TripleA Turn Summary: Thailand round 21
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 21
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 9 PUs
Research Technology - Japan
Japan spend 0 on tech rolls
Japan roll 4,6,3,2,7,6,8,7,10 and gets 0 hits
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseCruiser and 1 japaneseDestroyer moved from 85 Sea Zone to 75 Sea Zone
1 japaneseInfantry moved from French Indochina to Kwangsi
1 japaneseInfantry moved from French Indochina to Yunnan
1 japaneseFighter moved from Burma to Kwangsi
1 japaneseFighter moved from Burma to Yunnan
3 japaneseInfantrys and 3 japaneseMarines moved from Marshall Islands to 125 Sea Zone
8 japaneseBattleships, 8 japaneseCarriers, 7 japaneseCruisers, 16 japaneseDestroyers, 3 japaneseInfantrys, 3 japaneseMarines, 18 japaneseNavalFighters and 3 japaneseTransports moved from 125 Sea Zone to 120 Sea Zone
3 japaneseInfantrys and 3 japaneseMarines moved from 120 Sea Zone to Wake Island
Combat - Japan
Battle in 75 Sea Zone
Japan attack with 1 japaneseCruiser and 1 japaneseDestroyer
Britain defend with 2 britishTransports
Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 2 : 1/2 hits, 0.75 expected hits
Britain roll dice for 2 britishTransports in 75 Sea Zone, round 2 : 0/2 hits, 0.17 expected hits
1 britishTransport owned by the Britain lost in 75 Sea Zone
Japan roll dice for 1 japaneseCruiser and 1 japaneseDestroyer in 75 Sea Zone, round 3 : 2/2 hits, 0.75 expected hits
Britain roll dice for 1 britishTransport in 75 Sea Zone, round 3 : 0/1 hits, 0.08 expected hits
1 britishTransport owned by the Britain lost in 75 Sea Zone
Japan win, taking 75 Sea Zone from Neutral with 1 japaneseCruiser and 1 japaneseDestroyer remaining. Battle score for attacker is 14
Casualties for Britain: 2 britishTransports
Battle in Wake Island
Battle in Kwangsi
Japan attack with 1 japaneseFighter and 1 japaneseInfantry
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits
1 chineseInfantry owned by the China lost in Kwangsi
Japan win, taking Wake Island from Usa, taking Kwangsi from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Yunnan
Japan attack with 1 japaneseFighter and 1 japaneseInfantry
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Yunnan, round 2 : 2/2 hits, 0.58 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 chineseInfantry owned by the China lost in Yunnan
Japan win, taking Yunnan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
Trigger japaneseProd: Japan has 1 Material placed in Tokyo
1 japaneseArtillery and 6 japaneseInfantrys moved from Manchuria to Korea
3 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Evenki to Far Eastern Republic
1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Korea
1 japaneseTransport moved from 97 Sea Zone to 96 Sea Zone
2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Korea
2 Trains and 4 japaneseArtillerys moved from Burma to New Dehli
2 Trains moved from New Dehli to Burma
2 japaneseInfantrys moved from Bengal to Burma
3 japaneseInfantrys moved from Thailand to Burma
1 japaneseAlpineInfantry and 1 japaneseInfantry moved from French Indochina to Burma
4 Trucks, 3 japaneseArtillerys and 1 japaneseInfantry moved from Burma to New Dehli
1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Western Bengal
1 japaneseFighter moved from Yunnan to Burma
1 japaneseFighter moved from Kwangsi to Burma
2 japaneseTransports moved from 128 Sea Zone to 96 Sea Zone
2 japaneseInfantrys moved from Hong Kong to 96 Sea Zone
1 japaneseArtillery moved from Shanghai to 96 Sea Zone
1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone
1 japaneseArtillery and 2 japaneseInfantrys moved from 98 Sea Zone to Korea
1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 120 Sea Zone
1 Truck moved from French Indochina to Burma
1 japaneseAdvancedNavalFighter moved from Japan to Burma
2 Trucks moved from Hong Kong to Burma
Purchase Units - Japan
Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBattleship, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 8 japaneseInfantrys and 2 japaneseMarines; Remaining resources: 0 PUs; 9 techTokens;
Place Units - Japan
1 japaneseDestroyer placed in 99 Sea Zone
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseBattleship placed in 99 Sea Zone
1 japaneseAdvancedNavalFighter placed in Japan
3 japaneseArtillerys placed in Korea
1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Kyushu Shikoku
2 japaneseMarines placed in Calcutta
2 japaneseInfantrys placed in Hong Kong
3 japaneseInfantrys placed in Shanghai
1 japaneseInfantry placed in Tokyo
Turn Complete - Japan
Japan collect 74 PUs; end with 74 PUs
Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 77 PUs
Units generate 9 techTokens; Japan end with 18 techTokens
Purchase Units - Manchuria
Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Manchuria
1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 8 PUs; end with 8 PUs
Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
3 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan : 2.58
China : -0.83
Britain : -0.25
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