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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin a few small ones

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 51

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 51
        
            Research Technology - Italy
                Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                Italy spend 0 on tech rolls
                    Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover AdvancedAntiTank
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                1 italianInfantry moved from Cairo to Sinai
                      Italy take Sinai from Egypt
                1 italianInfantry moved from Cairo to Central Egpyt
                      Italy take Central Egpyt from Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                6 italianAdvancedNavalFighters moved from Rome to Tripolitania
        
            Combat - Italy
                Italy creates battle in territory 44 Sea Zone
                Battle in Tripolitania
                    Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                    Usa defend with 1 Flagpole and 1 americanParatrooper
                        Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                        Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                        1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                    Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                    Casualties for Italy: 1 italianParatrooper
                    Casualties for Usa: 1 americanParatrooper
                Battle in Northern Iran
                    Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                    Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                        Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                        Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                        4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                        Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                        Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                        1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                    Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                    Casualties for Italy: 4 italianInfantrys
                    Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                1 Truck moved from Northern Iran to Southern Caucasus
                2 italianInfantrys moved from Astrakhan to Southern Caucasus
                2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                2 italianAirTransports moved from Cairo to Southern Caucasus
                1 Material and 1 Train moved from Rome to Southern Italy
                1 Train moved from Southern Italy to Rome
                1 italianAirTransport moved from Tripolitania to Rome
        
            Purchase Units - Italy
                Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                2 italianInfantrys and 1 italianParatrooper placed in Cairo
                3 italianInfantrys placed in Southern Caucasus
                Units in Southern Italy being upgraded or consumed: 1 Material
                1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                4 italianInfantrys placed in Rome
        
            Activate Technology - Italy
                Italy activating AdvancedAntiTank
                Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
        
            Turn Complete - Italy
                Italy collect 40 PUs; end with 40 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Usa : 0.58
        Italy : 3.17
        Russia : -0.83
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to you

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Usa round 51

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 51
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                          Russia take Siberia from Japan
                    3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
                    4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
            
                Combat - Usa
                    Battle in 101 Sea Zone
                        Usa attack with 6 americanDestroyers
                        Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                            DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                            2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                        Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                        Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                    Battle in Tripolitania
                        Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                        Italy defend with 1 Flagpole and 1 italianParatrooper
                            Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                            Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                            1 italianParatrooper owned by the Italy lost in Tripolitania
                        Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                        Casualties for Italy: 1 italianParatrooper
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
                    1 americanParatrooper moved from Madrid to Southern Spain
                    2 americanAlpineInfantrys moved from Madrid to Northern Spain
                    5 americanInfantrys moved from Northern Spain to Southern Spain
                    1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
                    2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                    1 americanTank moved from Alaska to 104 Sea Zone
                    1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
                    1 americanTank moved from 101 Sea Zone to Soviet Far East
                    1 americanArtillery moved from Kamchatka to Soviet Far East
                    1 americanMobileArtillery moved from Kamchatka to Soviet Far East
                    1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
                    2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
                    2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    4 americanInfantrys moved from Azores to 39 Sea Zone
                    4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                    4 americanInfantrys moved from 41 Sea Zone to Northern Spain
                    1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
                    1 americanAdvancedNavalFighter moved from New York to Northern Spain
                    2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
                    2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                    1 americanInfantry moved from Western Egypt to Al Kufrah
                    1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                    1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
                    1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                    1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
            
                Purchase Units - Usa
                    Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
                    3 americanParatroopers placed in Madrid
                    2 americanArtillerys placed in Northern Spain
                    1 americanTransport placed in 103 Sea Zone
                    1 americanArtillery placed in Alaska
                    1 americanTransport placed in 128 Sea Zone
                    1 americanTransport placed in 96 Sea Zone
                    2 americanInfantrys placed in Phillippines
            
                Turn Complete - Usa
                    Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                    Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                    Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                    Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                    Usa collect 94 PUs; end with 94 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                    Units generate 9 techTokens; Usa end with 54 techTokens
            

            Combat Hit Differential Summary :

            Usa : -2.42
            DepthChargeAttack fire in 101 Sea Zone : : 1.50
            Italy : -0.42
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Germany round 52

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 52
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        7 units repaired.
                            3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                            3 germanHeavyTanks owned by the Germany added in Leningrad
                            4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                            4 germanHeavyTanks owned by the Germany added in Stalingrad
                        1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                        1 germanInfantry moved from Orel Kursk to Smolensk
                        4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                        1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                        4 germanHeavyTanks moved from Stalingrad to Smolensk
                        9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                        1 germanInfantry moved from Leningrad to Novgorod
                        1 germanInfantry moved from Leningrad to Pskov
                        2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                        1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                        1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                        2 germanInfantrys moved from Stalingrad to Tula
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin battles!

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut sorry didnt see the email, but I'm ready if you still are

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Finland round 52

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 52
                      
                          Reconnaissance Missions - Finland
                      
                          Reinforcing - DanubeAxis
                              DanubeAxis collect 0 PUs; end with 12 PUs
                      
                          Counter Intelligence Operations - VichyFrance
                              VichyFrance collect 0 PUs; end with 4 PUs
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              7 units repaired.
                                  3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                  3 germanHeavyTanks owned by the Germany added in Leningrad
                                  4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                                  4 germanHeavyTanks owned by the Germany added in Stalingrad
                              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                              1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
                              1 germanInfantry moved from Orel Kursk to Smolensk
                              4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
                              1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
                              4 germanHeavyTanks moved from Stalingrad to Smolensk
                              9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
                              1 germanInfantry moved from Leningrad to Novgorod
                              1 germanInfantry moved from Leningrad to Pskov
                              2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
                              1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
                              1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
                              2 germanInfantrys moved from Stalingrad to Tula
                      
                          Combat - Germany
                              Battle in Novgorod
                                  Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                                      Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                                      Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia lost in Novgorod
                                  Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                              Battle in Tula
                                  Germany attack with 2 germanInfantrys
                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                      Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                                      Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                      1 russianInfantry owned by the Russia lost in Tula
                                  Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                              Battle in Pskov
                                  Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                      Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                                      Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia lost in Pskov
                                  Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                              Battle in Smolensk
                                  Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                                  Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                      HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                                      AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                                      AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                                  Units damaged: 1 germanHeavyTank owned by the Germany
                                      1 russianArtillery owned by the Russia lost in Smolensk
                                      1 germanHeavyTank owned by the Germany lost in Smolensk
                                  1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                                      Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                                  Units damaged: 1 russianEntrenchment owned by the Russia
                                      Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                                  Units damaged: 3 germanHeavyTanks owned by the Germany
                                      8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                                      3 germanHeavyTanks owned by the Germany lost in Smolensk
                                  3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                                      HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                                      AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                                      AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                                      Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                                      Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                                      1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                                  Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                                  Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                                  Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
                              Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                              Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanAP2: Germany has 1 Material placed in Berlin
                              Trigger germanProd: Germany has 1 Material placed in Berlin
                              2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
                              2 germanAdvancedNavalFighters moved from Pskov to Leningrad
                              9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
                              1 germanParatrooper moved from Eastern Karelia to Leningrad
                              2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                              1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                              2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
                              2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
                              2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
                              1 germanAirTransport moved from Stalingrad to Romania
                              1 germanAirTransport moved from Smolensk to Hungary Slovakia
                              2 germanInfantrys moved from Northern Germany to Eastern Germany
                              1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
                              1 Truck moved from Eastern Germany to Northern Germany
                              1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                              1 germanAirTransport moved from Smolensk to Kharkov
                              2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                              1 Train moved from Vichy France to Austria
                              1 Train moved from Vichy France to Western Germany
                              1 germanAirTransport moved from Leningrad to Stalingrad
                              1 germanInfantry moved from Northern Germany to Eastern Germany
                      
                          Purchase Units - Germany
                              Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
                      
                          Place Units - Germany
                              Units in Stalingrad being upgraded or consumed: 1 Material
                              1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
                              2 germanParatroopers placed in Kharkov
                              1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
                              4 germanAdvancedNavalFighters placed in Eastern Germany
                              3 germanInfantrys placed in Northern Germany
                      
                          Turn Complete - Germany
                              Germany collect 77 PUs; end with 77 PUs
                              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                              Units generate 12 techTokens; Germany end with 228 techTokens
                              Some Units in Vichy France change ownership: 2 germanCombatEngineers
                      
                          Purchase Units - VichyFrance
                              VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                      
                          Place Units - VichyFrance
                              1 germanArtillery placed in Vichy France
                      
                          Turn Complete - VichyFrance
                              VichyFrance collect 4 PUs; end with 4 PUs
                              Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                      
                          Purchase Units - DanubeAxis
                              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - DanubeAxis
                              2 germanInfantrys placed in Hungary Slovakia
                              2 germanInfantrys placed in Romania
                      
                          Turn Complete - DanubeAxis
                              DanubeAxis collect 12 PUs; end with 12 PUs
                              Units Change Ownership
                                  Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                  Some Units in Romania change ownership: 2 germanInfantrys
                      
                          Turn Complete - Finland
                      

                      Combat Hit Differential Summary :

                      HvyTankFS fire in Smolensk : : -0.33
                      AntiAircraftGun fire in Smolensk : : -1.25
                      AntiTankGun fire in Smolensk : : -2.00
                      Germany : 3.33
                      Russia : -1.58
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin back to you

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Russia round 52

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 52
                          
                              Research Technology - Russia
                                  Trigger russianaTIR: Russia gains access to ImprovedRockets
                                  Russia spend 0 on tech rolls
                                      Russia roll 4,5,4,9,11,1 and gets 0 hits
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                  1 russianInfantry moved from Archangel to Eastern Karelia
                                        Russia take Eastern Karelia from Germany
                          
                              Combat - Russia
                          
                              Non Combat Move - Russia
                                  Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
                                  Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
                                  Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
                                  Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
                                  Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
                                  Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
                                  Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
                                  Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
                                  Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
                                  Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                  Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
                                  3 russianAntiTankGuns moved from Urals to Volgarod
                                  1 Train moved from Urals to Moscow
                                  2 Materials and 1 Train moved from Moscow to Urals
                                  1 russianCombatEngineer moved from Vologda to Urals
                                  1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
                                  2 russianInfantrys moved from Vologda to Moscow
                                  1 russianArtillery moved from Moscow to Volgarod
                                  2 russianInfantrys moved from Urals to Volgarod
                                  2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
                          
                              Purchase Units - Russia
                                  Trigger russianRock1: buyrussianRocket added to russianProduction
                                  Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
                          
                              Place Units - Russia
                                  1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
                                  1 russianCombatEngineer and 1 russianInfantry placed in Vologda
                                  3 russianInfantrys placed in Volgarod
                                  Units in Urals being upgraded or consumed: 4 Materials
                                  1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
                          
                              Turn Complete - Russia
                                  Russia collect 36 PUs; end with 36 PUs
                                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
                                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
                                  Units generate 6 techTokens; Russia end with 12 techTokens
                          

                          Combat Hit Differential Summary :

                          Savegame

                          ubernautU 2 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin gonna look at this tomorrow, fyi

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Thailand round 52

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 52
                              
                                  Training Troops - Manchuria
                                      Manchuria collect 0 PUs; end with 11 PUs
                              
                                  Research Technology - Japan
                                      Japan spend 0 on tech rolls
                                          Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
                                      Japan removing all Technology Tokens after successful research.
                                      Japan discover ImprovedAntiTank
                              
                                  Combat Move - Japan
                                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                      1 japaneseInfantry moved from Peking to Shantung
                                            Japan take Shantung from China
                                      1 japaneseInfantry moved from Peking to Shansi
                                            Japan take Shansi from China
                                      4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
                              
                                  Combat - Japan
                                      Battle in Lake Baikal
                                          Japan attack with 4 japaneseAdvancedNavalFighters
                                          Russia defend with 1 russianDestroyer and 1 russianTransport
                                              Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                                              Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                                              1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                                          Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                                          Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                              
                                  Non Combat Move - Japan
                                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                      Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                      4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
                                      3 japaneseHeavyTank-damageds moved from Peking to Manchuria
                                      2 japaneseParatroopers moved from Manchuria to Korea
                                      1 japaneseTank moved from Korea to Peking
                                      1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
                                      1 japaneseInfantry moved from Korea to Manchuria
                                      1 japaneseInfantry moved from Manchuria to Korea
                                      1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
                                      1 japaneseAirTransport moved from Peking to Japan
                                      1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
                                      1 japaneseAirTransport moved from Korea to Japan
                                      1 japaneseInfantry moved from Tokyo to Japan
                                      2 Trucks moved from Japan to Tokyo
                                      2 Materials and 2 Trucks moved from Tokyo to Japan
                                      1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                      1 japaneseAirTransport moved from Manchuria to Japan
                              
                                  Purchase Units - Japan
                                      Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Japan
                                      2 japaneseInfantrys placed in Peking
                                      4 japaneseInfantrys placed in Japan
                                      4 japaneseInfantrys placed in Tokyo
                              
                                  Activate Technology - Japan
                                      Japan activating ImprovedAntiTank
                                      triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
                                      triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
                              
                                  Turn Complete - Japan
                                      Japan collect 27 PUs; end with 27 PUs
                                      Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
                                      Units generate 6 techTokens; Japan end with 6 techTokens
                                      Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                              
                                  Purchase Units - Manchuria
                                      Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                              
                                  Place Units - Manchuria
                                      1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                              
                                  Turn Complete - Manchuria
                                      Manchuria collect 11 PUs; end with 11 PUs
                                      Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                              
                                  Turn Complete - Thailand
                              

                              Combat Hit Differential Summary :

                              Japan : 0.33
                              Russia : -0.33
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin back to you

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Australia round 52

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 52
                                  
                                      Supporting Britain - Canada
                                          Canada collect 0 PUs; end with 17 PUs
                                  
                                      Organizing Partisan Operations - ExiledAllies
                                          ExiledAllies collect 0 PUs; end with 46 PUs
                                  
                                      Marching Orders - SouthAfrica
                                          SouthAfrica collect 0 PUs; end with 7 PUs
                                  
                                      Preparing Ambushes - India
                                          India collect 0 PUs; end with 13 PUs
                                  
                                      Preparing Naval Operations - Australia
                                          Australia collect 0 PUs; end with 23 PUs
                                  
                                      Research Technology - Britain
                                          Britain spend 0 on tech rolls
                                              Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
                                  
                                      Combat Move - Britain
                                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                          Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                          Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                          Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                          Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                  
                                      Combat - Britain
                                  
                                      Non Combat Move - Britain
                                          Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                          Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                          Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                          Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                          Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                          Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                          Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                          Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                          Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                          Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                          Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                          Trigger britishAP2: Britain has 1 Material placed in London
                                          Trigger britishProd1: Britain has 1 Material placed in London
                                          1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
                                          2 britishAntiTankGuns moved from Finland to Eastern Finland
                                          1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                          1 Truck moved from Eastern Finland to Northern Finland
                                          1 Truck moved from Northern Finland to Finland
                                          1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
                                          1 Truck moved from Eastern Finland to Finland
                                          2 britishInfantrys moved from Northern Norway to Northern Finland
                                          2 britishInfantrys moved from Central Norway to Northern Norway
                                          1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
                                          1 Train moved from Northern Finland to Norway
                                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
                                          1 britishFighter moved from Central Britain to Northern Finland
                                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
                                          1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
                                          1 britishAirTransport moved from Eastern Finland to Scotland
                                          1 britishAirTransport moved from Eastern Finland to Central Britain
                                          1 britishAirTransport moved from Eastern Finland to London
                                          1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                          1 britishInfantry moved from Trans Jordan to Syria
                                          1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
                                          9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
                                          2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
                                          1 Train moved from Bombay to Calcutta
                                          1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                          2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
                                          3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
                                          4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
                                          1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
                                          1 britishInfantry moved from Brunei to 93 Sea Zone
                                          2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                          2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
                                          2 britishNavalFighters moved from Phillippines to Luzon
                                          1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
                                          1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
                                          1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                  
                                      Purchase Units - Britain
                                          Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
                                          Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                  
                                      Place Units - Britain
                                          3 britishMarines placed in Finland
                                          2 britishMarines placed in Northern Finland
                                          Units in Eastern Finland being upgraded or consumed: 3 Materials
                                          1 britishBarracks placed in Eastern Finland
                                          1 britishInfantry placed in Scotland
                                          1 britishInfantry placed in Central Britain
                                          1 britishInfantry placed in London
                                          Units in Thailand being upgraded or consumed: 3 Materials
                                          1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
                                          1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
                                  
                                      Turn Complete - Britain
                                          Britain collect 57 PUs; end with 57 PUs
                                          Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                          Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                          Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                          Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                          Units generate 9 techTokens; Britain end with 18 techTokens
                                          Units Change Ownership
                                              Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                              Some Units in Bombay change ownership: 1 Material
                                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                              Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                  
                                      Purchase Units - Canada
                                          Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                                  
                                      Place Units - Canada
                                          1 britishNavalFighter placed in Ontario
                                  
                                      Turn Complete - Canada
                                          Canada collect 15 PUs; end with 21 PUs
                                          Units Change Ownership
                                              Some Units in Ontario change ownership: 1 britishNavalFighter
                                              Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                          Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                          Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                          Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                  
                                      Purchase Units - ExiledAllies
                                          ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
                                  
                                      Place Units - ExiledAllies
                                          2 britishArtillerys placed in Norway
                                          2 britishInfantrys placed in Central Norway
                                          1 britishCruiser placed in 43 Sea Zone
                                          1 britishInfantry placed in Morrocco
                                          1 britishArtillery and 2 britishInfantrys placed in Borneo
                                  
                                      Turn Complete - ExiledAllies
                                          ExiledAllies collect 48 PUs; end with 55 PUs
                                          Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
                                          Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
                                          Units Change Ownership
                                              Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                                              Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                                              Some Units in Central Norway change ownership: 2 britishInfantrys
                                              Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                                              Some Units in Norway change ownership: 2 britishArtillerys
                                  
                                      Turn Complete - Egypt
                                          Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                  
                                      Purchase Units - SouthAfrica
                                          SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
                                  
                                      Place Units - SouthAfrica
                                          1 britishTank placed in Cape Town
                                  
                                      Turn Complete - SouthAfrica
                                          SouthAfrica collect 7 PUs; end with 8 PUs
                                          Some Units in Cape Town change ownership: 1 britishTank
                                  
                                      Purchase Units - India
                                          India buy 3 britishMarines; Remaining resources: 1 PUs; 
                                  
                                      Place Units - India
                                          3 britishMarines placed in Bombay
                                  
                                      Turn Complete - India
                                          India collect 13 PUs; end with 14 PUs
                                          Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                  
                                      Purchase Units - Australia
                                          Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
                                  
                                      Place Units - Australia
                                          Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
                                          1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
                                  
                                      Turn Complete - Australia
                                          Australia collect 17 PUs; end with 20 PUs
                                          Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut no worries

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Italy round 52

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 52
                                          
                                              Research Technology - Italy
                                                  Italy spend 0 on tech rolls
                                                      Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                                                  Italy removing all Technology Tokens after successful research.
                                                  Italy discover ImprovedGunLaying
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                  1 italianInfantry moved from Sinai to Trans Jordan
                                                        Italy take Trans Jordan from Britain
                                                  1 italianInfantry moved from Central Egpyt to Western Egypt
                                                        Italy take Western Egypt from Egypt
                                                  1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                                                  6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                          
                                              Combat - Italy
                                                  Battle in Tripolitania
                                                      Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                                      Usa defend with 1 Flagpole and 5 americanParatroopers
                                                          Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                                                          Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                                                          4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                                                       retreated to Tripolitania
                                                      Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                                                      Casualties for Italy: 4 italianParatroopers
                                                      Casualties for Usa: 4 americanParatroopers
                                          
                                              Non Combat Move - Italy
                                                  Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                  Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                                  Trigger italianAP2: Italy has 1 Material placed in Rome
                                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                                  5 italianInfantrys moved from Southern Caucasus to Northern Iran
                                                  1 italianAirTransport moved from Southern Caucasus to Cairo
                                                  6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                                  1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                                                  1 italianAirTransport moved from Cairo to Rome
                                                  1 italianAirTransport moved from Tripolitania to Rome
                                                  1 italianAirTransport moved from Tripolitania to Southern Italy
                                                  1 Material and 1 Train moved from Rome to Southern Italy
                                                  1 Train moved from Southern Italy to Rome
                                                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                                                  1 italianAirTransport moved from Northern Iran to Southern Caucasus
                                                  1 italianAirTransport moved from Southern Caucasus to Cairo
                                          
                                              Purchase Units - Italy
                                                  Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Italy
                                                  Units in Southern Italy being upgraded or consumed: 1 Material
                                                  1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                                                  1 italianInfantry and 2 italianParatroopers placed in Cairo
                                                  1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                                                  2 italianInfantrys and 2 italianParatroopers placed in Rome
                                          
                                              Activate Technology - Italy
                                                  Italy activating ImprovedGunLaying
                                                  Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                                                  Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                                                  Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
                                          
                                              Turn Complete - Italy
                                                  Italy collect 40 PUs; end with 40 PUs
                                                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                                  Units generate 9 techTokens; Italy end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Usa : 1.92
                                          Italy : 0.17
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin back to you

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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