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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Move Summary: Russia round 17

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 17
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              1 russianFighter and 2 russianInfantrys moved from Leningrad to Lativa Estonia
              1 russianFighter and 1 russianInfantry moved from Leningrad to Pskov
              1 russianInfantry moved from Novgorod to Pskov
              3 russianInfantrys moved from Moscow to Smolensk
              1 russianFighter, 4 russianInfantrys and 2 russianTacticalBombers moved from Stalingrad to Voronezh
              2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Uzbek to Eastern Iran
                    Russia take Eastern Iran from Turkey
              1 russianFighter and 1 russianInfantry moved from Yakut to Khabarovskiy Kray
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin couple of scrambles on deck

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin customer called right after i signed off so i guess ill have something for you when you get back

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            @ubernaut sure no problem I'll probably have to think a bit as well so wouldnt have been able to finish it

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Turn Summary: Brazil round 17

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 17
              
                  Combat Move - Brazil
                      4 brazilianArtillerys, 7 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Columbia
                      1 brazilianFighter moved from Eastern Brazil to Columbia
              
                  Combat - Brazil
                      Battle in Columbia
                          Brazil attack with 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks
                          Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Flagpole, 3 Infantrys, 1 Rail and 1 Tank
                              AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks in Columbia, round 2 : 1/15 hits, 1.58 expected hits
                              Neutral roll dice for 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank in Columbia, round 2 : 1/5 hits, 1.92 expected hits
                              1 brazilianInfantry owned by the Brazil and 1 Tank owned by the Neutral lost in Columbia
                              AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 6 brazilianInfantrys and 3 brazilianTanks in Columbia, round 3 : 2/14 hits, 1.50 expected hits
                              Neutral roll dice for 1 AntiAirGun, 1 Artillery and 3 Infantrys in Columbia, round 3 : 1/5 hits, 1.92 expected hits
                              1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Columbia
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 5 brazilianInfantrys and 3 brazilianTanks in Columbia, round 4 : 0/13 hits, 1.42 expected hits
                              Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 4 : 2/3 hits, 1.25 expected hits
                              2 brazilianInfantrys owned by the Brazil lost in Columbia
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Columbia, round 5 : 0/11 hits, 1.17 expected hits
                              Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 5 : 1/3 hits, 1.25 expected hits
                              1 brazilianInfantry owned by the Brazil lost in Columbia
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 6 : 1/10 hits, 1.00 expected hits
                              Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 6 : 0/3 hits, 1.25 expected hits
                              1 Infantry owned by the Neutral lost in Columbia
                              Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 7 : 2/10 hits, 1.00 expected hits
                              Neutral roll dice for 1 Artillery and 1 Infantry in Columbia, round 7 : 1/2 hits, 0.83 expected hits
                              1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Columbia
                          Brazil loses 0 PUs for violating Columbias neutrality.
                          Brazil win, taking Columbia from Neutral with 4 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 3 brazilianTanks remaining. Battle score for attacker is 5
                          Casualties for Brazil: 6 brazilianInfantrys
                          Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank
              
                  Non Combat Move - Brazil
                      1 brazilianFighter moved from Columbia to Eastern Brazil
                      2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
                      1 Material, 1 Train and 1 brazilianCombatEngineer moved from Rio de Janeiro to Eastern Brazil
                      1 Truck moved from Northern Brazil to Rio de Janeiro
              
                  Purchase Units - Brazil
                      Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Brazil
                      1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
              
                  Turn Complete - Brazil
                      Brazil collect 12 PUs; end with 12 PUs
              

              Combat Hit Differential Summary :

              Neutral : -2.42
              Brazil : -1.67
              AntiAircraftGun fire in Columbia : : -0.17
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin over to japan

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Thailand round 17

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 17
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 10 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 9 PUs
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                              Japan roll 12,8,2,5,7,4,3,6,2 and gets 1 hit
                          Japan removing all Technology Tokens after successful research.
                          Japan discover ImprovedTacticalBombers
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              Some non-combat units are destroyed: 
                              Japan converts britishBarracks into different units
                              Japan converts britishDocks into different units
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseInfantry moved from Bengal to Calcutta
                                Japan take Calcutta from India
                          3 japaneseMarines moved from Ceylon to 84 Sea Zone
                          3 japaneseBattleships, 3 japaneseMarines and 2 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                          3 japaneseMarines moved from 87 Sea Zone to Rangoon
                          2 japaneseInfantrys moved from French Indochina to Kwangsi
                          2 japaneseInfantrys moved from French Indochina to Yunnan
                          2 japaneseArtillerys and 2 japaneseInfantrys moved from Chahar to Shansi
                          1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Suiyuan
                          1 japaneseInfantry moved from French Indochina to Yunnan
                          3 japaneseNavalFighters moved from Burma to Yunnan
                          1 japaneseTacticalBomber moved from French Indochina to Yunnan
                          1 japaneseFighter moved from French Indochina to Kwangsi
                          1 japaneseFighter moved from French Indochina to Hunan
                          1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
                                Japan take Far Eastern Republic from Russia
                          1 japaneseAlpineInfantry moved from Anhwei to Hunan
                          2 japaneseInfantrys moved from French Indochina to Yunnan
                          3 japaneseNavalFighters moved from 84 Sea Zone to Rangoon
                          1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Shensi
                          1 japaneseAlpineInfantry moved from Anhwei to Hunan
                  
                      Combat - Japan
                          Battle in Rangoon
                              Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters
                              Britain defend with 1 Flagpole and 1 britishInfantry
                                  Japan roll dice for 3 japaneseBattleships in Rangoon, round 2 : 4/6 hits, 2.50 expected hits
                                  Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                  1 britishInfantry owned by the Britain lost in Rangoon
                              Japan win, taking Rangoon from Britain with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                              Casualties for Britain: 1 britishInfantry
                          Battle in Shansi
                              Japan attack with 2 japaneseArtillerys and 2 japaneseInfantrys
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 2 japaneseArtillerys and 2 japaneseInfantrys in Shansi, round 2 : 3/4 hits, 1.00 expected hits
                                  China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 chineseInfantry owned by the China lost in Shansi
                              Japan win, taking Shansi from China with 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                          Battle in Hunan
                              Japan attack with 2 japaneseAlpineInfantrys and 1 japaneseFighter
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseFighter in Hunan, round 2 : 3/3 hits, 1.08 expected hits
                                  China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 chineseInfantry owned by the China lost in Hunan
                              Japan win, taking Hunan from China with 2 japaneseAlpineInfantrys and 1 japaneseFighter remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                          Battle in Kwangsi
                              Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                                  China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 chineseInfantry owned by the China lost in Kwangsi
                              Japan win, taking Kwangsi from China with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                          Battle in Yunnan
                              Japan attack with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber in Yunnan, round 2 : 3/9 hits, 2.25 expected hits
                                  China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 chineseInfantry owned by the China lost in Yunnan
                              Japan win, taking Yunnan from China with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                          Battle in Suiyuan
                              Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits
                                  China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 1/1 hits, 0.25 expected hits
                                  1 japaneseArtillery owned by the Japan lost in Suiyuan
                                  Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 3 : 0/2 hits, 0.75 expected hits
                                  China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits
                              1 japaneseMech.Infantry owned by the Japan lost in Suiyuan
                              1 japaneseTank owned by the Japan retreated to Chahar
                              China win with 1 chineseInfantry remaining. Battle score for attacker is -9
                              Casualties for Japan: 1 japaneseArtillery and 1 japaneseMech.Infantry
                          Battle in Shensi
                              Japan attack with 1 japaneseArtillery and 2 japaneseInfantrys
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 1 japaneseArtillery and 2 japaneseInfantrys in Shensi, round 2 : 1/3 hits, 0.67 expected hits
                                  China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 chineseInfantry owned by the China lost in Shensi
                              Japan win, taking Shensi from China with 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                  
                      Non Combat Move - Japan
                          Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                          5 japaneseInfantrys moved from Ceylon to 84 Sea Zone
                          1 japaneseCarrier, 3 japaneseCruisers, 3 japaneseDestroyers, 5 japaneseInfantrys and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                          5 japaneseArtillerys and 9 japaneseInfantrys moved from Bengal to Calcutta
                          1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Calcutta
                          2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma
                          2 japaneseArtillerys moved from Thailand to Burma
                          1 Train moved from French Indochina to Kwangtung
                          1 Train and 2 japaneseAlpineInfantrys moved from Kwangtung to Burma
                          1 Train moved from Burma to Shanghai
                          1 Material and 1 japaneseAirTransport moved from Tokyo to Soviet Far East
                          1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                          2 japaneseInfantrys moved from Japan to 99 Sea Zone
                          2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                          2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                          1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                          5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 15 japaneseDestroyers and 12 japaneseNavalFighters moved from 99 Sea Zone to 127 Sea Zone
                          1 japaneseNavalFighter moved from Japan to 127 Sea Zone
                          3 japaneseNavalFighters moved from Kyushu Shikoku to 127 Sea Zone
                          3 japaneseNavalFighters moved from Yunnan to 127 Sea Zone
                          3 japaneseNavalFighters moved from Rangoon to 87 Sea Zone
                          5 japaneseInfantrys moved from 87 Sea Zone to Sumatra
                          1 japaneseDestroyer moved from 94 Sea Zone to 148 Sea Zone
                          3 japaneseCarriers and 5 japaneseDestroyers moved from 94 Sea Zone to 127 Sea Zone
                          1 Truck moved from French Indochina to Hong Kong
                          1 Truck moved from Thailand to Hong Kong
                          1 japaneseTacticalBomber moved from Yunnan to Burma
                          1 japaneseFighter moved from Kwangsi to French Indochina
                          1 japaneseFighter moved from Hunan to French Indochina
                          1 japaneseMarine moved from Japan to 99 Sea Zone
                          1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
                          1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Burma to Phillippines
                          2 Materials moved from Tokyo to 99 Sea Zone
                          2 Materials, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone
                          2 Materials, 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines
                          2 japaneseTransports moved from 95 Sea Zone to 96 Sea Zone
                          3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                          3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone
                          3 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                          1 Train moved from Burma to Hong Kong
                          1 japaneseArtillery moved from Manchuria to Northern Manchuria
                          2 japaneseInfantrys moved from Manchuria to 97 Sea Zone
                          2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone
                          2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                          1 japaneseFighter moved from Soviet Far East to Northern Manchuria
                  
                      Purchase Units - Japan
                          Japan repair damage of 1x Rail; Remaining resources: 76 PUs; 0 techTokens; 
                          Japan buy 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseEntrenchment, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Place Units - Japan
                          Units in Phillippines being upgraded or consumed: 2 Materials
                          1 japaneseBarracks placed in Phillippines
                          Units in Soviet Far East being upgraded or consumed: 1 Material
                          1 japaneseEntrenchment placed in Soviet Far East
                          2 japaneseAlpineInfantrys placed in Hong Kong
                          3 japaneseInfantrys placed in Shanghai
                          1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                          1 japaneseCombatEngineer placed in Tokyo
                          2 japaneseNavalFighters placed in Japan
                          2 japaneseDestroyers placed in 127 Sea Zone
                  
                      Activate Technology - Japan
                          Japan activating ImprovedTacticalBombers
                          triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                          triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                          triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
                  
                      Turn Complete - Japan
                          Japan collect 76 PUs; end with 76 PUs
                          Units generate 9 techTokens; Japan end with 9 techTokens
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                  
                      Purchase Units - Manchuria
                          Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Manchuria
                          1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 10 PUs; end with 10 PUs
                          Units Change Ownership
                              Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                              Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                  
                      Purchase Units - Thailand
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 9 PUs; end with 9 PUs
                          Units Change Ownership
                              Some Units in Burma change ownership: 1 japaneseCombatEngineer
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  Japan : 4.92
                  China : 0.08
                  Britain : -0.42
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you and I'm headed to bed

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Move Summary: China round 17

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 17
                      
                          Combat Move - China
                              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              3 chineseInfantrys moved from Hupeh to Shensi
                              2 chineseInfantrys moved from Hupeh to Hunan
                              1 chineseInfantry moved from Kweichow to Hunan
                              1 chineseInfantry moved from Kweichow to Yunnan
                              4 chineseFighters and 6 chineseInfantrys moved from Eastern Szechwan to Yunnan
                              2 chineseFighters moved from Chungking to Shensi
                              2 chineseFighters moved from Chungking to Hunan
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin potential scramble

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin up for battle if you are around

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut ready now if you still are

                            ubernautU 2 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 17

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 17
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover AdvancedLogistics
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Tangier
                                      2 britishNavalFighters moved from Gibraltar to Tangier
                                      4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from French West Africa to West Africa
                                            ExiledAllies take West Africa from VichyFrance
                                      1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Portugal
                                      1 britishInfantry moved from Sinai to Trans Jordan
                                      2 britishStrategicBombers moved from Cairo to Trans Jordan
                                      1 britishAirTransport and 1 britishParatrooper moved from Cairo to Crete
                                      2 britishStrategicBombers moved from Cairo to Crete
                                      1 britishTank moved from Bombay to Baluchistan
                                            Britain take Southern Iran from Turkey
                                      5 britishInfantrys moved from Dutch East Indies to 150 Sea Zone
                                      2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 5 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 150 Sea Zone to 146 Sea Zone
                                      1 britishInfantry moved from Dutch New Guinea to 146 Sea Zone
                                      2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 6 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 146 Sea Zone to 131 Sea Zone
                                      6 britishInfantrys and 4 britishNavalFighters moved from 131 Sea Zone to Caroline Islands
                                      4 britishNavalFighters moved from Southwestern Australia to 148 Sea Zone
                                      4 britishNavalFighters moved from Northwestern Australia to 148 Sea Zone
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin scramble up

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 17

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 17
                                  
                                      Combat Move - Sweden
                                  
                                      Combat - Sweden
                                          Sweden creates battle in territory 28 Sea Zone
                                  
                                      Non Combat Move - Sweden
                                          1 swedishSubmarine moved from 26 Sea Zone to 28 Sea Zone
                                  
                                      Purchase Units - Sweden
                                          Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Sweden
                                          1 swedishSubmarine placed in 28 Sea Zone
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin over to italy

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Italy round 17

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 17
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                                  Italy roll 5,2,3,7,4,11,4,3,5,6,7,11,9,3,12,12,9,6 and gets 2 hits
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover ImprovedSpecialWarfare
                                      
                                          Politics - Italy
                                              Giving back territories to original owners
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
                                              2 italianInfantrys moved from Western Egypt to 53 Sea Zone
                                              2 italianInfantrys moved from 53 Sea Zone to Trans Jordan
                                              2 italianNavalFighters moved from Tobruk to Trans Jordan
                                              1 italianNavalFighter moved from Cyrenaica to Trans Jordan
                                      
                                          Combat - Italy
                                              Battle in Trans Jordan
                                                  Italy attack with 2 italianInfantrys and 3 italianNavalFighters
                                                  Britain defend with 1 Flagpole and 1 britishInfantry
                                                      Italy roll dice for 2 italianInfantrys and 3 italianNavalFighters in Trans Jordan, round 2 : 3/5 hits, 1.58 expected hits
                                                      Britain roll dice for 1 britishInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits
                                                      1 britishInfantry owned by the Britain lost in Trans Jordan
                                                  Italy win, taking Trans Jordan from Britain with 2 italianInfantrys and 3 italianNavalFighters remaining. Battle score for attacker is 3
                                                  Casualties for Britain: 1 britishInfantry
                                      
                                          Non Combat Move - Italy
                                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
                                              1 italianNavalFighter moved from Trans Jordan to Western Egypt
                                              2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Eastern Turkey
                                              2 italianNavalFighters moved from Trans Jordan to Eastern Turkey
                                              1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
                                              3 italianInfantrys moved from Morrocco to Western Sahara
                                              2 italianArtillerys moved from Southern Spain to 43 Sea Zone
                                              2 italianArtillerys moved from 43 Sea Zone to Morrocco
                                              2 italianInfantrys moved from Southern Spain to Northern Spain
                                              1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone
                                              1 italianCombatEngineer moved from 49 Sea Zone to Southern Italy
                                              2 italianArtillerys moved from Western Ukraine to Kharkov
                                              1 Train moved from Romania to Rome
                                              1 Train and 2 italianInfantrys moved from Rome to Romania
                                              1 italianTank moved from Northern Italy to Romania
                                              1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain
                                              1 Truck moved from Northern Italy to Rome
                                              1 Material and 1 Truck moved from Rome to Southern Italy
                                              1 Truck moved from Southern Italy to Rome
                                              1 italianInfantry moved from Rome to 46 Sea Zone
                                              1 italianInfantry moved from Southern Italy to 46 Sea Zone
                                              2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                              2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                              1 Truck moved from Northern Spain to Vichy France
                                              1 Truck moved from Vichy France to Northern Italy
                                              1 italianAirTransport moved from Western Egypt to Rome
                                              1 Truck moved from Al Kufrah to Western Egypt
                                      
                                          Purchase Units - Italy
                                              Italy buy 2 italianArtillerys, 3 italianInfantrys, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              2 italianArtillerys and 1 italianTank placed in Northern Italy
                                              3 italianInfantrys placed in Southern Italy
                                              Italy undo move 2.
                                              1 italianTransport placed in 46 Sea Zone
                                              2 italianInfantrys placed in Southern Italy
                                              1 italianInfantry placed in Rome
                                      
                                          Activate Technology - Italy
                                              Italy activating ImprovedSpecialWarfare
                                              Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry
                                              Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine
                                              Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer
                                              Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper
                                              Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry
                                              Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3
                                              Italy giving technology to Germany: ImprovedSpecialWarfare
                                      
                                          Turn Complete - Italy
                                              Italy collect 30 PUs; end with 30 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Italy : 1.42
                                      Britain : -0.25
                                      

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Move Summary: Usa round 17

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 17
                                          
                                              Research Technology - Usa
                                                  Trigger americanaTDB: Usa gains access to DestroyerBombardement
                                                  Usa spend 0 on tech rolls
                                                  Usa removing all Technology Tokens after successful research.
                                                  Usa discover DestroyerBombardement
                                          
                                              Combat Move - Usa
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  4 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                                  3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                                  4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin quick scramble

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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