TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Russia round 18

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 18
      
          Research Technology - Russia
              Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
              Russia spend 0 on tech rolls
                  Russia roll 6,1,4,3,1,2,3,7,8 and gets 0 hits
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              3 russianAntiTankGuns, 2 russianArtillerys and 5 russianInfantrys moved from Pskov to Leningrad
              2 russianAntiTankGuns, 2 russianArtillerys and 3 russianInfantrys moved from Novgorod to Leningrad
              1 russianArtillery and 2 russianInfantrys moved from Eastern Karelia to Leningrad
              1 russianArtillery, 6 russianInfantrys and 2 russianTanks moved from Western Karelia to Leningrad
              2 russianInfantrys moved from Yakut to Lake Baikal
              2 russianInfantrys moved from Lake Baikal to Eastern Evenki
      
          Combat - Russia
              Battle in Eastern Evenki
              Battle in Leningrad
                  Russia attack with 5 russianAntiTankGuns, 6 russianArtillerys, 16 russianInfantrys and 2 russianTanks
                  Germany defend with 1 Flagpole, 1 Material, 1 Rail, 1 Truck, 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAirfield, 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanBarracks, 1 germanCombatEngineer, 1 germanFactory, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 6 germanInfantrys, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks
                      AntiTankGun fire in Leningrad : 0/1 hits, 0.33 expected hits
                      Russia roll dice for 5 russianAntiTankGuns, 6 russianArtillerys, 16 russianInfantrys and 2 russianTanks in Leningrad, round 2 : 7/24 hits, 7.17 expected hits
                  Units damaged: 1 germanFortification owned by the Germany
                      Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 6 germanInfantrys, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks in Leningrad, round 2 : 9/26 hits, 12.17 expected hits
                      4 russianInfantrys owned by the Russia, 5 germanInfantrys owned by the Germany, 5 russianAntiTankGuns owned by the Russia and 1 germanAntiAirGun owned by the Germany lost in Leningrad
                      AntiTankGun fire in Leningrad : 0/1 hits, 0.33 expected hits
                      Russia roll dice for 6 russianArtillerys, 12 russianInfantrys and 2 russianTanks in Leningrad, round 3 : 4/20 hits, 6.17 expected hits
                      Germany roll dice for 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAntiTankGun, 3 germanArtillerys, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 1 germanInfantry, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks in Leningrad, round 3 : 12/20 hits, 10.17 expected hits
                      12 russianInfantrys owned by the Russia, 3 germanArtillerys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Leningrad
                  6 russianArtillerys owned by the Russia and 2 russianTanks owned by the Russia retreated to Novgorod
                  Germany win, taking Eastern Evenki from Japan with 2 germanAdvancedFighters, 2 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanCombatEngineer, 1 germanFortification, 1 germanHeavyArtillery, 1 germanHeavyTank-damaged, 1 germanInfantry, 1 germanMarine, 3 germanMech.Infantrys and 3 germanTanks remaining. Battle score for attacker is -33
                  Casualties for Russia: 5 russianAntiTankGuns and 16 russianInfantrys
                  Casualties for Germany: 1 germanAntiAirGun, 1 germanAntiTankGun, 3 germanArtillerys and 5 germanInfantrys
      
          Non Combat Move - Russia
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              Trigger russianAP2: Russia has 1 Material placed in Moscow
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              2 russianAntiTankGuns, 2 russianArtillerys and 5 russianInfantrys moved from Caucasus to Eastern Ukraine
              4 russianArtillerys moved from Stalingrad to Voronezh
              2 russianArtillerys and 2 russianMech.Infantrys moved from Southern Caucasus to Eastern Ukraine
              2 russianTanks moved from Stalingrad to Voronezh
              3 russianTanks moved from Southern Caucasus to Voronezh
              2 russianTanks moved from Southern Caucasus to Eastern Ukraine
              1 russianAntiTankGun moved from Caucasus to Voronezh
              1 russianAntiTankGun moved from Stalingrad to Voronezh
              4 russianInfantrys moved from Stalingrad to Voronezh
              1 russianArtillery and 2 russianInfantrys moved from Southern Caucasus to Caucasus
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Eastern Ukraine
              1 Truck moved from Eastern Ukraine to Caucasus
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh
              1 Truck moved from Voronezh to Stalingrad
              1 russianArtillery and 3 russianInfantrys moved from Smolensk to Novgorod
              2 russianInfantrys moved from Vologda to Novgorod
              1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer and 3 russianInfantrys moved from Moscow to Novgorod
              1 Material, 2 Trucks and 1 russianAntiAirGun moved from Moscow to Novgorod
              2 Trucks moved from Novgorod to Moscow
              3 russianInfantrys moved from Volgarod to Moscow
              2 russianInfantrys moved from Urals to Vologda
              1 Train and 2 russianArtillerys moved from Novosibirsk to Irkutsk
              1 Train moved from Irkutsk to Novosibirsk
              1 russianAlpineInfantry and 2 russianArtillerys moved from Yakut to Irkutsk
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Voronezh
      
          Purchase Units - Russia
              Russia buy 1 russianAntiAirGun, 2 russianAntiTankGuns, 2 russianArtillerys, 12 russianInfantrys and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Russia
              2 russianInfantrys placed in Irkutsk
              2 russianArtillerys placed in Novosibirsk
              1 russianAntiAirGun, 1 russianAntiTankGun and 2 russianTanks placed in Moscow
              1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
              2 russianInfantrys placed in Vologda
              3 russianInfantrys placed in Urals
              3 russianInfantrys placed in Volgarod
      
          Turn Complete - Russia
              Russia collect 63 PUs; end with 63 PUs
              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 66 PUs
              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 69 PUs
              Units generate 9 techTokens; Russia end with 18 techTokens
      

      Combat Hit Differential Summary :

      AntiTankGun fire in Leningrad : : -0.67
      Germany : -1.33
      Russia : -2.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut no rush

        ubernautU 2 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Japan round 18

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 18
          
              Research Technology - Japan
                  Trigger japaneseaTAL: Japan gains access to AdvancedLogistics
                  Japan spend 0 on tech rolls
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                  2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut
                  2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                  2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut
                  2 japaneseFighters moved from Shansi to Hunan
                  1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan
                  2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta
                  4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta
                  1 japaneseInfantry moved from Anhwei to Hunan
                  2 japaneseInfantrys moved from Kwangtung to Hunan
                  1 japaneseArtillery moved from Kwangtung to Hunan
                  1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                  2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                  2 japaneseInfantrys moved from Japan to 99 Sea Zone
                  2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone
                  5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin battle time if you are still up otherwise tomorrow 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin up for battle if you are around. 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut I'm ready if you still are

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Thailand round 18

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 18
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 10 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 9 PUs
                  
                      Research Technology - Japan
                          Trigger japaneseaTAL: Japan gains access to AdvancedLogistics
                          Japan spend 0 on tech rolls
                              Japan roll 8,3,4,1,9,5,5,5,11 and gets 0 hits
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                          2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 5 japaneseInfantrys and 1 japaneseParatrooper moved from Far Eastern Republic to Yakut
                          2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 7 japaneseInfantrys moved from Khabarovskiy Kray to Yakut
                          2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 14 japaneseInfantrys moved from Northern Manchuria to Yakut
                          2 japaneseFighters moved from Shansi to Hunan
                          1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Hunan
                          2 japaneseFighters and 1 japaneseTacticalBomber moved from Burma to Calcutta
                          4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTanks moved from Bengal to Calcutta
                          1 japaneseInfantry moved from Anhwei to Hunan
                          2 japaneseInfantrys moved from Kwangtung to Hunan
                          1 japaneseArtillery moved from Kwangtung to Hunan
                          1 japaneseInfantry and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                          2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                          2 japaneseInfantrys moved from Japan to 99 Sea Zone
                          2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 5 japaneseInfantrys, 1 japaneseMarine, 4 japaneseSubmarines and 4 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone
                          5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island
                  
                      Combat - Japan
                          Usa scrambles 1 units out of 126 Sea Zone to defend against the attack in 123 Sea Zone
                          Usa scrambles to create a battle in territory 123 Sea Zone
                          Battle in Yakut
                              Japan attack with 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper
                              Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys
                                  Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 26 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 2 : 12/44 hits, 9.75 expected hits
                              Units damaged: 1 russianFortification owned by the Russia
                                  Russia roll dice for 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys in Yakut, round 2 : 18/26 hits, 11.58 expected hits
                                  9 russianInfantrys owned by the Russia, 2 russianAntiAirGuns owned by the Russia and 18 japaneseInfantrys owned by the Japan lost in Yakut
                                  Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 8 japaneseInfantrys and 1 japaneseParatrooper in Yakut, round 3 : 7/26 hits, 6.75 expected hits
                                  Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 13 russianInfantrys in Yakut, round 3 : 7/15 hits, 7.50 expected hits
                                  7 russianInfantrys owned by the Russia and 7 japaneseInfantrys owned by the Japan lost in Yakut
                                  Japan roll dice for 6 japaneseAlpineInfantrys, 9 japaneseArtillerys, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper in Yakut, round 4 : 3/19 hits, 5.58 expected hits
                                  Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 6 russianInfantrys in Yakut, round 4 : 5/8 hits, 4.58 expected hits
                                  3 russianInfantrys owned by the Russia, 4 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut
                                  Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 5 : 3/14 hits, 4.42 expected hits
                                  Russia roll dice for 1 russianCombatEngineer, 1 russianFortification and 3 russianInfantrys in Yakut, round 5 : 3/5 hits, 3.33 expected hits
                                  3 russianInfantrys owned by the Russia and 3 japaneseArtillerys owned by the Japan lost in Yakut
                                  Japan roll dice for 6 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseParatrooper in Yakut, round 6 : 2/11 hits, 3.67 expected hits
                                  Russia roll dice for 1 russianCombatEngineer and 1 russianFortification in Yakut, round 6 : 2/2 hits, 1.58 expected hits
                                  2 japaneseArtillerys owned by the Japan, 1 russianCombatEngineer owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut
                              Some non-combat units are destroyed: 
                              Japan win, taking Yakut from Russia with 6 japaneseAlpineInfantrys, 2 japaneseCombatEngineers and 1 japaneseParatrooper remaining. Battle score for attacker is -24
                              Casualties for Japan: 9 japaneseArtillerys and 26 japaneseInfantrys
                              Casualties for Russia: 2 russianAntiAirGuns, 1 russianCombatEngineer, 1 russianFortification and 22 russianInfantrys
                          Battle in Calcutta
                              Japan attack with 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks
                              Britain defend with 2 Trucks, 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks
                                  Japan roll dice for 4 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks in Calcutta, round 2 : 8/17 hits, 5.92 expected hits
                                  India roll dice for 1 britishAirTransport, 7 britishInfantrys and 1 britishParatrooper in Calcutta, round 2 : 3/8 hits, 2.75 expected hits
                                  7 britishInfantrys owned by the Britain, 1 britishParatrooper owned by the Britain, 2 japaneseAlpineInfantrys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Calcutta
                              Some non-combat units are destroyed: 
                              Japan converts britishBarracks into different units
                              Japan converts britishDocks into different units
                              Japan win, taking Calcutta from India with 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseMarine, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14
                              Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
                              Casualties for Britain: 7 britishInfantrys and 1 britishParatrooper
                          Battle in 123 Sea Zone
                              Japan attack with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 4 japaneseSubmarines and 4 japaneseTransports
                              Usa defend with 1 americanNavalFighter
                                  Japan roll dice for 4 japaneseSubmarines in 123 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                                  Japan roll dice for 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers and 4 japaneseTransports in 123 Sea Zone, round 2 : 3/12 hits, 4.50 expected hits
                                  Usa roll dice for 1 americanNavalFighter in 123 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                  1 japaneseSubmarine owned by the Japan and 1 americanNavalFighter owned by the Usa lost in 123 Sea Zone
                              Japan win, taking 123 Sea Zone from Neutral with 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 4 japaneseDestroyers, 3 japaneseSubmarines and 4 japaneseTransports remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseSubmarine
                              Casualties for Usa: 1 americanNavalFighter
                          Battle in Marianas Island
                              Japan attack with 5 japaneseInfantrys and 1 japaneseMarine
                              Usa defend with 1 Flagpole and 4 americanInfantrys
                                  Japan roll dice for 5 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 2 : 2/6 hits, 0.83 expected hits
                                  Usa roll dice for 4 americanInfantrys in Marianas Island, round 2 : 3/4 hits, 1.33 expected hits
                                  2 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island
                                  Japan roll dice for 2 japaneseInfantrys and 1 japaneseMarine in Marianas Island, round 3 : 1/3 hits, 0.58 expected hits
                                  Usa roll dice for 2 americanInfantrys in Marianas Island, round 3 : 1/2 hits, 0.67 expected hits
                                  1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island
                                  Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Marianas Island, round 4 : 1/2 hits, 0.50 expected hits
                                  Usa roll dice for 1 americanInfantry in Marianas Island, round 4 : 0/1 hits, 0.33 expected hits
                                  1 americanInfantry owned by the Usa lost in Marianas Island
                              Japan win, taking Marianas Island from Usa with 1 japaneseInfantry and 1 japaneseMarine remaining. Battle score for attacker is 0
                              Casualties for Japan: 4 japaneseInfantrys
                              Casualties for Usa: 4 americanInfantrys
                          Battle in Hunan
                              Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank
                              China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
                                  Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Hunan, round 2 : 1/8 hits, 2.25 expected hits
                                  China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Hunan, round 2 : 2/2 hits, 0.75 expected hits
                                  2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hunan
                              1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan, 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan retreated to Kwangtung
                              China win with 1 chineseArtillery remaining. Battle score for attacker is -2
                              Casualties for Japan: 2 japaneseInfantrys
                              Casualties for China: 1 chineseAlpineInfantry
                          Battle in Eastern Evenki
                              Japan attack with 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry
                              Russia defend with 1 Flagpole and 2 russianInfantrys
                                  Japan roll dice for 4 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry in Eastern Evenki, round 2 : 2/7 hits, 2.33 expected hits
                                  Russia roll dice for 2 russianInfantrys in Eastern Evenki, round 2 : 2/2 hits, 0.83 expected hits
                                  2 russianInfantrys owned by the Russia, 1 japaneseAlpineInfantry owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                              Japan win, taking Eastern Evenki from Russia with 3 japaneseAlpineInfantrys and 2 japaneseArtillerys remaining. Battle score for attacker is -1
                              Casualties for Japan: 1 japaneseAlpineInfantry and 1 japaneseInfantry
                              Casualties for Russia: 2 russianInfantrys
                          Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                          Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                          2 japaneseFighters moved from Hunan to Shansi
                          1 japaneseInfantry moved from Shanghai to Anhwei
                          1 japaneseInfantry moved from Shanghai to Shantung
                          1 japaneseCombatEngineer and 1 japaneseMarine moved from Malay to 91 Sea Zone
                          2 japaneseFighters moved from Calcutta to Burma
                          1 japaneseTacticalBomber moved from Calcutta to Thailand
                          2 japaneseNavalFighters moved from Japan to 123 Sea Zone
                          2 japaneseNavalFighters moved from French Indochina to 123 Sea Zone
                          1 japaneseInfantry, 1 japaneseMarine and 2 japaneseParatroopers moved from French Indochina to Thailand
                          2 japaneseNavalFighters moved from Saigon to French Indochina
                          2 japaneseInfantrys moved from Kwangtung to French Indochina
                          4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 91 Sea Zone to 94 Sea Zone
                          1 japaneseInfantry moved from Thailand to Burma
                          4 japaneseBattleships, 4 japaneseCarriers, 1 japaneseCombatEngineer, 4 japaneseCruisers, 8 japaneseDestroyers, 1 japaneseMarine, 8 japaneseNavalFighters, 8 japaneseSubmarines and 3 japaneseTransports moved from 94 Sea Zone to 95 Sea Zone
                          1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to 95 Sea Zone
                          1 japaneseAlpineInfantry, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 95 Sea Zone to French Indochina
                          2 japaneseInfantrys and 2 japaneseMarines moved from Fo Kien to Kwangtung
                          1 japaneseAirTransport moved from Peking to Tokyo
                          1 Truck and 1 japaneseArtillery moved from Korea to Shansi
                          1 japaneseAirTransport moved from Manchuria to Tokyo
                          1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria
                          2 Trucks moved from Burma to Hong Kong
                          2 Trucks moved from Bengal to Kwangtung
                          1 japaneseInfantry moved from Manchuria to Peking
                          1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Peking to Shanghai
                          1 japaneseMech.Infantry moved from Peking to Northern Manchuria
                          1 Train moved from Shanghai to Korea
                  
                      Purchase Units - Japan
                          Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 63 PUs; 9 techTokens; 
                          Japan buy 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 10 japaneseInfantrys, 1 japaneseSubmarine, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
                  
                      Place Units - Japan
                          1 japaneseCombatEngineer and 1 japaneseInfantry placed in Peking
                          3 japaneseInfantrys placed in Shanghai
                          2 japaneseInfantrys placed in Hong Kong
                          2 japaneseArtillerys and 1 japaneseTank placed in Korea
                          1 japaneseSubmarine placed in 99 Sea Zone
                          1 japaneseTransport placed in 98 Sea Zone
                          Units in Tokyo being upgraded or consumed: 1 Material
                          1 japaneseEntrenchment and 2 japaneseInfantrys placed in Tokyo
                          2 japaneseInfantrys placed in Kyushu Shikoku
                  
                      Turn Complete - Japan
                          Japan collect 59 PUs; end with 59 PUs
                          Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 62 PUs
                          Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 65 PUs
                          Units generate 9 techTokens; Japan end with 18 techTokens
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Yakut change ownership: 2 japaneseCombatEngineers
                  
                      Purchase Units - Manchuria
                          Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Manchuria
                          1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 11 PUs; end with 11 PUs
                          Units Change Ownership
                              Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                              Some Units in Yakut change ownership: 2 japaneseCombatEngineers
                  
                      Purchase Units - Thailand
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 9 PUs; end with 9 PUs
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  Usa : 2.17
                  Japan : -2.42
                  China : 1.25
                  Russia : 7.58
                  India : 0.25
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin sorry for the wait have to be real careful in south east asia right now 😛 back to china

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Australia round 18

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 18
                      
                          Supporting Britain - Canada
                              Canada collect 0 PUs; end with 30 PUs
                      
                          Organizing Partisan Operations - ExiledAllies
                              ExiledAllies collect 0 PUs; end with 40 PUs
                      
                          Marching Orders - SouthAfrica
                              SouthAfrica collect 0 PUs; end with 7 PUs
                      
                          Preparing Ambushes - India
                              India collect 0 PUs; end with 13 PUs
                      
                          Preparing Naval Operations - Australia
                              Australia collect 0 PUs; end with 19 PUs
                      
                          Research Technology - Britain
                              Britain spend 0 on tech rolls
                                  Britain roll 6,8,12,12,3,10,1,12,1 and gets 3 hits
                              Britain removing all Technology Tokens after successful research.
                              Britain discover ImprovedTacticalBombers
                      
                          Combat Move - Britain
                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                              3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from Gibraltar to 41 Sea Zone
                              3 britishArtillerys, 2 britishBattleships, 2 britishCruisers, 2 britishDestroyers, 3 britishInfantrys, 2 britishMarines and 4 britishTransports moved from 41 Sea Zone to 62 Sea Zone
                              3 britishArtillerys, 3 britishInfantrys and 2 britishMarines moved from 62 Sea Zone to West Africa
                              5 britishMarines moved from Java to 148 Sea Zone
                              5 britishInfantrys moved from Java to 148 Sea Zone
                              5 britishInfantrys, 5 britishMarines and 5 britishTransports moved from 148 Sea Zone to 86 Sea Zone
                              5 britishInfantrys and 5 britishMarines moved from 86 Sea Zone to Rangoon
                              2 britishBattleships and 4 britishCruisers moved from 148 Sea Zone to 86 Sea Zone
                              1 britishInfantry moved from Sumatra to 148 Sea Zone
                              1 britishInfantry and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone
                              1 britishInfantry moved from 92 Sea Zone to Malay
                              2 britishInfantrys moved from Kamchatka to Soviet Far East
                                    Russia take Soviet Far East from Japan
                              4 britishNavalFighters moved from 148 Sea Zone to Rangoon
                      
                          Combat - Britain
                              Battle in Rangoon
                              Battle in Malay
                              Battle in West Africa
                                  Britain attack with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines
                                  VichyFrance defend with 1 Flagpole; Germany defend with 1 germanInfantry
                                      Britain roll dice for 2 britishBattleships and 2 britishCruisers in West Africa, round 2 : 3/6 hits, 2.17 expected hits
                                      VichyFrance roll dice for 1 germanInfantry in West Africa, round 2 : 0/1 hits, 0.25 expected hits
                                      1 germanInfantry owned by the Germany lost in West Africa
                                  Britain win, taking Rangoon from Japan, taking Malay from Thailand, taking West Africa from VichyFrance with 3 britishArtillerys, 3 britishInfantrys and 2 britishMarines remaining. Battle score for attacker is 3
                                  Casualties for Germany: 1 germanInfantry
                      
                          Non Combat Move - Britain
                              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                              Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                              1 britishTransport moved from 70 Sea Zone to 71 Sea Zone
                              1 britishArtillery and 1 britishInfantry moved from Cape Town to 71 Sea Zone
                              1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 70 Sea Zone
                              1 britishArtillery and 1 britishInfantry moved from 70 Sea Zone to Cameroon
                              3 britishMarines moved from Scotland to 24 Sea Zone
                              1 britishArtillery, 2 britishInfantrys, 1 britishParatrooper and 2 britishTanks moved from Central Britain to 24 Sea Zone
                              1 britishAntiAirGun moved from Central Britain to 24 Sea Zone
                              1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper, 2 britishTanks and 6 britishTransports moved from 24 Sea Zone to 13 Sea Zone
                              1 britishAntiAirGun, 1 britishArtillery, 2 britishInfantrys, 3 britishMarines, 1 britishParatrooper and 2 britishTanks moved from 13 Sea Zone to Northern Finland
                              1 britishFighter moved from Scotland to Northern Norway
                              1 britishTank moved from Northern Norway to Northern Finland
                              2 britishAlpineInfantrys moved from Central Norway to 13 Sea Zone
                              2 britishAlpineInfantrys moved from 13 Sea Zone to Northern Finland
                              2 Trucks and 2 britishArtillerys moved from Norway to Northern Finland
                              1 britishCombatEngineer moved from Northern Norway to Northern Finland
                              1 Truck moved from Northern Norway to Norway
                              3 britishBattleships, 3 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 24 Sea Zone to 26 Sea Zone
                              1 britishArtillery and 1 britishInfantry moved from Bombay to New Dehli
                              1 Train moved from Eastern Madras to Iraq
                              1 Train and 2 britishInfantrys moved from Iraq to Bombay
                              1 britishDestroyer, 1 britishSubmarine and 4 britishTransports moved from 75 Sea Zone to 86 Sea Zone
                              1 britishDestroyer moved from 148 Sea Zone to 94 Sea Zone
                              2 britishCarriers, 9 britishDestroyers and 1 britishSubmarine moved from 148 Sea Zone to 86 Sea Zone
                              4 britishNavalFighters moved from Rangoon to 86 Sea Zone
                              1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 102 Sea Zone
                              1 britishInfantry moved from London to Southern Britain
                      
                          Purchase Units - Britain
                              Britain buy 3 britishNavalFighters; Remaining resources: 5 PUs; 0 techTokens; 
                              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                      
                          Place Units - Britain
                              3 britishNavalFighters placed in Central Britain
                      
                          Activate Technology - Britain
                              Britain activating ImprovedTacticalBombers
                              triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber
                              triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber
                              triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish
                              Britain giving technology to Usa: ImprovedTacticalBombers
                      
                          Turn Complete - Britain
                              Britain collect 34 PUs; end with 39 PUs
                              Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
                              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs
                              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs
                              Units generate 9 techTokens; Britain end with 9 techTokens
                              Units Change Ownership
                                  Some Units in British Columbia change ownership: 2 Materials
                                  Some Units in Java change ownership: 1 britishCombatEngineer
                                  Some Units in Manitoba change ownership: 1 britishCombatEngineer
                                  Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
                      
                          Purchase Units - Canada
                              Canada buy 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter; Remaining resources: 1 PUs; 
                      
                          Place Units - Canada
                              1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter placed in Ontario
                      
                          Turn Complete - Canada
                              Canada collect 15 PUs; end with 16 PUs
                              Units Change Ownership
                                  Some Units in Ontario change ownership: 1 britishAirTransport, 1 britishFighter and 1 britishNavalFighter
                                  Some Units in British Columbia change ownership: 2 Materials
                                  Some Units in Manitoba change ownership: 1 britishCombatEngineer
                              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                      
                          Purchase Units - ExiledAllies
                              ExiledAllies buy 2 britishAlpineInfantrys, 2 britishArtillerys, 2 britishInfantrys and 3 britishMarines; Remaining resources: 6 PUs; 
                      
                          Place Units - ExiledAllies
                              2 britishAlpineInfantrys placed in Central Norway
                              2 britishArtillerys placed in Norway
                              2 britishInfantrys placed in Exiled Allies
                              3 britishMarines placed in Java
                      
                          Turn Complete - ExiledAllies
                              ExiledAllies collect 32 PUs; end with 38 PUs
                              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
                              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs
                              Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 34 PUs
                              Units Change Ownership
                                  Some Units in Central Norway change ownership: 2 britishAlpineInfantrys
                                  Some Units in Exiled Allies change ownership: 2 britishInfantrys
                                  Some Units in Java change ownership: 1 britishCombatEngineer and 3 britishMarines
                                  Some Units in Norway change ownership: 2 britishArtillerys
                      
                          Purchase Units - SouthAfrica
                              SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - SouthAfrica
                              1 britishArtillery and 1 britishInfantry placed in Cape Town
                      
                          Turn Complete - SouthAfrica
                              SouthAfrica collect 7 PUs; end with 7 PUs
                              Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry
                      
                          Purchase Units - India
                              India buy 3 britishInfantrys; Remaining resources: 4 PUs; 
                      
                          Place Units - India
                              3 britishInfantrys placed in Bombay
                      
                          Turn Complete - India
                              India collect 11 PUs; end with 15 PUs
                              Some Units in Bombay change ownership: 3 britishInfantrys
                      
                          Purchase Units - Australia
                              Australia buy 1 britishCruiser; Remaining resources: 7 PUs; 
                      
                          Place Units - Australia
                              1 britishCruiser placed in 149 Sea Zone
                      
                          Turn Complete - Australia
                              Australia collect 17 PUs; end with 24 PUs
                              Units Change Ownership
                                  Some Units in 149 Sea Zone change ownership: 1 britishCruiser
                                  Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
                      

                      Combat Hit Differential Summary :

                      VichyFrance : -0.25
                      Britain : 0.83
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        @ubernaut nothin big really, back to you

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Italy round 18

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 18
                          
                              Research Technology - Italy
                                  Italy spend 0 on tech rolls
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover IncreasedTacticalBomberRange
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                      Some non-combat units are destroyed: 
                                  2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone
                                  2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar
                                  1 italianInfantry moved from Abyssinia to British Somaliland
                                        Italy take British Somaliland from Britain
                                  1 italianInfantry moved from Abyssinia to Kenya Uganda
                                        Italy take Kenya Uganda from Britain
                                  1 italianMarine moved from Abyssinia to Italian Somaliland
                                        Italy take Italian Somaliland from Britain
                                  3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa
                                        VichyFrance take French Equatorial Africa from ExiledAllies
                                  2 italianTanks moved from Sinai to Iraq
                                  1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq
                                  1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin battle time again

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut I'm in the lobby

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Italy round 18

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 18
                                
                                    Research Technology - Italy
                                        Italy spend 0 on tech rolls
                                            Italy roll 12,4,11,10,1,8,9,2,11 and gets 1 hit
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover IncreasedTacticalBomberRange
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                            Some non-combat units are destroyed: 
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        2 italianAlpineInfantrys moved from Algeria to 43 Sea Zone
                                        2 italianAlpineInfantrys moved from 43 Sea Zone to Gibraltar
                                        1 italianInfantry moved from Abyssinia to British Somaliland
                                              Italy take British Somaliland from Britain
                                        1 italianInfantry moved from Abyssinia to Kenya Uganda
                                              Italy take Kenya Uganda from Britain
                                        1 italianMarine moved from Abyssinia to Italian Somaliland
                                              Italy take Italian Somaliland from Britain
                                        3 italianTanks moved from Anglo Egyptian Sudan to French Equatorial Africa
                                              VichyFrance take French Equatorial Africa from ExiledAllies
                                        2 italianTanks moved from Sinai to Iraq
                                        1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper moved from Syria to Iraq
                                        1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cairo to Iraq
                                
                                    Combat - Italy
                                        Battle in Gibraltar
                                        Battle in Iraq
                                            Italy attack with 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks
                                            Britain defend with 1 Flagpole, 1 Rail, 1 UnitsForGermany, 1 britishAirfield, 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys
                                                Italy roll dice for 1 italianAdvancedFighter, 1 italianAdvancedNavalFighter, 1 italianArtillery, 3 italianInfantrys, 1 italianParatrooper and 2 italianTanks in Iraq, round 2 : 3/9 hits, 3.08 expected hits
                                                Britain roll dice for 4 britishArtillerys, 1 britishCombatEngineer and 5 britishInfantrys in Iraq, round 2 : 5/10 hits, 3.17 expected hits
                                                3 britishInfantrys owned by the Britain, 1 italianArtillery owned by the Italy, 3 italianInfantrys owned by the Italy and 1 italianParatrooper owned by the Italy lost in Iraq
                                            2 italianTanks owned by the Italy retreated to Trans Jordan
                                            Britain win, taking Gibraltar from Britain with 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys remaining. Battle score for attacker is -8
                                            Casualties for Italy: 1 italianArtillery, 3 italianInfantrys and 1 italianParatrooper
                                            Casualties for Britain: 3 britishInfantrys
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger italianAP2: Italy has 1 Material placed in Rome
                                        Trigger UnitsIItalianSomaliland: Italy has 1 italianInfantry placed in Italian Somaliland
                                        Trigger italianProd: Italy has 1 Material placed in Rome
                                        2 italianArtillerys moved from Northern Italy to 47 Sea Zone
                                        2 italianMarines moved from Rome to 46 Sea Zone
                                        2 italianAlpineInfantrys moved from Rome to 46 Sea Zone
                                        2 italianMarines and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                        4 italianInfantrys moved from Algeria to Morrocco
                                        2 italianMarines moved from 43 Sea Zone to Morrocco
                                        1 italianFighter and 2 italianNavalFighters moved from Algeria to Morrocco
                                        1 italianTacticalBomber moved from Algeria to Cairo
                                        1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Iraq to Cairo
                                        1 italianArtillery, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Sinai to Trans Jordan
                                        1 Truck, 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                                        1 Truck moved from French Equatorial Africa to Nigeria
                                        1 Truck and 1 italianInfantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                                        1 Truck moved from French Equatorial Africa to Nigeria
                                        1 Truck and 1 italianInfantry moved from Cairo to Anglo Egyptian Sudan
                                        1 Truck moved from Anglo Egyptian Sudan to Central Egpyt
                                        2 Materials moved from Southern Italy to 50 Sea Zone
                                        2 Materials and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone
                                        1 italianInfantry moved from Cairo to Sinai
                                        1 italianMarine moved from Cairo to Sinai
                                        1 italianArtillery moved from Cairo to Sinai
                                        2 Materials moved from 53 Sea Zone to Trans Jordan
                                        1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                        1 italianAlpineInfantry moved from Tripolitania to Algeria
                                        1 italianAlpineInfantry moved from Tripolitania to 48 Sea Zone
                                        1 italianAlpineInfantry and 1 italianTransport moved from 48 Sea Zone to 45 Sea Zone
                                        1 italianCombatEngineer moved from Algeria to 45 Sea Zone
                                        1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianTransport moved from 45 Sea Zone to 43 Sea Zone
                                        2 italianAlpineInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                        2 italianArtillerys and 1 italianTransport moved from 47 Sea Zone to 43 Sea Zone
                                        3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from 43 Sea Zone to Gibraltar
                                        2 Materials and 2 italianAirTransports moved from Rome to Tripolitania
                                        2 italianAirTransports moved from Tripolitania to Sicily
                                
                                    Purchase Units - Italy
                                        Italy buy 1 italianAdvancedNavalFighter, 1 italianCombatEngineer, 1 italianEntrenchment, 1 italianHull and 5 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        Units in Trans Jordan being upgraded or consumed: 1 Material
                                        1 italianEntrenchment placed in Trans Jordan
                                        1 italianHull placed in 47 Sea Zone
                                        1 italianCombatEngineer and 1 italianInfantry placed in Tripolitania
                                        3 italianInfantrys placed in Cairo
                                        1 italianInfantry placed in Rome
                                        1 italianAdvancedNavalFighter placed in Northern Italy
                                
                                    Activate Technology - Italy
                                        Italy activating IncreasedTacticalBomberRange
                                        Trigger italianITBR1: Setting givesMovement to 4:italianTacticalBomber for unitAttachment attached to italianAirfield
                                        Italy giving technology to Germany: IncreasedTacticalBomberRange
                                
                                    Turn Complete - Italy
                                        Italy collect 42 PUs; end with 42 PUs
                                        Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                                        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Italy : -0.08
                                Britain : 1.83
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin back to usa probably be leaving here in abt 30 minutes back abt an hour after that 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Move Summary: Usa round 18

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 18
                                    
                                        Research Technology - Usa
                                            Trigger americanaTAF: Usa gains access to AdvancedFighters
                                            Usa spend 0 on tech rolls
                                            Usa removing all Technology Tokens after successful research.
                                            Usa discover ImprovedGunLaying
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            2 americanArtillerys, 1 americanBattleship, 2 americanCarriers, 3 americanCruisers, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 5 americanNavalFighters and 3 americanTransports moved from 126 Sea Zone to 123 Sea Zone
                                            2 americanArtillerys and 1 americanMarine moved from 123 Sea Zone to Marianas Island
                                            4 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                            1 americanArtillery and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                                            1 americanArtillery, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
                                            1 americanInfantry moved from Wake Island to 124 Sea Zone
                                            1 americanArtillery, 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 124 Sea Zone to 123 Sea Zone
                                            1 americanArtillery and 2 americanInfantrys moved from 123 Sea Zone to Marianas Island
                                            9 americanNavalFighters moved from 148 Sea Zone to 123 Sea Zone
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut I'm not sure if I'm allowed to move all those fighters, since they can only land assuming I lose some, but I checked the rules and it didn't say anything. If you think we should add that though I'm ok with it cause it makes sense

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin i believe you are not allowed to move fighters unless you have guaranteed landing point for them. you are to assume in such situations that all the fighters will live.

                                        @redrum believe it or not this is a totally unrelated situation. to the other situation going on right now. but do you know the exact rules for this TWW regarding this?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut I thought so too since it's that way in axis and allies, I just wasn't sure since the game let me do it. I guess it can't tell though. Maybe it should be added to the player rules. anyway we can do the battle if you're ready, I'll just undo the last couple

                                          ubernautU 2 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin yeah i think i might have the same question at some point and figured that anything not specified is basically defaulting to standard a&a rules, but i could be wrong since the engine normally supports restricting you movements when arent valid maybe there is landing place you're not seeing or the engine has trouble with that in TWW.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 26
                                            • 27
                                            • 28
                                            • 29
                                            • 30
                                            • 67
                                            • 68
                                            • 28 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums