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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      @ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Italy round 11

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 11
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits
        
            Politics - Italy
                Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                    Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                    Italy fails on action: Political Action AxisProposeAlliancewithSpain
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                1 italianStrategicBomber moved from Kharkov to Volgarod
        
            Combat - Italy
                Battle in Volgarod
                    Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank
                    Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry
                        Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits
                        Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits
                        1 russianInfantry owned by the Russia lost in Volgarod
                    Some non-combat units are destroyed: 
                    Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3
                    Casualties for Russia: 1 russianInfantry
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianStrategicBomber moved from Volgarod to Kharkov
                1 italianAirTransport moved from Al Kufrah to Rome
                2 italianInfantrys moved from Rome to 49 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
                2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone
                1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                1 italianTransport moved from 51 Sea Zone to 46 Sea Zone
                1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt
                1 italianNavalFighter moved from Al Kufrah to Algeria
                1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone
                1 Train moved from Northern Yugoslavia to Northern Italy
                1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine
                1 Train moved from Western Ukraine to Northern Yugoslavia
                2 Trucks moved from Northern Yugoslavia to Northern Italy
                2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania
                3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland
                1 Material and 1 Truck moved from Rome to Southern Italy
                1 Truck moved from Southern Italy to Rome
                2 italianInfantrys moved from Rome to Southern Italy
                2 italianInfantrys moved from Western Ukraine to Kharkov
        
            Purchase Units - Italy
                Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; 
        
            Place Units - Italy
                Units in Western Egypt being upgraded or consumed: 1 Material
                1 italianEntrenchment placed in Western Egypt
                3 italianInfantrys placed in Southern Italy
                3 italianInfantrys placed in Rome
                1 italianCruiser placed in 47 Sea Zone
        
            Turn Complete - Italy
                Italy collect 37 PUs; end with 37 PUs
                Units generate 9 techTokens; Italy end with 27 techTokens
        

        Combat Hit Differential Summary :

        Italy : 0.00
        Russia : -0.25
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators
            last edited by

            TripleA Turn Summary: Usa round 11

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 11
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
                        Usa roll 5,4,8,12,4,9,7,3,2,3,12,4,8,1,8,7,10,11 and gets 2 hits
                    Usa removing all Technology Tokens after successful research.
                    Usa discover ImprovedCarriers
            
                Politics - Usa
                    Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                        Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 18 = Failure!
                        Usa fails on action: Political Action AlliesProposeAlliancewithSpain
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    4 americanInfantrys and 4 americanMarines moved from Caroline Islands to 131 Sea Zone
                    2 americanNavalFighters moved from 131 Sea Zone to Queensland
                    3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 2 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 131 Sea Zone to 132 Sea Zone
                    4 americanInfantrys and 4 americanMarines moved from 132 Sea Zone to Gilbert Islands
                    2 americanAdvancedSubmarines moved from 116 Sea Zone to 132 Sea Zone
                    1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone
                    1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                    1 americanNavalFighter moved from Los Angeles to Johnston Island
                    1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                    1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                    1 Material and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone
                    1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                    1 Material and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands
                    1 americanInfantry moved from Alaska to 104 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
                    1 americanInfantry moved from 112 Sea Zone to San Francisco
                    1 americanAntiTankGun moved from Central Norway to 12 Sea Zone
                    1 americanAntiTankGun and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                    1 americanAntiTankGun moved from 14 Sea Zone to Archangel
                    1 americanTank moved from Scotland to 7 Sea Zone
                    1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone
                    1 americanTank moved from 12 Sea Zone to Central Norway
                    1 americanTank moved from New York to 30 Sea Zone
                    1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone
                    1 americanTank moved from 19 Sea Zone to Newfoundland
                    1 americanTransport moved from 19 Sea Zone to 30 Sea Zone
                    2 americanBattleships moved from 30 Sea Zone to 39 Sea Zone
                    1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone
                    1 Truck, 1 americanAntiAirGun, 1 americanArtillery and 2 americanTransports moved from 20 Sea Zone to 7 Sea Zone
                    1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from 7 Sea Zone to Scotland
                    1 Train moved from Los Angeles to Washington
                    1 Train moved from Los Angeles to Washington
            
                Purchase Units - Usa
                    Usa buy 2 americanAdvancedSubmarines, 1 americanAntiTankGun, 1 americanArtillery, 1 americanCarrier, 2 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                    2 americanAdvancedSubmarines and 1 americanCarrier placed in 156 Sea Zone
                    1 americanNavalFighter placed in Los Angeles
                    1 americanMarine placed in San Francisco
                    2 americanTransports placed in 30 Sea Zone
                    Usa undo move 4.
                    1 americanTransport placed in 36 Sea Zone
                    1 americanTransport placed in 30 Sea Zone
                    1 americanAntiTankGun, 1 americanArtillery and 1 americanTank placed in New York
                    1 americanMarine placed in Washington
            
                Activate Technology - Usa
                    Usa activating ImprovedCarriers
                    Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier
            
                Turn Complete - Usa
                    Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                    Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                    Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                    Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                    Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                    Usa collect 72 PUs; end with 72 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs
                    Units generate 9 techTokens; Usa end with 9 techTokens
            

            Combat Hit Differential Summary :

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators @colin
              last edited by

              @colin over to turkey

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Finland round 12

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 12
                
                    Reconnaissance Missions - Finland
                        Finland collect 0 PUs; end with 7 PUs
                
                    Reinforcing - DanubeAxis
                        DanubeAxis collect 0 PUs; end with 12 PUs
                
                    Counter Intelligence Operations - VichyFrance
                        VichyFrance collect 0 PUs; end with 10 PUs
                
                    Research Technology - Germany
                        Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures
                        Trigger germanaTAP: Germany gains access to AdvancedProduction
                        Germany spend 0 on tech rolls
                            Germany roll 2,10,9,2,4,4,1,9,11 and gets 0 hits
                
                    Politics - Germany
                        Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                            Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure!
                            Germany fails on action: Political Action AxisProposeAlliancewithSpain
                
                    Combat Move - Germany
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        2 units repaired.
                            2 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone
                            2 germanBattleships owned by the Germany added in 27 Sea Zone
                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                        3 germanMech.Infantrys and 4 germanTanks moved from Tula to Urals
                        1 germanInfantry moved from Pskov to Smolensk
                              Germany take Smolensk from Russia
                        1 germanInfantry moved from Pskov to Orel Kursk
                        3 germanInfantrys moved from Belorussia to Orel Kursk
                        1 germanArtillery moved from Belorussia to Orel Kursk
                        2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Abyssinia to Italian Somaliland
                        2 germanInfantrys moved from Belorussia to Orel Kursk
                        7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Tula to Voronezh
                        6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer and 7 germanInfantrys moved from Tula to Voronezh
                
                    Combat - Germany
                        Battle in Orel Kursk
                            Germany attack with 1 germanArtillery and 6 germanInfantrys
                            Russia defend with 1 Flagpole, 1 russianInfantry and 1 russianParatrooper
                                Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 2 : 1/7 hits, 1.33 expected hits
                                Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Orel Kursk, round 2 : 0/2 hits, 0.50 expected hits
                                1 russianInfantry owned by the Russia lost in Orel Kursk
                                Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 3 : 2/7 hits, 1.33 expected hits
                                Russia roll dice for 1 russianParatrooper in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits
                                1 russianParatrooper owned by the Russia lost in Orel Kursk
                            Germany win, taking Orel Kursk from Russia with 1 germanArtillery and 6 germanInfantrys remaining. Battle score for attacker is 7
                            Casualties for Russia: 1 russianInfantry and 1 russianParatrooper
                        Battle in Urals
                            Germany attack with 3 germanMech.Infantrys and 4 germanTanks
                            Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks and 3 russianInfantrys
                                Germany roll dice for 3 germanMech.Infantrys and 4 germanTanks in Urals, round 2 : 2/7 hits, 1.75 expected hits
                                Russia roll dice for 3 russianInfantrys in Urals, round 2 : 1/3 hits, 1.25 expected hits
                                2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Urals
                                Germany roll dice for 2 germanMech.Infantrys and 4 germanTanks in Urals, round 3 : 5/6 hits, 1.50 expected hits
                                Russia roll dice for 1 russianInfantry in Urals, round 3 : 0/1 hits, 0.42 expected hits
                                1 russianInfantry owned by the Russia lost in Urals
                            Germany captures one of Russia capitals
                            Some non-combat units are destroyed: 
                            Germany win, taking Urals from Russia with 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 4
                            Casualties for Germany: 1 germanMech.Infantry
                            Casualties for Russia: 3 russianInfantrys
                        Battle in Voronezh
                            Germany attack with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers
                            Russia defend with 1 Flagpole and 2 russianInfantrys
                                Germany roll dice for 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers in Voronezh, round 2 : 9/34 hits, 9.75 expected hits
                                Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/2 hits, 0.50 expected hits
                                2 russianInfantrys owned by the Russia lost in Voronezh
                            Germany win, taking Voronezh from Russia with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                            Casualties for Russia: 2 russianInfantrys
                
                    Non Combat Move - Germany
                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanProd: Germany has 1 Material placed in Berlin
                        7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Voronezh to Kharkov
                        1 Truck moved from Tula to Belorussia
                        1 germanInfantry moved from Finland to Eastern Finland
                        1 Truck moved from Tripolitania to Western Egypt
                        1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Cyrenaica
                        1 germanNavalFighter moved from Algeria to Western France
                        2 germanNavalFighters moved from Eastern Germany to Poland
                        1 Train and 2 germanInfantrys moved from Romania to Belorussia
                        1 Train moved from Belorussia to Romania
                        1 Train and 2 germanInfantrys moved from Romania to Belorussia
                        4 germanInfantrys moved from Western Ukraine to Kharkov
                        1 germanAlpineInfantry moved from Northern Italy to Vichy France
                        3 germanInfantrys moved from Algeria to Morrocco
                        1 germanNavalFighter moved from Western France to Northern France
                        1 Train moved from Western Germany to Berlin
                        1 Material and 1 Train moved from Berlin to Denmark
                        1 Train moved from Denmark to Western Germany
                        1 Truck moved from Western Germany to Berlin
                        1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Eastern Finland
                        1 germanAirTransport moved from Eastern Finland to Finland
                        1 Material and 1 Train moved from Vichy France to Northern France
                        1 Train moved from Northern France to Western France
                        1 Train and 1 germanAntiAirGun moved from Western France to Paris
                        1 Train moved from Paris to Vichy France
                        1 germanArtillery moved from Vichy France to Western France
                        1 germanInfantry moved from Vichy France to Paris
                        1 Truck moved from Northern France to Western Germany
                        1 germanAirTransport moved from Northern Germany to Berlin
                
                    Purchase Units - Germany
                        Germany buy 3 germanDestroyers, 2 germanEntrenchments, 1 germanNavalFighter, 3 germanTanks and 1 germanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                
                    Place Units - Germany
                        Units in Denmark being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Denmark
                        Units in Northern France being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Northern France
                        3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone
                        1 germanNavalFighter and 3 germanTanks placed in Eastern Germany
                
                    Turn Complete - Germany
                        Germany collect 71 PUs; end with 71 PUs
                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs
                        Units generate 12 techTokens; Germany end with 21 techTokens
                        Units Change Ownership
                            Some Units in Algeria change ownership: 1 germanCombatEngineer
                            Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                            Some Units in Morrocco change ownership: 1 germanCombatEngineer
                
                    Purchase Units - VichyFrance
                        Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                        VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 0 PUs; 
                
                    Place Units - VichyFrance
                        1 Material and 1 germanInfantry placed in Algeria
                        1 germanAirTransport placed in Vichy France
                
                    Turn Complete - VichyFrance
                        VichyFrance collect 14 PUs; end with 14 PUs
                        Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs
                        Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                        Units Change Ownership
                            Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry
                            Some Units in Morrocco change ownership: 1 germanCombatEngineer
                            Some Units in Vichy France change ownership: 1 germanAirTransport
                
                    Purchase Units - DanubeAxis
                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - DanubeAxis
                        4 germanInfantrys placed in Romania
                
                    Turn Complete - DanubeAxis
                        DanubeAxis collect 12 PUs; end with 12 PUs
                        Some Units in Romania change ownership: 4 germanInfantrys
                
                    Purchase Units - Finland
                        Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; 
                
                    Place Units - Finland
                        1 germanArtillery and 1 germanInfantry placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 5 PUs; end with 5 PUs
                        Units Change Ownership
                            Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                            Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
                

                Combat Hit Differential Summary :

                Germany : 3.33
                Russia : -1.92
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

                  ubernautU 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators
                    last edited by

                    TripleA Move Summary: Russia round 12

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 12
                    
                        Research Technology - Russia
                            Trigger russianaTAA: Russia gains access to AdvancedArtillery
                            Russia spend 0 on tech rolls
                            Russia removing all Technology Tokens after successful research.
                            Russia discover AdvancedDefensiveStructures
                    
                        Politics - Russia
                            Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 13 = Failure!
                                Russia fails on action: Political Action AlliesProposeAlliancewithSpain
                    
                        Combat Move - Russia
                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                            2 russianAlpineInfantrys moved from Sverdlovsk to Urals
                            1 russianArtillery and 1 russianTank moved from Archangel to Urals
                            2 russianInfantrys moved from Vologda to Urals
                            1 russianMech.Infantry and 4 russianTanks moved from Moscow to Urals
                            5 russianArtillerys and 11 russianInfantrys moved from Moscow to Volgarod
                            1 russianAirTransport and 1 russianParatrooper moved from Moscow to Voronezh
                            2 russianFighters and 2 russianTacticalBombers moved from Moscow to Voronezh
                            1 russianInfantry moved from Caucasus to Voronezh
                            3 russianInfantrys moved from Moscow to Tula
                            1 russianInfantry moved from Moscow to Smolensk
                            2 russianInfantrys moved from Novgorod to Smolensk
                            3 russianInfantrys moved from Leningrad to Pskov
                            3 russianInfantrys moved from Leningrad to Lativa Estonia
                            1 russianInfantry moved from Yakut to Far Eastern Republic
                                  Russia take Far Eastern Republic from Japan
                            6 russianArtillerys, 1 russianCombatEngineer, 11 russianInfantrys, 1 russianMarine and 1 russianParatrooper moved from Stalingrad to Voronezh
                            1 russianFighter moved from Stalingrad to Voronezh
                            4 russianAntiTankGuns moved from Stalingrad to Voronezh
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators @colin
                      last edited by

                      @colin gotta couple big ones here

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators
                        last edited by

                        TripleA Turn Summary: Brazil round 12

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 12
                        
                            Combat Move - Brazil
                                2 brazilianArtillerys, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina
                                1 brazilianFighter moved from Rio de Janeiro to Argentina
                        
                            Combat - Brazil
                                Battle in Argentina
                                    Brazil attack with 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks
                                    Neutral defend with 1 Fighter, 1 Flagpole, 1 Rail and 2 Tanks
                                        Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 2/7 hits, 2.33 expected hits
                                        Neutral roll dice for 1 Fighter and 2 Tanks in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                                        1 brazilianInfantry owned by the Brazil and 2 Tanks owned by the Neutral lost in Argentina
                                        Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks in Argentina, round 3 : 2/6 hits, 2.08 expected hits
                                        Neutral roll dice for 1 Fighter in Argentina, round 3 : 0/1 hits, 0.33 expected hits
                                        1 Fighter owned by the Neutral lost in Argentina
                                    Brazil loses 0 PUs for violating Argentinas neutrality.
                                    Brazil win, taking Argentina from Neutral with 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks remaining. Battle score for attacker is 20
                                    Casualties for Brazil: 1 brazilianInfantry
                                    Casualties for Neutral: 1 Fighter and 2 Tanks
                        
                            Non Combat Move - Brazil
                                1 brazilianFighter moved from Argentina to Rio de Janeiro
                                1 brazilianDestroyer and 1 brazilianSubmarine moved from 71 Sea Zone to 64 Sea Zone
                                2 brazilianInfantrys moved from Rio de Janeiro to Central Brazil
                                1 Train moved from Rio de Janeiro to Southern Brazil
                                1 Truck moved from Rio de Janeiro to Argentina
                        
                            Purchase Units - Brazil
                                Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Brazil
                                1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
                        
                            Turn Complete - Brazil
                                Brazil collect 10 PUs; end with 10 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -0.33
                        Brazil : -0.42
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin over to japan

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • C Offline
                            colin
                            last edited by

                            TripleA Turn Summary: Thailand round 12

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 12
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 10 PUs
                            
                                Consolidating - Thailand
                                    Thailand collect 0 PUs; end with 9 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 10,6,7,2,6,1,12,5,4,9,12,7,12,12,12,8,4,8,10,8,2,7,2,5,12,6,1,4,10,11,12,6,3,4,8,7 and gets 7 hits
                                    Japan removing all Technology Tokens after successful research.
                                    Japan discover AdvancedHulls
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                                    2 japaneseInfantrys moved from Burma to 87 Sea Zone
                                    2 japaneseInfantrys moved from 87 Sea Zone to Rangoon
                                    1 japaneseFighter moved from Thailand to Rangoon
                                    1 japaneseTacticalBomber moved from Kwangtung to Rangoon
                                    3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseTransport moved from 129 Sea Zone to 146 Sea Zone
                                    1 japaneseInfantry moved from Dutch New Guinea to 146 Sea Zone
                                    3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 131 Sea Zone
                                    1 japaneseInfantry moved from 131 Sea Zone to Caroline Islands
                                    1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
                                    1 japaneseFighter moved from Northern Manchuria to Far Eastern Republic
                                    1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic
                                    1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                                    1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                    1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone
                                    1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                    1 japaneseTank moved from Shansi to Anhwei
                                          Japan take Shensi from China
                                    1 japaneseTank moved from Shansi to Suiyuan
                                          Japan take Suiyuan from China
                                    1 japaneseTank moved from Suiyuan to Chahar
                            
                                Combat - Japan
                                    Battle in Caroline Islands
                                    Battle in Wake Island
                                    Battle in Rangoon
                                        Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                        Britain defend with 1 Flagpole and 1 britishInfantry
                                            Japan roll dice for 1 japaneseBattleship in Rangoon, round 2 : 1/2 hits, 0.83 expected hits
                                            Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0.42 expected hits
                                            1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
                                        Japan win, taking Caroline Islands from Usa, taking Wake Island from Usa, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                                        Casualties for Japan: 1 japaneseInfantry
                                        Casualties for Britain: 1 britishInfantry
                                    Battle in Far Eastern Republic
                                        Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
                                        Russia defend with 1 Flagpole and 1 russianInfantry
                                            Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 1.08 expected hits
                                            Russia roll dice for 1 russianInfantry in Far Eastern Republic, round 2 : 0/1 hits, 0.42 expected hits
                                            1 russianInfantry owned by the Russia lost in Far Eastern Republic
                                        Japan win, taking Far Eastern Republic from Russia with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Russia: 1 russianInfantry
                            
                                Non Combat Move - Japan
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                    1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                    1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                    1 japaneseTacticalBomber moved from Rangoon to Burma
                                    1 japaneseFighter moved from Rangoon to Thailand
                                    1 Material, 1 Truck and 1 japaneseInfantry moved from Thailand to Burma
                                    2 japaneseInfantrys moved from French Indochina to Burma
                                    1 Train moved from Burma to Hong Kong
                                    1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                    1 japaneseNavalFighter moved from Phillippines to Burma
                                    1 japaneseNavalFighter moved from 127 Sea Zone to Burma
                                    1 japaneseMech.Infantry moved from French Indochina to Kwangtung
                                    1 japaneseAntiAirGun, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to French Indochina
                                    1 japaneseFighter moved from Shanghai to Thailand
                                    4 japaneseInfantrys moved from Phillippines to 129 Sea Zone
                                    4 japaneseInfantrys and 2 japaneseTransports moved from 129 Sea Zone to 95 Sea Zone
                                    1 japaneseCombatEngineer and 2 japaneseMarines moved from Phillippines to 127 Sea Zone
                                    1 japaneseInfantry moved from Luzon to 127 Sea Zone
                                    1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone
                                    1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                                    3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                    1 japaneseInfantry moved from Luzon to 96 Sea Zone
                                    4 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 95 Sea Zone
                                    1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                    2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                                    2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                    2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                                    1 japaneseAirTransport moved from Phillippines to Tokyo
                                    1 japaneseCombatEngineer, 9 japaneseInfantrys and 2 japaneseMarines moved from 95 Sea Zone to French Indochina
                                    2 japaneseNavalFighters moved from 127 Sea Zone to French Indochina
                                    2 japaneseBattleships, 2 japaneseCarriers, 3 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseNavalFighter moved from 127 Sea Zone to 131 Sea Zone
                                    5 japaneseCarriers and 10 japaneseNavalFighters moved from 129 Sea Zone to 131 Sea Zone
                                    1 japaneseNavalFighter moved from Japan to Marianas Island
                                    1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                    1 japaneseArtillery and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray
                                    1 japaneseCombatEngineer moved from Khabarovskiy Kray to Northern Manchuria
                                    1 Truck moved from Northern Manchuria to Eastern Manchuria
                                    1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                                    1 Truck moved from Khabarovskiy Kray to Northern Manchuria
                                    2 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Anhwei
                                    2 japaneseArtillerys and 1 japaneseInfantry moved from Shantung to Anhwei
                                    2 Trucks moved from Burma to Anhwei
                                    1 Truck moved from Burma to Thailand
                            
                                Purchase Units - Japan
                                    Japan buy 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Japan
                                    1 japaneseDestroyer placed in 99 Sea Zone
                                    Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
                                    1 japaneseCarrier and 1 japaneseCruiser placed in 99 Sea Zone
                                    1 japaneseAirTransport and 1 japaneseNavalFighter placed in Japan
                                    2 japaneseAlpineInfantrys placed in Hong Kong
                                    3 japaneseInfantrys placed in Shanghai
                                    2 japaneseInfantrys placed in Kyushu Shikoku
                            
                                Activate Technology - Japan
                                    Japan activating AdvancedHulls
                                    Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                    Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                    Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                    Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                            
                                Turn Complete - Japan
                                    Japan collect 78 PUs; end with 78 PUs
                                    Units generate 9 techTokens; Japan end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                        Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 10 PUs; end with 10 PUs
                                    Units Change Ownership
                                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                        Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Thailand
                                    Thailand buy 1 Material, 1 japaneseAirfield and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                            
                                Place Units - Thailand
                                    1 Material and 1 japaneseInfantry placed in Thailand
                                    Units in Burma being upgraded or consumed: 1 Material
                                    1 japaneseAirfield placed in Burma
                            
                                Turn Complete - Thailand
                                    Thailand collect 9 PUs; end with 9 PUs
                                    Units Change Ownership
                                        Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                        Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                            

                            Combat Hit Differential Summary :

                            Japan : 1.08
                            Britain : 0.58
                            Russia : -0.42
                            

                            Savegame

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                            • C Offline
                              colin
                              last edited by

                              @ubernaut back to you

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators
                                last edited by

                                TripleA Move Summary: Britain round 12

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 12
                                
                                    Research Technology - Britain
                                        Trigger britishaTAS: Britain gains access to AdvancedSubmarines
                                        Britain spend 0 on tech rolls
                                        Britain removing all Technology Tokens after successful research.
                                        Britain discover AdvancedSpecialWarfare
                                
                                    Politics - Britain
                                        Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                            Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 8 = Failure!
                                            Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                                
                                    Combat Move - Britain
                                        Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                        Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                        Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                        Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                        Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                        Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                        Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                        Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                        3 britishArtillerys and 3 britishInfantrys moved from Kenya Uganda to Italian Somaliland
                                        2 britishMech.Infantrys and 1 britishTank moved from Southern Anglo Egyptian Sudan to Italian Somaliland
                                        4 britishStrategicBombers moved from Western Anglo Egyptian Sudan to Italian Somaliland
                                        1 britishInfantry moved from Southern Anglo Egyptian Sudan to Abyssinia
                                              Britain take Abyssinia from Italy
                                        1 britishFighter and 2 britishNavalFighters moved from Calcutta to Rangoon
                                        2 britishInfantrys moved from Bengal to Rangoon
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators @colin
                                  last edited by

                                  @colin 2 quickies

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: Sweden round 12

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 12
                                    
                                        Combat Move - Sweden
                                    
                                        Combat - Sweden
                                    
                                        Non Combat Move - Sweden
                                            1 swedishInfantry moved from Sweden to Northern Sweden
                                    
                                        Purchase Units - Sweden
                                            Sweden buy 1 Material; Remaining resources: 2 PUs; 
                                    
                                        Place Units - Sweden
                                            1 Material placed in Sweden
                                    
                                        Turn Complete - Sweden
                                            Sweden collect 7 PUs; end with 9 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Italy round 12

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 12
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                                  Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover IncreasedFighterRange
                                      
                                          Politics - Italy
                                              Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                  Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure!
                                                  Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              1 italianStrategicBomber moved from Kharkov to Astrakhan
                                      
                                          Combat - Italy
                                              Strategic bombing raid in Astrakhan
                                                  Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                                  Bombing raid in Astrakhan causes 0 damage total. 
                                      
                                          Non Combat Move - Italy
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              1 italianStrategicBomber moved from Astrakhan to Kharkov
                                              2 italianArtillerys moved from Western Ukraine to Kharkov
                                              1 Train moved from Northern Yugoslavia to Rome
                                              1 Train and 2 italianInfantrys moved from Rome to Western Ukraine
                                              3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                              1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                              1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                              1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                              1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                              1 italianAirTransport moved from Western Egypt to Al Kufrah
                                              1 italianInfantry moved from Rome to 46 Sea Zone
                                              1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone
                                              1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
                                              1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
                                              1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone
                                              1 Truck moved from Rome to Northern Italy
                                              1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy
                                              1 italianNavalFighter moved from Algeria to Cyrenaica
                                              2 italianInfantrys moved from Romania to Western Ukraine
                                              2 Trucks moved from Romania to Rome
                                      
                                          Purchase Units - Italy
                                              Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment
                                              1 italianFortification placed in Western Egypt
                                              Units in Western Egypt being upgraded or consumed: 1 Material
                                              1 italianEntrenchment placed in Western Egypt
                                              3 italianInfantrys placed in Southern Italy
                                              3 italianInfantrys placed in Rome
                                              1 italianCruiser placed in 47 Sea Zone
                                      
                                          Activate Technology - Italy
                                              Italy activating IncreasedFighterRange
                                              Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield
                                              Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield
                                              Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier
                                              Italy giving technology to Germany: IncreasedFighterRange
                                      
                                          Turn Complete - Italy
                                              Italy collect 32 PUs; end with 32 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

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                                          colin
                                          last edited by

                                          TripleA Turn Summary: Italy round 12

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 12
                                          
                                              Research Technology - Italy
                                                  Italy spend 0 on tech rolls
                                                      Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits
                                                  Italy removing all Technology Tokens after successful research.
                                                  Italy discover IncreasedFighterRange
                                          
                                              Politics - Italy
                                                  Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure!
                                                      Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                  1 italianStrategicBomber moved from Kharkov to Astrakhan
                                          
                                              Combat - Italy
                                                  Strategic bombing raid in Astrakhan
                                                      Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                                      Bombing raid in Astrakhan causes 0 damage total. 
                                          
                                              Non Combat Move - Italy
                                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                                  1 italianStrategicBomber moved from Astrakhan to Kharkov
                                                  2 italianArtillerys moved from Western Ukraine to Kharkov
                                                  1 Train moved from Northern Yugoslavia to Rome
                                                  1 Train and 2 italianInfantrys moved from Rome to Western Ukraine
                                                  3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                                  1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                                  1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                                  1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                                  1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                                  1 italianAirTransport moved from Western Egypt to Al Kufrah
                                                  1 italianInfantry moved from Rome to 46 Sea Zone
                                                  1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone
                                                  1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
                                                  1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
                                                  1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone
                                                  1 Truck moved from Rome to Northern Italy
                                                  1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy
                                                  1 italianNavalFighter moved from Algeria to Cyrenaica
                                                  2 italianInfantrys moved from Romania to Western Ukraine
                                                  2 Trucks moved from Romania to Rome
                                                  3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Italian Somaliland to British Somaliland
                                          
                                              Purchase Units - Italy
                                                  Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Italy
                                                  Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment
                                                  1 italianFortification placed in Western Egypt
                                                  Units in Western Egypt being upgraded or consumed: 1 Material
                                                  1 italianEntrenchment placed in Western Egypt
                                                  3 italianInfantrys placed in Southern Italy
                                                  3 italianInfantrys placed in Rome
                                                  1 italianCruiser placed in 47 Sea Zone
                                          
                                              Activate Technology - Italy
                                                  Italy activating IncreasedFighterRange
                                                  Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield
                                                  Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield
                                                  Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier
                                                  Italy giving technology to Germany: IncreasedFighterRange
                                          
                                              Turn Complete - Italy
                                                  Italy collect 32 PUs; end with 32 PUs
                                                  Units generate 9 techTokens; Italy end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut actually forgot something

                                            ubernautU 1 Reply Last reply Reply Quote 0

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