TripleA Turn Summary: Italy round 36
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 36
Research Technology - Italy
Trigger italianaTAM: Italy gains access to AdvancedMechanization
Italy spend 0 on tech rolls
Italy roll 2,9,6,10,3,6,10,10,7,8,10,1 and gets 0 hits
Politics - Italy
Giving back territories to original owners
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianInfantry moved from Singkiang to Kazahk
Italy take Kazahk from Russia
1 italianAdvancedFighter moved from Northern Italy to Tripolitania
2 italianAirTransports and 4 italianParatroopers moved from Rome to Tripolitania
2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
3 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks moved from Cyrenaica to Tripolitania
Combat - Italy
Battle in Tripolitania
Italy attack with 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks
Usa defend with 1 Flagpole, 2 Materials, 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines and 4 americanTanks; Britain defend with 1 britishArtillery and 2 britishInfantrys
Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks in Tripolitania, round 2 : 17/50 hits, 13.42 expected hits
Usa roll dice for 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines, 4 americanTanks, 1 britishArtillery and 2 britishInfantrys in Tripolitania, round 2 : 19/35 hits, 14.50 expected hits
2 britishInfantrys owned by the Britain, 2 americanTanks owned by the Usa, 9 americanInfantrys owned by the Usa, 1 britishArtillery owned by the Britain, 2 americanArtillerys owned by the Usa, 11 italianInfantrys owned by the Italy, 1 americanCombatEngineer owned by the Usa and 8 italianParatroopers owned by the Italy lost in Tripolitania
Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks in Tripolitania, round 3 : 10/31 hits, 10.00 expected hits
Usa roll dice for 8 americanArtillerys, 8 americanMarines and 2 americanTanks in Tripolitania, round 3 : 13/18 hits, 8.17 expected hits
4 americanMarines owned by the Usa, 4 italianMech.Infantrys owned by the Italy, 2 americanTanks owned by the Usa, 4 americanArtillerys owned by the Usa, 2 italianCombatEngineers owned by the Italy, 2 italianAlpineInfantrys owned by the Italy and 5 italianParatroopers owned by the Italy lost in Tripolitania
Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 1 italianHeavyStrategicBomber and 5 italianTanks in Tripolitania, round 4 : 6/18 hits, 6.08 expected hits
Usa roll dice for 4 americanArtillerys and 4 americanMarines in Tripolitania, round 4 : 5/8 hits, 3.67 expected hits
3 americanMarines owned by the Usa, 3 americanArtillerys owned by the Usa and 5 italianTanks owned by the Italy lost in Tripolitania
retreated to Tripolitania
Usa win with 1 americanArtillery and 1 americanMarine remaining. Battle score for attacker is -22
Casualties for Italy: 2 italianAlpineInfantrys, 2 italianCombatEngineers, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks
Casualties for Britain: 1 britishArtillery and 2 britishInfantrys
Casualties for Usa: 9 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 7 americanMarines and 4 americanTanks
Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
Trigger italianAP2: Italy has 1 Material placed in Rome
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianParatrooper moved from Altay to Singkiang
1 italianInfantry moved from Uzbek to Singkiang
1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Kashi to Singkiang
1 italianAirTransport and 2 italianMarines moved from Bombay to Cyrenaica
1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from Bombay to 75 Sea Zone
1 italianBattleship, 1 italianCombatEngineer, 6 italianCruisers, 3 italianInfantrys, 2 italianMech.Infantrys, 2 italianSubmarines and 7 italianTransports moved from 75 Sea Zone to 72 Sea Zone
1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from 72 Sea Zone to Anglo Egyptian Sudan
2 italianMarines moved from Southern Iran to Eastern Iran
1 Truck moved from Kashi to Eastern Iran
1 Truck moved from Singkiang to Eastern Iran
1 Truck and 1 italianInfantry moved from Cairo to Trans Jordan
2 italianInfantrys moved from Belgian Congo to Southern Anglo Egyptian Sudan
1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cameroon to Southern Anglo Egyptian Sudan
4 italianInfantrys moved from Cameroon to Belgian Congo
1 italianMarine, 1 italianMech.Infantry and 1 italianTank moved from Cape Town to Rhodesia
2 italianAirTransports moved from Tripolitania to Rome
1 italianAdvancedTacticalBomber moved from Singkiang to Eastern Iran
3 italianAirTransports and 1 italianCombatEngineer moved from Singkiang to Eastern Iran
2 Materials and 1 italianAirTransport moved from Southern Italy to Trans Jordan
2 Materials and 1 italianAirTransport moved from Rome to Trans Jordan
1 italianAirTransport moved from Tripolitania to Southern Italy
1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Cairo
2 italianAdvancedFighters moved from Tripolitania to Abyssinia
2 italianAdvancedNavalFighters moved from Bombay to Abyssinia
1 italianAdvancedNavalFighter moved from Bombay to Cairo
2 italianAdvancedTacticalBombers moved from Tripolitania to Cairo
1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cyrenaica
1 italianHeavyStrategicBomber moved from Tripolitania to Cairo
1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cairo
1 italianAirTransport moved from Tripolitania to Southern Italy
1 Train moved from Northern Italy to Rome
2 Materials and 1 Train moved from Rome to Southern Italy
1 Train moved from Southern Italy to Northern Italy
Purchase Units - Italy
Italy buy 1 italianAdvancedNavalFighter, 1 italianAlpineInfantry, 1 italianArtillery, 2 italianCombatEngineers, 1 italianDestroyer, 7 italianInfantrys, 1 italianMech.Infantry, 2 italianParatroopers, 1 italianSubmarine and 1 italianTank; Remaining resources: 0 PUs; 12 techTokens;
Place Units - Italy
1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry placed in Singkiang
2 italianInfantrys placed in Belgian Congo
1 italianArtillery, 1 italianMech.Infantry and 1 italianTank placed in Cape Town
1 italianDestroyer placed in 72 Sea Zone
2 italianInfantrys placed in Cairo
1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers placed in Rome
1 italianInfantry placed in Southern Italy
1 italianSubmarine placed in 49 Sea Zone
1 italianAdvancedNavalFighter placed in Northern Italy
Turn Complete - Italy
Italy collect 73 PUs; end with 73 PUs
Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 76 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 79 PUs
Units generate 12 techTokens; Italy end with 24 techTokens
Combat Hit Differential Summary :
Usa : 10.67
Italy : 3.50
Savegame