TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin go for russia
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TripleA Turn Summary: Russia round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover Rockets Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 5 russianInfantrys moved from Nenetsia to Norilsk Russia take Norilsk from Germany 1 russianArtillery moved from Vologda to Archangel 1 russianInfantry moved from Vologda to Archangel 1 russianInfantry moved from Volgarod to Tula Russia take Tula from Germany 1 russianInfantry moved from Smolensk to Pskov Russia take Pskov from Germany 1 russianInfantry moved from Vologda to Novgorod Russia take Novgorod from Germany 3 russianInfantrys moved from Urals to Archangel 1 russianInfantry moved from Vologda to Archangel 1 russianInfantry moved from Vologda to Archangel Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 6 russianInfantrys Germany defend with 1 Flagpole and 1 germanEntrenchment Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanEntrenchment Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk 1 Truck moved from Smolensk to Moscow 1 Material and 1 Truck moved from Moscow to Smolensk 2 Trucks moved from Smolensk to Moscow 1 russianCombatEngineer moved from Moscow to Smolensk 1 russianInfantry moved from Urals to Nenetsia 2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk 1 Train moved from Urals to Moscow 1 Material and 1 Train moved from Moscow to Urals Purchase Units - Russia Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Russia Units in Smolensk being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Smolensk 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Urals 1 russianAntiAirGun placed in Novosibirsk Activate Technology - Russia Russia activating Rockets Turn Complete - Russia Russia collect 41 PUs; end with 42 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : 0.50 Russia : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Japan round 51
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung -
@colin battles on deck
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TripleA Turn Summary: Thailand round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,10,10,8,8,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung Combat - Japan China scrambles 4 units out of Shensi to defend against the attack in Shantung Battle in 101 Sea Zone Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines Usa defend with 1 americanTransport Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 americanTransport owned by the Usa lost in 101 Sea Zone Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits 1 chineseArtillery owned by the China lost in Shantung Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits Units damaged: 3 japaneseHeavyTanks owned by the Japan 1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung 3 japaneseHeavyTanks owned by the Japan lost in Shantung 3 japaneseHeavyTank-damageds owned by the Japan added in Shantung 1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13 Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport moved from Shantung to Manchuria 4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 3 japaneseAdvancedNavalFighters moved from Shantung to Japan 1 japaneseInfantry moved from Eastern Manchuria to Korea 3 japaneseInfantrys moved from Northern Manchuria to Manchuria Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Peking 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan 3 japaneseInfantrys placed in Tokyo Turn Complete - Japan Japan collect 24 PUs; end with 24 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs Units generate 6 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -1.50 HvyTankFS fire in Shantung : : 0.25 China : -0.50 -
@colin hold up forgot a nc move
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TripleA Turn Summary: Thailand round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,10,10,8,8,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung Combat - Japan China scrambles 4 units out of Shensi to defend against the attack in Shantung Battle in 101 Sea Zone Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines Usa defend with 1 americanTransport Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 americanTransport owned by the Usa lost in 101 Sea Zone Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits 1 chineseArtillery owned by the China lost in Shantung Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits Units damaged: 3 japaneseHeavyTanks owned by the Japan 1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung 3 japaneseHeavyTanks owned by the Japan lost in Shantung 3 japaneseHeavyTank-damageds owned by the Japan added in Shantung 1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13 Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport moved from Shantung to Manchuria 4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 3 japaneseAdvancedNavalFighters moved from Shantung to Japan 1 japaneseInfantry moved from Eastern Manchuria to Korea 3 japaneseInfantrys moved from Northern Manchuria to Manchuria 1 Material and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 1 Material and 1 japaneseAirTransport moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Japan 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Tokyo 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan Turn Complete - Japan Japan collect 24 PUs; end with 24 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs Units generate 6 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -1.50 HvyTankFS fire in Shantung : : 0.25 China : -0.50 -
@colin sorry good to go

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TripleA Turn Summary: Australia round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Supporting Britain - Canada Canada collect 0 PUs; end with 24 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 46 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 16 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover AdvancedAntiTank Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank Combat - Britain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland 2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland 1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland 1 Truck moved from Northern Norway to Northern Finland 1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland 1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland 2 britishInfantrys moved from Northern Norway to Northern Finland 1 Train and 2 britishArtillerys moved from Norway to Northern Finland 1 Train moved from Northern Finland to Norway 1 Truck moved from Eastern Finland to Finland 1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland 1 Truck moved from Eastern Finland to Northern Finland 2 britishInfantrys moved from Central Norway to Northern Norway 2 Materials and 1 britishAirTransport moved from London to Eastern Finland 1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland 1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland 1 britishAirTransport moved from Finland to Scotland 1 britishAirTransport moved from Finland to Central Britain 1 britishAirTransport moved from Finland to London 1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan 3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone 3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan 1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan 1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan 1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia 1 Train moved from Bombay to Calcutta 1 Train and 1 britishArtillery moved from Calcutta to Bombay 1 britishInfantry moved from Borneo to 93 Sea Zone 1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone 1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone 1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong 1 britishNavalFighter moved from Luzon to 96 Sea Zone 1 britishNavalFighter moved from Phillippines to 96 Sea Zone 2 britishNavalFighters moved from New South Wales to Phillippines 1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone 1 britishTransport moved from 93 Sea Zone to 91 Sea Zone 1 britishInfantry moved from Borneo to Brunei 1 britishNavalFighter moved from Ontario to Azores Purchase Units - Britain Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Eastern Finland being upgraded or consumed: 2 Materials 1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland 1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland 1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland 1 britishCombatEngineer and 2 britishInfantrys placed in Scotland 1 britishFighter and 2 britishInfantrys placed in Central Britain 2 britishInfantrys placed in London 1 Material placed in Thailand Activate Technology - Britain Britain activating AdvancedAntiTank Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun Turn Complete - Britain Britain collect 57 PUs; end with 57 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Some Units in Bombay change ownership: 1 Material Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishFighters; Remaining resources: 2 PUs; Place Units - Canada 2 britishFighters placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in Ontario change ownership: 2 britishFighters Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in 43 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone 2 britishInfantrys placed in Central Norway 2 britishArtillerys placed in Norway 1 britishTransport placed in 93 Sea Zone 1 britishInfantry and 1 britishMarine placed in Borneo Turn Complete - ExiledAllies ExiledAllies collect 48 PUs; end with 48 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer Some Units in 93 Sea Zone change ownership: 1 britishTransport Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 britishArtillerys Turn Complete - Egypt Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishInfantry and 1 britishMech.Infantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry Purchase Units - India India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; Place Units - India 3 britishMarines placed in Bombay 1 britishArtillery placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishMarines Some Units in Calcutta change ownership: 1 britishArtillery Purchase Units - Australia Australia buy 1 britishHull; Remaining resources: 6 PUs; Place Units - Australia 1 britishHull placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 23 PUsCombat Hit Differential Summary :
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@ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think
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TripleA Move Summary: Italy round 51
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Italy Trigger italianaTAAT: Italy gains access to AdvancedAntiTank Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover AdvancedAntiTank Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 1 italianInfantry moved from Cairo to Sinai Italy take Sinai from Egypt 1 italianInfantry moved from Cairo to Central Egpyt Italy take Central Egpyt from Egypt 1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania 6 italianAdvancedNavalFighters moved from Rome to Tripolitania -
@colin a few small ones
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TripleA Turn Summary: Italy round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Italy Trigger italianaTAAT: Italy gains access to AdvancedAntiTank Italy spend 0 on tech rolls Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedAntiTank Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 1 italianInfantry moved from Cairo to Sinai Italy take Sinai from Egypt 1 italianInfantry moved from Cairo to Central Egpyt Italy take Central Egpyt from Egypt 1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania 6 italianAdvancedNavalFighters moved from Rome to Tripolitania Combat - Italy Italy creates battle in territory 44 Sea Zone Battle in Tripolitania Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers Usa defend with 1 Flagpole and 1 americanParatrooper Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits 1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0 Casualties for Italy: 1 italianParatrooper Casualties for Usa: 1 americanParatrooper Battle in Northern Iran Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits 4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits 1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15 Casualties for Italy: 4 italianInfantrys Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone 1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone 3 italianTransports moved from 51 Sea Zone to 46 Sea Zone 6 italianAdvancedNavalFighters moved from Tripolitania to Rome 1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran 1 Truck moved from Northern Iran to Southern Caucasus 2 italianInfantrys moved from Astrakhan to Southern Caucasus 2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome 2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy 2 italianAirTransports moved from Cairo to Southern Caucasus 1 Material and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianAirTransport moved from Tripolitania to Rome Purchase Units - Italy Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianInfantrys and 1 italianParatrooper placed in Cairo 3 italianInfantrys placed in Southern Caucasus Units in Southern Italy being upgraded or consumed: 1 Material 1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy 4 italianInfantrys placed in Rome Activate Technology - Italy Italy activating AdvancedAntiTank Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun Turn Complete - Italy Italy collect 40 PUs; end with 40 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Usa : 0.58 Italy : 3.17 Russia : -0.83 -
@colin back to you
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TripleA Turn Summary: Usa round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia Russia take Siberia from Japan 3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania 4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania Combat - Usa Battle in 101 Sea Zone Usa attack with 6 americanDestroyers Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits 2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23 Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines Battle in Tripolitania Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers Italy defend with 1 Flagpole and 1 italianParatrooper Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits 1 italianParatrooper owned by the Italy lost in Tripolitania Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4 Casualties for Italy: 1 italianParatrooper Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain 1 americanParatrooper moved from Madrid to Southern Spain 2 americanAlpineInfantrys moved from Madrid to Northern Spain 5 americanInfantrys moved from Northern Spain to Southern Spain 1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone 2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone 1 americanTank moved from Alaska to 104 Sea Zone 1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone 1 americanTank moved from 101 Sea Zone to Soviet Far East 1 americanArtillery moved from Kamchatka to Soviet Far East 1 americanMobileArtillery moved from Kamchatka to Soviet Far East 1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain 2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone 2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanInfantrys moved from Azores to 39 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 4 americanInfantrys moved from 41 Sea Zone to Northern Spain 1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain 1 americanAdvancedNavalFighter moved from New York to Northern Spain 2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanInfantry moved from Western Egypt to Al Kufrah 1 americanTransport moved from 96 Sea Zone to 128 Sea Zone 1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone 1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone 1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York 3 americanParatroopers placed in Madrid 2 americanArtillerys placed in Northern Spain 1 americanTransport placed in 103 Sea Zone 1 americanArtillery placed in Alaska 1 americanTransport placed in 128 Sea Zone 1 americanTransport placed in 96 Sea Zone 2 americanInfantrys placed in Phillippines Turn Complete - Usa Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East Usa collect 94 PUs; end with 94 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs Units generate 9 techTokens; Usa end with 54 techTokensCombat Hit Differential Summary :
Usa : -2.42 DepthChargeAttack fire in 101 Sea Zone : : 1.50 Italy : -0.42 -
@ubernaut back to you
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TripleA Move Summary: Germany round 52
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 52 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 7 units repaired. 3 germanHeavyTank-damageds owned by the Germany removed in Leningrad 3 germanHeavyTanks owned by the Germany added in Leningrad 4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad 4 germanHeavyTanks owned by the Germany added in Stalingrad 1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk 1 germanInfantry moved from Orel Kursk to Smolensk 4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk 4 germanHeavyTanks moved from Stalingrad to Smolensk 9 germanAdvancedNavalFighters moved from Leningrad to Smolensk 1 germanInfantry moved from Leningrad to Novgorod 1 germanInfantry moved from Leningrad to Pskov 2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod 1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov 1 germanAdvancedNavalFighter moved from Northern Germany to Pskov 2 germanInfantrys moved from Stalingrad to Tula -
@colin battles!
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@ubernaut sorry didnt see the email, but I'm ready if you still are
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