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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 4:40:12 PM
      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators
        last edited by

        ignore this my login got removed somehow just wanted to make sure it was working before going through with my turn. 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Sweden round 16

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 16
          
              Combat Move - Sweden
          
              Non Combat Move - Sweden
                  1 Truck moved from Sweden to Southern Sweden
                  1 Truck and 1 swedishAntiAirGun moved from Southern Sweden to Sweden
                  6 swedishInfantrys moved from Southern Sweden to Sweden
          
              Purchase Units - Sweden
                  Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
          
              Place Units - Sweden
                  1 swedishSubmarine placed in 28 Sea Zone
          
              Turn Complete - Sweden
                  Sweden collect 7 PUs; end with 7 PUs
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Italy round 16

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 16
            
                Research Technology - Italy
                    Italy spend 0 on tech rolls
                        Italy roll 5,10,10,8,2,7,11,9,10 and gets 0 hits
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            
                Non Combat Move - Italy
                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger italianProd: Italy has 1 Material placed in Rome
                    1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov
                    1 Truck moved from Western Ukraine to Northern Italy
                    1 Train moved from Romania to Northern Italy
                    1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine
                    1 Train moved from Western Ukraine to Romania
                    1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain
                    1 Truck moved from Northern Spain to Vichy France
                    2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                    2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                    2 italianInfantrys moved from 43 Sea Zone to Morrocco
                    1 italianTransport moved from 43 Sea Zone to 46 Sea Zone
                    1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
                    1 Material and 1 italianInfantry moved from Southern Italy to 50 Sea Zone
                    1 Material, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
                    1 Material and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
                    1 italianInfantry and 1 italianMarine moved from Crete to 51 Sea Zone
                    1 italianInfantry and 1 italianMarine moved from 51 Sea Zone to Western Egypt
                    1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                    1 italianCombatEngineer moved from Tobruk to Western Egypt
                    2 italianInfantrys moved from Cyrenaica to Tripolitania
                    1 italianInfantry moved from Al Kufrah to Cyrenaica
                    1 italianInfantry moved from Tobruk to Cyrenaica
                    1 italianInfantry moved from Western Egypt to Tobruk
                    1 italianInfantry moved from Western Egypt to Al Kufrah
                    1 Truck and 1 italianArtillery moved from Western Egypt to Cyrenaica
                    1 Truck moved from Cyrenaica to Al Kufrah
                    1 italianNavalFighter moved from Tobruk to Cyrenaica
                    1 italianNavalFighter moved from Northern Italy to Western Egypt
                    1 italianNavalFighter moved from Western Egypt to Tobruk
                    1 italianCombatEngineer moved from Rome to Northern Italy
            
                Purchase Units - Italy
                    Italy buy 1 italianAirfield, 1 italianArtillery, 1 italianEntrenchment, 6 italianInfantrys and 1 italianTank; Remaining resources: 0 PUs; 9 techTokens; 
            
                Place Units - Italy
                    Units in Western Egypt being upgraded or consumed: 2 Materials
                    1 italianAirfield and 1 italianEntrenchment placed in Western Egypt
                    1 italianArtillery and 1 italianTank placed in Northern Italy
                    3 italianInfantrys placed in Southern Italy
                    3 italianInfantrys placed in Rome
            
                Turn Complete - Italy
                    Italy collect 30 PUs; end with 30 PUs
                    Units generate 9 techTokens; Italy end with 18 techTokens
            

            Combat Hit Differential Summary :

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators
                last edited by

                TripleA Turn Summary: Usa round 16

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 16
                
                    Research Technology - Usa
                        Usa spend 0 on tech rolls
                            Usa roll 12,5,2,12,8,4,6,6,7,4,7,8,8,10,4,1,4,12 and gets 3 hits
                        Usa removing all Technology Tokens after successful research.
                        Usa discover AdvancedDestroyers
                
                    Combat Move - Usa
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                        4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 4 americanCruisers, 9 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 9 americanNavalFighters, 9 americanSubmarines and 5 americanTransports moved from 118 Sea Zone to 124 Sea Zone
                        6 americanInfantrys, 4 americanMarines and 9 americanNavalFighters moved from 124 Sea Zone to Wake Island
                        1 americanCruiser moved from 115 Sea Zone to 124 Sea Zone
                
                    Combat - Usa
                        Battle in Wake Island
                            Usa attack with 6 americanInfantrys, 4 americanMarines and 9 americanNavalFighters
                            Japan defend with 1 Flagpole, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine
                                Usa roll dice for 5 americanBattleships and 5 americanCruisers in Wake Island, round 2 : 6/15 hits, 7.92 expected hits
                                Japan roll dice for 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine in Wake Island, round 2 : 2/4 hits, 1.83 expected hits
                                1 japaneseCombatEngineer owned by the Japan, 1 japaneseEntrenchment owned by the Japan, 1 japaneseMarine owned by the Japan, 2 americanInfantrys owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Wake Island
                            Usa win, taking Wake Island from Japan with 4 americanInfantrys, 4 americanMarines and 9 americanNavalFighters remaining. Battle score for attacker is 11
                            Casualties for Usa: 2 americanInfantrys
                            Casualties for Japan: 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseMarine
                
                    Non Combat Move - Usa
                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                        Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                        Trigger americanProd1: Usa has 1 Material placed in Washington
                        Trigger americanAP2: Usa has 1 Material placed in Washington
                        2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                        1 americanDestroyer, 2 americanInfantrys, 1 americanSubmarine and 1 americanTransport moved from 115 Sea Zone to 124 Sea Zone
                        2 americanInfantrys moved from 124 Sea Zone to Wake Island
                        9 americanNavalFighters moved from Wake Island to 124 Sea Zone
                        1 Material and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                        3 americanNavalFighters moved from Los Angeles to Hawaiian Islands
                        1 americanArtillery moved from British Columbia to 106 Sea Zone
                        1 americanArtillery and 1 americanTransport moved from 106 Sea Zone to 115 Sea Zone
                        1 americanArtillery moved from 115 Sea Zone to Hawaiian Islands
                        2 Materials and 1 Train moved from Washington to Northeastern US
                        1 Train moved from Northeastern US to Washington
                        1 Material, 1 Train and 1 americanCombatEngineer moved from Washington to Northeastern US
                        1 americanArtillery moved from New York to 30 Sea Zone
                        3 americanInfantrys moved from Washington to 30 Sea Zone
                        3 americanBattleships, 1 americanCruiser, 3 americanDestroyers and 5 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                        1 americanCombatEngineer, 8 americanMarines and 1 americanMech.Infantry moved from Azores to 40 Sea Zone
                        4 americanInfantrys moved from Azores to 39 Sea Zone
                        4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                        3 americanBattleships, 1 americanCombatEngineer, 1 americanCruiser, 3 americanDestroyers, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 40 Sea Zone to 41 Sea Zone
                        1 americanCombatEngineer, 4 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 41 Sea Zone to Gibraltar
                        1 americanArtillery, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                        1 americanArtillery and 3 americanInfantrys moved from 39 Sea Zone to Azores
                        1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                        1 Truck and 1 americanAntiAirGun moved from Central Norway to 13 Sea Zone
                        1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                        1 Truck and 1 americanAntiAirGun moved from 14 Sea Zone to Archangel
                        1 americanTransport moved from 14 Sea Zone to 12 Sea Zone
                        1 americanTransport moved from 12 Sea Zone to 10 Sea Zone
                        1 americanTank moved from Scotland to 10 Sea Zone
                        1 americanTank and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone
                        1 americanTank moved from 12 Sea Zone to Central Norway
                        1 americanAntiTankGun, 3 americanArtillerys and 1 americanTank moved from Newfoundland to 20 Sea Zone
                        1 americanAntiTankGun, 3 americanArtillerys, 1 americanTank and 3 americanTransports moved from 20 Sea Zone to 7 Sea Zone
                        1 americanAntiTankGun, 3 americanArtillerys and 1 americanTank moved from 7 Sea Zone to Scotland
                        2 americanTransports moved from 7 Sea Zone to 20 Sea Zone
                
                    Purchase Units - Usa
                        Trigger americanAdvFig1: buyamericanAdvancedFighter added to americanProduction
                        Trigger americanAdvFig2: buyamericanAdvancedNavalFighter added to americanProduction
                        Usa buy 3 americanAdvancedNavalFighters, 1 americanAdvancedSubmarine, 1 americanArtillery, 1 americanBarracks, 1 americanFactory, 1 americanHull and 3 americanInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Usa
                        Units in Hawaiian Islands being upgraded or consumed: 3 Materials
                        1 americanFactory and 2 americanInfantrys placed in Hawaiian Islands
                        1 americanAdvancedSubmarine and 1 americanHull placed in 156 Sea Zone
                        2 americanAdvancedNavalFighters placed in Los Angeles
                        Units in Northeastern US being upgraded or consumed: 3 Materials
                        1 americanBarracks placed in Northeastern US
                        1 americanAdvancedNavalFighter and 1 americanArtillery placed in New York
                        1 americanInfantry placed in Washington
                
                    Activate Technology - Usa
                        Usa activating AdvancedDestroyers
                
                    Turn Complete - Usa
                        Trigger LLaFA: has removed 1 americanAntiAirGun owned by Usa in Archangel
                        Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
                        Trigger LLaFA: Russia has 1 russianAntiAirGun placed in Archangel
                        Trigger LLaTRA: Russia has 1 Truck placed in Archangel
                        Usa collect 70 PUs; end with 70 PUs
                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                        Units generate 9 techTokens; Usa end with 9 techTokens
                

                Combat Hit Differential Summary :

                Usa : -1.92
                Japan : 0.17
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators @colin
                  last edited by

                  @colin over to turkey

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Move Summary: Germany round 17

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 17
                    
                        Research Technology - Germany
                            Trigger germanaTAA: Germany gains access to AdvancedArtillery
                            Germany spend 0 on tech rolls
                    
                        Combat Move - Germany
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            2 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys and 2 germanNavalFighters moved from Northern Spain to Madrid
                            2 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer and 5 germanInfantrys moved from Southern Spain to Madrid
                            1 germanNavalFighter moved from Morrocco to Madrid
                            1 germanNavalFighter moved from Northern France to Madrid
                            1 germanInfantry moved from Kharkov to Voronezh
                                  Germany take Voronezh from Russia
                            1 germanInfantry moved from Orel Kursk to Smolensk
                                  Germany take Smolensk from Russia
                            1 germanInfantry moved from Lativa Estonia to Pskov
                                  Germany take Pskov from Russia
                            6 germanArtillerys and 9 germanInfantrys moved from Kharkov to Eastern Ukraine
                            4 germanFighters moved from Belorussia to Eastern Ukraine
                            2 germanFighters moved from Kharkov to Eastern Ukraine
                    

                    Savegame

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut got a couple battles

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin looks like im going to need to modify my us purchase shouldn't have been able to build those advanced fighters yet

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Finland round 17

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 17
                          
                              Reconnaissance Missions - Finland
                                  Finland collect 0 PUs; end with 5 PUs
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 11 PUs
                          
                              Research Technology - Germany
                                  Trigger germanaTAA: Germany gains access to AdvancedArtillery
                                  Germany spend 0 on tech rolls
                                      Germany roll 4,5,1,9,7,4,5,10,1 and gets 0 hits
                          
                              Combat Move - Germany
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  2 germanArtillerys, 1 germanCombatEngineer, 7 germanInfantrys and 2 germanNavalFighters moved from Northern Spain to Madrid
                                  2 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer and 5 germanInfantrys moved from Southern Spain to Madrid
                                  1 germanNavalFighter moved from Morrocco to Madrid
                                  1 germanNavalFighter moved from Northern France to Madrid
                                  1 germanInfantry moved from Kharkov to Voronezh
                                        Germany take Voronezh from Russia
                                  1 germanInfantry moved from Orel Kursk to Smolensk
                                        Germany take Smolensk from Russia
                                  1 germanInfantry moved from Lativa Estonia to Pskov
                                        Germany take Pskov from Russia
                                  6 germanArtillerys and 9 germanInfantrys moved from Kharkov to Eastern Ukraine
                                  4 germanFighters moved from Belorussia to Eastern Ukraine
                                  2 germanFighters moved from Kharkov to Eastern Ukraine
                          
                              Combat - Germany
                                  Battle in Eastern Ukraine
                                      Germany attack with 6 germanArtillerys, 6 germanFighters and 9 germanInfantrys
                                      Russia defend with 1 Flagpole and 4 russianInfantrys
                                          Germany roll dice for 6 germanArtillerys, 6 germanFighters and 9 germanInfantrys in Eastern Ukraine, round 2 : 3/21 hits, 6.00 expected hits
                                          Russia roll dice for 4 russianInfantrys in Eastern Ukraine, round 2 : 2/4 hits, 1.00 expected hits
                                          3 russianInfantrys owned by the Russia and 2 germanInfantrys owned by the Germany lost in Eastern Ukraine
                                          Germany roll dice for 6 germanArtillerys, 6 germanFighters and 7 germanInfantrys in Eastern Ukraine, round 3 : 4/19 hits, 5.67 expected hits
                                          Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 3 : 0/1 hits, 0.25 expected hits
                                          1 russianInfantry owned by the Russia lost in Eastern Ukraine
                                      Germany win, taking Eastern Ukraine from Russia with 6 germanArtillerys, 6 germanFighters and 7 germanInfantrys remaining. Battle score for attacker is 6
                                      Casualties for Germany: 2 germanInfantrys
                                      Casualties for Russia: 4 russianInfantrys
                                  Battle in Madrid
                                      Germany attack with 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 12 germanInfantrys and 4 germanNavalFighters
                                      Spain defend with 1 Flagpole, 1 Rail, 1 Truck, 1 spanishAirfield, 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishBarracks, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFactory, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank
                                          AntiAircraftGun fire in Madrid : 0/1 hits, 0.08 expected hits
                                          Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 12 germanInfantrys and 4 germanNavalFighters in Madrid, round 2 : 6/23 hits, 6.58 expected hits
                                      Units damaged: 2 spanishEntrenchments owned by the Spain
                                          Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank in Madrid, round 2 : 6/13 hits, 5.50 expected hits
                                          1 spanishInfantry owned by the Spain, 6 germanInfantrys owned by the Germany, 1 spanishArtillery owned by the Spain, 1 spanishTank owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Madrid
                                          Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 6 germanInfantrys and 4 germanNavalFighters in Madrid, round 3 : 4/17 hits, 5.08 expected hits
                                          Spain roll dice for 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter and 5 spanishInfantrys in Madrid, round 3 : 5/9 hits, 4.42 expected hits
                                          3 spanishInfantrys owned by the Spain, 5 germanInfantrys owned by the Germany and 1 spanishFighter owned by the Spain lost in Madrid
                                          Germany roll dice for 2 germanAlpineInfantrys, 3 germanArtillerys, 2 germanCombatEngineers, 1 germanInfantry and 4 germanNavalFighters in Madrid, round 4 : 5/12 hits, 3.83 expected hits
                                          Spain roll dice for 1 spanishCombatEngineer, 2 spanishEntrenchments and 2 spanishInfantrys in Madrid, round 4 : 3/5 hits, 2.67 expected hits
                                          2 spanishEntrenchments owned by the Spain, 1 spanishCombatEngineer owned by the Spain, 2 spanishInfantrys owned by the Spain, 1 germanInfantry owned by the Germany and 2 germanArtillerys owned by the Germany lost in Madrid
                                      Germany captures 5PUs while taking Spain capital
                                      Some non-combat units are destroyed: 
                                      Germany converts spanishFactory into different units
                                      Germany converts spanishBarracks into different units
                                      Germany win, taking Madrid from Spain with 2 germanAlpineInfantrys, 1 germanArtillery, 2 germanCombatEngineers and 4 germanNavalFighters remaining. Battle score for attacker is 15
                                      Casualties for Germany: 2 germanArtillerys and 12 germanInfantrys
                                      Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishCombatEngineer, 2 spanishEntrenchments, 1 spanishFighter, 6 spanishInfantrys and 1 spanishTank
                                  Trigger LiberationSpain5: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                          
                              Non Combat Move - Germany
                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  1 germanNavalFighter moved from Madrid to Morrocco
                                  1 germanNavalFighter moved from Madrid to Morrocco
                                  2 germanNavalFighters moved from Madrid to Northern Spain
                                  1 germanInfantry moved from Portugal to Northern Spain
                                  1 Truck and 1 germanAntiAirGun moved from Southern Spain to Madrid
                                  1 Truck moved from Madrid to Northern Spain
                                  1 Truck and 1 germanAntiAirGun moved from Northern Spain to Madrid
                                  1 germanCombatEngineer and 5 germanInfantrys moved from Western France to Northern Spain
                                  1 germanCombatEngineer and 5 germanInfantrys moved from Northern France to Western France
                                  3 germanArtillerys moved from Tangier to Morrocco
                                  2 germanInfantrys moved from Algeria to Morrocco
                                  4 germanArtillerys and 5 germanInfantrys moved from West Africa to Western Sahara
                                  2 germanInfantrys moved from Morrocco to Western Sahara
                                  1 germanCombatEngineer and 4 germanInfantrys moved from Low Countries to Northern France
                                  1 germanCombatEngineer and 4 germanInfantrys moved from Northern Germany to Low Countries
                                  1 germanInfantry moved from Denmark to Northern Germany
                                  2 germanInfantrys moved from Lativa Estonia to Belorussia
                                  3 germanInfantrys moved from Belorussia to Orel Kursk
                                  4 germanFighters moved from Eastern Ukraine to Kharkov
                                  1 germanArtillery moved from Belorussia to Orel Kursk
                                  1 germanAntiTankGun moved from Kharkov to Orel Kursk
                                  1 Train moved from Western Germany to Berlin
                                  2 Materials and 1 Train moved from Berlin to Poland
                                  1 Train and 2 germanArtillerys moved from Western Germany to Kharkov
                                  2 germanMech.Infantrys moved from Eastern Germany to Eastern Poland
                                  1 germanArtillery moved from Western Germany to Low Countries
                                  1 germanArtillery moved from Western Germany to Northern Germany
                                  1 germanNavalFighter moved from Eastern Germany to Northern France
                                  1 germanInfantry moved from Vichy France to Northern Spain
                                  1 Truck moved from Western Ukraine to Eastern Germany
                                  1 Train moved from Belorussia to Romania
                                  1 Train and 2 germanInfantrys moved from Romania to Belorussia
                                  1 Train moved from Belorussia to Romania
                                  2 germanInfantrys moved from Romania to Eastern Poland
                                  3 germanInfantrys moved from Berlin to Northern Germany
                                  1 germanAirTransport and 1 germanCombatEngineer moved from Berlin to Poland
                                  1 germanAirTransport moved from Poland to Berlin
                                  1 germanAirTransport moved from Kharkov to Berlin
                                  1 germanAirTransport moved from Finland to Northern Germany
                                  1 germanFighter moved from Eastern Ukraine to Turkey
                                  1 germanFighter moved from Eastern Ukraine to Belorussia
                                  2 germanInfantrys moved from Western Ukraine to Southern Ukraine
                                  2 germanInfantrys moved from Western Ukraine to Kharkov
                                  1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                                  1 Material moved from Vichy France to 44 Sea Zone
                                  1 Material and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone
                                  1 Material moved from 43 Sea Zone to Algeria
                                  1 germanParatrooper moved from Northern Germany to Berlin
                                  1 germanTank moved from Belorussia to Kharkov
                                  1 germanMech.Infantry moved from Belorussia to Kharkov
                                  1 germanTank moved from Belorussia to Orel Kursk
                                  1 Train moved from Poland to Western Germany
                          
                              Purchase Units - Germany
                                  Germany repair damage of 1x Rail; Remaining resources: 79 PUs; 9 techTokens; 
                                  Germany buy 1 germanAntiAirGun, 2 germanArtillerys, 1 germanBarracks, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanHull, 5 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 9 techTokens; 
                          
                              Place Units - Germany
                                  1 germanNavalFighter placed in Eastern Germany
                                  3 germanDestroyers placed in 27 Sea Zone
                                  1 germanHull placed in 27 Sea Zone
                                  Germany undo move 3.
                                  Germany undo move 2.
                                  1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany
                                  2 germanDestroyers and 1 germanHull placed in 27 Sea Zone
                                  1 germanDestroyer placed in 27 Sea Zone
                                  Units in Poland being upgraded or consumed: 3 Materials
                                  1 germanBarracks placed in Poland
                                  1 germanAntiAirGun and 2 germanArtillerys placed in Western Germany
                                  3 germanInfantrys placed in Berlin
                          
                              Turn Complete - Germany
                                  Germany collect 77 PUs; end with 77 PUs
                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                  Units generate 9 techTokens; Germany end with 18 techTokens
                                  Units Change Ownership
                                      Some Units in Algeria change ownership: 1 Material
                                      Some Units in Finland change ownership: 1 germanCombatEngineer
                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          
                              Purchase Units - VichyFrance
                                  Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                                  VichyFrance buy 1 germanArtillery, 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 0 PUs; 
                          
                              Place Units - VichyFrance
                                  1 germanCombatEngineer and 1 germanInfantry placed in Algeria
                                  1 Material and 1 germanArtillery placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 15 PUs; end with 15 PUs
                                  Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs
                                  Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
                                  Units Change Ownership
                                      Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry
                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                      Some Units in Vichy France change ownership: 1 Material and 1 germanArtillery
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  4 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Some Units in Romania change ownership: 4 germanInfantrys
                          
                              Purchase Units - Finland
                                  Finland buy 1 germanAntiTankGun; Remaining resources: 1 PUs; 
                          
                              Place Units - Finland
                                  1 germanAntiTankGun placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 3 PUs; end with 4 PUs
                                  Some Units in Finland change ownership: 1 germanAntiTankGun and 1 germanCombatEngineer
                          

                          Combat Hit Differential Summary :

                          AntiAircraftGun fire in Madrid : : -0.08
                          Germany : -5.17
                          Russia : 0.75
                          Spain : 1.42
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut sure edit what you need

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Russia round 17

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 17
                              
                                  Research Technology - Russia
                                      Russia spend 0 on tech rolls
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                      1 russianFighter and 2 russianInfantrys moved from Leningrad to Lativa Estonia
                                      1 russianFighter and 1 russianInfantry moved from Leningrad to Pskov
                                      1 russianInfantry moved from Novgorod to Pskov
                                      3 russianInfantrys moved from Moscow to Smolensk
                                      1 russianFighter, 4 russianInfantrys and 2 russianTacticalBombers moved from Stalingrad to Voronezh
                                      2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Uzbek to Eastern Iran
                                            Russia take Eastern Iran from Turkey
                                      1 russianFighter and 1 russianInfantry moved from Yakut to Khabarovskiy Kray
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin couple of scrambles on deck

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators @colin
                                  last edited by

                                  @colin customer called right after i signed off so i guess ill have something for you when you get back

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut sure no problem I'll probably have to think a bit as well so wouldnt have been able to finish it

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Brazil round 17

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 17
                                      
                                          Combat Move - Brazil
                                              4 brazilianArtillerys, 7 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Columbia
                                              1 brazilianFighter moved from Eastern Brazil to Columbia
                                      
                                          Combat - Brazil
                                              Battle in Columbia
                                                  Brazil attack with 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks
                                                  Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Flagpole, 3 Infantrys, 1 Rail and 1 Tank
                                                      AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks in Columbia, round 2 : 1/15 hits, 1.58 expected hits
                                                      Neutral roll dice for 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank in Columbia, round 2 : 1/5 hits, 1.92 expected hits
                                                      1 brazilianInfantry owned by the Brazil and 1 Tank owned by the Neutral lost in Columbia
                                                      AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 6 brazilianInfantrys and 3 brazilianTanks in Columbia, round 3 : 2/14 hits, 1.50 expected hits
                                                      Neutral roll dice for 1 AntiAirGun, 1 Artillery and 3 Infantrys in Columbia, round 3 : 1/5 hits, 1.92 expected hits
                                                      1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Columbia
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 5 brazilianInfantrys and 3 brazilianTanks in Columbia, round 4 : 0/13 hits, 1.42 expected hits
                                                      Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 4 : 2/3 hits, 1.25 expected hits
                                                      2 brazilianInfantrys owned by the Brazil lost in Columbia
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Columbia, round 5 : 0/11 hits, 1.17 expected hits
                                                      Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 5 : 1/3 hits, 1.25 expected hits
                                                      1 brazilianInfantry owned by the Brazil lost in Columbia
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 6 : 1/10 hits, 1.00 expected hits
                                                      Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 6 : 0/3 hits, 1.25 expected hits
                                                      1 Infantry owned by the Neutral lost in Columbia
                                                      Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 7 : 2/10 hits, 1.00 expected hits
                                                      Neutral roll dice for 1 Artillery and 1 Infantry in Columbia, round 7 : 1/2 hits, 0.83 expected hits
                                                      1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Columbia
                                                  Brazil loses 0 PUs for violating Columbias neutrality.
                                                  Brazil win, taking Columbia from Neutral with 4 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 3 brazilianTanks remaining. Battle score for attacker is 5
                                                  Casualties for Brazil: 6 brazilianInfantrys
                                                  Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank
                                      
                                          Non Combat Move - Brazil
                                              1 brazilianFighter moved from Columbia to Eastern Brazil
                                              2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
                                              1 Material, 1 Train and 1 brazilianCombatEngineer moved from Rio de Janeiro to Eastern Brazil
                                              1 Truck moved from Northern Brazil to Rio de Janeiro
                                      
                                          Purchase Units - Brazil
                                              Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Brazil
                                              1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
                                      
                                          Turn Complete - Brazil
                                              Brazil collect 12 PUs; end with 12 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Neutral : -2.42
                                      Brazil : -1.67
                                      AntiAircraftGun fire in Columbia : : -0.17
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin over to japan

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Thailand round 17

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 17
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 10 PUs
                                          
                                              Consolidating - Thailand
                                                  Thailand collect 0 PUs; end with 9 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 12,8,2,5,7,4,3,6,2 and gets 1 hit
                                                  Japan removing all Technology Tokens after successful research.
                                                  Japan discover ImprovedTacticalBombers
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                      Some non-combat units are destroyed: 
                                                      Japan converts britishBarracks into different units
                                                      Japan converts britishDocks into different units
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  1 japaneseInfantry moved from Bengal to Calcutta
                                                        Japan take Calcutta from India
                                                  3 japaneseMarines moved from Ceylon to 84 Sea Zone
                                                  3 japaneseBattleships, 3 japaneseMarines and 2 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                                                  3 japaneseMarines moved from 87 Sea Zone to Rangoon
                                                  2 japaneseInfantrys moved from French Indochina to Kwangsi
                                                  2 japaneseInfantrys moved from French Indochina to Yunnan
                                                  2 japaneseArtillerys and 2 japaneseInfantrys moved from Chahar to Shansi
                                                  1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Suiyuan
                                                  1 japaneseInfantry moved from French Indochina to Yunnan
                                                  3 japaneseNavalFighters moved from Burma to Yunnan
                                                  1 japaneseTacticalBomber moved from French Indochina to Yunnan
                                                  1 japaneseFighter moved from French Indochina to Kwangsi
                                                  1 japaneseFighter moved from French Indochina to Hunan
                                                  1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
                                                        Japan take Far Eastern Republic from Russia
                                                  1 japaneseAlpineInfantry moved from Anhwei to Hunan
                                                  2 japaneseInfantrys moved from French Indochina to Yunnan
                                                  3 japaneseNavalFighters moved from 84 Sea Zone to Rangoon
                                                  1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Shensi
                                                  1 japaneseAlpineInfantry moved from Anhwei to Hunan
                                          
                                              Combat - Japan
                                                  Battle in Rangoon
                                                      Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters
                                                      Britain defend with 1 Flagpole and 1 britishInfantry
                                                          Japan roll dice for 3 japaneseBattleships in Rangoon, round 2 : 4/6 hits, 2.50 expected hits
                                                          Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                                          1 britishInfantry owned by the Britain lost in Rangoon
                                                      Japan win, taking Rangoon from Britain with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                                                      Casualties for Britain: 1 britishInfantry
                                                  Battle in Shansi
                                                      Japan attack with 2 japaneseArtillerys and 2 japaneseInfantrys
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 2 japaneseArtillerys and 2 japaneseInfantrys in Shansi, round 2 : 3/4 hits, 1.00 expected hits
                                                          China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 chineseInfantry owned by the China lost in Shansi
                                                      Japan win, taking Shansi from China with 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for China: 1 chineseInfantry
                                                  Battle in Hunan
                                                      Japan attack with 2 japaneseAlpineInfantrys and 1 japaneseFighter
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseFighter in Hunan, round 2 : 3/3 hits, 1.08 expected hits
                                                          China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 chineseInfantry owned by the China lost in Hunan
                                                      Japan win, taking Hunan from China with 2 japaneseAlpineInfantrys and 1 japaneseFighter remaining. Battle score for attacker is 3
                                                      Casualties for China: 1 chineseInfantry
                                                  Battle in Kwangsi
                                                      Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                                                          China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 chineseInfantry owned by the China lost in Kwangsi
                                                      Japan win, taking Kwangsi from China with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for China: 1 chineseInfantry
                                                  Battle in Yunnan
                                                      Japan attack with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber in Yunnan, round 2 : 3/9 hits, 2.25 expected hits
                                                          China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 chineseInfantry owned by the China lost in Yunnan
                                                      Japan win, taking Yunnan from China with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                                                      Casualties for China: 1 chineseInfantry
                                                  Battle in Suiyuan
                                                      Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits
                                                          China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 1/1 hits, 0.25 expected hits
                                                          1 japaneseArtillery owned by the Japan lost in Suiyuan
                                                          Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 3 : 0/2 hits, 0.75 expected hits
                                                          China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits
                                                      1 japaneseMech.Infantry owned by the Japan lost in Suiyuan
                                                      1 japaneseTank owned by the Japan retreated to Chahar
                                                      China win with 1 chineseInfantry remaining. Battle score for attacker is -9
                                                      Casualties for Japan: 1 japaneseArtillery and 1 japaneseMech.Infantry
                                                  Battle in Shensi
                                                      Japan attack with 1 japaneseArtillery and 2 japaneseInfantrys
                                                      China defend with 1 Flagpole and 1 chineseInfantry
                                                          Japan roll dice for 1 japaneseArtillery and 2 japaneseInfantrys in Shensi, round 2 : 1/3 hits, 0.67 expected hits
                                                          China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 chineseInfantry owned by the China lost in Shensi
                                                      Japan win, taking Shensi from China with 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for China: 1 chineseInfantry
                                          
                                              Non Combat Move - Japan
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  5 japaneseInfantrys moved from Ceylon to 84 Sea Zone
                                                  1 japaneseCarrier, 3 japaneseCruisers, 3 japaneseDestroyers, 5 japaneseInfantrys and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                                                  5 japaneseArtillerys and 9 japaneseInfantrys moved from Bengal to Calcutta
                                                  1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Calcutta
                                                  2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma
                                                  2 japaneseArtillerys moved from Thailand to Burma
                                                  1 Train moved from French Indochina to Kwangtung
                                                  1 Train and 2 japaneseAlpineInfantrys moved from Kwangtung to Burma
                                                  1 Train moved from Burma to Shanghai
                                                  1 Material and 1 japaneseAirTransport moved from Tokyo to Soviet Far East
                                                  1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                                  2 japaneseInfantrys moved from Japan to 99 Sea Zone
                                                  2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                                  2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                                                  1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                                                  5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 15 japaneseDestroyers and 12 japaneseNavalFighters moved from 99 Sea Zone to 127 Sea Zone
                                                  1 japaneseNavalFighter moved from Japan to 127 Sea Zone
                                                  3 japaneseNavalFighters moved from Kyushu Shikoku to 127 Sea Zone
                                                  3 japaneseNavalFighters moved from Yunnan to 127 Sea Zone
                                                  3 japaneseNavalFighters moved from Rangoon to 87 Sea Zone
                                                  5 japaneseInfantrys moved from 87 Sea Zone to Sumatra
                                                  1 japaneseDestroyer moved from 94 Sea Zone to 148 Sea Zone
                                                  3 japaneseCarriers and 5 japaneseDestroyers moved from 94 Sea Zone to 127 Sea Zone
                                                  1 Truck moved from French Indochina to Hong Kong
                                                  1 Truck moved from Thailand to Hong Kong
                                                  1 japaneseTacticalBomber moved from Yunnan to Burma
                                                  1 japaneseFighter moved from Kwangsi to French Indochina
                                                  1 japaneseFighter moved from Hunan to French Indochina
                                                  1 japaneseMarine moved from Japan to 99 Sea Zone
                                                  1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
                                                  1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Burma to Phillippines
                                                  2 Materials moved from Tokyo to 99 Sea Zone
                                                  2 Materials, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone
                                                  2 Materials, 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines
                                                  2 japaneseTransports moved from 95 Sea Zone to 96 Sea Zone
                                                  3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                                  3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone
                                                  3 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                                  1 Train moved from Burma to Hong Kong
                                                  1 japaneseArtillery moved from Manchuria to Northern Manchuria
                                                  2 japaneseInfantrys moved from Manchuria to 97 Sea Zone
                                                  2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone
                                                  2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                                                  1 japaneseFighter moved from Soviet Far East to Northern Manchuria
                                          
                                              Purchase Units - Japan
                                                  Japan repair damage of 1x Rail; Remaining resources: 76 PUs; 0 techTokens; 
                                                  Japan buy 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseEntrenchment, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Japan
                                                  Units in Phillippines being upgraded or consumed: 2 Materials
                                                  1 japaneseBarracks placed in Phillippines
                                                  Units in Soviet Far East being upgraded or consumed: 1 Material
                                                  1 japaneseEntrenchment placed in Soviet Far East
                                                  2 japaneseAlpineInfantrys placed in Hong Kong
                                                  3 japaneseInfantrys placed in Shanghai
                                                  1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                                                  1 japaneseCombatEngineer placed in Tokyo
                                                  2 japaneseNavalFighters placed in Japan
                                                  2 japaneseDestroyers placed in 127 Sea Zone
                                          
                                              Activate Technology - Japan
                                                  Japan activating ImprovedTacticalBombers
                                                  triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                                                  triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                                                  triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
                                          
                                              Turn Complete - Japan
                                                  Japan collect 76 PUs; end with 76 PUs
                                                  Units generate 9 techTokens; Japan end with 9 techTokens
                                                  Units Change Ownership
                                                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                                      Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 10 PUs; end with 10 PUs
                                                  Units Change Ownership
                                                      Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                                      Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Thailand
                                                  3 japaneseInfantrys placed in Thailand
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 9 PUs; end with 9 PUs
                                                  Units Change Ownership
                                                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                                                      Some Units in Thailand change ownership: 3 japaneseInfantrys
                                          

                                          Combat Hit Differential Summary :

                                          Japan : 4.92
                                          China : 0.08
                                          Britain : -0.42
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you and I'm headed to bed

                                            ubernautU 2 Replies Last reply Reply Quote 0

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