TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Usa round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Usa Turning on Edit Mode EDIT: Removing units owned by Italy from Northern Spain: 1 Material EDIT: Adding units owned by Italy to Southern Spain: 1 Material EDIT: Turning off Edit Mode Usa spend 0 on tech rolls Usa roll 3,10,2,6,12,6,9,12,4,9,5,7,3,5,6,11,3,12 and gets 3 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedGunLaying Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 4 americanInfantrys moved from Azores to 39 Sea Zone 2 americanMarines moved from Azores to 39 Sea Zone 4 americanInfantrys, 2 americanMarines and 3 americanTransports moved from 39 Sea Zone to 41 Sea Zone 8 americanInfantrys and 2 americanMarines moved from 41 Sea Zone to Southern Spain Combat - Usa Battle in Southern Spain Usa attack with 8 americanInfantrys and 2 americanMarines Italy defend with 1 Flagpole, 1 Material, 1 Rail and 3 italianInfantrys Usa roll dice for 3 americanBattleships and 1 americanCruiser in Southern Spain, round 2 : 4/7 hits, 3.33 expected hits Italy roll dice for 3 italianInfantrys in Southern Spain, round 2 : 0/3 hits, 1.00 expected hits 3 italianInfantrys owned by the Italy lost in Southern Spain Usa win, taking Southern Spain from Italy with 8 americanInfantrys and 2 americanMarines remaining. Battle score for attacker is 9 Casualties for Italy: 3 italianInfantrys Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanArtillery moved from Alaska to British Columbia 1 americanTransport moved from 156 Sea Zone to 106 Sea Zone 3 Materials, 2 americanAntiAirGuns and 2 americanInfantrys moved from Los Angeles to 156 Sea Zone 3 americanAlpineInfantrys moved from San Francisco to 156 Sea Zone 3 Materials, 4 americanAdvancedSubmarines, 3 americanAlpineInfantrys, 2 americanAntiAirGuns, 5 americanBattleships, 3 americanCarriers, 4 americanCruisers, 7 americanDestroyers, 2 americanInfantrys, 6 americanNavalFighters, 7 americanSubmarines and 5 americanTransports moved from 156 Sea Zone to 115 Sea Zone 3 Materials, 3 americanAlpineInfantrys, 2 americanAntiAirGuns and 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 3 americanNavalFighters moved from Los Angeles to 115 Sea Zone 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 1 Train moved from Eastern Central US to Washington 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train and 1 americanCombatEngineer moved from San Francisco to Washington 1 americanTransport moved from 19 Sea Zone to 30 Sea Zone 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Newfoundland to 20 Sea Zone 1 americanTank moved from 19 Sea Zone to Newfoundland 1 americanTank moved from Scotland to 7 Sea Zone 1 americanTransport moved from 12 Sea Zone to 10 Sea Zone 1 americanTank moved from Scotland to 10 Sea Zone 1 americanTank and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone 1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 2 americanTanks moved from 12 Sea Zone to Central Norway 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 7 Sea Zone to Scotland 1 americanTransport moved from 7 Sea Zone to 20 Sea Zone Purchase Units - Usa Usa buy 1 americanBarracks, 1 americanCruiser, 2 americanDestroyers, 4 americanInfantrys, 1 americanTank and 4 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Hawaiian Islands being upgraded or consumed: 3 Materials 1 americanBarracks placed in Hawaiian Islands 2 americanDestroyers placed in 115 Sea Zone 1 americanCruiser and 1 americanTransport placed in 156 Sea Zone 4 americanInfantrys placed in Washington 1 americanTank placed in New York 3 americanTransports placed in 30 Sea Zone Activate Technology - Usa Usa activating AdvancedGunLaying Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship Turn Complete - Usa Usa collect 69 PUs; end with 69 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 0.67 Italy : -1.00 -
@colin bit of a late start today but it seemed like you wouldn't be around till a bit later than normal anyway so over to you for whenever

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TripleA Turn Summary: Finland round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 12 PUs Research Technology - Germany Trigger germanaTAL: Germany gains access to AdvancedLogistics Germany spend 0 on tech rolls Germany roll 6,2,2,2,10,3,8,6,6,4,11,9,6,3,9,7,7,9 and gets 0 hits Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanNavalFighters moved from Northern Spain to 62 Sea Zone 1 germanNavalFighter moved from Morrocco to 62 Sea Zone 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 8 germanInfantrys moved from Northern Spain to Southern Spain 2 germanTransports moved from 44 Sea Zone to 43 Sea Zone 3 germanInfantrys moved from Algeria to 43 Sea Zone 1 germanInfantry moved from Morrocco to 43 Sea Zone 4 germanInfantrys and 2 germanTransports moved from 43 Sea Zone to 44 Sea Zone 1 germanInfantry moved from Vichy France to 44 Sea Zone 5 germanInfantrys moved from 44 Sea Zone to Southern Spain 2 germanArtillerys and 4 germanInfantrys moved from West Africa to Western Sahara 2 germanArtillerys and 3 germanInfantrys moved from Morrocco to Western Sahara 1 germanTacticalBomber moved from Finland to Murmansk 1 germanTacticalBomber moved from Finland to Murmansk Combat - Germany Strategic bombing raid in Murmansk Bombing raid in Murmansk rolls: 2 and causes: 1 damage to unit: Truck Bombing raid in Murmansk rolls: 0 and causes: 0 damage to unit: Truck Bombing raid in Murmansk causes 1 damage total. Damaged units is as follows: Truck = 1, Truck = 0 1 Truck owned by the Russia lost in Murmansk Battle in Western Sahara Germany attack with 4 germanArtillerys and 7 germanInfantrys Brazil defend with 2 brazilianInfantrys; Spain defend with 1 Flagpole Germany roll dice for 4 germanArtillerys and 7 germanInfantrys in Western Sahara, round 2 : 2/11 hits, 2.50 expected hits Spain roll dice for 2 brazilianInfantrys in Western Sahara, round 2 : 0/2 hits, 0.50 expected hits 2 brazilianInfantrys owned by the Brazil lost in Western Sahara Germany win, taking Western Sahara from Spain with 4 germanArtillerys and 7 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Brazil: 2 brazilianInfantrys Battle in Southern Spain Germany attack with 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 13 germanInfantrys Usa defend with 8 americanInfantrys and 2 americanMarines; Spain defend with 1 Flagpole and 1 Material Germany roll dice for 1 vichyBattleship and 1 vichyCruiser in Southern Spain, round 2 : 1/3 hits, 1.25 expected hits Germany roll dice for 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 13 germanInfantrys in Southern Spain, round 2 : 4/18 hits, 3.50 expected hits Spain roll dice for 8 americanInfantrys and 2 americanMarines in Southern Spain, round 2 : 4/10 hits, 3.50 expected hits 4 germanInfantrys owned by the Germany and 5 americanInfantrys owned by the Usa lost in Southern Spain Germany roll dice for 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 9 germanInfantrys in Southern Spain, round 3 : 2/14 hits, 2.83 expected hits Spain roll dice for 3 americanInfantrys and 2 americanMarines in Southern Spain, round 3 : 1/5 hits, 1.83 expected hits 1 germanInfantry owned by the Germany and 2 americanInfantrys owned by the Usa lost in Southern Spain Germany roll dice for 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 8 germanInfantrys in Southern Spain, round 4 : 2/13 hits, 2.67 expected hits Spain roll dice for 1 americanInfantry and 2 americanMarines in Southern Spain, round 4 : 1/3 hits, 1.17 expected hits 1 germanInfantry owned by the Germany, 1 americanMarine owned by the Usa and 1 americanInfantry owned by the Usa lost in Southern Spain Germany roll dice for 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 7 germanInfantrys in Southern Spain, round 5 : 0/12 hits, 2.50 expected hits Spain roll dice for 1 americanMarine in Southern Spain, round 5 : 0/1 hits, 0.42 expected hits Germany roll dice for 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 7 germanInfantrys in Southern Spain, round 6 : 3/12 hits, 2.50 expected hits Spain roll dice for 1 americanMarine in Southern Spain, round 6 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 americanMarine owned by the Usa lost in Southern Spain Germany win, taking Southern Spain from Spain with 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 6 germanInfantrys remaining. Battle score for attacker is 11 Casualties for Germany: 7 germanInfantrys Casualties for Usa: 8 americanInfantrys and 2 americanMarines Battle in 62 Sea Zone Germany attack with 3 germanNavalFighters Brazil defend with 1 brazilianDestroyer, 1 brazilianSubmarine and 1 brazilianTransport 1 brazilianSubmarine owned by the Brazil Submerged Germany roll dice for 3 germanNavalFighters in 62 Sea Zone, round 2 : 3/3 hits, 1.75 expected hits Brazil roll dice for 1 brazilianDestroyer and 1 brazilianTransport in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 brazilianDestroyer owned by the Brazil and 1 brazilianTransport owned by the Brazil lost in 62 Sea Zone Germany win with 3 germanNavalFighters remaining. Battle score for attacker is 15 Casualties for Brazil: 1 brazilianDestroyer and 1 brazilianTransport Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanNavalFighters moved from 62 Sea Zone to Morrocco 1 germanNavalFighter moved from 62 Sea Zone to Northern Spain 1 germanCombatEngineer and 5 germanInfantrys moved from Western France to Northern Spain 1 germanArtillery moved from Algeria to Morrocco 2 germanTacticalBombers moved from Murmansk to Finland 4 germanFighters moved from Belorussia to Finland 1 Material and 1 germanAirTransport moved from Berlin to Finland 2 germanAntiTankGuns moved from Belorussia to Lithuania 2 germanInfantrys moved from Lithuania to Belorussia 3 germanInfantrys moved from Belorussia to Orel Kursk 3 germanArtillerys moved from Belorussia to Orel Kursk 2 germanArtillerys and 2 germanInfantrys moved from Kharkov to Eastern Ukraine 6 germanInfantrys moved from Eastern Poland to Belorussia 4 germanInfantrys moved from Romania to Western Ukraine 3 germanFighters moved from Kharkov to Poland 1 germanNavalFighter moved from Western France to Copenhagen 1 germanNavalFighter moved from Western France to Denmark 1 germanNavalFighter moved from Poland to Northern Germany 1 germanNavalFighter moved from Eastern Germany to Northern Germany 1 Truck and 1 germanArtillery moved from Eastern Germany to Vichy France 1 Material and 1 Truck moved from Vichy France to Northern Spain 1 Truck moved from Northern Spain to Vichy France 2 germanParatroopers moved from Berlin to Northern Germany 1 germanAirTransport moved from Eastern Germany to Northern Germany 1 germanAirTransport moved from Eastern Germany to Berlin 1 Material and 1 Truck moved from Berlin to Eastern Poland 1 Train moved from Eastern France to Western Germany 1 Train and 2 germanAntiTankGuns moved from Western Germany to Belorussia 1 germanArtillery and 1 germanMech.Infantry moved from Western Germany to Bohemia Moravia 1 Train moved from Eastern Poland to Western Germany 1 Train moved from Vichy France to Western Germany 6 germanInfantrys moved from Northern France to Western France 5 germanInfantrys moved from Low Countries to Northern France 4 germanInfantrys moved from Northern Germany to Low Countries 1 germanInfantry moved from Denmark to Northern Germany Purchase Units - Germany Germany buy 1 germanBattleship, 1 germanCruiser, 3 germanDestroyers, 1 germanEntrenchment, 2 germanNavalFighters and 1 germanTransport; Remaining resources: 1 PUs; 18 techTokens; Place Units - Germany Units in Northern Spain being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Spain 3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone Units in 27 Sea Zone being upgraded or consumed: 1 germanHull 1 germanBattleship and 1 germanCruiser placed in 27 Sea Zone 2 germanNavalFighters placed in Eastern Germany Activate Technology - Germany Trigger germanIL1: Setting maxScrambleCount to 3 for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 67 PUs; end with 68 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 71 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Germany end with 27 techTokens Units Change Ownership Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - VichyFrance 2 germanInfantrys placed in Algeria 1 Material and 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Algeria change ownership: 2 germanInfantrys Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 1 germanArtillery Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAntiTankGun and 1 germanEntrenchment; Remaining resources: 1 PUs; Place Units - Finland Units in Finland being upgraded or consumed: 1 Material 1 germanAntiTankGun and 1 germanEntrenchment placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 4 PUs Some Units in Finland change ownership: 1 germanAntiTankGun and 1 germanCombatEngineerCombat Hit Differential Summary :
Brazil : -0.33 Germany : -2.50 Spain : -0.83 -
@ubernaut back to you
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TripleA Move Summary: Russia round 15
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Russia Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover SelfPropelledArtillery Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Leningrad to Lativa Estonia 2 russianInfantrys moved from Novgorod to Pskov 1 russianFighter moved from Moscow to Lativa Estonia 1 russianFighter moved from Moscow to Pskov 1 russianInfantry moved from Smolensk to Voronezh 3 russianAntiTankGuns, 6 russianArtillerys, 2 russianCombatEngineers, 1 russianFighter and 3 russianTanks moved from Stalingrad to Voronezh 1 russianInfantry moved from Caucasus to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Leningrad to Voronezh 2 russianTacticalBombers moved from Leningrad to Voronezh 2 russianInfantrys moved from Stalingrad to Voronezh 2 russianAlpineInfantrys and 2 russianInfantrys moved from Uzbek to Eastern Iran Russia take Eastern Iran from Turkey 1 russianMarine moved from Astrakhan to Caspian Sea 1 russianMarine moved from Caspian Sea to Northern Iran -
@colin got a scramble for ya
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TripleA Turn Summary: Brazil round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone 1 brazilianArtillery moved from Eastern Brazil to Northern Brazil 3 brazilianInfantrys moved from Rio de Janeiro to Central Brazil 1 Truck moved from Eastern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 1 brazilianTank; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 1 brazilianTank placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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@colin over to japan
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TripleA Turn Summary: Thailand round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 7,7,2,3,10,8,8,4,1 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 7 japaneseInfantrys and 3 japaneseMarines moved from Phillippines to 129 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 3 japaneseCruisers, 9 japaneseDestroyers, 7 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 5 japaneseTransports moved from 129 Sea Zone to 148 Sea Zone 7 japaneseInfantrys and 3 japaneseMarines moved from 148 Sea Zone to Sumatra 1 japaneseTank moved from Kwangtung to Hunan Japan take Hunan from China 1 japaneseTank moved from Hunan to Kwangtung 2 japaneseArtillerys, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Shansi 1 japaneseArtillery and 2 japaneseInfantrys moved from Peking to Shansi 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shantung to Anhwei 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseTacticalBomber moved from Burma to Kwangsi 2 japaneseFighters moved from French Indochina to Kwangsi 2 japaneseInfantrys moved from Kwangtung to Kwangsi Combat - Japan Battle in Sumatra Battle in Shansi Japan attack with 3 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Shansi, round 2 : 2/8 hits, 2.25 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Sumatra from ExiledAllies, taking Shansi from China with 3 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Anhwei Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Anhwei, round 2 : 1/5 hits, 1.42 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Kwangsi Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Kwangsi, round 2 : 3/5 hits, 1.83 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseNavalFighter moved from Phillippines to 148 Sea Zone 3 japaneseNavalFighters moved from 120 Sea Zone to 148 Sea Zone 2 japaneseTransports moved from 127 Sea Zone to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry moved from Japan to 99 Sea Zone 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 120 Sea Zone to 99 Sea Zone 3 japaneseBattleships, 4 japaneseCarriers, 3 japaneseCruisers, 9 japaneseDestroyers and 5 japaneseNavalFighters moved from 120 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Japan to 127 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines 3 japaneseInfantrys and 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 Material, 1 Truck and 1 japaneseArtillery moved from Thailand to Burma 2 japaneseFighters moved from Kwangsi to French Indochina 1 japaneseTacticalBomber moved from Kwangsi to Burma 4 japaneseInfantrys moved from French Indochina to Burma 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Shantung 1 japaneseInfantry moved from Shanghai to Shantung 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Hong Kong 1 Truck and 1 japaneseArtillery moved from Manchuria to Shantung 2 japaneseInfantrys moved from Kwangtung to French Indochina 2 Trucks moved from Kwangtung to Shanghai 1 Truck moved from Shantung to Shanghai 1 japaneseAirTransport moved from Kwangtung to Burma Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseHull, 4 japaneseInfantrys and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseNavalFighters placed in Japan 1 japaneseHull placed in 99 Sea Zone 2 japaneseDestroyers placed in 127 Sea Zone Turn Complete - Japan Japan collect 75 PUs; end with 75 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material, 1 japaneseFortification and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material and 1 japaneseEntrenchment 1 japaneseFortification placed in Burma 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 0.50 China : 0.25 -
@ubernaut back to you
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TripleA Move Summary: China round 15
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 3 chineseFighters moved from Chungking to Yunnan 1 chineseInfantry moved from Hupeh to Hunan China take Hunan from Japan 1 chineseInfantry moved from Suiyuan to Chahar China take Chahar from Manchuria -
@colin quick scramble gamble for ya
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TripleA Move Summary: Britain round 15
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedLogistics Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 2 britishNavalFighters moved from 12 Sea Zone to 27 Sea Zone 5 britishNavalFighters moved from Norway to 27 Sea Zone 8 britishNavalFighters moved from Central Norway to 27 Sea Zone 6 britishNavalFighters moved from Central Britain to 27 Sea Zone 15 britishSubmarines moved from 26 Sea Zone to 27 Sea Zone 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria 2 britishInfantrys moved from Northwestern Australia to 149 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 149 Sea Zone to 145 Sea Zone 2 britishInfantrys moved from 145 Sea Zone to Papua -
@colin got a big one to kick things off for tomorrow

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@colin up for battle fi you are around
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TripleA Turn Summary: Sweden round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Combat Move - Sweden Combat - Sweden Non Combat Move - Sweden 1 Truck moved from Sweden to Northern Sweden 1 Truck and 1 swedishAntiAirGun moved from Northern Sweden to Sweden 3 swedishInfantrys moved from Northern Sweden to Sweden 3 swedishInfantrys moved from Sweden to Southern Sweden Purchase Units - Sweden Sweden buy 1 swedishAirfield and 2 swedishInfantrys; Remaining resources: 0 PUs; Place Units - Sweden Units in Sweden being upgraded or consumed: 1 Material 1 swedishAirfield and 2 swedishInfantrys placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin back to italy
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TripleA Turn Summary: Italy round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 4,7,1,6,12,1,12,9,10 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedHulls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Combat - Italy Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianArtillerys moved from Northern Spain to Southern Spain 2 italianInfantrys moved from Algeria to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Southern Spain 1 italianArtillery moved from Vichy France to Northern Spain 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 1 italianInfantry moved from 51 Sea Zone to Tobruk 2 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Tobruk to Western Egypt 1 Truck moved from Al Kufrah to Western Egypt 1 italianAirTransport moved from Al Kufrah to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianCombatEngineer moved from Western Egypt to Tobruk 1 italianNavalFighter moved from Morrocco to Tobruk 1 italianNavalFighter moved from Northern Italy to Tobruk 2 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone 1 italianInfantry moved from Al Kufrah to Cyrenaica 1 italianInfantry moved from Al Kufrah to Tobruk 1 italianTransport moved from 43 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Algeria to Morrocco 1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine 1 Train moved from Northern Italy to Rome 1 Train and 1 italianInfantry moved from Rome to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 Truck moved from Vichy France to Northern Italy 1 Truck moved from Rome to Northern Italy Purchase Units - Italy Italy buy 1 italianAirfield, 3 italianArtillerys, 3 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 3 italianArtillerys and 1 italianNavalFighter placed in Northern Italy 3 italianInfantrys placed in Southern Italy Units in Tobruk being upgraded or consumed: 1 Material 1 italianAirfield placed in Tobruk Activate Technology - Italy Italy activating AdvancedHulls Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged Italy giving technology to Germany: AdvancedHulls Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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