TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Brazil round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Brazil 4 brazilianArtillerys, 7 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Columbia 1 brazilianFighter moved from Eastern Brazil to Columbia Combat - Brazil Battle in Columbia Brazil attack with 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Flagpole, 3 Infantrys, 1 Rail and 1 Tank AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 7 brazilianInfantrys and 3 brazilianTanks in Columbia, round 2 : 1/15 hits, 1.58 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank in Columbia, round 2 : 1/5 hits, 1.92 expected hits 1 brazilianInfantry owned by the Brazil and 1 Tank owned by the Neutral lost in Columbia AntiAircraftGun fire in Columbia : 0/1 hits, 0.08 expected hits Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 6 brazilianInfantrys and 3 brazilianTanks in Columbia, round 3 : 2/14 hits, 1.50 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery and 3 Infantrys in Columbia, round 3 : 1/5 hits, 1.92 expected hits 1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 5 brazilianInfantrys and 3 brazilianTanks in Columbia, round 4 : 0/13 hits, 1.42 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 4 : 2/3 hits, 1.25 expected hits 2 brazilianInfantrys owned by the Brazil lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Columbia, round 5 : 0/11 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 5 : 1/3 hits, 1.25 expected hits 1 brazilianInfantry owned by the Brazil lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 6 : 1/10 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Columbia, round 6 : 0/3 hits, 1.25 expected hits 1 Infantry owned by the Neutral lost in Columbia Brazil roll dice for 4 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 3 brazilianTanks in Columbia, round 7 : 2/10 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Columbia, round 7 : 1/2 hits, 0.83 expected hits 1 brazilianInfantry owned by the Brazil, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Columbia Brazil loses 0 PUs for violating Columbias neutrality. Brazil win, taking Columbia from Neutral with 4 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 3 brazilianTanks remaining. Battle score for attacker is 5 Casualties for Brazil: 6 brazilianInfantrys Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Brazil 1 brazilianFighter moved from Columbia to Eastern Brazil 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil 1 Material, 1 Train and 1 brazilianCombatEngineer moved from Rio de Janeiro to Eastern Brazil 1 Truck moved from Northern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Neutral : -2.42 Brazil : -1.67 AntiAircraftGun fire in Columbia : : -0.17 -
@colin over to japan
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TripleA Turn Summary: Thailand round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 12,8,2,5,7,4,3,6,2 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedTacticalBombers Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Bengal to Calcutta Japan take Calcutta from India 3 japaneseMarines moved from Ceylon to 84 Sea Zone 3 japaneseBattleships, 3 japaneseMarines and 2 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone 3 japaneseMarines moved from 87 Sea Zone to Rangoon 2 japaneseInfantrys moved from French Indochina to Kwangsi 2 japaneseInfantrys moved from French Indochina to Yunnan 2 japaneseArtillerys and 2 japaneseInfantrys moved from Chahar to Shansi 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Chahar to Suiyuan 1 japaneseInfantry moved from French Indochina to Yunnan 3 japaneseNavalFighters moved from Burma to Yunnan 1 japaneseTacticalBomber moved from French Indochina to Yunnan 1 japaneseFighter moved from French Indochina to Kwangsi 1 japaneseFighter moved from French Indochina to Hunan 1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseAlpineInfantry moved from Anhwei to Hunan 2 japaneseInfantrys moved from French Indochina to Yunnan 3 japaneseNavalFighters moved from 84 Sea Zone to Rangoon 1 japaneseArtillery and 2 japaneseInfantrys moved from Anhwei to Shensi 1 japaneseAlpineInfantry moved from Anhwei to Hunan Combat - Japan Battle in Rangoon Japan attack with 3 japaneseMarines and 3 japaneseNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 3 japaneseBattleships in Rangoon, round 2 : 4/6 hits, 2.50 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 3 japaneseMarines and 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Shansi Japan attack with 2 japaneseArtillerys and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseArtillerys and 2 japaneseInfantrys in Shansi, round 2 : 3/4 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shansi Japan win, taking Shansi from China with 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hunan Japan attack with 2 japaneseAlpineInfantrys and 1 japaneseFighter China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseFighter in Hunan, round 2 : 3/3 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hunan Japan win, taking Hunan from China with 2 japaneseAlpineInfantrys and 1 japaneseFighter remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Kwangsi Japan attack with 1 japaneseFighter and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseFighter and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Yunnan Japan attack with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber in Yunnan, round 2 : 3/9 hits, 2.25 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 5 japaneseInfantrys, 3 japaneseNavalFighters and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Suiyuan Japan attack with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Suiyuan Japan roll dice for 1 japaneseMech.Infantry and 1 japaneseTank in Suiyuan, round 3 : 0/2 hits, 0.75 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 3 : 1/1 hits, 0.25 expected hits 1 japaneseMech.Infantry owned by the Japan lost in Suiyuan 1 japaneseTank owned by the Japan retreated to Chahar China win with 1 chineseInfantry remaining. Battle score for attacker is -9 Casualties for Japan: 1 japaneseArtillery and 1 japaneseMech.Infantry Battle in Shensi Japan attack with 1 japaneseArtillery and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 2 japaneseInfantrys in Shensi, round 2 : 1/3 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 1 japaneseArtillery and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseInfantrys moved from Ceylon to 84 Sea Zone 1 japaneseCarrier, 3 japaneseCruisers, 3 japaneseDestroyers, 5 japaneseInfantrys and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone 5 japaneseArtillerys and 9 japaneseInfantrys moved from Bengal to Calcutta 1 japaneseCombatEngineer, 1 japaneseMech.Infantry and 1 japaneseTank moved from Burma to Calcutta 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Hong Kong to Burma 2 japaneseArtillerys moved from Thailand to Burma 1 Train moved from French Indochina to Kwangtung 1 Train and 2 japaneseAlpineInfantrys moved from Kwangtung to Burma 1 Train moved from Burma to Shanghai 1 Material and 1 japaneseAirTransport moved from Tokyo to Soviet Far East 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Japan to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 5 japaneseBattleships, 4 japaneseCarriers, 5 japaneseCruisers, 15 japaneseDestroyers and 12 japaneseNavalFighters moved from 99 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 127 Sea Zone 3 japaneseNavalFighters moved from Kyushu Shikoku to 127 Sea Zone 3 japaneseNavalFighters moved from Yunnan to 127 Sea Zone 3 japaneseNavalFighters moved from Rangoon to 87 Sea Zone 5 japaneseInfantrys moved from 87 Sea Zone to Sumatra 1 japaneseDestroyer moved from 94 Sea Zone to 148 Sea Zone 3 japaneseCarriers and 5 japaneseDestroyers moved from 94 Sea Zone to 127 Sea Zone 1 Truck moved from French Indochina to Hong Kong 1 Truck moved from Thailand to Hong Kong 1 japaneseTacticalBomber moved from Yunnan to Burma 1 japaneseFighter moved from Kwangsi to French Indochina 1 japaneseFighter moved from Hunan to French Indochina 1 japaneseMarine moved from Japan to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Burma to Phillippines 2 Materials moved from Tokyo to 99 Sea Zone 2 Materials, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone 2 Materials, 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines 2 japaneseTransports moved from 95 Sea Zone to 96 Sea Zone 3 japaneseInfantrys moved from Shanghai to 96 Sea Zone 3 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 127 Sea Zone 3 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 Train moved from Burma to Hong Kong 1 japaneseArtillery moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to 97 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseFighter moved from Soviet Far East to Northern Manchuria Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 76 PUs; 0 techTokens; Japan buy 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseCombatEngineer, 2 japaneseDestroyers, 1 japaneseEntrenchment, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Phillippines being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Phillippines Units in Soviet Far East being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Soviet Far East 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 1 japaneseCombatEngineer placed in Tokyo 2 japaneseNavalFighters placed in Japan 2 japaneseDestroyers placed in 127 Sea Zone Activate Technology - Japan Japan activating ImprovedTacticalBombers triggerAttachmenjapaneseImpTB1: Setting attack to 7 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB1: Setting airAttack to 4 for unitAttachment attached to japaneseTacticalBomber triggerAttachmenjapaneseImpTB2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTacticalBomber} with name:supportAttachmentTacBombImpjapanese Turn Complete - Japan Japan collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 4.92 China : 0.08 Britain : -0.42 -
@ubernaut back to you and I'm headed to bed
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TripleA Move Summary: China round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 3 chineseInfantrys moved from Hupeh to Shensi 2 chineseInfantrys moved from Hupeh to Hunan 1 chineseInfantry moved from Kweichow to Hunan 1 chineseInfantry moved from Kweichow to Yunnan 4 chineseFighters and 6 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters moved from Chungking to Shensi 2 chineseFighters moved from Chungking to Hunan -
@colin potential scramble
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@colin up for battle if you are around
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@ubernaut ready now if you still are
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TripleA Move Summary: Britain round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedLogistics Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Tangier 2 britishNavalFighters moved from Gibraltar to Tangier 4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from French West Africa to West Africa ExiledAllies take West Africa from VichyFrance 1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to Portugal 1 britishInfantry moved from Sinai to Trans Jordan 2 britishStrategicBombers moved from Cairo to Trans Jordan 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Crete 2 britishStrategicBombers moved from Cairo to Crete 1 britishTank moved from Bombay to Baluchistan Britain take Southern Iran from Turkey 5 britishInfantrys moved from Dutch East Indies to 150 Sea Zone 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 5 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 150 Sea Zone to 146 Sea Zone 1 britishInfantry moved from Dutch New Guinea to 146 Sea Zone 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 8 britishDestroyers, 6 britishInfantrys, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports moved from 146 Sea Zone to 131 Sea Zone 6 britishInfantrys and 4 britishNavalFighters moved from 131 Sea Zone to Caroline Islands 4 britishNavalFighters moved from Southwestern Australia to 148 Sea Zone 4 britishNavalFighters moved from Northwestern Australia to 148 Sea Zone -
@colin scramble up
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TripleA Turn Summary: Sweden round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Sweden Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 1 swedishSubmarine moved from 26 Sea Zone to 28 Sea Zone Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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TripleA Turn Summary: Italy round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,2,3,7,4,11,4,3,5,6,7,11,9,3,12,12,9,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedSpecialWarfare Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from Western Egypt to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Trans Jordan 2 italianNavalFighters moved from Tobruk to Trans Jordan 1 italianNavalFighter moved from Cyrenaica to Trans Jordan Combat - Italy Battle in Trans Jordan Italy attack with 2 italianInfantrys and 3 italianNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 2 italianInfantrys and 3 italianNavalFighters in Trans Jordan, round 2 : 3/5 hits, 1.58 expected hits Britain roll dice for 1 britishInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Trans Jordan Italy win, taking Trans Jordan from Britain with 2 italianInfantrys and 3 italianNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianNavalFighter moved from Trans Jordan to Western Egypt 2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Eastern Turkey 2 italianNavalFighters moved from Trans Jordan to Eastern Turkey 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone 3 italianInfantrys moved from Morrocco to Western Sahara 2 italianArtillerys moved from Southern Spain to 43 Sea Zone 2 italianArtillerys moved from 43 Sea Zone to Morrocco 2 italianInfantrys moved from Southern Spain to Northern Spain 1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone 1 italianCombatEngineer moved from 49 Sea Zone to Southern Italy 2 italianArtillerys moved from Western Ukraine to Kharkov 1 Train moved from Romania to Rome 1 Train and 2 italianInfantrys moved from Rome to Romania 1 italianTank moved from Northern Italy to Romania 1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain 1 Truck moved from Northern Italy to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Morrocco 1 Truck moved from Northern Spain to Vichy France 1 Truck moved from Vichy France to Northern Italy 1 italianAirTransport moved from Western Egypt to Rome 1 Truck moved from Al Kufrah to Western Egypt Purchase Units - Italy Italy buy 2 italianArtillerys, 3 italianInfantrys, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianArtillerys and 1 italianTank placed in Northern Italy 3 italianInfantrys placed in Southern Italy Italy undo move 2. 1 italianTransport placed in 46 Sea Zone 2 italianInfantrys placed in Southern Italy 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating ImprovedSpecialWarfare Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3 Italy giving technology to Germany: ImprovedSpecialWarfare Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 1.42 Britain : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Usa round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 4 americanInfantrys moved from Gibraltar to 41 Sea Zone 3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara -
@colin quick scramble
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TripleA Turn Summary: Usa round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa roll 12,1,1,5,1,11,3,2,4 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 4 americanInfantrys moved from Gibraltar to 41 Sea Zone 3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara Combat - Usa Germany scrambles 2 units out of Morrocco to defend against the attack in Western Sahara Battle in Western Sahara Usa attack with 4 americanInfantrys Italy defend with 3 italianInfantrys; Germany defend with 1 Flagpole, 4 germanArtillerys, 7 germanInfantrys and 2 germanNavalFighters Usa roll dice for 3 americanBattleships and 1 americanCruiser in Western Sahara, round 2 : 5/7 hits, 3.92 expected hits Usa roll dice for 4 americanInfantrys in Western Sahara, round 2 : 1/4 hits, 0.67 expected hits Germany roll dice for 4 germanArtillerys, 7 germanInfantrys, 2 germanNavalFighters and 3 italianInfantrys in Western Sahara, round 2 : 4/16 hits, 5.17 expected hits 3 germanInfantrys owned by the Germany, 4 americanInfantrys owned by the Usa and 3 italianInfantrys owned by the Italy lost in Western Sahara Germany win with 4 germanArtillerys, 4 germanInfantrys and 2 germanNavalFighters remaining. Battle score for attacker is 6 Casualties for Usa: 4 americanInfantrys Casualties for Germany: 3 germanInfantrys Casualties for Italy: 3 italianInfantrys Moving scrambled unit from Western Sahara back to originating territory: Morrocco Moving scrambled unit from Western Sahara back to originating territory: Morrocco Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 americanTank moved from Central Norway to 13 Sea Zone 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 americanTank moved from 14 Sea Zone to Archangel 2 americanTransports moved from 12 Sea Zone to 10 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from Scotland to 10 Sea Zone 1 americanAntiTankGun, 1 americanArtillery, 1 americanTank and 2 americanTransports moved from 10 Sea Zone to 12 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from 12 Sea Zone to Central Norway 2 americanArtillerys moved from Scotland to 7 Sea Zone 2 americanArtillerys and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 2 americanArtillerys moved from 12 Sea Zone to Central Norway 2 americanTransports moved from 7 Sea Zone to 20 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 20 Sea Zone to 30 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 1 americanArtillery and 3 americanInfantrys moved from Azores to 40 Sea Zone 1 americanArtillery, 3 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 1 americanArtillery and 3 americanInfantrys moved from 41 Sea Zone to Gibraltar 4 americanInfantrys moved from 39 Sea Zone to Azores 1 Train and 1 americanCombatEngineer moved from Northeastern US to Washington 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from 124 Sea Zone to Queensland 6 americanInfantrys and 4 americanMarines moved from Wake Island to 124 Sea Zone 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 8 americanNavalFighters, 10 americanSubmarines and 6 americanTransports moved from 124 Sea Zone to 131 Sea Zone 6 americanInfantrys and 4 americanMarines moved from 131 Sea Zone to Caroline Islands 1 americanNavalFighter moved from Hawaiian Islands to 131 Sea Zone 1 americanAirTransport moved from Hawaiian Islands to Los Angeles Purchase Units - Usa Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction Usa buy 3 americanAdvancedNavalFighters, 2 americanCarriers and 7 americanInfantrys; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanCarriers placed in 156 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles 4 americanInfantrys placed in Washington 3 americanInfantrys placed in Northeastern US 1 americanAdvancedNavalFighter placed in New York Activate Technology - Usa Usa activating DestroyerBombardement Trigger americanDB1: Setting canBombard to true for unitAttachment attached to americanDestroyer Trigger americanDB1: Setting bombard to 1 for unitAttachment attached to americanDestroyer Trigger americanDB2: Setting canBombard to true for unitAttachment attached to americanHeavyDestroyer Trigger americanDB2: Setting bombard to 3 for unitAttachment attached to americanHeavyDestroyer Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Trigger LLaTA: Russia has 1 russianTank placed in Archangel Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 1.42 Germany : -1.17 -
@colin turkey time
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TripleA Move Summary: Turkey round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Turkey 6 turkishArtillerys and 6 turkishInfantrys moved from Northern Iran to Southern Caucasus 2 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Southern Caucasus 1 turkishFighter moved from Turkey to Southern Caucasus -
@ubernaut got one quick battle
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