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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Turn Summary: Usa round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 10
      
          Research Technology - Usa
              Usa spend 0 on tech rolls
                  Usa roll 11,3,5,10,9,9,6,7,10 and gets 0 hits
      
          Politics - Usa
              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                  Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 17 = Failure!
                  Usa fails on action: Political Action AlliesProposeAlliancewithSpain
      
          Combat Move - Usa
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield
              Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield
              Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield
              Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield
              Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield
              Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield
              Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield
              Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield
              Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield
              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
              2 americanInfantrys and 2 americanMarines moved from Johnston Island to 116 Sea Zone
              3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 2 americanInfantrys, 2 americanMarines, 4 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 116 Sea Zone to 132 Sea Zone
              1 americanInfantry and 1 americanMarine moved from Gilbert Islands to 132 Sea Zone
              1 americanInfantry and 1 americanMarine moved from Marshall Islands to 132 Sea Zone
              3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 4 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 132 Sea Zone to 131 Sea Zone
              4 americanInfantrys and 4 americanMarines moved from 131 Sea Zone to Caroline Islands
      
          Combat - Usa
              Battle in Caroline Islands
                  Usa attack with 4 americanInfantrys and 4 americanMarines
                  Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseAntiAirGun
                      Usa roll dice for 3 americanBattleships and 3 americanCruisers in Caroline Islands, round 2 : 4/9 hits, 4.00 expected hits
                      Japan roll dice for 1 japaneseAntiAirGun in Caroline Islands, round 2 : 0/1 hits, 0.17 expected hits
                      1 japaneseAntiAirGun owned by the Japan lost in Caroline Islands
                  Some non-combat units are destroyed: 
                  Usa win, taking Caroline Islands from Japan with 4 americanInfantrys and 4 americanMarines remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseAntiAirGun
      
          Non Combat Move - Usa
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
              Trigger americanAP2: Usa has 1 Material placed in Washington
              Trigger americanProd1: Usa has 1 Material placed in Washington
              2 americanNavalFighters moved from Johnston Island to Gilbert Islands
              2 americanAdvancedSubmarines moved from 156 Sea Zone to 116 Sea Zone
              2 americanNavalFighters moved from Los Angeles to Johnston Island
              1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Hawaiian Islands
              1 americanTransport moved from 25 Sea Zone to 12 Sea Zone
              1 americanAntiTankGun moved from Norway to Central Norway
              1 americanTank moved from Newfoundland to 20 Sea Zone
              1 Truck and 1 americanAntiAirGun moved from New Brunswick to 19 Sea Zone
              1 americanTank and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone
              1 americanTank moved from 7 Sea Zone to Scotland
              1 Truck and 1 americanAntiAirGun moved from 19 Sea Zone to Newfoundland
              4 americanInfantrys moved from Washington to 30 Sea Zone
              4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
              2 americanInfantrys moved from 39 Sea Zone to Azores
              2 americanInfantrys moved from 39 Sea Zone to Azores
              1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
              1 americanArtillery moved from New York to 30 Sea Zone
              1 americanArtillery and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
              1 americanArtillery moved from 20 Sea Zone to Newfoundland
              1 Truck and 1 americanAntiAirGun moved from New York to 30 Sea Zone
              1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
              1 Truck and 1 americanAntiAirGun moved from 20 Sea Zone to Newfoundland
              1 americanCombatEngineer moved from New York to Washington
              1 americanMech.Infantry moved from New York to Washington
              2 Materials and 1 Train moved from Washington to Los Angeles
      
          Purchase Units - Usa
              Usa buy 2 americanBattleships, 1 americanHull, 1 americanMarine, 2 americanNavalFighters, 1 americanTank and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              1 americanTank placed in New York
              1 americanMarine placed in Washington
              1 americanHull and 1 americanTransport placed in 156 Sea Zone
              Units in 30 Sea Zone being upgraded or consumed: 2 americanHulls
              2 americanBattleships placed in 30 Sea Zone
              2 americanNavalFighters placed in Los Angeles
      
          Activate Technology - Usa
              Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier
              Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield
              Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield
              Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier
              Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield
              Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield
      
          Turn Complete - Usa
              Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
              Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
              Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
              Usa collect 72 PUs; end with 72 PUs
              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs
              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs
              Units generate 9 techTokens; Usa end with 18 techTokens
      

      Combat Hit Differential Summary :

      Usa : 0.00
      Japan : -0.17
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin turkey time again!

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Move Summary: Turkey round 10

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 10
          
              Combat Move - Turkey
                  3 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Iraq
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut real quick one

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Finland round 11

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 11
              
                  Reconnaissance Missions - Finland
                      Finland collect 0 PUs; end with 5 PUs
              
                  Reinforcing - DanubeAxis
                      DanubeAxis collect 0 PUs; end with 12 PUs
              
                  Counter Intelligence Operations - VichyFrance
                      VichyFrance collect 0 PUs; end with 10 PUs
              
                  Research Technology - Germany
                      Germany spend 0 on tech rolls
                          Germany roll 9,5,12,8,7,2,7,2,7,5,8,11,6,1,5,9,7,11,8,8,8,7,7,11,4,10,10,4,8,10,6,8,6,8,11,2 and gets 1 hit
                      Germany removing all Technology Tokens after successful research.
                      Germany discover ImprovedDefensiveStructures
              
                  Politics - Germany
                      Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                          Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure!
                          Germany fails on action: Political Action AxisProposeAlliancewithSpain
              
                  Combat Move - Germany
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                      2 germanStrategicBombers moved from Kharkov to Vologda
                      2 germanTacticalBombers moved from Kharkov to Volgarod
                      1 germanSubmarine moved from 64 Sea Zone to 71 Sea Zone
                      4 germanInfantrys moved from Belorussia to Pskov
                      4 germanFighters moved from Belorussia to Pskov
                      3 germanFighters moved from Kharkov to Pskov
              
                  Combat - Germany
                      Strategic bombing raid in Volgarod
                          Bombing raid in Volgarod rolls: 2,1 and causes: 1 damage to unit: Truck
                          Bombing raid in Volgarod causes 1 damage total. 
                              1 Truck owned by the Russia lost in Volgarod
                      Strategic bombing raid in Vologda
                          Bombing raid in Vologda rolls: 6,0 and causes: 5 damage to unit: Rail
                          Bombing raid in Vologda causes 5 damage total. 
                              1 Rail owned by the Russia lost in Vologda
                      Battle in Pskov
                          Germany attack with 7 germanFighters and 4 germanInfantrys
                          Russia defend with 1 Flagpole, 2 russianInfantrys and 1 russianParatrooper
                              Germany roll dice for 7 germanFighters and 4 germanInfantrys in Pskov, round 2 : 6/11 hits, 3.58 expected hits
                              Russia roll dice for 2 russianInfantrys and 1 russianParatrooper in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                              2 russianInfantrys owned by the Russia, 1 russianParatrooper owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                          Germany win, taking Pskov from Russia with 7 germanFighters and 3 germanInfantrys remaining. Battle score for attacker is 7
                          Casualties for Germany: 1 germanInfantry
                          Casualties for Russia: 2 russianInfantrys and 1 russianParatrooper
              
                  Non Combat Move - Germany
                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanProd: Germany has 1 Material placed in Berlin
                      2 germanStrategicBombers moved from Vologda to Tula
                      2 germanTacticalBombers moved from Volgarod to Tula
                      1 Truck and 1 germanAntiTankGun moved from Belorussia to Tula
                      5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 8 germanInfantrys, 3 germanMech.Infantrys and 4 germanTanks moved from Voronezh to Tula
                      7 germanFighters moved from Pskov to Tula
                      1 germanInfantry moved from Kharkov to Voronezh
                      4 germanInfantrys moved from Romania to Western Ukraine
                      2 germanInfantrys moved from Finland to Eastern Finland
                      1 Material and 1 germanAirTransport moved from Berlin to Copenhagen
                      1 germanAirTransport moved from Copenhagen to Northern Germany
                      1 Material and 1 Truck moved from Western Germany to Low Countries
                      1 Truck moved from Low Countries to Western Germany
                      3 germanInfantrys moved from Western France to Northern France
                      1 germanInfantry moved from Paris to Northern France
                      1 germanInfantry moved from Eastern France to Low Countries
                      1 germanAirTransport and 1 germanParatrooper moved from Austria to Northern Germany
                      2 germanInfantrys moved from Northern France to Low Countries
                      2 germanInfantrys moved from Low Countries to Northern Germany
                      1 germanInfantry moved from Northern France to Low Countries
                      1 germanInfantry moved from Low Countries to Northern Germany
                      1 germanInfantry moved from Northern Germany to Denmark
                      1 germanNavalFighter moved from Northern France to Copenhagen
                      1 germanNavalFighter moved from Eastern Germany to Copenhagen
                      1 germanNavalFighter moved from Algeria to Western France
                      1 germanNavalFighter moved from Morrocco to Algeria
                      1 Truck moved from Northern Germany to Western Germany
                      1 Truck and 1 germanAntiAirGun moved from Western Germany to Northern France
                      1 Truck and 1 germanAntiAirGun moved from Western Germany to Low Countries
                      1 Train moved from Belorussia to Western Germany
                      1 Train moved from Eastern Poland to Romania
                      1 Material and 1 Truck moved from Algeria to Morrocco
                      1 Truck moved from Morrocco to Tripolitania
                      1 germanArtillery and 1 germanInfantry moved from Western Egypt to Al Kufrah
                      3 germanAlpineInfantrys moved from Vichy France to Western France
                      1 germanAlpineInfantry moved from Vichy France to Western France
                      1 Truck moved from Western France to Western Germany
              
                  Purchase Units - Germany
                      Germany buy 2 germanCruisers, 3 germanDestroyers, 2 germanEntrenchments, 1 germanFortification and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Germany
                      1 germanNavalFighter placed in Eastern Germany
                      3 germanDestroyers placed in 27 Sea Zone
                      2 germanCruisers placed in 27 Sea Zone
                      Units in Low Countries being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Low Countries
                      Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Copenhagen
                      Germany undo move 5.
                      Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment
                      1 germanFortification placed in Copenhagen
                      Units in Belorussia being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Belorussia
              
                  Activate Technology - Germany
                      Germany activating ImprovedDefensiveStructures
                      Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment
                      Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant
              
                  Turn Complete - Germany
                      Germany collect 64 PUs; end with 64 PUs
                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 67 PUs
                      Units generate 9 techTokens; Germany end with 9 techTokens
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 germanCombatEngineer
                          Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                          Some Units in Morrocco change ownership: 1 Material and 1 germanCombatEngineer
              
                  Purchase Units - VichyFrance
                      Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                      VichyFrance buy 1 germanEntrenchment and 3 germanInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - VichyFrance
                      Units in Morrocco being upgraded or consumed: 1 Material
                      1 germanEntrenchment placed in Morrocco
                      2 germanInfantrys placed in Algeria
                      1 Material and 1 germanInfantry placed in Vichy France
              
                  Turn Complete - VichyFrance
                      VichyFrance collect 14 PUs; end with 14 PUs
                      Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs
                      Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                          Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 1 Material and 1 germanInfantry
              
                  Purchase Units - DanubeAxis
                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - DanubeAxis
                      4 germanInfantrys placed in Romania
              
                  Turn Complete - DanubeAxis
                      DanubeAxis collect 12 PUs; end with 12 PUs
                      Some Units in Romania change ownership: 4 germanInfantrys
              
                  Purchase Units - Finland
                      Finland buy 1 germanInfantry; Remaining resources: 2 PUs; 
              
                  Place Units - Finland
                      1 germanInfantry placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 5 PUs; end with 7 PUs
                      Units Change Ownership
                          Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                          Some Units in Finland change ownership: 1 germanInfantry
              

              Combat Hit Differential Summary :

              Germany : 2.42
              Russia : 0.00
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut there wasn't really any combat so its back to you when youre back

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Move Summary: Russia round 11

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 11
                  
                      Research Technology - Russia
                          Russia spend 0 on tech rolls
                          Russia removing all Technology Tokens after successful research.
                          Russia discover ImprovedArtillery
                  
                      Politics - Russia
                          Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                              Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 14 = Failure!
                              Russia fails on action: Political Action AlliesProposeAlliancewithSpain
                  
                      Combat Move - Russia
                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                          1 russianInfantry moved from Smolensk to Orel Kursk
                          2 russianInfantrys moved from Stalingrad to Voronezh
                          1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk
                          1 russianFighter moved from Leningrad to Voronezh
                          1 russianFighter and 1 russianTacticalBomber moved from Moscow to Orel Kursk
                          1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh
                          2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Far Eastern Republic
                          3 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianFighter and 3 russianInfantrys moved from Yakut to Far Eastern Republic
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by ubernaut

                    @colin couple of small things if you are still up

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut yep can do this last one

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Brazil round 11

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 11
                        
                            Combat Move - Brazil
                                1 brazilianDestroyer moved from 64 Sea Zone to 71 Sea Zone
                                1 brazilianArtillery, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina
                                1 brazilianFighter moved from Rio de Janeiro to Argentina
                        
                            Combat - Brazil
                                Battle in Argentina
                                    Brazil attack with 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks
                                    Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 2 Tanks
                                        Brazil roll dice for 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 3/6 hits, 2.00 expected hits
                                        Neutral roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Argentina, round 2 : 2/6 hits, 1.83 expected hits
                                        2 brazilianInfantrys owned by the Brazil, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Argentina
                                    2 brazilianTanks owned by the Brazil and 1 brazilianArtillery owned by the Brazil retreated to Southern Brazil
                                    Neutral win with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4
                                    Casualties for Brazil: 2 brazilianInfantrys
                                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                                Battle in 71 Sea Zone
                                    Brazil attack with 1 brazilianDestroyer
                                    Germany defend with 1 germanSubmarine
                                        DepthChargeAttack fire in 71 Sea Zone : 0/1 hits, 0.08 expected hits
                                    1 germanSubmarine owned by the Germany Submerged
                        
                            Non Combat Move - Brazil
                                1 brazilianSubmarine moved from 64 Sea Zone to 71 Sea Zone
                                1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil
                                1 brazilianFighter moved from Argentina to Rio de Janeiro
                        
                            Purchase Units - Brazil
                                Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; 
                        
                            Place Units - Brazil
                                2 brazilianInfantrys placed in Rio de Janeiro
                        
                            Turn Complete - Brazil
                                Brazil collect 8 PUs; end with 10 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : 0.17
                        DepthChargeAttack fire in 71 Sea Zone : : -0.08
                        Brazil : 1.00
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Thailand round 11

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 11
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 10 PUs
                          
                              Consolidating - Thailand
                                  Thailand collect 0 PUs; end with 9 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 11,1,5,4,2,9,9,5,7,3,11,4,4,7,8,2,5,10,8,4,5,7,2,5,5,10,8 and gets 0 hits
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Shantung to Shansi
                                  1 japaneseTank moved from Chahar to Shansi
                          
                              Combat - Japan
                                  Battle in Shansi
                                      Japan attack with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks
                                      China defend with 1 Flagpole and 1 chineseInfantry
                                          Japan roll dice for 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks in Shansi, round 2 : 3/7 hits, 2.50 expected hits
                                          China roll dice for 1 chineseInfantry in Shansi, round 2 : 1/1 hits, 0.25 expected hits
                                          1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Shansi
                                      Japan win, taking Shansi from China with 1 japaneseArtillery, 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is -1
                                      Casualties for Japan: 1 japaneseArtillery
                                      Casualties for China: 1 chineseInfantry
                          
                              Non Combat Move - Japan
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                  1 japaneseInfantry and 1 japaneseMech.Infantry moved from Anhwei to French Indochina
                                  1 japaneseArtillery moved from French Indochina to Burma
                                  1 Train moved from Burma to Hong Kong
                                  1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                  2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Anhwei to Burma
                                  1 Material, 1 Truck and 2 japaneseInfantrys moved from Thailand to Burma
                                  1 Truck moved from Burma to Thailand
                                  1 japaneseFighter moved from Northern Manchuria to Shanghai
                                  1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                                  1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray
                                  2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                  1 japaneseArtillery moved from Manchuria to Northern Manchuria
                                  1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray
                                  2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone
                                  2 japaneseInfantrys moved from 100 Sea Zone to Khabarovskiy Kray
                                  1 japaneseBattleship, 3 japaneseCarriers, 2 japaneseCruisers, 2 japaneseDestroyers and 6 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone
                                  2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                                  1 japaneseBattleship, 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone
                                  1 japaneseBattleship, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 4 japaneseNavalFighters moved from 121 Sea Zone to 127 Sea Zone
                                  2 japaneseNavalFighters moved from French Indochina to 129 Sea Zone
                                  2 japaneseInfantrys moved from Java to 148 Sea Zone
                                  2 japaneseInfantrys moved from Iwo Jima to 121 Sea Zone
                                  2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone
                                  2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
                                  2 japaneseInfantrys and 1 japaneseTransport moved from 121 Sea Zone to 127 Sea Zone
                                  2 japaneseInfantrys and 3 japaneseTransports moved from 148 Sea Zone to 129 Sea Zone
                                  1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                                  2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                  2 japaneseInfantrys moved from 96 Sea Zone to Luzon
                                  2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines
                                  2 japaneseInfantrys moved from 129 Sea Zone to Phillippines
                                  1 japaneseCombatEngineer moved from Kwangtung to 95 Sea Zone
                                  1 japaneseCombatEngineer and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                                  1 japaneseCombatEngineer moved from 128 Sea Zone to Phillippines
                                  1 Material and 1 japaneseAirTransport moved from Tokyo to Phillippines
                                  1 japaneseNavalFighter moved from Japan to Phillippines
                                  1 japaneseInfantry moved from Shanghai to Shantung
                                  3 japaneseArtillerys moved from Anhwei to Kwangtung
                                  1 japaneseInfantry moved from Anhwei to Kwangtung
                                  1 japaneseInfantry moved from Burma to French Indochina
                                  1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 74 Sea Zone to 84 Sea Zone
                                  1 japaneseInfantry moved from New Guinea to Dutch New Guinea
                                  1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                  1 Truck moved from Manchuria to Eastern Manchuria
                                  1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                                  1 Truck moved from Khabarovskiy Kray to Northern Manchuria
                                  1 Truck moved from Manchuria to Eastern Manchuria
                                  1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
                                  1 Truck moved from Northern Manchuria to Manchuria
                                  1 japaneseTacticalBomber moved from Thailand to Kwangtung
                          
                              Purchase Units - Japan
                                  Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 8 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 27 techTokens; 
                          
                              Place Units - Japan
                                  2 japaneseAlpineInfantrys placed in Hong Kong
                                  3 japaneseInfantrys placed in Shanghai
                                  2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                                  3 japaneseInfantrys placed in Tokyo
                                  1 japaneseNavalFighter placed in Japan
                                  1 japaneseHull placed in 99 Sea Zone
                                  2 japaneseDestroyers placed in 127 Sea Zone
                                  Units in Phillippines being upgraded or consumed: 1 Material
                                  1 japaneseAirfield placed in Phillippines
                          
                              Turn Complete - Japan
                                  Japan collect 69 PUs; end with 69 PUs
                                  Units generate 9 techTokens; Japan end with 36 techTokens
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 10 PUs; end with 10 PUs
                                  Units Change Ownership
                                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                      Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                          
                              Purchase Units - Thailand
                                  Thailand buy 1 Material, 1 japaneseFortification and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Thailand
                                  Units in Burma being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                                  1 japaneseFortification placed in Burma
                                  1 Material and 1 japaneseInfantry placed in Thailand
                          
                              Turn Complete - Thailand
                                  Thailand collect 9 PUs; end with 9 PUs
                                  Units Change Ownership
                                      Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                      Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                          

                          Combat Hit Differential Summary :

                          Japan : 0.50
                          China : 0.75
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 3 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: China round 11

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 11
                              
                                  Research Technology - China
                                      China spend 0 on tech rolls
                              
                                  Combat Move - China
                                      Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                      Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                      1 chineseInfantry moved from Suiyuan to Shansi
                                      1 chineseInfantry moved from Shensi to Shansi
                                      2 chineseInfantrys moved from Inner Mongolia to Shansi
                                      3 chineseFighters moved from Chungking to Shansi
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin just a quickie

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Move Summary: Britain round 11

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 11
                                  
                                      Research Technology - Britain
                                          Britain spend 0 on tech rolls
                                          Britain removing all Technology Tokens after successful research.
                                          Britain discover ImprovedSubmarines
                                  
                                      Politics - Britain
                                          Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                              Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure!
                                              Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                                  
                                      Combat Move - Britain
                                          Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield
                                          Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield
                                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                          Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield
                                          Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield
                                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield
                                          Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield
                                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                          Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield
                                          Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield
                                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                          Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield
                                          Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield
                                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                          2 britishNavalFighters moved from Sweden to 27 Sea Zone
                                          4 britishNavalFighters moved from Norway to 27 Sea Zone
                                          2 britishNavalFighters moved from 25 Sea Zone to 27 Sea Zone
                                          7 britishSubmarines moved from 25 Sea Zone to 27 Sea Zone
                                          1 britishFighter, 7 britishNavalFighters and 1 britishTacticalBomber moved from Central Britain to 27 Sea Zone
                                          2 britishDestroyers moved from 64 Sea Zone to 71 Sea Zone
                                          4 britishStrategicBombers moved from Cameroon to 71 Sea Zone
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin biggest scramble gamble yet 😛

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Sweden round 11

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 11
                                      
                                          Combat Move - Sweden
                                      
                                          Combat - Sweden
                                      
                                          Non Combat Move - Sweden
                                              1 swedishInfantry moved from Sweden to Southern Sweden
                                      
                                          Purchase Units - Sweden
                                              Sweden buy 1 swedishArtillery and 1 swedishInfantry; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Sweden
                                              1 swedishArtillery and 1 swedishInfantry placed in Sweden
                                      
                                          Turn Complete - Sweden
                                              Sweden collect 7 PUs; end with 7 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin back to italy

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Move Summary: Italy round 11

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 11
                                          
                                              Research Technology - Italy
                                                  Italy spend 0 on tech rolls
                                          
                                              Politics - Italy
                                                  Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                                                      Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                                                  1 italianStrategicBomber moved from Kharkov to Volgarod
                                          

                                          Savegame

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see

                                            1 Reply Last reply Reply Quote 0

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