TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseInfantrys moved from Thailand to 91 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from Phillippines to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone 6 japaneseInfantrys moved from 148 Sea Zone to Java 1 japaneseBattleship and 2 japaneseCruisers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from 146 Sea Zone to Java 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic 2 japaneseFighters moved from Northern Manchuria to Far Eastern Republic 2 japaneseInfantrys moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseTank moved from Chahar to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar 1 japaneseTank moved from Peking to Shansi Japan take Shansi from China 1 japaneseTank moved from Shansi to Shantung -
@ubernaut got a couple battles
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,3,11,5,7,7,11,8,4,5,3,7,7,2,7,1,10,2 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseInfantrys moved from Thailand to 91 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from Phillippines to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone 6 japaneseInfantrys moved from 148 Sea Zone to Java 1 japaneseBattleship and 2 japaneseCruisers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from 146 Sea Zone to Java 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic 2 japaneseFighters moved from Northern Manchuria to Far Eastern Republic 2 japaneseInfantrys moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseTank moved from Chahar to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar 1 japaneseTank moved from Peking to Shansi Japan take Shansi from China 1 japaneseTank moved from Shansi to Shantung Combat - Japan Battle in Java Japan attack with 6 japaneseInfantrys and 6 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys AntiAircraftGun fire in Java : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 2 japaneseCruisers in Java, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 britishEntrenchment owned by the ExiledAllies Japan roll dice for 6 japaneseInfantrys and 6 japaneseNavalFighters in Java, round 2 : 1/12 hits, 3.00 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishEntrenchment and 2 britishInfantrys in Java, round 2 : 2/5 hits, 2.58 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java Japan roll dice for 4 japaneseInfantrys and 6 japaneseNavalFighters in Java, round 3 : 6/10 hits, 2.83 expected hits ExiledAllies roll dice for 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishInfantry in Java, round 3 : 2/3 hits, 1.83 expected hits 1 britishEntrenchment owned by the ExiledAllies, 1 britishInfantry owned by the Britain, 1 britishCombatEngineer owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java Some non-combat units are destroyed: Japan win, taking Java from ExiledAllies with 2 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 8 Casualties for Japan: 4 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys Casualties for ExiledAllies: 1 britishEntrenchment Battle in Far Eastern Republic Japan attack with 1 japaneseCombatEngineer, 3 japaneseFighters and 7 japaneseInfantrys Russia defend with 1 Flagpole, 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 7 japaneseInfantrys in Far Eastern Republic, round 2 : 2/11 hits, 2.08 expected hits Russia roll dice for 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 2.08 expected hits 2 russianInfantrys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Far Eastern Republic Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 5 japaneseInfantrys in Far Eastern Republic, round 3 : 1/9 hits, 1.75 expected hits Russia roll dice for 2 russianAlpineInfantrys and 1 russianArtillery in Far Eastern Republic, round 3 : 1/3 hits, 1.25 expected hits 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 4 japaneseInfantrys in Far Eastern Republic, round 4 : 2/8 hits, 1.58 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianArtillery in Far Eastern Republic, round 4 : 0/2 hits, 0.83 expected hits 1 russianArtillery owned by the Russia and 1 russianAlpineInfantry owned by the Russia lost in Far Eastern Republic Japan win, taking Far Eastern Republic from Russia with 1 japaneseCombatEngineer, 3 japaneseFighters and 4 japaneseInfantrys remaining. Battle score for attacker is 9 Casualties for Japan: 3 japaneseInfantrys Casualties for Russia: 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 Train moved from Manchuria to Northern Manchuria 1 Train and 2 japaneseArtillerys moved from Northern Manchuria to Shantung 1 Train moved from Shantung to Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseFighters moved from Far Eastern Republic to Northern Manchuria 1 japaneseFighter moved from Far Eastern Republic to Eastern Manchuria 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 2 japaneseArtillerys moved from Korea to 98 Sea Zone 2 japaneseArtillerys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseArtillerys moved from 100 Sea Zone to Soviet Far East 1 japaneseBattleship moved from 100 Sea Zone to 121 Sea Zone 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 121 Sea Zone 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseNavalFighters moved from 123 Sea Zone to 121 Sea Zone 3 japaneseCarriers and 2 japaneseDestroyers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from Java to 148 Sea Zone 1 Train moved from Thailand to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 japaneseArtillery moved from Kwangsi to French Indochina 1 japaneseTacticalBomber moved from Kwangtung to Thailand 1 japaneseNavalFighter moved from 146 Sea Zone to French Indochina 1 japaneseAirTransport moved from Kwangtung to Tokyo 1 japaneseCombatEngineer moved from Shanghai to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseCombatEngineer moved from 95 Sea Zone to Kwangtung 1 japaneseNavalFighter moved from 146 Sea Zone to French Indochina 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shantung to Anhwei 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Anhwei 1 Truck moved from Peking to Anhwei 2 japaneseArtillerys and 2 japaneseMech.Infantrys moved from Chahar to Shantung 1 japaneseTank moved from Chahar to Shantung 1 Truck and 1 japaneseArtillery moved from Manchuria to Anhwei 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 146 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 121 Sea Zone 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 119 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from 121 Sea Zone to Iwo Jima Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 2 japaneseMarines, 1 japaneseNavalFighter and 1 japaneseTransport; Remaining resources: 0 PUs; 18 techTokens; Place Units - Japan 1 japaneseDestroyer and 1 japaneseTransport placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseCruiser placed in 99 Sea Zone 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseMarines placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Turn Complete - Japan Japan collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 27 techTokens Some Units in Burma change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrysCombat Hit Differential Summary :
AntiAircraftGun fire in Java : : -0.17 ExiledAllies : -0.42 Japan : 1.42 Russia : -1.17 -
@ubernaut back to you
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TripleA Move Summary: Britain round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Britain Trigger britishaTASW: Britain gains access to AdvancedSpecialWarfare Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishInfantry moved from New Dehli to Baluchistan Britain take Baluchistan from Turkey 2 britishArtillerys and 1 britishInfantry moved from New Dehli to Bombay 2 britishInfantrys moved from Western Madras to Bombay 1 britishFighter and 3 britishNavalFighters moved from Ceylon to Bombay 2 britishDestroyers moved from 71 Sea Zone to 64 Sea Zone 3 britishStrategicBombers moved from Gibraltar to 64 Sea Zone -
@colin bombay battle
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TripleA Turn Summary: Australia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 19 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 8 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 14 PUs Research Technology - Britain Trigger britishaTASW: Britain gains access to AdvancedSpecialWarfare Britain spend 0 on tech rolls Britain roll 10,7,11,7,4,1,12,5,2 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from New Dehli to Baluchistan Britain take Baluchistan from Turkey 2 britishArtillerys and 1 britishInfantry moved from New Dehli to Bombay 2 britishInfantrys moved from Western Madras to Bombay 1 britishFighter and 3 britishNavalFighters moved from Ceylon to Bombay 2 britishDestroyers moved from 71 Sea Zone to 64 Sea Zone 3 britishStrategicBombers moved from Gibraltar to 64 Sea Zone Combat - Britain Battle in Bombay Britain attack with 2 britishArtillerys, 1 britishFighter, 3 britishInfantrys and 3 britishNavalFighters Turkey defend with 2 turkishArtillerys, 1 turkishInfantry and 1 turkishTank; Japan defend with 1 Flagpole, 3 Materials, 1 Rail and 4 japaneseMarines Britain roll dice for 2 britishArtillerys, 1 britishFighter, 3 britishInfantrys and 3 britishNavalFighters in Bombay, round 2 : 4/9 hits, 2.42 expected hits Japan roll dice for 4 japaneseMarines, 2 turkishArtillerys, 1 turkishInfantry and 1 turkishTank in Bombay, round 2 : 1/8 hits, 2.42 expected hits 2 turkishArtillerys owned by the Turkey, 1 britishInfantry owned by the Britain, 1 japaneseMarine owned by the Japan and 1 turkishTank owned by the Turkey lost in Bombay Britain roll dice for 2 britishArtillerys, 1 britishFighter, 2 britishInfantrys and 3 britishNavalFighters in Bombay, round 3 : 3/8 hits, 2.17 expected hits Japan roll dice for 3 japaneseMarines and 1 turkishInfantry in Bombay, round 3 : 2/4 hits, 1.42 expected hits 2 britishInfantrys owned by the Britain and 3 japaneseMarines owned by the Japan lost in Bombay Britain roll dice for 2 britishArtillerys, 1 britishFighter and 3 britishNavalFighters in Bombay, round 4 : 1/6 hits, 1.50 expected hits Japan roll dice for 1 turkishInfantry in Bombay, round 4 : 0/1 hits, 0.42 expected hits 1 turkishInfantry owned by the Turkey lost in Bombay Britain win, taking Bombay from Japan, taking Baluchistan from Britain with 2 britishArtillerys, 1 britishFighter and 3 britishNavalFighters remaining. Battle score for attacker is 24 Casualties for Britain: 3 britishInfantrys Casualties for Japan: 4 japaneseMarines Casualties for Turkey: 2 turkishArtillerys, 1 turkishInfantry and 1 turkishTank Battle in 64 Sea Zone Brazil loiter and taunt; Britain attack with 2 britishDestroyers and 3 britishStrategicBombers Germany defend with 1 germanSubmarine DepthChargeAttack fire in 64 Sea Zone : 0/5 hits, 0.42 expected hits 1 germanSubmarine owned by the Germany Submerged Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishTransport moved from 14 Sea Zone to 13 Sea Zone 1 britishTank moved from Central Norway to 13 Sea Zone 1 britishTank and 1 britishTransport moved from 13 Sea Zone to 14 Sea Zone 1 britishTank moved from 14 Sea Zone to Archangel 1 britishTransport moved from 14 Sea Zone to 13 Sea Zone 2 britishInfantrys moved from Northern Norway to 13 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 13 Sea Zone to 14 Sea Zone 2 britishInfantrys moved from 14 Sea Zone to Murmansk 1 britishTransport moved from 14 Sea Zone to 12 Sea Zone 1 britishDestroyer moved from 14 Sea Zone to 12 Sea Zone 1 britishInfantry moved from Northern Norway to Northern Sweden 2 britishInfantrys moved from Norway to Southern Sweden 2 britishInfantrys moved from Norway to Sweden 1 britishTransport moved from 25 Sea Zone to 23 Sea Zone 1 britishTank moved from London to 23 Sea Zone 3 Materials and 3 britishAirTransports moved from London to Norway 3 britishAirTransports moved from Norway to Sweden 2 britishNavalFighters moved from 25 Sea Zone to Sweden 1 britishNavalFighter moved from Iceland to 25 Sea Zone 1 britishNavalFighter moved from Central Britain to 25 Sea Zone 1 britishTransport moved from 25 Sea Zone to 24 Sea Zone 1 britishAntiTankGun and 1 britishArtillery moved from Central Britain to 24 Sea Zone 1 britishAntiTankGun, 1 britishArtillery and 1 britishTransport moved from 24 Sea Zone to 12 Sea Zone 1 britishTank and 1 britishTransport moved from 23 Sea Zone to 25 Sea Zone 1 britishTank moved from 25 Sea Zone to Norway 1 britishAntiTankGun and 1 britishArtillery moved from 12 Sea Zone to Central Norway 2 britishTransports moved from 25 Sea Zone to 23 Sea Zone 3 britishInfantrys moved from London to 23 Sea Zone 1 britishInfantry moved from Central Britain to 23 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 23 Sea Zone to 25 Sea Zone 4 britishInfantrys moved from 25 Sea Zone to Norway 3 britishDestroyers moved from 10 Sea Zone to 25 Sea Zone 2 britishDestroyers moved from 10 Sea Zone to 12 Sea Zone 1 britishMarine moved from Central Britain to London 1 britishInfantry moved from Exiled Allies to Central Britain 1 britishCombatEngineer moved from Southern Britain to London 1 britishFighter, 5 britishNavalFighters and 1 britishTacticalBomber moved from Gibraltar to Central Britain 3 britishStrategicBombers moved from 64 Sea Zone to Cameroon 2 britishArtillerys and 2 britishMech.Infantrys moved from Gold Coast to French Equatorial Africa 1 britishInfantry moved from French West Africa to Gold Coast 1 britishBattleship and 1 britishSubmarine moved from 71 Sea Zone to 64 Sea Zone 1 britishFighter and 3 britishNavalFighters moved from Bombay to New Dehli 1 Truck and 1 britishCombatEngineer moved from Western Bengal to Bombay 1 Truck moved from Bombay to New Dehli 1 britishInfantry moved from Western Bengal to New Dehli 1 britishArtillery and 2 britishInfantrys moved from Western Bengal to Calcutta 1 britishAntiTankGun moved from Western Bengal to Calcutta 5 britishSubmarines moved from 83 Sea Zone to 81 Sea Zone 1 britishInfantry moved from Central Egpyt to Anglo Egyptian Sudan 2 Trucks moved from Western Anglo Egyptian Sudan to Cairo 2 britishArtillerys and 2 britishInfantrys moved from Belgian Congo to Kenya Uganda 1 britishAntiTankGun, 1 britishArtillery and 2 britishTanks moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan 1 britishInfantry moved from Cairo to Central Egpyt 1 britishStrategicBomber moved from Cape Town to Cameroon 1 britishInfantry and 1 britishMech.Infantry moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan 1 britishInfantry moved from Kenya Uganda to Southern Anglo Egyptian Sudan 2 Trucks moved from Belgian Congo to Cape Town 1 Train moved from Queensland to Southwestern Australia 1 britishInfantry moved from Southwestern Australia to Northwestern Australia 1 britishFighter moved from Queensland to Northwestern Australia 1 britishFighter moved from Southwestern Australia to Northwestern Australia 2 britishNavalFighters moved from New South Wales to Southwestern Australia 1 britishInfantry and 1 britishMech.Infantry moved from Queensland to Southwestern Australia 1 britishTank moved from New South Wales to Southwestern Australia 1 britishInfantry moved from Southwestern Australia to Northwestern Australia 1 britishArtillery and 1 britishCombatEngineer moved from Northwestern Australia to Southwestern Australia 1 Truck and 1 britishAntiAirGun moved from Queensland to Northwestern Australia 1 Truck moved from Northwestern Australia to Southwestern Australia 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 3 britishDestroyers, 2 britishNavalFighters, 2 britishSubmarines and 3 britishTransports moved from 160 Sea Zone to 152 Sea Zone 1 britishDestroyer moved from 134 Sea Zone to 152 Sea Zone 1 britishSubmarine moved from 153 Sea Zone to 152 Sea Zone 1 britishInfantry moved from Northwestern Australia to Southwestern Australia 1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 114 Sea Zone Purchase Units - Britain Britain buy 2 britishNavalFighters and 2 britishSubmarines; Remaining resources: 1 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 2 britishSubmarines placed in 24 Sea Zone 2 britishNavalFighters placed in Central Britain Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Britain giving technology to Usa: IncreasedFighterRange Turn Complete - Britain Trigger LLbAM: has removed 1 britishArtillery owned by Britain in Murmansk Trigger LLbTA: has removed 1 britishTank owned by Britain in Archangel Trigger LLbAA: has removed 1 britishArtillery owned by Britain in Archangel Trigger LLbAA: Russia has 1 russianArtillery placed in Archangel Trigger LLbTA: Russia has 1 russianTank placed in Archangel Trigger LLbAM: Russia has 1 russianArtillery placed in Murmansk Britain collect 32 PUs; end with 33 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 36 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 4 Materials Some Units in Norway change ownership: 3 Materials and 2 britishCombatEngineers Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Western Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 106 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 106 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishDocks, 2 britishInfantrys and 2 britishTanks; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in Norway being upgraded or consumed: 3 Materials 1 britishDocks placed in Norway 2 britishTanks placed in Central Norway 2 britishInfantrys placed in Belgian Congo Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 21 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 17 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishInfantrys Some Units in Central Norway change ownership: 2 britishTanks Some Units in Norway change ownership: 2 britishCombatEngineers Purchase Units - Egypt Egypt buy 1 Material and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt 1 Material and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry Some Units in Western Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Turn Complete - India India collect 13 PUs; end with 13 PUs Some Units in Bombay change ownership: 3 Materials and 1 britishCombatEngineer Purchase Units - Australia Australia buy 1 britishAirTransport, 1 britishInfantry and 1 britishParatrooper; Remaining resources: 0 PUs; Place Units - Australia 1 britishAirTransport, 1 britishInfantry and 1 britishParatrooper placed in New South Wales Turn Complete - Australia Australia collect 14 PUs; end with 14 PUs Units Change Ownership Some Units in New South Wales change ownership: 4 Materials, 1 britishAirTransport, 1 britishInfantry and 1 britishParatrooper Some Units in Southwestern Australia change ownership: 2 Materials and 1 britishCombatEngineerCombat Hit Differential Summary :
Japan : -1.25 Britain : 1.92 DepthChargeAttack fire in 64 Sea Zone : : -0.42 -
@colin over to italy
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@ubernaut I think you forgot to do sweden
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@colin whoops 1 sec
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TripleA Turn Summary: Sweden round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Sweden 1 swedishSubmarine moved from 26 Sea Zone to 25 Sea Zone Non Combat Move - Sweden Purchase Units - Sweden Sweden buy 1 swedishEntrenchment and 2 swedishInfantrys; Remaining resources: 0 PUs; Place Units - Sweden Units in Sweden being upgraded or consumed: 1 Material 1 swedishEntrenchment and 2 swedishInfantrys placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin there ya go
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TripleA Move Summary: Italy round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers Trigger italianaTIFR: Italy gains access to IncreasedFighterRange Italy spend 0 on tech rolls Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 4 italianArtillerys, 6 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Tula 2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Tula -
@ubernaut just got one battle
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TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers Trigger italianaTIFR: Italy gains access to IncreasedFighterRange Italy spend 0 on tech rolls Italy roll 10,6,1,2,1,7,11,8,1 and gets 0 hits Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 4 italianArtillerys, 6 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Voronezh to Tula 2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Tula Combat - Italy Battle in Tula Italy attack with 4 italianArtillerys, 2 italianFighters, 6 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank Russia defend with 1 Flagpole, 1 russianAntiAirGun, 1 russianEntrenchment and 2 russianInfantrys AntiAircraftGun fire in Tula : 0/1 hits, 0.17 expected hits Italy roll dice for 4 italianArtillerys, 2 italianFighters, 6 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Tula, round 2 : 4/15 hits, 4.33 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 1 russianAntiAirGun, 1 russianEntrenchment and 2 russianInfantrys in Tula, round 2 : 2/4 hits, 1.25 expected hits 2 russianInfantrys owned by the Russia, 1 russianAntiAirGun owned by the Russia and 2 italianInfantrys owned by the Italy lost in Tula Italy roll dice for 4 italianArtillerys, 2 italianFighters, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Tula, round 3 : 5/13 hits, 4.00 expected hits Russia roll dice for 1 russianEntrenchment in Tula, round 3 : 0/1 hits, 0.42 expected hits 1 russianEntrenchment owned by the Russia lost in Tula Italy win, taking Tula from Russia with 4 italianArtillerys, 2 italianFighters, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 10 Casualties for Italy: 2 italianInfantrys Casualties for Russia: 1 russianAntiAirGun, 1 russianEntrenchment and 2 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters and 1 italianStrategicBomber moved from Tula to Kharkov 1 italianNavalFighter moved from Algeria to Al Kufrah 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 2 italianInfantrys moved from Rome to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 5 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 Train and 2 italianInfantrys moved from Rome to Western Ukraine 1 Train moved from Western Ukraine to Northern Yugoslavia 2 Trucks moved from Kharkov to Northern Yugoslavia 2 italianInfantrys moved from Vichy France to Northern Italy 1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone 1 italianCruiser moved from 51 Sea Zone to 48 Sea Zone 1 italianTransport moved from 48 Sea Zone to 49 Sea Zone 1 italianTank moved from British Somaliland to Abyssinia 3 italianDestroyers moved from 47 Sea Zone to 48 Sea Zone 1 italianBattleship moved from 46 Sea Zone to 48 Sea Zone Purchase Units - Italy Italy buy 2 italianArtillerys, 6 italianInfantrys and 1 italianMarine; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy 2 italianArtillerys placed in Northern Italy 4 italianInfantrys placed in Rome 2 italianInfantrys and 1 italianMarine placed in Southern Italy Turn Complete - Italy Italy collect 36 PUs; end with 36 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
AntiAircraftGun fire in Tula : : -0.17 Italy : 0.67 Russia : 0.33 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 11,3,5,10,9,9,6,7,10 and gets 0 hits Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 17 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanInfantrys and 2 americanMarines moved from Johnston Island to 116 Sea Zone 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 2 americanInfantrys, 2 americanMarines, 4 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 116 Sea Zone to 132 Sea Zone 1 americanInfantry and 1 americanMarine moved from Gilbert Islands to 132 Sea Zone 1 americanInfantry and 1 americanMarine moved from Marshall Islands to 132 Sea Zone 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 4 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 132 Sea Zone to 131 Sea Zone 4 americanInfantrys and 4 americanMarines moved from 131 Sea Zone to Caroline Islands Combat - Usa Battle in Caroline Islands Usa attack with 4 americanInfantrys and 4 americanMarines Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseAntiAirGun Usa roll dice for 3 americanBattleships and 3 americanCruisers in Caroline Islands, round 2 : 4/9 hits, 4.00 expected hits Japan roll dice for 1 japaneseAntiAirGun in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits 1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands Some non-combat units are destroyed: Usa win, taking Caroline Islands from Japan with 4 americanInfantrys and 4 americanMarines remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAntiAirGun Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from Johnston Island to Gilbert Islands 2 americanAdvancedSubmarines moved from 156 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from Los Angeles to Johnston Island 1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Hawaiian Islands 1 americanTransport moved from 25 Sea Zone to 12 Sea Zone 1 americanAntiTankGun moved from Norway to Central Norway 1 americanTank moved from Newfoundland to 20 Sea Zone 1 Truck and 1 americanAntiAirGun moved from New Brunswick to 19 Sea Zone 1 americanTank and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 1 americanTank moved from 7 Sea Zone to Scotland 1 Truck and 1 americanAntiAirGun moved from 19 Sea Zone to Newfoundland 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanInfantrys moved from 39 Sea Zone to Azores 2 americanInfantrys moved from 39 Sea Zone to Azores 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanArtillery and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanArtillery moved from 20 Sea Zone to Newfoundland 1 Truck and 1 americanAntiAirGun moved from New York to 30 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 20 Sea Zone to Newfoundland 1 americanCombatEngineer moved from New York to Washington 1 americanMech.Infantry moved from New York to Washington 2 Materials and 1 Train moved from Washington to Los Angeles Purchase Units - Usa Usa buy 2 americanBattleships, 1 americanHull, 1 americanMarine, 2 americanNavalFighters, 1 americanTank and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanTank placed in New York 1 americanMarine placed in Washington 1 americanHull and 1 americanTransport placed in 156 Sea Zone Units in 30 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanBattleships placed in 30 Sea Zone 2 americanNavalFighters placed in Los Angeles Activate Technology - Usa Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 0.00 Japan : -0.17 -
@colin turkey time again!
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TripleA Move Summary: Turkey round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Turkey 3 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Iraq -
@ubernaut real quick one
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