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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      @ubernaut sure no problem I'll probably have to think a bit as well so wouldnt have been able to finish it

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Lobby Moderators
        last edited by

        TripleA Turn Summary: Brazil round 17

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 17
        
            Combat Move - Brazil
                4 brazilianArtillerys, 7 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Columbia
                1 brazilianFighter moved from Eastern Brazil to Columbia
        
            Combat - Brazil
                Battle in Columbia
                    Brazil attack with 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks
                    Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Flagpole, 3 Infantrys, 1 Rail and 1 Tank
                        AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks in Columbia, round 2 : 1/15 hits, 1.58 expected hits
                        Neutral roll dice for 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank in Columbia, round 2 : 1/5 hits, 1.92 expected hits
                        1 brazilianInfantry owned by the Brazil and 1 Tank owned by the Neutral lost in Columbia
                        AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 6 brazilianInfantrys and 3 brazilianTanks in Columbia, round 3 : 2/14 hits, 1.50 expected hits
                        Neutral roll dice for 1 AntiAirGun, 1 Artillery and 3 Infantrys in Columbia, round 3 : 1/5 hits, 1.92 expected hits
                        1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Columbia
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 5 brazilianInfantrys and 3 brazilianTanks in Columbia, round 4 : 0/13 hits, 1.42 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 4 : 2/3 hits, 1.25 expected hits
                        2 brazilianInfantrys owned by the Brazil lost in Columbia
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Columbia, round 5 : 0/11 hits, 1.17 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 5 : 1/3 hits, 1.25 expected hits
                        1 brazilianInfantry owned by the Brazil lost in Columbia
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 6 : 1/10 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 6 : 0/3 hits, 1.25 expected hits
                        1 Infantry owned by the Neutral lost in Columbia
                        Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 7 : 2/10 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Columbia, round 7 : 1/2 hits, 0.83 expected hits
                        1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Columbia
                    Brazil loses 0 PUs for violating Columbias neutrality.
                    Brazil win, taking Columbia from Neutral with 4 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 3 brazilianTanks remaining. Battle score for attacker is 5
                    Casualties for Brazil: 6 brazilianInfantrys
                    Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank
        
            Non Combat Move - Brazil
                1 brazilianFighter moved from Columbia to Eastern Brazil
                2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
                1 Material, 1 Train and 1 brazilianCombatEngineer moved from Rio de Janeiro to Eastern Brazil
                1 Truck moved from Northern Brazil to Rio de Janeiro
        
            Purchase Units - Brazil
                Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Brazil
                1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
        
            Turn Complete - Brazil
                Brazil collect 12 PUs; end with 12 PUs
        

        Combat Hit Differential Summary :

        Neutral : -2.42
        Brazil : -1.67
        AntiAircraftGun fire in Columbia : : -0.17
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin over to japan

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Thailand round 17

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 17
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 10 PUs
            
                Consolidating - Thailand
                    Thailand collect 0 PUs; end with 9 PUs
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
                        Japan roll 12,8,2,5,7,4,3,6,2 and gets 1 hit
                    Japan removing all Technology Tokens after successful research.
                    Japan discover ImprovedTacticalBombers
            
                Combat Move - Japan
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Some non-combat units are destroyed: 
                        Japan converts britishBarracks into different units
                        Japan converts britishDocks into different units
                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                    1 japaneseInfantry moved from Bengal to Calcutta
                          Japan take Calcutta from India
                    3 japaneseMarines moved from Ceylon to 84 Sea Zone
                    3 japaneseBattleships, 3 japaneseMarines and 2 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                    3 japaneseMarines moved from 87 Sea Zone to Rangoon
                    2 japaneseInfantrys moved from French Indochina to Kwangsi
                    2 japaneseInfantrys moved from French Indochina to Yunnan
                    2 japaneseArtillerys and 2 japaneseInfantrys moved from Chahar to Shansi
                    1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Suiyuan
                    1 japaneseInfantry moved from French Indochina to Yunnan
                    3 japaneseNavalFighters moved from Burma to Yunnan
                    1 japaneseTacticalBomber moved from French Indochina to Yunnan
                    1 japaneseFighter moved from French Indochina to Kwangsi
                    1 japaneseFighter moved from French Indochina to Hunan
                    1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
                          Japan take Far Eastern Republic from Russia
                    1 japaneseAlpineInfantry moved from Anhwei to Hunan
                    2 japaneseInfantrys moved from French Indochina to Yunnan
                    3 japaneseNavalFighters moved from 84 Sea Zone to Rangoon
                    1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Shensi
                    1 japaneseAlpineInfantry moved from Anhwei to Hunan
            
                Combat - Japan
                    Battle in Rangoon
                        Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters
                        Britain defend with 1 Flagpole and 1 britishInfantry
                            Japan roll dice for 3 japaneseBattleships in Rangoon, round 2 : 4/6 hits, 2.50 expected hits
                            Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                            1 britishInfantry owned by the Britain lost in Rangoon
                        Japan win, taking Rangoon from Britain with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                        Casualties for Britain: 1 britishInfantry
                    Battle in Shansi
                        Japan attack with 2 japaneseArtillerys and 2 japaneseInfantrys
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 2 japaneseArtillerys and 2 japaneseInfantrys in Shansi, round 2 : 3/4 hits, 1.00 expected hits
                            China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Shansi
                        Japan win, taking Shansi from China with 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Hunan
                        Japan attack with 2 japaneseAlpineInfantrys and 1 japaneseFighter
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseFighter in Hunan, round 2 : 3/3 hits, 1.08 expected hits
                            China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                            1 chineseInfantry owned by the China lost in Hunan
                        Japan win, taking Hunan from China with 2 japaneseAlpineInfantrys and 1 japaneseFighter remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Kwangsi
                        Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                            China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Kwangsi
                        Japan win, taking Kwangsi from China with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Yunnan
                        Japan attack with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber in Yunnan, round 2 : 3/9 hits, 2.25 expected hits
                            China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                            1 chineseInfantry owned by the China lost in Yunnan
                        Japan win, taking Yunnan from China with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
                    Battle in Suiyuan
                        Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits
                            China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 1/1 hits, 0.25 expected hits
                            1 japaneseArtillery owned by the Japan lost in Suiyuan
                            Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 3 : 0/2 hits, 0.75 expected hits
                            China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits
                        1 japaneseMech.Infantry owned by the Japan lost in Suiyuan
                        1 japaneseTank owned by the Japan retreated to Chahar
                        China win with 1 chineseInfantry remaining. Battle score for attacker is -9
                        Casualties for Japan: 1 japaneseArtillery and 1 japaneseMech.Infantry
                    Battle in Shensi
                        Japan attack with 1 japaneseArtillery and 2 japaneseInfantrys
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 1 japaneseArtillery and 2 japaneseInfantrys in Shensi, round 2 : 1/3 hits, 0.67 expected hits
                            China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Shensi
                        Japan win, taking Shensi from China with 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                        Casualties for China: 1 chineseInfantry
            
                Non Combat Move - Japan
                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    5 japaneseInfantrys moved from Ceylon to 84 Sea Zone
                    1 japaneseCarrier, 3 japaneseCruisers, 3 japaneseDestroyers, 5 japaneseInfantrys and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                    5 japaneseArtillerys and 9 japaneseInfantrys moved from Bengal to Calcutta
                    1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Calcutta
                    2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma
                    2 japaneseArtillerys moved from Thailand to Burma
                    1 Train moved from French Indochina to Kwangtung
                    1 Train and 2 japaneseAlpineInfantrys moved from Kwangtung to Burma
                    1 Train moved from Burma to Shanghai
                    1 Material and 1 japaneseAirTransport moved from Tokyo to Soviet Far East
                    1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                    2 japaneseInfantrys moved from Japan to 99 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                    2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                    1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                    5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 15 japaneseDestroyers and 12 japaneseNavalFighters moved from 99 Sea Zone to 127 Sea Zone
                    1 japaneseNavalFighter moved from Japan to 127 Sea Zone
                    3 japaneseNavalFighters moved from Kyushu Shikoku to 127 Sea Zone
                    3 japaneseNavalFighters moved from Yunnan to 127 Sea Zone
                    3 japaneseNavalFighters moved from Rangoon to 87 Sea Zone
                    5 japaneseInfantrys moved from 87 Sea Zone to Sumatra
                    1 japaneseDestroyer moved from 94 Sea Zone to 148 Sea Zone
                    3 japaneseCarriers and 5 japaneseDestroyers moved from 94 Sea Zone to 127 Sea Zone
                    1 Truck moved from French Indochina to Hong Kong
                    1 Truck moved from Thailand to Hong Kong
                    1 japaneseTacticalBomber moved from Yunnan to Burma
                    1 japaneseFighter moved from Kwangsi to French Indochina
                    1 japaneseFighter moved from Hunan to French Indochina
                    1 japaneseMarine moved from Japan to 99 Sea Zone
                    1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
                    1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Burma to Phillippines
                    2 Materials moved from Tokyo to 99 Sea Zone
                    2 Materials, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone
                    2 Materials, 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines
                    2 japaneseTransports moved from 95 Sea Zone to 96 Sea Zone
                    3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                    3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone
                    3 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                    1 Train moved from Burma to Hong Kong
                    1 japaneseArtillery moved from Manchuria to Northern Manchuria
                    2 japaneseInfantrys moved from Manchuria to 97 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone
                    2 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                    1 japaneseFighter moved from Soviet Far East to Northern Manchuria
            
                Purchase Units - Japan
                    Japan repair damage of 1x Rail; Remaining resources: 76 PUs; 0 techTokens; 
                    Japan buy 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseEntrenchment, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Japan
                    Units in Phillippines being upgraded or consumed: 2 Materials
                    1 japaneseBarracks placed in Phillippines
                    Units in Soviet Far East being upgraded or consumed: 1 Material
                    1 japaneseEntrenchment placed in Soviet Far East
                    2 japaneseAlpineInfantrys placed in Hong Kong
                    3 japaneseInfantrys placed in Shanghai
                    1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                    1 japaneseCombatEngineer placed in Tokyo
                    2 japaneseNavalFighters placed in Japan
                    2 japaneseDestroyers placed in 127 Sea Zone
            
                Activate Technology - Japan
                    Japan activating ImprovedTacticalBombers
                    triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber
                    triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber
                    triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese
            
                Turn Complete - Japan
                    Japan collect 76 PUs; end with 76 PUs
                    Units generate 9 techTokens; Japan end with 9 techTokens
                    Units Change Ownership
                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                        Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
            
                Purchase Units - Manchuria
                    Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 10 PUs; end with 10 PUs
                    Units Change Ownership
                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                        Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
            
                Purchase Units - Thailand
                    Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Thailand
                    3 japaneseInfantrys placed in Thailand
            
                Turn Complete - Thailand
                    Thailand collect 9 PUs; end with 9 PUs
                    Units Change Ownership
                        Some Units in Burma change ownership: 1 japaneseCombatEngineer
                        Some Units in Thailand change ownership: 3 japaneseInfantrys
            

            Combat Hit Differential Summary :

            Japan : 4.92
            China : 0.08
            Britain : -0.42
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut back to you and I'm headed to bed

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators
                last edited by

                TripleA Move Summary: China round 17

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 17
                
                    Combat Move - China
                        Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                        3 chineseInfantrys moved from Hupeh to Shensi
                        2 chineseInfantrys moved from Hupeh to Hunan
                        1 chineseInfantry moved from Kweichow to Hunan
                        1 chineseInfantry moved from Kweichow to Yunnan
                        4 chineseFighters and 6 chineseInfantrys moved from Eastern Szechwan to Yunnan
                        2 chineseFighters moved from Chungking to Shensi
                        2 chineseFighters moved from Chungking to Hunan
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators @colin
                  last edited by

                  @colin potential scramble

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin up for battle if you are around

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut ready now if you still are

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators
                        last edited by

                        TripleA Move Summary: Britain round 17

                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 17
                        
                            Research Technology - Britain
                                Britain spend 0 on tech rolls
                                Britain removing all Technology Tokens after successful research.
                                Britain discover AdvancedLogistics
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Tangier
                                2 britishNavalFighters moved from Gibraltar to Tangier
                                4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from French West Africa to West Africa
                                      ExiledAllies take West Africa from VichyFrance
                                1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Portugal
                                1 britishInfantry moved from Sinai to Trans Jordan
                                2 britishStrategicBombers moved from Cairo to Trans Jordan
                                1 britishAirTransport and 1 britishParatrooper moved from Cairo to Crete
                                2 britishStrategicBombers moved from Cairo to Crete
                                1 britishTank moved from Bombay to Baluchistan
                                      Britain take Southern Iran from Turkey
                                5 britishInfantrys moved from Dutch East Indies to 150 Sea Zone
                                2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 5 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 150 Sea Zone to 146 Sea Zone
                                1 britishInfantry moved from Dutch New Guinea to 146 Sea Zone
                                2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 6 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 146 Sea Zone to 131 Sea Zone
                                6 britishInfantrys and 4 britishNavalFighters moved from 131 Sea Zone to Caroline Islands
                                4 britishNavalFighters moved from Southwestern Australia to 148 Sea Zone
                                4 britishNavalFighters moved from Northwestern Australia to 148 Sea Zone
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin scramble up

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators
                            last edited by

                            TripleA Turn Summary: Sweden round 17

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 17
                            
                                Combat Move - Sweden
                            
                                Combat - Sweden
                                    Sweden creates battle in territory 28 Sea Zone
                            
                                Non Combat Move - Sweden
                                    1 swedishSubmarine moved from 26 Sea Zone to 28 Sea Zone
                            
                                Purchase Units - Sweden
                                    Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                            
                                Place Units - Sweden
                                    1 swedishSubmarine placed in 28 Sea Zone
                            
                                Turn Complete - Sweden
                                    Sweden collect 7 PUs; end with 7 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators @colin
                              last edited by

                              @colin over to italy

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Italy round 17

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 17
                                
                                    Research Technology - Italy
                                        Italy spend 0 on tech rolls
                                            Italy roll 5,2,3,7,4,11,4,3,5,6,7,11,9,3,12,12,9,6 and gets 2 hits
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover ImprovedSpecialWarfare
                                
                                    Politics - Italy
                                        Giving back territories to original owners
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
                                        2 italianInfantrys moved from Western Egypt to 53 Sea Zone
                                        2 italianInfantrys moved from 53 Sea Zone to Trans Jordan
                                        2 italianNavalFighters moved from Tobruk to Trans Jordan
                                        1 italianNavalFighter moved from Cyrenaica to Trans Jordan
                                
                                    Combat - Italy
                                        Battle in Trans Jordan
                                            Italy attack with 2 italianInfantrys and 3 italianNavalFighters
                                            Britain defend with 1 Flagpole and 1 britishInfantry
                                                Italy roll dice for 2 italianInfantrys and 3 italianNavalFighters in Trans Jordan, round 2 : 3/5 hits, 1.58 expected hits
                                                Britain roll dice for 1 britishInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits
                                                1 britishInfantry owned by the Britain lost in Trans Jordan
                                            Italy win, taking Trans Jordan from Britain with 2 italianInfantrys and 3 italianNavalFighters remaining. Battle score for attacker is 3
                                            Casualties for Britain: 1 britishInfantry
                                
                                    Non Combat Move - Italy
                                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger italianProd: Italy has 1 Material placed in Rome
                                        2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone
                                        1 italianNavalFighter moved from Trans Jordan to Western Egypt
                                        2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Eastern Turkey
                                        2 italianNavalFighters moved from Trans Jordan to Eastern Turkey
                                        1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
                                        3 italianInfantrys moved from Morrocco to Western Sahara
                                        2 italianArtillerys moved from Southern Spain to 43 Sea Zone
                                        2 italianArtillerys moved from 43 Sea Zone to Morrocco
                                        2 italianInfantrys moved from Southern Spain to Northern Spain
                                        1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone
                                        1 italianCombatEngineer moved from 49 Sea Zone to Southern Italy
                                        2 italianArtillerys moved from Western Ukraine to Kharkov
                                        1 Train moved from Romania to Rome
                                        1 Train and 2 italianInfantrys moved from Rome to Romania
                                        1 italianTank moved from Northern Italy to Romania
                                        1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain
                                        1 Truck moved from Northern Italy to Rome
                                        1 Material and 1 Truck moved from Rome to Southern Italy
                                        1 Truck moved from Southern Italy to Rome
                                        1 italianInfantry moved from Rome to 46 Sea Zone
                                        1 italianInfantry moved from Southern Italy to 46 Sea Zone
                                        2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                        2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                        1 Truck moved from Northern Spain to Vichy France
                                        1 Truck moved from Vichy France to Northern Italy
                                        1 italianAirTransport moved from Western Egypt to Rome
                                        1 Truck moved from Al Kufrah to Western Egypt
                                
                                    Purchase Units - Italy
                                        Italy buy 2 italianArtillerys, 3 italianInfantrys, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        2 italianArtillerys and 1 italianTank placed in Northern Italy
                                        3 italianInfantrys placed in Southern Italy
                                        Italy undo move 2.
                                        1 italianTransport placed in 46 Sea Zone
                                        2 italianInfantrys placed in Southern Italy
                                        1 italianInfantry placed in Rome
                                
                                    Activate Technology - Italy
                                        Italy activating ImprovedSpecialWarfare
                                        Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry
                                        Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine
                                        Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer
                                        Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper
                                        Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry
                                        Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3
                                        Italy giving technology to Germany: ImprovedSpecialWarfare
                                
                                    Turn Complete - Italy
                                        Italy collect 30 PUs; end with 30 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Italy : 1.42
                                Britain : -0.25
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Move Summary: Usa round 17

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 17
                                    
                                        Research Technology - Usa
                                            Trigger americanaTDB: Usa gains access to DestroyerBombardement
                                            Usa spend 0 on tech rolls
                                            Usa removing all Technology Tokens after successful research.
                                            Usa discover DestroyerBombardement
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            4 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                            3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                            4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin quick scramble

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: Usa round 17

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 17
                                        
                                            Research Technology - Usa
                                                Trigger americanaTDB: Usa gains access to DestroyerBombardement
                                                Usa spend 0 on tech rolls
                                                    Usa roll 12,1,1,5,1,11,3,2,4 and gets 1 hit
                                                Usa removing all Technology Tokens after successful research.
                                                Usa discover DestroyerBombardement
                                        
                                            Combat Move - Usa
                                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                4 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                                3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                                4 americanInfantrys moved from 61 Sea Zone to Western Sahara
                                        
                                            Combat - Usa
                                                Germany scrambles 2 units out of Morrocco to defend against the attack in Western Sahara
                                                Battle in Western Sahara
                                                    Usa attack with 4 americanInfantrys
                                                    Italy defend with 3 italianInfantrys; Germany defend with 1 Flagpole, 4 germanArtillerys, 7 germanInfantrys and 2 germanNavalFighters
                                                        Usa roll dice for 3 americanBattleships and 1 americanCruiser in Western Sahara, round 2 : 5/7 hits, 3.92 expected hits
                                                        Usa roll dice for 4 americanInfantrys in Western Sahara, round 2 : 1/4 hits, 0.67 expected hits
                                                        Germany roll dice for 4 germanArtillerys, 7 germanInfantrys, 2 germanNavalFighters and 3 italianInfantrys in Western Sahara, round 2 : 4/16 hits, 5.17 expected hits
                                                        3 germanInfantrys owned by the Germany, 4 americanInfantrys owned by the Usa and 3 italianInfantrys owned by the Italy lost in Western Sahara
                                                    Germany win with 4 germanArtillerys, 4 germanInfantrys and 2 germanNavalFighters remaining. Battle score for attacker is 6
                                                    Casualties for Usa: 4 americanInfantrys
                                                    Casualties for Germany: 3 germanInfantrys
                                                    Casualties for Italy: 3 italianInfantrys
                                                Moving scrambled unit from Western Sahara back to originating territory: Morrocco
                                                Moving scrambled unit from Western Sahara back to originating territory: Morrocco
                                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                                Trigger americanAP2: Usa has 1 Material placed in Washington
                                                1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                                1 americanTank moved from Central Norway to 13 Sea Zone
                                                1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                                1 americanTank moved from 14 Sea Zone to Archangel
                                                2 americanTransports moved from 12 Sea Zone to 10 Sea Zone
                                                1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from Scotland to 10 Sea Zone
                                                1 americanAntiTankGun, 1 americanArtillery, 1 americanTank and 2 americanTransports moved from 10 Sea Zone to 12 Sea Zone
                                                1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from 12 Sea Zone to Central Norway
                                                2 americanArtillerys moved from Scotland to 7 Sea Zone
                                                2 americanArtillerys and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone
                                                2 americanArtillerys moved from 12 Sea Zone to Central Norway
                                                2 americanTransports moved from 7 Sea Zone to 20 Sea Zone
                                                4 americanInfantrys moved from Washington to 30 Sea Zone
                                                4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                2 americanTransports moved from 20 Sea Zone to 30 Sea Zone
                                                2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                                                1 americanArtillery and 3 americanInfantrys moved from Azores to 40 Sea Zone
                                                1 americanArtillery, 3 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone
                                                1 americanArtillery and 3 americanInfantrys moved from 41 Sea Zone to Gibraltar
                                                4 americanInfantrys moved from 39 Sea Zone to Azores
                                                1 Train and 1 americanCombatEngineer moved from Northeastern US to Washington
                                                2 Materials and 1 Train moved from Washington to Los Angeles
                                                1 Train moved from Los Angeles to Washington
                                                1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                                1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                                1 americanNavalFighter moved from 124 Sea Zone to Queensland
                                                6 americanInfantrys and 4 americanMarines moved from Wake Island to 124 Sea Zone
                                                4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 8 americanNavalFighters, 10 americanSubmarines and 6 americanTransports moved from 124 Sea Zone to 131 Sea Zone
                                                6 americanInfantrys and 4 americanMarines moved from 131 Sea Zone to Caroline Islands
                                                1 americanNavalFighter moved from Hawaiian Islands to 131 Sea Zone
                                                1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                                        
                                            Purchase Units - Usa
                                                Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction
                                                Usa buy 3 americanAdvancedNavalFighters, 2 americanCarriers and 7 americanInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                        
                                            Place Units - Usa
                                                Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                                2 americanCarriers placed in 156 Sea Zone
                                                2 americanAdvancedNavalFighters placed in Los Angeles
                                                4 americanInfantrys placed in Washington
                                                3 americanInfantrys placed in Northeastern US
                                                1 americanAdvancedNavalFighter placed in New York
                                        
                                            Activate Technology - Usa
                                                Usa activating DestroyerBombardement
                                                Trigger americanDB1: Setting canBombard to true for unitAttachment attached to americanDestroyer
                                                Trigger americanDB1: Setting bombard to 1 for unitAttachment attached to americanDestroyer
                                                Trigger americanDB2: Setting canBombard to true for unitAttachment attached to americanHeavyDestroyer
                                                Trigger americanDB2: Setting bombard to 3 for unitAttachment attached to americanHeavyDestroyer
                                                Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport
                                                Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield
                                                Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport
                                        
                                            Turn Complete - Usa
                                                Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                                Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                                Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel
                                                Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                                Trigger LLaTA: Russia has 1 russianTank placed in Archangel
                                                Usa collect 70 PUs; end with 70 PUs
                                                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                                Units generate 9 techTokens; Usa end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Usa : 1.42
                                        Germany : -1.17
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @colin
                                          last edited by

                                          @colin turkey time

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            TripleA Move Summary: Turkey round 17

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 17
                                            
                                                Combat Move - Turkey
                                                    6 turkishArtillerys and 6 turkishInfantrys moved from Northern Iran to Southern Caucasus
                                                    2 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Southern Caucasus
                                                    1 turkishFighter moved from Turkey to Southern Caucasus
                                            

                                            Savegame

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