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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin go for russia

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Russia round 51

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 51
        
            Research Technology - Russia
                Russia spend 0 on tech rolls
                    Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                Russia removing all Technology Tokens after successful research.
                Russia discover Rockets
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                5 russianInfantrys moved from Nenetsia to Norilsk
                      Russia take Norilsk from Germany
                1 russianArtillery moved from Vologda to Archangel
                1 russianInfantry moved from Vologda to Archangel
                1 russianInfantry moved from Volgarod to Tula
                      Russia take Tula from Germany
                1 russianInfantry moved from Smolensk to Pskov
                      Russia take Pskov from Germany
                1 russianInfantry moved from Vologda to Novgorod
                      Russia take Novgorod from Germany
                3 russianInfantrys moved from Urals to Archangel
                1 russianInfantry moved from Vologda to Archangel
                1 russianInfantry moved from Vologda to Archangel
        
            Combat - Russia
                Battle in Archangel
                    Russia attack with 1 russianArtillery and 6 russianInfantrys
                    Germany defend with 1 Flagpole and 1 germanEntrenchment
                        Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                        Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                        1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                    Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
                    Casualties for Germany: 1 germanEntrenchment
        
            Non Combat Move - Russia
                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger AltayLLRussia2: China takes ownership of territory Altay
                Trigger russianAP2: Russia has 1 Material placed in Moscow
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                1 Truck moved from Smolensk to Moscow
                1 Material and 1 Truck moved from Moscow to Smolensk
                2 Trucks moved from Smolensk to Moscow
                1 russianCombatEngineer moved from Moscow to Smolensk
                1 russianInfantry moved from Urals to Nenetsia
                2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                1 Train moved from Urals to Moscow
                1 Material and 1 Train moved from Moscow to Urals
        
            Purchase Units - Russia
                Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
        
            Place Units - Russia
                Units in Smolensk being upgraded or consumed: 1 Material
                1 russianEntrenchment placed in Smolensk
                1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                2 russianInfantrys placed in Volgarod
                2 russianInfantrys placed in Vologda
                2 russianInfantrys placed in Urals
                1 russianAntiAirGun placed in Novosibirsk
        
            Activate Technology - Russia
                Russia activating Rockets
        
            Turn Complete - Russia
                Russia collect 41 PUs; end with 42 PUs
                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                Units generate 6 techTokens; Russia end with 6 techTokens
        

        Combat Hit Differential Summary :

        Germany : 0.50
        Russia : -0.25
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 4 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Japan round 51

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 51
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
            
                Combat Move - Japan
                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                    1 japaneseCombatEngineer moved from Peking to Shantung
                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin battles on deck

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Thailand round 51

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 51
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 11 PUs
                
                    Research Technology - Japan
                        Japan spend 0 on tech rolls
                            Japan roll 2,10,10,8,8,10 and gets 0 hits
                
                    Combat Move - Japan
                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                        1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                        1 japaneseCombatEngineer moved from Peking to Shantung
                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                        3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                        4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                
                    Combat - Japan
                        China scrambles 4 units out of Shensi to defend against the attack in Shantung
                        Battle in 101 Sea Zone
                            Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                            Usa defend with 1 americanTransport
                                Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                1 americanTransport owned by the Usa lost in 101 Sea Zone
                            Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                            Casualties for Usa: 1 americanTransport
                        Battle in Shantung
                            Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                            China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                1 chineseArtillery owned by the China lost in Shantung
                                Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                            Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                3 japaneseHeavyTanks owned by the Japan lost in Shantung
                            3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                            1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                            China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                            Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                            Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                        Moving scrambled unit from Shantung back to originating territory: Shensi
                        Moving scrambled unit from Shantung back to originating territory: Shensi
                        Moving scrambled unit from Shantung back to originating territory: Shensi
                        Moving scrambled unit from Shantung back to originating territory: Shensi
                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                        Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                        1 japaneseAirTransport moved from Shantung to Manchuria
                        4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                        3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                        1 japaneseInfantry moved from Eastern Manchuria to Korea
                        3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                
                    Purchase Units - Japan
                        Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                
                    Place Units - Japan
                        2 japaneseInfantrys placed in Peking
                        1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                        3 japaneseInfantrys placed in Tokyo
                
                    Turn Complete - Japan
                        Japan collect 24 PUs; end with 24 PUs
                        Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                        Units generate 6 techTokens; Japan end with 12 techTokens
                        Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 11 PUs; end with 11 PUs
                        Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                
                    Turn Complete - Thailand
                

                Combat Hit Differential Summary :

                Japan : -1.50
                HvyTankFS fire in Shantung : : 0.25
                China : -0.50
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin hold up forgot a nc move

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Thailand round 51

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 51
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 11 PUs
                    
                        Research Technology - Japan
                            Japan spend 0 on tech rolls
                                Japan roll 2,10,10,8,8,10 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                            1 japaneseCombatEngineer moved from Peking to Shantung
                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                    
                        Combat - Japan
                            China scrambles 4 units out of Shensi to defend against the attack in Shantung
                            Battle in 101 Sea Zone
                                Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                Usa defend with 1 americanTransport
                                    Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                    1 americanTransport owned by the Usa lost in 101 Sea Zone
                                Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                Casualties for Usa: 1 americanTransport
                            Battle in Shantung
                                Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                    HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                    1 chineseArtillery owned by the China lost in Shantung
                                    Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                    China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                    1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                    3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                            Moving scrambled unit from Shantung back to originating territory: Shensi
                            Moving scrambled unit from Shantung back to originating territory: Shensi
                            Moving scrambled unit from Shantung back to originating territory: Shensi
                            Moving scrambled unit from Shantung back to originating territory: Shensi
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                            1 japaneseAirTransport moved from Shantung to Manchuria
                            4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                            3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                            1 japaneseInfantry moved from Eastern Manchuria to Korea
                            3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                            1 Material and 1 japaneseAirTransport moved from Japan to Peking
                            1 japaneseAirTransport moved from Peking to Japan
                            1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                            1 japaneseAirTransport moved from Manchuria to Japan
                            1 Material and 1 japaneseAirTransport moved from Japan to Korea
                            1 japaneseAirTransport moved from Korea to Japan
                            2 Trucks moved from Japan to Tokyo
                            2 Materials and 2 Trucks moved from Tokyo to Japan
                    
                        Purchase Units - Japan
                            Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                    
                        Place Units - Japan
                            2 japaneseInfantrys placed in Peking
                            3 japaneseInfantrys placed in Tokyo
                            1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                    
                        Turn Complete - Japan
                            Japan collect 24 PUs; end with 24 PUs
                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                            Units generate 6 techTokens; Japan end with 12 techTokens
                            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 11 PUs; end with 11 PUs
                            Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Japan : -1.50
                    HvyTankFS fire in Shantung : : 0.25
                    China : -0.50
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin sorry good to go 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Australia round 51

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Supporting Britain - Canada
                                Canada collect 0 PUs; end with 24 PUs
                        
                            Organizing Partisan Operations - ExiledAllies
                                ExiledAllies collect 0 PUs; end with 46 PUs
                        
                            Marching Orders - SouthAfrica
                                SouthAfrica collect 0 PUs; end with 8 PUs
                        
                            Preparing Ambushes - India
                                India collect 0 PUs; end with 16 PUs
                        
                            Preparing Naval Operations - Australia
                                Australia collect 0 PUs; end with 18 PUs
                        
                            Research Technology - Britain
                                Britain spend 0 on tech rolls
                                    Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                Britain removing all Technology Tokens after successful research.
                                Britain discover AdvancedAntiTank
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                        
                            Combat - Britain
                        
                            Non Combat Move - Britain
                                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                Trigger britishAP2: Britain has 1 Material placed in London
                                Trigger britishProd1: Britain has 1 Material placed in London
                                1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                1 Truck moved from Northern Norway to Northern Finland
                                1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                2 britishInfantrys moved from Northern Norway to Northern Finland
                                1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                1 Train moved from Northern Finland to Norway
                                1 Truck moved from Eastern Finland to Finland
                                1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                1 Truck moved from Eastern Finland to Northern Finland
                                2 britishInfantrys moved from Central Norway to Northern Norway
                                2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                1 britishAirTransport moved from Finland to Scotland
                                1 britishAirTransport moved from Finland to Central Britain
                                1 britishAirTransport moved from Finland to London
                                1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                1 Train moved from Bombay to Calcutta
                                1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                1 britishInfantry moved from Borneo to 93 Sea Zone
                                1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                2 britishNavalFighters moved from New South Wales to Phillippines
                                1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                1 britishInfantry moved from Borneo to Brunei
                                1 britishNavalFighter moved from Ontario to Azores
                        
                            Purchase Units - Britain
                                Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Britain
                                Units in Eastern Finland being upgraded or consumed: 2 Materials
                                1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                1 britishFighter and 2 britishInfantrys placed in Central Britain
                                2 britishInfantrys placed in London
                                1 Material placed in Thailand
                        
                            Activate Technology - Britain
                                Britain activating AdvancedAntiTank
                                Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                        
                            Turn Complete - Britain
                                Britain collect 57 PUs; end with 57 PUs
                                Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                Units generate 9 techTokens; Britain end with 9 techTokens
                                Units Change Ownership
                                    Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                    Some Units in Bombay change ownership: 1 Material
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                        
                            Purchase Units - Canada
                                Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                        
                            Place Units - Canada
                                2 britishFighters placed in Ontario
                        
                            Turn Complete - Canada
                                Canada collect 15 PUs; end with 17 PUs
                                Units Change Ownership
                                    Some Units in Ontario change ownership: 2 britishFighters
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                        
                            Purchase Units - ExiledAllies
                                ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                        
                            Place Units - ExiledAllies
                                Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                2 britishInfantrys placed in Central Norway
                                2 britishArtillerys placed in Norway
                                1 britishTransport placed in 93 Sea Zone
                                1 britishInfantry and 1 britishMarine placed in Borneo
                        
                            Turn Complete - ExiledAllies
                                ExiledAllies collect 48 PUs; end with 48 PUs
                                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                Units Change Ownership
                                    Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                    Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                    Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                    Some Units in Central Norway change ownership: 2 britishInfantrys
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                    Some Units in Norway change ownership: 2 britishArtillerys
                        
                            Turn Complete - Egypt
                                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                        
                            Purchase Units - SouthAfrica
                                SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - SouthAfrica
                                1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                        
                            Turn Complete - SouthAfrica
                                SouthAfrica collect 7 PUs; end with 7 PUs
                                Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                        
                            Purchase Units - India
                                India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                        
                            Place Units - India
                                3 britishMarines placed in Bombay
                                1 britishArtillery placed in Calcutta
                        
                            Turn Complete - India
                                India collect 13 PUs; end with 13 PUs
                                Units Change Ownership
                                    Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                    Some Units in Calcutta change ownership: 1 britishArtillery
                        
                            Purchase Units - Australia
                                Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                        
                            Place Units - Australia
                                1 britishHull placed in 149 Sea Zone
                        
                            Turn Complete - Australia
                                Australia collect 17 PUs; end with 23 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Italy round 51

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Research Technology - Italy
                                    Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                    Italy spend 0 on tech rolls
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover AdvancedAntiTank
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                    1 italianInfantry moved from Cairo to Sinai
                                          Italy take Sinai from Egypt
                                    1 italianInfantry moved from Cairo to Central Egpyt
                                          Italy take Central Egpyt from Egypt
                                    1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                    6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin a few small ones

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Italy round 51

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Research Technology - Italy
                                        Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                        Italy spend 0 on tech rolls
                                            Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover AdvancedAntiTank
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                        1 italianInfantry moved from Cairo to Sinai
                                              Italy take Sinai from Egypt
                                        1 italianInfantry moved from Cairo to Central Egpyt
                                              Italy take Central Egpyt from Egypt
                                        1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                        6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                
                                    Combat - Italy
                                        Italy creates battle in territory 44 Sea Zone
                                        Battle in Tripolitania
                                            Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                                            Usa defend with 1 Flagpole and 1 americanParatrooper
                                                Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                                                Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                                                1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                                            Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                                            Casualties for Italy: 1 italianParatrooper
                                            Casualties for Usa: 1 americanParatrooper
                                        Battle in Northern Iran
                                            Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                                            Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                                                Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                                                Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                                                4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                                Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                                                Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                                                1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                            Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                                            Casualties for Italy: 4 italianInfantrys
                                            Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                                        Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                        Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                        Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                        Trigger italianAP2: Italy has 1 Material placed in Rome
                                        Trigger italianProd: Italy has 1 Material placed in Rome
                                        1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                                        1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                                        3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                                        6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                        1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                                        1 Truck moved from Northern Iran to Southern Caucasus
                                        2 italianInfantrys moved from Astrakhan to Southern Caucasus
                                        2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                                        2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                                        2 italianAirTransports moved from Cairo to Southern Caucasus
                                        1 Material and 1 Train moved from Rome to Southern Italy
                                        1 Train moved from Southern Italy to Rome
                                        1 italianAirTransport moved from Tripolitania to Rome
                                
                                    Purchase Units - Italy
                                        Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        2 italianInfantrys and 1 italianParatrooper placed in Cairo
                                        3 italianInfantrys placed in Southern Caucasus
                                        Units in Southern Italy being upgraded or consumed: 1 Material
                                        1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                                        4 italianInfantrys placed in Rome
                                
                                    Activate Technology - Italy
                                        Italy activating AdvancedAntiTank
                                        Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                                        Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                                        Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
                                
                                    Turn Complete - Italy
                                        Italy collect 40 PUs; end with 40 PUs
                                        Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Usa : 0.58
                                Italy : 3.17
                                Russia : -0.83
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin back to you

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Usa round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                                            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                                                  Russia take Siberia from Japan
                                            3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                                            4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
                                    
                                        Combat - Usa
                                            Battle in 101 Sea Zone
                                                Usa attack with 6 americanDestroyers
                                                Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                    DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                                                    2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                                                Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                                                Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                            Battle in Tripolitania
                                                Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                                                Italy defend with 1 Flagpole and 1 italianParatrooper
                                                    Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                                                    Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                                                    1 italianParatrooper owned by the Italy lost in Tripolitania
                                                Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                                                Casualties for Italy: 1 italianParatrooper
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            Trigger americanAP2: Usa has 1 Material placed in Washington
                                            4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                                            1 americanParatrooper moved from Madrid to Southern Spain
                                            2 americanAlpineInfantrys moved from Madrid to Northern Spain
                                            5 americanInfantrys moved from Northern Spain to Southern Spain
                                            1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                                            2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                                            1 americanTank moved from Alaska to 104 Sea Zone
                                            1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                                            1 americanTank moved from 101 Sea Zone to Soviet Far East
                                            1 americanArtillery moved from Kamchatka to Soviet Far East
                                            1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                                            1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                                            2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                                            2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            4 americanInfantrys moved from Azores to 39 Sea Zone
                                            4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                            4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                            1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                                            1 americanAdvancedNavalFighter moved from New York to Northern Spain
                                            2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                                            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            1 americanInfantry moved from Western Egypt to Al Kufrah
                                            1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                            1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                                            1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                            1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                                            3 americanParatroopers placed in Madrid
                                            2 americanArtillerys placed in Northern Spain
                                            1 americanTransport placed in 103 Sea Zone
                                            1 americanArtillery placed in Alaska
                                            1 americanTransport placed in 128 Sea Zone
                                            1 americanTransport placed in 96 Sea Zone
                                            2 americanInfantrys placed in Phillippines
                                    
                                        Turn Complete - Usa
                                            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                            Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                            Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                            Usa collect 94 PUs; end with 94 PUs
                                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                            Units generate 9 techTokens; Usa end with 54 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa : -2.42
                                    DepthChargeAttack fire in 101 Sea Zone : : 1.50
                                    Italy : -0.42
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Germany round 52

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 52
                                        
                                            Combat Move - Germany
                                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                7 units repaired.
                                                    3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                    3 germanHeavyTanks owned by the Germany added in Leningrad
                                                    4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                                    4 germanHeavyTanks owned by the Germany added in Stalingrad
                                                1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                                                1 germanInfantry moved from Orel Kursk to Smolensk
                                                4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                                                1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                                                4 germanHeavyTanks moved from Stalingrad to Smolensk
                                                9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                                                1 germanInfantry moved from Leningrad to Novgorod
                                                1 germanInfantry moved from Leningrad to Pskov
                                                2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                                                1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                                                1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                                                2 germanInfantrys moved from Stalingrad to Tula
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battles!

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut sorry didnt see the email, but I'm ready if you still are

                                            ubernautU 1 Reply Last reply Reply Quote 0

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