TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@colin up for battle fi you are around
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TripleA Turn Summary: Sweden round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Combat Move - Sweden Combat - Sweden Non Combat Move - Sweden 1 Truck moved from Sweden to Northern Sweden 1 Truck and 1 swedishAntiAirGun moved from Northern Sweden to Sweden 3 swedishInfantrys moved from Northern Sweden to Sweden 3 swedishInfantrys moved from Sweden to Southern Sweden Purchase Units - Sweden Sweden buy 1 swedishAirfield and 2 swedishInfantrys; Remaining resources: 0 PUs; Place Units - Sweden Units in Sweden being upgraded or consumed: 1 Material 1 swedishAirfield and 2 swedishInfantrys placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin back to italy
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TripleA Turn Summary: Italy round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 4,7,1,6,12,1,12,9,10 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedHulls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank Combat - Italy Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianArtillerys moved from Northern Spain to Southern Spain 2 italianInfantrys moved from Algeria to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Southern Spain 1 italianArtillery moved from Vichy France to Northern Spain 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 1 italianInfantry moved from 51 Sea Zone to Tobruk 2 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Tobruk to Western Egypt 1 Truck moved from Al Kufrah to Western Egypt 1 italianAirTransport moved from Al Kufrah to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianCombatEngineer moved from Western Egypt to Tobruk 1 italianNavalFighter moved from Morrocco to Tobruk 1 italianNavalFighter moved from Northern Italy to Tobruk 2 italianDestroyers moved from 48 Sea Zone to 51 Sea Zone 1 italianInfantry moved from Al Kufrah to Cyrenaica 1 italianInfantry moved from Al Kufrah to Tobruk 1 italianTransport moved from 43 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Algeria to Morrocco 1 Truck and 1 italianArtillery moved from Northern Italy to Western Ukraine 1 Train moved from Northern Italy to Rome 1 Train and 1 italianInfantry moved from Rome to Western Ukraine 1 Train moved from Western Ukraine to Romania 1 Truck moved from Vichy France to Northern Italy 1 Truck moved from Rome to Northern Italy Purchase Units - Italy Italy buy 1 italianAirfield, 3 italianArtillerys, 3 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 3 italianArtillerys and 1 italianNavalFighter placed in Northern Italy 3 italianInfantrys placed in Southern Italy Units in Tobruk being upgraded or consumed: 1 Material 1 italianAirfield placed in Tobruk Activate Technology - Italy Italy activating AdvancedHulls Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged Italy giving technology to Germany: AdvancedHulls Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Move Summary: Usa round 15
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Usa Trigger americanaTAL: Usa gains access to AdvancedLogistics Usa spend 0 on tech rolls Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Western Sahara 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone 1 americanCruiser moved from 41 Sea Zone to 61 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone 1 americanBattleship and 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone -
@colin scramble up
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TripleA Turn Summary: Usa round 15
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 15 Research Technology - Usa Trigger americanaTAL: Usa gains access to AdvancedLogistics Usa spend 0 on tech rolls Usa roll 6,8,7,5,10,7,7,9,10 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Western Sahara 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone 1 americanCruiser moved from 41 Sea Zone to 61 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 61 Sea Zone 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone 1 americanBattleship and 1 americanDestroyer moved from 41 Sea Zone to 61 Sea Zone Combat - Usa Germany scrambles 2 units out of Morrocco to defend against the attack in Western Sahara Battle in Western Sahara Usa attack with 1 americanInfantry Germany defend with 1 Flagpole, 4 germanArtillerys, 7 germanInfantrys and 2 germanNavalFighters Usa roll dice for 1 americanBattleship in Western Sahara, round 2 : 2/2 hits, 1.17 expected hits Usa roll dice for 1 americanInfantry in Western Sahara, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 4 germanArtillerys, 7 germanInfantrys and 2 germanNavalFighters in Western Sahara, round 2 : 3/13 hits, 4.08 expected hits 2 germanInfantrys owned by the Germany and 1 americanInfantry owned by the Usa lost in Western Sahara Germany win with 4 germanArtillerys, 5 germanInfantrys and 2 germanNavalFighters remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Casualties for Germany: 2 germanInfantrys Moving scrambled unit from Western Sahara back to originating territory: Morrocco Moving scrambled unit from Western Sahara back to originating territory: Morrocco Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 115 Sea Zone to Queensland 6 americanInfantrys and 4 americanMarines moved from Hawaiian Islands to 115 Sea Zone 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 4 americanCruisers, 9 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 8 americanNavalFighters, 9 americanSubmarines and 5 americanTransports moved from 115 Sea Zone to 118 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 118 Sea Zone 2 Materials moved from Los Angeles to 156 Sea Zone 2 Materials, 1 americanCruiser and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 2 Materials moved from 115 Sea Zone to Hawaiian Islands 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanTank moved from New York to 30 Sea Zone 2 americanTransports moved from 14 Sea Zone to 13 Sea Zone 2 americanTanks moved from Central Norway to 13 Sea Zone 2 americanTanks and 2 americanTransports moved from 13 Sea Zone to 14 Sea Zone 1 americanTank moved from 14 Sea Zone to Murmansk 1 americanTank moved from 14 Sea Zone to Archangel 1 americanTransport moved from 12 Sea Zone to 10 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Scotland to 10 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 12 Sea Zone to Central Norway 1 americanTransport moved from 12 Sea Zone to 7 Sea Zone 1 americanTransport moved from 7 Sea Zone to 20 Sea Zone 1 americanTank moved from Newfoundland to 20 Sea Zone 1 americanTank and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 1 americanTank moved from 7 Sea Zone to Scotland 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanTank moved from 20 Sea Zone to Newfoundland 1 americanTransport moved from 19 Sea Zone to 20 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanInfantrys moved from 39 Sea Zone to Azores 4 americanTransports moved from 41 Sea Zone to 61 Sea Zone 1 americanAirTransport moved from Hawaiian Islands to Los Angeles Purchase Units - Usa Usa buy 1 americanArtillery, 1 americanDestroyer, 3 americanInfantrys, 3 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 3 americanInfantrys placed in Washington 1 americanArtillery placed in New York 2 americanTransports placed in 30 Sea Zone 1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone 3 americanNavalFighters placed in Los Angeles Activate Technology - Usa Trigger americanIL1: Setting maxScrambleCount to 3 for unitAttachment attached to americanAirfield Turn Complete - Usa Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel Trigger LLaTM: Russia has 1 russianTank placed in Murmansk Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Trigger LLaTA: Russia has 1 russianTank placed in Archangel Usa collect 69 PUs; end with 69 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 0.67 Germany : -1.08 -
@colin turkey time
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TripleA Move Summary: Germany round 16
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedArtillery Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 3 units repaired. 3 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone 3 germanBattleships owned by the Germany added in 27 Sea Zone 4 germanInfantrys moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk 2 germanStrategicBombers and 2 germanTacticalBombers moved from Finland to Murmansk 6 germanFighters moved from Finland to Lativa Estonia 1 germanInfantry moved from Southern Spain to Portugal Germany take Portugal from Usa 2 germanNavalFighters moved from Morrocco to Tangier 1 germanNavalFighter moved from Northern Spain to Tangier 4 germanInfantrys moved from Northern Spain to 44 Sea Zone 4 germanInfantrys and 2 germanTransports moved from 44 Sea Zone to 43 Sea Zone 4 germanInfantrys moved from 43 Sea Zone to Tangier 3 germanArtillerys moved from Morrocco to Tangier -
@ubernaut got a quick couple battles
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TripleA Turn Summary: Finland round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 4 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 11,11,4,11,8,4,2,4,2,8,10,11,6,2,5,11,12,8,11,4,11,8,8,8,2,10,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedArtillery Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 3 units repaired. 3 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone 3 germanBattleships owned by the Germany added in 27 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Britain from New South Wales: 2 britishInfantrys EDIT: Removing units owned by Britain from Queensland: 1 Material EDIT: Adding units owned by Britain to Queensland: 1 britishEntrenchment EDIT: Adding units owned by Britain to New South Wales: 1 britishMech.Infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Queensland: 1 britishEntrenchment EDIT: Adding units owned by Australia to Queensland: 1 britishEntrenchment EDIT: Turning off Edit Mode Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 4 germanInfantrys moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanAirTransport and 1 germanParatrooper moved from Finland to Murmansk 2 germanStrategicBombers and 2 germanTacticalBombers moved from Finland to Murmansk 6 germanFighters moved from Finland to Lativa Estonia 1 germanInfantry moved from Southern Spain to Portugal Germany take Portugal from Usa 2 germanNavalFighters moved from Morrocco to Tangier 1 germanNavalFighter moved from Northern Spain to Tangier 4 germanInfantrys moved from Northern Spain to 44 Sea Zone 4 germanInfantrys and 2 germanTransports moved from 44 Sea Zone to 43 Sea Zone 4 germanInfantrys moved from 43 Sea Zone to Tangier 3 germanArtillerys moved from Morrocco to Tangier Combat - Germany Battle in Murmansk Germany attack with 1 germanAirTransport, 1 germanParatrooper, 2 germanStrategicBombers and 2 germanTacticalBombers Russia defend with 1 Flagpole and 1 russianTank Germany roll dice for 1 germanAirTransport, 1 germanParatrooper, 2 germanStrategicBombers and 2 germanTacticalBombers in Murmansk, round 2 : 0/5 hits, 1.25 expected hits Russia roll dice for 1 russianTank in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 germanAirTransport, 1 germanParatrooper, 2 germanStrategicBombers and 2 germanTacticalBombers in Murmansk, round 3 : 0/5 hits, 1.25 expected hits Russia roll dice for 1 russianTank in Murmansk, round 3 : 1/1 hits, 0.33 expected hits 1 germanParatrooper owned by the Germany lost in Murmansk retreated to Murmansk Russia win with 1 russianTank remaining. Battle score for attacker is -4 Casualties for Germany: 1 germanParatrooper Battle in Lativa Estonia Germany attack with 6 germanFighters and 4 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 6 germanFighters and 4 germanInfantrys in Lativa Estonia, round 2 : 4/10 hits, 2.67 expected hits Russia roll dice for 2 russianInfantrys in Lativa Estonia, round 2 : 0/2 hits, 0.67 expected hits 2 russianInfantrys owned by the Russia lost in Lativa Estonia Germany win, taking Lativa Estonia from Russia with 6 germanFighters and 4 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Tangier Germany attack with 3 germanArtillerys, 4 germanInfantrys and 3 germanNavalFighters Spain defend with 1 Flagpole, 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys AntiAircraftGun fire in Tangier : 0/1 hits, 0.08 expected hits Germany roll dice for 3 germanArtillerys, 4 germanInfantrys and 3 germanNavalFighters in Tangier, round 2 : 1/10 hits, 2.92 expected hits Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 2 : 1/4 hits, 0.92 expected hits 1 germanInfantry owned by the Germany and 1 spanishAntiAirGun owned by the Spain lost in Tangier Germany roll dice for 3 germanArtillerys, 3 germanInfantrys and 3 germanNavalFighters in Tangier, round 3 : 1/9 hits, 2.75 expected hits Spain roll dice for 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 3 : 1/3 hits, 0.83 expected hits 1 spanishInfantry owned by the Spain and 1 germanInfantry owned by the Germany lost in Tangier Germany roll dice for 3 germanArtillerys, 2 germanInfantrys and 3 germanNavalFighters in Tangier, round 4 : 1/8 hits, 2.50 expected hits Spain roll dice for 1 spanishArtillery and 1 spanishInfantry in Tangier, round 4 : 1/2 hits, 0.58 expected hits 1 spanishInfantry owned by the Spain and 1 germanInfantry owned by the Germany lost in Tangier Germany roll dice for 3 germanArtillerys, 1 germanInfantry and 3 germanNavalFighters in Tangier, round 5 : 3/7 hits, 2.25 expected hits Spain roll dice for 1 spanishArtillery in Tangier, round 5 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 spanishArtillery owned by the Spain lost in Tangier Germany win, taking Tangier from Spain with 3 germanArtillerys and 3 germanNavalFighters remaining. Battle score for attacker is 2 Casualties for Germany: 4 germanInfantrys Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanInfantrys moved from Algeria to Morrocco 4 germanArtillerys and 5 germanInfantrys moved from Western Sahara to West Africa 6 germanInfantrys moved from Western France to Northern Spain 1 Truck moved from Vichy France to Western France 1 Truck and 1 germanAntiAirGun moved from Western France to Southern Spain 2 germanArtillerys moved from Vichy France to Northern Spain 1 germanNavalFighter moved from Tangier to Morrocco 2 germanNavalFighters moved from Tangier to Northern Spain 4 germanInfantrys moved from Western Ukraine to Kharkov 2 germanArtillerys moved from Eastern Ukraine to Kharkov 3 germanArtillerys and 4 germanInfantrys moved from Orel Kursk to Kharkov 1 germanAntiTankGun moved from Pinsk Marshes to Kharkov 1 germanAntiTankGun moved from Pinsk Marshes to Belorussia 2 germanAntiTankGuns moved from Lithuania to Belorussia 1 Material and 1 Truck moved from Eastern Poland to Kharkov 1 Truck moved from Kharkov to Western Ukraine 1 Material and 1 germanAirTransport moved from Berlin to Kharkov 4 germanFighters moved from Lativa Estonia to Belorussia 2 germanFighters moved from Lativa Estonia to Kharkov 1 germanAirTransport, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Murmansk to Finland 1 Truck moved from Belorussia to Lithuania 1 Truck and 1 germanAntiAirGun moved from Lithuania to Belorussia 1 Truck moved from Belorussia to Eastern Poland 5 germanInfantrys moved from Northern France to Western France 5 germanInfantrys moved from Low Countries to Northern France 1 germanCombatEngineer moved from Northern Spain to Western France 1 germanCombatEngineer moved from Southern Spain to Northern Spain 4 germanInfantrys moved from Northern Germany to Low Countries 1 germanAirTransport moved from Northern Germany to Berlin 1 germanNavalFighter moved from Northern Germany to Northern France 1 germanNavalFighter moved from Copenhagen to Northern Germany 4 germanInfantrys moved from Romania to Western Ukraine 1 germanInfantry moved from Belorussia to Orel Kursk 1 Train moved from Belorussia to Bohemia Moravia 1 Train, 1 germanArtillery and 1 germanMech.Infantry moved from Bohemia Moravia to Belorussia 2 germanInfantrys moved from Eastern Ukraine to Kharkov 1 Material and 1 Truck moved from Vichy France to Northern Spain 1 Truck moved from Northern Spain to Vichy France 1 Train moved from Western Germany to Berlin 1 Material and 1 Train moved from Berlin to Poland 1 Train moved from Poland to Western Germany Purchase Units - Germany Germany buy 1 Rail, 4 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 7 germanInfantrys, 2 germanMech.Infantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Kharkov being upgraded or consumed: 2 Materials 1 Rail and 1 germanEntrenchment placed in Kharkov Units in Northern Spain being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Spain Units in Southern Spain being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Southern Spain 2 germanTransports placed in 27 Sea Zone Germany undo move 4. 4 germanInfantrys placed in Northern Germany 2 germanTransports placed in 27 Sea Zone 2 germanMech.Infantrys placed in Eastern Germany 1 germanCombatEngineer and 3 germanInfantrys placed in Berlin 4 germanArtillerys placed in Western Germany Activate Technology - Germany Germany activating ImprovedArtillery Trigger germanAH1: Setting defense to 7 for unitAttachment attached to germanCruiser Trigger germanAH1: Setting attackAA to 2 for unitAttachment attached to germanCruiser Trigger germanAH2: Setting defense to 6 for unitAttachment attached to germanBattleship Trigger germanAH3: Setting defense to 6 for unitAttachment attached to germanBattleship-damaged Trigger germanImpArt1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanArtillery} with name:supportAttachmentArtilleryImpgerman Turn Complete - Germany Germany collect 69 PUs; end with 69 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 72 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAntiAirGun and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material, 1 germanAntiAirGun and 1 germanInfantry placed in Vichy France 2 germanInfantrys placed in Algeria Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 15 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Units Change Ownership Some Units in Algeria change ownership: 2 germanInfantrys Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAntiAirGun and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 5 PUs Some Units in Finland change ownership: 1 germanArtillery and 1 germanCombatEngineerCombat Hit Differential Summary :
AntiAircraftGun fire in Tangier : : -0.08 Germany : -5.58 Russia : -0.33 Spain : 1.33 -
@ubernaut back to you
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TripleA Move Summary: Russia round 16
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Russia Trigger russianaTAT: Russia gains access to AdvancedTanks Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianFighters and 2 russianInfantrys moved from Leningrad to Eastern Finland 5 russianInfantrys moved from Voronezh to Eastern Ukraine 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianFighter moved from Stalingrad to Eastern Ukraine 2 russianTacticalBombers moved from Moscow to Eastern Ukraine -
@colin scramble gamble for when you get back
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@ubernaut ready if you are
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TripleA Turn Summary: Brazil round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Combat Move - Brazil Non Combat Move - Brazil 3 brazilianInfantrys moved from Central Brazil to Northern Brazil 1 Truck and 1 brazilianArtillery moved from Rio de Janeiro to Northern Brazil 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 brazilianSubmarine moved from 41 Sea Zone to 39 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianCombatEngineer and 2 brazilianInfantrys; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianCombatEngineer and 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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@colin go for japan
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TripleA Turn Summary: Thailand round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,6,12,9,10,3,10,9,2,11,3,1,5,8,12,5,6,10 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedLogistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 5 japaneseArtillerys and 11 japaneseInfantrys moved from Burma to Bengal 1 japaneseTacticalBomber moved from Burma to Bengal 2 japaneseFighters moved from French Indochina to Bengal 7 japaneseInfantrys and 3 japaneseMarines moved from Sumatra to 148 Sea Zone 3 japaneseBattleships, 3 japaneseCruisers, 7 japaneseInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 148 Sea Zone to 84 Sea Zone 7 japaneseInfantrys and 3 japaneseMarines moved from 84 Sea Zone to Ceylon 3 japaneseNavalFighters moved from 148 Sea Zone to 75 Sea Zone 1 japaneseTank moved from Shansi to Chahar Japan take Suiyuan from China 3 japaneseArtillerys, 3 japaneseInfantrys and 1 japaneseMech.Infantry moved from Shansi to Chahar 2 japaneseFighters moved from Northern Manchuria to Chahar 1 japaneseTank moved from Anhwei to Shensi Japan take Shensi from China 1 japaneseTank moved from Shensi to Anhwei Combat - Japan Battle in 75 Sea Zone Japan attack with 3 japaneseNavalFighters Britain defend with 1 britishTransport Japan roll dice for 3 japaneseNavalFighters in 75 Sea Zone, round 2 : 2/3 hits, 1.75 expected hits Britain roll dice for 1 britishTransport in 75 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 75 Sea Zone Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Ceylon Japan attack with 7 japaneseInfantrys and 3 japaneseMarines Britain defend with 1 britishEntrenchment; India defend with 1 Flagpole and 1 britishAirfield Japan roll dice for 3 japaneseBattleships and 3 japaneseCruisers in Ceylon, round 2 : 3/9 hits, 3.25 expected hits India roll dice for 1 britishEntrenchment in Ceylon, round 2 : 0/1 hits, 0.58 expected hits 1 britishEntrenchment owned by the Britain lost in Ceylon Some non-combat units are destroyed: Japan win, taking Ceylon from India with 7 japaneseInfantrys and 3 japaneseMarines remaining. Battle score for attacker is 6 Casualties for Britain: 1 britishEntrenchment Battle in Chahar Japan attack with 3 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Chahar, round 2 : 3/10 hits, 3.25 expected hits China roll dice for 1 chineseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Chahar Japan win, taking Chahar from China with 3 japaneseArtillerys, 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Bengal Japan attack with 5 japaneseArtillerys, 2 japaneseFighters, 11 japaneseInfantrys and 1 japaneseTacticalBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 5 japaneseArtillerys, 2 japaneseFighters, 11 japaneseInfantrys and 1 japaneseTacticalBomber in Bengal, round 2 : 5/19 hits, 4.08 expected hits Britain roll dice for 1 britishEntrenchment and 2 britishInfantrys in Bengal, round 2 : 1/3 hits, 1.33 expected hits 2 britishInfantrys owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Japan win, taking Bengal from Britain with 5 japaneseArtillerys, 2 japaneseFighters, 10 japaneseInfantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishEntrenchment and 2 britishInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseNavalFighters moved from 75 Sea Zone to 84 Sea Zone 1 japaneseCarrier moved from 148 Sea Zone to 84 Sea Zone 3 japaneseDestroyers moved from 148 Sea Zone to 84 Sea Zone 3 japaneseNavalFighters moved from 148 Sea Zone to Burma 2 japaneseFighters and 1 japaneseTacticalBomber moved from Bengal to French Indochina 2 japaneseInfantrys moved from French Indochina to Burma 1 Truck moved from Burma to Thailand 1 Material, 1 Truck and 1 japaneseInfantry moved from Thailand to Burma 1 Truck moved from Burma to Thailand 2 japaneseInfantrys moved from Kwangsi to French Indochina 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Burma 1 Train moved from Hong Kong to Shanghai 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 2 japaneseAlpineInfantrys moved from Hong Kong to Kwangtung 1 Train and 2 japaneseInfantrys moved from Shantung to Burma 1 Train moved from Burma to French Indochina 1 Truck and 1 japaneseInfantry moved from Shanghai to French Indochina 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Shantung to Anhwei 2 Trucks moved from Shanghai to Hong Kong 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseFighters moved from Chahar to Soviet Far East 4 japaneseBattleships, 4 japaneseCarriers, 4 japaneseCruisers, 12 japaneseDestroyers and 7 japaneseNavalFighters moved from 127 Sea Zone to 99 Sea Zone 3 japaneseNavalFighters moved from 148 Sea Zone to 99 Sea Zone 2 japaneseNavalFighters moved from Japan to 99 Sea Zone 3 japaneseNavalFighters moved from 148 Sea Zone to Kyushu Shikoku 3 japaneseCarriers and 6 japaneseDestroyers moved from 148 Sea Zone to 128 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 japaneseCombatEngineer moved from Kyushu Shikoku to 99 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 100 Sea Zone to Soviet Far East 1 japaneseInfantry and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 99 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 99 Sea Zone to Japan 4 japaneseInfantrys moved from Phillippines to 128 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 128 Sea Zone to 95 Sea Zone 4 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseTransport moved from 128 Sea Zone to 97 Sea Zone Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 74 PUs; 0 techTokens; Japan buy 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseBattleship, 1 japaneseCruiser, 3 japaneseDestroyers, 4 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseDestroyers placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan Units in Soviet Far East being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Soviet Far East 1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hong Kong 3 japaneseInfantrys placed in Shanghai Activate Technology - Japan Japan activating ImprovedLogistics Trigger japaneseIL1: Setting maxScrambleCount to 3 for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 77 PUs; end with 77 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 3 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseArtillerys and 1 japaneseEntrenchment; Remaining resources: 0 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma 2 japaneseArtillerys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 3 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseArtillerysCombat Hit Differential Summary :
Japan : 0.67 China : 0.75 Britain : -0.42 India : -0.58 -
@ubernaut actually sorry I messed something up hold on
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