsia Combat - Germany Usa scrambles 1 units out of Southern Spain to defend against the attack in 41 Sea Zone Battle in Eastern Finland Germany attack with 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper Britain defend with 1 Flagpole, 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits Germany roll dice for 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper in Eastern Finland, round 2 : 1/5 hits, 1.83 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers in Eastern Finland, round 2 : 0/4 hits, 1.33 expected hits 1 britishAntiAirGun owned by the Britain lost in Eastern Finland 1 germanInfantry owned by the Germany, 3 germanHeavyTanks owned by the Germany and 1 germanParatrooper owned by the Germany retreated to Leningrad Britain win with 1 britishArtillery and 2 britishCombatEngineers remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishAntiAirGun Battle in 41 Sea Zone Germany attack with 4 germanAdvancedNavalFighters Usa defend with 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Usa roll dice for 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport in 41 Sea Zone, round 2 : 1/5 hits, 1.42 expected hits 1 germanAdvancedNavalFighter owned by the Germany and 1 americanTransport owned by the Usa lost in 41 Sea Zone Germany roll dice for 3 germanAdvancedNavalFighters in 41 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Usa roll dice for 1 americanAdvancedNavalFighter and 3 americanDestroyers in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 3 americanDestroyers owned by the Usa and 2 germanAdvancedNavalFighters owned by the Germany lost in 41 Sea Zone Germany roll dice for 1 germanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Usa roll dice for 1 americanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.58 expected hits 1 germanAdvancedNavalFighter owned by the Germany and 1 americanAdvancedNavalFighter owned by the Usa lost in 41 Sea Zone Usa win with no units remaining. Battle score for attacker is -8 Casualties for Germany: 4 germanAdvancedNavalFighters Casualties for Usa: 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport Battle in Nenetsia Germany attack with 2 germanParatroopers Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 2 germanParatroopers in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 3 russianInfantrys in Nenetsia, round 2 : 1/3 hits, 1.00 expected hits 1 germanParatrooper owned by the Germany lost in Nenetsia 1 germanParatrooper owned by the Germany retreated to Archangel Russia win with 3 russianInfantrys remaining. Battle score for attacker is -4 Casualties for Germany: 1 germanParatrooper Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Eastern Karelia to Archangel 1 germanInfantry moved from Novgorod to Eastern Karelia 1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Archangel 1 germanAirTransport moved from Archangel to Leningrad 1 germanInfantry moved from Smolensk to Novgorod 1 germanInfantry moved from Tula to Smolensk 1 germanInfantry moved from Stalingrad to Tula 4 germanInfantrys moved from Sverdlovsk to Omsk 4 germanInfantrys moved from Stalingrad to Sverdlovsk 2 germanParatroopers moved from Sverdlovsk to Stalingrad 1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Stalingrad 1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad 1 germanMech.Infantry and 1 germanParatrooper moved from Leningrad to Archangel 2 Trucks moved from Leningrad to Kharkov 1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France 3 germanAdvancedNavalFighters moved from Northern Italy to Vichy France 1 germanAdvancedNavalFighter moved from Eastern Germany to Vichy France 1 Truck and 1 germanAntiAirGun moved from Vichy France to Northern Germany 1 Truck and 1 germanAntiAirGun moved from Vichy France to Eastern Germany 3 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany 1 Train moved from Vichy France to Hungary Slovakia 1 Train moved from Vichy France to Austria 1 Truck moved from Northern Germany to Hungary Slovakia 1 Train moved from Hungary Slovakia to Romania 1 Truck moved from Eastern Germany to Northern Germany 2 Materials and 1 germanAirTransport moved from Berlin to Vichy France 1 germanAirTransport moved from Vichy France to Berlin Purchase Units - Germany Germany buy 3 germanAdvancedNavalFighters, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery and 11 germanInfantrys; Remaining resources: 0 PUs; 180 techTokens; Place Units - Germany Units in Archangel being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Archangel 2 germanAlpineInfantrys and 1 germanInfantry placed in Austria 1 germanCombatEngineer placed in Northern Germany 3 germanAdvancedNavalFighters and 1 germanHeavyArtillery placed in Eastern Germany 2 germanInfantrys placed in Leningrad 3 germanInfantrys placed in Stalingrad 2 germanInfantrys placed in Kharkov 3 germanInfantrys placed in Berlin Turn Complete - Germany Germany collect 80 PUs; end with 80 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs Units generate 12 techTokens; Germany end with 192 techTokens Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 5 PUs Some Units in Vichy France change ownership: 2 germanCombatEngineers and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Romania 1 germanInfantry placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanInfantry Some Units in Romania change ownership: 3 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Usa : 0.67 HvyTankFS fire in Eastern Finland : : -0.75 Britain : -1.33 Germany : -1.50 Russia : 0.00 -
@colin back to russia
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TripleA Turn Summary: Russia round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 7,12,6,10,3,11 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover ImprovedDestroyers Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry Combat - Russia Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianArtillery moved from Moscow to Vologda 3 russianInfantrys moved from Nenetsia to Urals 1 Train moved from Urals to Moscow 1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals 1 russianCombatEngineer moved from Volgarod to Vologda 1 Truck moved from Urals to Moscow 1 Material and 1 Truck moved from Moscow to Vologda 1 russianAntiTankGun moved from Moscow to Vologda 3 russianInfantrys moved from Volgarod to Moscow 3 russianInfantrys moved from Urals to Vologda Purchase Units - Russia Trigger russianAdvTB: buyrussianAdvancedTacticalBomber added to russianProduction Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 2 russianFortifications and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 2 russianInfantrys placed in Urals Units in Vologda being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow Activate Technology - Russia Russia activating ImprovedDestroyers Trigger russianImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to russianDestroyer Turn Complete - Russia Russia collect 26 PUs; end with 26 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Turn Summary: Thailand round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria 1 japaneseHeavyTank owned by the Japan added in Manchuria Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima 1 japaneseInfantry moved from Anhwei to Fo Kien Japan take Fo Kien from China 1 japaneseParatrooper moved from Anhwei to Kwangtung Japan take Kwangtung from China 2 japaneseInfantrys moved from Peking to Shansi 3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi 3 japaneseAdvancedNavalFighters moved from Japan to Shansi Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Japan lands units in Iwo Jima Japan creates battle in territory Iwo Jima Battle in Shansi Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 3 japaneseAdvancedNavalFighters moved from Shansi to Japan 3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria 1 japaneseAirTransport moved from Iwo Jima to Tokyo 1 japaneseParatrooper moved from Anhwei to Shantung 1 japaneseInfantry moved from Manchuria to Chahar 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan 2 japaneseArtillerys moved from Japan to Tokyo 2 japaneseInfantrys moved from Tokyo to Japan 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan 2 Trucks moved from Northern Manchuria to Manchuria 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk 1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria 1 japaneseInfantry moved from Manchuria to Korea 1 japaneseInfantry moved from Manchuria to Peking Purchase Units - Japan Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseAntiAirGun placed in Korea 2 japaneseInfantrys placed in Peking 1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan 3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo Turn Complete - Japan Japan collect 36 PUs; end with 36 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs Units generate 6 techTokens; Japan end with 15 techTokens Some Units in Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : 1.17 China : -0.25 -
@colin back to china
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TripleA Turn Summary: Australia round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Supporting Britain - Canada Canada collect 0 PUs; end with 16 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 45 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 17 PUs Preparing Ambushes - India India collect 0 PUs; end with 15 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedAntiTank Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishTank moved from Iraq to Syria ExiledAllies take Syria from VichyFrance 1 britishTank moved from Syria to Trans Jordan 4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan 1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone 3 britishInfantrys moved from Borneo to 93 Sea Zone 1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone 3 britishInfantrys moved from Brunei to 128 Sea Zone 3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone 1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien 1 britishInfantry moved from Uzbek to Western Kazahk Russia take Western Kazahk from Italy 1 britishNavalFighter moved from Luzon to Fo Kien 3 britishNavalFighters moved from 96 Sea Zone to Fo Kien Combat - Britain Battle in Trans Jordan Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan Some non-combat units are destroyed: Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Italy: 1 italianEntrenchment Battle in Fo Kien Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Fo Kien Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 3 britishNavalFighters moved from Fo Kien to 96 Sea Zone 1 britishNavalFighter moved from Fo Kien to 96 Sea Zone 1 britishNavalFighter moved from New South Wales to Phillippines 1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone 1 Truck moved from Southern Iran to Bombay 1 Truck moved from Kashmir to Bombay 1 Train moved from Bombay to Calcutta 1 Material and 1 Train moved from Calcutta to Bombay 3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland 1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland 1 Train and 3 britishMarines moved from Central Norway to Northern Finland 1 Train moved from Northern Finland to Norway 1 Truck moved from Central Norway to Norway 1 Truck and 1 britishArtillery moved from Norway to Northern Norway 1 Truck moved from Northern Norway to Central Norway 1 britishArtillery moved from Norway to Central Norway 4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone 2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland 1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland 1 britishAirTransport moved from Eastern Finland to Finland 2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland 1 britishInfantry moved from Scotland to Central Britain 1 britishMarine moved from Southern Britain to Central Britain 3 britishAirTransports moved from Finland to Central Britain 1 Truck moved from Central Britain to London 1 Material and 1 Truck moved from London to Central Britain 1 Truck moved from Central Britain to London 2 britishNavalFighters moved from Ontario to Central Britain 2 britishAirTransports moved from Central Britain to London 1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo 1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia Purchase Units - Britain Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 2 britishMarines placed in Northern Finland 3 britishMarines placed in Finland Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment 1 britishFortification and 4 britishParatroopers placed in London Units in Central Britain being upgraded or consumed: 1 Material 2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain Activate Technology - Britain Britain activating ImprovedAntiTank triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun Turn Complete - Britain Britain collect 57 PUs; end with 59 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 britishCombatEngineer Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; Place Units - Canada 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 20 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; Place Units - ExiledAllies 2 britishArtillerys placed in Norway 2 britishInfantrys placed in Central Norway 2 britishTransports placed in 43 Sea Zone ExiledAllies undo move 3. 1 britishCruiser and 1 britishTransport placed in 43 Sea Zone 1 britishTransport placed in 93 Sea Zone 1 britishMarine placed in Borneo Turn Complete - ExiledAllies ExiledAllies collect 48 PUs; end with 49 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport Some Units in 93 Sea Zone change ownership: 1 britishTransport Some Units in Belgian Congo change ownership: 1 britishCombatEngineer Some Units in Borneo change ownership: 1 britishMarine Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 britishArtillerys Purchase Units - SouthAfrica SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; Place Units - SouthAfrica 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 10 PUs Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank Purchase Units - India India buy 3 britishMarines; Remaining resources: 3 PUs; Place Units - India 3 britishMarines placed in Bombay Turn Complete - India India collect 13 PUs; end with 16 PUs Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines Purchase Units - Australia Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; Place Units - Australia 1 britishNavalFighter placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 23 PUs Some Units in New South Wales change ownership: 1 britishNavalFighterCombat Hit Differential Summary :
Japan : -0.25 Italy : 0.50 Britain : 0.50 -
@ubernaut back to you
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TripleA Turn Summary: Italy round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Research Technology - Italy Trigger italianaTAR: Italy gains access to AdvancedRockets Italy spend 0 on tech rolls Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedRockets Combat Move - Italy Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianInfantrys moved from Sverdlovsk to Western Kazahk 5 italianAdvancedNavalFighters moved from Rome to Tripolitania 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania Combat - Italy Battle in Tripolitania Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers Usa defend with 1 Flagpole and 3 americanParatroopers Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits 3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0 Casualties for Italy: 3 italianParatroopers Casualties for Usa: 3 americanParatroopers Battle in Western Kazahk Italy attack with 2 italianInfantrys Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Western Kazahk Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus 1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Cairo to Southern Caucasus 2 italianParatroopers moved from Omsk to Sverdlovsk 1 italianAirTransport moved from Tripolitania to Rome 1 italianAirTransport moved from Tripolitania to Southern Italy 5 italianAdvancedNavalFighters moved from Tripolitania to Rome 2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone 2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 3 italianInfantrys moved from 46 Sea Zone to Sicily 1 italianAirTransport moved from Rome to Southern Italy 2 Materials and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianParatrooper moved from Rome to Southern Italy 2 italianInfantrys moved from Rome to Southern Italy 2 italianInfantrys moved from Rome to Southern Italy 1 italianInfantry moved from Rome to Southern Italy Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment and 1 italianFortification placed in Southern Italy 3 italianInfantrys placed in Rome 3 italianDestroyers placed in 46 Sea Zone 1 italianAdvancedNavalFighter placed in Northern Italy Activate Technology - Italy Italy activating AdvancedRockets Turn Complete - Italy Italy collect 39 PUs; end with 39 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Usa : 1.75 Italy : 1.92 Russia : -0.50 -
@colin round 50 here we come!

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TripleA Turn Summary: Usa round 49
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 49 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia Russia take Eastern Siberia from Japan 2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic Russia take Far Eastern Republic from Japan Combat - Usa Usa lands units in Okinawa Usa creates battle in territory Okinawa Some non-combat units are destroyed: Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 Materials and 1 americanAirTransport moved from Alaska to Luzon 1 americanAirTransport moved from Okinawa to Luzon 2 americanMarines moved from Phillippines to 128 Sea Zone 2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone 2 americanMarines moved from 96 Sea Zone to Luzon 1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon 1 americanNavalFighter moved from Luzon to 96 Sea Zone 1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone 1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East 3 americanInfantrys moved from Azores to 39 Sea Zone 3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain 2 americanParatroopers moved from Madrid to Southern Spain 1 americanArtillery moved from Southern Spain to Northern Spain 3 americanAdvancedNavalFighters moved from New York to Southern Spain 1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska 1 Train moved from Alaska to Western US 1 Train moved from Alaska to Washington 3 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon 2 americanAirTransports moved from Southern Spain to Washington 1 americanAirTransport moved from Southern Spain to Northeastern US Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment 1 americanEntrenchment and 1 americanFortification placed in Northern Spain 3 americanParatroopers placed in Madrid 1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone 2 americanMarines placed in Luzon 2 americanParatroopers placed in Phillippines 1 americanArtillery and 1 americanTank placed in Alaska 3 americanInfantrys placed in Northeastern US 4 americanInfantrys placed in Washington 1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York Turn Complete - Usa Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East Usa collect 92 PUs; end with 92 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs Units generate 9 techTokens; Usa end with 36 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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@colin goign on my chore run back in an hour or so
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TripleA Move Summary: Germany round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Archangel to Nenetsia Germany take Nenetsia from Russia 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland 3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland 3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanInfantrys moved from Sverdlovsk to Northern Kazahk 4 germanInfantrys moved from Omsk to Northern Kazahk 4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk -
@colin big battles if you are still up
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