TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      @colin sorry off the phone

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Australia round 2

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 2
        
            Supporting Britain - Canada
                Canada collect 0 PUs; end with 18 PUs
        
            Organizing Partisan Operations - ExiledAllies
                ExiledAllies collect 0 PUs; end with 7 PUs
        
            Preparing Defense - Egypt
                Egypt collect 0 PUs; end with 9 PUs
        
            Marching Orders - SouthAfrica
                SouthAfrica collect 0 PUs; end with 7 PUs
        
            Preparing Ambushes - India
                India collect 0 PUs; end with 13 PUs
        
            Preparing Naval Operations - Australia
                Australia collect 0 PUs; end with 22 PUs
        
            Research Technology - Britain
                Trigger britishaTISW: Britain gains access to ImprovedSpecialWarfare
                Britain spend 0 on tech rolls
                    Britain roll 5,12,7,4,4,2 and gets 1 hit
                Britain removing all Technology Tokens after successful research.
                Britain discover ImprovedDestroyers
        
            Politics - Britain
                Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                    Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 18 = Failure!
                    Britain fails on action: Political Action AlliesProposeAlliancewithTurkey
        
            Combat Move - Britain
                Trigger britishSW5: Setting combatOffenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban
                Trigger britishSW4: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills
                Trigger britishSW6: Setting combatOffenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Mountain
                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                Trigger LLabLL: Britain has 1 Pg placed in Labrador
                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                2 britishTransports moved from 86 Sea Zone to 87 Sea Zone
                1 britishInfantry and 1 britishMarine moved from Sumatra to 87 Sea Zone
                2 britishInfantrys moved from Malay to 87 Sea Zone
                3 britishInfantrys and 1 britishMarine moved from 87 Sea Zone to Burma
                1 britishAntiTankGun, 1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from Rangoon to Burma
                1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys moved from Bengal to Burma
                1 britishMech.Infantry moved from Western Bengal to Burma
                1 britishStrategicBomber moved from Rangoon to Burma
                1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 45 Sea Zone
                1 britishNavalFighter moved from Gibraltar to 45 Sea Zone
                1 britishFighter and 1 britishNavalFighter moved from Malta to 45 Sea Zone
                1 britishFighter moved from Central Britain to Northern France
                1 britishStrategicBomber moved from London to Northern France
        
            Combat - Britain
                Thailand scrambles 2 units out of Thailand to defend against the attack in Burma
                Air Battle in Northern France
                    Britain attacks with 2 units heading to Northern France
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Northern France
                        AntiAircraftGun fire in Northern France : 0/1 hits, 0.08 expected hits
                    Bombing raid in Northern France rolls: 1 and causes: 1 damage to unit: germanAirfield
                    Bombing raid in Northern France causes 1 damage total. 
                Battle in 45 Sea Zone
                    Britain attack with 1 britishCruiser, 1 britishDestroyer, 1 britishFighter and 2 britishNavalFighters
                    Germany defend with 1 germanDestroyer and 2 germanTransports
                        Britain roll dice for 1 britishCruiser, 1 britishDestroyer, 1 britishFighter and 2 britishNavalFighters in 45 Sea Zone, round 2 : 2/5 hits, 1.92 expected hits
                        Germany roll dice for 1 germanDestroyer and 2 germanTransports in 45 Sea Zone, round 2 : 2/3 hits, 0.42 expected hits
                        1 britishFighter owned by the Britain, 2 germanTransports owned by the Germany and 1 britishDestroyer owned by the Britain lost in 45 Sea Zone
                        Britain roll dice for 1 britishCruiser and 2 britishNavalFighters in 45 Sea Zone, round 3 : 3/3 hits, 1.42 expected hits
                        Germany roll dice for 1 germanDestroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                        1 germanDestroyer owned by the Germany lost in 45 Sea Zone
                    Britain win, taking 45 Sea Zone from Neutral with 1 britishCruiser and 2 britishNavalFighters remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishDestroyer and 1 britishFighter
                    Casualties for Germany: 1 germanDestroyer and 2 germanTransports
                Battle in Burma
                    Britain attack with 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber
                    Japan defend with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper; Thailand defend with 1 Flagpole and 1 Rail
                        Britain roll dice for 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber in Burma, round 2 : 1/13 hits, 1.33 expected hits
                        Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseFighters, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 2 : 1/8 hits, 3.08 expected hits
                        1 japaneseFighter owned by the Japan and 1 britishAntiTankGun owned by the Britain lost in Burma
                        Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry and 1 britishStrategicBomber in Burma, round 3 : 1/13 hits, 1.33 expected hits
                        Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 3 : 3/7 hits, 2.83 expected hits
                    1 britishMech.Infantry owned by the Britain, 1 britishInfantry owned by the Britain, 1 japaneseFighter owned by the Japan and 1 britishStrategicBomber owned by the Britain lost in Burma
                        Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 2 britishMarines in Burma, round 4 : 0/12 hits, 1.25 expected hits
                        Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 4 : 4/6 hits, 2.58 expected hits
                        4 britishInfantrys owned by the Britain lost in Burma
                    2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine retreated to Bengal
                        Britain roll dice for 1 britishMarine in Burma, round 5 : 0/1 hits, 0.17 expected hits
                        Thailand roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper in Burma, round 5 : 2/6 hits, 2.58 expected hits
                        1 britishMarine owned by the Britain lost in Burma
                    Thailand win with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper remaining. Battle score for attacker is -19
                    Casualties for Britain: 1 britishAntiTankGun, 5 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry and 1 britishStrategicBomber
                    Casualties for Japan: 2 japaneseFighters
                Cleaning up after air battles
        
            Non Combat Move - Britain
                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                1 britishStrategicBomber moved from Labrador to Central Britain
                1 Train moved from New Brunswick to Quebec
                1 Material, 1 Train and 1 britishCombatEngineer moved from Quebec to Ontario
                1 Material and 1 Truck moved from Alberta to Ontario
                1 britishArtillery moved from Saskatchewan to Alberta
                1 britishCarrier, 2 britishCruisers, 2 britishDestroyers, 2 britishNavalFighters, 1 britishSubmarine and 3 britishTransports moved from 151 Sea Zone to 149 Sea Zone
                1 britishBattleship, 1 britishDestroyer and 1 britishTransport moved from 162 Sea Zone to 149 Sea Zone
                1 Material and 1 Truck moved from New South Wales to Northern Territory
                1 Material and 1 Truck moved from Calcutta to Bengal
                3 britishInfantrys moved from Calcutta to Bengal
                1 Truck moved from Bengal to Western Bengal
                1 Train moved from Bengal to Bombay
                1 Material, 1 Train and 1 britishInfantry moved from Bombay to Western Bengal
                1 britishInfantry and 1 britishMarine moved from Oman to 73 Sea Zone
                1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone
                1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
                2 britishInfantrys moved from Cairo to Western Egypt
                1 britishArtillery and 2 britishInfantrys moved from Abyssinia to 72 Sea Zone
                1 britishArtillery, 3 britishInfantrys and 1 britishMarine moved from 72 Sea Zone to Cairo
                1 britishInfantry moved from Sinai to Cairo
                1 britishInfantry moved from Trans Jordan to Sinai
                1 britishInfantry moved from Iraq to Trans Jordan
                1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishMech.Infantry moved from Eastern South Africa to Belgian Congo
                1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to Rhodesia
                1 britishTank moved from Cape Town to Rhodesia
                2 britishNavalFighters moved from 45 Sea Zone to Malta
                1 britishTransport moved from 42 Sea Zone to 45 Sea Zone
                1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Malta
                1 britishDestroyer and 1 britishSubmarine moved from 86 Sea Zone to 75 Sea Zone
                1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter, 1 britishSubmarine and 3 britishTransports moved from 13 Sea Zone to 10 Sea Zone
                1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport moved from 7 Sea Zone to 10 Sea Zone
                1 britishAntiTankGun, 1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from Central Britain to Scotland
                1 Train moved from Scotland to London
                1 Train, 2 britishInfantrys and 1 britishTank moved from London to Scotland
                1 britishInfantry moved from Exiled Allies to London
                1 britishFighter and 1 britishStrategicBomber moved from Northern France to Central Britain
        
            Purchase Units - Britain
                Britain buy 1 britishAntiTankGun, 1 britishArtillery, 1 britishEntrenchment, 6 britishInfantrys, 1 britishNavalFighter and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Britain
                Units in Bengal being upgraded or consumed: 1 Material
                1 britishEntrenchment placed in Bengal
                3 britishInfantrys placed in Scotland
                1 britishAntiTankGun, 1 britishArtillery and 1 britishNavalFighter placed in Central Britain
                3 britishInfantrys and 1 britishTank placed in London
        
            Activate Technology - Britain
                Britain activating ImprovedDestroyers
                Trigger britishImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to britishDestroyer
                Britain giving technology to Usa: ImprovedDestroyers
        
            Turn Complete - Britain
                Trigger LLbMM: has removed 1 Material owned by Britain in Murmansk
                Trigger LLbMM: Russia has 1 Material placed in Murmansk
                Britain collect 41 PUs; end with 41 PUs
                Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Syria2: Britain met a national objective for an additional 1 PU; end with 44 PUs
                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 45 PUs
                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 46 PUs
                Units generate 6 techTokens; Britain end with 6 techTokens
                Units Change Ownership
                    Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer
                    Some Units in Ontario change ownership: 2 Materials and 1 britishCombatEngineer
                    Some Units in Cape Town change ownership: 1 Material
                    Some Units in Java change ownership: 1 britishCombatEngineer
                    Some Units in Northern Territory change ownership: 1 Material and 1 britishCombatEngineer
                    Some Units in Western Bengal change ownership: 1 Material
                    Some Units in Western Egypt change ownership: 1 britishCombatEngineer
        
            Purchase Units - Canada
                Canada buy 1 britishAircraftPlant and 2 britishDestroyers; Remaining resources: 1 PUs; 
        
            Place Units - Canada
                Units in Ontario being upgraded or consumed: 2 Materials
                1 britishAircraftPlant placed in Ontario
                2 britishDestroyers placed in 19 Sea Zone
        
            Turn Complete - Canada
                Canada collect 15 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in 19 Sea Zone change ownership: 2 britishDestroyers
                    Some Units in Ontario change ownership: 1 britishCombatEngineer
                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
        
            Purchase Units - ExiledAllies
                ExiledAllies buy 1 britishCombatEngineer and 1 britishInfantry; Remaining resources: 0 PUs; 
        
            Place Units - ExiledAllies
                1 britishCombatEngineer and 1 britishInfantry placed in Exiled Allies
        
            Turn Complete - ExiledAllies
                ExiledAllies collect 18 PUs; end with 18 PUs
                Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 15 PUs
                Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 12 PUs
                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs
                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 10 PUs
                Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 8 PUs
                Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 6 PUs
                Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 4 PUs
                Units Change Ownership
                    Some Units in Belgian Congo change ownership: 1 Material and 1 britishCombatEngineer
                    Some Units in Exiled Allies change ownership: 1 britishCombatEngineer and 1 britishInfantry
                    Some Units in Java change ownership: 1 britishCombatEngineer
        
            Purchase Units - Egypt
                Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Egypt
                3 britishInfantrys placed in Cairo
        
            Turn Complete - Egypt
                Egypt collect 9 PUs; end with 9 PUs
                Units Change Ownership
                    Some Units in Cairo change ownership: 3 britishInfantrys
                    Some Units in Western Egypt change ownership: 1 britishCombatEngineer
        
            Purchase Units - SouthAfrica
                SouthAfrica buy 1 britishMech.Infantry; Remaining resources: 2 PUs; 
        
            Place Units - SouthAfrica
                1 britishMech.Infantry placed in Cape Town
        
            Turn Complete - SouthAfrica
                SouthAfrica collect 7 PUs; end with 9 PUs
                Some Units in Cape Town change ownership: 1 Material and 1 britishMech.Infantry
        
            Purchase Units - India
                Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
                India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - India
                2 britishInfantrys placed in Calcutta
                1 Material, 1 britishArtillery and 1 britishInfantry placed in Bombay
        
            Turn Complete - India
                India collect 13 PUs; end with 13 PUs
                Units Change Ownership
                    Some Units in Bombay change ownership: 1 Material, 1 britishArtillery and 1 britishInfantry
                    Some Units in Calcutta change ownership: 2 britishInfantrys
                    Some Units in Western Bengal change ownership: 1 Material
        
            Purchase Units - Australia
                Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
                Australia buy 1 britishCruiser, 1 britishEntrenchment and 3 britishInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Australia
                1 britishCruiser placed in 162 Sea Zone
                Units in Northern Territory being upgraded or consumed: 1 Material
                1 britishEntrenchment placed in Northern Territory
                1 Material and 1 britishInfantry placed in New South Wales
        
            Turn Complete - Australia
                Australia collect 17 PUs; end with 17 PUs
                Units Change Ownership
                    Some Units in 162 Sea Zone change ownership: 1 britishCruiser
                    Some Units in New South Wales change ownership: 1 Material and 1 britishInfantry
                    Some Units in Northern Territory change ownership: 1 britishCombatEngineer
        

        Combat Hit Differential Summary :

        Britain : -0.42
        Thailand : -1.08
        AntiAircraftGun fire in Northern France : : -0.08
        Germany : 1.33
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          @ubernaut forgot to tag you but it's your turn

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by ubernaut

            @colin ok sorry for the delay been on the phone for the last hour ill will have to do my move later when i get back maybe about 3 hours from now.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              colin @ubernaut
              last edited by

              @ubernaut ok no problem, but Wednesdays and Thursdays, and normally Tuesdays except today, I don't really have time so I may not be able to do any more until Friday

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin that's ok no problem 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Italy round 2

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 2
                  
                      Research Technology - Italy
                          Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                          Italy spend 0 on tech rolls
                          Italy removing all Technology Tokens after successful research.
                          Italy discover ImprovedSpecialWarfare
                  
                      Politics - Italy
                          Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                              Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                              Italy fails on action: Political Action AxisProposeAlliancewithSpain
                  
                      Combat Move - Italy
                          Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                          Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                          Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                          4 italianInfantrys moved from Southern Italy to 50 Sea Zone
                          1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
                          4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                          1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys, 1 italianMarine, 1 italianParatrooper and 1 italianTank moved from Tobruk to Western Egypt
                          1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt
                          2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Cyrenaica to Western Egypt
                          1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                          1 italianInfantry moved from Greece to 50 Sea Zone
                          1 italianInfantry moved from Peloponnese to 50 Sea Zone
                          2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                          2 italianMarines moved from Tobruk to Western Egypt
                          6 italianInfantrys moved from 51 Sea Zone to Western Egypt
                          1 italianSubmarine moved from 58 Sea Zone to 35 Sea Zone
                          1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone
                          2 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    @colin ready for battle whenever you are back in business. 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin @ubernaut
                      last edited by

                      @ubernaut I actually do have some time this afternoon to get a couple turns in

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        @colin up and at em let me know when you are ready 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin @ubernaut
                          last edited by

                          @ubernaut ready

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Italy round 2

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 2
                            
                                Research Technology - Italy
                                    Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                                    Italy spend 0 on tech rolls
                                        Italy roll 10,2,5,4,1,12 and gets 1 hit
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover ImprovedSpecialWarfare
                            
                                Politics - Italy
                                    Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                        Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                                        Italy fails on action: Political Action AxisProposeAlliancewithSpain
                            
                                Combat Move - Italy
                                    Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                                    Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                                    Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                    2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                    4 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                    1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
                                    4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                    1 italianAlpineInfantry, 1 italianArtillery, 2 italianInfantrys, 1 italianMarine, 1 italianParatrooper and 1 italianTank moved from Tobruk to Western Egypt
                                    1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt
                                    2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Cyrenaica to Western Egypt
                                    1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                                    1 italianInfantry moved from Greece to 50 Sea Zone
                                    1 italianInfantry moved from Peloponnese to 50 Sea Zone
                                    2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                                    2 italianMarines moved from Tobruk to Western Egypt
                                    6 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                    1 italianSubmarine moved from 58 Sea Zone to 35 Sea Zone
                                    1 italianSubmarine moved from 43 Sea Zone to 45 Sea Zone
                                    2 italianDestroyers moved from 51 Sea Zone to 45 Sea Zone
                            
                                Combat - Italy
                                    Battle in 35 Sea Zone
                                        Italy attack with 1 italianSubmarine
                                        Usa defend with 1 americanTransport
                                            Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                            Usa roll dice for 1 americanTransport in 35 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                            Italy roll dice for 1 italianSubmarine in 35 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits
                                            1 americanTransport owned by the Usa lost in 35 Sea Zone
                                        Italy win with 1 italianSubmarine remaining. Battle score for attacker is 7
                                        Casualties for Usa: 1 americanTransport
                                    Battle in 45 Sea Zone
                                        Italy attack with 2 italianDestroyers and 1 italianSubmarine
                                        Britain defend with 1 britishCruiser and 1 britishTransport
                                            Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                            Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                                            Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 2 : 0/2 hits, 0.58 expected hits
                                            Italy roll dice for 1 italianSubmarine in 45 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                                            Italy roll dice for 2 italianDestroyers in 45 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                            Britain roll dice for 1 britishCruiser and 1 britishTransport in 45 Sea Zone, round 3 : 2/2 hits, 0.58 expected hits
                                            2 italianDestroyers owned by the Italy and 1 britishTransport owned by the Britain lost in 45 Sea Zone
                                        1 italianSubmarine owned by the Italy retreated to 48 Sea Zone
                                        Britain win with 1 britishCruiser remaining. Battle score for attacker is -9
                                        Casualties for Italy: 2 italianDestroyers
                                        Casualties for Britain: 1 britishTransport
                                    Battle in Western Egypt
                                        Italy attack with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank
                                        Egypt defend with 1 Flagpole, 1 britishAirfield and 1 britishFortification; Britain defend with 1 Truck, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank
                                            AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                            AntiTankGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                            Italy roll dice for 2 italianBattleships and 1 italianCruiser in Western Egypt, round 2 : 2/5 hits, 1.92 expected hits
                                            Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 9 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 2 : 6/23 hits, 5.25 expected hits
                                            Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 1 britishFortification, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank in Western Egypt, round 2 : 6/13 hits, 5.17 expected hits
                                            5 britishInfantrys owned by the Britain, 1 britishTank owned by the Britain, 1 britishAntiTankGun owned by the Britain, 1 britishCombatEngineer owned by the Britain and 6 italianInfantrys owned by the Italy lost in Western Egypt
                                            AntiAircraftGun fire in Western Egypt : 0/1 hits, 0.17 expected hits
                                            Italy roll dice for 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 3 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 3 : 5/17 hits, 4.25 expected hits
                                            Egypt roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 1 britishMarine and 1 britishParatrooper in Western Egypt, round 3 : 4/5 hits, 2.58 expected hits
                                            1 britishMarine owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishParatrooper owned by the Britain, 1 britishArtillery owned by the Britain, 1 italianMarine owned by the Italy, 1 britishFortification owned by the Egypt and 3 italianInfantrys owned by the Italy lost in Western Egypt
                                        Some non-combat units are destroyed: 
                                        Italy win, taking Western Egypt from Egypt with 1 italianAlpineInfantry, 2 italianArtillerys, 2 italianFighters, 2 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is 26
                                        Casualties for Italy: 9 italianInfantrys and 1 italianMarine
                                        Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 5 britishInfantrys, 1 britishMarine, 1 britishParatrooper and 1 britishTank
                                        Casualties for Egypt: 1 britishFortification
                                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                    1 Material and 1 italianAirTransport moved from Cyrenaica to Southern Italy
                                    1 Material, 1 Train and 1 italianCombatEngineer moved from Northern Italy to Southern Italy
                                    2 italianFighters, 1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Western Egypt to Cyrenaica
                                    1 italianSubmarine moved from 61 Sea Zone to 43 Sea Zone
                                    1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah
                                    1 italianAntiTankGun, 1 italianArtillery, 1 italianCombatEngineer and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                                    1 italianInfantry and 1 italianMech.Infantry moved from Romania to Greece
                                    1 italianArtillery and 2 italianInfantrys moved from Southern Yugoslavia to Greece
                                    1 Truck moved from Southern Yugoslavia to Northern Italy
                                    1 italianAlpineInfantry moved from Rome to Southern Italy
                                    1 Train moved from Southern Italy to Northern Italy
                            
                                Purchase Units - Italy
                                    Italy buy 1 ResearchCenter, 3 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Italy
                                    Units in Southern Italy being upgraded or consumed: 2 Materials
                                    1 ResearchCenter placed in Southern Italy
                                    3 italianInfantrys placed in Rome
                                    1 italianNavalFighter placed in Northern Italy
                            
                                Activate Technology - Italy
                                    Italy activating ImprovedSpecialWarfare
                                    Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry
                                    Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine
                                    Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer
                                    Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper
                                    Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry
                                    Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3
                                    Italy giving technology to Germany: ImprovedSpecialWarfare
                            
                                Turn Complete - Italy
                                    Italy collect 27 PUs; end with 27 PUs
                                    Units generate 9 techTokens; Italy end with 9 techTokens
                            

                            Combat Hit Differential Summary :

                            Usa : -0.08
                            AntiAircraftGun fire in Western Egypt : : -0.33
                            Egypt : 2.25
                            Italy : 1.58
                            AntiTankGun fire in Western Egypt : : -0.17
                            Britain : 0.83
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin merica!

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin @ubernaut
                                last edited by

                                @ubernaut do you know if there's any reason I can't move a material onto a transport during noncombat? Do I need a truck to do that?

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin you need a truck or a port

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin @ubernaut
                                    last edited by

                                    @ubernaut ah ok I guess I had done it from a port before so I never noticed. thanks

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin np 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Usa round 2

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 2
                                        
                                            Research Technology - Usa
                                                Trigger americanaTAD: Usa gains access to AdvancedDestroyers
                                                Usa spend 0 on tech rolls
                                                    Usa roll 5,8,3,11,11,6,8,7,12,8,12,6,9,12 and gets 3 hits
                                                Usa removing all Technology Tokens after successful research.
                                                Usa discover ImprovedHulls
                                        
                                            Politics - Usa
                                                Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                                                    Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 20) result: 3 = Failure!
                                                    Usa fails on action: Political Action AlliesProposeAlliancewithTurkey
                                        
                                            Combat Move - Usa
                                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                5 americanInfantrys and 1 americanMarine moved from Hawaiian Islands to 115 Sea Zone
                                                5 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 115 Sea Zone to 120 Sea Zone
                                                5 americanInfantrys and 1 americanMarine moved from 120 Sea Zone to Wake Island
                                        
                                            Combat - Usa
                                                Battle in Wake Island
                                        
                                            Non Combat Move - Usa
                                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                                1 americanCarrier, 1 americanCruiser, 3 americanDestroyers and 2 americanNavalFighters moved from 115 Sea Zone to 120 Sea Zone
                                                1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 115 Sea Zone
                                                1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
                                                1 americanNavalFighter moved from Chicago to Los Angeles
                                                1 americanCombatEngineer and 1 americanMarine moved from New York to 30 Sea Zone
                                                1 Material and 1 Truck moved from Scotland to 7 Sea Zone
                                                1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone
                                                1 americanBattleship, 1 americanCombatEngineer, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores
                                                1 Truck moved from New York to Washington
                                                1 americanAirTransport and 1 americanParatrooper moved from Labrador to Azores
                                                1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 7 Sea Zone to 2 Sea Zone
                                                1 americanInfantry moved from Southeastern US to Eastern US
                                                1 americanInfantry moved from Northeastern US to New York
                                                1 Material and 1 Truck moved from Washington to New York
                                                1 americanInfantry moved from Northwestern US to Western US
                                        
                                            Purchase Units - Usa
                                                Usa buy 1 Material, 2 americanDestroyers, 1 americanHull, 2 americanInfantrys and 4 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                        
                                            Place Units - Usa
                                                1 americanDestroyer and 2 americanTransports placed in 156 Sea Zone
                                                1 americanDestroyer, 1 americanHull and 2 americanTransports placed in 30 Sea Zone
                                                1 Material placed in Detroit
                                                2 americanInfantrys placed in San Francisco
                                        
                                            Activate Technology - Usa
                                                Usa activating ImprovedHulls
                                                Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                                                Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                                                Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                                                Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                                                Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer
                                        
                                            Turn Complete - Usa
                                                Usa collect 69 PUs; end with 69 PUs
                                                Units generate 9 techTokens; Usa end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut ok that was uneventful, your turn now

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Germany round 3

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 3
                                            
                                                Research Technology - Germany
                                                    Trigger germanaTIM: Germany gains access to ImprovedMechanization
                                                    Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare
                                                    Germany spend 0 on tech rolls
                                            
                                                Politics - Germany
                                                    Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                        Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 3 = Failure!
                                                        Germany fails on action: Political Action AxisProposeAlliancewithSpain
                                            
                                                Combat Move - Germany
                                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                    1 germanArtillery and 2 germanInfantrys moved from Crimea to Southern Ukraine
                                                    4 germanInfantrys moved from Romania to Bessarabia
                                                    1 germanArtillery moved from Western Ukraine to Bessarabia
                                                    2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys and 1 germanTank moved from Kharkov to Voronezh
                                                    1 germanTacticalBomber and 1 germanTank moved from Orel Kursk to Voronezh
                                                    1 germanTacticalBomber moved from Kharkov to Voronezh
                                                    1 germanStrategicBomber moved from Kharkov to Stalingrad
                                                    1 germanInfantry moved from Lativa Estonia to Pskov
                                                    1 germanInfantry moved from Belorussia to Pskov
                                                    2 germanArtillerys moved from Orel Kursk to Voronezh
                                                    2 germanBattleships and 1 germanSubmarine moved from 28 Sea Zone to 29 Sea Zone
                                                    2 germanInfantrys moved from French Equatorial Africa to Nigeria
                                                    1 germanCombatEngineer moved from Gold Coast to Nigeria
                                                    1 germanAirTransport moved from Kharkov to Southern Ukraine
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 67
                                            • 68
                                            • 8 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums