TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Usa round 1
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 1 Research Technology - Usa Note to players Usa: <body><img src="startusa.png"/></body> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger americanaTAAA: Usa gains access to AdvancedAntiAircraft Trigger americanaTIP: Usa gains access to ImprovedProduction Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success! Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied Combat Move - Usa Note to players Usa: <body><img src="pearlharbour.png"/></body> Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 americanStrategicBomber moved from Iceland to 7 Sea Zone 1 americanDestroyer moved from 6 Sea Zone to 7 Sea Zone -
@colin battle on deck
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TripleA Turn Summary: Usa round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 1 Research Technology - Usa Note to players Usa: <body><img src="startusa.png"/></body> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger americanaTAAA: Usa gains access to AdvancedAntiAircraft Trigger americanaTIP: Usa gains access to ImprovedProduction Usa spend 0 on tech rolls Usa roll 12,12,11,8,1 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedDestroyers Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success! Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied Combat Move - Usa Note to players Usa: <body><img src="pearlharbour.png"/></body> Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Iceland to 7 Sea Zone 1 americanDestroyer moved from 6 Sea Zone to 7 Sea Zone Combat - Usa Battle in 7 Sea Zone Usa attack with 1 americanDestroyer and 1 americanStrategicBomber; Britain loiter and taunt Germany defend with 3 germanSubmarines DepthChargeAttack fire in 7 Sea Zone : 1/2 hits, 0.17 expected hits 1 germanSubmarine owned by the Germany lost in 7 Sea Zone 2 germanSubmarines owned by the Germany Submerged Usa win with 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanSubmarine Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanStrategicBomber moved from 7 Sea Zone to Labrador 1 Truck and 1 americanAntiAirGun moved from Iceland to 6 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 6 Sea Zone to 7 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 7 Sea Zone to Scotland 1 americanInfantry moved from Southern US to 35 Sea Zone 1 americanInfantry and 1 americanTransport moved from 35 Sea Zone to 36 Sea Zone 1 americanInfantry moved from 36 Sea Zone to Eastern US 1 americanDestroyer moved from 30 Sea Zone to 36 Sea Zone 1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone 1 americanInfantry moved from Western US to 112 Sea Zone 1 americanInfantry moved from Northwestern US to 112 Sea Zone 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone 1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone 1 americanCruiser, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands 1 americanCarrier, 1 americanDestroyer and 1 americanNavalFighter moved from 113 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Los Angeles to 115 Sea Zone 1 americanSubmarine moved from 134 Sea Zone to 116 Sea Zone 1 americanCombatEngineer moved from San Francisco to Los Angeles 1 americanArtillery moved from Southwestern US to Los Angeles 1 Material and 1 Truck moved from San Francisco to Los Angeles 1 Truck moved from Los Angeles to Southern Central US 1 americanInfantry moved from Northern Central US to Northwestern US 1 americanFighter moved from Midway to Hawaiian Islands 1 americanFighter moved from Northwestern US to Hawaiian Islands 1 Material and 1 americanMech.Infantry moved from Detroit to New York 1 Material, 1 Train and 1 americanCombatEngineer moved from Chicago to New York 1 americanInfantry moved from Eastern Central US to New York 1 Material and 1 Truck moved from Central US to Los Angeles 1 americanTank moved from Detroit to New York 1 americanAirTransport and 1 americanParatrooper moved from Chicago to Los Angeles 1 americanTransport moved from 113 Sea Zone to 134 Sea Zone 1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 113 Sea Zone 1 americanStrategicBomber moved from Los Angeles to New Brunswick 1 Train moved from Southeastern US to Chicago 1 Train and 1 americanAntiAirGun moved from Chicago to Los Angeles 1 americanArtillery moved from Eastern US to Washington Purchase Units - Usa Usa buy 2 ResearchCenters, 1 americanBattleship, 2 americanInfantrys, 1 americanNavalFighter and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Trigger LLabSBL2: has removed 1 americanStrategicBomber owned by Usa in Labrador Trigger LLabSBL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabSBL1: Britain has 1 britishStrategicBomber placed in Labrador Place Units - Usa Units in New York being upgraded or consumed: 2 Materials 1 ResearchCenter placed in New York Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship placed in 30 Sea Zone 1 americanSubmarine placed in 156 Sea Zone 2 americanInfantrys placed in San Francisco Units in Los Angeles being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Los Angeles 1 americanNavalFighter placed in Chicago Activate Technology - Usa Usa activating ImprovedDestroyers triggerAttachmenamericanImpAA: Setting attackAA to 2 for unitAttachment attached to americanAntiAirGun triggerAttachmenamericanImpAA: Setting defense to 2 for unitAttachment attached to americanAntiAirGun Trigger americanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to americanDestroyer Turn Complete - Usa Usa collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
DepthChargeAttack fire in 7 Sea Zone : : 0.83 -
@colin go for usa
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@colin i mean germany so used to being on the other side

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TripleA Move Summary: Germany round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Germany Trigger germanaTIC: Germany gains access to ImprovedCarriers Trigger germanaTIP: Germany gains access to ImprovedProduction Trigger germanaTAH: Germany gains access to AdvancedHulls Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedProduction Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 12 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanArtillery, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Southern Ukraine to Crimea 2 germanSubmarines moved from 13 Sea Zone to 14 Sea Zone 2 germanSubmarines moved from 7 Sea Zone to 24 Sea Zone 1 germanNavalFighter moved from Norway to 24 Sea Zone 1 germanInfantry and 1 germanTank moved from Southern Ukraine to Crimea 1 germanInfantry moved from Southern Ukraine to Crimea 1 germanMech.Infantry moved from Eastern Ukraine to Crimea 1 germanTank moved from Eastern Ukraine to Crimea 1 germanCruiser and 1 germanDestroyer moved from 28 Sea Zone to 29 Sea Zone 1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone 1 germanFighter moved from Finland to 29 Sea Zone 1 germanStrategicBomber moved from Belorussia to Voronezh 1 germanTacticalBomber moved from Belorussia to Murmansk -
@ubernaut got some battles
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TripleA Turn Summary: Finland round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Trigger germanaTIC: Germany gains access to ImprovedCarriers Trigger germanaTIP: Germany gains access to ImprovedProduction Trigger germanaTAH: Germany gains access to AdvancedHulls Germany spend 0 on tech rolls Germany roll 12,9,5,3,9,6,11,1,8,2,10 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedProduction Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 12 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanArtillery, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank moved from Southern Ukraine to Crimea 2 germanSubmarines moved from 13 Sea Zone to 14 Sea Zone 2 germanSubmarines moved from 7 Sea Zone to 24 Sea Zone 1 germanNavalFighter moved from Norway to 24 Sea Zone 1 germanInfantry and 1 germanTank moved from Southern Ukraine to Crimea 1 germanInfantry moved from Southern Ukraine to Crimea 1 germanMech.Infantry moved from Eastern Ukraine to Crimea 1 germanTank moved from Eastern Ukraine to Crimea 1 germanCruiser and 1 germanDestroyer moved from 28 Sea Zone to 29 Sea Zone 1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone 1 germanFighter moved from Finland to 29 Sea Zone 1 germanStrategicBomber moved from Belorussia to Voronezh 1 germanTacticalBomber moved from Belorussia to Murmansk Combat - Germany Britain scrambles 4 units out of Central Britain to defend against the attack in 24 Sea Zone Strategic bombing raid in Murmansk AntiAircraftGun fire in Murmansk : 0/1 hits, 0.08 expected hits Bombing raid in Murmansk rolls: 2 and causes: 1 damage to unit: Truck Bombing raid in Murmansk causes 1 damage total. 1 Truck owned by the Russia lost in Murmansk Strategic bombing raid in Voronezh Bombing raid in Voronezh rolls: 6 and causes: 6 damage to unit: russianAirfield Bombing raid in Voronezh causes 6 damage total. Battle in 14 Sea Zone Germany attack with 2 germanSubmarines Russia defend with 1 russianDestroyer and 1 russianTransport Germany roll dice for 2 germanSubmarines in 14 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 2 germanSubmarines in 14 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germany roll dice for 2 germanSubmarines in 14 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 germanSubmarine owned by the Germany lost in 14 Sea Zone Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 5 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 6 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits 1 germanSubmarine owned by the Germany lost in 14 Sea Zone Russia win with 1 russianDestroyer and 1 russianTransport remaining. Battle score for attacker is -14 Casualties for Germany: 2 germanSubmarines Battle in 24 Sea Zone Germany attack with 1 germanNavalFighter and 2 germanSubmarines Britain defend with 1 britishFighter, 1 britishHull, 2 britishNavalFighters and 1 britishTacticalBomber Germany roll dice for 2 germanSubmarines in 24 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 germanNavalFighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Britain roll dice for 1 britishFighter, 1 britishHull, 2 britishNavalFighters and 1 britishTacticalBomber in 24 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 1 germanSubmarine owned by the Germany lost in 24 Sea Zone 1 germanSubmarine owned by the Germany retreated to 10 Sea Zone Britain win with 1 britishFighter, 1 britishHull, 2 britishNavalFighters and 1 britishTacticalBomber remaining. Battle score for attacker is -7 Casualties for Germany: 1 germanSubmarine Battle in 29 Sea Zone Germany attack with 1 germanBattleship, 1 germanCruiser, 1 germanDestroyer and 1 germanFighter Russia defend with 1 russianCruiser, 1 russianSubmarine and 1 russianTransport DepthChargeAttack fire in 29 Sea Zone : 0/1 hits, 0.08 expected hits 1 russianSubmarine owned by the Russia Submerged Germany roll dice for 1 germanBattleship, 1 germanCruiser, 1 germanDestroyer and 1 germanFighter in 29 Sea Zone, round 2 : 0/5 hits, 1.92 expected hits Russia roll dice for 1 russianCruiser and 1 russianTransport in 29 Sea Zone, round 2 : 0/2 hits, 0.58 expected hits Germany roll dice for 1 germanBattleship, 1 germanCruiser, 1 germanDestroyer and 1 germanFighter in 29 Sea Zone, round 3 : 5/5 hits, 1.92 expected hits Russia roll dice for 1 russianCruiser and 1 russianTransport in 29 Sea Zone, round 3 : 0/2 hits, 0.58 expected hits 1 russianCruiser owned by the Russia and 1 russianTransport owned by the Russia lost in 29 Sea Zone Germany win, taking 29 Sea Zone from Neutral with 1 germanBattleship, 1 germanCruiser, 1 germanDestroyer and 1 germanFighter remaining. Battle score for attacker is 19 Casualties for Russia: 1 russianCruiser and 1 russianTransport Battle in Crimea Germany attack with 1 germanArtillery, 4 germanInfantrys, 2 germanMech.Infantrys and 3 germanTanks Russia defend with 1 Flagpole, 1 russianAirfield, 1 russianAntiAirGun, 1 russianArtillery, 1 russianFortification and 2 russianInfantrys Germany roll dice for 1 germanArtillery, 4 germanInfantrys, 2 germanMech.Infantrys and 3 germanTanks in Crimea, round 2 : 4/10 hits, 3.00 expected hits Russia roll dice for 1 russianAntiAirGun, 1 russianArtillery, 1 russianFortification and 2 russianInfantrys in Crimea, round 2 : 2/5 hits, 2.17 expected hits 2 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Crimea Germany roll dice for 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 3 germanTanks in Crimea, round 3 : 2/8 hits, 2.67 expected hits Russia roll dice for 1 russianFortification in Crimea, round 3 : 1/1 hits, 0.92 expected hits 1 germanInfantry owned by the Germany and 1 russianFortification owned by the Russia lost in Crimea Some non-combat units are destroyed: Germany win, taking Crimea from Russia with 1 germanArtillery, 1 germanInfantry, 2 germanMech.Infantrys and 3 germanTanks remaining. Battle score for attacker is 17 Casualties for Germany: 3 germanInfantrys Casualties for Russia: 1 russianAntiAirGun, 1 russianArtillery, 1 russianFortification and 2 russianInfantrys Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain Non Combat Move - Germany Note to players Germany: <body><img src="crimea.png"/></body> Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanStrategicBomber and 1 germanTacticalBomber moved from Southern Ukraine to Kharkov 1 germanStrategicBomber moved from Voronezh to Belorussia 1 germanTacticalBomber moved from Murmansk to Eastern Finland 2 germanArtillerys and 3 germanInfantrys moved from Finland to Eastern Finland 1 germanAlpineInfantry moved from Eastern Finland to Northern Finland 1 germanInfantry moved from Northern Finland to Eastern Finland 1 germanArtillery moved from Northern Norway to Northern Finland 1 germanNavalFighter moved from 24 Sea Zone to Norway 1 germanFighter moved from Northern Germany to Belorussia 1 germanFighter moved from Northern France to Hungary Slovakia 1 Material and 1 Truck moved from Hungary Slovakia to Eastern Germany 1 germanCombatEngineer moved from Northern Germany to Eastern Germany 1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Norway 1 germanAirTransport moved from Norway to Eastern Germany 1 Truck and 1 germanParatrooper moved from Central Norway to Northern Finland 1 germanAlpineInfantry moved from Northern Norway to Central Norway 1 germanAlpineInfantry moved from Northern Finland to Northern Norway 1 germanBattleship moved from 26 Sea Zone to 28 Sea Zone 1 germanArtillery and 1 germanInfantry moved from Lithuania to 28 Sea Zone 1 germanArtillery, 1 germanInfantry and 1 germanTransport moved from 28 Sea Zone to 29 Sea Zone 1 germanArtillery and 1 germanInfantry moved from 29 Sea Zone to Eastern Finland 1 germanFighter moved from 29 Sea Zone to Finland 1 germanInfantry moved from French West Africa to Gold Coast 1 germanAirTransport moved from Hungary Slovakia to Crete 2 germanInfantrys moved from Romania to Bessarabia 1 germanInfantry moved from Northern Yugoslavia to Romania 1 germanArtillery moved from Hungary Slovakia to Romania 1 germanAntiTankGun moved from Eastern Ukraine to Kharkov 1 germanAntiTankGun moved from Southern Ukraine to Kharkov 1 germanInfantry moved from Bessarabia to Southern Ukraine 1 germanInfantry moved from Kharkov to Eastern Ukraine 1 germanNavalFighter moved from Algeria to West Africa 1 germanCombatEngineer moved from West Africa to French West Africa 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 Train moved from Algeria to 45 Sea Zone 1 Train and 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 Train moved from 44 Sea Zone to Vichy France 1 germanInfantry moved from Algeria to Tunisia 1 germanDestroyer moved from 43 Sea Zone to 44 Sea Zone 1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Lativa Estonia to Pskov 1 germanMech.Infantry moved from Belorussia to Orel Kursk 1 germanAntiAirGun and 1 germanMech.Infantry moved from Orel Kursk to Kharkov 1 germanArtillery, 1 germanInfantry and 1 germanTank moved from Orel Kursk to Pskov 1 germanInfantry moved from Orel Kursk to Pskov 1 germanInfantry moved from Pinsk Marshes to Orel Kursk 1 germanCombatEngineer moved from Western Ukraine to Kharkov 1 germanAntiTankGun moved from Bessarabia to Southern Ukraine 1 Truck, 2 germanInfantrys, 1 germanMech.Infantry and 2 germanTanks moved from Eastern Poland to Kharkov 1 germanTank moved from Belorussia to Kharkov 3 germanArtillerys and 2 germanInfantrys moved from Eastern Poland to Belorussia 1 germanInfantry moved from Poland to Lithuania 1 germanArtillery and 1 germanInfantry moved from Eastern Germany to Poland 1 germanInfantry moved from Bohemia Moravia to Poland 1 germanArtillery, 1 germanMech.Infantry and 1 germanTank moved from Southern Germany to Poland 1 germanAlpineInfantry moved from Southern Germany to Eastern Germany 1 germanFighter moved from Denmark to Belorussia 1 Train moved from Eastern France to Vichy France 1 Material, 1 Train and 1 germanAntiAirGun moved from Vichy France to Northern France 1 Train moved from Northern France to Western Germany 1 germanAntiTankGun moved from Eastern France to Southern Germany 1 Truck moved from Northern Germany to Western Germany 1 Truck and 1 germanAntiAirGun moved from Western Germany to Low Countries 1 Truck and 1 germanInfantry moved from Algeria to Cyrenaica 1 germanFighter moved from Tripolitania to Al Kufrah 1 germanInfantry moved from Northern Germany to Low Countries 2 germanInfantrys moved from Berlin to Northern Germany 1 germanInfantry moved from Northern Germany to Denmark 1 germanInfantry moved from Northern Germany to Low Countries 1 germanInfantry moved from Low Countries to Northern France 1 germanInfantry moved from Northern France to Western France 1 Truck moved from Northern Germany to Berlin 1 Truck moved from Northern Finland to Finland 1 Material and 1 Truck moved from Finland to Northern Finland 1 germanCombatEngineer moved from Finland to Eastern Finland 1 germanAntiTankGun, 1 germanArtillery and 1 germanInfantry moved from Belorussia to Pskov 1 germanInfantry moved from Lativa Estonia to Pskov 1 germanSubmarine moved from 11 Sea Zone to 64 Sea Zone Purchase Units - Germany Germany repair damage of 3x germanAirfield; Remaining resources: 63 PUs; 0 techTokens; Germany buy 1 Material, 1 ResearchCenter, 1 germanAntiAirGun, 1 germanAntiTankGun, 1 germanArtillery, 3 germanCombatEngineers, 1 germanInfantry, 2 germanMarines, 1 germanMech.Infantry, 1 germanNavalFighter and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Eastern Germany being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Eastern Germany 1 Material, 1 germanAntiAirGun, 1 germanAntiTankGun and 1 germanMech.Infantry placed in Western Germany Germany undo move 2. 1 Material, 1 germanAntiAirGun, 1 germanAntiTankGun and 1 germanArtillery placed in Western Germany 1 germanNavalFighter placed in Southern Germany Germany undo move 3. 1 germanMech.Infantry and 1 germanTank placed in Eastern Germany 2 germanMarines placed in Eastern Germany 3 germanCombatEngineers and 1 germanInfantry placed in Northern Germany 1 germanNavalFighter placed in Southern Germany Activate Technology - Germany Germany activating ImprovedProduction Trigger germanIH2: Setting attack to 7 for unitAttachment attached to germanBattleship Trigger germanIH3: Setting attack to 7 for unitAttachment attached to germanBattleship-damaged Trigger germanIH1: Setting attack to 6 for unitAttachment attached to germanCruiser Trigger germanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to germanCruiser Trigger germanIH1: Setting mayOverStackAA to true for unitAttachment attached to germanCruiser Trigger germanIH1: Setting maxAAattacks to 1 for unitAttachment attached to germanCruiser Trigger germanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to germanCruiser Trigger germanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to germanCruiser Trigger germanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to germanCruiser Turn Complete - Germany Germany collect 68 PUs; end with 68 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Northern Finland change ownership: 1 Material Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAntiAirGun and 1 germanFighter; Remaining resources: 4 PUs; Place Units - VichyFrance 1 Material, 1 germanAntiAirGun and 1 germanFighter placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 25 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 23 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 21 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in French West Africa change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAntiAirGun and 1 germanFighter Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiTankGun and 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Romania 1 germanAntiTankGun placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanAntiTankGun Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 2 germanArtillerys; Remaining resources: 0 PUs; Place Units - Finland 2 germanArtillerys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanArtillerys Some Units in Northern Finland change ownership: 1 MaterialCombat Hit Differential Summary :
DepthChargeAttack fire in 29 Sea Zone : : -0.08 Britain : -0.50 AntiAircraftGun fire in Murmansk : : -0.08 Germany : -1.50 Russia : -0.92 -
@ubernaut back to you
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TripleA Move Summary: Russia round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Russia Note to players Russia: <body><img src="crimea.png"/></body> Trigger russianaTIDS: Russia gains access to ImprovedDefensiveStructures Trigger russianaTIP: Russia gains access to ImprovedProduction Russia spend 0 on tech rolls Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 14 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianSubmarine moved from 29 Sea Zone to 27 Sea Zone 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Caucasus to Eastern Ukraine 2 russianInfantrys moved from Smolensk to Orel Kursk 1 russianFighter moved from Stalingrad to Orel Kursk 2 russianFighters moved from Leningrad to Orel Kursk 1 russianStrategicBomber and 1 russianTacticalBomber moved from Moscow to Eastern Ukraine 1 russianFighter moved from Yakut to Khabarovskiy Kray 1 russianInfantry moved from Yakut to Khabarovskiy Kray 1 russianInfantry moved from Voronezh to Orel Kursk -
@colin couple of scrambles up
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TripleA Move Summary: Brazil round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 5 Sea Zone -
@colin tiny sea battle
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TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer moved from 63 Sea Zone to 5 Sea Zone Combat - Brazil Battle in 5 Sea Zone Brazil attack with 1 brazilianDestroyer Italy defend with 2 italianSubmarines DepthChargeAttack fire in 5 Sea Zone : 0/1 hits, 0.08 expected hits 2 italianSubmarines owned by the Italy Submerged 1 brazilianTank moved from Rio de Janeiro to Northern Brazil 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Eastern Brazil 1 brazilianFighter moved from Rio de Janeiro to Eastern Brazil 1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 58 Sea Zone Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
DepthChargeAttack fire in 5 Sea Zone : : -0.08 -
@colin over to japan
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TripleA Move Summary: Japan round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: 1 japaneseStrategicBomber moved from Manchuria to Northern China 1 japaneseArtillery and 2 japaneseInfantrys moved from Fo Kien to Hong Kong 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan Japan take Hunan from China 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys moved from Inner Mongolia to Hupeh 1 japaneseTank moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Anhwei to Hupeh 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Kwangtung to Hong Kong 2 japaneseNavalFighters moved from 148 Sea Zone to 87 Sea Zone 2 japaneseFighters moved from French Indochina to 87 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines 4 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines moved from Phillippines Islands to 128 Sea Zone 6 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Brunei 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Phillippines Islands to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Shanghai to Hong Kong 1 japaneseTacticalBomber moved from Shansi to Hong Kong 2 japaneseFighters moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong 1 japaneseTank moved from Kwangtung to Hong Kong -
@ubernaut ready for battle
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Japan roll 7,8,10,5,11,3 and gets 0 hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseStrategicBomber moved from Manchuria to Northern China 1 japaneseArtillery and 2 japaneseInfantrys moved from Fo Kien to Hong Kong 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Hunan Japan take Hunan from China 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys moved from Inner Mongolia to Hupeh 1 japaneseTank moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Anhwei to Hupeh 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Kwangtung to Hong Kong 2 japaneseNavalFighters moved from 148 Sea Zone to 87 Sea Zone 2 japaneseFighters moved from French Indochina to 87 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines 4 japaneseMarines moved from Luzon to 128 Sea Zone 2 japaneseMarines moved from Phillippines Islands to 128 Sea Zone 6 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Brunei 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Phillippines Islands to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Shanghai to Hong Kong 1 japaneseTacticalBomber moved from Shansi to Hong Kong 2 japaneseFighters moved from Shansi to Hupeh 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong 1 japaneseTank moved from Kwangtung to Hong Kong Combat - Japan Strategic bombing raid in Northern China AntiAircraftGun fire in Northern China : 0/1 hits, 0.08 expected hits Bombing raid in Northern China rolls: 4 and causes: 4 damage to unit: chineseBarracks Bombing raid in Northern China causes 4 damage total. Battle in Brunei Japan attack with 2 japaneseMarines Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Brunei, round 2 : 2/2 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Brunei, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Brunei Japan win, taking Brunei from Britain with 2 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Borneo Japan attack with 4 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Borneo, round 2 : 0/2 hits, 0.83 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 1.00 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/2 hits, 0.50 expected hits 1 japaneseMarine owned by the Japan and 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 3 japaneseMarines in Borneo, round 3 : 2/3 hits, 0.75 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 2 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in 87 Sea Zone Japan attack with 2 japaneseFighters and 2 japaneseNavalFighters Britain defend with 1 britishDestroyer and 1 britishTransport Japan roll dice for 2 japaneseFighters and 2 japaneseNavalFighters in 87 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 87 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 japaneseFighter owned by the Japan, 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 87 Sea Zone Japan win with 1 japaneseFighter and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseFighter Casualties for Britain: 1 britishDestroyer and 1 britishTransport Battle in Hong Kong Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry AntiAircraftGun fire in Hong Kong : 0/1 hits, 0.17 expected hits AntiTankGun fire in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks in Hong Kong, round 2 : 5/9 hits, 2.42 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 1/4 hits, 1.67 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain, 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Battle in Phillippines Japan attack with 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 2 : 0/5 hits, 0.92 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/2 hits, 0.92 expected hits 1 japaneseInfantry owned by the Japan lost in Phillippines Japan roll dice for 2 japaneseInfantrys, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 3 : 1/4 hits, 0.83 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 3 : 1/2 hits, 0.92 expected hits 1 americanArtillery owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseNavalFighter in Phillippines, round 4 : 2/3 hits, 0.75 expected hits Usa roll dice for 1 americanInfantry in Phillippines, round 4 : 1/1 hits, 0.50 expected hits 1 americanInfantry owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -2 Casualties for Japan: 3 japaneseInfantrys Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Hupeh Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank AntiAircraftGun fire in Hupeh : 0/1 hits, 0.08 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 2 : 4/13 hits, 2.58 expected hits China roll dice for 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank in Hupeh, round 2 : 1/6 hits, 1.75 expected hits 2 chineseInfantrys owned by the China, 1 chineseAntiAirGun owned by the China, 1 chineseTank owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 3 : 4/12 hits, 2.50 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Hupeh, round 3 : 2/2 hits, 0.75 expected hits 1 chineseInfantry owned by the China, 2 japaneseInfantrys owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 2 japaneseFighters, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 14 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 3 chineseInfantrys and 1 chineseTank Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseStrategicBomber moved from Northern China to Shansi 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 2 japaneseArtillerys and 1 japaneseInfantry moved from Shansi to Inner Mongolia 2 japaneseFighters moved from Hupeh to Shansi 1 japaneseTank moved from Peking to Inner Mongolia 1 Truck moved from Shansi to Manchuria 1 Truck moved from Peking to Manchuria 2 japaneseInfantrys moved from Chahar to Suiyuan 1 Truck moved from Burma to Thailand 1 japaneseFighter moved from Hong Kong to Shanghai 1 japaneseTacticalBomber moved from Hong Kong to Fo Kien 1 japaneseAntiTankGun moved from Kwangtung to Hunan 2 japaneseNavalFighters moved from 87 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 148 Sea Zone to 93 Sea Zone 1 Truck moved from Korea to Manchuria 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 2 Materials and 1 Train moved from Japan to Tokyo 1 japaneseCombatEngineer moved from Japan to Tokyo 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 Train moved from Tokyo to Japan 1 japaneseAirTransport moved from Thailand to Japan 2 japaneseArtillerys moved from Thailand to Burma 1 japaneseInfantry moved from Thailand to Burma 1 japaneseInfantry moved from Thailand to Southern Thailand 1 japaneseCombatEngineer moved from Thailand to Southern Thailand 2 japaneseArtillerys and 2 japaneseInfantrys moved from Manchuria to Chahar 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Korea to Eastern Manchuria 1 japaneseCombatEngineer moved from Korea to Eastern Manchuria 2 japaneseCruisers and 2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 93 Sea Zone 1 japaneseCarrier moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Phillippines to 129 Sea Zone 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 1 japaneseFighter moved from 87 Sea Zone to Thailand Purchase Units - Japan Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction Japan buy 1 ResearchCenter, 1 japaneseBattleship, 1 japaneseDestroyer, 1 japaneseHull, 1 japaneseInfantry, 2 japaneseMarines and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan Units in Tokyo being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Tokyo 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseHull placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseInfantry and 2 japaneseMarines placed in Kyushu Shikoku Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 15 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : 1.17 AntiTankGun fire in Hong Kong : : -0.17 Usa : 0.67 Japan : 8.08 AntiAircraftGun fire in Hong Kong : : -0.17 China : 0.50 Britain : -0.42 AntiAircraftGun fire in Northern China : : -0.08 AntiAircraftGun fire in Hupeh : : -0.08 -
@ubernaut back to you
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TripleA Move Summary: China round 2
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 2 Research Technology - China China spend 0 on tech rolls China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseAntiTankGun, 1 chineseArtillery and 2 chineseInfantrys moved from Kweichow to Hupeh 2 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Kansu to Hupeh 1 chineseMech.Infantry moved from Northern China to Hupeh 1 chineseTank moved from Western Szechwan to Hupeh
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