TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Italy round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,2,3,7,4,11,4,3,5,6,7,11,9,3,12,12,9,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedSpecialWarfare Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from Western Egypt to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Trans Jordan 2 italianNavalFighters moved from Tobruk to Trans Jordan 1 italianNavalFighter moved from Cyrenaica to Trans Jordan Combat - Italy Battle in Trans Jordan Italy attack with 2 italianInfantrys and 3 italianNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 2 italianInfantrys and 3 italianNavalFighters in Trans Jordan, round 2 : 3/5 hits, 1.58 expected hits Britain roll dice for 1 britishInfantry in Trans Jordan, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Trans Jordan Italy win, taking Trans Jordan from Britain with 2 italianInfantrys and 3 italianNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianNavalFighter moved from Trans Jordan to Western Egypt 2 italianFighters and 1 italianStrategicBomber moved from Kharkov to Eastern Turkey 2 italianNavalFighters moved from Trans Jordan to Eastern Turkey 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone 3 italianInfantrys moved from Morrocco to Western Sahara 2 italianArtillerys moved from Southern Spain to 43 Sea Zone 2 italianArtillerys moved from 43 Sea Zone to Morrocco 2 italianInfantrys moved from Southern Spain to Northern Spain 1 italianCombatEngineer moved from Northern Italy to 49 Sea Zone 1 italianCombatEngineer moved from 49 Sea Zone to Southern Italy 2 italianArtillerys moved from Western Ukraine to Kharkov 1 Train moved from Romania to Rome 1 Train and 2 italianInfantrys moved from Rome to Romania 1 italianTank moved from Northern Italy to Romania 1 Truck and 1 italianArtillery moved from Northern Italy to Northern Spain 1 Truck moved from Northern Italy to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 Truck moved from Southern Italy to Rome 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Morrocco 1 Truck moved from Northern Spain to Vichy France 1 Truck moved from Vichy France to Northern Italy 1 italianAirTransport moved from Western Egypt to Rome 1 Truck moved from Al Kufrah to Western Egypt Purchase Units - Italy Italy buy 2 italianArtillerys, 3 italianInfantrys, 1 italianTank and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianArtillerys and 1 italianTank placed in Northern Italy 3 italianInfantrys placed in Southern Italy Italy undo move 2. 1 italianTransport placed in 46 Sea Zone 2 italianInfantrys placed in Southern Italy 1 italianInfantry placed in Rome Activate Technology - Italy Italy activating ImprovedSpecialWarfare Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianMarine Trigger italianImpSW2: Setting attack to 3 for unitAttachment attached to italianCombatEngineer Trigger italianImpSW1: Setting defense to 4 for unitAttachment attached to italianParatrooper Trigger italianImpSW9: Setting isAirTransportable to true for unitAttachment attached to italianAlpineInfantry Trigger italianImpSW8: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian3 Italy giving technology to Germany: ImprovedSpecialWarfare Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 1.42 Britain : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Usa round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 4 americanInfantrys moved from Gibraltar to 41 Sea Zone 3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara -
@colin quick scramble
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TripleA Turn Summary: Usa round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa roll 12,1,1,5,1,11,3,2,4 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 4 americanInfantrys moved from Gibraltar to 41 Sea Zone 3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Western Sahara Combat - Usa Germany scrambles 2 units out of Morrocco to defend against the attack in Western Sahara Battle in Western Sahara Usa attack with 4 americanInfantrys Italy defend with 3 italianInfantrys; Germany defend with 1 Flagpole, 4 germanArtillerys, 7 germanInfantrys and 2 germanNavalFighters Usa roll dice for 3 americanBattleships and 1 americanCruiser in Western Sahara, round 2 : 5/7 hits, 3.92 expected hits Usa roll dice for 4 americanInfantrys in Western Sahara, round 2 : 1/4 hits, 0.67 expected hits Germany roll dice for 4 germanArtillerys, 7 germanInfantrys, 2 germanNavalFighters and 3 italianInfantrys in Western Sahara, round 2 : 4/16 hits, 5.17 expected hits 3 germanInfantrys owned by the Germany, 4 americanInfantrys owned by the Usa and 3 italianInfantrys owned by the Italy lost in Western Sahara Germany win with 4 germanArtillerys, 4 germanInfantrys and 2 germanNavalFighters remaining. Battle score for attacker is 6 Casualties for Usa: 4 americanInfantrys Casualties for Germany: 3 germanInfantrys Casualties for Italy: 3 italianInfantrys Moving scrambled unit from Western Sahara back to originating territory: Morrocco Moving scrambled unit from Western Sahara back to originating territory: Morrocco Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 americanTank moved from Central Norway to 13 Sea Zone 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 americanTank moved from 14 Sea Zone to Archangel 2 americanTransports moved from 12 Sea Zone to 10 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from Scotland to 10 Sea Zone 1 americanAntiTankGun, 1 americanArtillery, 1 americanTank and 2 americanTransports moved from 10 Sea Zone to 12 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from 12 Sea Zone to Central Norway 2 americanArtillerys moved from Scotland to 7 Sea Zone 2 americanArtillerys and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 2 americanArtillerys moved from 12 Sea Zone to Central Norway 2 americanTransports moved from 7 Sea Zone to 20 Sea Zone 4 americanInfantrys moved from Washington to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanTransports moved from 20 Sea Zone to 30 Sea Zone 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 1 americanArtillery and 3 americanInfantrys moved from Azores to 40 Sea Zone 1 americanArtillery, 3 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 41 Sea Zone 1 americanArtillery and 3 americanInfantrys moved from 41 Sea Zone to Gibraltar 4 americanInfantrys moved from 39 Sea Zone to Azores 1 Train and 1 americanCombatEngineer moved from Northeastern US to Washington 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 1 americanAdvancedSubmarine moved from 156 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from 124 Sea Zone to Queensland 6 americanInfantrys and 4 americanMarines moved from Wake Island to 124 Sea Zone 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 6 americanInfantrys, 4 americanMarines, 8 americanNavalFighters, 10 americanSubmarines and 6 americanTransports moved from 124 Sea Zone to 131 Sea Zone 6 americanInfantrys and 4 americanMarines moved from 131 Sea Zone to Caroline Islands 1 americanNavalFighter moved from Hawaiian Islands to 131 Sea Zone 1 americanAirTransport moved from Hawaiian Islands to Los Angeles Purchase Units - Usa Trigger americanAdvD: buyamericanHeavyDestroyer added to americanProduction Usa buy 3 americanAdvancedNavalFighters, 2 americanCarriers and 7 americanInfantrys; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanCarriers placed in 156 Sea Zone 2 americanAdvancedNavalFighters placed in Los Angeles 4 americanInfantrys placed in Washington 3 americanInfantrys placed in Northeastern US 1 americanAdvancedNavalFighter placed in New York Activate Technology - Usa Usa activating DestroyerBombardement Trigger americanDB1: Setting canBombard to true for unitAttachment attached to americanDestroyer Trigger americanDB1: Setting bombard to 1 for unitAttachment attached to americanDestroyer Trigger americanDB2: Setting canBombard to true for unitAttachment attached to americanHeavyDestroyer Trigger americanDB2: Setting bombard to 3 for unitAttachment attached to americanHeavyDestroyer Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Trigger LLaTA: Russia has 1 russianTank placed in Archangel Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 1.42 Germany : -1.17 -
@colin turkey time
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TripleA Move Summary: Turkey round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Turkey 6 turkishArtillerys and 6 turkishInfantrys moved from Northern Iran to Southern Caucasus 2 turkishArtillerys and 6 turkishInfantrys moved from Eastern Turkey to Southern Caucasus 1 turkishFighter moved from Turkey to Southern Caucasus -
@ubernaut got one quick battle
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TripleA Turn Summary: Finland round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 4 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Germany roll 6,9,6,5,5,10,1,11,9,6,12,10,11,4,8,6,2,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover ImprovedStrategicBombers Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanInfantrys moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Belorussia to Pskov 2 germanInfantrys moved from Orel Kursk to Pskov 2 germanFighters moved from Kharkov to Pskov 3 germanInfantrys moved from Eastern Ukraine to Caucasus 1 germanFighter moved from Turkey to Caucasus 1 germanArtillery and 4 germanInfantrys moved from Eastern Ukraine to Voronezh 1 germanFighter moved from Kharkov to Voronezh 1 germanInfantry moved from Finland to Eastern Finland Finland take Eastern Finland from Russia 1 germanTacticalBomber moved from Finland to Pskov 1 germanStrategicBomber moved from Finland to Voronezh 1 germanStrategicBomber moved from Finland to Voronezh 3 germanNavalFighters moved from Eastern Germany to Lativa Estonia 1 germanTacticalBomber moved from Finland to Pskov 1 germanFighter moved from Kharkov to Voronezh 1 germanFighter moved from Belorussia to Voronezh 2 germanInfantrys moved from Morrocco to Tangier 2 germanNavalFighters moved from Morrocco to Tangier 2 germanNavalFighters moved from Northern Spain to Tangier Combat - Germany Battle in Tangier Germany attack with 2 germanInfantrys and 4 germanNavalFighters Britain defend with 1 Flagpole and 1 britishParatrooper Germany roll dice for 2 germanInfantrys and 4 germanNavalFighters in Tangier, round 2 : 3/6 hits, 2.00 expected hits Spain roll dice for 1 britishParatrooper in Tangier, round 2 : 1/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Tangier Germany win, taking Tangier from Spain with 1 germanInfantry and 4 germanNavalFighters remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishParatrooper Battle in Pskov Germany attack with 2 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 2/7 hits, 2.00 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win, taking Pskov from Russia with 2 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Lativa Estonia Germany attack with 3 germanInfantrys and 3 germanNavalFighters Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Lativa Estonia, round 2 : 2/6 hits, 1.50 expected hits Russia roll dice for 1 russianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Lativa Estonia Germany win, taking Lativa Estonia from Russia with 3 germanInfantrys and 3 germanNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Voronezh Germany attack with 1 germanArtillery, 3 germanFighters, 4 germanInfantrys and 2 germanStrategicBombers Russia defend with 1 Flagpole and 3 russianInfantrys Germany roll dice for 1 germanArtillery, 3 germanFighters, 4 germanInfantrys and 2 germanStrategicBombers in Voronezh, round 2 : 4/10 hits, 3.00 expected hits Russia roll dice for 3 russianInfantrys in Voronezh, round 2 : 1/3 hits, 0.75 expected hits 3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Voronezh Germany win, taking Voronezh from Russia with 1 germanArtillery, 3 germanFighters, 3 germanInfantrys and 2 germanStrategicBombers remaining. Battle score for attacker is 6 Casualties for Germany: 1 germanInfantry Casualties for Russia: 3 russianInfantrys Battle in Caucasus Germany attack with 1 germanFighter and 3 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter and 3 germanInfantrys in Caucasus, round 2 : 1/4 hits, 0.92 expected hits Russia roll dice for 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus Germany win, taking Caucasus from Russia with 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 3 germanNavalFighters moved from Lativa Estonia to Poland 1 germanTacticalBomber moved from Pskov to Belorussia 1 germanTacticalBomber moved from Pskov to Kharkov 2 germanStrategicBombers moved from Voronezh to Kharkov 2 germanFighters moved from Pskov to Belorussia 1 germanFighter moved from Caucasus to Kharkov 2 germanFighters moved from Voronezh to Kharkov 1 germanFighter moved from Voronezh to Belorussia 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanAntiTankGun moved from Kharkov to Orel Kursk 4 germanAntiTankGuns moved from Belorussia to Orel Kursk 1 germanMech.Infantry moved from Eastern Poland to Belorussia 1 germanMech.Infantry moved from Eastern Poland to Orel Kursk 1 Material and 1 Truck moved from Vichy France to Madrid 1 Truck moved from Algeria to Al Kufrah 4 germanArtillerys and 4 germanInfantrys moved from Western Sahara to Morrocco 3 germanArtillerys and 1 germanInfantry moved from Morrocco to 43 Sea Zone 3 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Southern Spain 2 Materials and 2 germanAirTransports moved from Berlin to Southern Spain 1 germanCombatEngineer moved from Northern Spain to Southern Spain 1 germanCombatEngineer moved from Western France to Northern Spain 5 germanInfantrys moved from Western France to Northern Spain 2 germanInfantrys moved from Northern Spain to Madrid 2 germanAlpineInfantrys, 1 germanArtillery and 1 germanCombatEngineer moved from Madrid to Southern Spain 5 germanInfantrys moved from Northern Spain to Southern Spain 1 germanInfantry moved from Algeria to Morrocco 1 germanCombatEngineer and 4 germanInfantrys moved from Northern France to Western France 1 germanArtillery moved from Vichy France to 44 Sea Zone 1 germanAntiAirGun moved from Vichy France to 44 Sea Zone 1 germanAntiAirGun and 1 germanArtillery moved from 44 Sea Zone to Southern Spain 1 Truck and 1 germanAntiAirGun moved from Madrid to Northern Spain 2 Trucks moved from Madrid to Vichy France 1 germanNavalFighter moved from Tangier to Southern Spain 1 germanNavalFighter moved from Tangier to Morrocco 1 germanNavalFighter moved from Tangier to Northern Spain 1 germanNavalFighter moved from Tangier to Western France 1 germanNavalFighter moved from Northern Germany to Low Countries 1 germanCombatEngineer and 4 germanInfantrys moved from Low Countries to Northern France 1 germanArtillery moved from Low Countries to Northern France 1 germanArtillery moved from Northern Germany to Denmark 1 germanArtillery moved from Western Germany to Low Countries 1 germanArtillery moved from Western Germany to Northern Germany 1 germanCombatEngineer and 4 germanInfantrys moved from Northern Germany to Low Countries 3 germanInfantrys and 1 germanParatrooper moved from Berlin to Northern Germany 2 germanInfantrys moved from Eastern Poland to Belorussia 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Eastern Germany 1 Train moved from Kharkov to Romania 1 Truck moved from Eastern Poland to Berlin 1 Train and 1 germanAntiAirGun moved from Western Germany to Vichy France 1 Train moved from Vichy France to Western Germany 1 germanInfantry moved from Northern Germany to Low Countries 1 germanInfantry moved from Northern Germany to Denmark 1 germanNavalFighter moved from Northern Germany to Copenhagen 1 germanNavalFighter moved from Denmark to Copenhagen 1 germanCombatEngineer moved from Poland to 27 Sea Zone 1 germanCombatEngineer moved from 27 Sea Zone to Northern Germany 2 germanArtillerys moved from Kharkov to Orel Kursk 3 germanArtillerys moved from Eastern Ukraine to Kharkov 1 germanMech.Infantry and 1 germanTank moved from Belorussia to Orel Kursk 1 germanMech.Infantry and 1 germanTank moved from Kharkov to Orel Kursk Purchase Units - Germany Germany buy 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanBattleship, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 9 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanNavalFighter placed in Eastern Germany 1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany Units in 27 Sea Zone being upgraded or consumed: 1 germanHull 1 germanBattleship and 2 germanDestroyers placed in 27 Sea Zone 1 germanDestroyer placed in 27 Sea Zone 1 germanAntiAirGun placed in Western Germany 3 germanInfantrys placed in Poland 4 germanInfantrys placed in Berlin Units in Madrid being upgraded or consumed: 3 Materials 1 germanBarracks placed in Madrid Units in Southern Spain being upgraded or consumed: 2 Materials 1 germanAirfield and 1 germanEntrenchment placed in Southern Spain Activate Technology - Germany Germany activating ImprovedStrategicBombers Trigger germanImpSW9: Setting isAirTransportable to true for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW1: Setting defense to 4 for unitAttachment attached to germanParatrooper Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanMarine Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanCombatEngineer Trigger germanImpSB: Setting attack to 4 for unitAttachment attached to germanStrategicBomber Trigger germanImpSB: Setting bombingMaxDieSides to 10 for unitAttachment attached to germanStrategicBomber Trigger germanImpSB1: Setting offensiveAttackAA to 3 for unitAttachment attached to germanStrategicBomber Trigger germanImpSW8: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman3 Turn Complete - Germany Germany collect 77 PUs; end with 77 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger germanImpSW7: VichyFrance has their production frontier changed to: germanMinorInfProduction Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanAlpineInfantrys and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 2 germanAlpineInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 13 PUs; end with 13 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs Units Change Ownership Some Units in Algeria change ownership: 2 Materials, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 germanAlpineInfantrys Purchase Units - DanubeAxis Trigger germanImpSW5: DanubeAxis has their production frontier changed to: germanMinorInfProduction DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Trigger germanImpSW6: Finland has their production frontier changed to: germanMinorInfProduction Finland buy 1 germanInfantry; Remaining resources: 1 PUs; Place Units - Finland 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 6 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantryCombat Hit Differential Summary :
Germany : 2.58 Spain : 0.67 Russia : 1.33 -
@ubernaut back to you
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TripleA Move Summary: Russia round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Russia Russia spend 0 on tech rolls Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 3 russianInfantrys moved from Stalingrad to Caucasus 1 russianFighter moved from Stalingrad to Caucasus 3 russianInfantrys moved from Stalingrad to Voronezh 3 russianInfantrys moved from Smolensk to Voronezh 2 russianTacticalBombers moved from Moscow to Voronezh 2 russianFighters moved from Leningrad to Voronezh 1 russianAirTransport and 1 russianParatrooper moved from Leningrad to Eastern Finland 1 russianInfantry moved from Leningrad to Eastern Finland 2 russianAlpineInfantrys, 2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Eastern Iran to Northern Iran Russia take Northern Iran from Turkey -
@colin got a scramble for ya
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TripleA Turn Summary: Brazil round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - Brazil Combat - Brazil Non Combat Move - Brazil 4 brazilianArtillerys, 1 brazilianInfantry and 3 brazilianTanks moved from Columbia to Northern Brazil 1 brazilianCombatEngineer moved from Eastern Brazil to Northern Brazil 2 brazilianInfantrys moved from Eastern Brazil to Northern Brazil 1 Truck moved from Rio de Janeiro to Eastern Brazil 1 Material and 1 Truck moved from Eastern Brazil to Northern Brazil 1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil 1 Train moved from Eastern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil repair damage of 1x Rail; Remaining resources: 11 PUs; Brazil buy 1 Rail and 1 brazilianInfantry; Remaining resources: 2 PUs; Place Units - Brazil Units in Northern Brazil being upgraded or consumed: 1 Material 1 Rail placed in Northern Brazil 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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@colin go for japan
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TripleA Move Summary: Japan round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Japan Trigger japaneseaTAF: Japan gains access to AdvancedFighters Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone 2 japaneseNavalFighters moved from Japan to 131 Sea Zone 3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone 5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras 3 japaneseMarines moved from Rangoon to 87 Sea Zone 7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone 1 japaneseTacticalBomber moved from Burma to Eastern Madras 2 japaneseFighters moved from French Indochina to Eastern Madras 7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras 1 japaneseInfantry moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseArtillery moved from Anhwei to Hunan -
@ubernaut got a couple battles
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@ubernaut I noticed that your british carriers are carrying american fighters and the british ones landed. is that how you wanted it?
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TripleA Turn Summary: Thailand round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAF: Japan gains access to AdvancedFighters Japan spend 0 on tech rolls Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone 2 japaneseNavalFighters moved from Japan to 131 Sea Zone 3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone 5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras 3 japaneseMarines moved from Rangoon to 87 Sea Zone 7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone 1 japaneseTacticalBomber moved from Burma to Eastern Madras 2 japaneseFighters moved from French Indochina to Eastern Madras 7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras 1 japaneseInfantry moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseArtillery moved from Anhwei to Hunan Combat - Japan Battle in Hunan Japan attack with 1 japaneseArtillery and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Eastern Madras Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits 1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits Units damaged: 1 britishEntrenchment owned by the India India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits 4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits 2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits 1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12 Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys Casualties for India: 1 britishEntrenchment Battle in 131 Sea Zone Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits 5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits 2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan 3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone 5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone 2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone 5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102 Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports 4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island 3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone 3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone 12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone 1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseFighters moved from Eastern Madras to Calcutta 3 japaneseInfantrys moved from Thailand to Burma 2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 Truck moved from Burma to Hong Kong 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 1 Train moved from Burma to Kwangtung 1 japaneseAirTransport moved from Soviet Far East to Tokyo 1 japaneseAirTransport moved from Phillippines to Tokyo 2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone 2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island 4 japaneseInfantrys moved from Phillippines to 127 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone 4 japaneseInfantrys moved from 93 Sea Zone to Borneo 2 japaneseArtillerys moved from Shansi to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Shanghai to Anhwei 1 Train moved from Hong Kong to Manchuria 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material moved from 100 Sea Zone to Soviet Far East 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Calcutta 2 japaneseDestroyers placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseTank placed in Korea 3 japaneseInfantrys placed in Shanghai 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseInfantry placed in Tokyo Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseArtillery placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseArtilleryCombat Hit Differential Summary :
Usa : -5.33 AntiTankGun fire in Eastern Madras : : -0.17 DepthChargeAttack fire in 131 Sea Zone : : 1.50 Japan : 2.00 China : 0.33 AntiAircraftGun fire in Eastern Madras : : 0.67 India : -2.00 CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17 -
@ubernaut back to you
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TripleA Manual Gamesave Post: Thailand round 18
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAF: Japan gains access to AdvancedFighters Japan spend 0 on tech rolls Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone 2 japaneseNavalFighters moved from Japan to 131 Sea Zone 3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone 5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras 3 japaneseMarines moved from Rangoon to 87 Sea Zone 7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone 1 japaneseTacticalBomber moved from Burma to Eastern Madras 2 japaneseFighters moved from French Indochina to Eastern Madras 7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras 1 japaneseInfantry moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseArtillery moved from Anhwei to Hunan Combat - Japan Battle in Hunan Japan attack with 1 japaneseArtillery and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Eastern Madras Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits 1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits Units damaged: 1 britishEntrenchment owned by the India India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits 4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits 2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits 1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12 Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys Casualties for India: 1 britishEntrenchment Battle in 131 Sea Zone Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits 5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits 2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan 3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone 5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone 2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone 5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102 Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports 4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island 3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone 3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone 12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone 1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseFighters moved from Eastern Madras to Calcutta 3 japaneseInfantrys moved from Thailand to Burma 2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 Truck moved from Burma to Hong Kong 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 1 Train moved from Burma to Kwangtung 1 japaneseAirTransport moved from Soviet Far East to Tokyo 1 japaneseAirTransport moved from Phillippines to Tokyo 2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone 2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island 4 japaneseInfantrys moved from Phillippines to 127 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone 4 japaneseInfantrys moved from 93 Sea Zone to Borneo 2 japaneseArtillerys moved from Shansi to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Shanghai to Anhwei 1 Train moved from Hong Kong to Manchuria 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material moved from 100 Sea Zone to Soviet Far East 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking 3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 2 japaneseDestroyers placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone Units in Soviet Far East being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Soviet Far East Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Calcutta 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseArtillery placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseArtilleryCombat Hit Differential Summary :
Usa : -5.33 AntiTankGun fire in Eastern Madras : : -0.17 DepthChargeAttack fire in 131 Sea Zone : : 1.50 Japan : 2.00 China : 0.33 AntiAircraftGun fire in Eastern Madras : : 0.67 India : -2.00 CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
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