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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Finland round 18

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 18
      
          Reconnaissance Missions - Finland
              Finland collect 0 PUs; end with 4 PUs
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 12 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 11 PUs
      
          Research Technology - Germany
              Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare
              Germany spend 0 on tech rolls
                  Germany roll 6,9,6,5,5,10,1,11,9,6,12,10,11,4,8,6,2,1 and gets 1 hit
              Germany removing all Technology Tokens after successful research.
              Germany discover ImprovedStrategicBombers
      
          Combat Move - Germany
              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
              3 germanInfantrys moved from Belorussia to Lativa Estonia
              1 germanInfantry moved from Belorussia to Pskov
              2 germanInfantrys moved from Orel Kursk to Pskov
              2 germanFighters moved from Kharkov to Pskov
              3 germanInfantrys moved from Eastern Ukraine to Caucasus
              1 germanFighter moved from Turkey to Caucasus
              1 germanArtillery and 4 germanInfantrys moved from Eastern Ukraine to Voronezh
              1 germanFighter moved from Kharkov to Voronezh
              1 germanInfantry moved from Finland to Eastern Finland
                    Finland take Eastern Finland from Russia
              1 germanTacticalBomber moved from Finland to Pskov
              1 germanStrategicBomber moved from Finland to Voronezh
              1 germanStrategicBomber moved from Finland to Voronezh
              3 germanNavalFighters moved from Eastern Germany to Lativa Estonia
              1 germanTacticalBomber moved from Finland to Pskov
              1 germanFighter moved from Kharkov to Voronezh
              1 germanFighter moved from Belorussia to Voronezh
              2 germanInfantrys moved from Morrocco to Tangier
              2 germanNavalFighters moved from Morrocco to Tangier
              2 germanNavalFighters moved from Northern Spain to Tangier
      
          Combat - Germany
              Battle in Tangier
                  Germany attack with 2 germanInfantrys and 4 germanNavalFighters
                  Britain defend with 1 Flagpole and 1 britishParatrooper
                      Germany roll dice for 2 germanInfantrys and 4 germanNavalFighters in Tangier, round 2 : 3/6 hits, 2.00 expected hits
                      Spain roll dice for 1 britishParatrooper in Tangier, round 2 : 1/1 hits, 0.33 expected hits
                      1 germanInfantry owned by the Germany and 1 britishParatrooper owned by the Britain lost in Tangier
                  Germany win, taking Tangier from Spain with 1 germanInfantry and 4 germanNavalFighters remaining. Battle score for attacker is 1
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Britain: 1 britishParatrooper
              Battle in Pskov
                  Germany attack with 2 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 2 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 2/7 hits, 2.00 expected hits
                      Russia roll dice for 1 russianInfantry in Pskov, round 2 : 1/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                  Germany win, taking Pskov from Russia with 2 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Russia: 1 russianInfantry
              Battle in Lativa Estonia
                  Germany attack with 3 germanInfantrys and 3 germanNavalFighters
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 3 germanInfantrys and 3 germanNavalFighters in Lativa Estonia, round 2 : 2/6 hits, 1.50 expected hits
                      Russia roll dice for 1 russianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
                      1 russianInfantry owned by the Russia lost in Lativa Estonia
                  Germany win, taking Lativa Estonia from Russia with 3 germanInfantrys and 3 germanNavalFighters remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 russianInfantry
              Battle in Voronezh
                  Germany attack with 1 germanArtillery, 3 germanFighters, 4 germanInfantrys and 2 germanStrategicBombers
                  Russia defend with 1 Flagpole and 3 russianInfantrys
                      Germany roll dice for 1 germanArtillery, 3 germanFighters, 4 germanInfantrys and 2 germanStrategicBombers in Voronezh, round 2 : 4/10 hits, 3.00 expected hits
                      Russia roll dice for 3 russianInfantrys in Voronezh, round 2 : 1/3 hits, 0.75 expected hits
                      3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Voronezh
                  Germany win, taking Voronezh from Russia with 1 germanArtillery, 3 germanFighters, 3 germanInfantrys and 2 germanStrategicBombers remaining. Battle score for attacker is 6
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Russia: 3 russianInfantrys
              Battle in Caucasus
                  Germany attack with 1 germanFighter and 3 germanInfantrys
                  Russia defend with 1 Flagpole and 1 russianInfantry
                      Germany roll dice for 1 germanFighter and 3 germanInfantrys in Caucasus, round 2 : 1/4 hits, 0.92 expected hits
                      Russia roll dice for 1 russianInfantry in Caucasus, round 2 : 1/1 hits, 0.25 expected hits
                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Caucasus
                  Germany win, taking Caucasus from Russia with 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Russia: 1 russianInfantry
      
          Non Combat Move - Germany
              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger germanAP2: Germany has 1 Material placed in Berlin
              Trigger germanProd: Germany has 1 Material placed in Berlin
              3 germanNavalFighters moved from Lativa Estonia to Poland
              1 germanTacticalBomber moved from Pskov to Belorussia
              1 germanTacticalBomber moved from Pskov to Kharkov
              2 germanStrategicBombers moved from Voronezh to Kharkov
              2 germanFighters moved from Pskov to Belorussia
              1 germanFighter moved from Caucasus to Kharkov
              2 germanFighters moved from Voronezh to Kharkov
              1 germanFighter moved from Voronezh to Belorussia
              2 germanInfantrys moved from Kharkov to Eastern Ukraine
              1 germanAntiTankGun moved from Kharkov to Orel Kursk
              4 germanAntiTankGuns moved from Belorussia to Orel Kursk
              1 germanMech.Infantry moved from Eastern Poland to Belorussia
              1 germanMech.Infantry moved from Eastern Poland to Orel Kursk
              1 Material and 1 Truck moved from Vichy France to Madrid
              1 Truck moved from Algeria to Al Kufrah
              4 germanArtillerys and 4 germanInfantrys moved from Western Sahara to Morrocco
              3 germanArtillerys and 1 germanInfantry moved from Morrocco to 43 Sea Zone
              3 germanArtillerys and 1 germanInfantry moved from 43 Sea Zone to Southern Spain
              2 Materials and 2 germanAirTransports moved from Berlin to Southern Spain
              1 germanCombatEngineer moved from Northern Spain to Southern Spain
              1 germanCombatEngineer moved from Western France to Northern Spain
              5 germanInfantrys moved from Western France to Northern Spain
              2 germanInfantrys moved from Northern Spain to Madrid
              2 germanAlpineInfantrys, 1 germanArtillery and 1 germanCombatEngineer moved from Madrid to Southern Spain
              5 germanInfantrys moved from Northern Spain to Southern Spain
              1 germanInfantry moved from Algeria to Morrocco
              1 germanCombatEngineer and 4 germanInfantrys moved from Northern France to Western France
              1 germanArtillery moved from Vichy France to 44 Sea Zone
              1 germanAntiAirGun moved from Vichy France to 44 Sea Zone
              1 germanAntiAirGun and 1 germanArtillery moved from 44 Sea Zone to Southern Spain
              1 Truck and 1 germanAntiAirGun moved from Madrid to Northern Spain
              2 Trucks moved from Madrid to Vichy France
              1 germanNavalFighter moved from Tangier to Southern Spain
              1 germanNavalFighter moved from Tangier to Morrocco
              1 germanNavalFighter moved from Tangier to Northern Spain
              1 germanNavalFighter moved from Tangier to Western France
              1 germanNavalFighter moved from Northern Germany to Low Countries
              1 germanCombatEngineer and 4 germanInfantrys moved from Low Countries to Northern France
              1 germanArtillery moved from Low Countries to Northern France
              1 germanArtillery moved from Northern Germany to Denmark
              1 germanArtillery moved from Western Germany to Low Countries
              1 germanArtillery moved from Western Germany to Northern Germany
              1 germanCombatEngineer and 4 germanInfantrys moved from Northern Germany to Low Countries
              3 germanInfantrys and 1 germanParatrooper moved from Berlin to Northern Germany
              2 germanInfantrys moved from Eastern Poland to Belorussia
              1 Train and 2 germanInfantrys moved from Romania to Kharkov
              1 Train moved from Kharkov to Romania
              1 Train and 2 germanInfantrys moved from Romania to Kharkov
              1 Train moved from Kharkov to Eastern Germany
              1 Train moved from Kharkov to Romania
              1 Truck moved from Eastern Poland to Berlin
              1 Train and 1 germanAntiAirGun moved from Western Germany to Vichy France
              1 Train moved from Vichy France to Western Germany
              1 germanInfantry moved from Northern Germany to Low Countries
              1 germanInfantry moved from Northern Germany to Denmark
              1 germanNavalFighter moved from Northern Germany to Copenhagen
              1 germanNavalFighter moved from Denmark to Copenhagen
              1 germanCombatEngineer moved from Poland to 27 Sea Zone
              1 germanCombatEngineer moved from 27 Sea Zone to Northern Germany
              2 germanArtillerys moved from Kharkov to Orel Kursk
              3 germanArtillerys moved from Eastern Ukraine to Kharkov
              1 germanMech.Infantry and 1 germanTank moved from Belorussia to Orel Kursk
              1 germanMech.Infantry and 1 germanTank moved from Kharkov to Orel Kursk
      
          Purchase Units - Germany
              Germany buy 1 germanAirfield, 1 germanAntiAirGun, 1 germanBarracks, 1 germanBattleship, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 9 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Germany
              1 germanNavalFighter placed in Eastern Germany
              1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany
              Units in 27 Sea Zone being upgraded or consumed: 1 germanHull
              1 germanBattleship and 2 germanDestroyers placed in 27 Sea Zone
              1 germanDestroyer placed in 27 Sea Zone
              1 germanAntiAirGun placed in Western Germany
              3 germanInfantrys placed in Poland
              4 germanInfantrys placed in Berlin
              Units in Madrid being upgraded or consumed: 3 Materials
              1 germanBarracks placed in Madrid
              Units in Southern Spain being upgraded or consumed: 2 Materials
              1 germanAirfield and 1 germanEntrenchment placed in Southern Spain
      
          Activate Technology - Germany
              Germany activating ImprovedStrategicBombers
              Trigger germanImpSW9: Setting isAirTransportable to true for unitAttachment attached to germanAlpineInfantry
              Trigger germanImpSW1: Setting defense to 4 for unitAttachment attached to germanParatrooper
              Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanAlpineInfantry
              Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanMarine
              Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanCombatEngineer
              Trigger germanImpSB: Setting attack to 4 for unitAttachment attached to germanStrategicBomber
              Trigger germanImpSB: Setting bombingMaxDieSides to 10 for unitAttachment attached to germanStrategicBomber
              Trigger germanImpSB1: Setting offensiveAttackAA to 3 for unitAttachment attached to germanStrategicBomber
              Trigger germanImpSW8: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman3
      
          Turn Complete - Germany
              Germany collect 77 PUs; end with 77 PUs
              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
              Units generate 9 techTokens; Germany end with 9 techTokens
              Units Change Ownership
                  Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
                  Some Units in Finland change ownership: 1 germanCombatEngineer
                  Some Units in Morrocco change ownership: 1 germanCombatEngineer
      
          Purchase Units - VichyFrance
              Trigger germanImpSW7: VichyFrance has their production frontier changed to: germanMinorInfProduction
              Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
              VichyFrance buy 2 germanAlpineInfantrys and 1 germanInfantry; Remaining resources: 0 PUs; 
      
          Place Units - VichyFrance
              1 Material and 1 germanInfantry placed in Algeria
              2 germanAlpineInfantrys placed in Vichy France
      
          Turn Complete - VichyFrance
              VichyFrance collect 13 PUs; end with 13 PUs
              Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
              Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in Algeria change ownership: 2 Materials, 1 germanCombatEngineer and 1 germanInfantry
                  Some Units in Morrocco change ownership: 1 germanCombatEngineer
                  Some Units in Vichy France change ownership: 2 germanAlpineInfantrys
      
          Purchase Units - DanubeAxis
              Trigger germanImpSW5: DanubeAxis has their production frontier changed to: germanMinorInfProduction
              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              4 germanInfantrys placed in Romania
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Some Units in Romania change ownership: 4 germanInfantrys
      
          Purchase Units - Finland
              Trigger germanImpSW6: Finland has their production frontier changed to: germanMinorInfProduction
              Finland buy 1 germanInfantry; Remaining resources: 1 PUs; 
      
          Place Units - Finland
              1 germanInfantry placed in Finland
      
          Turn Complete - Finland
              Finland collect 5 PUs; end with 6 PUs
              Some Units in Finland change ownership: 1 germanCombatEngineer and 1 germanInfantry
      

      Combat Hit Differential Summary :

      Germany : 2.58
      Spain : 0.67
      Russia : 1.33
      

      Savegame

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      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 2 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Move Summary: Russia round 18

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 18
          
              Research Technology - Russia
                  Russia spend 0 on tech rolls
          
              Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  3 russianInfantrys moved from Stalingrad to Caucasus
                  1 russianFighter moved from Stalingrad to Caucasus
                  3 russianInfantrys moved from Stalingrad to Voronezh
                  3 russianInfantrys moved from Smolensk to Voronezh
                  2 russianTacticalBombers moved from Moscow to Voronezh
                  2 russianFighters moved from Leningrad to Voronezh
                  1 russianAirTransport and 1 russianParatrooper moved from Leningrad to Eastern Finland
                  1 russianInfantry moved from Leningrad to Eastern Finland
                  2 russianAlpineInfantrys, 2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Eastern Iran to Northern Iran
                        Russia take Northern Iran from Turkey
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin got a scramble for ya

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Lobby Moderators
              last edited by

              TripleA Turn Summary: Brazil round 18

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 18
              
                  Combat Move - Brazil
              
                  Combat - Brazil
              
                  Non Combat Move - Brazil
                      4 brazilianArtillerys, 1 brazilianInfantry and 3 brazilianTanks moved from Columbia to Northern Brazil
                      1 brazilianCombatEngineer moved from Eastern Brazil to Northern Brazil
                      2 brazilianInfantrys moved from Eastern Brazil to Northern Brazil
                      1 Truck moved from Rio de Janeiro to Eastern Brazil
                      1 Material and 1 Truck moved from Eastern Brazil to Northern Brazil
                      1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
                      1 Train moved from Eastern Brazil to Rio de Janeiro
              
                  Purchase Units - Brazil
                      Brazil repair damage of 1x Rail; Remaining resources: 11 PUs; 
                      Brazil buy 1 Rail and 1 brazilianInfantry; Remaining resources: 2 PUs; 
              
                  Place Units - Brazil
                      Units in Northern Brazil being upgraded or consumed: 1 Material
                      1 Rail placed in Northern Brazil
                      1 brazilianInfantry placed in Rio de Janeiro
              
                  Turn Complete - Brazil
                      Brazil collect 12 PUs; end with 14 PUs
              

              Combat Hit Differential Summary :

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin go for japan

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Move Summary: Japan round 18

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 18
                  
                      Research Technology - Japan
                          Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                          Japan spend 0 on tech rolls
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                          2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                          3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                          5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                          3 japaneseMarines moved from Rangoon to 87 Sea Zone
                          7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                          1 japaneseTacticalBomber moved from Burma to Eastern Madras
                          2 japaneseFighters moved from French Indochina to Eastern Madras
                          7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                          7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                          1 japaneseInfantry moved from Shansi to Suiyuan
                                Japan take Suiyuan from China
                          1 japaneseInfantry moved from Kwangsi to Kweichow
                                Japan take Kweichow from China
                          1 japaneseInfantry moved from Kwangsi to Hunan
                          1 japaneseArtillery moved from Anhwei to Hunan
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut got a couple battles

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut I noticed that your british carriers are carrying american fighters and the british ones landed. is that how you wanted it?

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Thailand round 18

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 18
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 10 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 9 PUs
                        
                            Research Technology - Japan
                                Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                                Japan spend 0 on tech rolls
                                    Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                                2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                                3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                                5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                                3 japaneseMarines moved from Rangoon to 87 Sea Zone
                                7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                                1 japaneseTacticalBomber moved from Burma to Eastern Madras
                                2 japaneseFighters moved from French Indochina to Eastern Madras
                                7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                                7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                                1 japaneseInfantry moved from Shansi to Suiyuan
                                      Japan take Suiyuan from China
                                1 japaneseInfantry moved from Kwangsi to Kweichow
                                      Japan take Kweichow from China
                                1 japaneseInfantry moved from Kwangsi to Hunan
                                1 japaneseArtillery moved from Anhwei to Hunan
                        
                            Combat - Japan
                                Battle in Hunan
                                    Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                    China defend with 1 Flagpole and 1 chineseInfantry
                                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                                        China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                                        China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                                        1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                                    Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                                    Casualties for Japan: 1 japaneseInfantry
                                    Casualties for China: 1 chineseInfantry
                                Battle in Eastern Madras
                                    Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                                    Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                                        AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                                        AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                                        1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                                    Units damaged: 1 britishEntrenchment owned by the India
                                        India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                                        4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                                        India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                                        1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                                        India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                                    2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                                        India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                                        1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                    Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                                    Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                                    Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                                    Casualties for India: 1 britishEntrenchment
                                Battle in 131 Sea Zone
                                    Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                                    Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                                        DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                                        CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                                        5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                                        Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                                        2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                                        Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                                    Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                                        Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                                    Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                                        3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                                        5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                                    5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                                        2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                                    2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                                    5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                                    Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                                    Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                                    Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                                    Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                                    4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
                        
                            Non Combat Move - Japan
                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                                EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                                EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                                EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                                EDIT: Turning off Edit Mode
                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                                3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                                3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                                12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                                1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                                1 Truck moved from Calcutta to Bengal
                                2 japaneseFighters moved from Eastern Madras to Calcutta
                                3 japaneseInfantrys moved from Thailand to Burma
                                2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                1 Truck moved from Burma to Hong Kong
                                1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                                1 Train moved from Burma to Kwangtung
                                1 japaneseAirTransport moved from Soviet Far East to Tokyo
                                1 japaneseAirTransport moved from Phillippines to Tokyo
                                2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                                2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                                2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                                4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                                4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                                4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                                2 japaneseArtillerys moved from Shansi to Peking
                                1 japaneseTank moved from Chahar to Peking
                                1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                                1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                                1 japaneseInfantry moved from Shanghai to Anhwei
                                1 Train moved from Hong Kong to Manchuria
                                1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                1 Material moved from Tokyo to 99 Sea Zone
                                1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                1 Material moved from 100 Sea Zone to Soviet Far East
                                1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                                1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                        
                            Purchase Units - Japan
                                Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                                Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
                        
                            Place Units - Japan
                                Units in Calcutta being upgraded or consumed: 1 Material
                                1 japaneseAirfield placed in Calcutta
                                2 japaneseDestroyers placed in 99 Sea Zone
                                1 japaneseHull placed in 99 Sea Zone
                                1 japaneseNavalFighter placed in Japan
                                1 japaneseTank placed in Korea
                                3 japaneseInfantrys placed in Shanghai
                                2 japaneseAlpineInfantrys placed in Hong Kong
                                3 japaneseInfantrys placed in Kyushu Shikoku
                                1 japaneseInfantry placed in Tokyo
                        
                            Turn Complete - Japan
                                Japan collect 78 PUs; end with 78 PUs
                                Units generate 9 techTokens; Japan end with 18 techTokens
                                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Manchuria
                                Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 10 PUs; end with 10 PUs
                                Units Change Ownership
                                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Thailand
                                Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
                        
                            Place Units - Thailand
                                1 Material and 1 japaneseArtillery placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 9 PUs; end with 9 PUs
                                Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
                        

                        Combat Hit Differential Summary :

                        Usa : -5.33
                        AntiTankGun fire in Eastern Madras : : -0.17
                        DepthChargeAttack fire in 131 Sea Zone : : 1.50
                        Japan : 2.00
                        China : 0.33
                        AntiAircraftGun fire in Eastern Madras : : 0.67
                        India : -2.00
                        CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
                        

                        Savegame

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                          colin
                          last edited by

                          @ubernaut back to you

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                          • C Offline
                            colin
                            last edited by

                            TripleA Manual Gamesave Post: Thailand round 18

                            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 18
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 10 PUs
                            
                                Consolidating - Thailand
                                    Thailand collect 0 PUs; end with 9 PUs
                            
                                Research Technology - Japan
                                    Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                                    Japan spend 0 on tech rolls
                                        Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
                            
                                Combat Move - Japan
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                                    2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                                    3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                                    5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                                    3 japaneseMarines moved from Rangoon to 87 Sea Zone
                                    7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                                    1 japaneseTacticalBomber moved from Burma to Eastern Madras
                                    2 japaneseFighters moved from French Indochina to Eastern Madras
                                    7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                                    7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                                    1 japaneseInfantry moved from Shansi to Suiyuan
                                          Japan take Suiyuan from China
                                    1 japaneseInfantry moved from Kwangsi to Kweichow
                                          Japan take Kweichow from China
                                    1 japaneseInfantry moved from Kwangsi to Hunan
                                    1 japaneseArtillery moved from Anhwei to Hunan
                            
                                Combat - Japan
                                    Battle in Hunan
                                        Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                        China defend with 1 Flagpole and 1 chineseInfantry
                                            Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                                            China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                            Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                                            China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                                        Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                                        Casualties for Japan: 1 japaneseInfantry
                                        Casualties for China: 1 chineseInfantry
                                    Battle in Eastern Madras
                                        Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                                        Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                                            AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                                            AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                                            1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                                            Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                                        Units damaged: 1 britishEntrenchment owned by the India
                                            India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                                            4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                                            Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                                            India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                                            1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                                            Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                                            India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                                        2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                            Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                                            India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                                            1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                        Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                                        Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                                        Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                                        Casualties for India: 1 britishEntrenchment
                                    Battle in 131 Sea Zone
                                        Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                                        Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                                            DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                                            CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                                            5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                                            Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                                            2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                                            Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                                        Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                                            Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                                        Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                                            3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                                            5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                                        5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                                            2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                                        2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                                        5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                                        Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                                        Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                                        Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                                        Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                                        4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
                            
                                Non Combat Move - Japan
                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                                    EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                                    EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                                    EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                                    EDIT: Turning off Edit Mode
                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                    3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                                    3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                                    3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                                    12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                                    1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                                    1 Truck moved from Calcutta to Bengal
                                    2 japaneseFighters moved from Eastern Madras to Calcutta
                                    3 japaneseInfantrys moved from Thailand to Burma
                                    2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                    1 Truck moved from Burma to Hong Kong
                                    1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                                    1 Train moved from Burma to Kwangtung
                                    1 japaneseAirTransport moved from Soviet Far East to Tokyo
                                    1 japaneseAirTransport moved from Phillippines to Tokyo
                                    2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                                    2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                                    2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                                    4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                                    4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                                    4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                                    2 japaneseArtillerys moved from Shansi to Peking
                                    1 japaneseTank moved from Chahar to Peking
                                    1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                                    1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                                    1 japaneseInfantry moved from Shanghai to Anhwei
                                    1 Train moved from Hong Kong to Manchuria
                                    1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                    1 Material moved from Tokyo to 99 Sea Zone
                                    1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                    1 Material moved from 100 Sea Zone to Soviet Far East
                                    1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                                    1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                                    3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
                            
                                Purchase Units - Japan
                                    Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                                    Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
                            
                                Place Units - Japan
                                    2 japaneseDestroyers placed in 99 Sea Zone
                                    1 japaneseHull placed in 99 Sea Zone
                                    Units in Soviet Far East being upgraded or consumed: 1 Material
                                    1 japaneseEntrenchment placed in Soviet Far East
                                    Units in Calcutta being upgraded or consumed: 1 Material
                                    1 japaneseAirfield placed in Calcutta
                                    1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                                    2 japaneseAlpineInfantrys placed in Hong Kong
                                    3 japaneseInfantrys placed in Shanghai
                                    2 japaneseInfantrys placed in Kyushu Shikoku
                                    1 japaneseNavalFighter placed in Japan
                            
                                Turn Complete - Japan
                                    Japan collect 78 PUs; end with 78 PUs
                                    Units generate 9 techTokens; Japan end with 18 techTokens
                                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 10 PUs; end with 10 PUs
                                    Units Change Ownership
                                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                        Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                            
                                Purchase Units - Thailand
                                    Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
                            
                                Place Units - Thailand
                                    1 Material and 1 japaneseArtillery placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 9 PUs; end with 9 PUs
                                    Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
                            

                            Combat Hit Differential Summary :

                            Usa : -5.33
                            AntiTankGun fire in Eastern Madras : : -0.17
                            DepthChargeAttack fire in 131 Sea Zone : : 1.50
                            Japan : 2.00
                            China : 0.33
                            AntiAircraftGun fire in Eastern Madras : : 0.67
                            India : -2.00
                            CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin nah its fine not sure if i can even get to china before my chore run

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut appreciate it

                                  ubernautU 3 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: China round 18

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 18
                                    
                                        Combat Move - China
                                            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                            2 chineseInfantrys moved from Hupeh to Hunan
                                            2 chineseFighters moved from Chungking to Hunan
                                            2 chineseInfantrys moved from Hupeh to Shensi
                                            1 chineseFighter moved from Chungking to Shensi
                                            1 chineseFighter moved from Chungking to Shansi
                                            2 chineseInfantrys moved from Inner Mongolia to Shansi
                                    
                                        Combat - China
                                            Battle in Kweichow
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                                Casualties for China: 1 chineseInfantry
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Shansi
                                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 japaneseInfantry owned by the Japan lost in Shansi
                                                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Hunan
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 japaneseArtillery owned by the Japan lost in Hunan
                                                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                Casualties for Japan: 1 japaneseArtillery
                                            Battle in Yunnan
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 japaneseInfantry owned by the Japan lost in Yunnan
                                                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Shensi
                                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 japaneseArtillery owned by the Japan lost in Shensi
                                                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                Casualties for Japan: 1 japaneseArtillery
                                    
                                        Non Combat Move - China
                                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseProd1: China has 1 Material placed in Chungking
                                            1 chineseFighter moved from Shansi to Inner Mongolia
                                            1 chineseFighter moved from Shensi to Inner Mongolia
                                            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                            2 chineseInfantrys moved from Northern China to Inner Mongolia
                                            3 chineseInfantrys moved from Kansu to Inner Mongolia
                                            3 chineseInfantrys moved from Tsinghai to Kansu
                                            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                            2 chineseFighters moved from Yunnan to Eastern Szechwan
                                            2 chineseFighters moved from Hunan to Chungking
                                            1 chineseFighter moved from Kweichow to Eastern Szechwan
                                            1 chineseFighter moved from Kweichow to Chungking
                                            1 Truck moved from Hupeh to Chungking
                                            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                            1 Truck moved from Eastern Szechwan to Northern China
                                            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                            1 Truck moved from Inner Mongolia to Chungking
                                            1 chineseArtillery moved from Chungking to Hupeh
                                    
                                        Purchase Units - China
                                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                            China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                                    
                                        Place Units - China
                                            Units in Chungking being upgraded or consumed: 1 Material
                                            1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                                            1 chineseAirfield placed in Inner Mongolia
                                            2 chineseInfantrys placed in Hupeh
                                            2 chineseInfantrys placed in Northern China
                                    
                                        Turn Complete - China
                                            China collect 29 PUs; end with 29 PUs
                                            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                            Units generate 3 techTokens; China end with 15 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    China : 0.50
                                    Japan : -0.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators
                                        last edited by

                                        TripleA Turn Summary: China round 18

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 18
                                        
                                            Combat Move - China
                                                Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                                2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                                2 chineseInfantrys moved from Hupeh to Hunan
                                                2 chineseFighters moved from Chungking to Hunan
                                                2 chineseInfantrys moved from Hupeh to Shensi
                                                1 chineseFighter moved from Chungking to Shensi
                                                1 chineseFighter moved from Chungking to Shansi
                                                2 chineseInfantrys moved from Inner Mongolia to Shansi
                                        
                                            Combat - China
                                                Battle in Kweichow
                                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                                    China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                                    Casualties for China: 1 chineseInfantry
                                                    Casualties for Japan: 1 japaneseInfantry
                                                Battle in Shansi
                                                    China attack with 1 chineseFighter and 2 chineseInfantrys
                                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                        China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Shansi
                                                    China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Japan: 1 japaneseInfantry
                                                Battle in Hunan
                                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                                    Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                                        Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 japaneseArtillery owned by the Japan lost in Hunan
                                                    China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                    Casualties for Japan: 1 japaneseArtillery
                                                Battle in Yunnan
                                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                                        Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Yunnan
                                                    China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Japan: 1 japaneseInfantry
                                                Battle in Shensi
                                                    China attack with 1 chineseFighter and 2 chineseInfantrys
                                                    Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                        China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                                        Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 japaneseArtillery owned by the Japan lost in Shensi
                                                    China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                    Casualties for Japan: 1 japaneseArtillery
                                        
                                            Non Combat Move - China
                                                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                Trigger chineseProd1: China has 1 Material placed in Chungking
                                                1 chineseFighter moved from Shansi to Inner Mongolia
                                                1 chineseFighter moved from Shensi to Inner Mongolia
                                                1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                                1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                                2 chineseInfantrys moved from Northern China to Inner Mongolia
                                                3 chineseInfantrys moved from Kansu to Inner Mongolia
                                                3 chineseInfantrys moved from Tsinghai to Kansu
                                                1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                                2 chineseFighters moved from Yunnan to Eastern Szechwan
                                                2 chineseFighters moved from Hunan to Chungking
                                                1 chineseFighter moved from Kweichow to Eastern Szechwan
                                                1 chineseFighter moved from Kweichow to Chungking
                                                1 Truck moved from Hupeh to Chungking
                                                1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                                1 Truck moved from Eastern Szechwan to Northern China
                                                1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                                1 Truck moved from Inner Mongolia to Chungking
                                                1 chineseArtillery moved from Chungking to Hupeh
                                                2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                                        
                                            Purchase Units - China
                                                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                                        
                                            Place Units - China
                                                Units in Inner Mongolia being upgraded or consumed: 1 Material
                                                1 chineseAirfield placed in Inner Mongolia
                                                2 chineseInfantrys placed in Northern China
                                                2 chineseInfantrys placed in Hupeh
                                                1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                        
                                            Turn Complete - China
                                                China collect 29 PUs; end with 29 PUs
                                                Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                                Units generate 3 techTokens; China end with 15 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        China : 0.50
                                        Japan : -0.50
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators @colin
                                          last edited by

                                          @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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