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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      TripleA Manual Gamesave Post: Russia round 50

      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 50
      
          Research Technology - Russia
              Trigger russianaTAD: Russia gains access to AdvancedDestroyers
              Russia spend 0 on tech rolls
                  Russia roll 11,7,3,2,10,3 and gets 0 hits
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
              3 russianInfantrys moved from Urals to Archangel
              5 russianInfantrys moved from Urals to Nenetsia
              1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
      
          Combat - Russia
              Battle in Archangel
                  Russia attack with 1 russianArtillery and 8 russianInfantrys
                  Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                      Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
      

      Combat Hit Differential Summary :

      Russia : -0.58
      

      Savegame

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      • C Offline
        colin
        last edited by

        @ubernaut you may want to do this one to be sure

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        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Russia round 50

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 50
          
              Research Technology - Russia
                  Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                  Russia spend 0 on tech rolls
                      Russia roll 11,7,3,2,10,3 and gets 0 hits
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                  3 russianInfantrys moved from Urals to Archangel
                  5 russianInfantrys moved from Urals to Nenetsia
                  1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
          
              Combat - Russia
                  Battle in Archangel
                      Russia attack with 1 russianArtillery and 8 russianInfantrys
                      Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                          Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                      Units damaged: 1 germanEntrenchment owned by the Germany
                          Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                          3 russianInfantrys owned by the Russia lost in Archangel
                          Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                          Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                          3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                      2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                      Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                      Casualties for Russia: 6 russianInfantrys
                      Casualties for Germany: 1 germanParatrooper
                  Battle in Smolensk
                      Russia attack with 1 russianArtillery and 6 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                          Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                          1 russianInfantry owned by the Russia lost in Smolensk
                          Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                          Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                          Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                          Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                          1 germanInfantry owned by the Germany lost in Smolensk
                      Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                      Casualties for Russia: 1 russianInfantry
                      Casualties for Germany: 1 germanInfantry
                  Battle in Nenetsia
                      Russia attack with 5 russianInfantrys
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                          Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                          1 germanInfantry owned by the Germany lost in Nenetsia
                      Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                  Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  2 russianAntiTankGuns moved from Moscow to Smolensk
                  1 Truck moved from Vologda to Moscow
                  1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                  1 Truck moved from Smolensk to Moscow
                  1 Truck moved from Urals to Volgarod
                  1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                  4 russianInfantrys moved from Volgarod to Moscow
                  1 russianArtillery moved from Volgarod to Moscow
                  1 russianAntiTankGun moved from Volgarod to Moscow
                  1 Train moved from Urals to Moscow
                  1 Material and 1 Train moved from Moscow to Vologda
                  1 Train moved from Vologda to Moscow
                  1 Material and 1 Train moved from Moscow to Urals
                  2 russianInfantrys moved from Volgarod to Urals
          
              Purchase Units - Russia
                  Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
          
              Place Units - Russia
                  Units in Vologda being upgraded or consumed: 1 Material
                  1 russianEntrenchment placed in Vologda
                  1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                  2 russianInfantrys placed in Volgarod
                  2 russianInfantrys placed in Urals
                  2 russianInfantrys placed in Vologda
                  1 russianInfantry placed in Moscow
          
              Turn Complete - Russia
                  Russia collect 32 PUs; end with 34 PUs
                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                  Units generate 6 techTokens; Russia end with 12 techTokens
          

          Combat Hit Differential Summary :

          Germany : 2.58
          Russia : -1.17
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut back to you

            ubernautU 2 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Japan round 50

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 50
              
                  Research Technology - Japan
                      Japan spend 0 on tech rolls
                      Japan removing all Technology Tokens after successful research.
                      Japan discover AdvancedHulls
              
                  Combat Move - Japan
                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                      1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                      3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                      3 japaneseInfantrys moved from Peking to Shantung
                      1 japaneseInfantry moved from Peking to Shantung
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin battle up

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Thailand round 50

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 50
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 11 PUs
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                              Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                          Japan removing all Technology Tokens after successful research.
                          Japan discover AdvancedHulls
                  
                      Combat Move - Japan
                          Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                          1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                          3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                          3 japaneseInfantrys moved from Peking to Shantung
                          1 japaneseInfantry moved from Peking to Shantung
                  
                      Combat - Japan
                          Japan creates battle in territory 97 Sea Zone
                          Japan creates battle in territory 98 Sea Zone
                          Japan creates battle in territory 99 Sea Zone
                          Japan lands units in Kamchatka
                          Japan creates battle in territory Kamchatka
                          Battle in Shantung
                              Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                              China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                  Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                                  China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                                  1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                              Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                              Casualties for Japan: 2 japaneseInfantrys
                              Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                          Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                          Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                          Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                          1 japaneseInfantry moved from Chahar to Peking
                          1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                          1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                          2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                          1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                          1 japaneseAirTransport moved from Manchuria to Japan
                          1 japaneseAirTransport moved from Kamchatka to Japan
                          1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                          1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                          1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                          1 japaneseInfantry moved from Tokyo to Japan
                          1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                          1 japaneseAirTransport moved from Peking to Japan
                          1 Train moved from Manchuria to Korea
                          1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                          1 Train moved from Peking to Manchuria
                          1 japaneseInfantry moved from Manchuria to Korea
                          4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                          3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                          1 japaneseInfantry moved from Manchuria to Korea
                          1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                          1 Material and 1 Truck moved from Tokyo to Japan
                          1 Truck moved from Japan to Tokyo
                          1 Material and 1 Truck moved from Tokyo to Japan
                  
                      Purchase Units - Japan
                          Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Place Units - Japan
                          2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                          4 japaneseInfantrys placed in Tokyo
                          1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                          2 japaneseInfantrys placed in Peking
                  
                      Activate Technology - Japan
                          Japan activating AdvancedHulls
                          Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                          Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                          Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                          Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                  
                      Turn Complete - Japan
                          Japan collect 28 PUs; end with 28 PUs
                          Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                          Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                          Units generate 6 techTokens; Japan end with 6 techTokens
                          Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                  
                      Purchase Units - Manchuria
                          Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Manchuria
                          Units in Manchuria being upgraded or consumed: 1 Material
                          1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 11 PUs; end with 11 PUs
                          Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                  
                      Turn Complete - Thailand
                  

                  Combat Hit Differential Summary :

                  Japan : 1.25
                  China : 0.67
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin over to china

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Australia round 50

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 50
                      
                          Supporting Britain - Canada
                              Canada collect 0 PUs; end with 20 PUs
                      
                          Organizing Partisan Operations - ExiledAllies
                              ExiledAllies collect 0 PUs; end with 47 PUs
                      
                          Marching Orders - SouthAfrica
                              SouthAfrica collect 0 PUs; end with 10 PUs
                      
                          Preparing Ambushes - India
                              India collect 0 PUs; end with 16 PUs
                      
                          Preparing Naval Operations - Australia
                              Australia collect 0 PUs; end with 23 PUs
                      
                          Research Technology - Britain
                              Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
                              Britain spend 0 on tech rolls
                                  Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
                      
                          Combat Move - Britain
                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                              3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
                              3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                              3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
                              3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                                    Britain take Sinai from Italy
                      
                          Combat - Britain
                              Battle in Sinai
                      
                          Non Combat Move - Britain
                              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                              Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                              Trigger britishAP2: Britain has 1 Material placed in London
                              Trigger britishProd1: Britain has 1 Material placed in London
                              2 britishInfantrys moved from Finland to Eastern Finland
                              5 britishMarines moved from Northern Finland to Eastern Finland
                              5 britishMarines moved from Finland to Eastern Finland
                              2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
                              1 britishNavalFighter moved from Finland to Northern Finland
                              1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
                              1 britishAirTransport moved from Eastern Finland to Finland
                              2 britishAirTransports and 4 britishParatroopers moved from London to Finland
                              1 britishAirTransport moved from Finland to Scotland
                              1 britishAirTransport moved from Finland to Central Britain
                              1 britishAirTransport moved from Finland to London
                              1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
                              1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
                              1 Truck moved from Eastern Finland to Northern Finland
                              1 Truck moved from Northern Finland to Northern Norway
                              2 britishInfantrys moved from Central Norway to Northern Norway
                              1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                              1 Train moved from Northern Finland to Norway
                              9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
                              1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                              1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
                              1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                              2 britishInfantrys moved from Morrocco to 43 Sea Zone
                              2 britishInfantrys moved from 43 Sea Zone to Gibraltar
                              1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
                              1 britishArtillery moved from Java to 148 Sea Zone
                              1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
                              1 britishArtillery moved from 93 Sea Zone to Brunei
                              1 britishMarine moved from Borneo to Brunei
                              1 britishNavalFighter moved from Phillippines to Luzon
                              1 britishNavalFighter moved from New South Wales to Phillippines
                              1 britishNavalFighter moved from Ontario to Central Britain
                              1 britishCombatEngineer moved from London to Central Britain
                              1 britishCombatEngineer moved from Central Britain to Scotland
                              1 Material and 1 Truck moved from London to Scotland
                              1 Truck moved from Scotland to Central Britain
                      
                          Purchase Units - Britain
                              Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
                              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                      
                          Place Units - Britain
                              1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                              1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                              1 britishParatrooper placed in Scotland
                              1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
                              2 Materials and 1 britishCombatEngineer placed in Thailand
                      
                          Turn Complete - Britain
                              Britain collect 58 PUs; end with 59 PUs
                              Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                              Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                              Units generate 9 techTokens; Britain end with 18 techTokens
                              Units Change Ownership
                                  Some Units in Bombay change ownership: 1 Material
                                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                  Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                  Some Units in Sinai change ownership: 2 britishCombatEngineers
                      
                          Purchase Units - Canada
                              Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
                      
                          Place Units - Canada
                              1 britishNavalFighter placed in Ontario
                      
                          Turn Complete - Canada
                              Canada collect 15 PUs; end with 24 PUs
                              Units Change Ownership
                                  Some Units in Ontario change ownership: 1 britishNavalFighter
                                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                      
                          Purchase Units - ExiledAllies
                              ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
                      
                          Place Units - ExiledAllies
                              2 britishArtillerys placed in Norway
                              2 britishInfantrys placed in Central Norway
                              1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
                              1 britishTransport placed in 93 Sea Zone
                              2 britishInfantrys placed in Borneo
                      
                          Turn Complete - ExiledAllies
                              ExiledAllies collect 48 PUs; end with 48 PUs
                              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                              Units Change Ownership
                                  Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                                  Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                  Some Units in Borneo change ownership: 2 britishInfantrys
                                  Some Units in Central Norway change ownership: 2 britishInfantrys
                                  Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                  Some Units in Norway change ownership: 2 britishArtillerys
                      
                          Turn Complete - Egypt
                              Some Units in Sinai change ownership: 2 britishCombatEngineers
                      
                          Purchase Units - SouthAfrica
                              SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
                      
                          Place Units - SouthAfrica
                              1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
                      
                          Turn Complete - SouthAfrica
                              SouthAfrica collect 7 PUs; end with 8 PUs
                              Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
                      
                          Purchase Units - India
                              India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
                      
                          Place Units - India
                              3 britishInfantrys placed in Bombay
                              1 britishArtillery placed in Calcutta
                      
                          Turn Complete - India
                              India collect 13 PUs; end with 16 PUs
                              Units Change Ownership
                                  Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                                  Some Units in Calcutta change ownership: 1 britishArtillery
                      
                          Purchase Units - Australia
                              Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
                      
                          Place Units - Australia
                              2 britishNavalFighters placed in New South Wales
                      
                          Turn Complete - Australia
                              Australia collect 17 PUs; end with 18 PUs
                              Some Units in New South Wales change ownership: 2 britishNavalFighters
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Italy round 50

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 50
                          
                              Research Technology - Italy
                                  Italy spend 0 on tech rolls
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover ImprovedAntiTank
                          
                              Politics - Italy
                                  Giving back territories to original owners
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                  5 italianInfantrys moved from Sicily to 46 Sea Zone
                                  3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                  8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                  1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                  8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                  8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                  1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                  2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin big battles on deck

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Italy round 50

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 50
                              
                                  Research Technology - Italy
                                      Italy spend 0 on tech rolls
                                          Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                                      Italy removing all Technology Tokens after successful research.
                                      Italy discover ImprovedAntiTank
                              
                                  Politics - Italy
                                      Giving back territories to original owners
                              
                                  Combat Move - Italy
                                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                      5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                      5 italianInfantrys moved from Sicily to 46 Sea Zone
                                      3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                      8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                      1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                      8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                      8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                      1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                      1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                      1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                      2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                              
                                  Combat - Italy
                                      Battle in Western Egypt
                                          Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                                          Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                                              Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                                              Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                                              1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                                          2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                                              Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                                              Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                                              1 italianParatrooper owned by the Italy lost in Western Egypt
                                          Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                                          Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                                          Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                                      Battle in Northern Iran
                                          Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                                          Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                                              Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                                              Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                                              1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                                          2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                                          Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                                          Casualties for Italy: 4 italianInfantrys
                                          Casualties for Britain: 1 britishInfantry
                                      Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                      Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                      Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                      Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                      Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                      Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                      Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                      Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                      Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                      Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                      Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                      Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                      Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                      Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                      Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                      Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                      Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                      Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                      Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                      Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                      Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                      Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                      Trigger italianAP2: Italy has 1 Material placed in Rome
                                      Trigger italianProd: Italy has 1 Material placed in Rome
                                      1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                                      1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                                      1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                                      1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                                      3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                                      2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                                      1 italianCombatEngineer moved from Southern Italy to Rome
                                      2 italianInfantrys moved from Western Kazahk to Astrakhan
                                      1 italianAirTransport moved from Southern Caucasus to Cairo
                                      1 italianAirTransport moved from Western Egypt to Rome
                                      2 italianAirTransports moved from Western Egypt to Cairo
                              
                                  Purchase Units - Italy
                                      Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                                      Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Italy
                                      Units in Rome being upgraded or consumed: 1 Material
                                      1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                                      3 italianInfantrys placed in Southern Italy
                                      3 italianInfantrys placed in Southern Caucasus
                                      Units in Cairo being upgraded or consumed: 1 Material
                                      1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
                              
                                  Activate Technology - Italy
                                      Italy activating ImprovedAntiTank
                                      triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                                      triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
                              
                                  Turn Complete - Italy
                                      Italy collect 37 PUs; end with 37 PUs
                                      Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                                      Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                      Units generate 9 techTokens; Italy end with 9 techTokens
                              

                              Combat Hit Differential Summary :

                              Egypt : -4.42
                              Italy : 2.58
                              Russia : 0.50
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin back to you

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Usa round 50

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 50
                                  
                                      Combat Move - Usa
                                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          1 americanParatrooper moved from Tunisia to Tripolitania
                                                Usa take Tripolitania from Italy
                                          2 americanInfantrys moved from Soviet Far East to Kamchatka
                                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                                Russia take Northern Siberia from Japan
                                          1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                                          1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                                          1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                                          1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                          1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                                          3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                                          4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                                          2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                                          2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                                  
                                      Combat - Usa
                                          Battle in Kamchatka
                                              Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                                              Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                                  Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                                  Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                                  2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                                              Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                                              Casualties for Usa: 1 americanMech.Infantry
                                              Casualties for Japan: 2 japaneseParatroopers
                                          Battle in 45 Sea Zone
                                              Usa attack with 3 americanAdvancedNavalFighters
                                              Italy defend with 1 italianDestroyer
                                                  Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                                  Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                                              Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                                              Casualties for Italy: 1 italianDestroyer
                                          Battle in 100 Sea Zone
                                              Usa attack with 6 americanDestroyers
                                              Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                  DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                                              2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                                  
                                      Non Combat Move - Usa
                                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                          Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                          Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                          Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                          Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                          Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                          Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                          Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                          Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                          Trigger americanProd1: Usa has 1 Material placed in Washington
                                          Trigger americanAP2: Usa has 1 Material placed in Washington
                                          1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                                          2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                                          1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                                          1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                                          3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                                          1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                                          1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                                          2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                                          3 americanAirTransports moved from Northern Spain to Southern Spain
                                          3 americanParatroopers moved from Madrid to Southern Spain
                                          8 americanMarines moved from Southern Spain to Northern Spain
                                          1 americanAdvancedNavalFighter moved from New York to Southern Spain
                                          1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                                          1 americanInfantry moved from Central Egpyt to Western Egypt
                                          2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                                          1 americanInfantry moved from Northeastern US to 30 Sea Zone
                                          3 americanInfantrys moved from New York to 30 Sea Zone
                                          4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                          4 americanInfantrys moved from 39 Sea Zone to Azores
                                          1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                                          1 americanAirTransport moved from Phillippines to Luzon
                                          1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                          2 americanParatroopers moved from Phillippines to 128 Sea Zone
                                          2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                          2 americanParatroopers moved from 96 Sea Zone to Luzon
                                  
                                      Purchase Units - Usa
                                          Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                  
                                      Place Units - Usa
                                          Units in Luzon being upgraded or consumed: 1 Material
                                          1 americanAirfield and 2 americanParatroopers placed in Luzon
                                          Units in Phillippines being upgraded or consumed: 1 Material
                                          1 americanAirfield and 2 americanInfantrys placed in Phillippines
                                          1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                                          1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                                          2 americanMech.Infantrys and 2 americanTanks placed in Washington
                                          2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                                          Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                                          2 americanArtillerys and 1 americanFortification placed in Northern Spain
                                  
                                      Turn Complete - Usa
                                          Usa collect 94 PUs; end with 94 PUs
                                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                          Units generate 9 techTokens; Usa end with 45 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Usa : 0.42
                                  Japan : 0.00
                                  DepthChargeAttack fire in 100 Sea Zone : : -1.50
                                  Italy : -0.25
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 4 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin sorry didnt get to it today will look at it in the morning

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Germany round 51

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 51
                                          
                                              Combat Move - Germany
                                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                  3 units repaired.
                                                      3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                      3 germanHeavyTanks owned by the Germany added in Leningrad
                                                  4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                                  6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                                  1 germanInfantry moved from Western Karelia to Eastern Finland
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin sorry for the late start out playing cards last night 😛

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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