TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut got a big one here
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TripleA Turn Summary: Russia round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Russia Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft Russia spend 0 on tech rolls Russia roll 6,1,4,3,1,2,3,7,8 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianAntiTankGuns, 2 russianArtillerys and 5 russianInfantrys moved from Pskov to Leningrad 2 russianAntiTankGuns, 2 russianArtillerys and 3 russianInfantrys moved from Novgorod to Leningrad 1 russianArtillery and 2 russianInfantrys moved from Eastern Karelia to Leningrad 1 russianArtillery, 6 russianInfantrys and 2 russianTanks moved from Western Karelia to Leningrad 2 russianInfantrys moved from Yakut to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Eastern Evenki Combat - Russia Battle in Eastern Evenki Battle in Leningrad Russia attack with 5 russianAntiTankGuns, 6 russianArtillerys, 16 russianInfantrys and 2 russianTanks Germany defend with 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAirfield, 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanBarracks, 1 germanCombatEngineer, 1 germanFactory, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 6 germanInfantrys, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks AntiTankGun fire in Leningrad : 0/1 hits, 0.33 expected hits Russia roll dice for 5 russianAntiTankGuns, 6 russianArtillerys, 16 russianInfantrys and 2 russianTanks in Leningrad, round 2 : 7/24 hits, 7.17 expected hits Units damaged: 1 germanFortification owned by the Germany Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 6 germanInfantrys, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks in Leningrad, round 2 : 9/26 hits, 12.17 expected hits 4 russianInfantrys owned by the Russia, 5 germanInfantrys owned by the Germany, 5 russianAntiTankGuns owned by the Russia and 1 germanAntiAirGun owned by the Germany lost in Leningrad AntiTankGun fire in Leningrad : 0/1 hits, 0.33 expected hits Russia roll dice for 6 russianArtillerys, 12 russianInfantrys and 2 russianTanks in Leningrad, round 3 : 4/20 hits, 6.17 expected hits Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 1 germanInfantry, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks in Leningrad, round 3 : 12/20 hits, 10.17 expected hits 12 russianInfantrys owned by the Russia, 3 germanArtillerys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Leningrad 6 russianArtillerys owned by the Russia and 2 russianTanks owned by the Russia retreated to Novgorod Germany win, taking Eastern Evenki from Japan with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 1 germanInfantry, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks remaining. Battle score for attacker is -33 Casualties for Russia: 5 russianAntiTankGuns and 16 russianInfantrys Casualties for Germany: 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys and 5 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianAntiTankGuns, 2 russianArtillerys and 5 russianInfantrys moved from Caucasus to Eastern Ukraine 4 russianArtillerys moved from Stalingrad to Voronezh 2 russianArtillerys and 2 russianMech.Infantrys moved from Southern Caucasus to Eastern Ukraine 2 russianTanks moved from Stalingrad to Voronezh 3 russianTanks moved from Southern Caucasus to Voronezh 2 russianTanks moved from Southern Caucasus to Eastern Ukraine 1 russianAntiTankGun moved from Caucasus to Voronezh 1 russianAntiTankGun moved from Stalingrad to Voronezh 4 russianInfantrys moved from Stalingrad to Voronezh 1 russianArtillery and 2 russianInfantrys moved from Southern Caucasus to Caucasus 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Eastern Ukraine 1 Truck moved from Eastern Ukraine to Caucasus 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh 1 Truck moved from Voronezh to Stalingrad 1 russianArtillery and 3 russianInfantrys moved from Smolensk to Novgorod 2 russianInfantrys moved from Vologda to Novgorod 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer and 3 russianInfantrys moved from Moscow to Novgorod 1 Material, 2 Trucks and 1 russianAntiAirGun moved from Moscow to Novgorod 2 Trucks moved from Novgorod to Moscow 3 russianInfantrys moved from Volgarod to Moscow 2 russianInfantrys moved from Urals to Vologda 1 Train and 2 russianArtillerys moved from Novosibirsk to Irkutsk 1 Train moved from Irkutsk to Novosibirsk 1 russianAlpineInfantry and 2 russianArtillerys moved from Yakut to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh Purchase Units - Russia Russia buy 1 russianAntiAirGun, 2 russianAntiTankGuns, 2 russianArtillerys, 12 russianInfantrys and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia 2 russianInfantrys placed in Irkutsk 2 russianArtillerys placed in Novosibirsk 1 russianAntiAirGun, 1 russianAntiTankGun and 2 russianTanks placed in Moscow 1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Urals 3 russianInfantrys placed in Volgarod Turn Complete - Russia Russia collect 63 PUs; end with 63 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 66 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 69 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
AntiTankGun fire in Leningrad : : -0.67 Germany : -1.33 Russia : -2.33 -
@ubernaut no rush
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TripleA Move Summary: Japan round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Japan Trigger japaneseaTAL: Japan gains access to AdvancedLogistics Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut 2 japaneseFighters moved from Shansi to Hunan 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan 2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseInfantrys moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island -
@colin battle time if you are still up otherwise tomorrow

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@colin up for battle if you are around.

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@ubernaut I'm ready if you still are
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TripleA Turn Summary: Thailand round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAL: Japan gains access to AdvancedLogistics Japan spend 0 on tech rolls Japan roll 8,3,4,1,9,5,5,5,11 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut 2 japaneseFighters moved from Shansi to Hunan 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan 2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta 1 japaneseInfantry moved from Anhwei to Hunan 2 japaneseInfantrys moved from Kwangtung to Hunan 1 japaneseArtillery moved from Kwangtung to Hunan 1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island Combat - Japan Usa scrambles 1 units out of 126 Sea Zone to defend against the attack in 123 Sea Zone Usa scrambles to create a battle in territory 123 Sea Zone Battle in Yakut Japan attack with 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 2 : 12/44 hits, 9.75 expected hits Units damaged: 1 russianFortification owned by the Russia Russia roll dice for 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys in Yakut, round 2 : 18/26 hits, 11.58 expected hits 9 russianInfantrys owned by the Russia, 2 russianAntiAirGuns owned by the Russia and 18 japaneseInfantrys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 8 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 3 : 7/26 hits, 6.75 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 13 russianInfantrys in Yakut, round 3 : 7/15 hits, 7.50 expected hits 7 russianInfantrys owned by the Russia and 7 japaneseInfantrys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper in Yakut, round 4 : 3/19 hits, 5.58 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 6 russianInfantrys in Yakut, round 4 : 5/8 hits, 4.58 expected hits 3 russianInfantrys owned by the Russia, 4 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 5 : 3/14 hits, 4.42 expected hits Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 3 russianInfantrys in Yakut, round 5 : 3/5 hits, 3.33 expected hits 3 russianInfantrys owned by the Russia and 3 japaneseArtillerys owned by the Japan lost in Yakut Japan roll dice for 6 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 6 : 2/11 hits, 3.67 expected hits Russia roll dice for 1 russianCombatEngineer and 1 russianFortification in Yakut, round 6 : 2/2 hits, 1.58 expected hits 2 japaneseArtillerys owned by the Japan, 1 russianCombatEngineer owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut Some non-combat units are destroyed: Japan win, taking Yakut from Russia with 6 japaneseAlpineInfantrys, 2 japaneseCombatEngineers and 1 japaneseParatrooper remaining. Battle score for attacker is -24 Casualties for Japan: 9 japaneseArtillerys and 26 japaneseInfantrys Casualties for Russia: 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys Battle in Calcutta Japan attack with 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks Britain defend with 2 Trucks, 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks in Calcutta, round 2 : 8/17 hits, 5.92 expected hits India roll dice for 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper in Calcutta, round 2 : 3/8 hits, 2.75 expected hits 7 britishInfantrys owned by the Britain, 1 britishParatrooper owned by the Britain, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Calcutta Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Japan win, taking Calcutta from India with 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseInfantry Casualties for Britain: 7 britishInfantrys and 1 britishParatrooper Battle in 123 Sea Zone Japan attack with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseSubmarines and 4 japaneseTransports Usa defend with 1 americanNavalFighter Japan roll dice for 4 japaneseSubmarines in 123 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers and 4 japaneseTransports in 123 Sea Zone, round 2 : 3/12 hits, 4.50 expected hits Usa roll dice for 1 americanNavalFighter in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 japaneseSubmarine owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone Japan win, taking 123 Sea Zone from Neutral with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 3 japaneseSubmarines and 4 japaneseTransports remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseSubmarine Casualties for Usa: 1 americanNavalFighter Battle in Marianas Island Japan attack with 5 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole and 4 americanInfantrys Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 2 : 2/6 hits, 0.83 expected hits Usa roll dice for 4 americanInfantrys in Marianas Island, round 2 : 3/4 hits, 1.33 expected hits 2 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island Japan roll dice for 2 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 3 : 1/3 hits, 0.58 expected hits Usa roll dice for 2 americanInfantrys in Marianas Island, round 3 : 1/2 hits, 0.67 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 4 : 1/2 hits, 0.50 expected hits Usa roll dice for 1 americanInfantry in Marianas Island, round 4 : 0/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa lost in Marianas Island Japan win, taking Marianas Island from Usa with 1 japaneseInfantry and 1 japaneseMarine remaining. Battle score for attacker is 0 Casualties for Japan: 4 japaneseInfantrys Casualties for Usa: 4 americanInfantrys Battle in Hunan Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 1/8 hits, 2.25 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Hunan, round 2 : 2/2 hits, 0.75 expected hits 2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hunan 1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan, 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan retreated to Kwangtung China win with 1 chineseArtillery remaining. Battle score for attacker is -2 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseAlpineInfantry Battle in Eastern Evenki Japan attack with 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry Russia defend with 1 Flagpole and 2 russianInfantrys Japan roll dice for 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry in Eastern Evenki, round 2 : 2/7 hits, 2.33 expected hits Russia roll dice for 2 russianInfantrys in Eastern Evenki, round 2 : 2/2 hits, 0.83 expected hits 2 russianInfantrys owned by the Russia, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki Japan win, taking Eastern Evenki from Russia with 3 japaneseAlpineInfantrys and 2 japaneseArtillerys remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseInfantry Casualties for Russia: 2 russianInfantrys Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseFighters moved from Hunan to Shansi 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseCombatEngineer and 1 japaneseMarine moved from Malay to 91 Sea Zone 2 japaneseFighters moved from Calcutta to Burma 1 japaneseTacticalBomber moved from Calcutta to Thailand 2 japaneseNavalFighters moved from Japan to 123 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 123 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseParatroopers moved from French Indochina to Thailand 2 japaneseNavalFighters moved from Saigon to French Indochina 2 japaneseInfantrys moved from Kwangtung to French Indochina 4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 91 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Thailand to Burma 4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 94 Sea Zone to 95 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 95 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina 2 japaneseInfantrys and 2 japaneseMarines moved from Fo Kien to Kwangtung 1 japaneseAirTransport moved from Peking to Tokyo 1 Truck and 1 japaneseArtillery moved from Korea to Shansi 1 japaneseAirTransport moved from Manchuria to Tokyo 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 2 Trucks moved from Burma to Hong Kong 2 Trucks moved from Bengal to Kwangtung 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Peking to Shanghai 1 japaneseMech.Infantry moved from Peking to Northern Manchuria 1 Train moved from Shanghai to Korea Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 63 PUs; 9 techTokens; Japan buy 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 10 japaneseInfantrys, 1 japaneseSubmarine, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Peking 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Hong Kong 2 japaneseArtillerys and 1 japaneseTank placed in Korea 1 japaneseSubmarine placed in 99 Sea Zone 1 japaneseTransport placed in 98 Sea Zone Units in Tokyo being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Tokyo 2 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 59 PUs; end with 59 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 62 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 65 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Yakut change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Yakut change ownership: 2 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Usa : 2.17 Japan : -2.42 China : 1.25 Russia : 7.58 India : 0.25 -
@colin sorry for the wait have to be real careful in south east asia right now
back to china -
TripleA Turn Summary: Australia round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Supporting Britain - Canada Canada collect 0 PUs; end with 30 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 40 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 19 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,8,12,12,3,10,1,12,1 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from Gibraltar to 41 Sea Zone 3 britishArtillerys, 2 britishBattleships, 2 britishCruisers, 2 britishDestroyers, 3 britishInfantrys, 2 britishMarines and 4 britishTransports moved from 41 Sea Zone to 62 Sea Zone 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from 62 Sea Zone to West Africa 5 britishMarines moved from Java to 148 Sea Zone 5 britishInfantrys moved from Java to 148 Sea Zone 5 britishInfantrys, 5 britishMarines and 5 britishTransports moved from 148 Sea Zone to 86 Sea Zone 5 britishInfantrys and 5 britishMarines moved from 86 Sea Zone to Rangoon 2 britishBattleships and 4 britishCruisers moved from 148 Sea Zone to 86 Sea Zone 1 britishInfantry moved from Sumatra to 148 Sea Zone 1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 1 britishInfantry moved from 92 Sea Zone to Malay 2 britishInfantrys moved from Kamchatka to Soviet Far East Russia take Soviet Far East from Japan 4 britishNavalFighters moved from 148 Sea Zone to Rangoon Combat - Britain Battle in Rangoon Battle in Malay Battle in West Africa Britain attack with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines VichyFrance defend with 1 Flagpole; Germany defend with 1 germanInfantry Britain roll dice for 2 britishBattleships and 2 britishCruisers in West Africa, round 2 : 3/6 hits, 2.17 expected hits VichyFrance roll dice for 1 germanInfantry in West Africa, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in West Africa Britain win, taking Rangoon from Japan, taking Malay from Thailand, taking West Africa from VichyFrance with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Cape Town to 71 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 70 Sea Zone to Cameroon 3 britishMarines moved from Scotland to 24 Sea Zone 1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 2 britishTanks moved from Central Britain to 24 Sea Zone 1 britishAntiAirGun moved from Central Britain to 24 Sea Zone 1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper, 2 britishTanks and 6 britishTransports moved from 24 Sea Zone to 13 Sea Zone 1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper and 2 britishTanks moved from 13 Sea Zone to Northern Finland 1 britishFighter moved from Scotland to Northern Norway 1 britishTank moved from Northern Norway to Northern Finland 2 britishAlpineInfantrys moved from Central Norway to 13 Sea Zone 2 britishAlpineInfantrys moved from 13 Sea Zone to Northern Finland 2 Trucks and 2 britishArtillerys moved from Norway to Northern Finland 1 britishCombatEngineer moved from Northern Norway to Northern Finland 1 Truck moved from Northern Norway to Norway 3 britishBattleships, 3 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 24 Sea Zone to 26 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Bombay to New Dehli 1 Train moved from Eastern Madras to Iraq 1 Train and 2 britishInfantrys moved from Iraq to Bombay 1 britishDestroyer, 1 britishSubmarine and 4 britishTransports moved from 75 Sea Zone to 86 Sea Zone 1 britishDestroyer moved from 148 Sea Zone to 94 Sea Zone 2 britishCarriers, 9 britishDestroyers and 1 britishSubmarine moved from 148 Sea Zone to 86 Sea Zone 4 britishNavalFighters moved from Rangoon to 86 Sea Zone 1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 102 Sea Zone 1 britishInfantry moved from London to Southern Britain Purchase Units - Britain Britain buy 3 britishNavalFighters; Remaining resources: 5 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 3 britishNavalFighters placed in Central Britain Activate Technology - Britain Britain activating ImprovedTacticalBombers triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish Britain giving technology to Usa: ImprovedTacticalBombers Turn Complete - Britain Britain collect 34 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in British Columbia change ownership: 2 Materials Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter; Remaining resources: 1 PUs; Place Units - Canada 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter Some Units in British Columbia change ownership: 2 Materials Some Units in Manitoba change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishAlpineInfantrys, 2 britishArtillerys, 2 britishInfantrys and 3 britishMarines; Remaining resources: 6 PUs; Place Units - ExiledAllies 2 britishAlpineInfantrys placed in Central Norway 2 britishArtillerys placed in Norway 2 britishInfantrys placed in Exiled Allies 3 britishMarines placed in Java Turn Complete - ExiledAllies ExiledAllies collect 32 PUs; end with 38 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 34 PUs Units Change Ownership Some Units in Central Norway change ownership: 2 britishAlpineInfantrys Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishMarines Some Units in Norway change ownership: 2 britishArtillerys Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 3 britishInfantrys; Remaining resources: 4 PUs; Place Units - India 3 britishInfantrys placed in Bombay Turn Complete - India India collect 11 PUs; end with 15 PUs Some Units in Bombay change ownership: 3 britishInfantrys Purchase Units - Australia Australia buy 1 britishCruiser; Remaining resources: 7 PUs; Place Units - Australia 1 britishCruiser placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 24 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishCruiser Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
VichyFrance : -0.25 Britain : 0.83 -
@ubernaut nothin big really, back to you
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TripleA Move Summary: Italy round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover IncreasedTacticalBomberRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: 2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone 2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar 1 italianInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianMarine moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies 2 italianTanks moved from Sinai to Iraq 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq -
@colin battle time again
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@ubernaut I'm in the lobby
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TripleA Turn Summary: Italy round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 12,4,11,10,1,8,9,2,11 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover IncreasedTacticalBomberRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone 2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar 1 italianInfantry moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 1 italianInfantry moved from Abyssinia to Kenya Uganda Italy take Kenya Uganda from Britain 1 italianMarine moved from Abyssinia to Italian Somaliland Italy take Italian Somaliland from Britain 3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies 2 italianTanks moved from Sinai to Iraq 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq Combat - Italy Battle in Gibraltar Battle in Iraq Italy attack with 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks Britain defend with 1 Flagpole, 1 Rail, 1 UnitsForGermany, 1 britishAirfield, 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys Italy roll dice for 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks in Iraq, round 2 : 3/9 hits, 3.08 expected hits Britain roll dice for 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys in Iraq, round 2 : 5/10 hits, 3.17 expected hits 3 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 3 italianInfantrys owned by the Italy and 1 italianParatrooper owned by the Italy lost in Iraq 2 italianTanks owned by the Italy retreated to Trans Jordan Britain win, taking Gibraltar from Britain with 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys remaining. Battle score for attacker is -8 Casualties for Italy: 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper Casualties for Britain: 3 britishInfantrys Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAP2: Italy has 1 Material placed in Rome Trigger UnitsIItalianSomaliland: Italy has 1 italianInfantry placed in Italian Somaliland Trigger italianProd: Italy has 1 Material placed in Rome 2 italianArtillerys moved from Northern Italy to 47 Sea Zone 2 italianMarines moved from Rome to 46 Sea Zone 2 italianAlpineInfantrys moved from Rome to 46 Sea Zone 2 italianMarines and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 4 italianInfantrys moved from Algeria to Morrocco 2 italianMarines moved from 43 Sea Zone to Morrocco 1 italianFighter and 2 italianNavalFighters moved from Algeria to Morrocco 1 italianTacticalBomber moved from Algeria to Cairo 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Iraq to Cairo 1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Sinai to Trans Jordan 1 Truck, 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 Truck moved from French Equatorial Africa to Nigeria 1 Truck and 1 italianInfantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 Truck moved from French Equatorial Africa to Nigeria 1 Truck and 1 italianInfantry moved from Cairo to Anglo Egyptian Sudan 1 Truck moved from Anglo Egyptian Sudan to Central Egpyt 2 Materials moved from Southern Italy to 50 Sea Zone 2 Materials and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 1 italianInfantry moved from Cairo to Sinai 1 italianMarine moved from Cairo to Sinai 1 italianArtillery moved from Cairo to Sinai 2 Materials moved from 53 Sea Zone to Trans Jordan 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 1 italianAlpineInfantry moved from Tripolitania to Algeria 1 italianAlpineInfantry moved from Tripolitania to 48 Sea Zone 1 italianAlpineInfantry and 1 italianTransport moved from 48 Sea Zone to 45 Sea Zone 1 italianCombatEngineer moved from Algeria to 45 Sea Zone 1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianTransport moved from 45 Sea Zone to 43 Sea Zone 2 italianAlpineInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianArtillerys and 1 italianTransport moved from 47 Sea Zone to 43 Sea Zone 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from 43 Sea Zone to Gibraltar 2 Materials and 2 italianAirTransports moved from Rome to Tripolitania 2 italianAirTransports moved from Tripolitania to Sicily Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 1 italianCombatEngineer, 1 italianEntrenchment, 1 italianHull and 5 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Trans Jordan being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Trans Jordan 1 italianHull placed in 47 Sea Zone 1 italianCombatEngineer and 1 italianInfantry placed in Tripolitania 3 italianInfantrys placed in Cairo 1 italianInfantry placed in Rome 1 italianAdvancedNavalFighter placed in Northern Italy Activate Technology - Italy Italy activating IncreasedTacticalBomberRange Trigger italianITBR1: Setting givesMovement to 4:italianTacticalBomber for unitAttachment attached to italianAirfield Italy giving technology to Germany: IncreasedTacticalBomberRange Turn Complete - Italy Italy collect 42 PUs; end with 42 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : -0.08 Britain : 1.83 -
@colin back to usa probably be leaving here in abt 30 minutes back abt an hour after that

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TripleA Move Summary: Usa round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 18 Research Technology - Usa Trigger americanaTAF: Usa gains access to AdvancedFighters Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone 2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island 4 americanInfantrys moved from 123 Sea Zone to Marianas Island 1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 1 americanInfantry moved from Wake Island to 124 Sea Zone 1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone 1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island 9 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone -
@ubernaut I'm not sure if I'm allowed to move all those fighters, since they can only land assuming I lose some, but I checked the rules and it didn't say anything. If you think we should add that though I'm ok with it cause it makes sense
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@colin i believe you are not allowed to move fighters unless you have guaranteed landing point for them. you are to assume in such situations that all the fighters will live.
@redrum believe it or not this is a totally unrelated situation. to the other situation going on right now. but do you know the exact rules for this TWW regarding this?
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@ubernaut I thought so too since it's that way in axis and allies, I just wasn't sure since the game let me do it. I guess it can't tell though. Maybe it should be added to the player rules. anyway we can do the battle if you're ready, I'll just undo the last couple
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With your input, this post could be even better 💗
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