TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Turkey round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Turkey 3 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Iraq -
@ubernaut real quick one
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TripleA Turn Summary: Finland round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 5 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 9,5,12,8,7,2,7,2,7,5,8,11,6,1,5,9,7,11,8,8,8,7,7,11,4,10,10,4,8,10,6,8,6,8,11,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedDefensiveStructures Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanStrategicBombers moved from Kharkov to Vologda 2 germanTacticalBombers moved from Kharkov to Volgarod 1 germanSubmarine moved from 64 Sea Zone to 71 Sea Zone 4 germanInfantrys moved from Belorussia to Pskov 4 germanFighters moved from Belorussia to Pskov 3 germanFighters moved from Kharkov to Pskov Combat - Germany Strategic bombing raid in Volgarod Bombing raid in Volgarod rolls: 2,1 and causes: 1 damage to unit: Truck Bombing raid in Volgarod causes 1 damage total. 1 Truck owned by the Russia lost in Volgarod Strategic bombing raid in Vologda Bombing raid in Vologda rolls: 6,0 and causes: 5 damage to unit: Rail Bombing raid in Vologda causes 5 damage total. 1 Rail owned by the Russia lost in Vologda Battle in Pskov Germany attack with 7 germanFighters and 4 germanInfantrys Russia defend with 1 Flagpole, 2 russianInfantrys and 1 russianParatrooper Germany roll dice for 7 germanFighters and 4 germanInfantrys in Pskov, round 2 : 6/11 hits, 3.58 expected hits Russia roll dice for 2 russianInfantrys and 1 russianParatrooper in Pskov, round 2 : 1/3 hits, 1.00 expected hits 2 russianInfantrys owned by the Russia, 1 russianParatrooper owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win, taking Pskov from Russia with 7 germanFighters and 3 germanInfantrys remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys and 1 russianParatrooper Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanStrategicBombers moved from Vologda to Tula 2 germanTacticalBombers moved from Volgarod to Tula 1 Truck and 1 germanAntiTankGun moved from Belorussia to Tula 5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 8 germanInfantrys, 3 germanMech.Infantrys and 4 germanTanks moved from Voronezh to Tula 7 germanFighters moved from Pskov to Tula 1 germanInfantry moved from Kharkov to Voronezh 4 germanInfantrys moved from Romania to Western Ukraine 2 germanInfantrys moved from Finland to Eastern Finland 1 Material and 1 germanAirTransport moved from Berlin to Copenhagen 1 germanAirTransport moved from Copenhagen to Northern Germany 1 Material and 1 Truck moved from Western Germany to Low Countries 1 Truck moved from Low Countries to Western Germany 3 germanInfantrys moved from Western France to Northern France 1 germanInfantry moved from Paris to Northern France 1 germanInfantry moved from Eastern France to Low Countries 1 germanAirTransport and 1 germanParatrooper moved from Austria to Northern Germany 2 germanInfantrys moved from Northern France to Low Countries 2 germanInfantrys moved from Low Countries to Northern Germany 1 germanInfantry moved from Northern France to Low Countries 1 germanInfantry moved from Low Countries to Northern Germany 1 germanInfantry moved from Northern Germany to Denmark 1 germanNavalFighter moved from Northern France to Copenhagen 1 germanNavalFighter moved from Eastern Germany to Copenhagen 1 germanNavalFighter moved from Algeria to Western France 1 germanNavalFighter moved from Morrocco to Algeria 1 Truck moved from Northern Germany to Western Germany 1 Truck and 1 germanAntiAirGun moved from Western Germany to Northern France 1 Truck and 1 germanAntiAirGun moved from Western Germany to Low Countries 1 Train moved from Belorussia to Western Germany 1 Train moved from Eastern Poland to Romania 1 Material and 1 Truck moved from Algeria to Morrocco 1 Truck moved from Morrocco to Tripolitania 1 germanArtillery and 1 germanInfantry moved from Western Egypt to Al Kufrah 3 germanAlpineInfantrys moved from Vichy France to Western France 1 germanAlpineInfantry moved from Vichy France to Western France 1 Truck moved from Western France to Western Germany Purchase Units - Germany Germany buy 2 germanCruisers, 3 germanDestroyers, 2 germanEntrenchments, 1 germanFortification and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanNavalFighter placed in Eastern Germany 3 germanDestroyers placed in 27 Sea Zone 2 germanCruisers placed in 27 Sea Zone Units in Low Countries being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Low Countries Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Copenhagen Germany undo move 5. Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Copenhagen Units in Belorussia being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Belorussia Activate Technology - Germany Germany activating ImprovedDefensiveStructures Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant Turn Complete - Germany Germany collect 64 PUs; end with 64 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 67 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanEntrenchment and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco 2 germanInfantrys placed in Algeria 1 Material and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 14 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer and 2 germanInfantrys Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanInfantry; Remaining resources: 2 PUs; Place Units - Finland 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanInfantryCombat Hit Differential Summary :
Germany : 2.42 Russia : 0.00 -
@ubernaut there wasn't really any combat so its back to you when youre back
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TripleA Move Summary: Russia round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 14 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Smolensk to Orel Kursk 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk 1 russianFighter moved from Leningrad to Voronezh 1 russianFighter and 1 russianTacticalBomber moved from Moscow to Orel Kursk 1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Far Eastern Republic 3 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianFighter and 3 russianInfantrys moved from Yakut to Far Eastern Republic -
@colin couple of small things if you are still up
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@ubernaut yep can do this last one
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TripleA Turn Summary: Brazil round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Combat Move - Brazil 1 brazilianDestroyer moved from 64 Sea Zone to 71 Sea Zone 1 brazilianArtillery, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina 1 brazilianFighter moved from Rio de Janeiro to Argentina Combat - Brazil Battle in Argentina Brazil attack with 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 2 Tanks Brazil roll dice for 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Argentina, round 2 : 2/6 hits, 1.83 expected hits 2 brazilianInfantrys owned by the Brazil, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Argentina 2 brazilianTanks owned by the Brazil and 1 brazilianArtillery owned by the Brazil retreated to Southern Brazil Neutral win with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Brazil: 2 brazilianInfantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 71 Sea Zone Brazil attack with 1 brazilianDestroyer Germany defend with 1 germanSubmarine DepthChargeAttack fire in 71 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany Submerged Non Combat Move - Brazil 1 brazilianSubmarine moved from 64 Sea Zone to 71 Sea Zone 1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil 1 brazilianFighter moved from Argentina to Rio de Janeiro Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Neutral : 0.17 DepthChargeAttack fire in 71 Sea Zone : : -0.08 Brazil : 1.00 -
TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 11,1,5,4,2,9,9,5,7,3,11,4,4,7,8,2,5,10,8,4,5,7,2,5,5,10,8 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Shantung to Shansi 1 japaneseTank moved from Chahar to Shansi Combat - Japan Battle in Shansi Japan attack with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks in Shansi, round 2 : 3/7 hits, 2.50 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Shansi from China with 1 japaneseArtillery, 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseArtillery Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Anhwei to French Indochina 1 japaneseArtillery moved from French Indochina to Burma 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Anhwei to Burma 1 Material, 1 Truck and 2 japaneseInfantrys moved from Thailand to Burma 1 Truck moved from Burma to Thailand 1 japaneseFighter moved from Northern Manchuria to Shanghai 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray 2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Khabarovskiy Kray 1 japaneseBattleship, 3 japaneseCarriers, 2 japaneseCruisers, 2 japaneseDestroyers and 6 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseBattleship, 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone 1 japaneseBattleship, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 4 japaneseNavalFighters moved from 121 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 129 Sea Zone 2 japaneseInfantrys moved from Java to 148 Sea Zone 2 japaneseInfantrys moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 121 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 3 japaneseTransports moved from 148 Sea Zone to 129 Sea Zone 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseInfantrys moved from 129 Sea Zone to Phillippines 1 japaneseCombatEngineer moved from Kwangtung to 95 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer moved from 128 Sea Zone to Phillippines 1 Material and 1 japaneseAirTransport moved from Tokyo to Phillippines 1 japaneseNavalFighter moved from Japan to Phillippines 1 japaneseInfantry moved from Shanghai to Shantung 3 japaneseArtillerys moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Burma to French Indochina 1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 74 Sea Zone to 84 Sea Zone 1 japaneseInfantry moved from New Guinea to Dutch New Guinea 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Khabarovskiy Kray to Northern Manchuria 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseTacticalBomber moved from Thailand to Kwangtung Purchase Units - Japan Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 8 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 27 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 3 japaneseInfantrys placed in Tokyo 1 japaneseNavalFighter placed in Japan 1 japaneseHull placed in 99 Sea Zone 2 japaneseDestroyers placed in 127 Sea Zone Units in Phillippines being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Phillippines Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Japan end with 36 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material, 1 japaneseFortification and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification placed in Burma 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 0.50 China : 0.75 -
@ubernaut back to you
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TripleA Move Summary: China round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Suiyuan to Shansi 1 chineseInfantry moved from Shensi to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi 3 chineseFighters moved from Chungking to Shansi -
@colin just a quickie
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TripleA Move Summary: Britain round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedSubmarines Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 2 britishNavalFighters moved from Sweden to 27 Sea Zone 4 britishNavalFighters moved from Norway to 27 Sea Zone 2 britishNavalFighters moved from 25 Sea Zone to 27 Sea Zone 7 britishSubmarines moved from 25 Sea Zone to 27 Sea Zone 1 britishFighter, 7 britishNavalFighters and 1 britishTacticalBomber moved from Central Britain to 27 Sea Zone 2 britishDestroyers moved from 64 Sea Zone to 71 Sea Zone 4 britishStrategicBombers moved from Cameroon to 71 Sea Zone -
@colin biggest scramble gamble yet

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TripleA Turn Summary: Sweden round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Combat Move - Sweden Combat - Sweden Non Combat Move - Sweden 1 swedishInfantry moved from Sweden to Southern Sweden Purchase Units - Sweden Sweden buy 1 swedishArtillery and 1 swedishInfantry; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishArtillery and 1 swedishInfantry placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin back to italy
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TripleA Move Summary: Italy round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod 1 italianStrategicBomber moved from Kharkov to Volgarod -
@ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod 1 italianStrategicBomber moved from Kharkov to Volgarod Combat - Italy Battle in Volgarod Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Volgarod Some non-combat units are destroyed: Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from Volgarod to Kharkov 1 italianAirTransport moved from Al Kufrah to Rome 2 italianInfantrys moved from Rome to 49 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone 1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianTransport moved from 51 Sea Zone to 46 Sea Zone 1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt 1 italianNavalFighter moved from Al Kufrah to Algeria 1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone 1 Train moved from Northern Yugoslavia to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Northern Yugoslavia 2 Trucks moved from Northern Yugoslavia to Northern Italy 2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania 3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 2 italianInfantrys moved from Rome to Southern Italy 2 italianInfantrys moved from Western Ukraine to Kharkov Purchase Units - Italy Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Western Egypt 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Rome 1 italianCruiser placed in 47 Sea Zone Turn Complete - Italy Italy collect 37 PUs; end with 37 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Italy : 0.00 Russia : -0.25 -
@ubernaut back to you
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