TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:40:12 PM
Savegame -
ignore this my login got removed somehow just wanted to make sure it was working before going through with my turn.
-
TripleA Turn Summary: Sweden round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Combat Move - Sweden Non Combat Move - Sweden 1 Truck moved from Sweden to Southern Sweden 1 Truck and 1 swedishAntiAirGun moved from Southern Sweden to Sweden 6 swedishInfantrys moved from Southern Sweden to Sweden Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italy round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,10,10,8,2,7,11,9,10 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov 1 Truck moved from Western Ukraine to Northern Italy 1 Train moved from Romania to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain 1 Truck moved from Northern Spain to Vichy France 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Morrocco 1 italianTransport moved from 43 Sea Zone to 46 Sea Zone 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 1 Material and 1 italianInfantry moved from Southern Italy to 50 Sea Zone 1 Material, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 1 Material and 1 italianInfantry moved from 51 Sea Zone to Western Egypt 1 italianInfantry and 1 italianMarine moved from Crete to 51 Sea Zone 1 italianInfantry and 1 italianMarine moved from 51 Sea Zone to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianCombatEngineer moved from Tobruk to Western Egypt 2 italianInfantrys moved from Cyrenaica to Tripolitania 1 italianInfantry moved from Al Kufrah to Cyrenaica 1 italianInfantry moved from Tobruk to Cyrenaica 1 italianInfantry moved from Western Egypt to Tobruk 1 italianInfantry moved from Western Egypt to Al Kufrah 1 Truck and 1 italianArtillery moved from Western Egypt to Cyrenaica 1 Truck moved from Cyrenaica to Al Kufrah 1 italianNavalFighter moved from Tobruk to Cyrenaica 1 italianNavalFighter moved from Northern Italy to Western Egypt 1 italianNavalFighter moved from Western Egypt to Tobruk 1 italianCombatEngineer moved from Rome to Northern Italy Purchase Units - Italy Italy buy 1 italianAirfield, 1 italianArtillery, 1 italianEntrenchment, 6 italianInfantrys and 1 italianTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 2 Materials 1 italianAirfield and 1 italianEntrenchment placed in Western Egypt 1 italianArtillery and 1 italianTank placed in Northern Italy 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Rome Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 18 techTokens
Combat Hit Differential Summary :
-
@ubernaut back to you
-
TripleA Turn Summary: Usa round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 12,5,2,12,8,4,6,6,7,4,7,8,8,10,4,1,4,12 and gets 3 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedDestroyers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 4 americanCruisers, 9 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 9 americanNavalFighters, 9 americanSubmarines and 5 americanTransports moved from 118 Sea Zone to 124 Sea Zone 6 americanInfantrys, 4 americanMarines and 9 americanNavalFighters moved from 124 Sea Zone to Wake Island 1 americanCruiser moved from 115 Sea Zone to 124 Sea Zone Combat - Usa Battle in Wake Island Usa attack with 6 americanInfantrys, 4 americanMarines and 9 americanNavalFighters Japan defend with 1 Flagpole, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine Usa roll dice for 5 americanBattleships and 5 americanCruisers in Wake Island, round 2 : 6/15 hits, 7.92 expected hits Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine in Wake Island, round 2 : 2/4 hits, 1.83 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan, 1 japaneseMarine owned by the Japan, 2 americanInfantrys owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Wake Island Usa win, taking Wake Island from Japan with 4 americanInfantrys, 4 americanMarines and 9 americanNavalFighters remaining. Battle score for attacker is 11 Casualties for Usa: 2 americanInfantrys Casualties for Japan: 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanDestroyer, 2 americanInfantrys, 1 americanSubmarine and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone 2 americanInfantrys moved from 124 Sea Zone to Wake Island 9 americanNavalFighters moved from Wake Island to 124 Sea Zone 1 Material and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 3 americanNavalFighters moved from Los Angeles to Hawaiian Islands 1 americanArtillery moved from British Columbia to 106 Sea Zone 1 americanArtillery and 1 americanTransport moved from 106 Sea Zone to 115 Sea Zone 1 americanArtillery moved from 115 Sea Zone to Hawaiian Islands 2 Materials and 1 Train moved from Washington to Northeastern US 1 Train moved from Northeastern US to Washington 1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US 1 americanArtillery moved from New York to 30 Sea Zone 3 americanInfantrys moved from Washington to 30 Sea Zone 3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 5 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanCombatEngineer, 8 americanMarines and 1 americanMech.Infantry moved from Azores to 40 Sea Zone 4 americanInfantrys moved from Azores to 39 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 3 americanBattleships, 1 americanCombatEngineer, 1 americanCruiser, 3 americanDestroyers, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 40 Sea Zone to 41 Sea Zone 1 americanCombatEngineer, 4 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 41 Sea Zone to Gibraltar 1 americanArtillery, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 3 americanInfantrys moved from 39 Sea Zone to Azores 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Central Norway to 13 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 14 Sea Zone to Archangel 1 americanTransport moved from 14 Sea Zone to 12 Sea Zone 1 americanTransport moved from 12 Sea Zone to 10 Sea Zone 1 americanTank moved from Scotland to 10 Sea Zone 1 americanTank and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone 1 americanTank moved from 12 Sea Zone to Central Norway 1 americanAntiTankGun, 3 americanArtillerys and 1 americanTank moved from Newfoundland to 20 Sea Zone 1 americanAntiTankGun, 3 americanArtillerys, 1 americanTank and 3 americanTransports moved from 20 Sea Zone to 7 Sea Zone 1 americanAntiTankGun, 3 americanArtillerys and 1 americanTank moved from 7 Sea Zone to Scotland 2 americanTransports moved from 7 Sea Zone to 20 Sea Zone Purchase Units - Usa Trigger americanAdvFig1: buyamericanAdvancedFighter added to americanProduction Trigger americanAdvFig2: buyamericanAdvancedNavalFighter added to americanProduction Usa buy 3 americanAdvancedNavalFighters, 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanFactory, 1 americanHull and 3 americanInfantrys; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Hawaiian Islands being upgraded or consumed: 3 Materials 1 americanFactory and 2 americanInfantrys placed in Hawaiian Islands 1 americanAdvancedSubmarine and 1 americanHull placed in 156 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles Units in Northeastern US being upgraded or consumed: 3 Materials 1 americanBarracks placed in Northeastern US 1 americanAdvancedNavalFighter and 1 americanArtillery placed in New York 1 americanInfantry placed in Washington Activate Technology - Usa Usa activating AdvancedDestroyers Turn Complete - Usa Trigger LLaFA: has removed 1 americanAntiAirGun owned by Usa in Archangel Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel Trigger LLaFA: Russia has 1 russianAntiAirGun placed in Archangel Trigger LLaTRA: Russia has 1 Truck placed in Archangel Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : -1.92 Japan : 0.17
-
@colin over to turkey
-
TripleA Move Summary: Germany round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Germany Trigger germanaTAA: Germany gains access to AdvancedArtillery Germany spend 0 on tech rolls Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys and 2 germanNavalFighters moved from Northern Spain to Madrid 2 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer and 5 germanInfantrys moved from Southern Spain to Madrid 1 germanNavalFighter moved from Morrocco to Madrid 1 germanNavalFighter moved from Northern France to Madrid 1 germanInfantry moved from Kharkov to Voronezh Germany take Voronezh from Russia 1 germanInfantry moved from Orel Kursk to Smolensk Germany take Smolensk from Russia 1 germanInfantry moved from Lativa Estonia to Pskov Germany take Pskov from Russia 6 germanArtillerys and 9 germanInfantrys moved from Kharkov to Eastern Ukraine 4 germanFighters moved from Belorussia to Eastern Ukraine 2 germanFighters moved from Kharkov to Eastern Ukraine
-
@ubernaut got a couple battles
-
@colin looks like im going to need to modify my us purchase shouldn't have been able to build those advanced fighters yet
-
TripleA Turn Summary: Finland round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 5 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Trigger germanaTAA: Germany gains access to AdvancedArtillery Germany spend 0 on tech rolls Germany roll 4,5,1,9,7,4,5,10,1 and gets 0 hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys and 2 germanNavalFighters moved from Northern Spain to Madrid 2 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer and 5 germanInfantrys moved from Southern Spain to Madrid 1 germanNavalFighter moved from Morrocco to Madrid 1 germanNavalFighter moved from Northern France to Madrid 1 germanInfantry moved from Kharkov to Voronezh Germany take Voronezh from Russia 1 germanInfantry moved from Orel Kursk to Smolensk Germany take Smolensk from Russia 1 germanInfantry moved from Lativa Estonia to Pskov Germany take Pskov from Russia 6 germanArtillerys and 9 germanInfantrys moved from Kharkov to Eastern Ukraine 4 germanFighters moved from Belorussia to Eastern Ukraine 2 germanFighters moved from Kharkov to Eastern Ukraine Combat - Germany Battle in Eastern Ukraine Germany attack with 6 germanArtillerys, 6 germanFighters and 9 germanInfantrys Russia defend with 1 Flagpole and 4 russianInfantrys Germany roll dice for 6 germanArtillerys, 6 germanFighters and 9 germanInfantrys in Eastern Ukraine, round 2 : 3/21 hits, 6.00 expected hits Russia roll dice for 4 russianInfantrys in Eastern Ukraine, round 2 : 2/4 hits, 1.00 expected hits 3 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Eastern Ukraine Germany roll dice for 6 germanArtillerys, 6 germanFighters and 7 germanInfantrys in Eastern Ukraine, round 3 : 4/19 hits, 5.67 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 3 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 6 germanArtillerys, 6 germanFighters and 7 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 4 russianInfantrys Battle in Madrid Germany attack with 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 12 germanInfantrys and 4 germanNavalFighters Spain defend with 1 Flagpole, 1 Rail, 1 Truck, 1 spanishAirfield, 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishBarracks, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFactory, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank AntiAircraftGun fire in Madrid : 0/1 hits, 0.08 expected hits Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 12 germanInfantrys and 4 germanNavalFighters in Madrid, round 2 : 6/23 hits, 6.58 expected hits Units damaged: 2 spanishEntrenchments owned by the Spain Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank in Madrid, round 2 : 6/13 hits, 5.50 expected hits 1 spanishInfantry owned by the Spain, 6 germanInfantrys owned by the Germany, 1 spanishArtillery owned by the Spain, 1 spanishTank owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Madrid Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 6 germanInfantrys and 4 germanNavalFighters in Madrid, round 3 : 4/17 hits, 5.08 expected hits Spain roll dice for 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter and 5 spanishInfantrys in Madrid, round 3 : 5/9 hits, 4.42 expected hits 3 spanishInfantrys owned by the Spain, 5 germanInfantrys owned by the Germany and 1 spanishFighter owned by the Spain lost in Madrid Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 1 germanInfantry and 4 germanNavalFighters in Madrid, round 4 : 5/12 hits, 3.83 expected hits Spain roll dice for 1 spanishCombatEngineer, 2 spanishEntrenchments and 2 spanishInfantrys in Madrid, round 4 : 3/5 hits, 2.67 expected hits 2 spanishEntrenchments owned by the Spain, 1 spanishCombatEngineer owned by the Spain, 2 spanishInfantrys owned by the Spain, 1 germanInfantry owned by the Germany and 2 germanArtillerys owned by the Germany lost in Madrid Germany captures 5PUs while taking Spain capital Some non-combat units are destroyed: Germany converts spanishFactory into different units Germany converts spanishBarracks into different units Germany win, taking Madrid from Spain with 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 4 germanNavalFighters remaining. Battle score for attacker is 15 Casualties for Germany: 2 germanArtillerys and 12 germanInfantrys Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank Trigger LiberationSpain5: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanNavalFighter moved from Madrid to Morrocco 1 germanNavalFighter moved from Madrid to Morrocco 2 germanNavalFighters moved from Madrid to Northern Spain 1 germanInfantry moved from Portugal to Northern Spain 1 Truck and 1 germanAntiAirGun moved from Southern Spain to Madrid 1 Truck moved from Madrid to Northern Spain 1 Truck and 1 germanAntiAirGun moved from Northern Spain to Madrid 1 germanCombatEngineer and 5 germanInfantrys moved from Western France to Northern Spain 1 germanCombatEngineer and 5 germanInfantrys moved from Northern France to Western France 3 germanArtillerys moved from Tangier to Morrocco 2 germanInfantrys moved from Algeria to Morrocco 4 germanArtillerys and 5 germanInfantrys moved from West Africa to Western Sahara 2 germanInfantrys moved from Morrocco to Western Sahara 1 germanCombatEngineer and 4 germanInfantrys moved from Low Countries to Northern France 1 germanCombatEngineer and 4 germanInfantrys moved from Northern Germany to Low Countries 1 germanInfantry moved from Denmark to Northern Germany 2 germanInfantrys moved from Lativa Estonia to Belorussia 3 germanInfantrys moved from Belorussia to Orel Kursk 4 germanFighters moved from Eastern Ukraine to Kharkov 1 germanArtillery moved from Belorussia to Orel Kursk 1 germanAntiTankGun moved from Kharkov to Orel Kursk 1 Train moved from Western Germany to Berlin 2 Materials and 1 Train moved from Berlin to Poland 1 Train and 2 germanArtillerys moved from Western Germany to Kharkov 2 germanMech.Infantrys moved from Eastern Germany to Eastern Poland 1 germanArtillery moved from Western Germany to Low Countries 1 germanArtillery moved from Western Germany to Northern Germany 1 germanNavalFighter moved from Eastern Germany to Northern France 1 germanInfantry moved from Vichy France to Northern Spain 1 Truck moved from Western Ukraine to Eastern Germany 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 1 Train moved from Belorussia to Romania 2 germanInfantrys moved from Romania to Eastern Poland 3 germanInfantrys moved from Berlin to Northern Germany 1 germanAirTransport and 1 germanCombatEngineer moved from Berlin to Poland 1 germanAirTransport moved from Poland to Berlin 1 germanAirTransport moved from Kharkov to Berlin 1 germanAirTransport moved from Finland to Northern Germany 1 germanFighter moved from Eastern Ukraine to Turkey 1 germanFighter moved from Eastern Ukraine to Belorussia 2 germanInfantrys moved from Western Ukraine to Southern Ukraine 2 germanInfantrys moved from Western Ukraine to Kharkov 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 1 Material moved from Vichy France to 44 Sea Zone 1 Material and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 1 Material moved from 43 Sea Zone to Algeria 1 germanParatrooper moved from Northern Germany to Berlin 1 germanTank moved from Belorussia to Kharkov 1 germanMech.Infantry moved from Belorussia to Kharkov 1 germanTank moved from Belorussia to Orel Kursk 1 Train moved from Poland to Western Germany Purchase Units - Germany Germany repair damage of 1x Rail; Remaining resources: 79 PUs; 9 techTokens; Germany buy 1 germanAntiAirGun, 2 germanArtillerys, 1 germanBarracks, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanHull, 5 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany 1 germanNavalFighter placed in Eastern Germany 3 germanDestroyers placed in 27 Sea Zone 1 germanHull placed in 27 Sea Zone Germany undo move 3. Germany undo move 2. 1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany 2 germanDestroyers and 1 germanHull placed in 27 Sea Zone 1 germanDestroyer placed in 27 Sea Zone Units in Poland being upgraded or consumed: 3 Materials 1 germanBarracks placed in Poland 1 germanAntiAirGun and 2 germanArtillerys placed in Western Germany 3 germanInfantrys placed in Berlin Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Germany end with 18 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanCombatEngineer and 1 germanInfantry placed in Algeria 1 Material and 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 15 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 germanArtillery Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAntiTankGun; Remaining resources: 1 PUs; Place Units - Finland 1 germanAntiTankGun placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 4 PUs Some Units in Finland change ownership: 1 germanAntiTankGun and 1 germanCombatEngineer
Combat Hit Differential Summary :
AntiAircraftGun fire in Madrid : : -0.08 Germany : -5.17 Russia : 0.75 Spain : 1.42
-
@ubernaut sure edit what you need
-
TripleA Move Summary: Russia round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianFighter and 2 russianInfantrys moved from Leningrad to Lativa Estonia 1 russianFighter and 1 russianInfantry moved from Leningrad to Pskov 1 russianInfantry moved from Novgorod to Pskov 3 russianInfantrys moved from Moscow to Smolensk 1 russianFighter, 4 russianInfantrys and 2 russianTacticalBombers moved from Stalingrad to Voronezh 2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Uzbek to Eastern Iran Russia take Eastern Iran from Turkey 1 russianFighter and 1 russianInfantry moved from Yakut to Khabarovskiy Kray
-
@colin couple of scrambles on deck
-
@colin customer called right after i signed off so i guess ill have something for you when you get back
-
@ubernaut sure no problem I'll probably have to think a bit as well so wouldnt have been able to finish it
-
TripleA Turn Summary: Brazil round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Brazil 4 brazilianArtillerys, 7 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Columbia 1 brazilianFighter moved from Eastern Brazil to Columbia Combat - Brazil Battle in Columbia Brazil attack with 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Flagpole, 3 Infantrys, 1 Rail and 1 Tank AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks in Columbia, round 2 : 1/15 hits, 1.58 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank in Columbia, round 2 : 1/5 hits, 1.92 expected hits 1 brazilianInfantry owned by the Brazil and 1 Tank owned by the Neutral lost in Columbia AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 6 brazilianInfantrys and 3 brazilianTanks in Columbia, round 3 : 2/14 hits, 1.50 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery and 3 Infantrys in Columbia, round 3 : 1/5 hits, 1.92 expected hits 1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 5 brazilianInfantrys and 3 brazilianTanks in Columbia, round 4 : 0/13 hits, 1.42 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 4 : 2/3 hits, 1.25 expected hits 2 brazilianInfantrys owned by the Brazil lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Columbia, round 5 : 0/11 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 5 : 1/3 hits, 1.25 expected hits 1 brazilianInfantry owned by the Brazil lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 6 : 1/10 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 6 : 0/3 hits, 1.25 expected hits 1 Infantry owned by the Neutral lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 7 : 2/10 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Columbia, round 7 : 1/2 hits, 0.83 expected hits 1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Columbia Brazil loses 0 PUs for violating Columbias neutrality. Brazil win, taking Columbia from Neutral with 4 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 3 brazilianTanks remaining. Battle score for attacker is 5 Casualties for Brazil: 6 brazilianInfantrys Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Brazil 1 brazilianFighter moved from Columbia to Eastern Brazil 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil 1 Material, 1 Train and 1 brazilianCombatEngineer moved from Rio de Janeiro to Eastern Brazil 1 Truck moved from Northern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -2.42 Brazil : -1.67 AntiAircraftGun fire in Columbia : : -0.17
-
@colin over to japan
-
TripleA Turn Summary: Thailand round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 12,8,2,5,7,4,3,6,2 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedTacticalBombers Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Bengal to Calcutta Japan take Calcutta from India 3 japaneseMarines moved from Ceylon to 84 Sea Zone 3 japaneseBattleships, 3 japaneseMarines and 2 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone 3 japaneseMarines moved from 87 Sea Zone to Rangoon 2 japaneseInfantrys moved from French Indochina to Kwangsi 2 japaneseInfantrys moved from French Indochina to Yunnan 2 japaneseArtillerys and 2 japaneseInfantrys moved from Chahar to Shansi 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Suiyuan 1 japaneseInfantry moved from French Indochina to Yunnan 3 japaneseNavalFighters moved from Burma to Yunnan 1 japaneseTacticalBomber moved from French Indochina to Yunnan 1 japaneseFighter moved from French Indochina to Kwangsi 1 japaneseFighter moved from French Indochina to Hunan 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseAlpineInfantry moved from Anhwei to Hunan 2 japaneseInfantrys moved from French Indochina to Yunnan 3 japaneseNavalFighters moved from 84 Sea Zone to Rangoon 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Shensi 1 japaneseAlpineInfantry moved from Anhwei to Hunan Combat - Japan Battle in Rangoon Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 3 japaneseBattleships in Rangoon, round 2 : 4/6 hits, 2.50 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Shansi Japan attack with 2 japaneseArtillerys and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseArtillerys and 2 japaneseInfantrys in Shansi, round 2 : 3/4 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Shansi from China with 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hunan Japan attack with 2 japaneseAlpineInfantrys and 1 japaneseFighter China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseFighter in Hunan, round 2 : 3/3 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 2 japaneseAlpineInfantrys and 1 japaneseFighter remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Kwangsi Japan attack with 1 japaneseFighter and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Yunnan Japan attack with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber in Yunnan, round 2 : 3/9 hits, 2.25 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Suiyuan Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Suiyuan Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 3 : 0/2 hits, 0.75 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits 1 japaneseMech.Infantry owned by the Japan lost in Suiyuan 1 japaneseTank owned by the Japan retreated to Chahar China win with 1 chineseInfantry remaining. Battle score for attacker is -9 Casualties for Japan: 1 japaneseArtillery and 1 japaneseMech.Infantry Battle in Shensi Japan attack with 1 japaneseArtillery and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 2 japaneseInfantrys in Shensi, round 2 : 1/3 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseInfantrys moved from Ceylon to 84 Sea Zone 1 japaneseCarrier, 3 japaneseCruisers, 3 japaneseDestroyers, 5 japaneseInfantrys and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone 5 japaneseArtillerys and 9 japaneseInfantrys moved from Bengal to Calcutta 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Calcutta 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma 2 japaneseArtillerys moved from Thailand to Burma 1 Train moved from French Indochina to Kwangtung 1 Train and 2 japaneseAlpineInfantrys moved from Kwangtung to Burma 1 Train moved from Burma to Shanghai 1 Material and 1 japaneseAirTransport moved from Tokyo to Soviet Far East 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 15 japaneseDestroyers and 12 japaneseNavalFighters moved from 99 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 3 japaneseNavalFighters moved from Kyushu Shikoku to 127 Sea Zone 3 japaneseNavalFighters moved from Yunnan to 127 Sea Zone 3 japaneseNavalFighters moved from Rangoon to 87 Sea Zone 5 japaneseInfantrys moved from 87 Sea Zone to Sumatra 1 japaneseDestroyer moved from 94 Sea Zone to 148 Sea Zone 3 japaneseCarriers and 5 japaneseDestroyers moved from 94 Sea Zone to 127 Sea Zone 1 Truck moved from French Indochina to Hong Kong 1 Truck moved from Thailand to Hong Kong 1 japaneseTacticalBomber moved from Yunnan to Burma 1 japaneseFighter moved from Kwangsi to French Indochina 1 japaneseFighter moved from Hunan to French Indochina 1 japaneseMarine moved from Japan to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Burma to Phillippines 2 Materials moved from Tokyo to 99 Sea Zone 2 Materials, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone 2 Materials, 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines 2 japaneseTransports moved from 95 Sea Zone to 96 Sea Zone 3 japaneseInfantrys moved from Shanghai to 96 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 Train moved from Burma to Hong Kong 1 japaneseArtillery moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to 97 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Soviet Far East to Northern Manchuria Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 76 PUs; 0 techTokens; Japan buy 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseEntrenchment, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Phillippines being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Phillippines Units in Soviet Far East being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Soviet Far East 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 1 japaneseCombatEngineer placed in Tokyo 2 japaneseNavalFighters placed in Japan 2 japaneseDestroyers placed in 127 Sea Zone Activate Technology - Japan Japan activating ImprovedTacticalBombers triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese Turn Complete - Japan Japan collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan : 4.92 China : 0.08 Britain : -0.42
-
@ubernaut back to you and I'm headed to bed