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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      TripleA Move Summary: Turkey round 10

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 10
      
          Combat Move - Turkey
              3 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Iraq
      

      Savegame

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      • C Offline
        colin
        last edited by

        @ubernaut real quick one

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        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Finland round 11

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 11
          
              Reconnaissance Missions - Finland
                  Finland collect 0 PUs; end with 5 PUs
          
              Reinforcing - DanubeAxis
                  DanubeAxis collect 0 PUs; end with 12 PUs
          
              Counter Intelligence Operations - VichyFrance
                  VichyFrance collect 0 PUs; end with 10 PUs
          
              Research Technology - Germany
                  Germany spend 0 on tech rolls
                      Germany roll 9,5,12,8,7,2,7,2,7,5,8,11,6,1,5,9,7,11,8,8,8,7,7,11,4,10,10,4,8,10,6,8,6,8,11,2 and gets 1 hit
                  Germany removing all Technology Tokens after successful research.
                  Germany discover ImprovedDefensiveStructures
          
              Politics - Germany
                  Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure!
                      Germany fails on action: Political Action AxisProposeAlliancewithSpain
          
              Combat Move - Germany
                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                  2 germanStrategicBombers moved from Kharkov to Vologda
                  2 germanTacticalBombers moved from Kharkov to Volgarod
                  1 germanSubmarine moved from 64 Sea Zone to 71 Sea Zone
                  4 germanInfantrys moved from Belorussia to Pskov
                  4 germanFighters moved from Belorussia to Pskov
                  3 germanFighters moved from Kharkov to Pskov
          
              Combat - Germany
                  Strategic bombing raid in Volgarod
                      Bombing raid in Volgarod rolls: 2,1 and causes: 1 damage to unit: Truck
                      Bombing raid in Volgarod causes 1 damage total. 
                          1 Truck owned by the Russia lost in Volgarod
                  Strategic bombing raid in Vologda
                      Bombing raid in Vologda rolls: 6,0 and causes: 5 damage to unit: Rail
                      Bombing raid in Vologda causes 5 damage total. 
                          1 Rail owned by the Russia lost in Vologda
                  Battle in Pskov
                      Germany attack with 7 germanFighters and 4 germanInfantrys
                      Russia defend with 1 Flagpole, 2 russianInfantrys and 1 russianParatrooper
                          Germany roll dice for 7 germanFighters and 4 germanInfantrys in Pskov, round 2 : 6/11 hits, 3.58 expected hits
                          Russia roll dice for 2 russianInfantrys and 1 russianParatrooper in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                          2 russianInfantrys owned by the Russia, 1 russianParatrooper owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                      Germany win, taking Pskov from Russia with 7 germanFighters and 3 germanInfantrys remaining. Battle score for attacker is 7
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Russia: 2 russianInfantrys and 1 russianParatrooper
          
              Non Combat Move - Germany
                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                  Trigger germanProd: Germany has 1 Material placed in Berlin
                  2 germanStrategicBombers moved from Vologda to Tula
                  2 germanTacticalBombers moved from Volgarod to Tula
                  1 Truck and 1 germanAntiTankGun moved from Belorussia to Tula
                  5 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 8 germanInfantrys, 3 germanMech.Infantrys and 4 germanTanks moved from Voronezh to Tula
                  7 germanFighters moved from Pskov to Tula
                  1 germanInfantry moved from Kharkov to Voronezh
                  4 germanInfantrys moved from Romania to Western Ukraine
                  2 germanInfantrys moved from Finland to Eastern Finland
                  1 Material and 1 germanAirTransport moved from Berlin to Copenhagen
                  1 germanAirTransport moved from Copenhagen to Northern Germany
                  1 Material and 1 Truck moved from Western Germany to Low Countries
                  1 Truck moved from Low Countries to Western Germany
                  3 germanInfantrys moved from Western France to Northern France
                  1 germanInfantry moved from Paris to Northern France
                  1 germanInfantry moved from Eastern France to Low Countries
                  1 germanAirTransport and 1 germanParatrooper moved from Austria to Northern Germany
                  2 germanInfantrys moved from Northern France to Low Countries
                  2 germanInfantrys moved from Low Countries to Northern Germany
                  1 germanInfantry moved from Northern France to Low Countries
                  1 germanInfantry moved from Low Countries to Northern Germany
                  1 germanInfantry moved from Northern Germany to Denmark
                  1 germanNavalFighter moved from Northern France to Copenhagen
                  1 germanNavalFighter moved from Eastern Germany to Copenhagen
                  1 germanNavalFighter moved from Algeria to Western France
                  1 germanNavalFighter moved from Morrocco to Algeria
                  1 Truck moved from Northern Germany to Western Germany
                  1 Truck and 1 germanAntiAirGun moved from Western Germany to Northern France
                  1 Truck and 1 germanAntiAirGun moved from Western Germany to Low Countries
                  1 Train moved from Belorussia to Western Germany
                  1 Train moved from Eastern Poland to Romania
                  1 Material and 1 Truck moved from Algeria to Morrocco
                  1 Truck moved from Morrocco to Tripolitania
                  1 germanArtillery and 1 germanInfantry moved from Western Egypt to Al Kufrah
                  3 germanAlpineInfantrys moved from Vichy France to Western France
                  1 germanAlpineInfantry moved from Vichy France to Western France
                  1 Truck moved from Western France to Western Germany
          
              Purchase Units - Germany
                  Germany buy 2 germanCruisers, 3 germanDestroyers, 2 germanEntrenchments, 1 germanFortification and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Germany
                  1 germanNavalFighter placed in Eastern Germany
                  3 germanDestroyers placed in 27 Sea Zone
                  2 germanCruisers placed in 27 Sea Zone
                  Units in Low Countries being upgraded or consumed: 1 Material
                  1 germanEntrenchment placed in Low Countries
                  Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment
                  1 germanFortification placed in Copenhagen
                  Germany undo move 5.
                  Units in Copenhagen being upgraded or consumed: 1 Material and 1 germanEntrenchment
                  1 germanFortification placed in Copenhagen
                  Units in Belorussia being upgraded or consumed: 1 Material
                  1 germanEntrenchment placed in Belorussia
          
              Activate Technology - Germany
                  Germany activating ImprovedDefensiveStructures
                  Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment
                  Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification
                  Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks
                  Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory
                  Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks
                  Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant
                  Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks
                  Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory
                  Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks
                  Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant
          
              Turn Complete - Germany
                  Germany collect 64 PUs; end with 64 PUs
                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 67 PUs
                  Units generate 9 techTokens; Germany end with 9 techTokens
                  Units Change Ownership
                      Some Units in Algeria change ownership: 1 germanCombatEngineer
                      Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                      Some Units in Morrocco change ownership: 1 Material and 1 germanCombatEngineer
          
              Purchase Units - VichyFrance
                  Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                  VichyFrance buy 1 germanEntrenchment and 3 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - VichyFrance
                  Units in Morrocco being upgraded or consumed: 1 Material
                  1 germanEntrenchment placed in Morrocco
                  2 germanInfantrys placed in Algeria
                  1 Material and 1 germanInfantry placed in Vichy France
          
              Turn Complete - VichyFrance
                  VichyFrance collect 14 PUs; end with 14 PUs
                  Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs
                  Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                  Units Change Ownership
                      Some Units in Algeria change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                      Some Units in Vichy France change ownership: 1 Material and 1 germanInfantry
          
              Purchase Units - DanubeAxis
                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - DanubeAxis
                  4 germanInfantrys placed in Romania
          
              Turn Complete - DanubeAxis
                  DanubeAxis collect 12 PUs; end with 12 PUs
                  Some Units in Romania change ownership: 4 germanInfantrys
          
              Purchase Units - Finland
                  Finland buy 1 germanInfantry; Remaining resources: 2 PUs; 
          
              Place Units - Finland
                  1 germanInfantry placed in Finland
          
              Turn Complete - Finland
                  Finland collect 5 PUs; end with 7 PUs
                  Units Change Ownership
                      Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                      Some Units in Finland change ownership: 1 germanInfantry
          

          Combat Hit Differential Summary :

          Germany : 2.42
          Russia : 0.00
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut there wasn't really any combat so its back to you when youre back

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Move Summary: Russia round 11

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 11
              
                  Research Technology - Russia
                      Russia spend 0 on tech rolls
                      Russia removing all Technology Tokens after successful research.
                      Russia discover ImprovedArtillery
              
                  Politics - Russia
                      Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                          Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 14 = Failure!
                          Russia fails on action: Political Action AlliesProposeAlliancewithSpain
              
                  Combat Move - Russia
                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      1 russianInfantry moved from Smolensk to Orel Kursk
                      2 russianInfantrys moved from Stalingrad to Voronezh
                      1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk
                      1 russianFighter moved from Leningrad to Voronezh
                      1 russianFighter and 1 russianTacticalBomber moved from Moscow to Orel Kursk
                      1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh
                      2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Far Eastern Republic
                      3 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianFighter and 3 russianInfantrys moved from Yakut to Far Eastern Republic
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by ubernaut

                @colin couple of small things if you are still up

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  @ubernaut yep can do this last one

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Turn Summary: Brazil round 11

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 11
                    
                        Combat Move - Brazil
                            1 brazilianDestroyer moved from 64 Sea Zone to 71 Sea Zone
                            1 brazilianArtillery, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina
                            1 brazilianFighter moved from Rio de Janeiro to Argentina
                    
                        Combat - Brazil
                            Battle in Argentina
                                Brazil attack with 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks
                                Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 2 Tanks
                                    Brazil roll dice for 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 3/6 hits, 2.00 expected hits
                                    Neutral roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Argentina, round 2 : 2/6 hits, 1.83 expected hits
                                    2 brazilianInfantrys owned by the Brazil, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Argentina
                                2 brazilianTanks owned by the Brazil and 1 brazilianArtillery owned by the Brazil retreated to Southern Brazil
                                Neutral win with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4
                                Casualties for Brazil: 2 brazilianInfantrys
                                Casualties for Neutral: 1 Artillery and 2 Infantrys
                            Battle in 71 Sea Zone
                                Brazil attack with 1 brazilianDestroyer
                                Germany defend with 1 germanSubmarine
                                    DepthChargeAttack fire in 71 Sea Zone : 0/1 hits, 0.08 expected hits
                                1 germanSubmarine owned by the Germany Submerged
                    
                        Non Combat Move - Brazil
                            1 brazilianSubmarine moved from 64 Sea Zone to 71 Sea Zone
                            1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil
                            1 brazilianFighter moved from Argentina to Rio de Janeiro
                    
                        Purchase Units - Brazil
                            Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; 
                    
                        Place Units - Brazil
                            2 brazilianInfantrys placed in Rio de Janeiro
                    
                        Turn Complete - Brazil
                            Brazil collect 8 PUs; end with 10 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : 0.17
                    DepthChargeAttack fire in 71 Sea Zone : : -0.08
                    Brazil : 1.00
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Thailand round 11

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 11
                      
                          Training Troops - Manchuria
                              Manchuria collect 0 PUs; end with 10 PUs
                      
                          Consolidating - Thailand
                              Thailand collect 0 PUs; end with 9 PUs
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                                  Japan roll 11,1,5,4,2,9,9,5,7,3,11,4,4,7,8,2,5,10,8,4,5,7,2,5,5,10,8 and gets 0 hits
                      
                          Combat Move - Japan
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                              2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Shantung to Shansi
                              1 japaneseTank moved from Chahar to Shansi
                      
                          Combat - Japan
                              Battle in Shansi
                                  Japan attack with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks
                                  China defend with 1 Flagpole and 1 chineseInfantry
                                      Japan roll dice for 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks in Shansi, round 2 : 3/7 hits, 2.50 expected hits
                                      China roll dice for 1 chineseInfantry in Shansi, round 2 : 1/1 hits, 0.25 expected hits
                                      1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Shansi
                                  Japan win, taking Shansi from China with 1 japaneseArtillery, 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is -1
                                  Casualties for Japan: 1 japaneseArtillery
                                  Casualties for China: 1 chineseInfantry
                      
                          Non Combat Move - Japan
                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                              1 japaneseInfantry and 1 japaneseMech.Infantry moved from Anhwei to French Indochina
                              1 japaneseArtillery moved from French Indochina to Burma
                              1 Train moved from Burma to Hong Kong
                              1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                              2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Anhwei to Burma
                              1 Material, 1 Truck and 2 japaneseInfantrys moved from Thailand to Burma
                              1 Truck moved from Burma to Thailand
                              1 japaneseFighter moved from Northern Manchuria to Shanghai
                              1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                              1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray
                              2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                              1 japaneseArtillery moved from Manchuria to Northern Manchuria
                              1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray
                              2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone
                              2 japaneseInfantrys moved from 100 Sea Zone to Khabarovskiy Kray
                              1 japaneseBattleship, 3 japaneseCarriers, 2 japaneseCruisers, 2 japaneseDestroyers and 6 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone
                              2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                              1 japaneseBattleship, 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone
                              1 japaneseBattleship, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 4 japaneseNavalFighters moved from 121 Sea Zone to 127 Sea Zone
                              2 japaneseNavalFighters moved from French Indochina to 129 Sea Zone
                              2 japaneseInfantrys moved from Java to 148 Sea Zone
                              2 japaneseInfantrys moved from Iwo Jima to 121 Sea Zone
                              2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone
                              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
                              2 japaneseInfantrys and 1 japaneseTransport moved from 121 Sea Zone to 127 Sea Zone
                              2 japaneseInfantrys and 3 japaneseTransports moved from 148 Sea Zone to 129 Sea Zone
                              1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone
                              2 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                              2 japaneseInfantrys moved from 96 Sea Zone to Luzon
                              2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines
                              2 japaneseInfantrys moved from 129 Sea Zone to Phillippines
                              1 japaneseCombatEngineer moved from Kwangtung to 95 Sea Zone
                              1 japaneseCombatEngineer and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone
                              1 japaneseCombatEngineer moved from 128 Sea Zone to Phillippines
                              1 Material and 1 japaneseAirTransport moved from Tokyo to Phillippines
                              1 japaneseNavalFighter moved from Japan to Phillippines
                              1 japaneseInfantry moved from Shanghai to Shantung
                              3 japaneseArtillerys moved from Anhwei to Kwangtung
                              1 japaneseInfantry moved from Anhwei to Kwangtung
                              1 japaneseInfantry moved from Burma to French Indochina
                              1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 74 Sea Zone to 84 Sea Zone
                              1 japaneseInfantry moved from New Guinea to Dutch New Guinea
                              1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                              1 Truck moved from Manchuria to Eastern Manchuria
                              1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                              1 Truck moved from Khabarovskiy Kray to Northern Manchuria
                              1 Truck moved from Manchuria to Eastern Manchuria
                              1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria
                              1 Truck moved from Northern Manchuria to Manchuria
                              1 japaneseTacticalBomber moved from Thailand to Kwangtung
                      
                          Purchase Units - Japan
                              Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 8 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 27 techTokens; 
                      
                          Place Units - Japan
                              2 japaneseAlpineInfantrys placed in Hong Kong
                              3 japaneseInfantrys placed in Shanghai
                              2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                              3 japaneseInfantrys placed in Tokyo
                              1 japaneseNavalFighter placed in Japan
                              1 japaneseHull placed in 99 Sea Zone
                              2 japaneseDestroyers placed in 127 Sea Zone
                              Units in Phillippines being upgraded or consumed: 1 Material
                              1 japaneseAirfield placed in Phillippines
                      
                          Turn Complete - Japan
                              Japan collect 69 PUs; end with 69 PUs
                              Units generate 9 techTokens; Japan end with 36 techTokens
                              Units Change Ownership
                                  Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                  Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                      
                          Purchase Units - Manchuria
                              Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Manchuria
                              1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                      
                          Turn Complete - Manchuria
                              Manchuria collect 10 PUs; end with 10 PUs
                              Units Change Ownership
                                  Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                      
                          Purchase Units - Thailand
                              Thailand buy 1 Material, 1 japaneseFortification and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Thailand
                              Units in Burma being upgraded or consumed: 1 Material and 1 japaneseEntrenchment
                              1 japaneseFortification placed in Burma
                              1 Material and 1 japaneseInfantry placed in Thailand
                      
                          Turn Complete - Thailand
                              Thailand collect 9 PUs; end with 9 PUs
                              Units Change Ownership
                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                  Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                      

                      Combat Hit Differential Summary :

                      Japan : 0.50
                      China : 0.75
                      

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

                        ubernautU 3 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Move Summary: China round 11

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 11
                          
                              Research Technology - China
                                  China spend 0 on tech rolls
                          
                              Combat Move - China
                                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  1 chineseInfantry moved from Suiyuan to Shansi
                                  1 chineseInfantry moved from Shensi to Shansi
                                  2 chineseInfantrys moved from Inner Mongolia to Shansi
                                  3 chineseFighters moved from Chungking to Shansi
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin just a quickie

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 11

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 11
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover ImprovedSubmarines
                              
                                  Politics - Britain
                                      Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                          Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure!
                                          Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                              
                                  Combat Move - Britain
                                      Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield
                                      Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield
                                      Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield
                                      Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield
                                      Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield
                                      Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                      2 britishNavalFighters moved from Sweden to 27 Sea Zone
                                      4 britishNavalFighters moved from Norway to 27 Sea Zone
                                      2 britishNavalFighters moved from 25 Sea Zone to 27 Sea Zone
                                      7 britishSubmarines moved from 25 Sea Zone to 27 Sea Zone
                                      1 britishFighter, 7 britishNavalFighters and 1 britishTacticalBomber moved from Central Britain to 27 Sea Zone
                                      2 britishDestroyers moved from 64 Sea Zone to 71 Sea Zone
                                      4 britishStrategicBombers moved from Cameroon to 71 Sea Zone
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin biggest scramble gamble yet 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 11

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 11
                                  
                                      Combat Move - Sweden
                                  
                                      Combat - Sweden
                                  
                                      Non Combat Move - Sweden
                                          1 swedishInfantry moved from Sweden to Southern Sweden
                                  
                                      Purchase Units - Sweden
                                          Sweden buy 1 swedishArtillery and 1 swedishInfantry; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Sweden
                                          1 swedishArtillery and 1 swedishInfantry placed in Sweden
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin back to italy

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Move Summary: Italy round 11

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 11
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                      
                                          Politics - Italy
                                              Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                  Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                                                  Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                                              1 italianStrategicBomber moved from Kharkov to Volgarod
                                      

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see

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                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Italy round 11

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 11
                                          
                                              Research Technology - Italy
                                                  Italy spend 0 on tech rolls
                                                      Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits
                                          
                                              Politics - Italy
                                                  Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                                                      Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                  4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                                                  1 italianStrategicBomber moved from Kharkov to Volgarod
                                          
                                              Combat - Italy
                                                  Battle in Volgarod
                                                      Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank
                                                      Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry
                                                          Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits
                                                          Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 russianInfantry owned by the Russia lost in Volgarod
                                                      Some non-combat units are destroyed: 
                                                      Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3
                                                      Casualties for Russia: 1 russianInfantry
                                          
                                              Non Combat Move - Italy
                                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                                  1 italianStrategicBomber moved from Volgarod to Kharkov
                                                  1 italianAirTransport moved from Al Kufrah to Rome
                                                  2 italianInfantrys moved from Rome to 49 Sea Zone
                                                  2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
                                                  2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                                  1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone
                                                  1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                                  1 italianTransport moved from 51 Sea Zone to 46 Sea Zone
                                                  1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt
                                                  1 italianNavalFighter moved from Al Kufrah to Algeria
                                                  1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone
                                                  1 Train moved from Northern Yugoslavia to Northern Italy
                                                  1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine
                                                  1 Train moved from Western Ukraine to Northern Yugoslavia
                                                  2 Trucks moved from Northern Yugoslavia to Northern Italy
                                                  2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania
                                                  3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland
                                                  1 Material and 1 Truck moved from Rome to Southern Italy
                                                  1 Truck moved from Southern Italy to Rome
                                                  2 italianInfantrys moved from Rome to Southern Italy
                                                  2 italianInfantrys moved from Western Ukraine to Kharkov
                                          
                                              Purchase Units - Italy
                                                  Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; 
                                          
                                              Place Units - Italy
                                                  Units in Western Egypt being upgraded or consumed: 1 Material
                                                  1 italianEntrenchment placed in Western Egypt
                                                  3 italianInfantrys placed in Southern Italy
                                                  3 italianInfantrys placed in Rome
                                                  1 italianCruiser placed in 47 Sea Zone
                                          
                                              Turn Complete - Italy
                                                  Italy collect 37 PUs; end with 37 PUs
                                                  Units generate 9 techTokens; Italy end with 27 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Italy : 0.00
                                          Russia : -0.25
                                          

                                          Savegame

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you

                                            ubernautU 1 Reply Last reply Reply Quote 0

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