TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Thailand round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,12,10,10,1,7,10,12,4 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedCarriers Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseNavalFighter moved from Marianas Island to 115 Sea Zone 8 japaneseNavalFighters moved from 123 Sea Zone to 115 Sea Zone 2 japaneseArtillerys and 1 japaneseInfantry moved from Shansi to Chahar 1 japaneseTank moved from Shansi to Shensi Japan take Shensi from China 1 japaneseTank moved from Shensi to Shantung 1 japaneseTank moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar 1 japaneseMech.Infantry moved from Shansi to Chahar 2 japaneseFighters moved from Northern Manchuria to Chahar Combat - Japan Battle in Chahar Japan attack with 2 japaneseArtillerys, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseArtillerys, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank in Chahar, round 2 : 1/7 hits, 2.50 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Chahar Japan win, taking Chahar from China with 2 japaneseArtillerys, 2 japaneseFighters, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in 115 Sea Zone Japan attack with 9 japaneseNavalFighters Usa defend with 2 americanSubmarines; Britain defend with 3 britishDestroyers and 1 britishSubmarine 1 britishSubmarine owned by the Britain and 2 americanSubmarines owned by the Usa Submerged Japan roll dice for 9 japaneseNavalFighters in 115 Sea Zone, round 2 : 7/9 hits, 5.25 expected hits Britain roll dice for 3 britishDestroyers in 115 Sea Zone, round 2 : 1/3 hits, 0.75 expected hits 1 japaneseNavalFighter owned by the Japan and 3 britishDestroyers owned by the Britain lost in 115 Sea Zone Japan win with 8 japaneseNavalFighters remaining. Battle score for attacker is 13 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 3 britishDestroyers Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 8 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone 2 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 123 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to Phillippines 1 japaneseTransport moved from 123 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer moved from Kyushu Shikoku to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 120 Sea Zone to Wake Island 1 japaneseBattleship and 2 japaneseDestroyers moved from 91 Sea Zone to 129 Sea Zone 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 japaneseMech.Infantry moved from French Indochina to Kwangtung 1 japaneseInfantry moved from Kwangsi to French Indochina 2 Trucks moved from Peking to Shantung 2 Trucks and 2 japaneseInfantrys moved from Shantung to Kwangtung 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking 1 Truck moved from Northern Manchuria to Manchuria 2 japaneseFighters moved from Burma to French Indochina 1 japaneseCombatEngineer moved from Fo Kien to Kwangtung 1 Material and 1 japaneseAirTransport moved from Tokyo to Kwangtung 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseDestroyer moved from 99 Sea Zone to 120 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 129 Sea Zone 2 japaneseDestroyers moved from 128 Sea Zone to 129 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 3 japaneseCruisers and 8 japaneseDestroyers moved from 123 Sea Zone to 120 Sea Zone 4 japaneseInfantrys moved from Saigon to French Indochina 2 japaneseMarines moved from Saigon to 91 Sea Zone 2 japaneseMarines and 3 japaneseTransports moved from 91 Sea Zone to 129 Sea Zone 2 japaneseMarines moved from 129 Sea Zone to Phillippines 1 japaneseTransport moved from 128 Sea Zone to 129 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 129 Sea Zone 2 japaneseInfantrys moved from 129 Sea Zone to Phillippines 3 japaneseInfantrys and 1 japaneseMarine moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone 3 japaneseInfantrys and 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseMech.Infantry moved from Shansi to Shantung 2 japaneseInfantrys moved from Tokyo to Japan 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 2 japaneseFighters moved from Chahar to Northern Manchuria 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseEntrenchments, 4 japaneseInfantrys, 1 japaneseMarine and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Wake Island being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Wake Island Units in Kwangtung being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Kwangtung 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseInfantry and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseCruiser placed in 99 Sea Zone 2 japaneseNavalFighters placed in Japan Activate Technology - Japan Japan activating AdvancedCarriers Trigger japaneseIC1: Setting attack to 2 for unitAttachment attached to japaneseCarrier Trigger japaneseIC1: Setting defense to 4 for unitAttachment attached to japaneseCarrier Trigger japaneseIC1: Setting carrierCapacity to 3 for unitAttachment attached to japaneseCarrier Trigger japaneseIC2: Setting attack to 1 for unitAttachment attached to japaneseCarrier-damaged Trigger japaneseIC2: Setting defense to 2 for unitAttachment attached to japaneseCarrier-damaged Trigger japaneseIC2: Setting carrierCapacity to 3 for unitAttachment attached to japaneseCarrier-damaged Turn Complete - Japan Japan collect 74 PUs; end with 74 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseArtillery placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
Combat Hit Differential Summary :
Japan : 0.25 China : -0.25 Britain : 0.25
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@ubernaut ok no worries take your time
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TripleA Move Summary: Britain round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 7 britishInfantrys moved from Western Karelia to Murmansk 1 britishAirTransport and 1 britishParatrooper moved from Norway to Murmansk 2 britishNavalFighters moved from Central Norway to Murmansk 4 britishNavalFighters moved from Sweden to Murmansk 6 britishNavalFighters moved from Norway to Murmansk 2 britishNavalFighters moved from 12 Sea Zone to Murmansk 1 britishArtillery and 1 britishInfantry moved from Eastern South Africa to 71 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 76 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 76 Sea Zone to Madagascar 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Crete 1 britishInfantry moved from Southern Iran to Iraq Britain take Iraq from Germany 4 britishStrategicBombers moved from Cairo to Madagascar
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@colin mixed force defense in hills
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TripleA Turn Summary: Sweden round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Combat Move - Sweden Non Combat Move - Sweden 1 swedishSubmarine moved from 25 Sea Zone to 26 Sea Zone Purchase Units - Sweden Sweden buy 1 Material and 1 swedishArtillery; Remaining resources: 0 PUs; Place Units - Sweden 1 Material and 1 swedishArtillery placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@colin over to italy
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TripleA Move Summary: Italy round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedLogistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 43 Sea Zone 4 italianInfantrys moved from 43 Sea Zone to Southern Spain 1 italianNavalFighter moved from Algeria to Southern Spain 2 italianArtillerys, 2 italianFighters and 5 italianInfantrys moved from Kharkov to Voronezh 1 italianStrategicBomber moved from Kharkov to Voronezh 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianMarine moved from Western Egypt to 51 Sea Zone 3 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Crete Combat - Italy
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@ubernaut didnt realize there might be a scramble
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,9,10,1,3,2,11,9,10,11,12,1,11,1,7,5,8,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedLogistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 43 Sea Zone 4 italianInfantrys moved from 43 Sea Zone to Southern Spain 1 italianNavalFighter moved from Algeria to Southern Spain 2 italianArtillerys, 2 italianFighters and 5 italianInfantrys moved from Kharkov to Voronezh 1 italianStrategicBomber moved from Kharkov to Voronezh 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianMarine moved from Western Egypt to 51 Sea Zone 3 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Crete Combat - Italy Spain scrambles 1 units out of Madrid to defend against the attack in Southern Spain Battle in Southern Spain Italy attack with 4 italianInfantrys and 1 italianNavalFighter Usa defend with 2 americanInfantrys; Spain defend with 1 Flagpole, 1 Rail, 1 spanishAirfield, 1 spanishDocks, 1 spanishEntrenchment and 1 spanishFighter Italy roll dice for 2 italianBattleships and 2 italianCruisers in Southern Spain, round 2 : 5/6 hits, 2.17 expected hits Spain roll dice for 2 americanInfantrys, 1 spanishEntrenchment and 1 spanishFighter in Southern Spain, round 2 : 1/4 hits, 1.67 expected hits 1 spanishEntrenchment owned by the Spain, 1 spanishFighter owned by the Spain, 2 americanInfantrys owned by the Usa and 1 italianInfantry owned by the Italy lost in Southern Spain Some non-combat units are destroyed: Italy converts spanishDocks into different units Italy win, taking Southern Spain from Spain with 3 italianInfantrys and 1 italianNavalFighter remaining. Battle score for attacker is 20 Casualties for Italy: 1 italianInfantry Casualties for Usa: 2 americanInfantrys Casualties for Spain: 1 spanishEntrenchment and 1 spanishFighter Battle in Crete Italy attack with 3 italianInfantrys and 1 italianMarine Britain defend with 1 Flagpole and 1 britishParatrooper Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 2 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 2 : 0/1 hits, 0.42 expected hits Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 3 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 3 : 0/1 hits, 0.42 expected hits Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 4 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 4 : 1/1 hits, 0.42 expected hits 1 italianInfantry owned by the Italy lost in Crete Italy roll dice for 2 italianInfantrys and 1 italianMarine in Crete, round 5 : 0/3 hits, 0.50 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 5 : 0/1 hits, 0.42 expected hits Italy roll dice for 2 italianInfantrys and 1 italianMarine in Crete, round 6 : 1/3 hits, 0.50 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 6 : 0/1 hits, 0.42 expected hits 1 britishParatrooper owned by the Britain lost in Crete Italy win, taking Crete from Britain with 2 italianInfantrys and 1 italianMarine remaining. Battle score for attacker is 1 Casualties for Italy: 1 italianInfantry Casualties for Britain: 1 britishParatrooper Battle in Voronezh Italy attack with 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianStrategicBomber Russia defend with 1 Flagpole and 3 russianInfantrys Italy roll dice for 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianStrategicBomber in Voronezh, round 2 : 3/10 hits, 2.75 expected hits Russia roll dice for 3 russianInfantrys in Voronezh, round 2 : 1/3 hits, 0.75 expected hits 3 russianInfantrys owned by the Russia and 1 italianInfantry owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters, 4 italianInfantrys and 1 italianStrategicBomber remaining. Battle score for attacker is 6 Casualties for Italy: 1 italianInfantry Casualties for Russia: 3 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Spain to Madrid: 1 spanishFighter EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 Truck moved from Northern Spain to Southern Spain 1 Material and 1 Truck moved from Southern Spain to Northern Spain 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 3 italianInfantrys moved from Tunisia to Algeria 1 Train moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Northern Spain 1 Train moved from Northern Spain to Northern Italy 1 Truck moved from Northern Spain to Northern Yugoslavia 1 italianArtillery moved from Northern Italy to Northern Yugoslavia 2 italianFighters and 1 italianStrategicBomber moved from Voronezh to Kharkov 1 italianNavalFighter moved from Southern Spain to Morrocco 1 italianAirTransport moved from Western Egypt to Al Kufrah Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianFortification, 4 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianArtillerys and 1 italianNavalFighter placed in Northern Italy 3 italianInfantrys placed in Southern Italy 1 italianInfantry placed in Rome Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment 1 italianFortification placed in Western Egypt Activate Technology - Italy Italy activating ImprovedLogistics Trigger italianIL1: Setting maxScrambleCount to 3 for unitAttachment attached to italianAirfield Italy giving technology to Germany: ImprovedLogistics Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy : 1.33 Britain : -1.08 Spain : -0.67 Russia : 0.25
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@ubernaut back to you
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@colin h hey i forgot to mention i bought the wrogn thing in cairo wanted 1 paratrooper and one art and forgot and bought 2 art if you dont mind ill edit that
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@colin also i dont think you are supposed to able to move materials the same turn you capture them
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@prastle should you be able to move material in the same turn as capturing it?
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@prastle nm gonna ask this in the main thread since others seem to not know also
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,9,10,1,3,2,11,9,10,11,12,1,11,1,7,5,8,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedLogistics Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 43 Sea Zone 4 italianInfantrys moved from 43 Sea Zone to Southern Spain 1 italianNavalFighter moved from Algeria to Southern Spain 2 italianArtillerys, 2 italianFighters and 5 italianInfantrys moved from Kharkov to Voronezh 1 italianStrategicBomber moved from Kharkov to Voronezh 2 italianTransports moved from 48 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianMarine moved from Western Egypt to 51 Sea Zone 3 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Crete Combat - Italy Spain scrambles 1 units out of Madrid to defend against the attack in Southern Spain Battle in Southern Spain Italy attack with 4 italianInfantrys and 1 italianNavalFighter Usa defend with 2 americanInfantrys; Spain defend with 1 Flagpole, 1 Rail, 1 spanishAirfield, 1 spanishDocks, 1 spanishEntrenchment and 1 spanishFighter Italy roll dice for 2 italianBattleships and 2 italianCruisers in Southern Spain, round 2 : 5/6 hits, 2.17 expected hits Spain roll dice for 2 americanInfantrys, 1 spanishEntrenchment and 1 spanishFighter in Southern Spain, round 2 : 1/4 hits, 1.67 expected hits 1 spanishEntrenchment owned by the Spain, 1 spanishFighter owned by the Spain, 2 americanInfantrys owned by the Usa and 1 italianInfantry owned by the Italy lost in Southern Spain Some non-combat units are destroyed: Italy converts spanishDocks into different units Italy win, taking Southern Spain from Spain with 3 italianInfantrys and 1 italianNavalFighter remaining. Battle score for attacker is 20 Casualties for Italy: 1 italianInfantry Casualties for Usa: 2 americanInfantrys Casualties for Spain: 1 spanishEntrenchment and 1 spanishFighter Battle in Crete Italy attack with 3 italianInfantrys and 1 italianMarine Britain defend with 1 Flagpole and 1 britishParatrooper Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 2 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 2 : 0/1 hits, 0.42 expected hits Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 3 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 3 : 0/1 hits, 0.42 expected hits Italy roll dice for 3 italianInfantrys and 1 italianMarine in Crete, round 4 : 0/4 hits, 0.58 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 4 : 1/1 hits, 0.42 expected hits 1 italianInfantry owned by the Italy lost in Crete Italy roll dice for 2 italianInfantrys and 1 italianMarine in Crete, round 5 : 0/3 hits, 0.50 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 5 : 0/1 hits, 0.42 expected hits Italy roll dice for 2 italianInfantrys and 1 italianMarine in Crete, round 6 : 1/3 hits, 0.50 expected hits Britain roll dice for 1 britishParatrooper in Crete, round 6 : 0/1 hits, 0.42 expected hits 1 britishParatrooper owned by the Britain lost in Crete Italy win, taking Crete from Britain with 2 italianInfantrys and 1 italianMarine remaining. Battle score for attacker is 1 Casualties for Italy: 1 italianInfantry Casualties for Britain: 1 britishParatrooper Battle in Voronezh Italy attack with 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianStrategicBomber Russia defend with 1 Flagpole and 3 russianInfantrys Italy roll dice for 2 italianArtillerys, 2 italianFighters, 5 italianInfantrys and 1 italianStrategicBomber in Voronezh, round 2 : 3/10 hits, 2.75 expected hits Russia roll dice for 3 russianInfantrys in Voronezh, round 2 : 1/3 hits, 0.75 expected hits 3 russianInfantrys owned by the Russia and 1 italianInfantry owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters, 4 italianInfantrys and 1 italianStrategicBomber remaining. Battle score for attacker is 6 Casualties for Italy: 1 italianInfantry Casualties for Russia: 3 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Spain to Madrid: 1 spanishFighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Cairo: 1 britishArtillery EDIT: Adding units owned by Britain to Cairo: 1 britishParatrooper EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Western Egypt to Al Kufrah 1 Truck and 1 italianInfantry moved from Western Egypt to Cyrenaica 1 Truck moved from Cyrenaica to Al Kufrah 3 italianInfantrys moved from Tunisia to Algeria 1 italianNavalFighter moved from Southern Spain to Morrocco 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianAirTransport moved from Western Egypt to Al Kufrah 1 italianInfantry moved from Western Egypt to Al Kufrah 1 italianInfantry moved from Western Egypt to Al Kufrah 1 italianInfantry moved from Western Egypt to Tobruk 1 Truck moved from Northern Spain to Southern Spain 1 Material and 1 Truck moved from Southern Spain to Northern Spain 1 Truck moved from Northern Spain to Rome 1 Train moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Northern Spain 1 Train moved from Northern Spain to Northern Italy 1 italianArtillery moved from Northern Italy to Vichy France 1 Truck moved from Northern Spain to Vichy France 1 Truck moved from Southern Italy to Rome 1 Truck moved from Rome to Northern Italy 2 italianFighters and 1 italianStrategicBomber moved from Voronezh to Kharkov Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianCombatEngineer, 1 italianFortification, 4 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment 1 italianFortification placed in Western Egypt 1 italianArtillery and 1 italianNavalFighter placed in Northern Italy 2 italianInfantrys placed in Southern Italy 1 italianCombatEngineer and 2 italianInfantrys placed in Rome Italy undo move 4. 1 italianInfantry placed in Southern Italy 1 italianCombatEngineer and 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating ImprovedLogistics Trigger italianIL1: Setting maxScrambleCount to 3 for unitAttachment attached to italianAirfield Italy giving technology to Germany: ImprovedLogistics Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy : 1.33 Britain : -1.08 Spain : -0.67 Russia : 0.25
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@ubernaut wasnt sure about the material thing so i just did what I would do if its allowed and if not we can change it
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@colin ok sounds good im guess we will hear back before it matters
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TripleA Move Summary: Usa round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Usa Turning on Edit Mode EDIT: Removing units owned by Italy from Northern Spain: 1 Material EDIT: Adding units owned by Italy to Southern Spain: 1 Material EDIT: Turning off Edit Mode Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 4 americanInfantrys moved from Azores to 39 Sea Zone 2 americanMarines moved from Azores to 39 Sea Zone 4 americanInfantrys, 2 americanMarines and 3 americanTransports moved from 39 Sea Zone to 41 Sea Zone 8 americanInfantrys and 2 americanMarines moved from 41 Sea Zone to Southern Spain
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@colin two potential scrambles feel free to give orders if you want me to run the battle out when you arent around since other than the scrambles there are no other decisions