TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@ubernaut there wasn't really any combat so its back to you when youre back
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TripleA Move Summary: Russia round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 14 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Smolensk to Orel Kursk 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Orel Kursk 1 russianFighter moved from Leningrad to Voronezh 1 russianFighter and 1 russianTacticalBomber moved from Moscow to Orel Kursk 1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Far Eastern Republic 3 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianFighter and 3 russianInfantrys moved from Yakut to Far Eastern Republic -
@colin couple of small things if you are still up
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@ubernaut yep can do this last one
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TripleA Turn Summary: Brazil round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Combat Move - Brazil 1 brazilianDestroyer moved from 64 Sea Zone to 71 Sea Zone 1 brazilianArtillery, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina 1 brazilianFighter moved from Rio de Janeiro to Argentina Combat - Brazil Battle in Argentina Brazil attack with 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 2 Tanks Brazil roll dice for 1 brazilianArtillery, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Argentina, round 2 : 2/6 hits, 1.83 expected hits 2 brazilianInfantrys owned by the Brazil, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Argentina 2 brazilianTanks owned by the Brazil and 1 brazilianArtillery owned by the Brazil retreated to Southern Brazil Neutral win with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Brazil: 2 brazilianInfantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 71 Sea Zone Brazil attack with 1 brazilianDestroyer Germany defend with 1 germanSubmarine DepthChargeAttack fire in 71 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany Submerged Non Combat Move - Brazil 1 brazilianSubmarine moved from 64 Sea Zone to 71 Sea Zone 1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil 1 brazilianFighter moved from Argentina to Rio de Janeiro Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Neutral : 0.17 DepthChargeAttack fire in 71 Sea Zone : : -0.08 Brazil : 1.00 -
TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 11,1,5,4,2,9,9,5,7,3,11,4,4,7,8,2,5,10,8,4,5,7,2,5,5,10,8 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Shantung to Shansi 1 japaneseTank moved from Chahar to Shansi Combat - Japan Battle in Shansi Japan attack with 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 3 japaneseTanks in Shansi, round 2 : 3/7 hits, 2.50 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Shansi from China with 1 japaneseArtillery, 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseArtillery Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Anhwei to French Indochina 1 japaneseArtillery moved from French Indochina to Burma 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Anhwei to Burma 1 Material, 1 Truck and 2 japaneseInfantrys moved from Thailand to Burma 1 Truck moved from Burma to Thailand 1 japaneseFighter moved from Northern Manchuria to Shanghai 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Far Eastern Republic to Khabarovskiy Kray 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Northern Manchuria to Khabarovskiy Kray 2 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Khabarovskiy Kray 1 japaneseBattleship, 3 japaneseCarriers, 2 japaneseCruisers, 2 japaneseDestroyers and 6 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseBattleship, 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone 1 japaneseBattleship, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 4 japaneseNavalFighters moved from 121 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 129 Sea Zone 2 japaneseInfantrys moved from Java to 148 Sea Zone 2 japaneseInfantrys moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 121 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 3 japaneseTransports moved from 148 Sea Zone to 129 Sea Zone 1 japaneseTransport moved from 100 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys moved from 96 Sea Zone to Luzon 2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseInfantrys moved from 129 Sea Zone to Phillippines 1 japaneseCombatEngineer moved from Kwangtung to 95 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 1 japaneseCombatEngineer moved from 128 Sea Zone to Phillippines 1 Material and 1 japaneseAirTransport moved from Tokyo to Phillippines 1 japaneseNavalFighter moved from Japan to Phillippines 1 japaneseInfantry moved from Shanghai to Shantung 3 japaneseArtillerys moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Burma to French Indochina 1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 74 Sea Zone to 84 Sea Zone 1 japaneseInfantry moved from New Guinea to Dutch New Guinea 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Khabarovskiy Kray to Northern Manchuria 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseTacticalBomber moved from Thailand to Kwangtung Purchase Units - Japan Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 8 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 27 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 3 japaneseInfantrys placed in Tokyo 1 japaneseNavalFighter placed in Japan 1 japaneseHull placed in 99 Sea Zone 2 japaneseDestroyers placed in 127 Sea Zone Units in Phillippines being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Phillippines Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Japan end with 36 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material, 1 japaneseFortification and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification placed in Burma 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 0.50 China : 0.75 -
@ubernaut back to you
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TripleA Move Summary: China round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Suiyuan to Shansi 1 chineseInfantry moved from Shensi to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi 3 chineseFighters moved from Chungking to Shansi -
@colin just a quickie
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TripleA Move Summary: Britain round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedSubmarines Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 2 britishNavalFighters moved from Sweden to 27 Sea Zone 4 britishNavalFighters moved from Norway to 27 Sea Zone 2 britishNavalFighters moved from 25 Sea Zone to 27 Sea Zone 7 britishSubmarines moved from 25 Sea Zone to 27 Sea Zone 1 britishFighter, 7 britishNavalFighters and 1 britishTacticalBomber moved from Central Britain to 27 Sea Zone 2 britishDestroyers moved from 64 Sea Zone to 71 Sea Zone 4 britishStrategicBombers moved from Cameroon to 71 Sea Zone -
@colin biggest scramble gamble yet

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TripleA Turn Summary: Sweden round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Combat Move - Sweden Combat - Sweden Non Combat Move - Sweden 1 swedishInfantry moved from Sweden to Southern Sweden Purchase Units - Sweden Sweden buy 1 swedishArtillery and 1 swedishInfantry; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishArtillery and 1 swedishInfantry placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin back to italy
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TripleA Move Summary: Italy round 11
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod 1 italianStrategicBomber moved from Kharkov to Volgarod -
@ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod 1 italianStrategicBomber moved from Kharkov to Volgarod Combat - Italy Battle in Volgarod Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Volgarod Some non-combat units are destroyed: Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from Volgarod to Kharkov 1 italianAirTransport moved from Al Kufrah to Rome 2 italianInfantrys moved from Rome to 49 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone 1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianTransport moved from 51 Sea Zone to 46 Sea Zone 1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt 1 italianNavalFighter moved from Al Kufrah to Algeria 1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone 1 Train moved from Northern Yugoslavia to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Northern Yugoslavia 2 Trucks moved from Northern Yugoslavia to Northern Italy 2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania 3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 2 italianInfantrys moved from Rome to Southern Italy 2 italianInfantrys moved from Western Ukraine to Kharkov Purchase Units - Italy Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Western Egypt 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Rome 1 italianCruiser placed in 47 Sea Zone Turn Complete - Italy Italy collect 37 PUs; end with 37 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Italy : 0.00 Russia : -0.25 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 5,4,8,12,4,9,7,3,2,3,12,4,8,1,8,7,10,11 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 18 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 4 americanInfantrys and 4 americanMarines moved from Caroline Islands to 131 Sea Zone 2 americanNavalFighters moved from 131 Sea Zone to Queensland 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 2 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 131 Sea Zone to 132 Sea Zone 4 americanInfantrys and 4 americanMarines moved from 132 Sea Zone to Gilbert Islands 2 americanAdvancedSubmarines moved from 116 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone 1 americanNavalFighter moved from Johnston Island to 132 Sea Zone 1 americanNavalFighter moved from Los Angeles to Johnston Island 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 Material and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone 1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 1 Material and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands 1 americanInfantry moved from Alaska to 104 Sea Zone 1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone 1 americanInfantry moved from 112 Sea Zone to San Francisco 1 americanAntiTankGun moved from Central Norway to 12 Sea Zone 1 americanAntiTankGun and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone 1 americanAntiTankGun moved from 14 Sea Zone to Archangel 1 americanTank moved from Scotland to 7 Sea Zone 1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 1 americanTank moved from 12 Sea Zone to Central Norway 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone 1 americanTank moved from 19 Sea Zone to Newfoundland 1 americanTransport moved from 19 Sea Zone to 30 Sea Zone 2 americanBattleships moved from 30 Sea Zone to 39 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone 1 Truck, 1 americanAntiAirGun, 1 americanArtillery and 2 americanTransports moved from 20 Sea Zone to 7 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from 7 Sea Zone to Scotland 1 Train moved from Los Angeles to Washington 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 2 americanAdvancedSubmarines, 1 americanAntiTankGun, 1 americanArtillery, 1 americanCarrier, 2 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 2 americanAdvancedSubmarines and 1 americanCarrier placed in 156 Sea Zone 1 americanNavalFighter placed in Los Angeles 1 americanMarine placed in San Francisco 2 americanTransports placed in 30 Sea Zone Usa undo move 4. 1 americanTransport placed in 36 Sea Zone 1 americanTransport placed in 30 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank placed in New York 1 americanMarine placed in Washington Activate Technology - Usa Usa activating ImprovedCarriers Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin over to turkey
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TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Germany spend 0 on tech rolls Germany roll 2,10,9,2,4,4,1,9,11 and gets 0 hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone 2 germanBattleships owned by the Germany added in 27 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanMech.Infantrys and 4 germanTanks moved from Tula to Urals 1 germanInfantry moved from Pskov to Smolensk Germany take Smolensk from Russia 1 germanInfantry moved from Pskov to Orel Kursk 3 germanInfantrys moved from Belorussia to Orel Kursk 1 germanArtillery moved from Belorussia to Orel Kursk 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Abyssinia to Italian Somaliland 2 germanInfantrys moved from Belorussia to Orel Kursk 7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Tula to Voronezh 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer and 7 germanInfantrys moved from Tula to Voronezh Combat - Germany Battle in Orel Kursk Germany attack with 1 germanArtillery and 6 germanInfantrys Russia defend with 1 Flagpole, 1 russianInfantry and 1 russianParatrooper Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 2 : 1/7 hits, 1.33 expected hits Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Orel Kursk, round 2 : 0/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Orel Kursk Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 3 : 2/7 hits, 1.33 expected hits Russia roll dice for 1 russianParatrooper in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits 1 russianParatrooper owned by the Russia lost in Orel Kursk Germany win, taking Orel Kursk from Russia with 1 germanArtillery and 6 germanInfantrys remaining. Battle score for attacker is 7 Casualties for Russia: 1 russianInfantry and 1 russianParatrooper Battle in Urals Germany attack with 3 germanMech.Infantrys and 4 germanTanks Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks and 3 russianInfantrys Germany roll dice for 3 germanMech.Infantrys and 4 germanTanks in Urals, round 2 : 2/7 hits, 1.75 expected hits Russia roll dice for 3 russianInfantrys in Urals, round 2 : 1/3 hits, 1.25 expected hits 2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Urals Germany roll dice for 2 germanMech.Infantrys and 4 germanTanks in Urals, round 3 : 5/6 hits, 1.50 expected hits Russia roll dice for 1 russianInfantry in Urals, round 3 : 0/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia lost in Urals Germany captures one of Russia capitals Some non-combat units are destroyed: Germany win, taking Urals from Russia with 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanMech.Infantry Casualties for Russia: 3 russianInfantrys Battle in Voronezh Germany attack with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers in Voronezh, round 2 : 9/34 hits, 9.75 expected hits Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Voronezh to Kharkov 1 Truck moved from Tula to Belorussia 1 germanInfantry moved from Finland to Eastern Finland 1 Truck moved from Tripolitania to Western Egypt 1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Cyrenaica 1 germanNavalFighter moved from Algeria to Western France 2 germanNavalFighters moved from Eastern Germany to Poland 1 Train and 2 germanInfantrys moved from Romania to Belorussia 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAlpineInfantry moved from Northern Italy to Vichy France 3 germanInfantrys moved from Algeria to Morrocco 1 germanNavalFighter moved from Western France to Northern France 1 Train moved from Western Germany to Berlin 1 Material and 1 Train moved from Berlin to Denmark 1 Train moved from Denmark to Western Germany 1 Truck moved from Western Germany to Berlin 1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Finland 1 Material and 1 Train moved from Vichy France to Northern France 1 Train moved from Northern France to Western France 1 Train and 1 germanAntiAirGun moved from Western France to Paris 1 Train moved from Paris to Vichy France 1 germanArtillery moved from Vichy France to Western France 1 germanInfantry moved from Vichy France to Paris 1 Truck moved from Northern France to Western Germany 1 germanAirTransport moved from Northern Germany to Berlin Purchase Units - Germany Germany buy 3 germanDestroyers, 2 germanEntrenchments, 1 germanNavalFighter, 3 germanTanks and 1 germanTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Denmark being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Denmark Units in Northern France being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern France 3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone 1 germanNavalFighter and 3 germanTanks placed in Eastern Germany Turn Complete - Germany Germany collect 71 PUs; end with 71 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs Units generate 12 techTokens; Germany end with 21 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 1 germanAirTransport placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 14 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanAirTransport Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 5 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantryCombat Hit Differential Summary :
Germany : 3.33 Russia : -1.92
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